Fixed #774, a bug that caused the Tome of Peritia to be wonky again.
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f8859dbf56
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da060639e9
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@ -2,6 +2,8 @@
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Version 2.0.2-44
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- Added the Draft of Angelus, which increases the max number of upgrade points for Living Armour. It's strawberry flavoured!
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- Fixed the Tome of Peritia again - <= and < are the same, right?
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- Fixed an interaction between the Tome of Peritia and the Experienced upgrade
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Version 2.0.1-43
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@ -83,6 +83,8 @@ public class ItemExperienceBook extends Item implements IVariantProvider
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int neededExp = (int) Math.ceil((1 - progress) * expToNext);
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float containedExp = (float) getStoredExperience(stack);
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System.out.println("Needed: " + neededExp + ", contained: " + containedExp + ", exp to next: " + expToNext);
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if (containedExp >= neededExp)
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{
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setStoredExperience(stack, containedExp - neededExp);
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@ -160,10 +162,10 @@ public class ItemExperienceBook extends Item implements IVariantProvider
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public static int getExperienceForNextLevel(int currentLevel)
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{
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if (currentLevel <= 16)
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if (currentLevel < 16)
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{
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return 2 * currentLevel + 7;
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} else if (currentLevel <= 31)
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} else if (currentLevel < 31)
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{
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return 5 * currentLevel - 38;
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} else
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@ -28,7 +28,8 @@ import net.minecraftforge.fml.common.eventhandler.EventPriority;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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@Handler
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public class StatTrackerHandler {
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public class StatTrackerHandler
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{
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private static float lastPlayerSwingStrength = 0;
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@ -91,7 +92,8 @@ public class StatTrackerHandler {
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// Tracks: Fall Protect, Arrow Protect, Physical Protect, Grave Digger, Sprint Attack, Critical Strike,
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@SubscribeEvent
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public void entityHurt(LivingHurtEvent event) {
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public void entityHurt(LivingHurtEvent event)
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{
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DamageSource source = event.getSource();
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Entity sourceEntity = event.getSource().getEntity();
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EntityLivingBase attackedEntity = event.getEntityLiving();
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@ -137,7 +139,8 @@ public class StatTrackerHandler {
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{
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ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
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LivingArmour armour = ItemLivingArmour.armourMap.get(chestStack);
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if (armour != null) {
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if (armour != null)
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{
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ItemStack mainWeapon = player.getItemStackFromSlot(EntityEquipmentSlot.MAINHAND);
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event.setAmount((float) (event.getAmount() + lastPlayerSwingStrength * armour.getAdditionalDamageOnHit(event.getAmount(), player, attackedEntity, mainWeapon)));
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@ -168,7 +171,7 @@ public class StatTrackerHandler {
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}
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// Tracks: Experienced
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@SubscribeEvent(priority = EventPriority.LOWEST)
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@SubscribeEvent(priority = EventPriority.LOW)
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public void onExperiencePickup(PlayerPickupXpEvent event)
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{
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EntityPlayer player = event.getEntityPlayer();
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