Revamp altar to only use EnumAltarComponent
- Removes internal references in API - Makes full use of the idea of the API - No more special checks
This commit is contained in:
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6db9b51350
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96d94721c4
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@ -3,12 +3,7 @@ package WayofTime.bloodmagic.altar;
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import WayofTime.bloodmagic.api.BlockStack;
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import WayofTime.bloodmagic.api.altar.*;
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import WayofTime.bloodmagic.block.BlockBloodRune;
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import WayofTime.bloodmagic.block.BlockBloodStoneBrick;
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import WayofTime.bloodmagic.block.BlockCrystal;
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import WayofTime.bloodmagic.registry.ModBlocks;
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import net.minecraft.block.BlockBeacon;
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import net.minecraft.block.BlockGlowstone;
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import net.minecraft.init.Blocks;
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import WayofTime.bloodmagic.util.Utils;
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import net.minecraft.util.BlockPos;
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import net.minecraft.world.World;
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@ -42,17 +37,17 @@ public class BloodAltar {
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BlockPos componentPos = worldPos.add(altarComponent.getOffset());
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BlockStack worldBlock = new BlockStack(world.getBlockState(componentPos).getBlock(), world.getBlockState(componentPos).getBlock().getMetaFromState(world.getBlockState(componentPos)));
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if (altarComponent.isBloodRune()) {
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if (!checkRune(altarComponent, worldBlock)) {
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if (altarComponent.getComponent() != EnumAltarComponent.NOTAIR) {
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if (worldBlock.getBlock() instanceof IAltarComponent) {
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EnumAltarComponent component = ((IAltarComponent) worldBlock.getBlock()).getType(worldBlock.getMeta());
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if (component != altarComponent.getComponent())
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return false;
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} else if (worldBlock.getBlock() != Utils.getBlockForComponent(altarComponent.getComponent())) {
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return false;
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}
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} else if (!altarComponent.isBloodRune()) {
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if (world.isAirBlock(componentPos)) return false;
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if (((altarComponent.getBlockStack().getBlock() != worldBlock.getBlock()) || (altarComponent.getBlockStack().getMeta() != worldBlock.getMeta()))) {
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if (!checkSpecials(altarComponent, worldBlock)) {
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return false;
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}
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}
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} else {
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if (world.isAirBlock(componentPos))
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return false;
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}
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}
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@ -117,37 +112,4 @@ public class BloodAltar {
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return upgrades;
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}
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private static boolean checkRune(AltarComponent altarComponent, BlockStack blockStack) {
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if (altarComponent.getBlockStack().getBlock() == ModBlocks.bloodRune) {
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if (blockStack.getBlock() instanceof BlockBloodRune || (blockStack.getBlock() instanceof IAltarComponent && (((IAltarComponent) blockStack.getBlock()).getType(blockStack.getMeta()) == EnumAltarComponent.BLOODRUNE))) {
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return true;
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}
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}
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return false;
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}
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private static boolean checkSpecials(AltarComponent altarComponent, BlockStack blockStack) {
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if (altarComponent.getBlockStack().getBlock() == ModBlocks.bloodStoneBrick)
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if (blockStack.getBlock() instanceof BlockBloodStoneBrick || (blockStack.getBlock() instanceof IAltarComponent && (((IAltarComponent) blockStack.getBlock()).getType(blockStack.getMeta()) == EnumAltarComponent.BLOODSTONE)))
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return true;
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if (altarComponent.getBlockStack().getBlock() == ModBlocks.crystal)
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if (blockStack.getBlock() instanceof BlockCrystal || (blockStack.getBlock() instanceof IAltarComponent && (((IAltarComponent) blockStack.getBlock()).getType(blockStack.getMeta()) == EnumAltarComponent.CRYSTAL)))
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return true;
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if (altarComponent.getBlockStack().getBlock() == Blocks.glowstone)
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if (blockStack.getBlock() instanceof BlockGlowstone || (blockStack.getBlock() instanceof IAltarComponent && (((IAltarComponent) blockStack.getBlock()).getType(blockStack.getMeta()) == EnumAltarComponent.GLOWSTONE)))
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return true;
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if (altarComponent.getBlockStack().getBlock() == Blocks.beacon)
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if (blockStack.getBlock() instanceof BlockBeacon || (blockStack.getBlock() instanceof IAltarComponent && (((IAltarComponent) blockStack.getBlock()).getType(blockStack.getMeta()) == EnumAltarComponent.BEACON)))
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return true;
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if (altarComponent.getBlockStack().getBlock() == Blocks.air)
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if (blockStack.getBlock() != Blocks.air)
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return true;
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return false;
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}
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}
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@ -1,9 +1,6 @@
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package WayofTime.bloodmagic.api.altar;
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import WayofTime.bloodmagic.api.BlockStack;
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import lombok.Getter;
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import net.minecraft.block.Block;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.BlockPos;
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/**
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@ -13,24 +10,19 @@ import net.minecraft.util.BlockPos;
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public class AltarComponent {
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private BlockPos offset;
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private BlockStack blockStack;
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private boolean bloodRune;
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private boolean upgradeSlot;
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/**
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* @param offset - The position in the world relative to the MasterRitualStone
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* @param blockStack - The block and meta combination expected
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*/
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public AltarComponent(BlockPos offset, BlockStack blockStack) {
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this.offset = offset;
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this.blockStack = blockStack;
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}
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private EnumAltarComponent component;
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/**
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* Non-meta based variant for ease of use.
