Implemented Well of Suffering. Tweaked AreaDescriptor slightly.
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e8d1ff4997
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@ -7,7 +7,7 @@ import java.util.List;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.BlockPos;
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public class AreaDescriptor
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public abstract class AreaDescriptor
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{
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public List<BlockPos> getContainedPositions(BlockPos pos)
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{
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@ -19,6 +19,10 @@ public class AreaDescriptor
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return null;
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}
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public abstract void resetCache();
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public abstract boolean isWithinArea(BlockPos pos);
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public static class Rectangle extends AreaDescriptor
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{
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private BlockPos minimumOffset;
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@ -27,6 +31,8 @@ public class AreaDescriptor
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private ArrayList<BlockPos> blockPosCache = new ArrayList<BlockPos>();
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private BlockPos cachedPosition = new BlockPos(0, 0, 0);
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private boolean cache = true;
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/**
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* This constructor takes in the minimum and maximum BlockPos. The
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* maximum offset is non-inclusive, meaning if you pass in (0,0,0) and
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@ -53,7 +59,7 @@ public class AreaDescriptor
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@Override
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public List<BlockPos> getContainedPositions(BlockPos pos)
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{
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if (!pos.equals(cachedPosition) || blockPosCache.isEmpty())
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if (!cache || !pos.equals(cachedPosition) || blockPosCache.isEmpty())
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{
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ArrayList<BlockPos> posList = new ArrayList<BlockPos>();
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@ -95,5 +101,21 @@ public class AreaDescriptor
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this.maximumOffset = new BlockPos(Math.max(offset1.getX(), offset2.getX()), Math.max(offset1.getY(), offset2.getY()), Math.max(offset1.getZ(), offset2.getZ()));
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blockPosCache = new ArrayList<BlockPos>();
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}
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@Override
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public void resetCache()
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{
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this.blockPosCache = new ArrayList<BlockPos>();
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}
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@Override
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public boolean isWithinArea(BlockPos pos)
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{
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int x = pos.getX();
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int y = pos.getY();
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int z = pos.getZ();
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return x >= minimumOffset.getX() && x < maximumOffset.getX() && y >= minimumOffset.getY() && y < maximumOffset.getY() && z >= minimumOffset.getZ() && z < maximumOffset.getZ();
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}
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}
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}
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@ -17,6 +17,7 @@ public class ModRituals
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public static Ritual lavaRitual;
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public static Ritual greenGroveRitual;
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public static Ritual jumpRitual;
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public static Ritual sufferingRitual;
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public static ImperfectRitual imperfectNight;
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public static ImperfectRitual imperfectRain;
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@ -30,12 +31,14 @@ public class ModRituals
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lavaRitual = new RitualLava();
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greenGroveRitual = new RitualGreenGrove();
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jumpRitual = new RitualJumping();
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sufferingRitual = new RitualWellOfSuffering();
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RitualRegistry.registerRitual(testRitual, testRitual.getName());
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RitualRegistry.registerRitual(waterRitual, waterRitual.getName());
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RitualRegistry.registerRitual(lavaRitual, lavaRitual.getName());
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RitualRegistry.registerRitual(greenGroveRitual, greenGroveRitual.getName());
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RitualRegistry.registerRitual(jumpRitual, jumpRitual.getName());
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RitualRegistry.registerRitual(sufferingRitual, sufferingRitual.getName());
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}
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public static void initImperfectRituals()
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@ -0,0 +1,140 @@
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package WayofTime.bloodmagic.ritual;
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import java.util.ArrayList;
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import java.util.List;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.DamageSource;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.network.SoulNetwork;
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import WayofTime.bloodmagic.api.ritual.AreaDescriptor;
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import WayofTime.bloodmagic.api.ritual.EnumRuneType;
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import WayofTime.bloodmagic.api.ritual.IMasterRitualStone;
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import WayofTime.bloodmagic.api.ritual.Ritual;
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import WayofTime.bloodmagic.api.ritual.RitualComponent;
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import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
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import WayofTime.bloodmagic.tile.TileAltar;
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public class RitualWellOfSuffering extends Ritual
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{
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public static final String ALTAR_RANGE = "altar";
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public static final String DAMAGE_RANGE = "damage";
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public static final int SACRIFICE_AMOUNT = 20;
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public BlockPos altarOffsetPos = new BlockPos(0, 0, 0); //TODO: Save!
