Fix oddity with comparators on Altars (#1058)
*shakes fist at @Arcaratus*
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@ -400,7 +400,7 @@ public class BloodAltar implements IFluidHandler
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{
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BlockPos newPos = pos.offset(facing);
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IBlockState block = world.getBlockState(newPos);
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block.getBlock().onNeighborChange(world, pos, newPos);
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block.getBlock().onNeighborChange(world, newPos, pos);
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}
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}
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if (internalCounter % (Math.max(20 - this.accelerationUpgrades, 1)) == 0)
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