Did some work on the Inversion Pillar
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@ -61,14 +61,16 @@ public class InversionPillarHandler
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if (posList != null)
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{
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posList.remove(pos);
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List<BlockPos> newList = new ArrayList<BlockPos>();
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Iterator<BlockPos> itr = posList.iterator();
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while (itr.hasNext())
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{
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BlockPos newPos = itr.next();
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if (newPos.equals(pos))
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{
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continue;
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}
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if (world.getTileEntity(newPos) instanceof TileInversionPillar) //Make this check... more efficient somehow.
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{
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newList.add(newPos);
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@ -4,10 +4,11 @@ import java.util.List;
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import lombok.Getter;
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import lombok.Setter;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.init.Blocks;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
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import WayofTime.bloodmagic.demonAura.WorldDemonWillHandler;
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@ -20,13 +21,15 @@ import WayofTime.bloodmagic.tile.base.TileTicking;
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public class TileInversionPillar extends TileTicking
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{
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public static double willPerOperation = 2.5;
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public static double inversionPerOperation = 5;
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public static double inversionPerOperation = 2;
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public static double inversionToIncreaseRadius = 100;
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public static double inversionToAddPillar = 200;
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public static double operationThreshold = 20;
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public EnumDemonWillType type;
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public double currentInversion = 0;
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public int consecutiveFailedChecks = 0; //If you fail enough checks, increase the radius.
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public int currentInfectionRadius = 3;
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public int currentInfectionRadius = 1;
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public int counter = 0;
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@ -60,10 +63,32 @@ public class TileInversionPillar extends TileTicking
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counter++;
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double currentWill = WorldDemonWillHandler.getCurrentWill(worldObj, pos, type);
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if (counter % 20 == 0)
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if (counter % 1 == 0)
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{
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List<BlockPos> pillarList = getNearbyPillarsExcludingThis();
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generateWillForNearbyPillars(currentWill, pillarList);
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generateInversionForNearbyPillars(currentWill, pillarList);
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int pollute = polluteNearbyBlocks(currentWill);
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if (pollute == 1)
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{
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consecutiveFailedChecks++;
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} else if (pollute == 0)
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{
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consecutiveFailedChecks = 0;
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}
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if (consecutiveFailedChecks > 5 * currentInfectionRadius && currentInversion >= inversionToIncreaseRadius)
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{
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currentInfectionRadius++;
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consecutiveFailedChecks = 0;
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currentInversion -= inversionToIncreaseRadius;
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System.out.println("Increasing radius!");
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}
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if (currentInversion >= inversionToAddPillar)
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{
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}
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}
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}
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@ -83,6 +108,9 @@ public class TileInversionPillar extends TileTicking
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}
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type = EnumDemonWillType.valueOf(tag.getString(Constants.NBT.WILL_TYPE));
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currentInversion = tag.getDouble("currentInversion");
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currentInfectionRadius = tag.getInteger("currentInfectionRadius");
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consecutiveFailedChecks = tag.getInteger("consecutiveFailedChecks");
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}
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@Override
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@ -91,6 +119,9 @@ public class TileInversionPillar extends TileTicking
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super.serialize(tag);
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tag.setString(Constants.NBT.WILL_TYPE, type.toString());
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tag.setDouble("currentInversion", currentInversion);
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tag.setInteger("currentInfectionRadius", currentInfectionRadius);
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tag.setInteger("consecutiveFailedChecks", consecutiveFailedChecks);
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return tag;
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}
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@ -98,13 +129,13 @@ public class TileInversionPillar extends TileTicking
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public void generateWillForNearbyPillars(double currentWillInChunk, List<BlockPos> offsetPositions)
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{
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double totalGeneratedWill = 0;
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double willFactor = currentWillInChunk / 100;
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double willFactor = currentWillInChunk / 200;
