diff --git a/changelog.txt b/changelog.txt index 3faefe93..d1857b64 100644 --- a/changelog.txt +++ b/changelog.txt @@ -7,6 +7,7 @@ Version 2.0.2-49 - Added the Updraft Array (feather + glowstone) - Added the Skeleton Turret Array (Arrow + feather) - Fixed the Lava Crystal recipe so that it can use all tiers of blood orb +- Nerfed the Bound Blade. This is temporary, since the sword eventually will be modified. ------------------------------------------------------ Version 2.0.2-48 diff --git a/src/main/java/WayofTime/bloodmagic/item/ItemBoundSword.java b/src/main/java/WayofTime/bloodmagic/item/ItemBoundSword.java index c4ade71e..6ae1ace3 100644 --- a/src/main/java/WayofTime/bloodmagic/item/ItemBoundSword.java +++ b/src/main/java/WayofTime/bloodmagic/item/ItemBoundSword.java @@ -114,7 +114,7 @@ public class ItemBoundSword extends ItemSword implements IBindable, IActivatable Multimap multimap = HashMultimap.create(); if (equipmentSlot == EntityEquipmentSlot.MAINHAND) { - multimap.put(SharedMonsterAttributes.ATTACK_DAMAGE.getAttributeUnlocalizedName(), new AttributeModifier(ATTACK_DAMAGE_MODIFIER, "Weapon modifier", getActivated(stack) ? 12 : 2, 0)); + multimap.put(SharedMonsterAttributes.ATTACK_DAMAGE.getAttributeUnlocalizedName(), new AttributeModifier(ATTACK_DAMAGE_MODIFIER, "Weapon modifier", getActivated(stack) ? 8 : 2, 0)); multimap.put(SharedMonsterAttributes.ATTACK_SPEED.getAttributeUnlocalizedName(), new AttributeModifier(ATTACK_SPEED_MODIFIER, "Weapon modifier", -2.4, 0)); } return multimap;