Alchemy Array no longer has missing particles for break animation

Also provides Arcane Ashes on pick block.
This commit is contained in:
Nick 2016-02-04 17:43:29 -08:00
parent c0b85276e9
commit ff1425f773
3 changed files with 15 additions and 5 deletions

View file

@ -3,6 +3,7 @@ package WayofTime.bloodmagic.block;
import java.util.List;
import java.util.Random;
import WayofTime.bloodmagic.registry.ModItems;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
@ -10,10 +11,7 @@ import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumWorldBlockLayer;
import net.minecraft.util.*;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
@ -89,6 +87,12 @@ public class BlockAlchemyArray extends BlockContainer
return true;
}
@Override
public ItemStack getPickBlock(MovingObjectPosition target, World world, BlockPos pos, EntityPlayer player)
{
return new ItemStack(ModItems.arcaneAshes);
}
@Override
public int quantityDropped(Random random)
{

View file

@ -3,7 +3,7 @@
"normal": {
"model": "bloodmagic:BlockAlchemyArray",
"textures": {
"all": "bloodmagic:blocks/BlockBloodLight"
"all": "bloodmagic:models/AlchemyArrays/AirSigil"
}
}
}

View file

@ -0,0 +1,6 @@
{
"parent": "block/cube_all",
"textures": {
"all": "bloodmagic:models/AlchemyArrays/AirSigil"
}
}