Use TextFormatting rather than including color codes in block lang name (#1546)
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c8b004c9b6
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bc168a3937
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@ -13,6 +13,7 @@ import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.text.TextFormatting;
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import net.minecraft.world.World;
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import javax.annotation.Nonnull;
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@ -25,7 +26,7 @@ public class DataProviderAlchemyArray implements IWailaDataProvider {
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@Nonnull
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@Override
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public ItemStack getWailaStack(IWailaDataAccessor accessor, IWailaConfigHandler config) {
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return new ItemStack(RegistrarBloodMagicItems.ARCANE_ASHES).setStackDisplayName(TextHelper.getFormattedText(RegistrarBloodMagicBlocks.ALCHEMY_ARRAY.getLocalizedName()));
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return new ItemStack(RegistrarBloodMagicItems.ARCANE_ASHES).setStackDisplayName(TextFormatting.WHITE + RegistrarBloodMagicBlocks.ALCHEMY_ARRAY.getLocalizedName());
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}
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@Nonnull
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@ -201,7 +201,7 @@ tile.bloodmagic.stone.ritual.imperfect.name=Imperfekter Ritualstein
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tile.bloodmagic.stone.ritual.inverted.name=Umgekehrter Meisterritualstein
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tile.bloodmagic.altar.name=Blutaltar
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tile.bloodmagic.alchemyArray.name=&r&fAlchemische Anordnung
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tile.bloodmagic.alchemyArray.name=Alchemische Anordnung
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tile.bloodmagic.rune.blank.name=Leere Rune
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tile.bloodmagic.rune.speed.name=Geschwindigkeitsrune
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@ -201,7 +201,7 @@ tile.bloodmagic.stone.ritual.imperfect.name=Imperfect Ritual Stone
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tile.bloodmagic.stone.ritual.inverted.name=Inverted Master Ritual Stone
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tile.bloodmagic.altar.name=Blood Altar
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tile.bloodmagic.alchemyArray.name=&r&fAlchemy Array
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tile.bloodmagic.alchemyArray.name=Alchemy Array
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tile.bloodmagic.rune.blank.name=Blank Rune
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tile.bloodmagic.rune.speed.name=Speed Rune
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@ -181,7 +181,7 @@ tile.bloodmagic.stone.ritual.master.name=Pierre Rituelle Maîtresse
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tile.bloodmagic.stone.ritual.imperfect.name=Pierre Rituelle Imparfaite
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tile.bloodmagic.altar.name=Autel de Sang
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tile.bloodmagic.alchemyArray.name=&r&fÉtalage d'Alchimie
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tile.bloodmagic.alchemyArray.name=Étalage d'Alchimie
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tile.bloodmagic.rune.blank.name=Rune de Sang
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tile.bloodmagic.rune.speed.name=Rune de Vitesse
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@ -201,7 +201,7 @@ tile.bloodmagic.stone.ritual.imperfect.name=簡易儀式石
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tile.bloodmagic.stone.ritual.inverted.name=反転マスター儀式石
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tile.bloodmagic.altar.name=血の祭壇
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tile.bloodmagic.alchemyArray.name=&r&f錬金術魔法陣
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tile.bloodmagic.alchemyArray.name=錬金術魔法陣
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tile.bloodmagic.rune.blank.name=空のルーン
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tile.bloodmagic.rune.speed.name=速度のルーン
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@ -200,7 +200,7 @@ tile.bloodmagic.stone.ritual.imperfect.name=Неполноценный риту
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tile.bloodmagic.stone.ritual.inverted.name=Инвертированный ритуальный камень
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tile.bloodmagic.altar.name=Кровавый алтарь
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tile.bloodmagic.alchemyArray.name=&r&fАлхимическая матрица
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tile.bloodmagic.alchemyArray.name=Алхимическая матрица
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tile.bloodmagic.rune.blank.name=Чистая руна
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tile.bloodmagic.rune.speed.name=Руна скорости
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@ -198,7 +198,7 @@ tile.bloodmagic.stone.ritual.imperfect.name=不完善的仪式石
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tile.bloodmagic.stone.ritual.inverted.name=反转的主仪式石
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tile.bloodmagic.altar.name=血之祭坛
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tile.bloodmagic.alchemyArray.name=&r&f炼金矩阵
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tile.bloodmagic.alchemyArray.name=炼金矩阵
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tile.bloodmagic.rune.blank.name=空白符文
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tile.bloodmagic.rune.speed.name=速度符文
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@ -152,7 +152,7 @@ tile.bloodmagic.stone.ritual.master.name=魔導師儀式石
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tile.bloodmagic.stone.ritual.imperfect.name=次級儀式石
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tile.bloodmagic.altar.name=血祭壇
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tile.bloodmagic.alchemyArray.name=&r&f煉金矩陣
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tile.bloodmagic.alchemyArray.name=煉金矩陣
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tile.bloodmagic.rune.blank.name=空白符文石
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tile.bloodmagic.rune.speed.name=速度符文石
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