Fixed the Lava Crystal recipe so that it can use all tiers of blood orb
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@ -6,6 +6,7 @@ Version 2.0.2-49
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- Added the Mob Beacon Array (2x Zombie Flesh)
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- Added the Updraft Array (feather + glowstone)
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- Added the Skeleton Turret Array (Arrow + feather)
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- Fixed the Lava Crystal recipe so that it can use all tiers of blood orb
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Version 2.0.2-48
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@ -100,7 +100,7 @@ public class ModRecipes
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GameRegistry.addShapelessRecipe(new ItemStack(ModItems.telepositionFocus, 1, 3), new ItemStack(ModItems.telepositionFocus, 1, 2), new ItemStack(ModItems.bloodShard, 1, 1));
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GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(ModBlocks.teleposer), "ggg", "efe", "ggg", 'g', "ingotGold", 'e', new ItemStack(Items.ENDER_PEARL), 'f', ModItems.telepositionFocus));
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GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(ModItems.lavaCrystal), "aba", "bcb", "ded", 'a', "blockGlass", 'b', Items.LAVA_BUCKET, 'c', OrbRegistry.getOrbStack(ModItems.orbWeak), 'd', Blocks.OBSIDIAN, 'e', "gemDiamond"));
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GameRegistry.addRecipe(new ShapedBloodOrbRecipe(new ItemStack(ModItems.lavaCrystal), "aba", "bcb", "ded", 'a', "blockGlass", 'b', Items.LAVA_BUCKET, 'c', OrbRegistry.getOrbStack(ModItems.orbWeak), 'd', Blocks.OBSIDIAN, 'e', "gemDiamond"));
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GameRegistry.addRecipe(new ShapedBloodOrbRecipe(new ItemStack(ModBlocks.bloodRune), "aaa", "bcb", "aaa", 'a', "stone", 'b', ModItems.slate, 'c', OrbRegistry.getOrbStack(ModItems.orbWeak)));
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GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(ModBlocks.bloodRune, 1, 1), "aba", "cdc", "aba", 'a', "stone", 'b', ModItems.slate, 'c', Items.SUGAR, 'd', new ItemStack(ModBlocks.bloodRune))); //Speed
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// GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(ModBlocks.bloodRune, 1, 2), "aba", "cdc", "aba", 'a', "stone", 'b', ModItems.slate, 'c', Items.sugar, 'd', new ItemStack(ModBlocks.bloodRune))); //Efficiency
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