This commit is contained in:
Nicholas Ignoffo 2017-01-02 00:10:28 -08:00
parent 51e10eaad2
commit ed27873fbe
42 changed files with 3606 additions and 3648 deletions

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@ -2,6 +2,7 @@ package WayofTime.bloodmagic;
import java.io.File;
import WayofTime.bloodmagic.command.CommandBloodMagic;
import WayofTime.bloodmagic.meteor.MeteorConfigHandler;
import lombok.Getter;
import net.minecraft.creativetab.CreativeTabs;
@ -104,6 +105,8 @@ public class BloodMagic
proxy.preInit();
}
@Mod.EventHandler
public void init(FMLInitializationEvent event)
{

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@ -2,6 +2,7 @@ package WayofTime.bloodmagic.api.soul;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.NonNullList;
/**
* This class provides several helper methods in order to handle soul
@ -23,7 +24,7 @@ public class PlayerDemonWillHandler
*/
public static double getTotalDemonWill(EnumDemonWillType type, EntityPlayer player)
{
ItemStack[] inventory = player.inventory.mainInventory;
NonNullList<ItemStack> inventory = player.inventory.mainInventory;
double souls = 0;
for (ItemStack stack : inventory)
@ -72,7 +73,7 @@ public class PlayerDemonWillHandler
*/
public static boolean isDemonWillFull(EnumDemonWillType type, EntityPlayer player)
{
ItemStack[] inventory = player.inventory.mainInventory;
NonNullList<ItemStack> inventory = player.inventory.mainInventory;
boolean hasGem = false;
for (ItemStack stack : inventory)
@ -102,25 +103,22 @@ public class PlayerDemonWillHandler
{
double consumed = 0;
ItemStack[] inventory = player.inventory.mainInventory;
NonNullList<ItemStack> inventory = player.inventory.mainInventory;
for (int i = 0; i < inventory.length; i++)
for (int i = 0; i < inventory.size(); i++)
{
if (consumed >= amount)
return consumed;
ItemStack stack = inventory[i];
if (stack != null)
ItemStack stack = inventory.get(i);
if (stack.getItem() instanceof IDemonWill && ((IDemonWill) stack.getItem()).getType(stack) == type)
{
if (stack.getItem() instanceof IDemonWill && ((IDemonWill) stack.getItem()).getType(stack) == type)
{
consumed += ((IDemonWill) stack.getItem()).drainWill(type, stack, amount - consumed);
if (((IDemonWill) stack.getItem()).getWill(type, stack) <= 0)
inventory[i] = null;
} else if (stack.getItem() instanceof IDemonWillGem)
{
consumed += ((IDemonWillGem) stack.getItem()).drainWill(type, stack, amount - consumed, true);
}
consumed += ((IDemonWill) stack.getItem()).drainWill(type, stack, amount - consumed);
if (((IDemonWill) stack.getItem()).getWill(type, stack) <= 0)
inventory.set(i, ItemStack.EMPTY);
} else if (stack.getItem() instanceof IDemonWillGem)
{
consumed += ((IDemonWillGem) stack.getItem()).drainWill(type, stack, amount - consumed, true);
}
}
@ -143,7 +141,7 @@ public class PlayerDemonWillHandler
if (willStack == null)
return null;
ItemStack[] inventory = player.inventory.mainInventory;
NonNullList<ItemStack> inventory = player.inventory.mainInventory;
for (ItemStack stack : inventory)
{
@ -173,7 +171,7 @@ public class PlayerDemonWillHandler
*/
public static double addDemonWill(EnumDemonWillType type, EntityPlayer player, double amount)
{
ItemStack[] inventory = player.inventory.mainInventory;
NonNullList<ItemStack> inventory = player.inventory.mainInventory;
double remaining = amount;
for (ItemStack stack : inventory)
@ -206,7 +204,7 @@ public class PlayerDemonWillHandler
*/
public static double addDemonWill(EnumDemonWillType type, EntityPlayer player, double amount, ItemStack ignored)
{
ItemStack[] inventory = player.inventory.mainInventory;
NonNullList<ItemStack> inventory = player.inventory.mainInventory;
double remaining = amount;
for (ItemStack stack : inventory)

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@ -26,7 +26,7 @@ public class PlayerHelper
public static String getUsernameFromPlayer(EntityPlayer player)
{
return player.worldObj.isRemote ? "" : UsernameCache.getLastKnownUsername(getUUIDFromPlayer(player));
return player.getEntityWorld().isRemote ? "" : UsernameCache.getLastKnownUsername(getUUIDFromPlayer(player));
}
public static EntityPlayer getPlayerFromUsername(String username)

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@ -3,6 +3,7 @@ package WayofTime.bloodmagic.block;
import java.util.ArrayList;
import java.util.Random;
import WayofTime.bloodmagic.block.base.BlockInteger;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
@ -23,7 +24,9 @@ import WayofTime.bloodmagic.ritual.portal.LocationsHandler;
import WayofTime.bloodmagic.ritual.portal.Teleports;
import WayofTime.bloodmagic.tile.TileDimensionalPortal;
public class BlockDimensionalPortal extends BlockIntegerContainer
import javax.annotation.Nullable;
public class BlockDimensionalPortal extends BlockInteger
{
protected static final AxisAlignedBB AABB_0 = new AxisAlignedBB(0.0D, 0.0D, 0.375D, 1.0D, 1.0D, 0.625D);
protected static final AxisAlignedBB AABB_1 = new AxisAlignedBB(0.375D, 0.0D, 0.0D, 0.625D, 1.0D, 1.0D);
@ -38,12 +41,6 @@ public class BlockDimensionalPortal extends BlockIntegerContainer
setLightOpacity(0);
}
@Override
public TileEntity createNewTileEntity(World worldIn, int meta)
{
return new TileDimensionalPortal();
}
@Override
public boolean isNormalCube(IBlockState state, IBlockAccess world, BlockPos pos)
{
@ -57,13 +54,13 @@ public class BlockDimensionalPortal extends BlockIntegerContainer
}
@Override
public boolean isVisuallyOpaque()
public boolean causesSuffocation(IBlockState state)
{
return false;
}
@Override
public AxisAlignedBB getCollisionBoundingBox(IBlockState state, World world, BlockPos pos)
public AxisAlignedBB getCollisionBoundingBox(IBlockState state, IBlockAccess world, BlockPos pos)
{
return null;
}
@ -170,6 +167,17 @@ public class BlockDimensionalPortal extends BlockIntegerContainer
this.spawnParticles(world, pos.getX(), pos.getY(), pos.getZ());
}
@Override
public boolean hasTileEntity(IBlockState state) {
return true;
}
@Nullable
@Override
public TileEntity createTileEntity(World world, IBlockState state) {
return new TileDimensionalPortal();
}
private void spawnParticles(World world, int x, int y, int z)
{
Random random = world.rand;

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@ -12,6 +12,8 @@ import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.tile.routing.TileInputRoutingNode;
import javax.annotation.Nullable;
public class BlockInputRoutingNode extends BlockRoutingNode
{
public BlockInputRoutingNode()
@ -21,12 +23,6 @@ public class BlockInputRoutingNode extends BlockRoutingNode
setUnlocalizedName(Constants.Mod.MODID + ".inputRouting");
}
@Override
public TileEntity createNewTileEntity(World worldIn, int meta)
{
return new TileInputRoutingNode();
}
@Override
//TODO: Combine BlockInputRoutingNode and BlockInputRoutingNode so they have the same superclass
public void breakBlock(World world, BlockPos pos, IBlockState state)
@ -50,4 +46,15 @@ public class BlockInputRoutingNode extends BlockRoutingNode
return true;
}
@Override
public boolean hasTileEntity(IBlockState state) {
return true;
}
@Nullable
@Override
public TileEntity createTileEntity(World world, IBlockState state) {
return new TileInputRoutingNode();
}
}

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@ -8,6 +8,8 @@ import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.tile.routing.TileItemRoutingNode;
import WayofTime.bloodmagic.tile.routing.TileRoutingNode;
import javax.annotation.Nullable;
public class BlockItemRoutingNode extends BlockRoutingNode
{
public BlockItemRoutingNode()
@ -17,12 +19,6 @@ public class BlockItemRoutingNode extends BlockRoutingNode
setUnlocalizedName(Constants.Mod.MODID + ".itemRouting");
}
@Override
public TileEntity createNewTileEntity(World worldIn, int meta)
{
return new TileItemRoutingNode();
}
@Override
public void breakBlock(World world, BlockPos pos, IBlockState state)
{
@ -33,4 +29,15 @@ public class BlockItemRoutingNode extends BlockRoutingNode
}
super.breakBlock(world, pos, state);
}
@Override
public boolean hasTileEntity(IBlockState state) {
return true;
}
@Nullable
@Override
public TileEntity createTileEntity(World world, IBlockState state) {
return new TileItemRoutingNode();
}
}

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@ -1,11 +1,14 @@
package WayofTime.bloodmagic.block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.tile.routing.TileMasterRoutingNode;
import javax.annotation.Nullable;
public class BlockMasterRoutingNode extends BlockRoutingNode
{
public BlockMasterRoutingNode()
@ -20,12 +23,17 @@ public class BlockMasterRoutingNode extends BlockRoutingNode
}
@Override
public TileEntity createNewTileEntity(World worldIn, int meta)
{
public boolean hasTileEntity(IBlockState state) {
return true;
}
@Nullable
@Override
public TileEntity createTileEntity(World world, IBlockState state) {
return new TileMasterRoutingNode();
}
// @Override
// @Override
// public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ)
// {
// if (world.getTileEntity(pos) instanceof TileMasterRoutingNode)

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@ -5,6 +5,7 @@ import java.util.List;
import javax.annotation.Nullable;
import WayofTime.bloodmagic.block.base.BlockEnum;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
@ -39,7 +40,7 @@ import WayofTime.bloodmagic.util.ChatUtil;
import amerifrance.guideapi.api.IGuideLinked;
@Optional.Interface(modid = "guideapi", iface = "amerifrance.guideapi.api.IGuideLinked")
public class BlockRitualController extends BlockEnumContainer<EnumRitualController> implements IVariantProvider, IGuideLinked
public class BlockRitualController extends BlockEnum<EnumRitualController> implements IVariantProvider, IGuideLinked
{
public BlockRitualController()
{
@ -54,13 +55,14 @@ public class BlockRitualController extends BlockEnumContainer<EnumRitualControll
}
@Override
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ)
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ)
{
ItemStack heldItem = player.getHeldItem(hand);
TileEntity tile = world.getTileEntity(pos);
if (getMetaFromState(state) == 0 && tile instanceof TileMasterRitualStone)
{
if (heldItem != null && heldItem.getItem() == ModItems.ACTIVATION_CRYSTAL)
if (heldItem.getItem() == ModItems.ACTIVATION_CRYSTAL)
{
String key = RitualHelper.getValidRitual(world, pos);
EnumFacing direction = RitualHelper.getDirectionOfRitual(world, pos, key);

