Revamp altar to only use EnumAltarComponent

- Removes internal references in API
- Makes full use of the idea of the API
- No more special checks
This commit is contained in:
Nick 2015-12-02 16:02:18 -08:00
parent 6db9b51350
commit 96d94721c4
9 changed files with 104 additions and 140 deletions

View file

@ -3,12 +3,7 @@ package WayofTime.bloodmagic.altar;
import WayofTime.bloodmagic.api.BlockStack;
import WayofTime.bloodmagic.api.altar.*;
import WayofTime.bloodmagic.block.BlockBloodRune;
import WayofTime.bloodmagic.block.BlockBloodStoneBrick;
import WayofTime.bloodmagic.block.BlockCrystal;
import WayofTime.bloodmagic.registry.ModBlocks;
import net.minecraft.block.BlockBeacon;
import net.minecraft.block.BlockGlowstone;
import net.minecraft.init.Blocks;
import WayofTime.bloodmagic.util.Utils;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
@ -42,17 +37,17 @@ public class BloodAltar {
BlockPos componentPos = worldPos.add(altarComponent.getOffset());
BlockStack worldBlock = new BlockStack(world.getBlockState(componentPos).getBlock(), world.getBlockState(componentPos).getBlock().getMetaFromState(world.getBlockState(componentPos)));
if (altarComponent.isBloodRune()) {
if (!checkRune(altarComponent, worldBlock)) {
if (altarComponent.getComponent() != EnumAltarComponent.NOTAIR) {
if (worldBlock.getBlock() instanceof IAltarComponent) {
EnumAltarComponent component = ((IAltarComponent) worldBlock.getBlock()).getType(worldBlock.getMeta());
if (component != altarComponent.getComponent())
return false;
} else if (worldBlock.getBlock() != Utils.getBlockForComponent(altarComponent.getComponent())) {
return false;
}
} else if (!altarComponent.isBloodRune()) {
if (world.isAirBlock(componentPos)) return false;
if (((altarComponent.getBlockStack().getBlock() != worldBlock.getBlock()) || (altarComponent.getBlockStack().getMeta() != worldBlock.getMeta()))) {
if (!checkSpecials(altarComponent, worldBlock)) {
return false;
}
}
} else {
if (world.isAirBlock(componentPos))
return false;
}
}
@ -117,37 +112,4 @@ public class BloodAltar {
return upgrades;
}
private static boolean checkRune(AltarComponent altarComponent, BlockStack blockStack) {
if (altarComponent.getBlockStack().getBlock() == ModBlocks.bloodRune) {
if (blockStack.getBlock() instanceof BlockBloodRune || (blockStack.getBlock() instanceof IAltarComponent && (((IAltarComponent) blockStack.getBlock()).getType(blockStack.getMeta()) == EnumAltarComponent.BLOODRUNE))) {
return true;
}
}
return false;
}
private static boolean checkSpecials(AltarComponent altarComponent, BlockStack blockStack) {
if (altarComponent.getBlockStack().getBlock() == ModBlocks.bloodStoneBrick)
if (blockStack.getBlock() instanceof BlockBloodStoneBrick || (blockStack.getBlock() instanceof IAltarComponent && (((IAltarComponent) blockStack.getBlock()).getType(blockStack.getMeta()) == EnumAltarComponent.BLOODSTONE)))
return true;
if (altarComponent.getBlockStack().getBlock() == ModBlocks.crystal)
if (blockStack.getBlock() instanceof BlockCrystal || (blockStack.getBlock() instanceof IAltarComponent && (((IAltarComponent) blockStack.getBlock()).getType(blockStack.getMeta()) == EnumAltarComponent.CRYSTAL)))
return true;
if (altarComponent.getBlockStack().getBlock() == Blocks.glowstone)
if (blockStack.getBlock() instanceof BlockGlowstone || (blockStack.getBlock() instanceof IAltarComponent && (((IAltarComponent) blockStack.getBlock()).getType(blockStack.getMeta()) == EnumAltarComponent.GLOWSTONE)))
return true;
if (altarComponent.getBlockStack().getBlock() == Blocks.beacon)
if (blockStack.getBlock() instanceof BlockBeacon || (blockStack.getBlock() instanceof IAltarComponent && (((IAltarComponent) blockStack.getBlock()).getType(blockStack.getMeta()) == EnumAltarComponent.BEACON)))
return true;
if (altarComponent.getBlockStack().getBlock() == Blocks.air)
if (blockStack.getBlock() != Blocks.air)
return true;
return false;
}
}

