Final push for -67.

This commit is contained in:
WayofTime 2016-11-27 11:32:07 -05:00
parent 1ad2fc0ae4
commit 9e6c8d8a43
3 changed files with 10 additions and 1 deletions

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@ -475,6 +475,11 @@ public class CategoryArchitect
upgradePages.addAll(PageHelper.pagesForLongText(TextHelper.localize(keyBase + "upgradeTome" + ".info.1"), 370));
entries.put(new ResourceLocation(keyBase + "upgradeTome"), new EntryText(upgradePages, TextHelper.localize(keyBase + "upgradeTome"), true));
List<IPage> downgradePages = new ArrayList<IPage>();
downgradePages.addAll(PageHelper.pagesForLongText(TextHelper.localize(keyBase + "downgrade" + ".info"), 370));
entries.put(new ResourceLocation(keyBase + "downgrade"), new EntryText(downgradePages, TextHelper.localize(keyBase + "downgrade"), true));
List<IPage> teleposerPages = new ArrayList<IPage>();
AltarRecipe teleposerFocusRecipe = RecipeHelper.getAltarRecipeForOutput(new ItemStack(ModItems.TELEPOSITION_FOCUS));

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@ -10,7 +10,6 @@ import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.IRecipe;
import net.minecraft.util.ResourceLocation;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.registry.OrbRegistry;
import WayofTime.bloodmagic.api.registry.AltarRecipeRegistry.AltarRecipe;
import WayofTime.bloodmagic.api.ritual.EnumRuneType;
import WayofTime.bloodmagic.compat.guideapi.BookUtils;
@ -115,6 +114,7 @@ public class CategoryRitual
addRitualPagesToEntries("laying", entries);
addRitualPagesToEntries("timberman", entries);
addRitualPagesToEntries("meteor", entries);
addRitualPagesToEntries("downgrade", entries);
for (Entry<ResourceLocation, EntryAbstract> entry : entries.entrySet())
{

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@ -49,6 +49,7 @@ guide.BloodMagic.entry.ritual.zephyr=Call of the Zephyr
guide.BloodMagic.entry.ritual.laying=Laying of the Filler
guide.BloodMagic.entry.ritual.timberman=Crash of the Timberman
guide.BloodMagic.entry.ritual.meteor=Mark of the Falling Tower
guide.BloodMagic.entry.ritual.downgrade=Penance of the Leadened Soul
# Ritual Master Entry Text
guide.BloodMagic.entry.ritual.intro.info=Good evening. My name is Magus Arcana. I have had many guises over the years: a thief and a vigilante, a wizard and a warrior, a roaming nomad and even a politician. The title that I hold nowadays is one that many cannot comprehend, that at the very mention of it brings forth images of brutality that in some cases have been earned but in many others are misguided. I am of course talking about being a Blood Mage, though my friends simply call me Magus whereas my enemies refer to me as The Ritual Master.\n\tMy students have been pestering me for many months now, attempting to get me to document all of the myriad adventures that I have had in some form of book for me to distribute among any aspiring mages. I had been resistant, but it was Tiberius who put it best: "Although you may not see the value of it yourself, hearing the intricacies of any sort of craft from a man who has achieved mastership of the field will prove invaluable for future generations. It doesn't matter how accurately someone else retells it, if you don't have the utmost confidence in a source the gold sand could be nothing more than sulfur." You could tell he was delving into a bit of alchemy at that point, but since he was my first student for a long time I tend to value his opinion.\n\tSo, aspiring Blood Mage, training in the arcane that many yet do not fully understand, lend me your ears for these are words worth heeding: the field that you are studying has many aspects, and without careful consideration you may find your tools lacking. Therefore make sure to review this book often - I have put many enchantments on the tome that you carry with you so that whenever I write in my master copy the words will change for you.\n\tSo sit back, relax, and enjoy the teachings of a very old man. You may learn more than you've bargained for.
