Added upgrade tomes to a separate creative tab.
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@ -44,6 +44,15 @@ public class BloodMagic
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}
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};
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public static CreativeTabs tabUpgradeTome = new CreativeTabs(Constants.Mod.MODID + ".creativeTabTome")
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{
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@Override
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public Item getTabIconItem()
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{
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return ModItems.upgradeTome;
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}
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};
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private LogHelper logger = new LogHelper(Constants.Mod.MODID);
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private File configDir;
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@ -12,6 +12,7 @@ public class LivingArmourHandler
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public static List<Class<? extends StatTracker>> trackers = new ArrayList<Class<? extends StatTracker>>();
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public static HashMap<String, Class<? extends LivingArmourUpgrade>> upgradeMap = new HashMap<String, Class<? extends LivingArmourUpgrade>>();
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public static HashMap<String, Constructor<? extends LivingArmourUpgrade>> upgradeConstructorMap = new HashMap<String, Constructor<? extends LivingArmourUpgrade>>();
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public static HashMap<String, Integer> upgradeMaxLevelMap = new HashMap<String, Integer>();
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public static void registerStatTracker(Class<? extends StatTracker> tracker)
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{
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@ -28,6 +29,7 @@ public class LivingArmourHandler
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{
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Class<? extends LivingArmourUpgrade> clazz = upgrade.getClass();
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upgradeMap.put(upgrade.getUniqueIdentifier(), clazz);
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upgradeMaxLevelMap.put(upgrade.getUniqueIdentifier(), upgrade.getMaxTier());
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try
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{
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Constructor<? extends LivingArmourUpgrade> ctor = clazz.getConstructor(int.class);
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136
src/main/java/WayofTime/bloodmagic/item/ItemUpgradeTome.java
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136
src/main/java/WayofTime/bloodmagic/item/ItemUpgradeTome.java
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@ -0,0 +1,136 @@
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package WayofTime.bloodmagic.item;
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import java.util.List;
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import java.util.Map.Entry;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourHandler;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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import WayofTime.bloodmagic.api.util.helper.NBTHelper;
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import WayofTime.bloodmagic.item.armour.ItemLivingArmour;
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import WayofTime.bloodmagic.livingArmour.LivingArmour;
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import WayofTime.bloodmagic.util.helper.TextHelper;
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public class ItemUpgradeTome extends Item
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{
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public ItemUpgradeTome()
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{
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super();
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setCreativeTab(BloodMagic.tabUpgradeTome);
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setUnlocalizedName(Constants.Mod.MODID + ".upgradeTome");
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setHasSubtypes(true);
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setMaxStackSize(1);
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}
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@Override
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public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player)
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{
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if (world.isRemote)
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{
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return stack;
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}
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LivingArmourUpgrade upgrade = this.getUpgrade(stack);
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if (upgrade == null)
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{
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return stack;
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}
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ItemStack chestStack = player.getCurrentArmor(2);
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if (chestStack != null && chestStack.getItem() instanceof ItemLivingArmour)
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{
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LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
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if (armour == null)
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{
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return stack;
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}
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if (armour.upgradeArmour(player, upgrade))
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{
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ItemLivingArmour.armourMap.put(chestStack, armour);
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// ((ItemLivingArmour) chestStack.getItem()).setLivingArmour(stack, armour, false);
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stack.stackSize--;
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}
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}
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return stack;
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}
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@Override
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@SideOnly(Side.CLIENT)
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public void getSubItems(Item id, CreativeTabs creativeTab, List<ItemStack> list)
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{
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for (Entry<String, Integer> entry : LivingArmourHandler.upgradeMaxLevelMap.entrySet())
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{
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String key = entry.getKey();
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int maxLevel = entry.getValue();
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for (int i = 0; i < maxLevel; i++)
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{
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ItemStack stack = new ItemStack(this);
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setKey(stack, key);
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setLevel(stack, i);
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list.add(stack);
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}
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}
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}
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public LivingArmourUpgrade getUpgrade(ItemStack stack)
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{
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String key = getKey(stack);