View file

@ -52,7 +52,7 @@ public class GuiAlchemyTable extends GuiContainer
{
Slot slot = this.inventorySlots.getSlot(slotId);
this.drawTexturedModalRect(i + slot.xDisplayPosition, j + slot.yDisplayPosition, 195, 1, 16, 16);
this.drawTexturedModalRect(i + slot.xPos, j + slot.yPos, 195, 1, 16, 16);
}
}
}

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@ -34,7 +34,7 @@ public class HUDElementDemonWillAura extends HUDElement
@Override
public void render(Minecraft minecraft, ScaledResolution resolution, float partialTicks)
{
EntityPlayer player = minecraft.thePlayer;
EntityPlayer player = minecraft.player;
if (!Utils.canPlayerSeeDemonWill(player))
{

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@ -26,16 +26,11 @@ public class HUDElementHolding extends HUDElement
@Override
public void render(Minecraft minecraft, ScaledResolution resolution, float partialTicks)
{
ItemStack sigilHolding = minecraft.thePlayer.getHeldItemMainhand();
// TODO - Clean this mess
ItemStack sigilHolding = minecraft.player.getHeldItemMainhand();
// Check mainhand for Sigil of Holding
if (sigilHolding == null)
return;
if (!(sigilHolding.getItem() == ModItems.SIGIL_HOLDING))
sigilHolding = minecraft.thePlayer.getHeldItemOffhand();
sigilHolding = minecraft.player.getHeldItemOffhand();
// Check offhand for Sigil of Holding
if (sigilHolding == null)
return;
if (!(sigilHolding.getItem() == ModItems.SIGIL_HOLDING))
return;
@ -54,7 +49,7 @@ public class HUDElementHolding extends HUDElement
{
for (ItemStack sigil : holdingInv)
{
renderHotbarItem(resolution.getScaledWidth() / 2 + 103 + xOffset + getXOffset(), resolution.getScaledHeight() - 18 + getYOffset(), partialTicks, minecraft.thePlayer, sigil);
renderHotbarItem(resolution.getScaledWidth() / 2 + 103 + xOffset + getXOffset(), resolution.getScaledHeight() - 18 + getYOffset(), partialTicks, minecraft.player, sigil);
xOffset += 20;
}
}
@ -72,7 +67,7 @@ public class HUDElementHolding extends HUDElement
{
if (stack != null)
{
float animation = (float) stack.animationsToGo - partialTicks;
float animation = (float) stack.getAnimationsToGo() - partialTicks;
if (animation > 0.0F)
{

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@ -27,8 +27,8 @@ public enum KeyBindings
@Override
public void handleKeybind()
{
ItemStack itemStack = ClientHandler.minecraft.thePlayer.getHeldItemMainhand();
if (itemStack != null && itemStack.getItem() instanceof IKeybindable)
ItemStack itemStack = ClientHandler.minecraft.player.getHeldItemMainhand();
if (itemStack.getItem() instanceof IKeybindable)
BloodMagicPacketHandler.INSTANCE.sendToServer(new KeyProcessor(this, false));
}
},
@ -38,8 +38,8 @@ public enum KeyBindings
@Override
public void handleKeybind()
{
EntityPlayerSP player = Minecraft.getMinecraft().thePlayer;
if (player.getHeldItemMainhand() != null && player.getHeldItemMainhand().getItem() instanceof ItemSigilHolding)
EntityPlayerSP player = Minecraft.getMinecraft().player;
if (player.getHeldItemMainhand().getItem() instanceof ItemSigilHolding)
ClientHandler.cycleSigil(player.getHeldItemMainhand(), player, -1);
}
},
@ -49,8 +49,8 @@ public enum KeyBindings
@Override
public void handleKeybind()
{
EntityPlayerSP player = Minecraft.getMinecraft().thePlayer;
if (player.getHeldItemMainhand() != null && player.getHeldItemMainhand().getItem() instanceof ItemSigilHolding)
EntityPlayerSP player = Minecraft.getMinecraft().player;
if (player.getHeldItemMainhand().getItem() instanceof ItemSigilHolding)
ClientHandler.cycleSigil(player.getHeldItemMainhand(), player, 1);
}
},

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@ -102,7 +102,7 @@ public class RenderAltar extends TileEntitySpecialRenderer<TileAltar>
{
GlStateManager.translate(0.5, 1, 0.5);
EntityItem entityitem = new EntityItem(world, 0.0D, 0.0D, 0.0D, stack);
entityitem.getEntityItem().stackSize = 1;
entityitem.getEntityItem().setCount(1);
entityitem.hoverStart = 0.0F;
GlStateManager.pushMatrix();
GlStateManager.disableLighting();
@ -124,8 +124,8 @@ public class RenderAltar extends TileEntitySpecialRenderer<TileAltar>
private void renderHologram(TileAltar altar, EnumAltarTier tier, float partialTicks)
{
EntityPlayerSP player = mc.thePlayer;
World world = player.worldObj;
EntityPlayerSP player = mc.player;
World world = player.world;
if (tier == EnumAltarTier.ONE)
return;

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@ -37,7 +37,7 @@ public class RenderDemonCrucible extends TileEntitySpecialRenderer<TileDemonCruc
{
GlStateManager.translate(0.5, 1.5, 0.5);
EntityItem entityitem = new EntityItem(world, 0.0D, 0.0D, 0.0D, stack);
entityitem.getEntityItem().stackSize = 1;
entityitem.getEntityItem().setCount(1);
entityitem.hoverStart = 0.0F;
GlStateManager.pushMatrix();
GlStateManager.disableLighting();

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@ -28,7 +28,7 @@ public class RenderItemRoutingNode extends TileEntitySpecialRenderer<TileRouting
@Override
public void renderTileEntityAt(TileRoutingNode tileNode, double x, double y, double z, float partialTicks, int destroyStage)
{
if ((mc.thePlayer.getHeldItemMainhand() != null && mc.thePlayer.getHeldItemMainhand().getItem() instanceof INodeRenderer) || ConfigHandler.alwaysRenderRoutingLines)
if (mc.player.getHeldItemMainhand().getItem() instanceof INodeRenderer || ConfigHandler.alwaysRenderRoutingLines)
{
List<BlockPos> connectionList = tileNode.getConnected();
for (BlockPos wantedPos : connectionList)
@ -41,7 +41,7 @@ public class RenderItemRoutingNode extends TileEntitySpecialRenderer<TileRouting
int yd = offsetPos.getY();
int zd = offsetPos.getZ();
double distance = Math.sqrt(xd * xd + yd * yd + zd * zd);
double subLength = MathHelper.sqrt_double(xd * xd + zd * zd);
double subLength = MathHelper.sqrt(xd * xd + zd * zd);
float rotYaw = -((float) (Math.atan2(zd, xd) * 180.0D / Math.PI));
float rotPitch = ((float) (Math.atan2(yd, subLength) * 180.0D / Math.PI));
@ -55,7 +55,7 @@ public class RenderItemRoutingNode extends TileEntitySpecialRenderer<TileRouting
GlStateManager.disableLighting();
GlStateManager.disableCull();
float f2 = 0;
float f3 = -f2 * 0.2F - (float) MathHelper.floor_float(-f2 * 0.1F);
float f3 = -f2 * 0.2F - (float) MathHelper.floor(-f2 * 0.1F);
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);

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@ -22,8 +22,8 @@ public class RenderCorruptedZombie extends RenderBiped<EntityCorruptedZombie>
public RenderCorruptedZombie(RenderManager renderManagerIn)
{
super(renderManagerIn, new ModelZombie(), 0.5F, 1.0F);
LayerRenderer<?> layerrenderer = (LayerRenderer) this.layerRenderers.get(0);
super(renderManagerIn, new ModelZombie(), 0.5F);
LayerRenderer<?> layerrenderer = this.layerRenderers.get(0);
this.zombieVillagerModel = new ModelZombieVillager();
this.addLayer(new LayerHeldItem(this));
LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
@ -38,11 +38,11 @@ public class RenderCorruptedZombie extends RenderBiped<EntityCorruptedZombie>
if (layerrenderer instanceof LayerCustomHead)
{
this.removeLayer(layerrenderer);
layerRenderers.remove(layerrenderer);
this.addLayer(new LayerCustomHead(this.zombieVillagerModel.bipedHead));
}
this.removeLayer(layerbipedarmor);
this.layerRenderers.remove(layerbipedarmor);
this.addLayer(new LayerWill<EntityCorruptedZombie>(this, new ModelZombie(1.2f, false)));
}
@ -71,9 +71,4 @@ public class RenderCorruptedZombie extends RenderBiped<EntityCorruptedZombie>
{
return ZOMBIE_TEXTURES;
}
protected void rotateCorpse(EntityCorruptedZombie entityLiving, float p_77043_2_, float p_77043_3_, float partialTicks)
{
super.rotateCorpse(entityLiving, p_77043_2_, p_77043_3_, partialTicks);
}
}

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@ -26,8 +26,9 @@ public class ItemSigilAir extends ItemSigilBase implements ISentientSwordEffectP
}
@Override
public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand)
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand)
{
ItemStack stack = player.getHeldItem(hand);
if (PlayerHelper.isFakePlayer(player))
return ActionResult.newResult(EnumActionResult.FAIL, stack);
@ -59,7 +60,7 @@ public class ItemSigilAir extends ItemSigilBase implements ISentientSwordEffectP
player.fallDistance = 0;
}
return super.onItemRightClick(stack, world, player, hand);
return super.onItemRightClick(world, player, hand);
}
@Override

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@ -31,15 +31,16 @@ public class ItemSigilBloodLight extends ItemSigilBase
}
@Override
public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand)
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand)
{
ItemStack stack = player.getHeldItem(hand);
if (PlayerHelper.isFakePlayer(player))
return ActionResult.newResult(EnumActionResult.FAIL, stack);
RayTraceResult mop = this.rayTrace(world, player, false);
if (getCooldownRemainder(stack) > 0)
return super.onItemRightClick(stack, world, player, hand);
return super.onItemRightClick(world, player, hand);
if (mop != null && mop.typeOfHit == RayTraceResult.Type.BLOCK)
{
@ -52,19 +53,19 @@ public class ItemSigilBloodLight extends ItemSigilBase
NetworkHelper.syphonAndDamage(NetworkHelper.getSoulNetwork(player), player, getLpUsed());
resetCooldown(stack);
player.swingArm(hand);
return super.onItemRightClick(stack, world, player, hand);
return super.onItemRightClick(world, player, hand);
}
} else
{
if (!world.isRemote)
{
world.spawnEntityInWorld(new EntityBloodLight(world, player));
world.spawnEntity(new EntityBloodLight(world, player));
NetworkHelper.syphonAndDamage(NetworkHelper.getSoulNetwork(player), player, getLpUsed());
}
resetCooldown(stack);
}
return super.onItemRightClick(stack, world, player, hand);
return super.onItemRightClick(world, player, hand);
}
@Override