@ -79,6 +80,7 @@ guide.BloodMagic.entry.ritual.zephyr.info=Modelled after an ancient sword of pro
guide.BloodMagic.entry.ritual.laying.info=As many are aware, being able to place blocks can be important in various automation tasks. This ritual takes the items/blocks from the connected chest (defaults to on top of the MRS) and places the blocks within the ritual, which is a radius of 2 on the same level as the MRS. This can be useful if you are trying to lay out saplings for a tree farm or if there are other blocks that must be placed. The ritual takes 50LP per successful operation.
guide.BloodMagic.entry.ritual.timberman.info=Got wood? This ritual has you covered. The Crash of the Timberman tethers a spectral entity using the LP of the owner to harvest the leaves and logs of all trees within its range and places the results inside of the connected chest. It will try to find all "trees" in a 10 block horizontal radius and up to 30 blocks above the MRS (by default) and use 10LP per felled block.
guide.BloodMagic.entry.ritual.meteor.info=For all intents and purposes, this is one of the most powerful rituals currently in the game. It costs one million LP to activate and can only be used once before needing to be reactivated. The ritual, once specific sacrifices are made, pulls a meteor from outer space and causes it to plummet towards the ground, causing a large explosion once it hits something solid. Because these meteors are not from the Overworld, they can hold a rich ore density never seen anywhere else.\n\tSacrifices can include: an iron block, a gold block, a diamond. This is configurable by the mudpack or user.
guide.BloodMagic.entry.ritual.downgrade.info=In order to gain more power, sometimes you have to sacrifice something in return. The Penance of the Leadened Soul does just that - by sacrificing a few items to an unseen entity, you may reduce the effectiveness of some aspect of your Living Armour and get an increase in the number of upgrade points as compensation. When you construct the ritual you have to place an item frame on the top-most Blank ritual stone facing towards the Master Ritual stone, and some sort of inventory (see: chest) on top of the Dusk ritual stone. To acquire a Living Armour Downgrade, you then have to place the key item in the item frame and the consumables in the chest. Once the ritual is activated, you can sneak on top of the Master Ritual Stone at any time and acquire the downgrade.\n\tIn the case of the Quenched Living Armour Downgrade, its key item is a water bottle (placed in the item frame) and the recipe is Dragon's Breath (placed in the chest). The key item is never consumed, but the recipe is.\n\tIn order to view the recipe for the downgrades you can look them up in JEI - check the usage of the Master Ritual Stone and you will see the recipes for the Penance ritual. Also you can just check the recipe for the max level downgrade in JEI and then check the usage of the key item - the key item is always the same for the specific downgrade.
# Architect Entries
guide.BloodMagic.entry.architect.intro=Foreword
@ -126,6 +128,7 @@ guide.BloodMagic.entry.architect.teleposition=Teleposition Sigil
guide.BloodMagic.entry.architect.compression=Sigil of Compression
guide.BloodMagic.entry.architect.bridge=Sigil of the Phantom Bridge
guide.BloodMagic.entry.architect.mimic=Mimics
guide.BloodMagic.entry.architect.downgrade=Living Armour Downgrades
guide.BloodMagic.entry.architect.augmentedCapacity=Rune of Augmented Capacity
guide.BloodMagic.entry.architect.charging=Charging Rune
@ -181,6 +184,7 @@ guide.BloodMagic.entry.architect.teleposition.info.1=The Teleposition Sigil has
guide.BloodMagic.entry.architect.compression.info.1=A miner will quickly find that during a long expedition their inventory will become filled with redstone dust, lapis, and several other materials. Most of these have recipes that will compress them down to storage blocks such as redstone blocks and blocks of diamonds, however they normally require a crafting table in order to combine them. \n\tThis sigil creases a miniature field of compression in the inventory of the user when activated, compressing items down to the lowest number of slots needed for the inventory. What this means is that if you have 63 redstone dust it will not do anything. However, if you have 64 dust it will compress 9 of them into a block of redstone. While this is technically not the ideal situation if you have exactly a stack of redstone dust, it will guarantee that you aren't left in the dust due to full pockets. If other mods are present this will work for other crafting recipes as well.
guide.BloodMagic.entry.architect.bridge.info.1=When activated and while the user is on solid ground, the Sigil of the Phantom Bridge solidifies the air beneath the user so that they may walk on it, essentially creating a Phantom Bridge. When you are shifting in the air, the bridge will instead form directly underneath you, allowing you to catch yourself in the air if you were falling. Although some calibration is needed in order to make it more effective for vertical travel as well as horizontal travel when moving quickly (due to lag messing up the creation of the bridge), it is a fancy way to effectively fly to different areas.
