Eliminated some of the "wonkiness" from the Air Sigil by moving its effects to the client side.. Also worked a bit more on the PageAlchemyArray.
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087982eb9d
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6a937c2047
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@ -1,3 +1,8 @@
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Version 2.0.3-54
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- Eliminated some of the "wonkiness" from the Air Sigil
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Version 2.0.3-53
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@ -14,7 +14,6 @@ import WayofTime.bloodmagic.tile.TileAlchemyArray;
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public class DualAlchemyCircleRenderer extends AlchemyCircleRenderer
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{
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public float offsetFromFace = -0.9f;
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public final ResourceLocation arrayResource;
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public final ResourceLocation secondaryArrayResource;
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public DualAlchemyCircleRenderer()
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@ -24,7 +23,7 @@ public class DualAlchemyCircleRenderer extends AlchemyCircleRenderer
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public DualAlchemyCircleRenderer(ResourceLocation arrayResource, ResourceLocation secondaryArrayResource)
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{
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this.arrayResource = arrayResource;
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super(arrayResource);
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this.secondaryArrayResource = secondaryArrayResource;
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}
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@ -1,11 +1,16 @@
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package WayofTime.bloodmagic.compat.guideapi;
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import java.util.ArrayList;
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import java.util.List;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.crafting.IRecipe;
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import net.minecraft.util.ResourceLocation;
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import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyCircleRenderer;
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import WayofTime.bloodmagic.api.recipe.ShapedBloodOrbRecipe;
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import WayofTime.bloodmagic.api.recipe.ShapelessBloodOrbRecipe;
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import WayofTime.bloodmagic.api.registry.AlchemyArrayRecipeRegistry;
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import WayofTime.bloodmagic.client.render.alchemyArray.DualAlchemyCircleRenderer;
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import WayofTime.bloodmagic.compat.guideapi.page.PageAlchemyArray;
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import WayofTime.bloodmagic.compat.guideapi.page.recipeRenderer.ShapedBloodOrbRecipeRenderer;
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import WayofTime.bloodmagic.compat.guideapi.page.recipeRenderer.ShapelessBloodOrbRecipeRenderer;
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@ -23,7 +28,13 @@ public class BookUtils
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ItemStack catalystStack = recipe[1];
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AlchemyCircleRenderer renderer = AlchemyArrayRecipeRegistry.getAlchemyCircleRenderer(inputStack, catalystStack);
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if (renderer != null)
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if (renderer instanceof DualAlchemyCircleRenderer)
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{
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List<ResourceLocation> resources = new ArrayList<ResourceLocation>();
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resources.add(((DualAlchemyCircleRenderer) renderer).arrayResource);
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resources.add(((DualAlchemyCircleRenderer) renderer).secondaryArrayResource);
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return new PageAlchemyArray(resources, inputStack, catalystStack);
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} else
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{
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return new PageAlchemyArray(renderer.arrayResource, inputStack, catalystStack);
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}
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@ -43,7 +54,16 @@ public class BookUtils
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AlchemyCircleRenderer renderer = AlchemyArrayRecipeRegistry.getAlchemyCircleRenderer(inputStack, catalystStack);
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if (renderer != null)
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{
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return new PageAlchemyArray(renderer.arrayResource, inputStack, catalystStack, outputStack);
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if (renderer instanceof DualAlchemyCircleRenderer)
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{
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List<ResourceLocation> resources = new ArrayList<ResourceLocation>();
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resources.add(((DualAlchemyCircleRenderer) renderer).arrayResource);
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resources.add(((DualAlchemyCircleRenderer) renderer).secondaryArrayResource);
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return new PageAlchemyArray(resources, inputStack, catalystStack, outputStack);
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} else
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{
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return new PageAlchemyArray(renderer.arrayResource, inputStack, catalystStack, outputStack);
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}
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}
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}
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@ -53,6 +53,16 @@ public class CategoryAlchemy
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speedPages.addAll(PageHelper.pagesForLongText(TextHelper.localize(keyBase + "speed" + ".info"), 370));
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entries.put(new ResourceLocation(keyBase + "speed"), new EntryText(speedPages, TextHelper.localize(keyBase + "speed"), true));
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List<IPage> turretPages = new ArrayList<IPage>();
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PageAlchemyArray turretRecipePage = BookUtils.getAlchemyPage("skeletonTurret");
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if (turretRecipePage != null)
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{
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turretPages.add(turretRecipePage);
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}
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turretPages.addAll(PageHelper.pagesForLongText(TextHelper.localize(keyBase + "turret" + ".info"), 370));
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entries.put(new ResourceLocation(keyBase + "turret"), new EntryText(turretPages, TextHelper.localize(keyBase + "turret"), true));
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for (Entry<ResourceLocation, EntryAbstract> entry : entries.entrySet())
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{
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for (IPage page : entry.getValue().pageList)
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@ -1,5 +1,9 @@
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package WayofTime.bloodmagic.compat.guideapi.page;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.List;
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import lombok.AllArgsConstructor;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.FontRenderer;
