Abstract altar inventory handling for usage elsewhere
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@ -4,6 +4,7 @@ import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.api.altar.IAltarManipulator;
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import WayofTime.bloodmagic.api.iface.IAltarReader;
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import WayofTime.bloodmagic.tile.TileAltar;
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import WayofTime.bloodmagic.util.Utils;
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import net.minecraft.block.BlockContainer;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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@ -64,17 +65,7 @@ public class BlockAltar extends BlockContainer {
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}
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}
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if (altar.getStackInSlot(0) == null && playerItem != null) {
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ItemStack newItem = playerItem.copy();
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newItem.stackSize = 1;
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playerItem.stackSize--;
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altar.setInventorySlotContents(0, newItem);
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// altar.startCycle();
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} else if (altar.getStackInSlot(0) != null && playerItem == null) {
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player.inventory.addItemStackToInventory(altar.getStackInSlot(0));
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altar.clear();
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// altar.setActive();
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}
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Utils.insertItemToTile(altar, player);
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world.markBlockForUpdate(pos);
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return true;
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@ -1,5 +1,10 @@
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package WayofTime.bloodmagic.util;
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import WayofTime.bloodmagic.tile.TileInventory;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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public class Utils {
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public static boolean isInteger(String integer) {
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@ -13,4 +18,27 @@ public class Utils {
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// only got here if we didn't return false
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return true;
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}
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/**
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* Used for inserting an ItemStack with a stacksize of 1 to a tile's inventory at slot 0.
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*
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* EG: Block Altar
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*
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* @param tile - The {@link TileInventory} to input the item to
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* @param player - The player to take the item from.
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*/
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public static void insertItemToTile(TileInventory tile, EntityPlayer player) {
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if (tile.getStackInSlot(0) == null && player.getHeldItem() != null) {
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ItemStack input = player.getHeldItem().copy();
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input.stackSize = 1;
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player.getHeldItem().stackSize--;
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tile.setInventorySlotContents(0, input);
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} else if (tile.getStackInSlot(0) != null && player.getHeldItem() == null) {
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if (!tile.getWorld().isRemote) {
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EntityItem invItem = new EntityItem(tile.getWorld(), player.posX, player.posY + 0.25, player.posZ, tile.getStackInSlot(0));
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tile.getWorld().spawnEntityInWorld(invItem);
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}
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tile.clear();
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}
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}
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}
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