Cleanup javadoc and make it compile correctly
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427fb25424
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c4e6f63ada
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@ -11,7 +11,6 @@ import lombok.Getter;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.item.Item;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.fml.common.FMLCommonHandler;
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import net.minecraftforge.fml.common.Mod;
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import net.minecraftforge.fml.common.SidedProxy;
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import net.minecraftforge.fml.common.event.FMLInitializationEvent;
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@ -134,7 +134,7 @@ public class BloodAltar {
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if (altarComponent.getBlockStack().getBlock() == ModBlocks.crystal)
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if (blockStack.getBlock() instanceof BlockCrystal || (blockStack.getBlock() instanceof IAltarComponent && (((IAltarComponent) blockStack.getBlock()).getType(blockStack.getMeta()) == EnumAltarComponent.CRYSTAL)))
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return true;
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return true;
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if (altarComponent.getBlockStack().getBlock() == Blocks.glowstone)
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if (blockStack.getBlock() instanceof BlockGlowstone || (blockStack.getBlock() instanceof IAltarComponent && (((IAltarComponent) blockStack.getBlock()).getType(blockStack.getMeta()) == EnumAltarComponent.GLOWSTONE)))
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@ -4,8 +4,11 @@ import WayofTime.bloodmagic.api.ritual.IMasterRitualStone;
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import WayofTime.bloodmagic.api.ritual.Ritual;
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import WayofTime.bloodmagic.api.ritual.imperfect.IImperfectRitualStone;
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import WayofTime.bloodmagic.api.ritual.imperfect.ImperfectRitual;
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import WayofTime.bloodmagic.tile.TileMasterRitualStone;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.BlockPos;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.common.eventhandler.Cancelable;
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import net.minecraftforge.fml.common.eventhandler.Event;
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@ -23,8 +26,8 @@ public class RitualEvent extends Event {
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/**
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* This event is called when a ritual is activated. If cancelled, it will not activate.
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* <p/>
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* {@link WayofTime.bloodmagic.api.util.helper.RitualHelper#activate(IMasterRitualStone, Ritual, EntityPlayer)}
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*
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* {@link TileMasterRitualStone#activateRitual(ItemStack, EntityPlayer)}
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*/
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@Cancelable
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public static class RitualActivatedEvent extends RitualEvent {
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@ -43,8 +46,8 @@ public class RitualEvent extends Event {
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/**
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* This event is called when a Ritual effect is performed. If cancelled, the effect will not happen.
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* <p/>
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* {@link WayofTime.bloodmagic.api.util.helper.RitualHelper#perform(IMasterRitualStone, Ritual)}
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*
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* {@link WayofTime.bloodmagic.tile.TileMasterRitualStone#performRitual(World, BlockPos, Ritual)}
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*/
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@Cancelable
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public static class RitualRunEvent extends RitualEvent {
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@ -56,8 +59,8 @@ public class RitualEvent extends Event {
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/**
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* This event is called when a Ritual is stopped by a {@link Ritual.BreakType}.
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* <p/>
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* {@link WayofTime.bloodmagic.api.util.helper.RitualHelper#stop(IMasterRitualStone, Ritual, Ritual.BreakType)}
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*
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* {@link TileMasterRitualStone#stopRitual()}
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*/
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public static class RitualStopEvent extends RitualEvent {
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@ -10,7 +10,7 @@ public interface IBindable {
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/**
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* Called when the player attempts to bind the item.
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* <p/>
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*
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* If false, binding fails.
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*/
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boolean onBind(EntityPlayer player, ItemStack stack);
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@ -94,7 +94,7 @@ public class SoulNetwork extends WorldSavedData {
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/**
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* If the player exists on the server, syphon the given amount of LP from the player's LP network and
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* damage for any remaining LP required.
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* <p/>
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*
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* Always returns false on the client side.
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*
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* @return - Whether the action should be performed.
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@ -4,7 +4,7 @@ import WayofTime.bloodmagic.api.registry.OrbRegistry;
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/**
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* Base object for all Blood Orbs. Makes Orb creation quite a bit easier.
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* <p/>
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*
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* Just create a new BloodOrb instance then register it with {@link OrbRegistry#registerOrb(BloodOrb)}
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* This will allow the use of just one item ID for all orbs. If an addon dev needs more control over the intricacies
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* of their orb (custom right clicking, renderers, etc), they can just create their own item as normal.
