Finalized sentient sword effects

This commit is contained in:
WayofTime 2016-03-29 16:11:16 -04:00
parent 4f6f3860c0
commit 39dbaea109
4 changed files with 181 additions and 24 deletions

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@ -7,6 +7,7 @@ Version 2.0.0-27
rechecks itself when you smack something and when you right-click.
- Fixed item binding. Yusssss.
- Added Sword, Armour, and Bow texture changes when you have different demonic will in your inventory.
- Finalized sentient sword effects
------------------------------------------------------
Version 2.0.0-23

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@ -90,6 +90,9 @@ public class Constants
public static final String SOUL_SWORD_ACTIVE_DRAIN = "soulSwordActiveDrain";
public static final String SOUL_SWORD_DROP = "soulSwordDrop";
public static final String SOUL_SWORD_STATIC_DROP = "soulSwordStaticDrop";
public static final String SOUL_SWORD_HEALTH = "soulSwordHealth";
public static final String SOUL_SWORD_ATTACK_SPEED = "soulSwordAttackSpeed";
public static final String SOUL_SWORD_SPEED = "soulSwordSpeed";
public static final String WILL_TYPE = "demonWillType";
public static final String SOUL_FORGE_BURN = "burnTime";

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@ -3,6 +3,7 @@ package WayofTime.bloodmagic.item.soul;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.UUID;
import javax.annotation.Nullable;
@ -12,10 +13,12 @@ import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.attributes.AttributeModifier;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.MobEffects;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemSword;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.ActionResult;
import net.minecraft.util.EnumHand;
import net.minecraft.util.ResourceLocation;
@ -41,11 +44,25 @@ import com.google.common.collect.Multimap;
public class ItemSentientSword extends ItemSword implements IDemonWillWeapon, IMeshProvider, IMultiWillTool
{
public int[] soulBracket = new int[] { 16, 60, 200, 400 };
public double[] damageAdded = new double[] { 1, 1.5, 2, 2.5 };
public double[] soulDrainPerSwing = new double[] { 0.05, 0.1, 0.2, 0.4 };
public double[] soulDrop = new double[] { 2, 4, 8, 12 };
public double[] staticDrop = new double[] { 1, 1, 2, 3 };
public int[] soulBracket = new int[] { 16, 60, 200, 400, 1000 };
public double[] defaultDamageAdded = new double[] { 1, 1.5, 2, 2.5, 3 };
public double[] destructiveDamageAdded = new double[] { 1.5, 2.25, 3, 3.75, 4.5 };
public double[] vengefulDamageAdded = new double[] { 0, 0.5, 1, 1.5, 2 };
public double[] steadfastDamageAdded = new double[] { 0, 0.5, 1, 1.5, 2 };
public double[] soulDrainPerSwing = new double[] { 0.05, 0.1, 0.2, 0.4, 0.75 };
public double[] soulDrop = new double[] { 2, 4, 7, 10, 13 };
public double[] staticDrop = new double[] { 1, 1, 2, 3, 3 };
public double[] healthBonus = new double[] { 0, 0, 0, 0, 0 }; //TODO: Think of implementing this later
public double[] vengefulAttackSpeed = new double[] { -2.1, -2, -1.8, -1.7, -1.6 };
public double[] destructiveAttackSpeed = new double[] { -2.6, -2.7, -2.8, -2.9, -3 };
public int[] absorptionTime = new int[] { 200, 300, 400, 500, 600 };
public double maxAbsorptionHearts = 10;
public int[] poisonTime = new int[] { 25, 50, 60, 80, 100 };
public int[] poisonLevel = new int[] { 0, 0, 0, 1, 1 };
public ItemSentientSword()
{