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for (BlockPos offsetPos : offsetPositions)
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{
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double distanceSquared = offsetPos.distanceSq(pos);
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totalGeneratedWill += willFactor * 350 / (350 + Math.pow(distanceSquared, 3 / 2));
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totalGeneratedWill += willFactor * 343 / (343 + Math.pow(distanceSquared, 3 / 2));
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}
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if (totalGeneratedWill > 0)
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@ -115,42 +146,73 @@ public class TileInversionPillar extends TileTicking
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public void generateInversionForNearbyPillars(double currentWillInChunk, List<BlockPos> offsetPositions)
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{
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double totalGeneratedInversion = 0;
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double willFactor = currentWillInChunk / 100;
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double willFactor = currentWillInChunk / 400;
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double totalGeneratedInversion = willFactor;
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for (BlockPos offsetPos : offsetPositions)
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{
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double distanceSquared = offsetPos.distanceSq(pos);
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totalGeneratedInversion += 3000 / (3000 + Math.pow(distanceSquared, 5 / 2)) + willFactor;
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totalGeneratedInversion += 3125 / (3125 + Math.pow(distanceSquared, 5 / 2));
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}
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currentInversion = Math.max(0, totalGeneratedInversion);
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currentInversion = Math.max(0, currentInversion + totalGeneratedInversion);
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}
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public boolean polluteNearbyBlocks(double currentWillInChunk)
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/**
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*
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* @param currentWillInChunk
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* @return 0 if the block is successfully placed, 1 if the block is not
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* placed due to the selected place being invalid, 2 if the block is
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* not placed due to there not being enough Will or Inversion
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*/
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public int polluteNearbyBlocks(double currentWillInChunk)
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{
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// System.out.println("Hai! :D Current Inversion: " + currentInversion + ", Current Will: " + currentWillInChunk);
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if (currentWillInChunk < operationThreshold || currentInversion < inversionPerOperation)
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{
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return false;
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return 2;
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}
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double xOff = worldObj.rand.nextGaussian() * currentInfectionRadius;
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double yOff = worldObj.rand.nextGaussian() * currentInfectionRadius;
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double zOff = worldObj.rand.nextGaussian() * currentInfectionRadius;
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double r2 = xOff * xOff + yOff * yOff + zOff * zOff;
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int maxInfectionRadius2 = (4 * currentInfectionRadius * currentInfectionRadius);
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if (r2 > maxInfectionRadius2)
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{
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double factor = Math.sqrt(maxInfectionRadius2 / r2);
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xOff *= factor;
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yOff *= factor;
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zOff *= factor;
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}
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double xOff = MathHelper.clamp_double(worldObj.rand.nextGaussian() * currentInfectionRadius, -currentInfectionRadius, currentInfectionRadius);
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double yOff = MathHelper.clamp_double(worldObj.rand.nextGaussian() * currentInfectionRadius, -currentInfectionRadius, currentInfectionRadius);
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double zOff = MathHelper.clamp_double(worldObj.rand.nextGaussian() * currentInfectionRadius, -currentInfectionRadius, currentInfectionRadius);
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BlockPos offsetPos = pos.add(xOff + 0.5, yOff + 0.5, zOff + 0.5);
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if (offsetPos.equals(pos))
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{
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return false;
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return 1;
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}
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IBlockState state = worldObj.getBlockState(offsetPos);
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if (!state.getBlock().isAir(state, worldObj, offsetPos))
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{
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//Consume Will and set this block
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return worldObj.setBlockState(offsetPos, ModBlocks.DEMON_EXTRAS.getStateFromMeta(0));
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// System.out.println("I am polluting you at: " + offsetPos);
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Block block = state.getBlock();
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if (block == Blocks.DIRT || block == Blocks.STONE || block == Blocks.GRASS)
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{
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if (worldObj.setBlockState(offsetPos, ModBlocks.DEMON_EXTRAS.getStateFromMeta(0)))
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{
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WorldDemonWillHandler.drainWill(worldObj, pos, type, willPerOperation, true);
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currentInversion -= inversionPerOperation;
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return 0;
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}
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}
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return 1;
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}
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return false;
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return 1;
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}
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}
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