Added infrastructure and rendering for the Soul Arrow.
This commit is contained in:
parent
22a0e2b8a9
commit
1d6edae50e
src/main
java/WayofTime/bloodmagic
api/soul
client/render/entity
entity/projectile
item/soul
proxy
registry
util/handler
resources/assets/bloodmagic/textures/entities
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@ -24,6 +24,8 @@ public interface ISoulGem
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*/
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public double getSouls(ItemStack soulGemStack);
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public void setSouls(ItemStack soulGemStack, double amount);
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public int getMaxSouls(ItemStack soulGemStack);
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public double drainSouls(ItemStack stack, double drainAmount);
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@ -112,4 +112,32 @@ public class PlayerSoulHandler
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return soulStack;
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}
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public static double addSouls(EntityPlayer player, double amount)
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{
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ItemStack[] inventory = player.inventory.mainInventory;
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double remaining = amount;
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for (int i = 0; i < inventory.length; i++)
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{
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ItemStack stack = inventory[i];
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if (stack != null)
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{
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if (stack.getItem() instanceof ISoulGem)
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{
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double souls = ((ISoulGem) stack.getItem()).getSouls(stack);
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double fill = Math.min(((ISoulGem) stack.getItem()).getMaxSouls(stack) - souls, remaining);
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((ISoulGem) stack.getItem()).setSouls(stack, fill + souls);
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remaining -= fill;
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if (remaining <= 0)
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{
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break;
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}
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}
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}
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}
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return amount - remaining;
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}
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}
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@ -0,0 +1,100 @@
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package WayofTime.bloodmagic.client.render.entity;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.WorldRenderer;
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import net.minecraft.client.renderer.entity.Render;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.util.MathHelper;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import org.lwjgl.opengl.GL11;
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import WayofTime.bloodmagic.entity.projectile.EntitySoulArrow;
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@SideOnly(Side.CLIENT)
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public class RenderEntitySoulArrow extends Render<EntitySoulArrow>
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{
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private static final ResourceLocation arrowTextures = new ResourceLocation("bloodmagic:textures/entities/soulArrow.png");
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public RenderEntitySoulArrow(RenderManager renderManagerIn)
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{
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super(renderManagerIn);
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}
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public void doRender(EntitySoulArrow entity, double x, double y, double z, float entityYaw, float partialTicks)
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{
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this.bindEntityTexture(entity);
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GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
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GlStateManager.pushMatrix();
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GlStateManager.translate((float) x, (float) y, (float) z);
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GlStateManager.rotate(entity.prevRotationYaw + (entity.rotationYaw - entity.prevRotationYaw) * partialTicks - 90.0F, 0.0F, 1.0F, 0.0F);
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GlStateManager.rotate(entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * partialTicks, 0.0F, 0.0F, 1.0F);
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Tessellator tessellator = Tessellator.getInstance();
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WorldRenderer worldrenderer = tessellator.getWorldRenderer();
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int i = 0;
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float f = 0.0F;
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float f1 = 0.5F;
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float f2 = (float) (0 + i * 10) / 32.0F;
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float f3 = (float) (5 + i * 10) / 32.0F;
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float f4 = 0.0F;
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float f5 = 0.15625F;
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float f6 = (float) (5 + i * 10) / 32.0F;
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float f7 = (float) (10 + i * 10) / 32.0F;
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float f8 = 0.05625F;
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GlStateManager.enableRescaleNormal();
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float f9 = (float) entity.arrowShake - partialTicks;
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if (f9 > 0.0F)
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{
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float f10 = -MathHelper.sin(f9 * 3.0F) * f9;
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GlStateManager.rotate(f10, 0.0F, 0.0F, 1.0F);
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}
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GlStateManager.rotate(45.0F, 1.0F, 0.0F, 0.0F);
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GlStateManager.scale(f8, f8, f8);
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GlStateManager.translate(-4.0F, 0.0F, 0.0F);
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GL11.glNormal3f(f8, 0.0F, 0.0F);
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worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX);
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worldrenderer.pos(-7.0D, -2.0D, -2.0D).tex((double) f4, (double) f6).endVertex();
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worldrenderer.pos(-7.0D, -2.0D, 2.0D).tex((double) f5, (double) f6).endVertex();
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worldrenderer.pos(-7.0D, 2.0D, 2.0D).tex((double) f5, (double) f7).endVertex();
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worldrenderer.pos(-7.0D, 2.0D, -2.0D).tex((double) f4, (double) f7).endVertex();
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tessellator.draw();
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GL11.glNormal3f(-f8, 0.0F, 0.0F);
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worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX);
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worldrenderer.pos(-7.0D, 2.0D, -2.0D).tex((double) f4, (double) f6).endVertex();
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worldrenderer.pos(-7.0D, 2.0D, 2.0D).tex((double) f5, (double) f6).endVertex();
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worldrenderer.pos(-7.0D, -2.0D, 2.0D).tex((double) f5, (double) f7).endVertex();
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worldrenderer.pos(-7.0D, -2.0D, -2.0D).tex((double) f4, (double) f7).endVertex();
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tessellator.draw();
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for (int j = 0; j < 4; ++j)
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{
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GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F);
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GL11.glNormal3f(0.0F, 0.0F, f8);
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worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX);
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worldrenderer.pos(-8.0D, -2.0D, 0.0D).tex((double) f, (double) f2).endVertex();
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worldrenderer.pos(8.0D, -2.0D, 0.0D).tex((double) f1, (double) f2).endVertex();
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worldrenderer.pos(8.0D, 2.0D, 0.0D).tex((double) f1, (double) f3).endVertex();
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worldrenderer.pos(-8.0D, 2.0D, 0.0D).tex((double) f, (double) f3).endVertex();
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tessellator.draw();
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}
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GlStateManager.disableRescaleNormal();
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GlStateManager.popMatrix();
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super.doRender(entity, x, y, z, entityYaw, partialTicks);
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}
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/**
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* Returns the location of an entity's texture. Doesn't seem to be called
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* unless you call Render.bindEntityTexture.
