Added Soft Fall and Strong Legs living armour upgrades.
This commit is contained in:
parent
f9bf63ccf1
commit
96ecd73286
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@ -2,6 +2,9 @@
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Version 2.0.0-31
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------------------------------------------------------
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- Fixed NPE when using an empty bucket.
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- Added Living Armour Upgrades:
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- Strong Legs increases jump height. Pro tip: hold shift to bypass this jump boost.
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- Soft Fall decreases all fall damage, up to 100% at level 5.
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------------------------------------------------------
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Version 2.0.0-30
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@ -125,6 +125,7 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
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{
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LivingArmourUpgrade upgrade = entry.getValue();
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remainder *= (1 - upgrade.getArmourProtection(player, source));
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/*
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* Just as a side note, if one upgrade provides
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* upgrade.getArmourProtection(source) = 0.5, the
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@ -137,10 +138,10 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshP
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armourReduction = armourReduction + (1 - remainder) * (1 - armourReduction);
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damageAmount *= (armourReduction);
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if (source.isUnblockable())
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{
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return new ArmorProperties(-1, damageAmount * armourPenetrationReduction, maxAbsorption);
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}
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// if (source.isUnblockable())
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// {
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// return new ArmorProperties(-1, damageAmount * armourPenetrationReduction, maxAbsorption);
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// }
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return new ArmorProperties(-1, damageAmount, maxAbsorption);
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}
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@ -0,0 +1,103 @@
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package WayofTime.bloodmagic.livingArmour.tracker;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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import WayofTime.bloodmagic.api.livingArmour.StatTracker;
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import WayofTime.bloodmagic.livingArmour.LivingArmour;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeFallProtect;
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public class StatTrackerFallProtect extends StatTracker
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{
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public int totalDamage = 0;
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public static HashMap<LivingArmour, Double> changeMap = new HashMap<LivingArmour, Double>();
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public static int[] damageRequired = new int[] { 30, 200, 400, 800, 1500 };
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public static void incrementCounter(LivingArmour armour, double damage)
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{
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changeMap.put(armour, changeMap.containsKey(armour) ? changeMap.get(armour) + damage : damage);
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}
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@Override
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public String getUniqueIdentifier()
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{
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return Constants.Mod.MODID + ".tracker.fallProtect";
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}
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@Override
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public void resetTracker()
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{
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this.totalDamage = 0;
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}
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@Override
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public void readFromNBT(NBTTagCompound tag)
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{
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totalDamage = tag.getInteger(Constants.Mod.MODID + ".tracker.fallProtect");
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}
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@Override
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public void writeToNBT(NBTTagCompound tag)
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{
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tag.setInteger(Constants.Mod.MODID + ".tracker.fallProtect", totalDamage);
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}
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@Override
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public boolean onTick(World world, EntityPlayer player, LivingArmour livingArmour)
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{
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if (changeMap.containsKey(livingArmour))
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{
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double change = Math.abs(changeMap.get(livingArmour));
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if (change > 0)
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{
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totalDamage += Math.abs(changeMap.get(livingArmour));
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changeMap.put(livingArmour, 0d);
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this.markDirty();
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return true;
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}
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}
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return false;
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}
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@Override
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public void onDeactivatedTick(World world, EntityPlayer player, LivingArmour livingArmour)
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{
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if (changeMap.containsKey(livingArmour))
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{
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changeMap.remove(livingArmour);
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}
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}
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@Override
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public List<LivingArmourUpgrade> getUpgrades()
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{
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List<LivingArmourUpgrade> upgradeList = new ArrayList<LivingArmourUpgrade>();
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for (int i = 0; i < 5; i++)
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{
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if (totalDamage >= damageRequired[i])
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{
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upgradeList.add(new LivingArmourUpgradeFallProtect(i));
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}
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}
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return upgradeList;
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}
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@Override
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public boolean providesUpgrade(String key)
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{
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return key.equals(Constants.Mod.MODID + ".upgrade.fallProtect");
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}
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}
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@ -0,0 +1,104 @@
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package WayofTime.bloodmagic.livingArmour.tracker;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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import WayofTime.bloodmagic.api.livingArmour.StatTracker;
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import WayofTime.bloodmagic.livingArmour.LivingArmour;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeJump;
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public class StatTrackerJump extends StatTracker