View file

@ -1,9 +1,6 @@
package WayofTime.bloodmagic.api.altar;
import WayofTime.bloodmagic.api.BlockStack;
import lombok.Getter;
import net.minecraft.block.Block;
import net.minecraft.init.Blocks;
import net.minecraft.util.BlockPos;
/**
@ -13,24 +10,19 @@ import net.minecraft.util.BlockPos;
public class AltarComponent {
private BlockPos offset;
private BlockStack blockStack;
private boolean bloodRune;
private boolean upgradeSlot;
/**
* @param offset - The position in the world relative to the MasterRitualStone
* @param blockStack - The block and meta combination expected
*/
public AltarComponent(BlockPos offset, BlockStack blockStack) {
this.offset = offset;
this.blockStack = blockStack;
}
private EnumAltarComponent component;
/**
* Non-meta based variant for ease of use.
* Sets a component location for the altar.
*
* @param offset - Where the block should be in relation to the Altar
* @param component - The type of Component the location should contain
*/
public AltarComponent(BlockPos offset, Block block) {
this(offset, new BlockStack(block));
public AltarComponent(BlockPos offset, EnumAltarComponent component) {
this.offset = offset;
this.component = component;
}
/**
@ -38,18 +30,7 @@ public class AltarComponent {
* of block does not matter.
*/
public AltarComponent(BlockPos offset) {
this(offset, new BlockStack(Blocks.air));
}
/**
* Sets the location to a Blood Rune. This does not mean that the location
* can be used as an upgrade.
*
* @return the current instance for further use.
*/
public AltarComponent setBloodRune() {
this.bloodRune = true;
return this;
this(offset, EnumAltarComponent.NOTAIR);
}
/**

View file

@ -6,5 +6,6 @@ public enum EnumAltarComponent {
BLOODSTONE,
BEACON,
BLOODRUNE,
CRYSTAL
CRYSTAL,
NOTAIR
}