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*/
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protected ResourceLocation getEntityTexture(EntitySoulArrow entity)
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{
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return arrowTextures;
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}
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}
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@ -0,0 +1,15 @@
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package WayofTime.bloodmagic.client.render.entity;
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import net.minecraft.client.renderer.entity.Render;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraftforge.fml.client.registry.IRenderFactory;
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import WayofTime.bloodmagic.entity.projectile.EntitySoulArrow;
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public class SoulArrowRenderFactory implements IRenderFactory<EntitySoulArrow>
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{
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@Override
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public Render<? super EntitySoulArrow> createRenderFor(RenderManager manager)
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{
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return new RenderEntitySoulArrow(manager);
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}
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}
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@ -0,0 +1,59 @@
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package WayofTime.bloodmagic.entity.projectile;
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import WayofTime.bloodmagic.api.soul.PlayerSoulHandler;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.projectile.EntityArrow;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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public class EntitySoulArrow extends EntityArrow
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{
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public double reimbursedAmountOnHit = 0;
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public EntitySoulArrow(World worldIn)
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{
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super(worldIn);
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}
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public EntitySoulArrow(World worldIn, double x, double y, double z)
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{
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super(worldIn, x, y, z);
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}
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public EntitySoulArrow(World worldIn, EntityLivingBase shooter, EntityLivingBase p_i1755_3_, float p_i1755_4_, float p_i1755_5_)
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{
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super(worldIn, shooter, p_i1755_3_, p_i1755_4_, p_i1755_5_);
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}
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public EntitySoulArrow(World worldIn, EntityLivingBase shooter, float velocity, double reimbursement)
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{
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super(worldIn, shooter, velocity);
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this.reimbursedAmountOnHit = reimbursement;
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}
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public void reimbursePlayer()
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{
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if (this.shootingEntity instanceof EntityPlayer)
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{
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PlayerSoulHandler.addSouls((EntityPlayer) this.shootingEntity, reimbursedAmountOnHit);
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}
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}
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@Override
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public void writeEntityToNBT(NBTTagCompound tag)
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{
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super.writeEntityToNBT(tag);
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tag.setDouble("reimbursement", reimbursedAmountOnHit);
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}
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@Override
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public void readEntityFromNBT(NBTTagCompound tag)
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{
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super.readEntityFromNBT(tag);
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reimbursedAmountOnHit = tag.getDouble("reimbursement");
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}
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}
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@ -1,13 +1,21 @@
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package WayofTime.bloodmagic.item.soul;
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import net.minecraft.client.resources.model.ModelResourceLocation;
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import net.minecraft.enchantment.Enchantment;
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import net.minecraft.enchantment.EnchantmentHelper;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.projectile.EntityArrow;
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import net.minecraft.init.Items;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemBow;
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import net.minecraft.item.ItemStack;
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import net.minecraft.stats.StatList;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.entity.projectile.EntitySoulArrow;
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public class ItemSoulBow extends ItemBow
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{
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@ -18,6 +26,77 @@ public class ItemSoulBow extends ItemBow
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this.setCreativeTab(BloodMagic.tabBloodMagic);
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}
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@Override
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public void onPlayerStoppedUsing(ItemStack stack, World worldIn, EntityPlayer playerIn, int timeLeft)
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{
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boolean flag = playerIn.capabilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, stack) > 0;
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if (flag || playerIn.inventory.hasItem(Items.arrow))
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{
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int i = this.getMaxItemUseDuration(stack) - timeLeft;
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net.minecraftforge.event.entity.player.ArrowLooseEvent event = new net.minecraftforge.event.entity.player.ArrowLooseEvent(playerIn, stack, i);
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if (net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(event))
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return;
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i = event.charge;
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float f = (float) i / 20.0F;
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f = (f * f + f * 2.0F) / 3.0F;
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if ((double) f < 0.1D)
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{
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return;
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}
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if (f > 1.0F)
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{
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f = 1.0F;
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}
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EntityArrow entityarrow = new EntitySoulArrow(worldIn, playerIn, f * 2.0F, 0);
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if (f == 1.0F)
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{
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entityarrow.setIsCritical(true);
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}
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int j = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, stack);