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* Sets a component location for the altar.
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*
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* @param offset - Where the block should be in relation to the Altar
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* @param component - The type of Component the location should contain
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*/
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public AltarComponent(BlockPos offset, Block block) {
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this(offset, new BlockStack(block));
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public AltarComponent(BlockPos offset, EnumAltarComponent component) {
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this.offset = offset;
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this.component = component;
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}
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/**
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@ -38,18 +30,7 @@ public class AltarComponent {
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* of block does not matter.
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*/
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public AltarComponent(BlockPos offset) {
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this(offset, new BlockStack(Blocks.air));
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}
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/**
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* Sets the location to a Blood Rune. This does not mean that the location
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* can be used as an upgrade.
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*
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* @return the current instance for further use.
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*/
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public AltarComponent setBloodRune() {
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this.bloodRune = true;
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return this;
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this(offset, EnumAltarComponent.NOTAIR);
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}
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/**
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@ -6,5 +6,6 @@ public enum EnumAltarComponent {
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BLOODSTONE,
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BEACON,
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BLOODRUNE,
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CRYSTAL
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CRYSTAL,
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NOTAIR
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}
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@ -1,9 +1,6 @@
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package WayofTime.bloodmagic.api.altar;
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import WayofTime.bloodmagic.api.BlockStack;
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import WayofTime.bloodmagic.registry.ModBlocks;
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import lombok.Getter;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.BlockPos;
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import java.util.ArrayList;
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@ -14,28 +11,28 @@ public enum EnumAltarTier {
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TWO() {
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@Override
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public void buildComponents() {
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, -1), ModBlocks.bloodRune).setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(0, -1, -1), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, -1), ModBlocks.bloodRune).setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 0), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, 0), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 1), ModBlocks.bloodRune).setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(0, -1, 1), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, 1), ModBlocks.bloodRune).setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, -1), EnumAltarComponent.BLOODRUNE));
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altarComponents.add(new AltarComponent(new BlockPos(0, -1, -1), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, -1), EnumAltarComponent.BLOODRUNE));
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 0), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, 0), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 1), EnumAltarComponent.BLOODRUNE));
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altarComponents.add(new AltarComponent(new BlockPos(0, -1, 1), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, 1), EnumAltarComponent.BLOODRUNE));
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}
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},
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THREE() {
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@Override
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public void buildComponents() {
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altarComponents.addAll(TWO.getAltarComponents());
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, -1), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(0, -1, -1), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, -1), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 0), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, 0), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 1), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(0, -1, 1), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, 1), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, -1), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
