Added the Living Armour Upgrade, Nocturnal Prowess, which gives night vision in dark areas and increases damage while the area is dark
This commit is contained in:
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0a2074c110
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0bc3824814
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@ -1,3 +1,8 @@
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Version 2.1.0-59
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- Added the Living Armour Upgrade, Nocturnal Prowess, which gives night vision in dark areas and increases damage while the area is dark.
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Version 2.0.4-58
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@ -167,6 +167,8 @@ public class Constants
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{
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public static final int POTION_ARRAY_SIZE = 256;
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public static final float ALTERED_STEP_HEIGHT = 1.00314159f;
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public static final int NIGHT_VISION_CONSTANT_BEGIN = 30002;
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public static final int NIGHT_VISION_CONSTANT_END = 30000;
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}
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public enum BloodMagicItem
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@ -0,0 +1,133 @@
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package WayofTime.bloodmagic.livingArmour.tracker;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.MobEffects;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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import WayofTime.bloodmagic.api.livingArmour.StatTracker;
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import WayofTime.bloodmagic.livingArmour.LivingArmour;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeNightSight;
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import WayofTime.bloodmagic.util.Utils;
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public class StatTrackerNightSight extends StatTracker
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{
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public double totalDamageDealt = 0;
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public int totalNightVision = 0;
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public static HashMap<LivingArmour, Double> changeMap = new HashMap<LivingArmour, Double>();
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public static int[] damageRequired = new int[] { 0, 200, 800, 1300, 2500, 3800, 5000, 7000, 9200, 11500 };
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public static int neededNightVision = 3 * 60 * 20;
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public static void incrementCounter(LivingArmour armour, double damage)
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{
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changeMap.put(armour, changeMap.containsKey(armour) ? changeMap.get(armour) + damage : damage);
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}
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@Override
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public String getUniqueIdentifier()
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{
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return Constants.Mod.MODID + ".tracker.nightSight";
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}
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@Override
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public void resetTracker()
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{
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this.totalDamageDealt = 0;
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this.totalNightVision = 0;
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}
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@Override
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public void readFromNBT(NBTTagCompound tag)
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{
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totalDamageDealt = tag.getDouble(Constants.Mod.MODID + ".tracker.nightSight");
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totalNightVision = tag.getInteger(Constants.Mod.MODID + ".tracker.nightSightVision");
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}
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@Override
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public void writeToNBT(NBTTagCompound tag)
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{
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tag.setDouble(Constants.Mod.MODID + ".tracker.nightSight", totalDamageDealt);
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tag.setInteger(Constants.Mod.MODID + ".tracker.nightSightVision", totalNightVision);
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}
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@Override
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public boolean onTick(World world, EntityPlayer player, LivingArmour livingArmour)
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{
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boolean test = false;
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if (changeMap.containsKey(livingArmour))
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{
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double change = Math.abs(changeMap.get(livingArmour));
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if (change > 0)
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{
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totalDamageDealt += Math.abs(changeMap.get(livingArmour));
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changeMap.put(livingArmour, 0d);
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test = true;
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}
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}
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if (world.getLight(player.getPosition()) <= 9 && player.isPotionActive(MobEffects.NIGHT_VISION))
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{
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totalNightVision++;
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test = true;
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}
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if (test)
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{
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this.markDirty();
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}
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return test;
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}
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@Override
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public void onDeactivatedTick(World world, EntityPlayer player, LivingArmour livingArmour)
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{
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if (changeMap.containsKey(livingArmour))
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{
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changeMap.remove(livingArmour);
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}
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}
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@Override
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public List<LivingArmourUpgrade> getUpgrades()
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{
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List<LivingArmourUpgrade> upgradeList = new ArrayList<LivingArmourUpgrade>();
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if (totalNightVision < neededNightVision)
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{
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return upgradeList;
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}
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for (int i = 0; i < 10; i++)
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{
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if (totalDamageDealt >= damageRequired[i])
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{
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upgradeList.add(new LivingArmourUpgradeNightSight(i));
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}
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}
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return upgradeList;
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}
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@Override
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public double getProgress(LivingArmour livingArmour, int currentLevel)
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{
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return Utils.calculateStandardProgress(totalDamageDealt, damageRequired, currentLevel);
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}
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@Override
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public boolean providesUpgrade(String key)
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{
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return key.equals(Constants.Mod.MODID + ".upgrade.nightSight");
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}
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}
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@ -39,7 +39,7 @@ public class LivingArmourUpgradeGrimReaperSprint extends LivingArmourUpgrade
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@Override
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public int getMaxTier()
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{
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return 1;
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return 10;
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}
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@Override
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@ -0,0 +1,90 @@
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package WayofTime.bloodmagic.livingArmour.upgrade;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.MobEffects;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.livingArmour.ILivingArmour;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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public class LivingArmourUpgradeNightSight extends LivingArmourUpgrade
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{
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public static final int[] costs = new int[] { 5, 8, 15, 20, 34, 45, 70, 100, 150, 200 };
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public static final double[] meleeDamage = new double[] { 0, 0.5, 1, 1.5, 2, 2.5, 3, 4, 5, 6 };
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public boolean isActive = false;
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public LivingArmourUpgradeNightSight(int level)
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{
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super(level);
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}
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@Override
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public double getAdditionalDamageOnHit(double damage, EntityPlayer wearer, EntityLivingBase hitEntity, ItemStack weapon)
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{
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return isActive ? meleeDamage[this.level] : 0;
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}
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@Override
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public void onTick(World world, EntityPlayer player, ILivingArmour livingArmour)
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{
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if (world.getLight(player.getPosition()) <= 9)
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{
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isActive = true;
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if (player.isPotionActive(MobEffects.NIGHT_VISION))
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{
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int dur = player.getActivePotionEffect(MobEffects.NIGHT_VISION).getDuration();
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if (dur > 100 && dur < 20 * 60 * 20)
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{
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//Don't override the potion effect if the other potion effect is sufficiently long.
