Nerfed the Bound Blade. This is temporary, since the sword eventually will be modified.

This commit is contained in:
WayofTime 2016-07-06 21:25:25 -04:00
parent 3b135601fd
commit 58a55ec5d4
2 changed files with 2 additions and 1 deletions

View file

@ -7,6 +7,7 @@ Version 2.0.2-49
- Added the Updraft Array (feather + glowstone)
- Added the Skeleton Turret Array (Arrow + feather)
- Fixed the Lava Crystal recipe so that it can use all tiers of blood orb
- Nerfed the Bound Blade. This is temporary, since the sword eventually will be modified.
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Version 2.0.2-48

View file

@ -114,7 +114,7 @@ public class ItemBoundSword extends ItemSword implements IBindable, IActivatable
Multimap<String, AttributeModifier> multimap = HashMultimap.<String, AttributeModifier>create();
if (equipmentSlot == EntityEquipmentSlot.MAINHAND)
{
multimap.put(SharedMonsterAttributes.ATTACK_DAMAGE.getAttributeUnlocalizedName(), new AttributeModifier(ATTACK_DAMAGE_MODIFIER, "Weapon modifier", getActivated(stack) ? 12 : 2, 0));
multimap.put(SharedMonsterAttributes.ATTACK_DAMAGE.getAttributeUnlocalizedName(), new AttributeModifier(ATTACK_DAMAGE_MODIFIER, "Weapon modifier", getActivated(stack) ? 8 : 2, 0));
multimap.put(SharedMonsterAttributes.ATTACK_SPEED.getAttributeUnlocalizedName(), new AttributeModifier(ATTACK_SPEED_MODIFIER, "Weapon modifier", -2.4, 0));
}
return multimap;