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altarComponents.add(new AltarComponent(new BlockPos(0, -1, -1), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, -1), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 0), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, 0), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
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altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 1), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
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altarComponents.add(new AltarComponent(new BlockPos(0, -1, 1), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
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altarComponents.add(new AltarComponent(new BlockPos(1, -1, 1), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
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altarComponents.add(new AltarComponent(new BlockPos(-3, -1, -3)));
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altarComponents.add(new AltarComponent(new BlockPos(-3, 0, -3)));
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altarComponents.add(new AltarComponent(new BlockPos(3, -1, -3)));
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@ -44,16 +41,16 @@ public enum EnumAltarTier {
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altarComponents.add(new AltarComponent(new BlockPos(-3, 0, 3)));
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altarComponents.add(new AltarComponent(new BlockPos(3, -1, 3)));
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altarComponents.add(new AltarComponent(new BlockPos(3, 0, 3)));
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altarComponents.add(new AltarComponent(new BlockPos(-3, 1, -3), Blocks.glowstone));
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altarComponents.add(new AltarComponent(new BlockPos(3, 1, -3), Blocks.glowstone));
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altarComponents.add(new AltarComponent(new BlockPos(-3, 1, 3), Blocks.glowstone));
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altarComponents.add(new AltarComponent(new BlockPos(3, 1, 3), Blocks.glowstone));
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altarComponents.add(new AltarComponent(new BlockPos(-3, 1, -3), EnumAltarComponent.GLOWSTONE));
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altarComponents.add(new AltarComponent(new BlockPos(3, 1, -3), EnumAltarComponent.GLOWSTONE));
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altarComponents.add(new AltarComponent(new BlockPos(-3, 1, 3), EnumAltarComponent.GLOWSTONE));
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altarComponents.add(new AltarComponent(new BlockPos(3, 1, 3), EnumAltarComponent.GLOWSTONE));
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for (int i = -2; i <= 2; i++) {
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altarComponents.add(new AltarComponent(new BlockPos(3, -2, i), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-3, -2, i), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -2, 3), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -2, -3), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(3, -2, i), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
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altarComponents.add(new AltarComponent(new BlockPos(-3, -2, i), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
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altarComponents.add(new AltarComponent(new BlockPos(i, -2, 3), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
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altarComponents.add(new AltarComponent(new BlockPos(i, -2, -3), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
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}
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}
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},
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@ -63,10 +60,10 @@ public enum EnumAltarTier {
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altarComponents.addAll(THREE.getAltarComponents());
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for (int i = -3; i <= 3; i++) {
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altarComponents.add(new AltarComponent(new BlockPos(5, -3, i), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-5, -3, i), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -3, 5), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -3, -5), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(5, -3, i), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
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altarComponents.add(new AltarComponent(new BlockPos(-5, -3, i), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
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altarComponents.add(new AltarComponent(new BlockPos(i, -3, 5), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
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altarComponents.add(new AltarComponent(new BlockPos(i, -3, -5), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
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}
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for (int i = -2; i <= 1; i++) {
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@ -76,26 +73,26 @@ public enum EnumAltarTier {
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altarComponents.add(new AltarComponent(new BlockPos(-5, i, 5)));
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}
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altarComponents.add(new AltarComponent(new BlockPos(5, 2, 5), new BlockStack(ModBlocks.bloodStoneBrick, 1)));
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altarComponents.add(new AltarComponent(new BlockPos(5, 2, -5), new BlockStack(ModBlocks.bloodStoneBrick, 1)));
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altarComponents.add(new AltarComponent(new BlockPos(-5, 2, -5), new BlockStack(ModBlocks.bloodStoneBrick, 1)));
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altarComponents.add(new AltarComponent(new BlockPos(-5, 2, 5), new BlockStack(ModBlocks.bloodStoneBrick, 1)));
