Nerfed the Bound Blade. This is temporary, since the sword eventually will be modified.
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@ -7,6 +7,7 @@ Version 2.0.2-49
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- Added the Updraft Array (feather + glowstone)
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- Added the Skeleton Turret Array (Arrow + feather)
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- Fixed the Lava Crystal recipe so that it can use all tiers of blood orb
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- Nerfed the Bound Blade. This is temporary, since the sword eventually will be modified.
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------------------------------------------------------
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Version 2.0.2-48
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@ -114,7 +114,7 @@ public class ItemBoundSword extends ItemSword implements IBindable, IActivatable
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Multimap<String, AttributeModifier> multimap = HashMultimap.<String, AttributeModifier>create();
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if (equipmentSlot == EntityEquipmentSlot.MAINHAND)
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{
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multimap.put(SharedMonsterAttributes.ATTACK_DAMAGE.getAttributeUnlocalizedName(), new AttributeModifier(ATTACK_DAMAGE_MODIFIER, "Weapon modifier", getActivated(stack) ? 12 : 2, 0));
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multimap.put(SharedMonsterAttributes.ATTACK_DAMAGE.getAttributeUnlocalizedName(), new AttributeModifier(ATTACK_DAMAGE_MODIFIER, "Weapon modifier", getActivated(stack) ? 8 : 2, 0));
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multimap.put(SharedMonsterAttributes.ATTACK_SPEED.getAttributeUnlocalizedName(), new AttributeModifier(ATTACK_SPEED_MODIFIER, "Weapon modifier", -2.4, 0));
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}
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return multimap;
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