@ -56,6 +73,95 @@ public class ItemSentientSword extends ItemSword implements IDemonWillWeapon, IM
setCreativeTab(BloodMagic.tabBloodMagic);
}
public void recalculatePowers(ItemStack stack, World world, EntityPlayer player)
{
EnumDemonWillType type = PlayerDemonWillHandler.getLargestWillType(player);
double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
this.setCurrentType(stack, type);
int level = getLevel(stack, soulsRemaining);
double drain = level >= 0 ? soulDrainPerSwing[level] : 0;
double extraDamage = getExtraDamage(type, level);
setDrainOfActivatedSword(stack, drain);
setDamageOfActivatedSword(stack, 5 + extraDamage);
setStaticDropOfActivatedSword(stack, level >= 0 ? staticDrop[level] : 1);
setDropOfActivatedSword(stack, level >= 0 ? soulDrop[level] : 0);
setAttackSpeedOfSword(stack, getAttackSpeed(type, level));
setHealthBonusOfSword(stack, getHealthBonus(type, level));
}
public double getExtraDamage(EnumDemonWillType type, int willBracket)
{
if (willBracket < 0)
{
return 0;
}
switch (type)
{
case CORROSIVE:
case DEFAULT:
return defaultDamageAdded[willBracket];
case DESTRUCTIVE:
return destructiveDamageAdded[willBracket];
case VENGEFUL:
return vengefulDamageAdded[willBracket];
case STEADFAST:
return steadfastDamageAdded[willBracket];
}
return 0;
}
public double getAttackSpeed(EnumDemonWillType type, int willBracket)
{
switch (type)
{
case VENGEFUL:
return vengefulAttackSpeed[willBracket];
case DESTRUCTIVE:
return destructiveAttackSpeed[willBracket];
default:
return -2.4;
}
}
public double getHealthBonus(EnumDemonWillType type, int willBracket)
{
switch (type)
{
case STEADFAST:
return healthBonus[willBracket];
default:
return 0;
}
}
public void applyEffectToEntity(EnumDemonWillType type, int willBracket, EntityLivingBase target, EntityPlayer attacker)
{
switch (type)
{
case CORROSIVE:
target.addPotionEffect(new PotionEffect(MobEffects.poison, poisonTime[willBracket], poisonLevel[willBracket]));
break;
case DEFAULT:
break;
case DESTRUCTIVE:
break;
case STEADFAST:
if (!target.isEntityAlive())
{
float absorption = attacker.getAbsorptionAmount();
attacker.addPotionEffect(new PotionEffect(MobEffects.absorption, absorptionTime[willBracket]));
attacker.setAbsorptionAmount((float) Math.min(absorption + target.getMaxHealth() * 0.05f, maxAbsorptionHearts));
}
break;
case VENGEFUL:
break;
}
}
@Override
public boolean hitEntity(ItemStack stack, EntityLivingBase target, EntityLivingBase attacker)
{
@ -64,13 +170,20 @@ public class ItemSentientSword extends ItemSword implements IDemonWillWeapon, IM
if (attacker instanceof EntityPlayer)
{
EntityPlayer attackerPlayer = (EntityPlayer) attacker;
this.recalculatePowers(stack, attackerPlayer.worldObj, attackerPlayer);
EnumDemonWillType type = this.getCurrentType(stack);
double will = PlayerDemonWillHandler.getTotalDemonWill(type, attackerPlayer);
int willBracket = this.getLevel(stack, will);
applyEffectToEntity(type, willBracket, target, attackerPlayer);
ItemStack offStack = attackerPlayer.getItemStackFromSlot(EntityEquipmentSlot.OFFHAND);
if (offStack != null && offStack.getItem() instanceof ISentientSwordEffectProvider)
{
ISentientSwordEffectProvider provider = (ISentientSwordEffectProvider) offStack.getItem();
if (provider.providesEffectForWill(EnumDemonWillType.DEFAULT))
if (provider.providesEffectForWill(type))
{
provider.applyOnHitEffect(EnumDemonWillType.DEFAULT, stack, offStack, attacker, target);
provider.applyOnHitEffect(type, stack, offStack, attacker, target);