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{
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public static HashMap<LivingArmour, Integer> changeMap = new HashMap<LivingArmour, Integer>();
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public static int[] jumpsRequired = new int[] { 30, 200, 400, 700, 1100, 1500, 2000, 2800, 3600, 5000 }; //testing
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public int totalJumps = 0;
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public static void incrementCounter(LivingArmour armour)
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{
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changeMap.put(armour, changeMap.containsKey(armour) ? changeMap.get(armour) + 1 : 1);
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}
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@Override
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public String getUniqueIdentifier()
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{
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return Constants.Mod.MODID + ".tracker.jump";
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}
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@Override
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public void resetTracker()
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{
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this.totalJumps = 0;
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}
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@Override
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public void readFromNBT(NBTTagCompound tag)
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{
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totalJumps = tag.getInteger(Constants.Mod.MODID + ".tracker.jump");
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}
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@Override
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public void writeToNBT(NBTTagCompound tag)
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{
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tag.setInteger(Constants.Mod.MODID + ".tracker.jump", totalJumps);
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}
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@Override
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public boolean onTick(World world, EntityPlayer player, LivingArmour livingArmour)
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{
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if (changeMap.containsKey(livingArmour))
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{
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int change = Math.abs(changeMap.get(livingArmour));
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if (change > 0)
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{
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totalJumps += Math.abs(changeMap.get(livingArmour));
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changeMap.put(livingArmour, 0);
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this.markDirty();
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return true;
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}
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}
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return false;
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}
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@Override
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public void onDeactivatedTick(World world, EntityPlayer player, LivingArmour livingArmour)
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{
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if (changeMap.containsKey(livingArmour))
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{
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changeMap.remove(livingArmour);
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}
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}
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@Override
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public List<LivingArmourUpgrade> getUpgrades()
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{
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List<LivingArmourUpgrade> upgradeList = new ArrayList<LivingArmourUpgrade>();
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for (int i = 0; i < 10; i++)
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{
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if (totalJumps >= jumpsRequired[i])
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{
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upgradeList.add(new LivingArmourUpgradeJump(i));
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}
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}
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return upgradeList;
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}
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@Override
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public boolean providesUpgrade(String key)
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{
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return key.equals(Constants.Mod.MODID + ".upgrade.jump");
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}
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}
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@ -84,7 +84,7 @@ public class StatTrackerPhysicalProtect extends StatTracker
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{
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List<LivingArmourUpgrade> upgradeList = new ArrayList<LivingArmourUpgrade>();
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for (int i = 0; i < 1; i++)
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for (int i = 0; i < 10; i++)
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{
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if (totalDamage >= damageRequired[i])
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{
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@ -1,17 +1,16 @@
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package WayofTime.bloodmagic.livingArmour.upgrade;
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import java.util.HashMap;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.MobEffects;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.livingArmour.ILivingArmour;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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import WayofTime.bloodmagic.livingArmour.LivingArmour;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.MobEffects;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.potion.Potion;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.world.World;
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import java.util.HashMap;
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public class LivingArmourUpgradeDigging extends LivingArmourUpgrade
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{
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@ -0,0 +1,65 @@
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package WayofTime.bloodmagic.livingArmour.upgrade;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.DamageSource;
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public class LivingArmourUpgradeFallProtect extends LivingArmourUpgrade
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{
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public static final int[] costs = new int[] { 5, 10, 18, 35, 65, 100, 160, 220, 280, 350 };
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public static final double[] protectionLevel = new double[] { 0.2, 0.4, 0.6, 0.8, 1 };
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public LivingArmourUpgradeFallProtect(int level)
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{
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super(level);
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}
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@Override
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public double getArmourProtection(EntityLivingBase wearer, DamageSource source)
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{
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if (source.equals(DamageSource.fall))
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{
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return protectionLevel[this.level];
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}
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return 0;
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}
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@Override
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public String getUniqueIdentifier()
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{
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return Constants.Mod.MODID + ".upgrade.fallProtect";
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}
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@Override
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public int getMaxTier()
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{
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return 5; // Set to here until I can add more upgrades to it.