View file

@ -1,9 +1,6 @@
package WayofTime.bloodmagic.api.altar;
import WayofTime.bloodmagic.api.BlockStack;
import WayofTime.bloodmagic.registry.ModBlocks;
import lombok.Getter;
import net.minecraft.init.Blocks;
import net.minecraft.util.BlockPos;
import java.util.ArrayList;
@ -14,28 +11,28 @@ public enum EnumAltarTier {
TWO() {
@Override
public void buildComponents() {
altarComponents.add(new AltarComponent(new BlockPos(-1, -1, -1), ModBlocks.bloodRune).setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(0, -1, -1), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(1, -1, -1), ModBlocks.bloodRune).setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 0), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(1, -1, 0), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 1), ModBlocks.bloodRune).setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(0, -1, 1), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(1, -1, 1), ModBlocks.bloodRune).setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(-1, -1, -1), EnumAltarComponent.BLOODRUNE));
altarComponents.add(new AltarComponent(new BlockPos(0, -1, -1), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(1, -1, -1), EnumAltarComponent.BLOODRUNE));
altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 0), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(1, -1, 0), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 1), EnumAltarComponent.BLOODRUNE));
altarComponents.add(new AltarComponent(new BlockPos(0, -1, 1), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(1, -1, 1), EnumAltarComponent.BLOODRUNE));
}
},
THREE() {
@Override
public void buildComponents() {
altarComponents.addAll(TWO.getAltarComponents());
altarComponents.add(new AltarComponent(new BlockPos(-1, -1, -1), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(0, -1, -1), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(1, -1, -1), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 0), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(1, -1, 0), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 1), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(0, -1, 1), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(1, -1, 1), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(-1, -1, -1), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(0, -1, -1), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(1, -1, -1), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 0), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(1, -1, 0), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(-1, -1, 1), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(0, -1, 1), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(1, -1, 1), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(-3, -1, -3)));
altarComponents.add(new AltarComponent(new BlockPos(-3, 0, -3)));
altarComponents.add(new AltarComponent(new BlockPos(3, -1, -3)));
@ -44,16 +41,16 @@ public enum EnumAltarTier {
altarComponents.add(new AltarComponent(new BlockPos(-3, 0, 3)));
altarComponents.add(new AltarComponent(new BlockPos(3, -1, 3)));
altarComponents.add(new AltarComponent(new BlockPos(3, 0, 3)));
altarComponents.add(new AltarComponent(new BlockPos(-3, 1, -3), Blocks.glowstone));
altarComponents.add(new AltarComponent(new BlockPos(3, 1, -3), Blocks.glowstone));
altarComponents.add(new AltarComponent(new BlockPos(-3, 1, 3), Blocks.glowstone));
altarComponents.add(new AltarComponent(new BlockPos(3, 1, 3), Blocks.glowstone));
altarComponents.add(new AltarComponent(new BlockPos(-3, 1, -3), EnumAltarComponent.GLOWSTONE));
altarComponents.add(new AltarComponent(new BlockPos(3, 1, -3), EnumAltarComponent.GLOWSTONE));
altarComponents.add(new AltarComponent(new BlockPos(-3, 1, 3), EnumAltarComponent.GLOWSTONE));
altarComponents.add(new AltarComponent(new BlockPos(3, 1, 3), EnumAltarComponent.GLOWSTONE));
for (int i = -2; i <= 2; i++) {
altarComponents.add(new AltarComponent(new BlockPos(3, -2, i), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(-3, -2, i), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(i, -2, 3), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(i, -2, -3), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(3, -2, i), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(-3, -2, i), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(i, -2, 3), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(i, -2, -3), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
}
}
},
@ -63,10 +60,10 @@ public enum EnumAltarTier {
altarComponents.addAll(THREE.getAltarComponents());