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public RitualWellOfSuffering()
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{
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super("ritualWellOfSuffering", 0, 1000, "ritual." + Constants.Mod.MODID + ".wellOfSufferingRitual");
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addBlockRange(ALTAR_RANGE, new AreaDescriptor.Rectangle(new BlockPos(-5, -10, -5), 11, 21, 11));
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addBlockRange(DAMAGE_RANGE, new AreaDescriptor.Rectangle(new BlockPos(-10, -10, -10), 21));
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}
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@Override
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public void performRitual(IMasterRitualStone masterRitualStone)
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{
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World world = masterRitualStone.getWorld();
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SoulNetwork network = NetworkHelper.getSoulNetwork(masterRitualStone.getOwner(), world);
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int currentEssence = network.getCurrentEssence();
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if (currentEssence < getRefreshCost())
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return;
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BlockPos pos = masterRitualStone.getPos();
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int maxEffects = currentEssence / getRefreshCost();
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int totalEffects = 0;
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BlockPos altarPos = pos.add(altarOffsetPos);
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TileEntity tile = world.getTileEntity(altarPos);
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AreaDescriptor altarRange = getBlockRange(ALTAR_RANGE);
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if (!altarRange.isWithinArea(altarOffsetPos) || !(tile instanceof TileAltar))
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{
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for (BlockPos newPos : altarRange.getContainedPositions(pos))
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{
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TileEntity nextTile = world.getTileEntity(newPos);
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if (nextTile instanceof TileAltar)
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{
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tile = nextTile;
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altarOffsetPos = newPos.subtract(pos);
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altarRange.resetCache();
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break;
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}
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}
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}
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if (tile instanceof TileAltar)
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{
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TileAltar tileAltar = (TileAltar) tile;
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AreaDescriptor damageRange = getBlockRange(DAMAGE_RANGE);
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AxisAlignedBB range = damageRange.getAABB(pos);
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List<EntityLivingBase> entities = world.getEntitiesWithinAABB(EntityLivingBase.class, range);
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for (EntityLivingBase entity : entities)
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{
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if (entity.isEntityAlive() && !(entity instanceof EntityPlayer))
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{
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if (entity.attackEntityFrom(DamageSource.outOfWorld, 1))
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{
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tileAltar.sacrificialDaggerCall(SACRIFICE_AMOUNT, true);
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totalEffects++;
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if (totalEffects >= maxEffects)
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{
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break;
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}
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}
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}
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}
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}
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network.syphon(getRefreshCost() * totalEffects);
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}
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@Override
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public int getRefreshTime()
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{
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return 25;
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}
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@Override
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public int getRefreshCost()
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{
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return 2;
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}
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@Override
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public ArrayList<RitualComponent> getComponents()
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{
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ArrayList<RitualComponent> components = new ArrayList<RitualComponent>();
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this.addCornerRunes(components, 1, 0, EnumRuneType.FIRE);
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this.addCornerRunes(components, 2, -1, EnumRuneType.FIRE);
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this.addParallelRunes(components, 2, -1, EnumRuneType.EARTH);
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this.addCornerRunes(components, -3, -1, EnumRuneType.DUSK);
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this.addOffsetRunes(components, 2, 4, -1, EnumRuneType.WATER);
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this.addOffsetRunes(components, 1, 4, 0, EnumRuneType.WATER);
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this.addParallelRunes(components, 4, 1, EnumRuneType.AIR);
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return components;
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}
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@Override
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public Ritual getNewCopy()
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{
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return new RitualWellOfSuffering();
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}
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}
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