Fix GUIs not rendering backgrounds and tooltips (#1203)
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ddaadfbe52
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@ -24,6 +24,13 @@ public class GuiAlchemyTable extends GuiContainer {
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this.ySize = 205;
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}
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@Override
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public void drawScreen(int mouseX, int mouseY, float partialTicks) {
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this.drawDefaultBackground();
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super.drawScreen(mouseX, mouseY, partialTicks);
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this.renderHoveredToolTip(mouseX, mouseY);
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}
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@Override
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protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY) {
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this.fontRenderer.drawString(TextHelper.localize("tile.bloodmagic.alchemyTable.name"), 8, 5, 4210752);
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@ -25,6 +25,13 @@ public class GuiHolding extends GuiContainer {
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this.player = player;
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}
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@Override
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public void drawScreen(int mouseX, int mouseY, float partialTicks) {
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this.drawDefaultBackground();
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super.drawScreen(mouseX, mouseY, partialTicks);
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this.renderHoveredToolTip(mouseX, mouseY);
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}
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@Override
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protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY) {
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//the parameters for drawString are: string, x, y, color
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@ -134,7 +134,9 @@ public class GuiItemRoutingNode extends GuiContainer {
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*/
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@Override
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public void drawScreen(int mouseX, int mouseY, float partialTicks) {
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this.drawDefaultBackground();
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super.drawScreen(mouseX, mouseY, partialTicks);
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this.renderHoveredToolTip(mouseX, mouseY);
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Minecraft.getMinecraft().fontRenderer.drawString(inventory.getName(), xSize, ySize / 4, 4210752);
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}
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@ -22,6 +22,13 @@ public class GuiMasterRoutingNode extends GuiContainer {
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inventory = (TileEntity) tileRoutingNode;
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}
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@Override
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public void drawScreen(int mouseX, int mouseY, float partialTicks) {
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this.drawDefaultBackground();
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super.drawScreen(mouseX, mouseY, partialTicks);
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this.renderHoveredToolTip(mouseX, mouseY);
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}
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@Override
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protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY) {
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// this.fontRendererObj.drawString(TextHelper.localize("tile.bloodmagic.soulForge.name"), 8, 5, 4210752);
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@ -23,6 +23,13 @@ public class GuiSoulForge extends GuiContainer {
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this.ySize = 205;
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}
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@Override
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public void drawScreen(int mouseX, int mouseY, float partialTicks) {
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this.drawDefaultBackground();
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super.drawScreen(mouseX, mouseY, partialTicks);
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this.renderHoveredToolTip(mouseX, mouseY);
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}
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@Override
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protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY) {
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this.fontRenderer.drawString(TextHelper.localize("tile.bloodmagic.soulForge.name"), 8, 5, 4210752);
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@ -17,6 +17,13 @@ public class GuiTeleposer extends GuiContainer {
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super(new ContainerTeleposer(playerInventory, tileTeleposer));
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}
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@Override
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public void drawScreen(int mouseX, int mouseY, float partialTicks) {
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this.drawDefaultBackground();
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super.drawScreen(mouseX, mouseY, partialTicks);
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this.renderHoveredToolTip(mouseX, mouseY);
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}
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@Override
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protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY) {
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this.fontRenderer.drawString(TextHelper.localize("tile.bloodmagic.teleposer.name"), 64, 23, 4210752);
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