Fixed a few tooltips. Added Teleposer recipe.
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@ -50,6 +50,7 @@ public class ModRecipes
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GameRegistry.addShapelessRecipe(new ItemStack(ModItems.telepositionFocus, 1, 2), new ItemStack(ModItems.telepositionFocus, 1, 1), new ItemStack(ModItems.bloodShard));
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GameRegistry.addShapelessRecipe(new ItemStack(ModItems.telepositionFocus, 1, 3), new ItemStack(ModItems.telepositionFocus, 1, 2), new ItemStack(ModItems.bloodShard, 1, 1));
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GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(ModBlocks.teleposer), "ggg", "efe", "ggg", 'g', "ingotGold", 'e', new ItemStack(Items.ender_pearl), 'f', ModItems.telepositionFocus));
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GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(ModItems.lavaCrystal), "aba", "bcb", "ded", 'a', "blockGlass", 'b', Items.lava_bucket, 'c', OrbRegistry.getOrbStack(ModItems.orbWeak), 'd', Blocks.obsidian, 'e', "gemDiamond"));
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GameRegistry.addRecipe(new ShapedOreRecipe(ItemComponent.getStack(ItemComponent.REAGENT_BINDING), "xox", "oSo", "xox", 'S', OrbRegistry.getOrbStack(ModItems.orbMagician), 'o', "dustRedstone", 'x', "dustGlowstone"));
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@ -209,10 +209,14 @@ tooltip.BloodMagic.diviner.totalRune=Total Runes: %d
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tooltip.BloodMagic.diviner.extraInfo=Press shift for extra info
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tooltip.BloodMagic.diviner.currentDirection=Current Direction: %s
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tooltip.BloodMagic.arcaneAshes=Ashes used to draw a rudimentary circle
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tooltip.BloodMagic.arcaneAshes=Ashes used to draw an alchemy circle
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tooltip.BloodMagic.telepositionFocus.coords=Current coordinates: (%d, %d, %d)
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tooltip.BloodMagic.telepositionFocus.dimension=Dimension ID: %d
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tooltip.BloodMagic.telepositionFocus.weak=Used to move blocks in the world
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tooltip.BloodMagic.telepositionFocus.enhanced=Used to move blocks in the world
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tooltip.BloodMagic.telepositionFocus.reinforced=Used to move blocks in the world
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tooltip.BloodMagic.telepositionFocus.demonic=Used to move blocks in the world
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# Ritual
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ritual.BloodMagic.testRitual=Test Ritual
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