Should fix Blood Light being collidable (#1083)

Why did this only occur in obfuscated environments?
This commit is contained in:
Nicholas Ignoffo 2017-03-06 16:18:55 -08:00
parent 333ad6a09e
commit 85a16ac075

View file

@ -1,6 +1,5 @@
package WayofTime.bloodmagic.block;
import java.util.List;
import java.util.Random;
import net.minecraft.block.Block;
@ -9,7 +8,6 @@ import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.particle.ParticleManager;
import net.minecraft.entity.Entity;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.math.AxisAlignedBB;
@ -21,6 +19,8 @@ import net.minecraftforge.fml.relauncher.SideOnly;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.registry.ModItems;
import javax.annotation.Nullable;
public class BlockBloodLight extends Block
{
protected static final AxisAlignedBB AABB = new AxisAlignedBB(0.4, 0.4, 0.4, 0.6, 0.6, 0.6);
@ -32,10 +32,17 @@ public class BlockBloodLight extends Block
setUnlocalizedName(Constants.Mod.MODID + ".bloodLight");
}
@Nullable
@Override
public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB mask, List<AxisAlignedBB> list, Entity collidingEntity)
public AxisAlignedBB getCollisionBoundingBox(IBlockState blockState, IBlockAccess worldIn, BlockPos pos)
{
return null;
}
@Override
public boolean isCollidable()
{
return false;
}
@Override