View file

@ -1,6 +1,5 @@
package WayofTime.bloodmagic.item.sigil;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.compress.CompressionRegistry;
import WayofTime.bloodmagic.api.util.helper.PlayerHelper;
import net.minecraft.entity.item.EntityItem;
@ -24,12 +23,12 @@ public class ItemSigilCompression extends ItemSigilToggleableBase
if (PlayerHelper.isFakePlayer(player))
return;
ItemStack compressedStack = CompressionRegistry.compressInventory(player.inventory.mainInventory, world);
ItemStack compressedStack = CompressionRegistry.compressInventory(player.inventory.mainInventory.toArray(new ItemStack[player.inventory.mainInventory.size()]), world);
if (compressedStack != null)
{
EntityItem entityItem = new EntityItem(world, player.posX, player.posY, player.posZ, compressedStack);
world.spawnEntityInWorld(entityItem);
world.spawnEntity(entityItem);
}
}
}

View file

@ -30,7 +30,7 @@ public class ItemSigilDivination extends ItemSigilBase implements IAltarReader
}
@Override
public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand)
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand)
{
// if (world instanceof WorldServer)
// {
@ -46,13 +46,14 @@ public class ItemSigilDivination extends ItemSigilBase implements IAltarReader
// fred.setPosition(player.posX, player.posY, player.posZ);
// world.spawnEntityInWorld(fred);
// }
ItemStack stack = player.getHeldItem(hand);
if (PlayerHelper.isFakePlayer(player))
return ActionResult.newResult(EnumActionResult.FAIL, stack);
if (!world.isRemote)
{
super.onItemRightClick(stack, world, player, hand);
super.onItemRightClick(world, player, hand);
RayTraceResult position = rayTrace(world, player, false);
@ -99,6 +100,6 @@ public class ItemSigilDivination extends ItemSigilBase implements IAltarReader
}
}
return super.onItemRightClick(stack, world, player, hand);
return super.onItemRightClick(world, player, hand);
}
}

View file

@ -48,7 +48,7 @@ public class ItemSigilHolding extends ItemSigilBase implements IKeybindable, IAl
if (stack == player.getHeldItemMainhand() && stack.getItem() instanceof ItemSigilHolding && key.equals(KeyBindings.OPEN_HOLDING))
{
Utils.setUUID(stack);
player.openGui(BloodMagic.instance, Constants.Gui.SIGIL_HOLDING_GUI, player.worldObj, (int) player.posX, (int) player.posY, (int) player.posZ);
player.openGui(BloodMagic.instance, Constants.Gui.SIGIL_HOLDING_GUI, player.getEntityWorld(), (int) player.posX, (int) player.posY, (int) player.posZ);
}
}
@ -98,9 +98,10 @@ public class ItemSigilHolding extends ItemSigilBase implements IKeybindable, IAl
}
@Override
public EnumActionResult onItemUse(ItemStack stack, EntityPlayer playerIn, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
public EnumActionResult onItemUse(EntityPlayer player, World world, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
{
if (PlayerHelper.isFakePlayer(playerIn))
ItemStack stack = player.getHeldItem(hand);
if (PlayerHelper.isFakePlayer(player))
return EnumActionResult.FAIL;
int currentSlot = getCurrentItemOrdinal(stack);
@ -114,15 +115,16 @@ public class ItemSigilHolding extends ItemSigilBase implements IKeybindable, IAl
if (itemUsing == null || Strings.isNullOrEmpty(((IBindable) itemUsing.getItem()).getOwnerUUID(itemUsing)))
return EnumActionResult.PASS;
EnumActionResult result = itemUsing.getItem().onItemUse(itemUsing, playerIn, worldIn, pos, hand, facing, hitX, hitY, hitZ);
EnumActionResult result = itemUsing.getItem().onItemUse(player, world, pos, hand, facing, hitX, hitY, hitZ);
saveInventory(stack, inv);
return result;
}
@Override
public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand)
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand)
{
ItemStack stack = player.getHeldItem(hand);
if (PlayerHelper.isFakePlayer(player))
return ActionResult.newResult(EnumActionResult.FAIL, stack);
@ -137,7 +139,7 @@ public class ItemSigilHolding extends ItemSigilBase implements IKeybindable, IAl
if (itemUsing == null || Strings.isNullOrEmpty(((IBindable) itemUsing.getItem()).getOwnerUUID(itemUsing)))
return ActionResult.newResult(EnumActionResult.PASS, stack);
itemUsing.getItem().onItemRightClick(itemUsing, world, player, hand);
itemUsing.getItem().onItemRightClick(world, player, hand);
saveInventory(stack, inv);
@ -251,7 +253,7 @@ public class ItemSigilHolding extends ItemSigilBase implements IKeybindable, IAl
{
initModeTag(itemStack);
int currentSigil = itemStack.getTagCompound().getInteger(Constants.NBT.CURRENT_SIGIL);
currentSigil = MathHelper.clamp_int(currentSigil, 0, inventorySize - 1);
currentSigil = MathHelper.clamp(currentSigil, 0, inventorySize - 1);
return currentSigil;
}
@ -284,7 +286,7 @@ public class ItemSigilHolding extends ItemSigilBase implements IKeybindable, IAl
if (j >= 0 && j < inv.length)
{
inv[j] = ItemStack.loadItemStackFromNBT(data);
inv[j] = new ItemStack(data);
}
}

View file

@ -28,8 +28,8 @@ public class ItemSigilMagnetism extends ItemSigilToggleableBase
float posX = Math.round(player.posX);
float posY = (float) (player.posY - player.getEyeHeight());
float posZ = Math.round(player.posZ);
List<EntityItem> entities = player.worldObj.getEntitiesWithinAABB(EntityItem.class, new AxisAlignedBB(posX - 0.5f, posY - 0.5f, posZ - 0.5f, posX + 0.5f, posY + 0.5f, posZ + 0.5f).expand(range, verticalRange, range));
List<EntityXPOrb> xpOrbs = player.worldObj.getEntitiesWithinAABB(EntityXPOrb.class, new AxisAlignedBB(posX - 0.5f, posY - 0.5f, posZ - 0.5f, posX + 0.5f, posY + 0.5f, posZ + 0.5f).expand(range, verticalRange, range));
List<EntityItem> entities = player.getEntityWorld().getEntitiesWithinAABB(EntityItem.class, new AxisAlignedBB(posX - 0.5f, posY - 0.5f, posZ - 0.5f, posX + 0.5f, posY + 0.5f, posZ + 0.5f).expand(range, verticalRange, range));
List<EntityXPOrb> xpOrbs = player.getEntityWorld().getEntitiesWithinAABB(EntityXPOrb.class, new AxisAlignedBB(posX - 0.5f, posY - 0.5f, posZ - 0.5f, posX + 0.5f, posY + 0.5f, posZ + 0.5f).expand(range, verticalRange, range));
for (EntityItem entity : entities)
{

View file

@ -31,14 +31,15 @@ public class ItemSigilSeer extends ItemSigilBase implements IAltarReader
}
@Override
public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand)
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand)
{
ItemStack stack = player.getHeldItem(hand);
if (PlayerHelper.isFakePlayer(player))
return ActionResult.newResult(EnumActionResult.FAIL, stack);
if (!world.isRemote)
{
super.onItemRightClick(stack, world, player, hand);
super.onItemRightClick(world, player, hand);
RayTraceResult rayTrace = rayTrace(world, player, false);
if (rayTrace == null)
@ -67,10 +68,10 @@ public class ItemSigilSeer extends ItemSigilBase implements IAltarReader
altar.checkTier();
if (tile instanceof IInventory)
{
if (((IInventory) tile).getStackInSlot(0) != null)
if (!((IInventory) tile).getStackInSlot(0).isEmpty())
{
int progress = altar.getProgress();
int totalLiquidRequired = altar.getLiquidRequired() * ((IInventory) tile).getStackInSlot(0).stackSize;
int totalLiquidRequired = altar.getLiquidRequired() * ((IInventory) tile).getStackInSlot(0).getCount();
int consumptionRate = (int) (altar.getConsumptionRate() * (altar.getConsumptionMultiplier() + 1));
ChatUtil.sendNoSpam(player, new TextComponentTranslation(tooltipBase + "currentAltarProgress", progress, totalLiquidRequired), new TextComponentTranslation(tooltipBase + "currentAltarConsumptionRate", consumptionRate), new TextComponentTranslation(tooltipBase + "currentAltarTier", tier), new TextComponentTranslation(tooltipBase + "currentEssence", currentEssence), new TextComponentTranslation(tooltipBase + "currentAltarCapacity", capacity), new TextComponentTranslation(tooltipBase + "currentCharge", charge));
} else
@ -93,6 +94,6 @@ public class ItemSigilSeer extends ItemSigilBase implements IAltarReader
}
}
return super.onItemRightClick(stack, world, player, hand);
return super.onItemRightClick(world, player, hand);
}
}

View file

@ -48,10 +48,7 @@ public class ItemSigilSuppression extends ItemSigilToggleableBase
BlockPos blockPos = new BlockPos(x + i, y + j, z + k);
IBlockState state = world.getBlockState(blockPos);
// TODO - Change back when BlockFluidBase overrides getStateFromMeta()
// Temporary fix to avoid liquid duplication
if (state.getBlock() instanceof BlockFluidBase) {/*No-op*/}
else if (Utils.isBlockLiquid(state) && world.getTileEntity(blockPos) == null)
if (Utils.isBlockLiquid(state) && world.getTileEntity(blockPos) == null)
TileSpectralBlock.createSpectralBlock(world, blockPos, refresh);
else
{

View file

@ -47,8 +47,9 @@ public class ItemSigilTeleposition extends ItemSigilBase
}
@Override
public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand)
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand)
{
ItemStack stack = player.getHeldItem(hand);
if (PlayerHelper.isFakePlayer(player))
return ActionResult.newResult(EnumActionResult.FAIL, stack);
@ -63,12 +64,13 @@ public class ItemSigilTeleposition extends ItemSigilBase
TeleportQueue.getInstance().addITeleport(new Teleports.TeleportToDim(blockPos, player, getOwnerUUID(stack), world, getValue(stack.getTagCompound(), Constants.NBT.DIMENSION_ID), true));
}
}
return super.onItemRightClick(stack, world, player, hand);
return super.onItemRightClick(world, player, hand);
}
@Override
public EnumActionResult onItemUse(ItemStack stack, EntityPlayer player, World world, BlockPos pos, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ)
public EnumActionResult onItemUse(EntityPlayer player, World world, BlockPos pos, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ)
{
ItemStack stack = player.getHeldItem(hand);
if (PlayerHelper.isFakePlayer(player))
return EnumActionResult.FAIL;