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@ -25,9 +25,9 @@ public class BindableHelper {
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/**
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* Bind an item to a username.
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* <p/>
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*
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* Requires the Item contained in the ItemStack to be an instanceof {@link IBindable}
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* <p/>
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*
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* Fires {@link ItemBindEvent}.
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*
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* @param stack - The ItemStack to bind
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@ -42,12 +42,12 @@ public class RitualHelper {
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/**
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* Adds your Ritual to the {@link RitualRegistry#enabledRituals} Map.
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* This is used to determine whether your effect is enabled or not.
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* <p/>
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*
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* The config option will be created as {@code B:ClassName=true} with a comment of
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* {@code Enables the ClassName ritual}.
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* <p/>
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*
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* Use {@link #}
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* <p/>
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*
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* Should be safe to modify at any point.
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*
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* @param config - Your mod's Forge {@link Configuration} object.
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@ -6,7 +6,10 @@ import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.*;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.EnumParticleTypes;
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import net.minecraft.util.EnumWorldBlockLayer;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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@ -30,14 +33,12 @@ public class BlockBloodLight extends Block {
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@Override
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@SideOnly(Side.CLIENT)
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public EnumWorldBlockLayer getBlockLayer()
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{
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public EnumWorldBlockLayer getBlockLayer() {
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return EnumWorldBlockLayer.CUTOUT;
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}
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@Override
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public boolean isFullCube()
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{
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public boolean isFullCube() {
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return false;
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}
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@ -26,9 +26,9 @@ import java.util.List;
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/**
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* Creates a block that has multiple meta-based states.
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* <p/>
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*
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* These states will be numbered 0 through {@code maxMeta}.
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* <p/>
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*
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* For {@link net.minecraft.tileentity.TileEntity}'s, use {@link BlockIntegerContainer}.
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*/
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@Getter
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@ -27,10 +27,10 @@ import java.util.List;
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/**
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* Creates a block that has multiple meta-based states.
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* <p/>
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*
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* These states will be named after the given string array. Somewhere along the way, each
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* value is {@code toLowerCase()}'ed, so the blockstate JSON needs all values to be lowercase.
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* <p/>
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*
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* For {@link net.minecraft.tileentity.TileEntity}'s, use {@link BlockStringContainer}.
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*/
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@Getter
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@ -21,14 +21,14 @@ public class BloodMagicPlugin implements IModPlugin {
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@Override
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public Iterable<? extends IRecipeCategory> getRecipeCategories() {
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return Arrays.asList(
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new AltarRecipeCategory()
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new AltarRecipeCategory()
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);
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}
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@Override
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public Iterable<? extends IRecipeHandler> getRecipeHandlers() {
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return Arrays.asList(
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new AltarRecipeHandler()
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new AltarRecipeHandler()
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);
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}
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@ -2,7 +2,6 @@ package WayofTime.bloodmagic.compat.jei.altar;
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import WayofTime.bloodmagic.compat.jei.BloodMagicRecipeWrapper;
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import WayofTime.bloodmagic.util.helper.TextHelper;
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import com.google.common.base.Strings;
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import net.minecraft.client.Minecraft;
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import net.minecraft.item.ItemStack;
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@ -25,7 +24,7 @@ public class AltarRecipeJEI extends BloodMagicRecipeWrapper {
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this.input = input;
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this.output = output;
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this.infoString = new String[]{ TextHelper.localize("jei.BloodMagic.recipe.requiredTier", tier), TextHelper.localize("jei.BloodMagic.recipe.requiredLP", requiredLP) };
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this.infoString = new String[]{TextHelper.localize("jei.BloodMagic.recipe.requiredTier", tier), TextHelper.localize("jei.BloodMagic.recipe.requiredLP", requiredLP)};
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}
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@Override
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@ -5,7 +5,9 @@ import WayofTime.bloodmagic.api.registry.AltarRecipeRegistry;
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import net.minecraft.item.ItemStack;
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import javax.annotation.Nonnull;
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import java.util.*;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Map;
