Added another proper Armour Downgrade: Battle Hunger. More to follow.

This commit is contained in:
WayofTime 2016-09-25 19:08:06 -04:00
parent 9112f5ae04
commit f9185817a1
6 changed files with 188 additions and 10 deletions

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@ -0,0 +1,78 @@
package WayofTime.bloodmagic.livingArmour.downgrade;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.livingArmour.ILivingArmour;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
public class LivingArmourUpgradeBattleHungry extends LivingArmourUpgrade
{
public static final int[] costs = new int[] { -10, -20, -35, -50, -75 };
public static final float[] exhaustionAdded = new float[] { 0.02f, 0.04f, 0.06f, 0.08f, 0.1f };
public static final int[] delay = new int[] { 600, 600, 600, 500, 400 };
public int timer = 0;
public LivingArmourUpgradeBattleHungry(int level)
{
super(level);
}
public void resetTimer()
{
this.timer = delay[this.level];
}
@Override
public void onTick(World world, EntityPlayer player, ILivingArmour livingArmour)
{
if (timer > 0)
{
timer--;
return;
}
if (player.ticksExisted % 20 == 0)
{
player.addExhaustion(exhaustionAdded[this.level]); //TODO: Change exhaustion added per level.
}
}
@Override
public String getUniqueIdentifier()
{
return Constants.Mod.MODID + ".upgrade.battleHunger";
}
@Override
public int getMaxTier()
{
return 5;
}
@Override
public int getCostOfUpgrade()
{
return costs[this.level];
}
@Override
public void writeToNBT(NBTTagCompound tag)
{
tag.setInteger("timer", timer);
}
@Override
public void readFromNBT(NBTTagCompound tag)
{
timer = tag.getInteger("timer");
}
@Override
public String getUnlocalizedName()
{
return tooltipBase + "battleHunger";
}
}

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@ -0,0 +1,76 @@
package WayofTime.bloodmagic.livingArmour.downgrade;
import net.minecraft.block.BlockIce;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.livingArmour.ILivingArmour;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
public class LivingArmourUpgradeSlippery extends LivingArmourUpgrade
{
public static final int[] costs = new int[] { -50 };
public static final int[] slipperyDuration = new int[] { 30 * 20 };
public double prevMotionX = 0;
public double prevMotionZ = 0;
public LivingArmourUpgradeSlippery(int level)
{
super(level);
}
@Override
public void onTick(World world, EntityPlayer player, ILivingArmour livingArmour)
{
double weight = 0.05;
if (world.isRemote && player.onGround)
{
if (player.moveForward == 0)
{
player.motionX = (player.motionX - this.prevMotionX) * weight + this.prevMotionX;
player.motionZ = (player.motionZ - this.prevMotionZ) * weight + this.prevMotionZ;
player.velocityChanged = true;
}
}
this.prevMotionX = player.motionX;
this.prevMotionZ = player.motionZ;
}
@Override
public String getUniqueIdentifier()
{
return Constants.Mod.MODID + ".upgrade.slippery";
}
@Override
public int getMaxTier()
{
return 1;
}
@Override
public int getCostOfUpgrade()
{
return costs[this.level];
}
@Override
public void writeToNBT(NBTTagCompound tag)
{
}
@Override
public void readFromNBT(NBTTagCompound tag)
{
}
@Override
public String getUnlocalizedName()
{
return tooltipBase + "slippery";
}
}

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@ -1,7 +1,9 @@
package WayofTime.bloodmagic.registry;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourHandler;
import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeBattleHungry;
import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeCrippledArm;
import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeSlippery;
import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeSlowness;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerArrowShot;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerCriticalStrike;
@ -93,5 +95,7 @@ public class ModArmourTrackers
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeSlowness(0));
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeCrippledArm(0));
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeNightSight(0));
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeSlippery(0));
LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeBattleHungry(0));
}
}

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@ -62,6 +62,7 @@ import WayofTime.bloodmagic.item.ItemExperienceBook;
import WayofTime.bloodmagic.item.armour.ItemLivingArmour;
import WayofTime.bloodmagic.item.gear.ItemPackSacrifice;
import WayofTime.bloodmagic.livingArmour.LivingArmour;
import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeBattleHungry;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSelfSacrifice;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSelfSacrifice;
import WayofTime.bloodmagic.network.BloodMagicPacketHandler;
@ -153,6 +154,12 @@ public class GenericHandler
if (shouldSyphon)
ItemHelper.LPContainer.addLPToItem(player.getItemStackFromSlot(EntityEquipmentSlot.CHEST), totalLP, pack.CAPACITY);
}
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(Constants.Mod.MODID + ".upgrade.battleHunger", player.getItemStackFromSlot(EntityEquipmentSlot.CHEST));
if (upgrade instanceof LivingArmourUpgradeBattleHungry)
{
((LivingArmourUpgradeBattleHungry) upgrade).resetTimer();
}
}
}

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@ -1,15 +1,5 @@
package WayofTime.bloodmagic.util.handler.event;
import WayofTime.bloodmagic.annot.Handler;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
import WayofTime.bloodmagic.item.armour.ItemLivingArmour;
import WayofTime.bloodmagic.item.armour.ItemSentientArmour;
import WayofTime.bloodmagic.livingArmour.LivingArmour;
import WayofTime.bloodmagic.livingArmour.tracker.*;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeDigging;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeExperience;
import WayofTime.bloodmagic.util.Utils;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
@ -26,6 +16,27 @@ import net.minecraftforge.event.entity.player.PlayerPickupXpEvent;
import net.minecraftforge.event.world.BlockEvent;
import net.minecraftforge.fml.common.eventhandler.EventPriority;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import WayofTime.bloodmagic.annot.Handler;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
import WayofTime.bloodmagic.item.armour.ItemLivingArmour;
import WayofTime.bloodmagic.item.armour.ItemSentientArmour;
import WayofTime.bloodmagic.livingArmour.LivingArmour;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerArrowProtect;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerCriticalStrike;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerDigging;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerExperience;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerFallProtect;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerGraveDigger;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerHealthboost;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerMeleeDamage;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerNightSight;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerPhysicalProtect;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSolarPowered;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSprintAttack;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeDigging;
import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeExperience;
import WayofTime.bloodmagic.util.Utils;
@Handler
public class StatTrackerHandler

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@ -490,6 +490,8 @@ tooltip.BloodMagic.livingArmour.upgrade.nightSight=Nocturnal Prowess
tooltip.BloodMagic.livingArmour.upgrade.slowness=Limp Leg
tooltip.BloodMagic.livingArmour.upgrade.crippledArm=Crippled Arm
tooltip.BloodMagic.livingArmour.upgrade.slippery=Loose Traction
tooltip.BloodMagic.livingArmour.upgrade.battleHunger=Battle Hungry
tooltip.BloodMagic.livingArmour.upgrade.level=%s (Level %d)
tooltip.BloodMagic.livingArmour.upgrade.progress=%s (%d/100)
tooltip.BloodMagic.livingArmour.upgrade.points=&6Upgrade points: %s / %s