for (int i = -3; i <= 3; i++) {
altarComponents.add(new AltarComponent(new BlockPos(5, -3, i), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(-5, -3, i), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(i, -3, 5), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(i, -3, -5), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(5, -3, i), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(-5, -3, i), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(i, -3, 5), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(i, -3, -5), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
}
for (int i = -2; i <= 1; i++) {
@ -76,26 +73,26 @@ public enum EnumAltarTier {
altarComponents.add(new AltarComponent(new BlockPos(-5, i, 5)));
}
altarComponents.add(new AltarComponent(new BlockPos(5, 2, 5), new BlockStack(ModBlocks.bloodStoneBrick, 1)));
altarComponents.add(new AltarComponent(new BlockPos(5, 2, -5), new BlockStack(ModBlocks.bloodStoneBrick, 1)));
altarComponents.add(new AltarComponent(new BlockPos(-5, 2, -5), new BlockStack(ModBlocks.bloodStoneBrick, 1)));
altarComponents.add(new AltarComponent(new BlockPos(-5, 2, 5), new BlockStack(ModBlocks.bloodStoneBrick, 1)));
altarComponents.add(new AltarComponent(new BlockPos(5, 2, 5), EnumAltarComponent.BLOODSTONE));
altarComponents.add(new AltarComponent(new BlockPos(5, 2, -5), EnumAltarComponent.BLOODSTONE));
altarComponents.add(new AltarComponent(new BlockPos(-5, 2, -5), EnumAltarComponent.BLOODSTONE));
altarComponents.add(new AltarComponent(new BlockPos(-5, 2, 5), EnumAltarComponent.BLOODSTONE));
}
},
FIVE() {
@Override
public void buildComponents() {
altarComponents.addAll(FOUR.getAltarComponents());
altarComponents.add(new AltarComponent(new BlockPos(-8, -3, 8), Blocks.beacon));
altarComponents.add(new AltarComponent(new BlockPos(-8, -3, -8), Blocks.beacon));
altarComponents.add(new AltarComponent(new BlockPos(8, -3, -8), Blocks.beacon));
altarComponents.add(new AltarComponent(new BlockPos(8, -3, 8), Blocks.beacon));
altarComponents.add(new AltarComponent(new BlockPos(-8, -3, 8), EnumAltarComponent.BEACON));
altarComponents.add(new AltarComponent(new BlockPos(-8, -3, -8), EnumAltarComponent.BEACON));
altarComponents.add(new AltarComponent(new BlockPos(8, -3, -8), EnumAltarComponent.BEACON));
altarComponents.add(new AltarComponent(new BlockPos(8, -3, 8), EnumAltarComponent.BEACON));
for (int i = -6; i <= 6; i++) {
altarComponents.add(new AltarComponent(new BlockPos(8, -4, i), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(-8, -4, i), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(i, -4, 8), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(i, -4, -8), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(8, -4, i), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(-8, -4, i), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(i, -4, 8), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(i, -4, -8), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
}
}
},
@ -111,16 +108,16 @@ public enum EnumAltarTier {
altarComponents.add(new AltarComponent(new BlockPos(-11, i, 11)));
}
altarComponents.add(new AltarComponent(new BlockPos(11, 3, 11), ModBlocks.crystal));
altarComponents.add(new AltarComponent(new BlockPos(-11, 3, -11), ModBlocks.crystal));
altarComponents.add(new AltarComponent(new BlockPos(11, 3, -11), ModBlocks.crystal));
altarComponents.add(new AltarComponent(new BlockPos(-11, 3, 11), ModBlocks.crystal));
altarComponents.add(new AltarComponent(new BlockPos(11, 3, 11), EnumAltarComponent.CRYSTAL));
altarComponents.add(new AltarComponent(new BlockPos(-11, 3, -11), EnumAltarComponent.CRYSTAL));
altarComponents.add(new AltarComponent(new BlockPos(11, 3, -11), EnumAltarComponent.CRYSTAL));
altarComponents.add(new AltarComponent(new BlockPos(-11, 3, 11), EnumAltarComponent.CRYSTAL));
for (int i = -9; i <= 9; i++) {
altarComponents.add(new AltarComponent(new BlockPos(11, -5, i), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(-11, -5, i), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(i, -5, 11), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(i, -5, -11), ModBlocks.bloodRune).setUpgradeSlot().setBloodRune());
altarComponents.add(new AltarComponent(new BlockPos(11, -5, i), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(-11, -5, i), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(i, -5, 11), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
altarComponents.add(new AltarComponent(new BlockPos(i, -5, -11), EnumAltarComponent.BLOODRUNE).setUpgradeSlot());
}
}
};