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public class AltarRecipeMaker {
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@ -15,11 +15,8 @@ import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Blocks;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.ChatComponentTranslation;
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import net.minecraft.util.MovingObjectPosition;
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import net.minecraft.util.StatCollector;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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@ -58,8 +55,7 @@ public class ItemAltarMaker extends Item implements IAltarManipulator {
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setTierToBuild(EnumAltarTier.values()[stack.getTagCompound().getInteger(Constants.NBT.ALTARMAKER_CURRENT_TIER)]);
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ChatUtil.sendNoSpamClient(TextHelper.localizeEffect("chat.BloodMagic.altarMaker.setTier", stack.getTagCompound().getInteger(Constants.NBT.ALTARMAKER_CURRENT_TIER) + 1));
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return stack;
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}
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else {
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} else {
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stack.getTagCompound().setInteger(Constants.NBT.ALTARMAKER_CURRENT_TIER, stack.getTagCompound().getInteger(Constants.NBT.ALTARMAKER_CURRENT_TIER) + 1);
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setTierToBuild(EnumAltarTier.values()[stack.getTagCompound().getInteger(Constants.NBT.ALTARMAKER_CURRENT_TIER)]);
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ChatUtil.sendNoSpamClient(TextHelper.localizeEffect("chat.BloodMagic.altarMaker.setTier", stack.getTagCompound().getInteger(Constants.NBT.ALTARMAKER_CURRENT_TIER) + 1));
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@ -68,7 +64,8 @@ public class ItemAltarMaker extends Item implements IAltarManipulator {
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}
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MovingObjectPosition mop = getMovingObjectPositionFromPlayer(world, player, false);
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if (mop == null || mop.typeOfHit == MovingObjectPosition.MovingObjectType.MISS || mop.typeOfHit == MovingObjectPosition.MovingObjectType.ENTITY) return stack;
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if (mop == null || mop.typeOfHit == MovingObjectPosition.MovingObjectType.MISS || mop.typeOfHit == MovingObjectPosition.MovingObjectType.ENTITY)
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return stack;
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if (mop.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK && world.getBlockState(mop.getBlockPos()).getBlock() instanceof BlockAltar) {
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@ -321,8 +321,7 @@ public class TileAltar extends TileInventory implements IBloodAltar, ITickable,
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this.dislocationMultiplier = 1;
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this.accelerationUpgrades = 0;
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return;
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}
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else if (!tier.equals(EnumAltarTier.ONE) && upgrade != null) {
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} else if (!tier.equals(EnumAltarTier.ONE) && upgrade != null) {
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this.isUpgraded = true;
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this.consumptionMultiplier = (float) (0.20 * upgrade.getSpeedCount());
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this.efficiencyMultiplier = (float) Math.pow(0.85, upgrade.getEfficiencyCount());
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@ -173,7 +173,7 @@ public class ChatUtil {
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/**
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* Sends a chat message to the client, deleting past messages also sent via
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* this method.
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* <p/>
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*
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* Credit to RWTema for the idea
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*
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* @param player The player to send the chat message to
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@ -186,7 +186,7 @@ public class ChatUtil {
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/**
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* @author tterrag1098
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* <p/>
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*
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* Ripped from EnderCore (and slightly altered)
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*/
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public static class PacketNoSpamChat implements IMessage {
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@ -22,7 +22,7 @@ public class Utils {
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/**
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* Used for inserting an ItemStack with a stacksize of 1 to a tile's inventory at slot 0.
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* Returns {@code true} if the ItemStack is inserted, {@code false} otherwise
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* <p/>
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*
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* EG: Block Altar
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*
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* @param tile - The {@link TileInventory} to input the item to
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@ -1,6 +1,5 @@
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package WayofTime.bloodmagic.util.handler;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.util.helper.PlayerHelper;
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import WayofTime.bloodmagic.block.BlockAltar;
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import WayofTime.bloodmagic.item.ItemAltarMaker;
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@ -14,8 +13,6 @@ import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.init.Items;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ChatComponentTranslation;
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import net.minecraft.util.StatCollector;
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import net.minecraftforge.event.entity.living.LivingHurtEvent;
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import net.minecraftforge.event.entity.player.FillBucketEvent;
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import net.minecraftforge.event.entity.player.PlayerEvent;
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@ -14,13 +14,13 @@ import net.minecraftforge.client.model.ModelLoader;
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/**
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* @author <a href="https://github.com/TehNut">TehNut</a>
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* <p/>
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*
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* The goal of this class is to make registering the inventory renders
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* for your Items/Blocks a much simpler and easier process.
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* <p/>
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*
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* You must call this at the post initialization stage on
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* the clientside only.
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* <p/>
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*
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* If you pass a Block through here that uses the default
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* ItemBlock, you should specify a custom name.
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*/
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