Removed efficiency rune recipe for now.

This commit is contained in:
WayofTime 2016-01-02 17:27:37 -05:00
parent eda6e76250
commit 1330b1608c

View file

@ -64,7 +64,7 @@ public class ModRecipes
GameRegistry.addRecipe(new ShapedOreRecipe(ItemComponent.getStack(ItemComponent.REAGENT_SUPPRESSION), "wtl", "wrl", "wol", 't', new ItemStack(ModBlocks.teleposer), 'w', new ItemStack(Items.water_bucket), 'l', new ItemStack(Items.lava_bucket), 'o', OrbRegistry.getOrbStack(ModItems.orbMaster)));
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(ModBlocks.bloodRune), "aaa", "bcb", "aaa", 'a', "stone", 'b', ModItems.slate, 'c', OrbRegistry.getOrbStack(ModItems.orbWeak)));
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(ModBlocks.bloodRune, 1, 1), "aba", "cdc", "aba", 'a', "stone", 'b', ModItems.slate, 'c', Items.sugar, 'd', new ItemStack(ModBlocks.bloodRune))); //Speed
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(ModBlocks.bloodRune, 1, 2), "aba", "cdc", "aba", 'a', "stone", 'b', ModItems.slate, 'c', Items.sugar, 'd', new ItemStack(ModBlocks.bloodRune))); //Efficiency
// GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(ModBlocks.bloodRune, 1, 2), "aba", "cdc", "aba", 'a', "stone", 'b', ModItems.slate, 'c', Items.sugar, 'd', new ItemStack(ModBlocks.bloodRune))); //Efficiency
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(ModBlocks.bloodRune, 1, 3), "aba", "cdc", "aea", 'a', "stone", 'b', new ItemStack(ModItems.slate, 1, 1), 'c', "ingotGold", 'd', new ItemStack(ModBlocks.bloodRune), 'e', OrbRegistry.getOrbStack(ModItems.orbApprentice))); //Sacrifice
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(ModBlocks.bloodRune, 1, 4), "aba", "cdc", "aea", 'a', "stone", 'b', new ItemStack(ModItems.slate, 1, 1), 'c', "dustGlowstone", 'd', new ItemStack(ModBlocks.bloodRune), 'e', OrbRegistry.getOrbStack(ModItems.orbApprentice))); //Self-Sacrifice
GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(ModBlocks.bloodRune, 1, 5), "aba", "bcb", "ada", 'a', "stone", 'b', Items.water_bucket, 'c', new ItemStack(ModBlocks.bloodRune), 'd', new ItemStack(ModItems.slate, 1, 2))); //Displacement