View file

@ -66,8 +66,9 @@ public class ItemSigilTransposition extends ItemSigilBase
}
@Override
public EnumActionResult onItemUse(ItemStack stack, EntityPlayer player, World world, BlockPos blockPos, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ)
public EnumActionResult onItemUse(EntityPlayer player, World world, BlockPos blockPos, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ)
{
ItemStack stack = player.getHeldItem(hand);
if (PlayerHelper.isFakePlayer(player))
return EnumActionResult.FAIL;
@ -123,7 +124,7 @@ public class ItemSigilTransposition extends ItemSigilBase
blockPos = blockPos.offset(side);
}
if (stack.stackSize != 0 && player.canPlayerEdit(blockPos, side, stack) && world.canBlockBePlaced(blockToPlace.getBlock(), blockPos, false, side, player, stack))
if (!stack.isEmpty() && player.canPlayerEdit(blockPos, side, stack) && world.mayPlace(blockToPlace.getBlock(), blockPos, false, side, player))
{
if (world.setBlockState(blockPos, blockToPlace.getState(), 3))
{

View file

@ -15,8 +15,8 @@ import net.minecraft.world.World;
import net.minecraftforge.event.ForgeEventFactory;
import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.fluids.IFluidBlock;
import net.minecraftforge.fluids.IFluidHandler;
import WayofTime.bloodmagic.api.Constants;
import net.minecraftforge.fluids.capability.CapabilityFluidHandler;
import net.minecraftforge.fluids.capability.IFluidHandler;
public class ItemSigilVoid extends ItemSigilBase
{
@ -26,8 +26,9 @@ public class ItemSigilVoid extends ItemSigilBase
}
@Override
public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand)
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand)
{
ItemStack stack = player.getHeldItem(hand);
if (PlayerHelper.isFakePlayer(player))
return ActionResult.newResult(EnumActionResult.FAIL, stack);
@ -47,40 +48,41 @@ public class ItemSigilVoid extends ItemSigilBase
if (!world.isBlockModifiable(player, blockpos))
{
return super.onItemRightClick(stack, world, player, hand);
return super.onItemRightClick(world, player, hand);
}
if (!player.canPlayerEdit(blockpos.offset(rayTrace.sideHit), rayTrace.sideHit, stack))
{
return super.onItemRightClick(stack, world, player, hand);
return super.onItemRightClick(world, player, hand);
}
if (!player.canPlayerEdit(blockpos, rayTrace.sideHit, stack))
{
return super.onItemRightClick(stack, world, player, hand);
return super.onItemRightClick(world, player, hand);
}
if (world.getBlockState(blockpos).getBlock().getMaterial(world.getBlockState(blockpos)).isLiquid() && NetworkHelper.getSoulNetwork(player).syphonAndDamage(player, getLpUsed()))
{
world.setBlockToAir(blockpos);
return super.onItemRightClick(stack, world, player, hand);
return super.onItemRightClick(world, player, hand);
}
}
} else
{
return super.onItemRightClick(stack, world, player, hand);
return super.onItemRightClick(world, player, hand);
}
if (!player.capabilities.isCreativeMode)
this.setUnusable(stack, !NetworkHelper.getSoulNetwork(player).syphonAndDamage(player, getLpUsed()));
}
return super.onItemRightClick(stack, world, player, hand);
return super.onItemRightClick(world, player, hand);
}
@Override
public EnumActionResult onItemUse(ItemStack stack, EntityPlayer player, World world, BlockPos blockPos, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ)
public EnumActionResult onItemUse(EntityPlayer player, World world, BlockPos blockPos, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ)
{
ItemStack stack = player.getHeldItem(hand);
if (PlayerHelper.isFakePlayer(player))
return EnumActionResult.FAIL;
@ -95,13 +97,14 @@ public class ItemSigilVoid extends ItemSigilBase
}
TileEntity tile = world.getTileEntity(blockPos);
if (tile instanceof IFluidHandler)
if (tile.hasCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, side))
{
FluidStack amount = ((IFluidHandler) tile).drain(side, 1000, false);
IFluidHandler handler = tile.getCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, side);
FluidStack amount = handler.drain(1000, false);
if (amount != null && amount.amount > 0 && NetworkHelper.getSoulNetwork(player).syphonAndDamage(player, getLpUsed()))
{
((IFluidHandler) tile).drain(side, 1000, true);
handler.drain(1000, true);
return EnumActionResult.SUCCESS;
}

View file

@ -20,8 +20,8 @@ import net.minecraft.util.math.RayTraceResult;
import net.minecraft.world.World;
import net.minecraftforge.fluids.FluidRegistry;
import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.fluids.IFluidHandler;
import WayofTime.bloodmagic.api.Constants;
import net.minecraftforge.fluids.capability.CapabilityFluidHandler;
import net.minecraftforge.fluids.capability.IFluidHandler;
public class ItemSigilWater extends ItemSigilBase
{
@ -31,8 +31,9 @@ public class ItemSigilWater extends ItemSigilBase
}
@Override
public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand)
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand)
{
ItemStack stack = player.getHeldItem(hand);
if (PlayerHelper.isFakePlayer(player))
return ActionResult.newResult(EnumActionResult.FAIL, stack);
@ -51,28 +52,29 @@ public class ItemSigilWater extends ItemSigilBase
BlockPos blockpos = rayTrace.getBlockPos();
if (!world.isBlockModifiable(player, blockpos))
return super.onItemRightClick(stack, world, player, hand);
return super.onItemRightClick(world, player, hand);
if (!player.canPlayerEdit(blockpos.offset(rayTrace.sideHit), rayTrace.sideHit, stack))
return super.onItemRightClick(stack, world, player, hand);
return super.onItemRightClick(world, player, hand);
BlockPos blockpos1 = blockpos.offset(rayTrace.sideHit);
if (!player.canPlayerEdit(blockpos1, rayTrace.sideHit, stack))
return super.onItemRightClick(stack, world, player, hand);
return super.onItemRightClick(world, player, hand);
if (this.canPlaceWater(world, blockpos1) && NetworkHelper.getSoulNetwork(player).syphonAndDamage(player, getLpUsed()) && this.tryPlaceWater(world, blockpos1))
return super.onItemRightClick(stack, world, player, hand);
return super.onItemRightClick(world, player, hand);
}
}
}
return super.onItemRightClick(stack, world, player, hand);
return super.onItemRightClick(world, player, hand);
}
@Override
public EnumActionResult onItemUse(ItemStack stack, EntityPlayer player, World world, BlockPos blockPos, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ)
public EnumActionResult onItemUse(EntityPlayer player, World world, BlockPos blockPos, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ)
{
ItemStack stack = player.getHeldItem(hand);
if (world.isRemote || player.isSneaking() || isUnusable(stack))
return EnumActionResult.FAIL;
@ -80,14 +82,15 @@ public class ItemSigilWater extends ItemSigilBase
return EnumActionResult.FAIL;
TileEntity tile = world.getTileEntity(blockPos);
if (tile instanceof IFluidHandler)
if (tile.hasCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, side))
{
IFluidHandler handler = tile.getCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, side);
FluidStack fluid = new FluidStack(FluidRegistry.WATER, 1000);
int amount = ((IFluidHandler) tile).fill(side, fluid, false);
int amount = handler.fill(fluid, false);
if (amount > 0 && NetworkHelper.getSoulNetwork(player).syphonAndDamage(player, getLpUsed()))
{
((IFluidHandler) tile).fill(side, fluid, true);
handler.fill(fluid, true);
return EnumActionResult.SUCCESS;
}

View file

@ -1,13 +1,10 @@
package WayofTime.bloodmagic.item.sigil;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.util.helper.PlayerHelper;
import WayofTime.bloodmagic.registry.ModPotions;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.ActionResult;
import net.minecraft.util.EnumActionResult;
import net.minecraft.world.World;
public class ItemSigilWhirlwind extends ItemSigilToggleableBase

View file

@ -1,7 +1,6 @@
package WayofTime.bloodmagic.registry;
import WayofTime.bloodmagic.compat.ICompatibility;
import WayofTime.bloodmagic.compat.jei.CompatibilityJustEnoughItems;
import WayofTime.bloodmagic.compat.waila.CompatibilityWaila;
import net.minecraftforge.fml.common.Loader;
@ -13,7 +12,6 @@ public class ModCompatibility
public static void registerModCompat()
{
compatibilities.add(new CompatibilityJustEnoughItems());
compatibilities.add(new CompatibilityWaila());
// compatibilities.add(new CompatibilityThaumcraft());
}

View file

@ -126,7 +126,7 @@ public class RitualLivingArmourDowngrade extends Ritual
recipe.consumeInventory(inv);
EntityLightningBolt lightning = new EntityLightningBolt(world, chestPos.getX(), chestPos.getY(), chestPos.getZ(), true);
world.spawnEntityInWorld(lightning);
world.spawnEntity(lightning);
masterRitualStone.setActive(false);
}

View file

@ -1,66 +0,0 @@
package WayofTime.bloodmagic.util.handler.event;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.annot.Handler;
import WayofTime.bloodmagic.api.saving.BMWorldSavedData;
import WayofTime.bloodmagic.api.saving.SoulNetwork;
import WayofTime.bloodmagic.api.util.helper.PlayerHelper;
import com.google.common.base.Stopwatch;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraftforge.event.entity.EntityJoinWorldEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import org.apache.commons.io.FileUtils;
import java.io.File;
import java.io.IOException;
import java.util.UUID;
// Migrates from the old data storage system to the cleaner new one
@Handler
public class MigrateNetworkDataHandler
{
@SubscribeEvent
public void playerJoin(EntityJoinWorldEvent event)
{
if (!event.getWorld().isRemote && event.getEntity() instanceof EntityPlayer)
{
EntityPlayer player = (EntityPlayer) event.getEntity();
UUID playerId = PlayerHelper.getUUIDFromPlayer(player);
Stopwatch stopwatch = Stopwatch.createStarted();
if (event.getWorld().getMapStorage() == null)
return;
BMWorldSavedData saveData = (BMWorldSavedData) event.getWorld().getMapStorage().getOrLoadData(BMWorldSavedData.class, BMWorldSavedData.ID);
WayofTime.bloodmagic.api.network.SoulNetwork oldData = (WayofTime.bloodmagic.api.network.SoulNetwork) event.getWorld().getMapStorage().getOrLoadData(WayofTime.bloodmagic.api.network.SoulNetwork.class, playerId.toString());
if (saveData == null)
{
saveData = new BMWorldSavedData();
event.getWorld().getMapStorage().setData(BMWorldSavedData.ID, saveData);
}
if (oldData == null)
return;
SoulNetwork network = saveData.getNetwork(playerId);
if (oldData.getOrbTier() > network.getOrbTier())
network.setOrbTier(oldData.getOrbTier());
if (oldData.getCurrentEssence() > network.getCurrentEssence())
network.setCurrentEssence(oldData.getCurrentEssence());
File oldDataFile = event.getWorld().getSaveHandler().getMapFileFromName(playerId.toString());
try
{
FileUtils.forceDelete(oldDataFile);
} catch (IOException e)
{
BloodMagic.instance.getLogger().error("Error deleting data file {}.", oldDataFile);
BloodMagic.instance.getLogger().error(e.getLocalizedMessage());
}
stopwatch.stop();
BloodMagic.instance.getLogger().info("Migration completed for {} ({}) in {}.", player.getDisplayNameString(), playerId, stopwatch);
}
}
}

