Finished the Augments for the Ritual of the Crusher.
This commit is contained in:
parent
655c2880dc
commit
da4de55c2e
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@ -6,6 +6,7 @@ Version 2.1.0-67
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- Implemented a new model for the Blood Altar to be more in-line with the rest of the mod (Thanks, wiiv!)
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- Made the Blood Altar respect the new capability system for fluid management.
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- Finished the Augments for the Ritual of the Feathered Knife.
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- Finished the Augments for the Ritual of the Crusher.
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- Changed the Ritual of the Feathered Knife so it respects the Tough Palms Living Armour Upgrade.
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- Fixed the Ritual of the Feathered Knife so that its health threshold is percent-based.
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- Made the aspected Sentient Tools drop their corresponding Will type on killing enemies.
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@ -1,13 +1,20 @@
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package WayofTime.bloodmagic.api.compress;
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import net.minecraft.item.ItemStack;
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import net.minecraft.world.World;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.world.World;
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import net.minecraftforge.items.CapabilityItemHandler;
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import net.minecraftforge.items.IItemHandler;
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import org.apache.commons.lang3.tuple.Pair;
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import WayofTime.bloodmagic.util.Utils;
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/**
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* A registry aimed to help compress items in an inventory into its compressible
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* form.
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@ -49,6 +56,45 @@ public class CompressionRegistry
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return null;
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}
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public static Pair<ItemStack, Boolean> compressInventory(TileEntity tile, World world)
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{
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if (tile.hasCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null))
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{
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IItemHandler itemHandler = tile.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null);
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ItemStack[] inventory = new ItemStack[itemHandler.getSlots()]; //THIS MUST NOT BE EDITED!
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ItemStack[] copyInventory = new ItemStack[itemHandler.getSlots()];
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for (int slot = 0; slot < itemHandler.getSlots(); slot++)
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{
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inventory[slot] = itemHandler.extractItem(slot, 64, true);
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copyInventory[slot] = ItemStack.copyItemStack(inventory[slot]);
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}
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for (CompressionHandler handler : compressionRegistry)
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{
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ItemStack stack = handler.compressInventory(copyInventory, world);
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if (stack != null)
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{
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for (int slot = 0; slot < itemHandler.getSlots(); slot++)
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{
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if (inventory[slot] != null && !ItemStack.areItemStacksEqual(inventory[slot], copyInventory[slot]))
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{
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itemHandler.extractItem(slot, inventory[slot].stackSize, false);
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if (copyInventory[slot] != null)
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{
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itemHandler.insertItem(slot, copyInventory[slot], false);
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}
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}
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}
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return Pair.of(Utils.insertStackIntoTile(stack, itemHandler), true);
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}
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}
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}
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return Pair.of(null, false);
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}
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public static int getItemThreshold(ItemStack stack)
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{
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for (Map.Entry<ItemStack, Integer> entry : thresholdMap.entrySet())
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@ -16,7 +16,11 @@ import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraft.util.text.TextComponentTranslation;
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import net.minecraft.world.World;
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import org.apache.commons.lang3.tuple.Pair;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.compress.CompressionRegistry;
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import WayofTime.bloodmagic.api.recipe.AlchemyTableRecipe;
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import WayofTime.bloodmagic.api.registry.AlchemyTableRecipeRegistry;
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import WayofTime.bloodmagic.api.ritual.AreaDescriptor;
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@ -36,13 +40,17 @@ public class RitualCrushing extends Ritual
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public static final String CRUSHING_RANGE = "crushingRange";
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public static final String CHEST_RANGE = "chest";
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public static double rawWillDrain = 0.5;
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public static double rawWillDrain = 0.05;
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public static double steadfastWillDrain = 0.2;
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public static double destructiveWillDrain = 0.2;
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public static double vengefulWillDrain = 0.2;
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public static Map<ItemStack, Integer> cuttingFluidLPMap = new HashMap<ItemStack, Integer>();
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public static Map<ItemStack, Double> cuttingFluidWillMap = new HashMap<ItemStack, Double>();
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public int refreshTime = 40;
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public static int defaultRefreshTime = 40;
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public RitualCrushing()
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{
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super("ritualCrushing", 0, 5000, "ritual." + Constants.Mod.MODID + ".crushingRitual");
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@ -83,9 +91,15 @@ public class RitualCrushing extends Ritual
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List<EnumDemonWillType> willConfig = masterRitualStone.getActiveWillConfig();
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double rawWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.DEFAULT, willConfig);
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double steadfastWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.STEADFAST, willConfig);
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double corrosiveWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.CORROSIVE, willConfig);
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double destructiveWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.DESTRUCTIVE, willConfig);
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double vengefulWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.VENGEFUL, willConfig);
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refreshTime = getRefreshTimeForRawWill(rawWill);
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boolean consumeRawWill = rawWill >= rawWillDrain && refreshTime != defaultRefreshTime;
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boolean isSilkTouch = steadfastWill >= steadfastWillDrain;
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boolean useCuttingFluid = corrosiveWill > 0;
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@ -93,6 +107,9 @@ public class RitualCrushing extends Ritual
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int fortune = destructiveWill > 0 ? 3 : 0;
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AreaDescriptor crushingRange = getBlockRange(CRUSHING_RANGE);
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boolean hasOperated = false;
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double rawDrain = 0;
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for (BlockPos newPos : crushingRange.getContainedPositions(pos))
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{
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@ -236,15 +253,52 @@ public class RitualCrushing extends Ritual
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world.destroyBlock(newPos, false);
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network.syphon(getRefreshCost());
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hasOperated = true;
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if (consumeRawWill)
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{
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rawDrain += rawWillDrain;
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rawWill -= rawWillDrain;
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}
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break;
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}
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if (hasOperated && tile != null && vengefulWill >= vengefulWillDrain)
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{
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Pair<ItemStack, Boolean> pair = CompressionRegistry.compressInventory(tile, world);
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if (pair.getRight())
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{
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ItemStack returned = pair.getLeft();
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if (returned != null)
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{
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Utils.spawnStackAtBlock(world, pos, EnumFacing.UP, returned);
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}
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WorldDemonWillHandler.drainWill(world, pos, EnumDemonWillType.VENGEFUL, vengefulWillDrain, true);
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}
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}
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if (rawDrain > 0)
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{
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WorldDemonWillHandler.drainWill(world, pos, EnumDemonWillType.DEFAULT, rawDrain, true);
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}
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}
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public int getRefreshTimeForRawWill(double rawWill)
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{
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if (rawWill >= rawWillDrain)
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{
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return Math.max(1, (int) (40 - rawWill / 5));
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}
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return defaultRefreshTime;
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}
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@Override
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public int getRefreshTime()
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{
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return 40;
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return refreshTime;
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}
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@Override
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@ -269,7 +323,7 @@ public class RitualCrushing extends Ritual
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@Override
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public ITextComponent[] provideInformationOfRitualToPlayer(EntityPlayer player)
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{
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return new ITextComponent[] { new TextComponentTranslation(this.getUnlocalizedName() + ".info"), new TextComponentTranslation(this.getUnlocalizedName() + ".destructive.info"), new TextComponentTranslation(this.getUnlocalizedName() + ".corrosive.info"), new TextComponentTranslation(this.getUnlocalizedName() + ".steadfast.info") };
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return new ITextComponent[] { new TextComponentTranslation(this.getUnlocalizedName() + ".info"), new TextComponentTranslation(this.getUnlocalizedName() + ".default.info"), new TextComponentTranslation(this.getUnlocalizedName() + ".corrosive.info"), new TextComponentTranslation(this.getUnlocalizedName() + ".steadfast.info"), new TextComponentTranslation(this.getUnlocalizedName() + ".destructive.info"), new TextComponentTranslation(this.getUnlocalizedName() + ".vengeful.info") };
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}
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@Override
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@ -228,7 +228,7 @@ public class RitualGreenGrove extends Ritual
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corrosiveDrain += corrosiveWillDrain;
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}
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if (corrosiveWillDrain > 0)
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if (corrosiveDrain > 0)
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{
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WorldDemonWillHandler.drainWill(world, pos, EnumDemonWillType.CORROSIVE, corrosiveDrain, true);
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}
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@ -1,26 +1,35 @@
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package WayofTime.bloodmagic.ritual;
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import java.util.ArrayList;
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import java.util.List;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraft.util.text.TextComponentTranslation;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.saving.SoulNetwork;
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import WayofTime.bloodmagic.api.ritual.AreaDescriptor;
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import WayofTime.bloodmagic.api.ritual.EnumRuneType;
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import WayofTime.bloodmagic.api.ritual.IMasterRitualStone;
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import WayofTime.bloodmagic.api.ritual.Ritual;
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import WayofTime.bloodmagic.api.ritual.RitualComponent;
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import WayofTime.bloodmagic.api.saving.SoulNetwork;
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import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
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import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
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import WayofTime.bloodmagic.demonAura.WorldDemonWillHandler;
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import WayofTime.bloodmagic.util.Utils;
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public class RitualSpeed extends Ritual
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{
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public static final String SPEED_RANGE = "sanicRange";
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public static final double vengefulWillDrain = 0.05;
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public static final double destructiveWillDrain = 0.05;
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public static final double rawWillDrain = 0.1;
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public RitualSpeed()
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{
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super("ritualSpeed", 0, 1000, "ritual." + Constants.Mod.MODID + ".speedRitual");
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return;
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}
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BlockPos pos = masterRitualStone.getBlockPos();
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List<EnumDemonWillType> willConfig = masterRitualStone.getActiveWillConfig();
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double corrosiveWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.CORROSIVE, willConfig);
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double destructiveWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.DESTRUCTIVE, willConfig);
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double rawWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.DEFAULT, willConfig);
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double steadfastWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.STEADFAST, willConfig);
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double vengefulWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.VENGEFUL, willConfig);
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AreaDescriptor speedRange = getBlockRange(SPEED_RANGE);
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double vengefulDrain = 0;
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double destructiveDrain = 0;
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double rawDrain = 0;
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if (rawWill < rawWillDrain)
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{
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rawWill = 0; //Simplifies later calculations
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}
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for (EntityLivingBase entity : world.getEntitiesWithinAABB(EntityLivingBase.class, speedRange.getAABB(masterRitualStone.getBlockPos())))
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{
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if (entity.isSneaking())
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continue;
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double motionY = 1.2;
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double speed = 3;
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boolean transportChildren = destructiveWill < destructiveWillDrain;
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boolean transportAdults = vengefulWill < vengefulWillDrain;
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if ((entity.isChild() && !transportChildren) || (!entity.isChild() && !transportAdults))
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{
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continue;
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}
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if (entity instanceof EntityPlayer && (transportChildren ^ transportAdults))
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{
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continue;
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}
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if (!transportChildren)
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{
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destructiveWill -= destructiveWillDrain;
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destructiveDrain += destructiveWillDrain;
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}
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if (!transportAdults)
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{
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vengefulWill -= vengefulWillDrain;
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vengefulDrain += vengefulWillDrain;
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}
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double motionY = getVerticalSpeedForWill(rawWill);
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double speed = getHorizontalSpeedForWill(rawWill);
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EnumFacing direction = masterRitualStone.getDirection();
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if (rawWill >= rawWillDrain)
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{
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rawWill -= rawWillDrain;
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rawDrain += rawWillDrain;
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}
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entity.motionY = motionY;
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entity.fallDistance = 0;
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Utils.setPlayerSpeedFromServer((EntityPlayer) entity, entity.motionX, entity.motionY, entity.motionZ);
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}
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}
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if (rawDrain > 0)
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{
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WorldDemonWillHandler.drainWill(world, pos, EnumDemonWillType.DEFAULT, rawDrain, true);
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}
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if (vengefulDrain > 0)
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{
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WorldDemonWillHandler.drainWill(world, pos, EnumDemonWillType.VENGEFUL, vengefulDrain, true);
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}
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if (destructiveDrain > 0)
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{
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WorldDemonWillHandler.drainWill(world, pos, EnumDemonWillType.DESTRUCTIVE, destructiveDrain, true);
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}
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}
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@Override
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@ -125,4 +199,20 @@ public class RitualSpeed extends Ritual
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{
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return new RitualSpeed();
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}
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@Override
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public ITextComponent[] provideInformationOfRitualToPlayer(EntityPlayer player)
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{
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return new ITextComponent[] { new TextComponentTranslation(this.getUnlocalizedName() + ".info"), new TextComponentTranslation(this.getUnlocalizedName() + ".default.info"), new TextComponentTranslation(this.getUnlocalizedName() + ".corrosive.info"), new TextComponentTranslation(this.getUnlocalizedName() + ".steadfast.info"), new TextComponentTranslation(this.getUnlocalizedName() + ".destructive.info"), new TextComponentTranslation(this.getUnlocalizedName() + ".vengeful.info") };
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}
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public double getVerticalSpeedForWill(double rawWill)
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{
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return 1.2 + rawWill / 200;
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}
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public double getHorizontalSpeedForWill(double rawWill)
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{
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return 3 + rawWill / 40;
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}
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}
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@ -626,6 +626,8 @@ ritual.BloodMagic.crushingRitual.info=Breaks blocks within its crushing range an
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ritual.BloodMagic.crushingRitual.destructive.info=(Destructive) Blocks are broken down forcefully: all blocks broken are affected by Fortune III.
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ritual.BloodMagic.crushingRitual.steadfast.info=(Steadfast) Causes all blocks that are broken to be picked up with silk touch. Overrides Fortune where applicable.
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ritual.BloodMagic.crushingRitual.corrosive.info=(Corrosive) All blocks are broken to be processed with a form of cutting fluid. Overrides Silk Touch where applicable.
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ritual.BloodMagic.crushingRitual.vengeful.info=(Vengeful) Compresses the inventory on successful opperation. Currently only does one compression per operation.
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ritual.BloodMagic.crushingRitual.default.info=(Raw) Increases the speed of the ritual based on total Will.
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ritual.BloodMagic.greenGroveRitual.corrosive.info=(Corrosive) Entities within range are attacked by nearby plants, leeching away their life.
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ritual.BloodMagic.greenGroveRitual.default.info=(Raw) Increases the speed of all of the ritual operations depending on the total Will in the Aura.
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ritual.BloodMagic.greenGroveRitual.vengeful.info=(Vengeful) Increases the rate that a growth tick is successful.
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@ -636,6 +638,9 @@ ritual.BloodMagic.featheredKnifeRitual.destructive.info=(Destructive) Increases
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ritual.BloodMagic.featheredKnifeRitual.vengeful.info=(Vengeful) Sets the minimum health for sacrificing to 10%%. Overridden by Steadfast for the Owner if active.
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ritual.BloodMagic.featheredKnifeRitual.corrosive.info=(Corrosive) Uses the player's Incense to increase the yield.
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ritual.BloodMagic.featheredKnifeRitual.steadfast.info=(Steadfast) Sets the minimum health for sacrificing from 30%% to 70%%.
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ritual.BloodMagic.speedRitual.default.info=(Raw) Increases the velocity caused by the ritual based on total Will.
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ritual.BloodMagic.speedRitual.vengeful.info=(Vengeful) Prevents adult mobs and players from being transported. Players are transported if paired with Destructive.
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ritual.BloodMagic.speedRitual.destructive.info=(Destructive) Prevents child mobs and players from being transported. Players are transported if paired with Vengeful.
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ritual.BloodMagic.fullStomachRitual.info=Takes food from the linked chest and fills the player's saturation with it.
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ritual.BloodMagic.interdictionRitual.info=Pushes all mobs within its area away from the master ritual stone.
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