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@ -24,6 +24,8 @@ public interface IBloodAltar {
void startCycle();
void checkTier();
/**
* Will set the altar to initiate a cooldown cycle after it crafts before starting to craft again, giving the user time to interact with the altar.
* This can only be set while the altar is not active.

View file

@ -6,13 +6,14 @@ import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.altar.AltarComponent;
import WayofTime.bloodmagic.api.altar.EnumAltarTier;
import WayofTime.bloodmagic.api.altar.IAltarManipulator;
import WayofTime.bloodmagic.api.altar.IBloodAltar;
import WayofTime.bloodmagic.api.util.helper.NBTHelper;
import WayofTime.bloodmagic.block.BlockAltar;
import WayofTime.bloodmagic.util.ChatUtil;
import WayofTime.bloodmagic.util.Utils;
import WayofTime.bloodmagic.util.helper.TextHelper;
import net.minecraft.block.state.IBlockState;
import net.minecraft.block.Block;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockPos;
@ -91,17 +92,12 @@ public class ItemAltarMaker extends Item implements IAltarManipulator {
for (AltarComponent altarComponent : tierToBuild.getAltarComponents()) {
BlockPos componentPos = pos.add(altarComponent.getOffset());
IBlockState blockState = altarComponent.getBlockStack().getBlock().getStateFromMeta(altarComponent.getBlockStack().getMeta());
Block blockForComponent = Utils.getBlockForComponent(altarComponent.getComponent());
if (altarComponent.getBlockStack().getBlock().equals(Blocks.air))
world.setBlockState(componentPos, Blocks.stonebrick.getStateFromMeta(0));
else
world.setBlockState(componentPos, blockState);
world.markBlockForUpdate(componentPos);
world.setBlockState(componentPos, blockForComponent.getDefaultState(), 3);
}
world.markBlockForUpdate(pos);
((IBloodAltar) world.getTileEntity(pos)).checkTier();
}
public String destroyAltar(EntityPlayer player) {

View file

@ -5,6 +5,8 @@ import WayofTime.bloodmagic.api.iface.IAltarReader;
import WayofTime.bloodmagic.api.iface.ISigil;
import WayofTime.bloodmagic.api.util.helper.BindableHelper;
import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
import WayofTime.bloodmagic.api.util.helper.PlayerHelper;
import WayofTime.bloodmagic.tile.TileAltar;
import WayofTime.bloodmagic.util.ChatUtil;
import WayofTime.bloodmagic.util.helper.TextHelper;
import net.minecraft.entity.player.EntityPlayer;
@ -22,6 +24,10 @@ public class ItemSigilDivination extends ItemSigilBase implements ISigil, IAltar
@Override
public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player) {
if (PlayerHelper.isFakePlayer(player))
return stack;
super.onItemRightClick(stack, world, player);
if (!world.isRemote) {
@ -41,8 +47,9 @@ public class ItemSigilDivination extends ItemSigilBase implements ISigil, IAltar
int tier = altar.getTier().ordinal() + 1;
currentEssence = altar.getCurrentBlood();
int capacity = altar.getCapacity();
altar.checkTier();
ChatUtil.sendNoSpam(player, TextHelper.localize(tooltipBase + "currentAltarTier", tier), TextHelper.localize(tooltipBase + "currentEssence", currentEssence), TextHelper.localize(tooltipBase + "currentAltarCapacity", capacity));
} else {
ChatUtil.sendNoSpam(player, TextHelper.localize(tooltipBase + "currentEssence", currentEssence));
}

View file

@ -303,7 +303,8 @@ public class TileAltar extends TileInventory implements IBloodAltar, ITickable,
getWorld().markBlockForUpdate(pos);
}
private void checkTier() {
@Override
public void checkTier() {
EnumAltarTier tier = BloodAltar.getAltarTier(getWorld(), getPos());
this.altarTier = tier;

View file

@ -1,8 +1,13 @@
package WayofTime.bloodmagic.util;
import WayofTime.bloodmagic.api.altar.EnumAltarComponent;
import WayofTime.bloodmagic.registry.ModBlocks;
import WayofTime.bloodmagic.tile.TileInventory;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemStack;
public class Utils {
@ -46,4 +51,16 @@ public class Utils {
return false;
}
public static Block getBlockForComponent(EnumAltarComponent component) {
switch (component) {
case GLOWSTONE: return Blocks.glowstone;
case BLOODSTONE: return ModBlocks.bloodStoneBrick;
case BEACON: return Blocks.beacon;
case BLOODRUNE: return ModBlocks.bloodRune;
case CRYSTAL: return ModBlocks.crystal;
case NOTAIR: return Blocks.stonebrick;
default: return Blocks.air;
}
}
}