View file

@ -1,85 +1,85 @@
#Creative Tab
itemGroup.BloodMagic.creativeTab=Магията на Кръвта
itemGroup.BloodMagic.creativeTabTome=Магията на Кръвта Ъпгрейд Томове
itemGroup.bloodmagic.creativeTab=Магията на Кръвта
itemGroup.bloodmagic.creativeTabTome=Магията на Кръвта Ъпгрейд Томове
#Items
item.BloodMagic.activationCrystal.weak.name=Слаб Кристален Активатор
item.BloodMagic.activationCrystal.awakened.name=Буднат Кристален Активатор
item.BloodMagic.activationCrystal.creative.name=Креативен Кристален Активатор
item.bloodmagic.activationCrystal.weak.name=Слаб Кристален Активатор
item.bloodmagic.activationCrystal.awakened.name=Буднат Кристален Активатор
item.bloodmagic.activationCrystal.creative.name=Креативен Кристален Активатор
item.BloodMagic.sacrificialDagger.normal.name=Жертвоприношителен Нож
item.BloodMagic.sacrificialDagger.creative.name=Креативен Жертвоприношителен Нож
item.BloodMagic.pack.selfSacrifice.name=Кървав Пакет
item.BloodMagic.pack.sacrifice.name=ГЕРБ
item.BloodMagic.daggerOfSacrifice.name=Нож на Жертвоприношението
item.bloodmagic.sacrificialDagger.normal.name=Жертвоприношителен Нож
item.bloodmagic.sacrificialDagger.creative.name=Креативен Жертвоприношителен Нож
item.bloodmagic.pack.selfSacrifice.name=Кървав Пакет
item.bloodmagic.pack.sacrifice.name=ГЕРБ
item.bloodmagic.daggerOfSacrifice.name=Нож на Жертвоприношението
item.BloodMagic.lavaCrystal.name=Лава Кристал
item.bloodmagic.lavaCrystal.name=Лава Кристал
item.BloodMagic.bound.sword.name=Обвързано Острие
item.BloodMagic.bound.pickaxe.name=Обвързана Кирка
item.BloodMagic.bound.axe.name=Обвързана Брадва
item.BloodMagic.bound.shovel.name=Обвързана Лопата
item.bloodmagic.bound.sword.name=Обвързано Острие
item.bloodmagic.bound.pickaxe.name=Обвързана Кирка
item.bloodmagic.bound.axe.name=Обвързана Брадва
item.bloodmagic.bound.shovel.name=Обвързана Лопата
item.BloodMagic.bucket.lifeEssence.name=Кофата на Живота
item.bloodmagic.bucket.lifeEssence.name=Кофата на Живота
item.BloodMagic.orb.weak.name=Слаб Кръвен Орб
item.BloodMagic.orb.apprentice.name=Apprentice Кръвен Орб
item.BloodMagic.orb.magician.name=Магичен Кръвен Орб
item.BloodMagic.orb.master.name=Мастер Кръвен Орб
item.BloodMagic.orb.archmage.name=Превъзходен Кръвен Орб
item.BloodMagic.orb.transcendent.name=Съвършен Кръвен Орб
item.bloodmagic.orb.weak.name=Слаб Кръвен Орб
item.bloodmagic.orb.apprentice.name=Apprentice Кръвен Орб
item.bloodmagic.orb.magician.name=Магичен Кръвен Орб
item.bloodmagic.orb.master.name=Мастер Кръвен Орб
item.bloodmagic.orb.archmage.name=Превъзходен Кръвен Орб
item.bloodmagic.orb.transcendent.name=Съвършен Кръвен Орб
item.BloodMagic.bloodShard.weak.name=Слабо Кръвно Парче
item.BloodMagic.bloodShard.demon.name=Демонично Кръвно Парче
item.bloodmagic.bloodShard.weak.name=Слабо Кръвно Парче
item.bloodmagic.bloodShard.demon.name=Демонично Кръвно Парче
item.BloodMagic.baseComponent.reagentWater.name=Ваден Реагент
item.BloodMagic.baseComponent.reagentLava.name=Лава Реагент
item.BloodMagic.baseComponent.reagentAir.name=Въздушен Реагент
item.BloodMagic.baseComponent.reagentFastMiner.name=Минен Реагент
item.BloodMagic.baseComponent.reagentVoid.name=Void Реагент
item.BloodMagic.baseComponent.reagentGrowth.name=Растежен Реагент
item.BloodMagic.baseComponent.reagentAffinity.name=Елеменарно Афинитен Реагент
item.BloodMagic.baseComponent.reagentSight.name=Зрителен Реагент
item.BloodMagic.baseComponent.reagentBinding.name=Обвързващ Реагент
item.BloodMagic.baseComponent.reagentSuppression.name=Потискащ Реагент
item.BloodMagic.baseComponent.frameParts.name=Части на Рамка
item.BloodMagic.baseComponent.reagentBloodLight.name=Светлинно Кръвен Реагент
item.BloodMagic.baseComponent.reagentMagnetism.name=Магнетичен Реагент
item.BloodMagic.baseComponent.reagentHaste.name=Бързинен Реагент
item.BloodMagic.baseComponent.reagentBridge.name=Фантомен Мост Реагент
item.BloodMagic.baseComponent.reagentCompression.name=Компресиращ Реагент
item.BloodMagic.baseComponent.reagentSeverance.name=Скъсяващ Реагент
item.bloodmagic.baseComponent.reagentWater.name=Ваден Реагент
item.bloodmagic.baseComponent.reagentLava.name=Лава Реагент
item.bloodmagic.baseComponent.reagentAir.name=Въздушен Реагент
item.bloodmagic.baseComponent.reagentFastMiner.name=Минен Реагент
item.bloodmagic.baseComponent.reagentVoid.name=Void Реагент
item.bloodmagic.baseComponent.reagentGrowth.name=Растежен Реагент
item.bloodmagic.baseComponent.reagentAffinity.name=Елеменарно Афинитен Реагент
item.bloodmagic.baseComponent.reagentSight.name=Зрителен Реагент
item.bloodmagic.baseComponent.reagentBinding.name=Обвързващ Реагент
item.bloodmagic.baseComponent.reagentSuppression.name=Потискащ Реагент
item.bloodmagic.baseComponent.frameParts.name=Части на Рамка
item.bloodmagic.baseComponent.reagentBloodLight.name=Светлинно Кръвен Реагент
item.bloodmagic.baseComponent.reagentMagnetism.name=Магнетичен Реагент
item.bloodmagic.baseComponent.reagentHaste.name=Бързинен Реагент
item.bloodmagic.baseComponent.reagentBridge.name=Фантомен Мост Реагент
item.bloodmagic.baseComponent.reagentCompression.name=Компресиращ Реагент
item.bloodmagic.baseComponent.reagentSeverance.name=Скъсяващ Реагент
item.BloodMagic.baseComponent.reagentTeleposition.name=Позицияпроменящ Реагент
item.BloodMagic.baseComponent.reagentTransposition.name=ТранспонираЩ Реагент
item.bloodmagic.baseComponent.reagentTeleposition.name=Позицияпроменящ Реагент
item.bloodmagic.baseComponent.reagentTransposition.name=ТранспонираЩ Реагент
item.BloodMagic.baseComponent.ironSand.name=Железен Пясък
item.BloodMagic.baseComponent.goldSand.name=Златен Пясък
item.BloodMagic.baseComponent.coalSand.name=Въглищен Пясък
item.bloodmagic.baseComponent.ironSand.name=Железен Пясък
item.bloodmagic.baseComponent.goldSand.name=Златен Пясък
item.bloodmagic.baseComponent.coalSand.name=Въглищен Пясък
item.BloodMagic.demonCrystal.crystalDefault.name=Кристал на Демонична Воля
item.BloodMagic.demonCrystal.crystalCorrosive.name=Кристал на Корозивна Воля
item.BloodMagic.demonCrystal.crystalDestructive.name=Кристал на Разрушителна Воля
item.BloodMagic.demonCrystal.crystalVengeful.name=Кристал на Отмъстителна Воля
item.BloodMagic.demonCrystal.crystalSteadfast.name=Кристал на Твърда Воля
item.bloodmagic.demonCrystal.crystalDefault.name=Кристал на Демонична Воля
item.bloodmagic.demonCrystal.crystalCorrosive.name=Кристал на Корозивна Воля
item.bloodmagic.demonCrystal.crystalDestructive.name=Кристал на Разрушителна Воля
item.bloodmagic.demonCrystal.crystalVengeful.name=Кристал на Отмъстителна Воля
item.bloodmagic.demonCrystal.crystalSteadfast.name=Кристал на Твърда Воля
item.BloodMagic.monsterSoul.base.name=Дяволска Воля
item.bloodmagic.monsterSoul.base.name=Дяволска Воля
item.BloodMagic.livingArmour.helmet.name=Живата Каска
item.BloodMagic.livingArmour.chest.name=Живящия Нагръдник
item.BloodMagic.livingArmour.legs.name=Живите Гамаши
item.BloodMagic.livingArmour.boots.name=Живите Ботуши
item.BloodMagic.sentientArmour.helmet.name=Чувствителна Каска
item.BloodMagic.sentientArmour.chest.name=Чувствителен Нагръдник
item.BloodMagic.sentientArmour.legs.name=Чувствителни Гамаши
item.BloodMagic.sentientArmour.boots.name=Чувствителни Ботуши
item.bloodmagic.livingArmour.helmet.name=Живата Каска
item.bloodmagic.livingArmour.chest.name=Живящия Нагръдник
item.bloodmagic.livingArmour.legs.name=Живите Гамаши
item.bloodmagic.livingArmour.boots.name=Живите Ботуши
item.bloodmagic.sentientArmour.helmet.name=Чувствителна Каска
item.bloodmagic.sentientArmour.chest.name=Чувствителен Нагръдник
item.bloodmagic.sentientArmour.legs.name=Чувствителни Гамаши
item.bloodmagic.sentientArmour.boots.name=Чувствителни Ботуши
item.BloodMagic.altarMaker.name=Създател на алтари
item.bloodmagic.altarMaker.name=Създател на алтари
item.BloodMagic.sentientSword.name=Чувствителен Меч
item.BloodMagic.sentientBow.name=Чувствителен Лък
item.BloodMagic.sentientArmourGem.name=скъпоценен камък на Чувствителната Броня
item.bloodmagic.sentientSword.name=Чувствителен Меч
item.bloodmagic.sentientBow.name=Чувствителен Лък
item.bloodmagic.sentientArmourGem.name=скъпоценен камък на Чувствителната Броня
# JustEnoughItems
jei.BloodMagic.recipe.altar=Алтар на Кръвта
jei.BloodMagic.recipe.ticksRequired=Време: %,d Ticks
jei.bloodmagic.recipe.altar=Алтар на Кръвта
jei.bloodmagic.recipe.ticksRequired=Време: %,d Ticks

