Fixed an issue added by TehNut ( ;) ) and updated forge to 1957
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d1bdec7113
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@ -2,7 +2,7 @@ mod_name=BloodMagic
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package_group=com.wayoftime.bloodmagic
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mod_version=2.0.1
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mc_version=1.9.4
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forge_version=12.17.0.1909-1.9.4
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forge_version=12.17.0.1957
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curse_id=224791
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mappings_version=snapshot_20160518
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@ -4,6 +4,8 @@ import net.minecraft.block.Block;
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import net.minecraft.item.ItemBlock;
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import net.minecraftforge.fluids.FluidRegistry;
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import net.minecraftforge.fml.common.registry.GameRegistry;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.ConfigHandler;
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import WayofTime.bloodmagic.api.BloodMagicAPI;
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@ -181,6 +183,7 @@ public class ModBlocks
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GameRegistry.registerTileEntity(TileBloodTank.class, Constants.Mod.MODID + ":" + TileBloodTank.class.getSimpleName());
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}
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@SideOnly(Side.CLIENT)
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public static void initRenders()
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{
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InventoryRenderHelper renderHelper = BloodMagic.proxy.getRenderHelper();
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@ -10,6 +10,8 @@ import net.minecraftforge.client.model.ModelLoader;
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import net.minecraftforge.common.util.EnumHelper;
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import net.minecraftforge.fml.common.IFuelHandler;
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import net.minecraftforge.fml.common.registry.GameRegistry;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.ConfigHandler;
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import WayofTime.bloodmagic.api.Constants;
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@ -33,11 +35,11 @@ import WayofTime.bloodmagic.item.ItemLavaCrystal;
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import WayofTime.bloodmagic.item.ItemRitualDiviner;
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import WayofTime.bloodmagic.item.ItemRitualReader;
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import WayofTime.bloodmagic.item.ItemSacrificialDagger;
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import WayofTime.bloodmagic.item.ItemSanguineBook;
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import WayofTime.bloodmagic.item.ItemSlate;
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import WayofTime.bloodmagic.item.ItemTelepositionFocus;
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import WayofTime.bloodmagic.item.ItemUpgradeTome;
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import WayofTime.bloodmagic.item.ItemUpgradeTrainer;
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import WayofTime.bloodmagic.item.ItemSanguineBook;
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import WayofTime.bloodmagic.item.alchemy.ItemCuttingFluid;
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import WayofTime.bloodmagic.item.armour.ItemLivingArmour;
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import WayofTime.bloodmagic.item.armour.ItemSentientArmour;
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@ -259,24 +261,22 @@ public class ModItems
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sanguineBook = registerItem(new ItemSanguineBook(), Constants.BloodMagicItem.SANGUINE_BOOK.getRegName());
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}
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@SideOnly(Side.CLIENT)
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public static void initRenders()
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{
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InventoryRenderHelper renderHelper = BloodMagic.proxy.getRenderHelper();
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final ResourceLocation holdingLoc = new ResourceLocation("bloodmagic", "item/ItemSigilHolding");
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ModelLoader.setCustomMeshDefinition(
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sigilHolding,
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new ItemMeshDefinition()
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{
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@Override
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public ModelResourceLocation getModelLocation(ItemStack stack)
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{
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if (stack.hasTagCompound() && stack.getTagCompound().hasKey(Constants.NBT.COLOR))
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return new ModelResourceLocation(holdingLoc, "type=color");
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return new ModelResourceLocation(holdingLoc, "type=normal");
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}
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}
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);
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ModelLoader.setCustomMeshDefinition(sigilHolding, new ItemMeshDefinition()
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{
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@Override
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public ModelResourceLocation getModelLocation(ItemStack stack)
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{
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if (stack.hasTagCompound() && stack.getTagCompound().hasKey(Constants.NBT.COLOR))
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return new ModelResourceLocation(holdingLoc, "type=color");
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return new ModelResourceLocation(holdingLoc, "type=normal");
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}
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});
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ModelLoader.registerItemVariants(sigilHolding, new ModelResourceLocation(holdingLoc, "type=normal"));
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ModelLoader.registerItemVariants(sigilHolding, new ModelResourceLocation(holdingLoc, "type=color"));
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