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}
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@Override
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public int getCostOfUpgrade()
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{
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return costs[this.level];
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}
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@Override
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public void writeToNBT(NBTTagCompound tag)
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{
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// EMPTY
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}
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@Override
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public void readFromNBT(NBTTagCompound tag)
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{
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// EMPTY
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}
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@Override
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public String getUnlocalizedName()
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{
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return tooltipBase + "fallProtect";
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}
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}
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@ -0,0 +1,57 @@
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package WayofTime.bloodmagic.livingArmour.upgrade;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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import net.minecraft.nbt.NBTTagCompound;
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public class LivingArmourUpgradeJump extends LivingArmourUpgrade
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{
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public static final int[] costs = new int[] { 7, 13, 22, 40, 65, 90, 130, 180, 250, 350 };
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public static final double[] jumpModifier = new double[] { 0.15, 0.3, 0.45, 0.6, 0.75, 0.9, 1.05, 1.2, 1.35, 1.5 };
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public LivingArmourUpgradeJump(int level)
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{
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super(level);
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}
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public double getJumpModifier()
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{
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return jumpModifier[this.level];
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}
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@Override
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public String getUniqueIdentifier()
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{
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return Constants.Mod.MODID + ".upgrade.jump";
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}
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@Override
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public int getMaxTier()
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{
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return 10; // Set to here until I can add more upgrades to it.
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}
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@Override
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public int getCostOfUpgrade()
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{
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return costs[this.level];
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}
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@Override
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public void writeToNBT(NBTTagCompound tag)
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{
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// EMPTY
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}
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@Override
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public void readFromNBT(NBTTagCompound tag)
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{
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// EMPTY
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}
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@Override
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public String getUnlocalizedName()
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{
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return tooltipBase + "jump";
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}
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}
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@ -19,7 +19,7 @@ public class LivingArmourUpgradePhysicalProtect extends LivingArmourUpgrade
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@Override
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public double getArmourProtection(EntityLivingBase wearer, DamageSource source)
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{
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if (source.getEntity() != null)
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if (source.getEntity() != null && !source.isMagicDamage() && !source.isProjectile())
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{
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return protectionLevel[this.level];
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}
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@ -20,6 +20,8 @@ public class ModArmourTrackers
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LivingArmourHandler.registerStatTracker(StatTrackerGrimReaperSprint.class);
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LivingArmourHandler.registerStatTracker(StatTrackerSolarPowered.class);
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LivingArmourHandler.registerStatTracker(StatTrackerExperience.class);
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LivingArmourHandler.registerStatTracker(StatTrackerJump.class);
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LivingArmourHandler.registerStatTracker(StatTrackerFallProtect.class);