View file

@ -1,310 +1,310 @@
#Creative Tab
itemGroup.BloodMagic.creativeTab=Blood Magic
itemGroup.BloodMagic.creativeTabTome=Blood Magic - Upgrades
itemGroup.bloodmagic.creativeTab=Blood Magic
itemGroup.bloodmagic.creativeTabTome=Blood Magic - Upgrades
#Items
item.BloodMagic.activationCrystal.weak.name=Schwacher Aktivierungskristall
item.BloodMagic.activationCrystal.awakened.name=Erweckter Aktivierungskristall
item.BloodMagic.activationCrystal.creative.name=Kreativer Aktivierungskristall
item.bloodmagic.activationCrystal.weak.name=Schwacher Aktivierungskristall
item.bloodmagic.activationCrystal.awakened.name=Erweckter Aktivierungskristall
item.bloodmagic.activationCrystal.creative.name=Kreativer Aktivierungskristall
item.BloodMagic.sacrificialDagger.normal.name=Opferdolch
item.BloodMagic.sacrificialDagger.creative.name=Kreativer Opferdolch
item.BloodMagic.pack.selfSacrifice.name=Blutweste
item.BloodMagic.pack.sacrifice.name=Vampirische Weste
item.BloodMagic.daggerOfSacrifice.name=Opfermesser
item.bloodmagic.sacrificialDagger.normal.name=Opferdolch
item.bloodmagic.sacrificialDagger.creative.name=Kreativer Opferdolch
item.bloodmagic.pack.selfSacrifice.name=Blutweste
item.bloodmagic.pack.sacrifice.name=Vampirische Weste
item.bloodmagic.daggerOfSacrifice.name=Opfermesser
item.BloodMagic.lavaCrystal.name=Lavakristall
item.bloodmagic.lavaCrystal.name=Lavakristall
item.BloodMagic.bound.sword.name=Gebundene Klinge
item.BloodMagic.bound.pickaxe.name=Gebundene Spitzhacke
item.BloodMagic.bound.axe.name=Gebundene Axt
item.BloodMagic.bound.shovel.name=Gebundene Schaufel
item.bloodmagic.bound.sword.name=Gebundene Klinge
item.bloodmagic.bound.pickaxe.name=Gebundene Spitzhacke
item.bloodmagic.bound.axe.name=Gebundene Axt
item.bloodmagic.bound.shovel.name=Gebundene Schaufel
item.BloodMagic.bucket.lifeEssence.name=Eimer mit Lebensessenz
item.bloodmagic.bucket.lifeEssence.name=Eimer mit Lebensessenz
item.BloodMagic.scribe.water.name=Elementar-Gravurwerkzeug: Wasser
item.BloodMagic.scribe.fire.name=Elementar-Gravurwerkzeug: Feuer
item.BloodMagic.scribe.earth.name=Elementar-Gravurwerkzeug: Erde
item.BloodMagic.scribe.air.name=Elementar-Gravurwerkzeug: Luft
item.BloodMagic.scribe.dusk.name=Elementar-Gravurwerkzeug: Morgendämmerung
item.BloodMagic.scribe.dawn.name=Elementar-Gravurwerkzeug: Abenddämmerung
item.bloodmagic.scribe.water.name=Elementar-Gravurwerkzeug: Wasser
item.bloodmagic.scribe.fire.name=Elementar-Gravurwerkzeug: Feuer
item.bloodmagic.scribe.earth.name=Elementar-Gravurwerkzeug: Erde
item.bloodmagic.scribe.air.name=Elementar-Gravurwerkzeug: Luft
item.bloodmagic.scribe.dusk.name=Elementar-Gravurwerkzeug: Morgendämmerung
item.bloodmagic.scribe.dawn.name=Elementar-Gravurwerkzeug: Abenddämmerung
item.BloodMagic.focus.weak.name=Telepositionsfokus
item.BloodMagic.focus.enhanced.name=Verbesserter Telepositionsfokus
item.BloodMagic.focus.reinforced.name=Verstärkter Telepositionsfokus
item.BloodMagic.focus.demonic.name=Dämonischer Telepositionsfokus
item.bloodmagic.focus.weak.name=Telepositionsfokus
item.bloodmagic.focus.enhanced.name=Verbesserter Telepositionsfokus
item.bloodmagic.focus.reinforced.name=Verstärkter Telepositionsfokus
item.bloodmagic.focus.demonic.name=Dämonischer Telepositionsfokus
item.BloodMagic.slate.blank.name=Leere Tafel
item.BloodMagic.slate.reinforced.name=Verstärkte Tafel
item.BloodMagic.slate.imbued.name=Erfüllte Tafel
item.BloodMagic.slate.demonic.name=Dämonische Tafel
item.BloodMagic.slate.ethereal.name=Ätherische Tafel
item.bloodmagic.slate.blank.name=Leere Tafel
item.bloodmagic.slate.reinforced.name=Verstärkte Tafel
item.bloodmagic.slate.imbued.name=Erfüllte Tafel
item.bloodmagic.slate.demonic.name=Dämonische Tafel
item.bloodmagic.slate.ethereal.name=Ätherische Tafel
item.BloodMagic.orb.weak.name=Schwacher Blutorb
item.BloodMagic.orb.apprentice.name=Blutorb des Lehrlings
item.BloodMagic.orb.magician.name=Blutorb des Magiers
item.BloodMagic.orb.master.name=Blutorb des Meisters
item.BloodMagic.orb.archmage.name=Blutorb des Erzmagiers
item.BloodMagic.orb.transcendent.name=Transzendenter Blutorb
item.bloodmagic.orb.weak.name=Schwacher Blutorb
item.bloodmagic.orb.apprentice.name=Blutorb des Lehrlings
item.bloodmagic.orb.magician.name=Blutorb des Magiers
item.bloodmagic.orb.master.name=Blutorb des Meisters
item.bloodmagic.orb.archmage.name=Blutorb des Erzmagiers
item.bloodmagic.orb.transcendent.name=Transzendenter Blutorb
item.BloodMagic.reagent.incendium.name=Incendium
item.BloodMagic.reagent.magicales.name=Magicales
item.BloodMagic.reagent.sanctus.name=Sanctus
item.BloodMagic.reagent.aether.name=Aether
item.BloodMagic.reagent.crepitous.name=Crepitous
item.BloodMagic.reagent.crystallos.name=Crystallos
item.BloodMagic.reagent.terrae.name=Terrae
item.BloodMagic.reagent.aquasalus.name=Aquasalus
item.BloodMagic.reagent.tennebrae.name=Tennebrae
item.BloodMagic.reagent.offensa.name=Offensa
item.BloodMagic.reagent.praesidium.name=Praesidium
item.BloodMagic.reagent.orbisterrae.name=Orbis Terrae
item.BloodMagic.reagent.virtus.name=Virtus
item.BloodMagic.reagent.reductus.name=Reductus
item.BloodMagic.reagent.potentia.name=Potentia
item.bloodmagic.reagent.incendium.name=Incendium
item.bloodmagic.reagent.magicales.name=Magicales
item.bloodmagic.reagent.sanctus.name=Sanctus
item.bloodmagic.reagent.aether.name=Aether
item.bloodmagic.reagent.crepitous.name=Crepitous
item.bloodmagic.reagent.crystallos.name=Crystallos
item.bloodmagic.reagent.terrae.name=Terrae
item.bloodmagic.reagent.aquasalus.name=Aquasalus
item.bloodmagic.reagent.tennebrae.name=Tennebrae
item.bloodmagic.reagent.offensa.name=Offensa
item.bloodmagic.reagent.praesidium.name=Praesidium
item.bloodmagic.reagent.orbisterrae.name=Orbis Terrae
item.bloodmagic.reagent.virtus.name=Virtus
item.bloodmagic.reagent.reductus.name=Reductus
item.bloodmagic.reagent.potentia.name=Potentia
item.BloodMagic.bloodShard.weak.name=Schwache Blutscherbe
item.BloodMagic.bloodShard.demon.name=Dämonische Blutscherbe
item.bloodmagic.bloodShard.weak.name=Schwache Blutscherbe
item.bloodmagic.bloodShard.demon.name=Dämonische Blutscherbe
item.BloodMagic.baseComponent.reagentWater.name=Wasserreagenz
item.BloodMagic.baseComponent.reagentLava.name=Lavareagenz
item.BloodMagic.baseComponent.reagentAir.name=Luftreagenz
item.BloodMagic.baseComponent.reagentFastMiner.name=Reagenz der Eile
item.BloodMagic.baseComponent.reagentVoid.name=reagenz der Leere
item.BloodMagic.baseComponent.reagentGrowth.name=Wachstumsreagenz
item.BloodMagic.baseComponent.reagentAffinity.name=Reagenz der elementaren Verbundenheit
item.BloodMagic.baseComponent.reagentSight.name=Sichtreagenz
item.BloodMagic.baseComponent.reagentBinding.name=Bindendes Reagenz
item.BloodMagic.baseComponent.reagentSuppression.name=Unterdrückendes Reagenz
item.bloodmagic.baseComponent.reagentWater.name=Wasserreagenz
item.bloodmagic.baseComponent.reagentLava.name=Lavareagenz
item.bloodmagic.baseComponent.reagentAir.name=Luftreagenz
item.bloodmagic.baseComponent.reagentFastMiner.name=Reagenz der Eile
item.bloodmagic.baseComponent.reagentVoid.name=reagenz der Leere
item.bloodmagic.baseComponent.reagentGrowth.name=Wachstumsreagenz
item.bloodmagic.baseComponent.reagentAffinity.name=Reagenz der elementaren Verbundenheit
item.bloodmagic.baseComponent.reagentSight.name=Sichtreagenz
item.bloodmagic.baseComponent.reagentBinding.name=Bindendes Reagenz
item.bloodmagic.baseComponent.reagentSuppression.name=Unterdrückendes Reagenz
item.BloodMagic.monsterSoul.base.name=Dämonischer Wille
item.bloodmagic.monsterSoul.base.name=Dämonischer Wille
item.BloodMagic.sigil.air.name=Luftsiegel
item.BloodMagic.sigil.bloodLight.name=Siegel der Blutlampe
item.BloodMagic.sigil.compression.name=Siegel der Kompression
item.BloodMagic.sigil.divination.name=Wahrheitssiegel
item.BloodMagic.sigil.water.name=Wassersiegel
item.BloodMagic.sigil.lava.name=Lavasiegel
item.BloodMagic.sigil.void.name=Siegel der Leere
item.BloodMagic.sigil.greenGrove.name=Siegel des Grünen Hains
item.BloodMagic.sigil.elementalAffinity.name=Siegel der elementaren Verbundenheit