}
}
}
@ -113,22 +226,6 @@ public class ItemSentientSword extends ItemSword implements IDemonWillWeapon, IM
return super.onItemRightClick(stack, world, player, hand);
}
public void recalculatePowers(ItemStack stack, World world, EntityPlayer player)
{
EnumDemonWillType type = PlayerDemonWillHandler.getLargestWillType(player);
double soulsRemaining = PlayerDemonWillHandler.getTotalDemonWill(type, player);
this.setCurrentType(stack, type);
int level = getLevel(stack, soulsRemaining);
double drain = level >= 0 ? soulDrainPerSwing[level] : 0;
double extraDamage = level >= 0 ? damageAdded[level] : 0;
setDrainOfActivatedSword(stack, drain);
setDamageOfActivatedSword(stack, 7 + extraDamage);
setStaticDropOfActivatedSword(stack, level >= 0 ? staticDrop[level] : 1);
setDropOfActivatedSword(stack, level >= 0 ? soulDrop[level] : 0);
}
@Override
public boolean shouldCauseReequipAnimation(ItemStack oldStack, ItemStack newStack, boolean slotChanged)
{
@ -236,7 +333,8 @@ public class ItemSentientSword extends ItemSword implements IDemonWillWeapon, IM
if (slot == EntityEquipmentSlot.MAINHAND)
{
multimap.put(SharedMonsterAttributes.ATTACK_DAMAGE.getAttributeUnlocalizedName(), new AttributeModifier(ATTACK_DAMAGE_MODIFIER, "Weapon modifier", getDamageOfActivatedSword(stack), 0));
multimap.put(SharedMonsterAttributes.ATTACK_SPEED.getAttributeUnlocalizedName(), new AttributeModifier(ATTACK_SPEED_MODIFIER, "Weapon modifier", -2.4, 0));
multimap.put(SharedMonsterAttributes.ATTACK_SPEED.getAttributeUnlocalizedName(), new AttributeModifier(ATTACK_SPEED_MODIFIER, "Weapon modifier", this.getAttackSpeedOfSword(stack), 0));
multimap.put(SharedMonsterAttributes.MAX_HEALTH.getAttributeUnlocalizedName(), new AttributeModifier(new UUID(0, 31818145), "Weapon modifier", this.getHealthBonusOfSword(stack), 0));
}
return multimap;
}
@ -308,4 +406,55 @@ public class ItemSentientSword extends ItemSword implements IDemonWillWeapon, IM
tag.setDouble(Constants.NBT.SOUL_SWORD_DROP, drop);
}
public double getHealthBonusOfSword(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getDouble(Constants.NBT.SOUL_SWORD_HEALTH);
}
public void setHealthBonusOfSword(ItemStack stack, double hp)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setDouble(Constants.NBT.SOUL_SWORD_HEALTH, hp);
}
public double getAttackSpeedOfSword(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getDouble(Constants.NBT.SOUL_SWORD_ATTACK_SPEED);
}
public void setAttackSpeedOfSword(ItemStack stack, double speed)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setDouble(Constants.NBT.SOUL_SWORD_ATTACK_SPEED, speed);
}
public double getSpeedOfSword(ItemStack stack)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
return tag.getDouble(Constants.NBT.SOUL_SWORD_SPEED);
}
public void setSpeedOfSword(ItemStack stack, double speed)
{
NBTHelper.checkNBT(stack);
NBTTagCompound tag = stack.getTagCompound();
tag.setDouble(Constants.NBT.SOUL_SWORD_SPEED, speed);
}
}

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@ -150,6 +150,10 @@ public class ItemSoulGem extends Item implements IDemonWillGem, IMeshProvider, I
if (soulStack != null && soulStack.getItem() instanceof IDemonWill)
{
EnumDemonWillType thisType = this.getCurrentType(soulGemStack);
if (thisType != EnumDemonWillType.DEFAULT)
{
return soulStack;
}
IDemonWill soul = (IDemonWill) soulStack.getItem();
double soulsLeft = getWill(thisType, soulGemStack);