Ritual Stones should always drop blanks

This commit is contained in:
Nick 2016-02-04 12:31:44 -08:00
parent 4260ea7a8a
commit cd794250bd

View file

@ -6,6 +6,7 @@ import WayofTime.bloodmagic.api.ritual.EnumRuneType;
import WayofTime.bloodmagic.api.ritual.IRitualStone;
import WayofTime.bloodmagic.block.base.BlockString;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
@ -26,6 +27,12 @@ public class BlockRitualStone extends BlockString implements IRitualStone
setHarvestLevel("pickaxe", 2);
}
@Override
public int damageDropped(IBlockState state)
{
return 0;
}
@Override
public boolean isRuneType(World world, BlockPos pos, EnumRuneType runeType)
{