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altarComponents.add(new AltarComponent(new BlockPos(5, 2, 5), EnumAltarComponent.BLOODSTONE));
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altarComponents.add(new AltarComponent(new BlockPos(5, 2, -5), EnumAltarComponent.BLOODSTONE));
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altarComponents.add(new AltarComponent(new BlockPos(-5, 2, -5), EnumAltarComponent.BLOODSTONE));
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altarComponents.add(new AltarComponent(new BlockPos(-5, 2, 5), EnumAltarComponent.BLOODSTONE));
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}
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},
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FIVE() {
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@Override
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public void buildComponents() {
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altarComponents.addAll(FOUR.getAltarComponents());
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altarComponents.add(new AltarComponent(new BlockPos(-8, -3, 8), Blocks.beacon));
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altarComponents.add(new AltarComponent(new BlockPos(-8, -3, -8), Blocks.beacon));
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altarComponents.add(new AltarComponent(new BlockPos(8, -3, -8), Blocks.beacon));
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altarComponents.add(new AltarComponent(new BlockPos(8, -3, 8), Blocks.beacon));
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altarComponents.add(new AltarComponent(new BlockPos(-8, -3, 8), EnumAltarComponent.BEACON));
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altarComponents.add(new AltarComponent(new BlockPos(-8, -3, -8), EnumAltarComponent.BEACON));
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altarComponents.add(new AltarComponent(new BlockPos(8, -3, -8), EnumAltarComponent.BEACON));
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altarComponents.add(new AltarComponent(new BlockPos(8, -3, 8), EnumAltarComponent.BEACON));
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for (int i = -6; i <= 6; i++) {
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altarComponents.add(new AltarComponent(new BlockPos(8, -4, i), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-8, -4, i), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -4, 8), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -4, -8), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(8, -4, i), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
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altarComponents.add(new AltarComponent(new BlockPos(-8, -4, i), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
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altarComponents.add(new AltarComponent(new BlockPos(i, -4, 8), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
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altarComponents.add(new AltarComponent(new BlockPos(i, -4, -8), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
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}
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}
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},
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@ -111,16 +108,16 @@ public enum EnumAltarTier {
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altarComponents.add(new AltarComponent(new BlockPos(-11, i, 11)));
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}
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altarComponents.add(new AltarComponent(new BlockPos(11, 3, 11), ModBlocks.crystal));
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altarComponents.add(new AltarComponent(new BlockPos(-11, 3, -11), ModBlocks.crystal));
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altarComponents.add(new AltarComponent(new BlockPos(11, 3, -11), ModBlocks.crystal));
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altarComponents.add(new AltarComponent(new BlockPos(-11, 3, 11), ModBlocks.crystal));
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altarComponents.add(new AltarComponent(new BlockPos(11, 3, 11), EnumAltarComponent.CRYSTAL));
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altarComponents.add(new AltarComponent(new BlockPos(-11, 3, -11), EnumAltarComponent.CRYSTAL));
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altarComponents.add(new AltarComponent(new BlockPos(11, 3, -11), EnumAltarComponent.CRYSTAL));
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altarComponents.add(new AltarComponent(new BlockPos(-11, 3, 11), EnumAltarComponent.CRYSTAL));
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for (int i = -9; i <= 9; i++) {
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altarComponents.add(new AltarComponent(new BlockPos(11, -5, i), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(-11, -5, i), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -5, 11), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(i, -5, -11), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
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altarComponents.add(new AltarComponent(new BlockPos(11, -5, i), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
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altarComponents.add(new AltarComponent(new BlockPos(-11, -5, i), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
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altarComponents.add(new AltarComponent(new BlockPos(i, -5, 11), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
|
||||
altarComponents.add(new AltarComponent(new BlockPos(i, -5, -11), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
|
||||
}
|
||||
}
|
||||
};
|
||||
|
|
|
@ -24,6 +24,8 @@ public interface IBloodAltar {
|
|||
|
||||
void startCycle();
|
||||
|
||||
void checkTier();
|
||||
|
||||
/**
|
||||
* Will set the altar to initiate a cooldown cycle after it crafts before starting to craft again, giving the user time to interact with the altar.
|
||||
* This can only be set while the altar is not active.