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@ -20,15 +24,25 @@ import amerifrance.guideapi.gui.GuiBase;
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public class PageAlchemyArray extends Page
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{
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public static final double scale = 58d / 256d;
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public ResourceLocation arrayResource;
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public List<ResourceLocation> arrayResources = new ArrayList<ResourceLocation>();
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public final ItemStack inputStack;
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public final ItemStack catalystStack;
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public final ItemStack outputStack;
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public PageAlchemyArray(ResourceLocation resource, ItemStack inputStack, ItemStack outputStack)
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public PageAlchemyArray(List<ResourceLocation> resources, ItemStack inputStack, ItemStack catalystStack)
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{
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this(resource, inputStack, outputStack, null);
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this(resources, inputStack, catalystStack, null);
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}
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public PageAlchemyArray(ResourceLocation resource, ItemStack inputStack, ItemStack catalystStack, ItemStack outputStack)
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{
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this(Arrays.asList(resource), inputStack, catalystStack, outputStack);
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}
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public PageAlchemyArray(ResourceLocation resource, ItemStack inputStack, ItemStack catalystStack)
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{
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this(Arrays.asList(resource), inputStack, catalystStack);
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}
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@Override
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@ -42,13 +56,16 @@ public class PageAlchemyArray extends Page
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guiBase.drawTexturedModalRect(x, y, 0, 0, 62, 88 + (outputStack == null ? 0 : 26));
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guiBase.drawCenteredString(fontRenderer, TextHelper.localize("guide.BloodMagic.page.alchemyArray"), guiLeft + guiBase.xSize / 2, guiTop + 12, 0);
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Minecraft.getMinecraft().getTextureManager().bindTexture(arrayResource);
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GlStateManager.pushMatrix();
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GlStateManager.translate(x + 2, y + 28, 0);
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GlStateManager.scale(scale, scale, scale);
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guiBase.drawTexturedModalRect(0, 0, 0, 0, 256, 256);
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GlStateManager.popMatrix();
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for (ResourceLocation arrayResource : arrayResources)
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{
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Minecraft.getMinecraft().getTextureManager().bindTexture(arrayResource);
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GlStateManager.pushMatrix();
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GlStateManager.translate(x + 2, y + 28, 0);
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GlStateManager.scale(scale, scale, scale);
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guiBase.drawTexturedModalRect(0, 0, 0, 0, 256, 256);
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GlStateManager.popMatrix();
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}
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int inputX = x + 3;
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int inputY = y + 3;
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@ -14,6 +14,7 @@ import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.iface.ISentientSwordEffectProvider;
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import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
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import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
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import WayofTime.bloodmagic.registry.ModPotions;
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public class ItemSigilAir extends ItemSigilBase implements ISentientSwordEffectProvider
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{
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@ -25,28 +26,32 @@ public class ItemSigilAir extends ItemSigilBase implements ISentientSwordEffectP
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@Override
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public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand)
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{
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if (!world.isRemote && !isUnusable(stack))
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boolean unusable = isUnusable(stack);
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if (world.isRemote && !unusable)
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{
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Vec3d vec = player.getLookVec();
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double wantedVelocity = 1.7;
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// TODO - Revisit after potions
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// if (player.isPotionActive(ModPotions.customPotionBoost)) {
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// int amplifier =
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// player.getActivePotionEffect(ModPotions.customPotionBoost).getAmplifier();
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// wantedVelocity += (1 + amplifier) * (0.35);
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// }
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if (player.isPotionActive(ModPotions.boost))
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{
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int amplifier = player.getActivePotionEffect(ModPotions.boost).getAmplifier();
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wantedVelocity += (1 + amplifier) * (0.35);
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}
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player.motionX = vec.xCoord * wantedVelocity;
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player.motionY = vec.yCoord * wantedVelocity;
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player.motionZ = vec.zCoord * wantedVelocity;
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player.velocityChanged = true;
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world.playSound(null, player.posX, player.posY, player.posZ, SoundEvents.BLOCK_FIRE_EXTINGUISH, SoundCategory.BLOCKS, 0.5F, 2.6F + (world.rand.nextFloat() - world.rand.nextFloat()) * 0.8F);
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}
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player.fallDistance = 0;
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if (!world.isRemote)
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{
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if (!player.capabilities.isCreativeMode)
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this.setUnusable(stack, !NetworkHelper.getSoulNetwork(player).syphonAndDamage(player, getLpUsed()));
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if (!unusable)
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player.fallDistance = 0;
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}
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return super.onItemRightClick(stack, world, player, hand);
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