Fix NPE in mimic when loading some tiles (#951)

This commit is contained in:
Nicholas Ignoffo 2016-10-18 16:12:39 -07:00
parent 37fad3f349
commit d7b0abafd9

View file

@ -4,7 +4,6 @@ import java.lang.reflect.Field;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.block.ITileEntityProvider;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityPotion;
@ -347,9 +346,13 @@ public class TileMimic extends TileInventory implements ITickable
if (stack != null && stack.getItem() instanceof ItemBlock)
{
Block block = ((ItemBlock) stack.getItem()).getBlock();
if (block instanceof ITileEntityProvider)
IBlockState state = block.getStateFromMeta(stack.getItemDamage());
if (block.hasTileEntity(state))
{
TileEntity tile = ((ITileEntityProvider) block).createNewTileEntity(world, stack.getItemDamage());
TileEntity tile = block.createTileEntity(world, state);
if (tile == null)
return null;
if (tag != null)
{