Added Physical Protection upgrade. Reorganized some of the upgrades.

This commit is contained in:
WayofTime 2016-01-06 19:34:10 -05:00
parent 72ac385861
commit 6dedb234fb
8 changed files with 187 additions and 13 deletions

View file

@ -1,3 +1,9 @@
------------------------------------------------------
Version 2.0.0-4
------------------------------------------------------
- Added Physical resistance upgrade.
------------------------------------------------------
Version 2.0.0-3
------------------------------------------------------

View file

@ -49,13 +49,13 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor
if (this == ModItems.livingArmourBoots || this == ModItems.livingArmourHelmet)
{
damageAmount = 3f / 25f;
damageAmount = 3d / 20d * 0.6;
} else if (this == ModItems.livingArmourLegs)
{
damageAmount = 6f / 25f;
damageAmount = 6d / 20d * 0.6;
} else if (this == ModItems.livingArmourChest)
{
damageAmount = 0.52;
damageAmount = 0.64;
}
double armourPenetrationReduction = 0;
@ -74,7 +74,7 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor
if (this == ModItems.livingArmourChest)
{
armourReduction = 0.32 / 0.52; // This values puts it at about iron level
armourReduction = 0.24 / 0.64; // This values puts it at iron level
ItemStack helmet = player.getEquipmentInSlot(4);
ItemStack leggings = player.getEquipmentInSlot(2);
@ -100,6 +100,11 @@ public class ItemLivingArmour extends ItemArmor implements ISpecialArmor
{
LivingArmourUpgrade upgrade = entry.getValue();
remainder *= (1 - upgrade.getArmourProtection(source));
/*
* Just as a side note, if one upgrade provides
* upgrade.getArmourProtection(source) = 0.5, the
* armour would have a diamond level protection
*/
}
}
}

View file

@ -0,0 +1,63 @@
package WayofTime.bloodmagic.livingArmour;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.DamageSource;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
public class LivingArmourUpgradePhysicalProtect extends LivingArmourUpgrade
{
public static final int[] costs = new int[] { 5, 10, 18, 35, 65, 100, 160, 220, 280, 350 };
public static final double[] protectionLevel = new double[] { 0.1, 0.3, 0.4, 0.5, 0.6, 0.7, 0.75, 0.8, 0.85, 0.9 };
public LivingArmourUpgradePhysicalProtect(int level)
{
super(level);
}
public double getArmourProtection(DamageSource source)
{
if (source.getEntity() != null)
{
return protectionLevel[this.level];
}
return 0;
}
@Override
public String getUniqueIdentifier()
{
return Constants.Mod.MODID + ".upgrade.physicalProtect";
}
@Override
public int getMaxTier()
{
return 10; // Set to here until I can add more upgrades to it.
}
@Override
public int getCostOfUpgrade()
{
return costs[this.level];
}
@Override
public void writeToNBT(NBTTagCompound tag)
{
// EMPTY
}
@Override
public void readFromNBT(NBTTagCompound tag)
{
// EMPTY
}
@Override
public String getUnlocalizedName()
{
return tooltipBase + "physicalProtect";
}
}

View file

@ -6,8 +6,9 @@ import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
public class LivingArmourUpgradeSelfSacrifice extends LivingArmourUpgrade
{
public static final int[] costs = new int[] { 10, 25, 50, 80, 120 };
public static final double[] sacrificeModifier = new double[] { 0.2, 0.4, 0.6, 0.8, 1.0 };
//TODO: Add extra effects for higher levels
public static final int[] costs = new int[] { 7, 13, 22, 40, 65, 90, 130, 180, 250, 350 };
public static final double[] sacrificeModifier = new double[] { 0.15, 0.3, 0.45, 0.6, 0.75, 0.9, 1.05, 1.2, 1.35, 1.5 };
public LivingArmourUpgradeSelfSacrifice(int level)
{
@ -28,7 +29,7 @@ public class LivingArmourUpgradeSelfSacrifice extends LivingArmourUpgrade
@Override
public int getMaxTier()
{
return 5; // Set to here until I can add more upgrades to it.
return 10; // Set to here until I can add more upgrades to it.
}
@Override