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeSpeed(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeDigging(0));
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@ -34,5 +36,7 @@ public class ModArmourTrackers
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeGrimReaperSprint(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeSolarPowered(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeExperience(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeJump(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeFallProtect(0));
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}
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}
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@ -23,7 +23,7 @@ public class RitualPlacer extends Ritual
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public RitualPlacer()
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{
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super("ritualPlacer", 0, 5000, "ritual." + Constants.Mod.MODID + ".placerRitual");
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addBlockRange(PLACER_RANGE, new AreaDescriptor.Rectangle(new BlockPos(-2, 0, -2), new BlockPos(3, 1, 3)));
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addBlockRange(PLACER_RANGE, new AreaDescriptor.Rectangle(new BlockPos(-2, 0, -2), 5, 1, 5));
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}
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@Override
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@ -29,7 +29,7 @@ public class RitualPortal extends Ritual
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public RitualPortal()
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{
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super("ritualPortal", 0, 500, "ritual." + Constants.Mod.MODID + ".portalRitual");
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super("ritualPortal", 0, 50000, "ritual." + Constants.Mod.MODID + ".portalRitual");
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portalRitualTag = new NBTTagCompound();
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}
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@ -88,8 +88,10 @@ import WayofTime.bloodmagic.livingArmour.LivingArmour;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerArrowShot;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerDigging;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerExperience;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerFallProtect;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerGrimReaperSprint;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerHealthboost;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerJump;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerMeleeDamage;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerPhysicalProtect;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSelfSacrifice;
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@ -98,6 +100,7 @@ import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeArrowShot;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeDigging;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeExperience;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeGrimReaperSprint;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeJump;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSelfSacrifice;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSpeed;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeStepAssist;
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@ -145,6 +148,35 @@ public class EventHandler
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}
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}
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@SubscribeEvent
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public void onJumpEvent(LivingEvent.LivingJumpEvent event)
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{
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if (event.getEntityLiving() instanceof EntityPlayer)
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{
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EntityPlayer player = (EntityPlayer) event.getEntityLiving();
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if (LivingArmour.hasFullSet(player))
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{
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ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
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LivingArmour armour = ItemLivingArmour.armourMap.get(chestStack);
|
||||
if (armour != null)
|
||||
{
|
||||
StatTrackerJump.incrementCounter(armour);
|
||||
|
||||
if (!player.isSneaking())
|
||||
{
|
||||
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(Constants.Mod.MODID + ".upgrade.jump", chestStack);
|
||||
|
||||
if (upgrade instanceof LivingArmourUpgradeJump)
|
||||
{
|
||||
player.motionY += ((LivingArmourUpgradeJump) upgrade).getJumpModifier();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public void onServerWorldTick(TickEvent.WorldTickEvent event)
|
||||
{
|
||||
|
@ -583,11 +615,16 @@ public class EventHandler
|
|||
LivingArmour armour = ItemLivingArmour.armourMap.get(chestStack);
|
||||
if (armour != null)
|
||||
{
|
||||
if (sourceEntity != null && !source.isMagicDamage())
|
||||
if (sourceEntity != null && !source.isMagicDamage() && !source.isProjectile())
|
||||
{
|
||||
// Add resistance to the upgrade that protects against non-magic damage
|
||||
StatTrackerPhysicalProtect.incrementCounter(armour, amount);
|
||||
}
|
||||
|
||||
if (source.equals(DamageSource.fall))
|
||||
{
|
||||
StatTrackerFallProtect.incrementCounter(armour, amount);
|
||||
}
|
||||
}
|
||||
} else
|
||||
{
|
||||
|
|
|
@ -319,6 +319,8 @@ tooltip.BloodMagic.livingArmour.upgrade.solarPowered=Solar Powered
|
|||
tooltip.BloodMagic.livingArmour.upgrade.thaumRunicShielding=Runic Shielding
|
||||
tooltip.BloodMagic.livingArmour.upgrade.revealing=Revealing
|
||||
tooltip.BloodMagic.livingArmour.upgrade.experienced=Experienced
|
||||
tooltip.BloodMagic.livingArmour.upgrade.jump=Strong Legs
|
||||
tooltip.BloodMagic.livingArmour.upgrade.fallProtect=Soft Fall
|
||||
tooltip.BloodMagic.livingArmour.upgrade.level=%s (Level %d)
|
||||
tooltip.BloodMagic.livingArmour.upgrade.points=&6Upgrade points: %s / %s
|
||||
|
||||
|
|
Loading…
Reference in a new issue