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if (j > 0)
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{
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entityarrow.setDamage(entityarrow.getDamage() + (double) j * 0.5D + 0.5D);
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}
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int k = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, stack);
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if (k > 0)
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{
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entityarrow.setKnockbackStrength(k);
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}
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if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, stack) > 0)
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{
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entityarrow.setFire(100);
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}
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stack.damageItem(1, playerIn);
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worldIn.playSoundAtEntity(playerIn, "random.bow", 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + f * 0.5F);
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if (flag)
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{
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entityarrow.canBePickedUp = 2;
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} else
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{
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playerIn.inventory.consumeInventoryItem(Items.arrow);
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}
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playerIn.triggerAchievement(StatList.objectUseStats[Item.getIdFromItem(this)]);
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if (!worldIn.isRemote)
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{
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worldIn.spawnEntityInWorld(entityarrow);
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}
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}
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}
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@SideOnly(Side.CLIENT)
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public ModelResourceLocation getModel(ItemStack stack, EntityPlayer player, int useRemaining)
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{
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@ -98,6 +98,7 @@ public class ItemSoulGem extends Item implements ISoulGem
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return tag.getDouble(Constants.NBT.SOULS);
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}
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@Override
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public void setSouls(ItemStack soulGemStack, double souls)
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{
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NBTHelper.checkNBT(soulGemStack);
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@ -10,7 +10,9 @@ import net.minecraftforge.fml.common.FMLCommonHandler;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.client.render.RenderAlchemyArray;
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import WayofTime.bloodmagic.client.render.RenderAltar;
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import WayofTime.bloodmagic.client.render.entity.SoulArrowRenderFactory;
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import WayofTime.bloodmagic.client.render.entity.SoulSnareRenderFactory;
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import WayofTime.bloodmagic.entity.projectile.EntitySoulArrow;
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import WayofTime.bloodmagic.entity.projectile.EntitySoulSnare;
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import WayofTime.bloodmagic.registry.ModBlocks;
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import WayofTime.bloodmagic.registry.ModItems;
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@ -52,6 +54,7 @@ public class ClientProxy extends CommonProxy
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public void registerRenderers()
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{
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RenderingRegistry.registerEntityRenderingHandler(EntitySoulSnare.class, new SoulSnareRenderFactory());
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RenderingRegistry.registerEntityRenderingHandler(EntitySoulArrow.class, new SoulArrowRenderFactory());
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}
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@Override
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@ -3,6 +3,7 @@ package WayofTime.bloodmagic.registry;
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import net.minecraftforge.fml.common.registry.EntityRegistry;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.entity.projectile.EntityBloodLight;
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import WayofTime.bloodmagic.entity.projectile.EntitySoulArrow;
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import WayofTime.bloodmagic.entity.projectile.EntitySoulSnare;
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public class ModEntities
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@ -13,5 +14,6 @@ public class ModEntities
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EntityRegistry.registerModEntity(EntityBloodLight.class, "BloodLight", id++, BloodMagic.instance, 64, 20, true);
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EntityRegistry.registerModEntity(EntitySoulSnare.class, "SoulSnare", id++, BloodMagic.instance, 64, 1, true);
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EntityRegistry.registerModEntity(EntitySoulArrow.class, "SoulArrow", id++, BloodMagic.instance, 64, 1, true);
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}
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}
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@ -41,6 +41,7 @@ import WayofTime.bloodmagic.api.soul.ISoulWeapon;
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import WayofTime.bloodmagic.api.soul.PlayerSoulHandler;
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import WayofTime.bloodmagic.api.util.helper.PlayerHelper;
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import WayofTime.bloodmagic.block.BlockAltar;
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import WayofTime.bloodmagic.entity.projectile.EntitySoulArrow;
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import WayofTime.bloodmagic.item.ItemAltarMaker;
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import WayofTime.bloodmagic.item.armour.ItemLivingArmour;
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import WayofTime.bloodmagic.item.gear.ItemPackSacrifice;
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@ -241,6 +242,8 @@ public class EventHandler
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{
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EntityPlayer attackedPlayer = (EntityPlayer) attackedEntity;
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// Living Armour handling
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boolean hasFullSet = true;
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for (int i = 0; i < 4; i++)
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{
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@ -269,10 +272,18 @@ public class EventHandler
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}
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}
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if (sourceEntity instanceof EntitySoulArrow)
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{
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// Soul Weapon handling
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((EntitySoulArrow) sourceEntity).reimbursePlayer();
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}
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if (sourceEntity instanceof EntityPlayer)
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{
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EntityPlayer player = (EntityPlayer) sourceEntity;
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// Living Armour handling
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boolean hasFullSet = true;
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for (int i = 0; i < 4; i++)
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{
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