item.BloodMagic.sigil.haste.name=Siegel der Hast
item.BloodMagic.sigil.suppression.name=Siegel der Unterdrückung
item.BloodMagic.sigil.magnetism.name=Siegel des Magnetismus
item.BloodMagic.sigil.fastMiner.name=Siegel des Eile
item.BloodMagic.sigil.seer.name=Siegel der Sicht
item.BloodMagic.sigil.phantomBridge.name=Siegel der Phantombrücke
item.BloodMagic.sigil.whirlwind.name=Siegel des Wirbelwindes
item.BloodMagic.sigil.enderSeverance.name=Siegel des Endertrennens
item.bloodmagic.sigil.air.name=Luftsiegel
item.bloodmagic.sigil.bloodLight.name=Siegel der Blutlampe
item.bloodmagic.sigil.compression.name=Siegel der Kompression
item.bloodmagic.sigil.divination.name=Wahrheitssiegel
item.bloodmagic.sigil.water.name=Wassersiegel
item.bloodmagic.sigil.lava.name=Lavasiegel
item.bloodmagic.sigil.void.name=Siegel der Leere
item.bloodmagic.sigil.greenGrove.name=Siegel des Grünen Hains
item.bloodmagic.sigil.elementalAffinity.name=Siegel der elementaren Verbundenheit
item.bloodmagic.sigil.haste.name=Siegel der Hast
item.bloodmagic.sigil.suppression.name=Siegel der Unterdrückung
item.bloodmagic.sigil.magnetism.name=Siegel des Magnetismus
item.bloodmagic.sigil.fastMiner.name=Siegel des Eile
item.bloodmagic.sigil.seer.name=Siegel der Sicht
item.bloodmagic.sigil.phantomBridge.name=Siegel der Phantombrücke
item.bloodmagic.sigil.whirlwind.name=Siegel des Wirbelwindes
item.bloodmagic.sigil.enderSeverance.name=Siegel des Endertrennens
item.BloodMagic.livingArmour.helmet.name=Lebender Helm
item.BloodMagic.livingArmour.chest.name=Lebender Brustpanzer
item.BloodMagic.livingArmour.legs.name=Lebender Beinschutz
item.BloodMagic.livingArmour.boots.name=Lebende Schuhe
item.bloodmagic.livingArmour.helmet.name=Lebender Helm
item.bloodmagic.livingArmour.chest.name=Lebender Brustpanzer
item.bloodmagic.livingArmour.legs.name=Lebender Beinschutz
item.bloodmagic.livingArmour.boots.name=Lebende Schuhe
item.BloodMagic.altarMaker.name=Altarersteller
item.bloodmagic.altarMaker.name=Altarersteller
item.BloodMagic.ritualDivinernormal.name=Ritualrute
item.BloodMagic.ritualDivinerdusk.name=Ritualrute [Morgendämmerung]
item.BloodMagic.ritualDivinerdawn.name=Ritualrute [Abenddämmerung]
item.bloodmagic.ritualDivinernormal.name=Ritualrute
item.bloodmagic.ritualDivinerdusk.name=Ritualrute [Morgendämmerung]
item.bloodmagic.ritualDivinerdawn.name=Ritualrute [Abenddämmerung]
item.BloodMagic.arcaneAshes.name=Arkane Asche
item.BloodMagic.upgradeTome.name=Thesis zur Verbesserung lebender Rüstung
item.bloodmagic.arcaneAshes.name=Arkane Asche
item.bloodmagic.upgradeTome.name=Thesis zur Verbesserung lebender Rüstung
item.BloodMagic.sentientSword.name=Intelligentes Schwert
item.BloodMagic.soulGem.petty.name=Winziges Juwel des Tartaros
item.BloodMagic.soulGem.lesser.name=Niederes Juwel des Tartaros
item.BloodMagic.soulGem.common.name=Gewöhnliches Juwel des Tartaros
item.BloodMagic.soulGem.greater.name=Größeres Juwel des Tartaros
item.BloodMagic.soulGem.grand.name=Großartiges Juwel des Tartaros
item.BloodMagic.soulSnare.base.name=Rudimentäre Falle
item.BloodMagic.sentientBow.name=Intelligenter Bogen
item.bloodmagic.sentientSword.name=Intelligentes Schwert
item.bloodmagic.soulGem.petty.name=Winziges Juwel des Tartaros
item.bloodmagic.soulGem.lesser.name=Niederes Juwel des Tartaros
item.bloodmagic.soulGem.common.name=Gewöhnliches Juwel des Tartaros
item.bloodmagic.soulGem.greater.name=Größeres Juwel des Tartaros
item.bloodmagic.soulGem.grand.name=Großartiges Juwel des Tartaros
item.bloodmagic.soulSnare.base.name=Rudimentäre Falle
item.bloodmagic.sentientBow.name=Intelligenter Bogen
# Blocks
tile.BloodMagic.fluid.lifeEssence.name=Lebensessenz
tile.bloodmagic.fluid.lifeEssence.name=Lebensessenz
tile.BloodMagic.stone.ritual.master.name=Haupt-Ritualstein
tile.BloodMagic.stone.ritual.imperfect.name=Imperfekter Ritualstein
tile.bloodmagic.stone.ritual.master.name=Haupt-Ritualstein
tile.bloodmagic.stone.ritual.imperfect.name=Imperfekter Ritualstein
tile.BloodMagic.altar.name=Blutaltar
tile.BloodMagic.rune.blank.name=Blutrune
tile.BloodMagic.rune.speed.name=Geschwindigkeitsrune
tile.BloodMagic.rune.efficiency.name=Effizienzrune
tile.BloodMagic.rune.sacrifice.name=Rune der Opferung
tile.BloodMagic.rune.selfSacrifice.name=Rune der Selbstopferung
tile.BloodMagic.rune.displacement.name=Rune der Deplazierung
tile.BloodMagic.rune.capacity.name=Kapazitätsrune
tile.BloodMagic.rune.augCapacity.name=Rune der erweiterten Kapazität
tile.BloodMagic.rune.orb.name=Orbrune
tile.BloodMagic.rune.acceleration.name=Beschleunigungsrune
tile.BloodMagic.rune.charging.name=Laderune
tile.bloodmagic.altar.name=Blutaltar
tile.bloodmagic.rune.blank.name=Blutrune
tile.bloodmagic.rune.speed.name=Geschwindigkeitsrune
tile.bloodmagic.rune.efficiency.name=Effizienzrune
tile.bloodmagic.rune.sacrifice.name=Rune der Opferung
tile.bloodmagic.rune.selfSacrifice.name=Rune der Selbstopferung
tile.bloodmagic.rune.displacement.name=Rune der Deplazierung
tile.bloodmagic.rune.capacity.name=Kapazitätsrune
tile.bloodmagic.rune.augCapacity.name=Rune der erweiterten Kapazität
tile.bloodmagic.rune.orb.name=Orbrune
tile.bloodmagic.rune.acceleration.name=Beschleunigungsrune
tile.bloodmagic.rune.charging.name=Laderune
tile.BloodMagic.ritualStone.blank.name=Ritualstein
tile.BloodMagic.ritualStone.water.name=Wasserritualstein
tile.BloodMagic.ritualStone.fire.name=Feuerritualstein
tile.BloodMagic.ritualStone.earth.name=Erdritualstein
tile.BloodMagic.ritualStone.air.name=Luftritualstein
tile.BloodMagic.ritualStone.dusk.name=Morgendämmerungsritualstein
tile.BloodMagic.ritualStone.dawn.name=Abenddämmerungsritualstein
tile.bloodmagic.ritualStone.blank.name=Ritualstein
tile.bloodmagic.ritualStone.water.name=Wasserritualstein
tile.bloodmagic.ritualStone.fire.name=Feuerritualstein
tile.bloodmagic.ritualStone.earth.name=Erdritualstein
tile.bloodmagic.ritualStone.air.name=Luftritualstein
tile.bloodmagic.ritualStone.dusk.name=Morgendämmerungsritualstein
tile.bloodmagic.ritualStone.dawn.name=Abenddämmerungsritualstein
tile.BloodMagic.bloodstonebrick.large.name=Großer Blutsteinziegel
tile.BloodMagic.bloodstonebrick.brick.name=Blutsteinziegel
tile.BloodMagic.crystal.large.name=Kristallklumpen
tile.BloodMagic.crystal.brick.name=Kristallklumpenziegel
tile.BloodMagic.bloodLight.name=Blutlampe
tile.BloodMagic.spectralBlock.name=Spektralblock
tile.BloodMagic.phantomBlock.name=Phantomblock
tile.bloodmagic.bloodstonebrick.large.name=Großer Blutsteinziegel
tile.bloodmagic.bloodstonebrick.brick.name=Blutsteinziegel
tile.bloodmagic.crystal.large.name=Kristallklumpen
tile.bloodmagic.crystal.brick.name=Kristallklumpenziegel
tile.bloodmagic.bloodLight.name=Blutlampe
tile.bloodmagic.spectralBlock.name=Spektralblock
tile.bloodmagic.phantomBlock.name=Phantomblock
tile.BloodMagic.teleposer.name=Teleposer
tile.BloodMagic.soulForge.name=Höllenfeuerschmiede
tile.bloodmagic.teleposer.name=Teleposer
tile.bloodmagic.soulForge.name=Höllenfeuerschmiede
# Tooltips
tooltip.BloodMagic.orb.desc=Speichert Lebensessenz
tooltip.BloodMagic.orb.owner=Hinzugefügt durch: %s
tooltip.BloodMagic.currentOwner=Eigentümer: %s
tooltip.BloodMagic.currentTier=Ausbaustufe: %d
tooltip.bloodmagic.orb.desc=Speichert Lebensessenz
tooltip.bloodmagic.orb.owner=Hinzugefügt durch: %s
tooltip.bloodmagic.currentOwner=Eigentümer: %s
tooltip.bloodmagic.currentTier=Ausbaustufe: %d
tooltip.BloodMagic.activated=Aktiviert
tooltip.BloodMagic.deactivated=Deaktiviert
tooltip.bloodmagic.activated=Aktiviert
tooltip.bloodmagic.deactivated=Deaktiviert
tooltip.BloodMagic.sigil.air.desc=&oIch fühl mich schon leichter...
tooltip.BloodMagic.sigil.bloodLight.desc=&oIch sehe ein Licht!
tooltip.BloodMagic.sigil.compression.desc=&oDiamanthände
tooltip.BloodMagic.sigil.divination.desc=&oSpähe in die Seele
tooltip.BloodMagic.sigil.divination.currentAltarTier=Ausbaustufe: %d
tooltip.BloodMagic.sigil.divination.currentEssence=Gespeicherte Lebensessenz: %d LP
tooltip.BloodMagic.sigil.divination.currentAltarCapacity=Maximale Kapazität: %d LP
