BloodMagic/src/main/java/WayofTime/bloodmagic/livingArmour/upgrade/LivingArmourUpgradeFallProtect.java

66 lines
1.5 KiB
Java

package WayofTime.bloodmagic.livingArmour.upgrade;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.DamageSource;
public class LivingArmourUpgradeFallProtect extends LivingArmourUpgrade
{
public static final int[] costs = new int[] { 5, 10, 18, 35, 65, 100, 160, 220, 280, 350 };
public static final double[] protectionLevel = new double[] { 0.2, 0.4, 0.6, 0.8, 1 };
public LivingArmourUpgradeFallProtect(int level)
{
super(level);
}
@Override
public double getArmourProtection(EntityLivingBase wearer, DamageSource source)
{
if (source.equals(DamageSource.fall))
{
return protectionLevel[this.level];
}
return 0;
}
@Override
public String getUniqueIdentifier()
{
return Constants.Mod.MODID + ".upgrade.fallProtect";
}
@Override
public int getMaxTier()
{
return 5; // Set to here until I can add more upgrades to it.
}
@Override
public int getCostOfUpgrade()
{
return costs[this.level];
}
@Override
public void writeToNBT(NBTTagCompound tag)
{
// EMPTY
}
@Override
public void readFromNBT(NBTTagCompound tag)
{
// EMPTY
}
@Override
public String getUnlocalizedName()
{
return tooltipBase + "fallProtect";
}
}