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return;
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}
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}
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player.addPotionEffect(new PotionEffect(MobEffects.NIGHT_VISION, Constants.Misc.NIGHT_VISION_CONSTANT_BEGIN, 0, false, false));
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} else
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{
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isActive = false;
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}
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}
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@Override
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public String getUniqueIdentifier()
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{
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return Constants.Mod.MODID + ".upgrade.nightSight";
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}
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@Override
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public int getMaxTier()
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{
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return 10; // Set to here until I can add more upgrades to it.
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}
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@Override
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public int getCostOfUpgrade()
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{
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return costs[this.level];
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}
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@Override
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public void writeToNBT(NBTTagCompound tag)
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{
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}
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@Override
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public void readFromNBT(NBTTagCompound tag)
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{
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}
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@Override
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public String getUnlocalizedName()
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{
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return tooltipBase + "nightSight";
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}
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}
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@ -1,16 +1,15 @@
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package WayofTime.bloodmagic.livingArmour.upgrade;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.livingArmour.ILivingArmour;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.MobEffects;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.potion.Potion;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.util.DamageSource;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.livingArmour.ILivingArmour;
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import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
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public class LivingArmourUpgradeSolarPowered extends LivingArmourUpgrade
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{
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@ -16,6 +16,7 @@ import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerHealthboost;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerJump;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerMeleeDamage;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerMovement;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerNightSight;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerPhysicalProtect;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerPoison;
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import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerSelfSacrifice;
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@ -35,6 +36,7 @@ import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeHealthboost;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeJump;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeKnockbackResist;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeMeleeDamage;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeNightSight;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradePhysicalProtect;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradePoisonResist;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSelfSacrifice;
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@ -66,6 +68,7 @@ public class ModArmourTrackers
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LivingArmourHandler.registerStatTracker(StatTrackerSprintAttack.class);
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LivingArmourHandler.registerStatTracker(StatTrackerCriticalStrike.class);
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LivingArmourHandler.registerStatTracker(StatTrackerFireResist.class);
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LivingArmourHandler.registerStatTracker(StatTrackerNightSight.class);
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeSpeed(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeDigging(0));
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@ -89,5 +92,6 @@ public class ModArmourTrackers
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeFireResist(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeSlowness(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeCrippledArm(0));
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LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeNightSight(0));
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}
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}
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@ -12,6 +12,7 @@ import net.minecraft.entity.passive.EntityAnimal;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.init.Enchantments;
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import net.minecraft.init.MobEffects;
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import net.minecraft.inventory.EntityEquipmentSlot;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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@ -166,11 +167,19 @@ public class GenericHandler
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{
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sendPlayerDemonWillAura((EntityPlayer) entity);
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}
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}
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EntityLivingBase entity = event.getEntityLiving();
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if (entity.isPotionActive(MobEffects.NIGHT_VISION))
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{
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int duration = entity.getActivePotionEffect(MobEffects.NIGHT_VISION).getDuration();
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if (duration == Constants.Misc.NIGHT_VISION_CONSTANT_END)
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{
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entity.removePotionEffect(MobEffects.NIGHT_VISION);
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}
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}
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if (entity.isPotionActive(ModPotions.fireFuse))
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{
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entity.worldObj.spawnParticle(EnumParticleTypes.FLAME, entity.posX + entity.worldObj.rand.nextDouble() * 0.3, entity.posY + entity.worldObj.rand.nextDouble() * 0.3, entity.posZ + entity.worldObj.rand.nextDouble() * 0.3, 0, 0.06d, 0);
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@ -90,7 +90,7 @@ public class StatTrackerHandler
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lastPlayerSwingStrength = event.getEntityPlayer().getCooledAttackStrength(0);
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}
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// Tracks: Fall Protect, Arrow Protect, Physical Protect, Grave Digger, Sprint Attack, Critical Strike,
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// Tracks: Fall Protect, Arrow Protect, Physical Protect, Grave Digger, Sprint Attack, Critical Strike, Nocturnal Prowess
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@SubscribeEvent
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public void entityHurt(LivingHurtEvent event)
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{
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@ -151,6 +151,9 @@ public class StatTrackerHandler
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{
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StatTrackerMeleeDamage.incrementCounter(armour, amount);
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if (player.worldObj.getLight(player.getPosition()) <= 9)
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StatTrackerNightSight.incrementCounter(armour, amount);
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if (mainWeapon != null && mainWeapon.getItem() instanceof ItemSpade)
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StatTrackerGraveDigger.incrementCounter(armour, amount);
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@ -381,6 +381,9 @@ tooltip.BloodMagic.livingArmour.upgrade.graveDigger=Grave Digger
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tooltip.BloodMagic.livingArmour.upgrade.sprintAttack=Charging Strike
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tooltip.BloodMagic.livingArmour.upgrade.criticalStrike=True Strike
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tooltip.BloodMagic.livingArmour.upgrade.elytra=Elytra
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tooltip.BloodMagic.livingArmour.upgrade.nightSight=Nocturnal Prowess
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tooltip.BloodMagic.livingArmour.upgrade.slowness=Limp Leg
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tooltip.BloodMagic.livingArmour.upgrade.crippledArm=Crippled Arm
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tooltip.BloodMagic.livingArmour.upgrade.level=%s (Level %d)
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