guide.BloodMagic.entry.architect.mimic.info.1=Mimics are arcane constructs that are designed to mimic whatever they are set to. When the mimic comes into contact with some form of block, its molecules shift their orientation in order to take on the shape, look, and feel of the block. Not all of the properties are copied, however: for instance, a normal mimic block when coming into contact with glowstone will not emit any form of light. \n\tWith normal use, there are two ways to use a mimic block. The first is my placing the mimic block down and then right-clicking the mimic with the block that you want it to copy. This will place the block inside of the mimic and have the mimic take on the -default- shape of the block. So if a mimic is clicked with a stair, the mimic will always orient themselves in the same way.\n\tThe second method is to hold the mimic block in your hand and shift-click the block you want to replace. This will replace the block with the mimic and the mimic will have the exact same orientation that the replaced block had. This can be seen with stairs and chests, as well as other orientation-dependent blocks such as logs.\n\tThere are a few different variants of the normal mimics. The Opaque Mimic is the default mimic, able to take on the form and general properties of blocks - light cannot travel through these, however, so care should be taken with glass. The Ethereal Opaque Mimic can be walked through without any trouble because it has no hitbox, which is perfect for hidden doorways. Clear Mimic blocks work the same as their opaque variants, however they allow light through them even if it appears completely solid. Finally, the Lighted Mimic block is opaque and solid, but no matter what is placed inside of it, it will emit a strong light. No more dark areas in your base without torch spam!\n\tThere is one special variant of the mimic that you have to be warry of: the Sentient Mimic. If a player comes too close to one of these in the world, it will get up from where it is and attack you with a high degree of ferocity. These can be found in a variety of areas, but they are especially fond of dungeons. If one is mimicking a chest, however, be careful: they bite.\n\t***Creative Usage Only***\n\tThere are a few interesting features you can add to any mimic block when you are in creative mode. If you right click on a set mimic with a potion or potion flask, you can set the mimic to spawn potions around it if a player is nearby. If it is a regular mimic and you click on the east or west side, you can increase or decrease the radius that the potion will spawn in. If you click on the north or south side, you can increase or decrease the radius that the mimic will check for players around it before spawning the potions. Finally, clicking on the top or bottom of the block will increase or decrease the potion spawning interval, which is the number of ticks between dropped potions.\n\tIf the mimic is a sentient mimic, you can click the mimic anywhere to increase or decrease the detection radius for players - if a player is within this area and they can see the block, the mimic will spawn and jump at the player. \n\tAnother thing is that if the block is placed on the mimic while the placer is in creative, the block that is being mimicked will NOT drop when the mimic is destroyed.\n\tFinally, if the mimic is placed on any inventory or chest, the sentient mimic will place the chest on the ground with its contents once defeated - the regular mimic will instead just spew the contents everywhere when broken.
guide.BloodMagic.entry.architect.downgrade.info=Please see the entry "Penance of the Leadened Soul" in "The Ritual Master" for a detailed explanation about what these are as well as how to obtain them.
guide.BloodMagic.entry.architect.augmentedCapacity.info=The Rune of Augmented Capacity functions similar to the Rune of Capacity in the sense that it increases the capacity of the Blood Altar. However, multiple runes on the same altar will begin to resonate with each other, increasing the capacity exponentially the more there are. One rune by itself will apply a +10%% increase to the capacity of the altar, however this functions multiplicatively with other Runes of Augmented Capacity: if there are two runes, it is a +21%% increase, three runes is +33.1%% increase, etc.\n\tUnfortunately, this multiplicative effect does not stack with the Rune of Capacity, meaning you will still only get the +2kLP bonus per rune.
guide.BloodMagic.entry.architect.charging.info=The Charging Rune is one of those beauties that will completely change the operation of the Blood Altar to something that can be seen as more useful for one-stop crafting. By syphoning off the LP from the Blood Altar slowly, the Charging rune begins storing "Charge," an internal value of the Blood Altar that can be seen using the Sigil of Sight. If the Blood Altar has enough Charge when it gets something to craft, it will use the required Charge up immediately and craft the item instantaneously. If there is not enough Charge, the Charge is all used to increase the progress of the item at a 1:1 Charge:LP ratio. \n\tThe maximum amount of Charge that can be stored in the Blood Altar is a function of the number of Charging Runes that it has multiplied by the current capacity of the altar (the capacity of the altar only comes into effect if it is greater than 20k). The rate that it charges is also related directly to the speed of the altar times the number of Charging Runes it has, and it will convert LP into Charge once every 20 ticks (one second). So if you were to design a Blood Altar with this rune, careful consideration will have to be made for all of the synergistic relationships that it has.