Updated the changelog and removed the test outputs. This is all that's needed for -62. (Mainly testing the compilation?)
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@ -1,3 +1,8 @@
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Version 2.1.0-62
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- Fixed the fact rituals were not working (Might have been a compiler error).
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Version 2.1.0-61
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@ -203,17 +203,13 @@ public class TileMasterRitualStone extends TileTicking implements IMasterRitualS
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{
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if (!world.isRemote && getCurrentRitual() != null && RitualRegistry.ritualEnabled(getCurrentRitual()))
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{
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System.out.println("This ritual is enabled and there is a ritual.");
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if (RitualHelper.checkValidRitual(getWorld(), getPos(), RitualRegistry.getIdForRitual(currentRitual), getDirection()))
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{
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System.out.println("This ritual is valid.");
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RitualEvent.RitualRunEvent event = new RitualEvent.RitualRunEvent(this, getOwner(), getCurrentRitual());
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if (MinecraftForge.EVENT_BUS.post(event) || event.getResult() == Event.Result.DENY)
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return;
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System.out.println("This ritual is going to run!");
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getCurrentRitual().performRitual(this);
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} else
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{
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