Update tile entity mappings

(cherry picked from commit c00affa)
This commit is contained in:
Nicholas Ignoffo 2017-08-20 15:09:27 -07:00 committed by Nicholas Ignoffo
parent 42931bcf0e
commit acdf40e2b6

View file

@ -124,7 +124,7 @@ public class RegistrarBloodMagicBlocks {
event.getRegistry().registerAll(blocks.toArray(new Block[0]));
registerTiles();
registerTileEntities();
}
@SubscribeEvent
@ -137,29 +137,28 @@ public class RegistrarBloodMagicBlocks {
});
}
private static void registerTiles() {
GameRegistry.registerTileEntity(TileAltar.class, BloodMagic.MODID + ":" + TileAltar.class.getSimpleName());
GameRegistry.registerTileEntity(TileImperfectRitualStone.class, BloodMagic.MODID + ":" + TileImperfectRitualStone.class.getSimpleName());
GameRegistry.registerTileEntity(TileMasterRitualStone.class, BloodMagic.MODID + ":" + TileMasterRitualStone.class.getSimpleName());
GameRegistry.registerTileEntity(TileAlchemyArray.class, BloodMagic.MODID + ":" + TileAlchemyArray.class.getSimpleName());
GameRegistry.registerTileEntity(TileSpectralBlock.class, BloodMagic.MODID + ":" + TileSpectralBlock.class.getSimpleName());
GameRegistry.registerTileEntity(TilePhantomBlock.class, BloodMagic.MODID + ":" + TilePhantomBlock.class.getSimpleName());
GameRegistry.registerTileEntity(TileTeleposer.class, BloodMagic.MODID + ":" + TileTeleposer.class.getSimpleName());
GameRegistry.registerTileEntity(TileSoulForge.class, BloodMagic.MODID + ":" + TileSoulForge.class.getSimpleName());
GameRegistry.registerTileEntity(TileMasterRoutingNode.class, BloodMagic.MODID + ":" + TileMasterRoutingNode.class.getSimpleName());
GameRegistry.registerTileEntity(TileInputRoutingNode.class, BloodMagic.MODID + ":" + TileInputRoutingNode.class.getSimpleName());
GameRegistry.registerTileEntity(TileOutputRoutingNode.class, BloodMagic.MODID + ":" + TileOutputRoutingNode.class.getSimpleName());
GameRegistry.registerTileEntity(TileItemRoutingNode.class, BloodMagic.MODID + ":" + TileItemRoutingNode.class.getSimpleName());
GameRegistry.registerTileEntity(TileIncenseAltar.class, BloodMagic.MODID + ":" + TileIncenseAltar.class.getSimpleName());
GameRegistry.registerTileEntity(TileDemonCrucible.class, BloodMagic.MODID + ":" + TileDemonCrucible.class.getSimpleName());
GameRegistry.registerTileEntity(TileDemonPylon.class, BloodMagic.MODID + ":" + TileDemonPylon.class.getSimpleName());
GameRegistry.registerTileEntity(TileDemonCrystallizer.class, BloodMagic.MODID + ":" + TileDemonCrystallizer.class.getSimpleName());
GameRegistry.registerTileEntity(TileDemonCrystal.class, BloodMagic.MODID + ":" + TileDemonCrystal.class.getSimpleName());
GameRegistry.registerTileEntity(TileAlchemyTable.class, BloodMagic.MODID + ":" + TileAlchemyTable.class.getSimpleName());
GameRegistry.registerTileEntity(TileDimensionalPortal.class, BloodMagic.MODID + ":" + TileDimensionalPortal.class.getSimpleName());
GameRegistry.registerTileEntity(TileBloodTank.class, BloodMagic.MODID + ":" + TileBloodTank.class.getSimpleName());
GameRegistry.registerTileEntity(TileMimic.class, BloodMagic.MODID + ":" + TileMimic.class.getSimpleName());
GameRegistry.registerTileEntity(TileInversionPillar.class, BloodMagic.MODID + ":" + TileInversionPillar.class.getSimpleName());
private static void registerTileEntities() {
GameRegistry.registerTileEntity(TileAltar.class, BloodMagic.MODID + ":altar");
GameRegistry.registerTileEntity(TileImperfectRitualStone.class, BloodMagic.MODID + ":imperfect_ritual_stone");
GameRegistry.registerTileEntity(TileMasterRitualStone.class, BloodMagic.MODID + ":master_ritual_stone");
GameRegistry.registerTileEntity(TileAlchemyArray.class, BloodMagic.MODID + ":alchemy_array");
GameRegistry.registerTileEntity(TileSpectralBlock.class, BloodMagic.MODID + ":spectral_block");
GameRegistry.registerTileEntity(TilePhantomBlock.class, BloodMagic.MODID + ":phantom_block");
GameRegistry.registerTileEntity(TileTeleposer.class, BloodMagic.MODID + ":teleposer");
GameRegistry.registerTileEntity(TileSoulForge.class, BloodMagic.MODID + ":soul_forge");
GameRegistry.registerTileEntity(TileMasterRoutingNode.class, BloodMagic.MODID + ":master_routing_node");
GameRegistry.registerTileEntity(TileInputRoutingNode.class, BloodMagic.MODID + ":input_routing_node");
GameRegistry.registerTileEntity(TileOutputRoutingNode.class, BloodMagic.MODID + ":output_routing_node");
GameRegistry.registerTileEntity(TileItemRoutingNode.class, BloodMagic.MODID + ":item_routing_node");
GameRegistry.registerTileEntity(TileIncenseAltar.class, BloodMagic.MODID + ":incense_altar");
GameRegistry.registerTileEntity(TileDemonCrucible.class, BloodMagic.MODID + ":demon_crucible");
GameRegistry.registerTileEntity(TileDemonPylon.class, BloodMagic.MODID + ":demon_pylon");
GameRegistry.registerTileEntity(TileDemonCrystallizer.class, BloodMagic.MODID + ":demon_crystallizer");
GameRegistry.registerTileEntity(TileDemonCrystal.class, BloodMagic.MODID + ":demon_crystal");
GameRegistry.registerTileEntity(TileAlchemyTable.class, BloodMagic.MODID + ":alchemy_table");
GameRegistry.registerTileEntity(TileDimensionalPortal.class, BloodMagic.MODID + ":dimensional_portal");
GameRegistry.registerTileEntity(TileBloodTank.class, BloodMagic.MODID + ":blood_tank");
GameRegistry.registerTileEntity(TileMimic.class, BloodMagic.MODID + ":mimic");
GameRegistry.registerTileEntity(TileInversionPillar.class, BloodMagic.MODID + ":inversion_pillar");
}
}