From cd794250bd4c2b4f71914051ce8ac365ced30634 Mon Sep 17 00:00:00 2001 From: Nick Date: Thu, 4 Feb 2016 12:31:44 -0800 Subject: [PATCH] Ritual Stones should always drop blanks --- .../java/WayofTime/bloodmagic/block/BlockRitualStone.java | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/src/main/java/WayofTime/bloodmagic/block/BlockRitualStone.java b/src/main/java/WayofTime/bloodmagic/block/BlockRitualStone.java index e498ffaa..29b45244 100644 --- a/src/main/java/WayofTime/bloodmagic/block/BlockRitualStone.java +++ b/src/main/java/WayofTime/bloodmagic/block/BlockRitualStone.java @@ -6,6 +6,7 @@ import WayofTime.bloodmagic.api.ritual.EnumRuneType; import WayofTime.bloodmagic.api.ritual.IRitualStone; import WayofTime.bloodmagic.block.base.BlockString; import net.minecraft.block.material.Material; +import net.minecraft.block.state.IBlockState; import net.minecraft.util.BlockPos; import net.minecraft.world.World; @@ -26,6 +27,12 @@ public class BlockRitualStone extends BlockString implements IRitualStone setHarvestLevel("pickaxe", 2); } + @Override + public int damageDropped(IBlockState state) + { + return 0; + } + @Override public boolean isRuneType(World world, BlockPos pos, EnumRuneType runeType) {