|
||||
|
|
|
@ -6,13 +6,14 @@ import WayofTime.bloodmagic.api.Constants;
|
|||
import WayofTime.bloodmagic.api.altar.AltarComponent;
|
||||
import WayofTime.bloodmagic.api.altar.EnumAltarTier;
|
||||
import WayofTime.bloodmagic.api.altar.IAltarManipulator;
|
||||
import WayofTime.bloodmagic.api.altar.IBloodAltar;
|
||||
import WayofTime.bloodmagic.api.util.helper.NBTHelper;
|
||||
import WayofTime.bloodmagic.block.BlockAltar;
|
||||
import WayofTime.bloodmagic.util.ChatUtil;
|
||||
import WayofTime.bloodmagic.util.Utils;
|
||||
import WayofTime.bloodmagic.util.helper.TextHelper;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.BlockPos;
|
||||
|
@ -91,17 +92,12 @@ public class ItemAltarMaker extends Item implements IAltarManipulator {
|
|||
|
||||
for (AltarComponent altarComponent : tierToBuild.getAltarComponents()) {
|
||||
BlockPos componentPos = pos.add(altarComponent.getOffset());
|
||||
IBlockState blockState = altarComponent.getBlockStack().getBlock().getStateFromMeta(altarComponent.getBlockStack().getMeta());
|
||||
Block blockForComponent = Utils.getBlockForComponent(altarComponent.getComponent());
|
||||
|
||||
if (altarComponent.getBlockStack().getBlock().equals(Blocks.air))
|
||||
world.setBlockState(componentPos, Blocks.stonebrick.getStateFromMeta(0));
|
||||
else
|
||||
world.setBlockState(componentPos, blockState);
|
||||
|
||||
world.markBlockForUpdate(componentPos);
|
||||
world.setBlockState(componentPos, blockForComponent.getDefaultState(), 3);
|
||||
}
|
||||
|
||||
world.markBlockForUpdate(pos);
|
||||
((IBloodAltar) world.getTileEntity(pos)).checkTier();
|
||||
}
|
||||
|
||||
public String destroyAltar(EntityPlayer player) {
|
||||
|
|
|
@ -5,6 +5,8 @@ import WayofTime.bloodmagic.api.iface.IAltarReader;
|
|||
import WayofTime.bloodmagic.api.iface.ISigil;
|
||||
import WayofTime.bloodmagic.api.util.helper.BindableHelper;
|
||||
import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
|
||||
import WayofTime.bloodmagic.api.util.helper.PlayerHelper;
|
||||
import WayofTime.bloodmagic.tile.TileAltar;
|
||||
import WayofTime.bloodmagic.util.ChatUtil;
|
||||
import WayofTime.bloodmagic.util.helper.TextHelper;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
|
@ -22,6 +24,10 @@ public class ItemSigilDivination extends ItemSigilBase implements ISigil, IAltar
|
|||
|
||||
@Override
|
||||
public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player) {
|
||||
|
||||
if (PlayerHelper.isFakePlayer(player))
|
||||
return stack;
|
||||
|
||||
super.onItemRightClick(stack, world, player);
|
||||
|
||||
if (!world.isRemote) {
|
||||
|
@ -41,8 +47,9 @@ public class ItemSigilDivination extends ItemSigilBase implements ISigil, IAltar
|
|||
int tier = altar.getTier().ordinal() + 1;
|
||||
currentEssence = altar.getCurrentBlood();
|
||||
int capacity = altar.getCapacity();
|
||||
|
||||
altar.checkTier();
|
||||
ChatUtil.sendNoSpam(player, TextHelper.localize(tooltipBase + "currentAltarTier", tier), TextHelper.localize(tooltipBase + "currentEssence", currentEssence), TextHelper.localize(tooltipBase + "currentAltarCapacity", capacity));
|
||||
|
||||
} else {
|
||||
ChatUtil.sendNoSpam(player, TextHelper.localize(tooltipBase + "currentEssence", currentEssence));
|
||||
}
|
||||
|
|
|
@ -303,7 +303,8 @@ public class TileAltar extends TileInventory implements IBloodAltar, ITickable,
|
|||
getWorld().markBlockForUpdate(pos);
|
||||
}
|
||||
|
||||
private void checkTier() {
|
||||
@Override
|
||||
public void checkTier() {
|
||||
EnumAltarTier tier = BloodAltar.getAltarTier(getWorld(), getPos());
|
||||
this.altarTier = tier;
|
||||
|
||||
|
|
|
@ -1,8 +1,13 @@
|
|||
package WayofTime.bloodmagic.util;
|
||||
|
||||
import WayofTime.bloodmagic.api.altar.EnumAltarComponent;
|
||||
import WayofTime.bloodmagic.registry.ModBlocks;
|
||||
import WayofTime.bloodmagic.tile.TileInventory;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.entity.item.EntityItem;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.item.ItemStack;
|
||||
|
||||
public class Utils {
|
||||
|
@ -46,4 +51,16 @@ public class Utils {
|
|||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static Block getBlockForComponent(EnumAltarComponent component) {
|
||||
switch (component) {
|
||||
case GLOWSTONE: return Blocks.glowstone;
|
||||
case BLOODSTONE: return ModBlocks.bloodStoneBrick;
|
||||
case BEACON: return Blocks.beacon;
|
||||
case BLOODRUNE: return ModBlocks.bloodRune;
|
||||
case CRYSTAL: return ModBlocks.crystal;
|
||||
case NOTAIR: return Blocks.stonebrick;
|
||||
default: return Blocks.air;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue