Implemented Priority System for the item routing system. Lower numbers are looked at first.
This commit is contained in:
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2c49c49441
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7104138e2b
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@ -2,6 +2,8 @@
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Version 2.0.0-19
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------------------------------------------------------
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- Fixed path blocks so they are actually craftable.
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- Added gui stuff to enable priority in the item routing system: nodes with a lower value priority will be accessed first. (May be rotated in the future)
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- Grayed out the currently active side's button in the item routers.
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------------------------------------------------------
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Version 2.0.0-18
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@ -97,6 +97,7 @@ public class Constants
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public static final String ROUTING_MASTER = "master";
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public static final String ROUTING_CONNECTION = "connections";
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public static final String ROUTING_PRIORITY = "prioritiesPeople";
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public static final String ROUTING_MASTER_GENERAL = "generalList";
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public static final String ROUTING_MASTER_INPUT = "inputList";
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public static final String ROUTING_MASTER_OUTPUT = "outputList";
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@ -7,7 +7,7 @@ import net.minecraft.client.gui.inventory.GuiContainer;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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@ -15,6 +15,7 @@ import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.network.BloodMagicPacketHandler;
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import WayofTime.bloodmagic.network.ItemRouterButtonPacketProcessor;
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import WayofTime.bloodmagic.tile.container.ContainerItemRoutingNode;
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import WayofTime.bloodmagic.tile.routing.TileFilteredRoutingNode;
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@SideOnly(Side.CLIENT)
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public class GuiItemRoutingNode extends GuiContainer
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@ -25,15 +26,28 @@ public class GuiItemRoutingNode extends GuiContainer
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private GuiButton southButton;
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private GuiButton westButton;
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private GuiButton eastButton;
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private GuiButton incrementButton;
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private GuiButton decrementButton;
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private TileEntity inventory;
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private TileFilteredRoutingNode inventory;
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public GuiItemRoutingNode(InventoryPlayer playerInventory, IInventory tileRoutingNode)
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{
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super(new ContainerItemRoutingNode(playerInventory, tileRoutingNode));
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this.xSize = 176;
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this.ySize = 169;
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inventory = (TileEntity) tileRoutingNode;
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inventory = (TileFilteredRoutingNode) tileRoutingNode;
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}
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private int getCurrentActiveSlotPriority()
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{
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EnumFacing direction = EnumFacing.getFront(inventory.currentActiveSlot);
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if (direction != null)
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{
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return inventory.getPriority(direction);
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}
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return 0;
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}
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@Override
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@ -47,6 +61,9 @@ public class GuiItemRoutingNode extends GuiContainer
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this.buttonList.add(this.southButton = new GuiButton(3, (this.width - this.xSize) / 2 + 151, (this.height - this.ySize) / 2 + 50, 18, 18, "S"));
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this.buttonList.add(this.westButton = new GuiButton(4, (this.width - this.xSize) / 2 + 133, (this.height - this.ySize) / 2 + 32, 18, 18, "W"));
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this.buttonList.add(this.eastButton = new GuiButton(5, (this.width - this.xSize) / 2 + 151, (this.height - this.ySize) / 2 + 32, 18, 18, "E"));
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this.buttonList.add(this.incrementButton = new GuiButton(6, (this.width - this.xSize) / 2 + 97, (this.height - this.ySize) / 2 + 14, 18, 17, "^"));
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this.buttonList.add(this.decrementButton = new GuiButton(7, (this.width - this.xSize) / 2 + 97, (this.height - this.ySize) / 2 + 50, 18, 17, "v"));
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disableDirectionalButton(inventory.currentActiveSlot);
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}
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/**
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@ -59,14 +76,31 @@ public class GuiItemRoutingNode extends GuiContainer
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if (button.enabled)
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{
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BloodMagicPacketHandler.INSTANCE.sendToServer(new ItemRouterButtonPacketProcessor(button.id, inventory.getPos(), inventory.getWorld()));
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if (button.id < 6)
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{
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enableAllDirectionalButtons();
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button.enabled = false;
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}
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}
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}
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private void enableAllDirectionalButtons()
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{
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for (GuiButton button : this.buttonList)
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{
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button.enabled = true;
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}
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}
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private void disableDirectionalButton(int id)
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{
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this.buttonList.get(id).enabled = false;
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}
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@Override
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protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY)
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{
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// this.fontRendererObj.drawString(TextHelper.localize("tile.BloodMagic.soulForge.name"), 8, 5, 4210752);
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// this.fontRendererObj.drawString(TextHelper.localize("container.inventory"), 8, 111, 4210752);
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this.fontRendererObj.drawString("" + getCurrentActiveSlotPriority(), 98 + 5, 33 + 4, 0xFFFFFF);
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}
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@Override
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@ -66,7 +66,19 @@ public class ItemRouterButtonPacketProcessor implements IMessage, IMessageHandle
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TileEntity tile = world.getTileEntity(pos);
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if (tile instanceof TileFilteredRoutingNode)
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{
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((TileFilteredRoutingNode) tile).swapFilters(buttonPress);
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if (buttonPress >= 6)
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{
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if (buttonPress == 6)
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{
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((TileFilteredRoutingNode) tile).incrementCurrentPriotiryToMaximum(9);
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} else if (buttonPress == 7)
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{
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((TileFilteredRoutingNode) tile).decrementCurrentPriority();
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}
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} else
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{
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((TileFilteredRoutingNode) tile).swapFilters(buttonPress);
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}
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}
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}
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}
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@ -88,7 +88,7 @@ public class DefaultItemFilter implements IItemFilter
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* the input inventory to the output inventory.
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*/
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@Override
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public void transferThroughInputFilter(IItemFilter outputFilter, int maxTransfer)
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public int transferThroughInputFilter(IItemFilter outputFilter, int maxTransfer)
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{
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boolean[] canAccessSlot = new boolean[accessedInventory.getSizeInventory()];
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if (accessedInventory instanceof ISidedInventory)
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@ -141,7 +141,11 @@ public class DefaultItemFilter implements IItemFilter
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maxTransfer -= changeAmount;
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accessedInventory.setInventorySlotContents(slot, inputStack.stackSize <= 0 ? null : inputStack); //Sets the slot in the inventory
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return changeAmount;
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}
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return 0;
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}
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@Override
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@ -26,7 +26,7 @@ public interface IItemFilter
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* This method is only called on an input filter to transfer ItemStacks from
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* the input inventory to the output inventory.
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*/
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public void transferThroughInputFilter(IItemFilter outputFilter, int maxTransfer);
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public int transferThroughInputFilter(IItemFilter outputFilter, int maxTransfer);
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public boolean doesStackMatchFilter(ItemStack testStack);
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@ -215,7 +215,7 @@ public class TestItemFilter implements IItemFilter
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* the input inventory to the output inventory.
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*/
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@Override
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public void transferThroughInputFilter(IItemFilter outputFilter, int maxTransfer)
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public int transferThroughInputFilter(IItemFilter outputFilter, int maxTransfer)
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{
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boolean[] canAccessSlot = new boolean[accessedInventory.getSizeInventory()];
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if (accessedInventory instanceof ISidedInventory)
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@ -290,7 +290,11 @@ public class TestItemFilter implements IItemFilter
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}
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}
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}
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return changeAmount;
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}
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return 0;
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}
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@Override
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@ -1,5 +1,6 @@
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package WayofTime.bloodmagic.tile.routing;
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import WayofTime.bloodmagic.api.Constants;
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import net.minecraft.inventory.ISidedInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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@ -8,6 +9,7 @@ import net.minecraft.util.EnumFacing;
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public class TileFilteredRoutingNode extends TileRoutingNode implements ISidedInventory
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{
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public int currentActiveSlot = 0;
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public int[] priorities = new int[6];
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public TileFilteredRoutingNode(int size, String name)
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{
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@ -37,6 +39,11 @@ public class TileFilteredRoutingNode extends TileRoutingNode implements ISidedIn
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{
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super.readFromNBT(tag);
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currentActiveSlot = tag.getInteger("currentSlot");
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priorities = tag.getIntArray(Constants.NBT.ROUTING_PRIORITY);
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if (priorities.length != 6)
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{
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priorities = new int[6];
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}
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}
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@Override
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@ -44,6 +51,7 @@ public class TileFilteredRoutingNode extends TileRoutingNode implements ISidedIn
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{
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super.writeToNBT(tag);
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tag.setInteger("currentSlot", currentActiveSlot);
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tag.setIntArray(Constants.NBT.ROUTING_PRIORITY, priorities);
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}
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public void swapFilters(int requestedSlot)
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@ -72,4 +80,20 @@ public class TileFilteredRoutingNode extends TileRoutingNode implements ISidedIn
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{
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return false;
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}
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@Override
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public int getPriority(EnumFacing side)
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{
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return priorities[side.getIndex()];
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}
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public void incrementCurrentPriotiryToMaximum(int max)
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{
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priorities[currentActiveSlot] = Math.min(priorities[currentActiveSlot] + 1, max);
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}
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public void decrementCurrentPriority()
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{
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priorities[currentActiveSlot] = Math.max(priorities[currentActiveSlot] - 1, 0);
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}
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}
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@ -114,6 +114,8 @@ public class TileMasterRoutingNode extends TileInventory implements IMasterRouti
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}
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}
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int maxTransfer = 8;
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for (Entry<Integer, List<IItemFilter>> outputEntry : outputMap.entrySet())
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{
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List<IItemFilter> outputList = outputEntry.getValue();
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List<IItemFilter> inputList = inputEntry.getValue();
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for (IItemFilter inputFilter : inputList)
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{
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inputFilter.transferThroughInputFilter(outputFilter, 8);
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maxTransfer -= inputFilter.transferThroughInputFilter(outputFilter, maxTransfer);
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if (maxTransfer <= 0)
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{
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return;
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}
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}
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}
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}
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