Fix altar double counting upgrades (#1291)
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@ -50,19 +50,14 @@ public class AltarUtil {
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public static AltarUpgrade getUpgrades(World world, BlockPos pos, AltarTier currentTier) {
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AltarUpgrade upgrades = new AltarUpgrade();
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for (AltarTier tier : AltarTier.values()) {
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if (tier.ordinal() > currentTier.ordinal())
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return upgrades;
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for (AltarComponent component : currentTier.getAltarComponents()) {
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if (!component.isUpgradeSlot() || component.getComponent() != ComponentType.BLOODRUNE)
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continue;
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for (AltarComponent component : tier.getAltarComponents()) {
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if (!component.isUpgradeSlot() || component.getComponent() != ComponentType.BLOODRUNE)
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continue;
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BlockPos componentPos = pos.add(component.getOffset());
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IBlockState state = world.getBlockState(componentPos);
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if (state.getBlock() instanceof BlockBloodRune)
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upgrades.upgrade(((BlockBloodRune) state.getBlock()).getBloodRune(world, componentPos, state));
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}
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BlockPos componentPos = pos.add(component.getOffset());
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IBlockState state = world.getBlockState(componentPos);
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if (state.getBlock() instanceof BlockBloodRune)
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upgrades.upgrade(((BlockBloodRune) state.getBlock()).getBloodRune(world, componentPos, state));
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}
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return upgrades;
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