View file

@ -0,0 +1,87 @@
package WayofTime.bloodmagic.livingArmour;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
import WayofTime.bloodmagic.api.livingArmour.StatTracker;
public class StatTrackerPhysicalProtect extends StatTracker
{
public int totalDamage = 0;
public static HashMap<LivingArmour, Double> changeMap = new HashMap<LivingArmour, Double>();
public static int[] damageRequired = new int[] { 30, 200, 400, 800, 1500, 2500, 3500, 5000, 6000 };
public static void incrementCounter(LivingArmour armour, double damage)
{
changeMap.put(armour, changeMap.containsKey(armour) ? changeMap.get(armour) + damage : damage);
}
@Override
public String getUniqueIdentifier()
{
return Constants.Mod.MODID + ".tracker.physicalProtect";
}
@Override
public void resetTracker()
{
this.totalDamage = 0;
}
@Override
public void readFromNBT(NBTTagCompound tag)
{
totalDamage = tag.getInteger(Constants.Mod.MODID + ".tracker.physicalProtect");
}
@Override
public void writeToNBT(NBTTagCompound tag)
{
tag.setInteger(Constants.Mod.MODID + ".tracker.physicalProtect", totalDamage);
}
@Override
public boolean onTick(World world, EntityPlayer player, LivingArmour livingArmour)
{
if (changeMap.containsKey(livingArmour))
{
double change = Math.abs(changeMap.get(livingArmour));
if (change > 0)
{
totalDamage += Math.abs(changeMap.get(livingArmour));
changeMap.put(livingArmour, 0d);
this.markDirty();
return true;
}
}
return false;
}
@Override
public List<LivingArmourUpgrade> getUpgrades()
{
// TODO Auto-generated method stub
List<LivingArmourUpgrade> upgradeList = new ArrayList<LivingArmourUpgrade>();
for (int i = 0; i < 1; i++)
{
if (totalDamage >= damageRequired[i])
{
upgradeList.add(new LivingArmourUpgradePhysicalProtect(i));
}
}
return upgradeList;
}
}

View file

@ -14,7 +14,7 @@ import WayofTime.bloodmagic.api.livingArmour.StatTracker;
public class StatTrackerSelfSacrifice extends StatTracker
{
public static HashMap<LivingArmour, Integer> changeMap = new HashMap<LivingArmour, Integer>();
public static int[] sacrificesRequired = new int[] { 50, 200, 400, 600, 800 }; //testing
public static int[] sacrificesRequired = new int[] { 30, 200, 400, 700, 1100, 1500, 2000, 2800, 3600, 5000 }; //testing
public int totalSacrifices = 0;
@ -72,12 +72,11 @@ public class StatTrackerSelfSacrifice extends StatTracker
@Override
public List<LivingArmourUpgrade> getUpgrades()
{
// TODO Auto-generated method stub
List<LivingArmourUpgrade> upgradeList = new ArrayList<LivingArmourUpgrade>();
for (int i = 0; i < 5; i++)
for (int i = 0; i < 10; i++)
{
if (totalSacrifices > sacrificesRequired[i])
if (totalSacrifices >= sacrificesRequired[i])
{
upgradeList.add(new LivingArmourUpgradeSelfSacrifice(i));
}

View file

@ -7,6 +7,7 @@ import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.util.DamageSource;
import net.minecraftforge.event.entity.living.LivingAttackEvent;
import net.minecraftforge.event.entity.living.LivingHurtEvent;
import net.minecraftforge.event.entity.player.FillBucketEvent;
@ -30,6 +31,7 @@ import WayofTime.bloodmagic.livingArmour.LivingArmour;
import WayofTime.bloodmagic.livingArmour.LivingArmourUpgradeDigging;
import WayofTime.bloodmagic.livingArmour.LivingArmourUpgradeSelfSacrifice;
import WayofTime.bloodmagic.livingArmour.StatTrackerDigging;
import WayofTime.bloodmagic.livingArmour.StatTrackerPhysicalProtect;
import WayofTime.bloodmagic.livingArmour.StatTrackerSelfSacrifice;
import WayofTime.bloodmagic.registry.ModBlocks;
import WayofTime.bloodmagic.registry.ModItems;
@ -174,6 +176,7 @@ public class EventHandler
@SubscribeEvent
public void onEntityAttacked(LivingAttackEvent event)
{
DamageSource source = event.source;
Entity sourceEntity = event.source.getEntity();
EntityLivingBase attackedEntity = event.entityLiving;
@ -182,7 +185,7 @@ public class EventHandler
return;
}
if (sourceEntity != null && attackedEntity instanceof EntityPlayer)
if (attackedEntity instanceof EntityPlayer)
{
EntityPlayer attackedPlayer = (EntityPlayer) attackedEntity;
@ -202,7 +205,16 @@ public class EventHandler
if (hasFullSet)
{
System.out.println(amount);
ItemStack chestStack = attackedPlayer.getCurrentArmor(2);
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
if (armour != null)
{
if (sourceEntity != null && !source.isMagicDamage())
{
// Add resistance to the upgrade that protects against non-magic damage
StatTrackerPhysicalProtect.incrementCounter(armour, amount);
}
}
}
}
}

View file

@ -223,6 +223,7 @@ tooltip.BloodMagic.livingArmour.upgrade.digging=Dwarven Might
tooltip.BloodMagic.livingArmour.upgrade.poisonResist=Poison Resistance
tooltip.BloodMagic.livingArmour.upgrade.selfSacrifice=Tough Palms
tooltip.BloodMagic.livingArmour.upgrade.knockback=Body Builder
tooltip.BloodMagic.livingArmour.upgrade.physicalProtect=Tough Skin
tooltip.BloodMagic.livingArmour.upgrade.level=(Level %d)
# Ritual