Added movement speed on the Vengeful sword when in-hand.

This commit is contained in:
WayofTime 2016-03-29 18:54:12 -04:00
parent 7977fa351f
commit eb43a7d04a

View file

@ -12,6 +12,7 @@ import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.attributes.AttributeModifier;
import net.minecraft.entity.monster.EntityMob;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.MobEffects;
import net.minecraft.inventory.EntityEquipmentSlot;
@ -44,25 +45,27 @@ import com.google.common.collect.Multimap;
public class ItemSentientSword extends ItemSword implements IDemonWillWeapon, IMeshProvider, IMultiWillTool
{
public int[] soulBracket = new int[] { 16, 60, 200, 400, 1000 };
public double[] defaultDamageAdded = new double[] { 1, 1.5, 2, 2.5, 3 };
public double[] destructiveDamageAdded = new double[] { 1.5, 2.25, 3, 3.75, 4.5 };
public double[] vengefulDamageAdded = new double[] { 0, 0.5, 1, 1.5, 2 };
public double[] steadfastDamageAdded = new double[] { 0, 0.5, 1, 1.5, 2 };
public double[] soulDrainPerSwing = new double[] { 0.05, 0.1, 0.2, 0.4, 0.75 };
public double[] soulDrop = new double[] { 2, 4, 7, 10, 13 };
public double[] staticDrop = new double[] { 1, 1, 2, 3, 3 };
public static int[] soulBracket = new int[] { 16, 60, 200, 400, 1000 };
public static double[] defaultDamageAdded = new double[] { 1, 1.5, 2, 2.5, 3 };
public static double[] destructiveDamageAdded = new double[] { 1.5, 2.25, 3, 3.75, 4.5 };
public static double[] vengefulDamageAdded = new double[] { 0, 0.5, 1, 1.5, 2 };
public static double[] steadfastDamageAdded = new double[] { 0, 0.5, 1, 1.5, 2 };
public static double[] soulDrainPerSwing = new double[] { 0.05, 0.1, 0.2, 0.4, 0.75 };
public static double[] soulDrop = new double[] { 2, 4, 7, 10, 13 };
public static double[] staticDrop = new double[] { 1, 1, 2, 3, 3 };
public double[] healthBonus = new double[] { 0, 0, 0, 0, 0 }; //TODO: Think of implementing this later
public double[] vengefulAttackSpeed = new double[] { -2.1, -2, -1.8, -1.7, -1.6 };
public double[] destructiveAttackSpeed = new double[] { -2.6, -2.7, -2.8, -2.9, -3 };
public static double[] healthBonus = new double[] { 0, 0, 0, 0, 0 }; //TODO: Think of implementing this later
public static double[] vengefulAttackSpeed = new double[] { -2.1, -2, -1.8, -1.7, -1.6 };
public static double[] destructiveAttackSpeed = new double[] { -2.6, -2.7, -2.8, -2.9, -3 };
public int[] absorptionTime = new int[] { 200, 300, 400, 500, 600 };
public static int[] absorptionTime = new int[] { 200, 300, 400, 500, 600 };
public double maxAbsorptionHearts = 10;
public static double maxAbsorptionHearts = 10;
public int[] poisonTime = new int[] { 25, 50, 60, 80, 100 };
public int[] poisonLevel = new int[] { 0, 0, 0, 1, 1 };
public static int[] poisonTime = new int[] { 25, 50, 60, 80, 100 };
public static int[] poisonLevel = new int[] { 0, 0, 0, 1, 1 };
public static double[] movementSpeed = new double[] { 0.05, 0.1, 0.15, 0.2, 0.25 };
public ItemSentientSword()
{
@ -89,6 +92,7 @@ public class ItemSentientSword extends ItemSword implements IDemonWillWeapon, IM
setDropOfActivatedSword(stack, level >= 0 ? soulDrop[level] : 0);
setAttackSpeedOfSword(stack, getAttackSpeed(type, level));
setHealthBonusOfSword(stack, getHealthBonus(type, level));
setSpeedOfSword(stack, getMovementSpeed(type, level));
}
public double getExtraDamage(EnumDemonWillType type, int willBracket)
@ -138,6 +142,17 @@ public class ItemSentientSword extends ItemSword implements IDemonWillWeapon, IM
}
}
public double getMovementSpeed(EnumDemonWillType type, int willBracket)
{
switch (type)
{
case VENGEFUL:
return movementSpeed[willBracket];
default:
return 0;
}
}
public void applyEffectToEntity(EnumDemonWillType type, int willBracket, EntityLivingBase target, EntityPlayer attacker)
{
switch (type)
@ -311,6 +326,11 @@ public class ItemSentientSword extends ItemSword implements IDemonWillWeapon, IM
{
List<ItemStack> soulList = new ArrayList<ItemStack>();
if (!(killedEntity instanceof EntityMob))
{
return soulList;
}
IDemonWill soul = ((IDemonWill) ModItems.monsterSoul);
for (int i = 0; i <= looting; i++)
@ -329,13 +349,15 @@ public class ItemSentientSword extends ItemSword implements IDemonWillWeapon, IM
@Override
public Multimap<String, AttributeModifier> getAttributeModifiers(EntityEquipmentSlot slot, ItemStack stack)
{
Multimap<String, AttributeModifier> multimap = HashMultimap.<String, AttributeModifier>create();
Multimap<String, AttributeModifier> multimap = super.getAttributeModifiers(slot, stack);
if (slot == EntityEquipmentSlot.MAINHAND)
{
multimap.put(SharedMonsterAttributes.ATTACK_DAMAGE.getAttributeUnlocalizedName(), new AttributeModifier(ATTACK_DAMAGE_MODIFIER, "Weapon modifier", getDamageOfActivatedSword(stack), 0));
multimap.put(SharedMonsterAttributes.ATTACK_SPEED.getAttributeUnlocalizedName(), new AttributeModifier(ATTACK_SPEED_MODIFIER, "Weapon modifier", this.getAttackSpeedOfSword(stack), 0));
multimap.put(SharedMonsterAttributes.MAX_HEALTH.getAttributeUnlocalizedName(), new AttributeModifier(new UUID(0, 31818145), "Weapon modifier", this.getHealthBonusOfSword(stack), 0));
multimap.put(SharedMonsterAttributes.MOVEMENT_SPEED.getAttributeUnlocalizedName(), new AttributeModifier(new UUID(0, 4218052), "Weapon modifier", this.getSpeedOfSword(stack), 2));
}
return multimap;
}