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int level = getLevel(stack);
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return LivingArmourHandler.generateUpgradeFromKey(key, level);
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}
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public void setKey(ItemStack stack, String key)
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{
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NBTHelper.checkNBT(stack);
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NBTTagCompound tag = stack.getTagCompound();
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tag.setString("key", key);
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}
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public String getKey(ItemStack stack)
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{
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NBTHelper.checkNBT(stack);
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NBTTagCompound tag = stack.getTagCompound();
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return tag.getString("key");
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}
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public void setLevel(ItemStack stack, int level)
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{
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NBTHelper.checkNBT(stack);
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NBTTagCompound tag = stack.getTagCompound();
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tag.setInteger("level", level);
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}
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public int getLevel(ItemStack stack)
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{
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NBTHelper.checkNBT(stack);
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NBTTagCompound tag = stack.getTagCompound();
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return tag.getInteger("level");
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}
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@Override
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@SideOnly(Side.CLIENT)
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public void addInformation(ItemStack stack, EntityPlayer player, List<String> tooltip, boolean advanced)
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{
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// tooltip.addAll(Arrays.asList(TextHelper.cutLongString(TextHelper.localizeEffect("tooltip.BloodMagic.livingArmour"))));
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LivingArmourUpgrade upgrade = this.getUpgrade(stack);
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if (upgrade != null)
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{
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tooltip.add(TextHelper.localize(upgrade.getUnlocalizedName()) + " " + TextHelper.localize("tooltip.BloodMagic.livingArmour.upgrade.level", (upgrade.getUpgradeLevel() + 1)));
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}
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}
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}
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@ -26,6 +26,7 @@ import WayofTime.bloodmagic.item.ItemRitualDiviner;
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import WayofTime.bloodmagic.item.ItemSacrificialDagger;
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import WayofTime.bloodmagic.item.ItemSlate;
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import WayofTime.bloodmagic.item.ItemTelepositionFocus;
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import WayofTime.bloodmagic.item.ItemUpgradeTome;
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import WayofTime.bloodmagic.item.armour.ItemLivingArmour;
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import WayofTime.bloodmagic.item.armour.ItemSentientArmour;
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import WayofTime.bloodmagic.item.gear.ItemPackSacrifice;
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@ -118,6 +119,7 @@ public class ModItems
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public static Item sentientArmourBoots;
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public static Item altarMaker;
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public static Item upgradeTome;
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public static Item arcaneAshes;
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public static Item monsterSoul;
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@ -202,6 +204,7 @@ public class ModItems
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sentientArmourBoots = registerItem(new ItemSentientArmour(3), "ItemSentientArmourBoots");
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altarMaker = registerItem(new ItemAltarMaker());
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upgradeTome = registerItem(new ItemUpgradeTome());
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arcaneAshes = registerItem(new ItemArcaneAshes());
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monsterSoul = registerItem(new ItemMonsterSoul());
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@ -312,6 +315,7 @@ public class ModItems
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renderHelper.itemRender(sentientArmourBoots, "ItemSentientArmour3");
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renderHelper.itemRender(altarMaker);
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renderHelper.itemRender(upgradeTome);
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renderHelper.itemRender(arcaneAshes);
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renderHelper.itemRender(monsterSoul, 0);
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@ -1,5 +1,6 @@
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#Creative Tab
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itemGroup.BloodMagic.creativeTab=Blood Magic
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itemGroup.BloodMagic.creativeTabTome=Blood Magic Upgrade Tomes
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#Items
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item.BloodMagic.activationCrystal.weak.name=Weak Activation Crystal
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@ -108,6 +109,7 @@ item.BloodMagic.ritualDivinerdusk.name=Ritual Diviner [Dusk]
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item.BloodMagic.ritualDivinerdawn.name=Ritual Diviner [Dawn]
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item.BloodMagic.arcaneAshes.name=Arcane Ashes
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item.BloodMagic.upgradeTome.name=Living Armour Upgrade Tome
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item.BloodMagic.sentientSword.name=Sentient Sword
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item.BloodMagic.soulGem.petty.name=Petty Tartaric Gem
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@ -281,6 +283,7 @@ chat.BloodMagic.ritual.activate=A rush of energy flows through the ritual!
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chat.BloodMagic.ritual.notValid=You feel that these runes are not configured correctly...
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chat.BloodMagic.livingArmour.upgrade.poisonRemove=You are starting to feel better already!
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chat.BloodMagic.livingArmour.newUpgrade=Upgrade acquired!
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# JustEnoughItems
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jei.BloodMagic.recipe.altar=Blood Altar
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@ -0,0 +1,7 @@
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{
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"parent":"bloodmagic:item/ItemModelBase",
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"textures": {
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"layer0":"bloodmagic:items/UpgradeTome"
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}
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}
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