Added the recipe for the soul bow and the descriptions for the gems
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@ -155,6 +155,7 @@ public class ModRecipes
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SoulForgeRecipeRegistry.registerRecipe(new ItemStack(ModItems.soulGem, 1, 1), 60, 20, new ItemStack(ModItems.soulGem), "gemDiamond", "blockRedstone", "blockLapis");
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SoulForgeRecipeRegistry.registerRecipe(new ItemStack(ModItems.soulGem, 1, 2), 240, 50, new ItemStack(ModItems.soulGem, 1, 1), "gemDiamond", "blockGold", new ItemStack(ModItems.slate, 1, 2));
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SoulForgeRecipeRegistry.registerRecipe(new ItemStack(ModItems.soulSword), 0, 0, new ItemStack(ModItems.soulGem), new ItemStack(Items.iron_sword));
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SoulForgeRecipeRegistry.registerRecipe(new ItemStack(ModItems.soulBow), 70, 0, new ItemStack(Items.bow), new ItemStack(ModItems.soulGem, 1, 1), Items.string, Items.string);
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SoulForgeRecipeRegistry.registerRecipe(new ItemStack(ModItems.arcaneAshes), 0, 0, "dustRedstone", "dyeWhite", new ItemStack(Items.gunpowder), Items.coal);
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SoulForgeRecipeRegistry.registerRecipe(ItemComponent.getStack(ItemComponent.REAGENT_WATER), 10, 3, "sugar", new ItemStack(Items.water_bucket), new ItemStack(Items.water_bucket));
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SoulForgeRecipeRegistry.registerRecipe(ItemComponent.getStack(ItemComponent.REAGENT_LAVA), 32, 10, Items.lava_bucket, "dustRedstone", "cobblestone", "blockCoal");
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@ -245,7 +245,11 @@ tooltip.BloodMagic.livingArmour.upgrade.level=(Level %d)
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tooltip.BloodMagic.souls=Soul Quality: %1$,.2f
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tooltip.BloodMagic.soul.sword.desc=Uses souls to unleash its full potential.
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tooltip.BloodMagic.soulGem.lesser=A gem used to contain many souls
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tooltip.BloodMagic.soulGem.petty=A gem used to contain a few souls
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tooltip.BloodMagic.soulGem.lesser=A gem used to contain more souls
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tooltip.BloodMagic.soulGem.common=A gem used to contain many souls
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tooltip.BloodMagic.soulGem.greater=A gem used to contain a great amount of souls
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tooltip.BloodMagic.soulGem.grand=A gem that can hold a LOT of souls
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tooltip.BloodMagic.soulSnare.desc1=Throw at a monster and then
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tooltip.BloodMagic.soulSnare.desc2=kill them to get a monster soul
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