Fixed armour calculations for unblockable sources
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@ -143,7 +143,7 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
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// return new ArmorProperties(-1, damageAmount * armourPenetrationReduction, maxAbsorption);
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// }
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return new ArmorProperties(-1, damageAmount, maxAbsorption);
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return new ArmorProperties(-1, source.isUnblockable() ? 1 - remainder : damageAmount, maxAbsorption);
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}
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} else
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{
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