tooltip.BloodMagic.sigil.water.desc=&oHat jemand nach unendlichem Wasser gefragt?
tooltip.BloodMagic.sigil.lava.desc=&oHEISS! NICHT ESSEN!
tooltip.BloodMagic.sigil.void.desc=&oBesser als Swiffer®!
tooltip.BloodMagic.sigil.greenGrove.desc=&oUmweltverträglich
tooltip.BloodMagic.sigil.magnetism.desc=&oIch habe eine anziehende Persönlichkeit
tooltip.BloodMagic.sigil.suppression.desc=&oBesser als Telekinese
tooltip.BloodMagic.sigil.haste.desc=&o42 Dosen Koffein später...
tooltip.BloodMagic.sigil.fastMiner.desc=&oHacke wie ein Weltmeister
tooltip.BloodMagic.sigil.elementalAffinity.desc=&oAchtung! Fallende Feuerfische
tooltip.BloodMagic.sigil.seer.desc=&oWenn allsehend nicht genug ist
tooltip.BloodMagic.sigil.seer.currentAltarProgress=Fortschritt: %d LP/ %s LP
tooltip.BloodMagic.sigil.seer.currentAltarProgress.percent=Fortschritt: %s
tooltip.BloodMagic.sigil.seer.currentAltarConsumptionRate=Verbrauch: %d LP
tooltip.BloodMagic.sigil.seer.currentAltarTier=Ausbaustufe: %d
tooltip.BloodMagic.sigil.seer.currentEssence=Gespeicherte Lebensessenz: %d LP
tooltip.BloodMagic.sigil.seer.currentAltarCapacity=Maximale Kapazität: %d LP
tooltip.BloodMagic.sigil.seer.currentCharge=Ladung: %d
tooltip.BloodMagic.sigil.phantomBridge.desc=&oLaufen auf dünner Luft...
tooltip.BloodMagic.sigil.whirlwind.desc=&oBesser keinen Rock tragen
tooltip.BloodMagic.sigil.enderSeverance.desc=&oBringt Enderman in Notlage
tooltip.bloodmagic.sigil.air.desc=&oIch fühl mich schon leichter...
tooltip.bloodmagic.sigil.bloodLight.desc=&oIch sehe ein Licht!
tooltip.bloodmagic.sigil.compression.desc=&oDiamanthände
tooltip.bloodmagic.sigil.divination.desc=&oSpähe in die Seele
tooltip.bloodmagic.sigil.divination.currentAltarTier=Ausbaustufe: %d
tooltip.bloodmagic.sigil.divination.currentEssence=Gespeicherte Lebensessenz: %d LP
tooltip.bloodmagic.sigil.divination.currentAltarCapacity=Maximale Kapazität: %d LP
tooltip.bloodmagic.sigil.water.desc=&oHat jemand nach unendlichem Wasser gefragt?
tooltip.bloodmagic.sigil.lava.desc=&oHEISS! NICHT ESSEN!
tooltip.bloodmagic.sigil.void.desc=&oBesser als Swiffer®!
tooltip.bloodmagic.sigil.greenGrove.desc=&oUmweltverträglich
tooltip.bloodmagic.sigil.magnetism.desc=&oIch habe eine anziehende Persönlichkeit
tooltip.bloodmagic.sigil.suppression.desc=&oBesser als Telekinese
tooltip.bloodmagic.sigil.haste.desc=&o42 Dosen Koffein später...
tooltip.bloodmagic.sigil.fastMiner.desc=&oHacke wie ein Weltmeister
tooltip.bloodmagic.sigil.elementalAffinity.desc=&oAchtung! Fallende Feuerfische
tooltip.bloodmagic.sigil.seer.desc=&oWenn allsehend nicht genug ist
tooltip.bloodmagic.sigil.seer.currentAltarProgress=Fortschritt: %d LP/ %s LP
tooltip.bloodmagic.sigil.seer.currentAltarProgress.percent=Fortschritt: %s
tooltip.bloodmagic.sigil.seer.currentAltarConsumptionRate=Verbrauch: %d LP
tooltip.bloodmagic.sigil.seer.currentAltarTier=Ausbaustufe: %d
tooltip.bloodmagic.sigil.seer.currentEssence=Gespeicherte Lebensessenz: %d LP
tooltip.bloodmagic.sigil.seer.currentAltarCapacity=Maximale Kapazität: %d LP
tooltip.bloodmagic.sigil.seer.currentCharge=Ladung: %d
tooltip.bloodmagic.sigil.phantomBridge.desc=&oLaufen auf dünner Luft...
tooltip.bloodmagic.sigil.whirlwind.desc=&oBesser keinen Rock tragen
tooltip.bloodmagic.sigil.enderSeverance.desc=&oBringt Enderman in Notlage
tooltip.BloodMagic.bound.sword.desc=&oErlegen der Schwachen
tooltip.BloodMagic.bound.pickaxe.desc=&oZerstören von Stein ohne Erbarmen
tooltip.BloodMagic.bound.axe.desc=&oDämonischer Kahlschlag
tooltip.BloodMagic.bound.shovel.desc=&oSchrubbt den Dreck vom Boden
tooltip.bloodmagic.bound.sword.desc=&oErlegen der Schwachen
tooltip.bloodmagic.bound.pickaxe.desc=&oZerstören von Stein ohne Erbarmen
tooltip.bloodmagic.bound.axe.desc=&oDämonischer Kahlschlag
tooltip.bloodmagic.bound.shovel.desc=&oSchrubbt den Dreck vom Boden
tooltip.BloodMagic.sacrificialDagger.desc=Schon ein Stich in den Finger genügt
tooltip.BloodMagic.slate.desc=Stein getränkt im Blutaltar
tooltip.BloodMagic.inscriber.desc=Die Zeichen an der Wand.
tooltip.bloodmagic.sacrificialDagger.desc=Schon ein Stich in den Finger genügt
tooltip.bloodmagic.slate.desc=Stein getränkt im Blutaltar
tooltip.bloodmagic.inscriber.desc=Die Zeichen an der Wand.
tooltip.BloodMagic.pack.selfSacrifice.desc=Es scheuert richtig...
tooltip.BloodMagic.pack.sacrifice.desc=Beschreibung
tooltip.BloodMagic.pack.stored=Enthält: %d LP
tooltip.bloodmagic.pack.selfSacrifice.desc=Es scheuert richtig...
tooltip.bloodmagic.pack.sacrifice.desc=Beschreibung
tooltip.bloodmagic.pack.stored=Enthält: %d LP
tooltip.BloodMagic.activationCrystal.weak=Aktiviert niedrig-levelige Rituale
tooltip.BloodMagic.activationCrystal.awakened=Aktiviert mächtigere Rituale
tooltip.BloodMagic.activationCrystal.creative=Kreativmodus: Aktiviert jedes Ritual
tooltip.bloodmagic.activationCrystal.weak=Aktiviert niedrig-levelige Rituale
tooltip.bloodmagic.activationCrystal.awakened=Aktiviert mächtigere Rituale
tooltip.bloodmagic.activationCrystal.creative=Kreativmodus: Aktiviert jedes Ritual
tooltip.BloodMagic.diviner.currentRitual=Ritual:
tooltip.BloodMagic.diviner.blankRune=Leere Runen: %d
tooltip.BloodMagic.diviner.waterRune=Wasserrunen: %d
tooltip.BloodMagic.diviner.airRune=Luftrunen: %d
tooltip.BloodMagic.diviner.fireRune=Feuerrunen: %d
tooltip.BloodMagic.diviner.earthRune=Erdrunen: %d
tooltip.BloodMagic.diviner.duskRune=Runen der Morgendämmerung: %d
tooltip.BloodMagic.diviner.dawnRune=Runen der Abenddämmerung: %d
tooltip.BloodMagic.diviner.totalRune=Runen insgesamt: %d
tooltip.BloodMagic.diviner.extraInfo=Halte Shift für extra Info
tooltip.BloodMagic.diviner.currentDirection=Richtung: %s
tooltip.bloodmagic.diviner.currentRitual=Ritual:
tooltip.bloodmagic.diviner.blankRune=Leere Runen: %d
tooltip.bloodmagic.diviner.waterRune=Wasserrunen: %d
tooltip.bloodmagic.diviner.airRune=Luftrunen: %d
tooltip.bloodmagic.diviner.fireRune=Feuerrunen: %d
tooltip.bloodmagic.diviner.earthRune=Erdrunen: %d
tooltip.bloodmagic.diviner.duskRune=Runen der Morgendämmerung: %d
tooltip.bloodmagic.diviner.dawnRune=Runen der Abenddämmerung: %d
tooltip.bloodmagic.diviner.totalRune=Runen insgesamt: %d
tooltip.bloodmagic.diviner.extraInfo=Halte Shift für extra Info
tooltip.bloodmagic.diviner.currentDirection=Richtung: %s
tooltip.BloodMagic.arcaneAshes=Asche gebraucht für einen alchemischen Kreis
tooltip.bloodmagic.arcaneAshes=Asche gebraucht für einen alchemischen Kreis
tooltip.BloodMagic.telepositionFocus.coords=Koordinaten: (%d, %d, %d)
tooltip.BloodMagic.telepositionFocus.dimension=Dimensions-ID: %d
tooltip.BloodMagic.telepositionFocus.weak=Benutzt, um Blöcke zu verschieben
tooltip.BloodMagic.telepositionFocus.enhanced=Benutzt, um Blöcke zu verschieben
tooltip.BloodMagic.telepositionFocus.reinforced=Benutzt, um Blöcke zu verschieben
tooltip.BloodMagic.telepositionFocus.demonic=Benutzt, um Blöcke zu teleportieren
tooltip.bloodmagic.telepositionFocus.coords=Koordinaten: (%d, %d, %d)
tooltip.bloodmagic.telepositionFocus.dimension=Dimensions-ID: %d
tooltip.bloodmagic.telepositionFocus.weak=Benutzt, um Blöcke zu verschieben
tooltip.bloodmagic.telepositionFocus.enhanced=Benutzt, um Blöcke zu verschieben
tooltip.bloodmagic.telepositionFocus.reinforced=Benutzt, um Blöcke zu verschieben
tooltip.bloodmagic.telepositionFocus.demonic=Benutzt, um Blöcke zu teleportieren
tooltip.BloodMagic.livingArmour.upgrade.speed=Schnelle Füße
tooltip.BloodMagic.livingArmour.upgrade.digging=Zwergenhafte Stärke
tooltip.BloodMagic.livingArmour.upgrade.poisonResist=Giftungsresistenz
tooltip.BloodMagic.livingArmour.upgrade.selfSacrifice=Zähe Handballen
tooltip.BloodMagic.livingArmour.upgrade.knockback=Body Builder
tooltip.BloodMagic.livingArmour.upgrade.physicalProtect=Zähe Haut
tooltip.BloodMagic.livingArmour.upgrade.health=Gesund
tooltip.BloodMagic.livingArmour.upgrade.meleeDamage=Heftiger Schlag
tooltip.BloodMagic.livingArmour.upgrade.arrowShot=Trickschuss
tooltip.BloodMagic.livingArmour.upgrade.level=%s (Level %d)
tooltip.bloodmagic.livingArmour.upgrade.speed=Schnelle Füße
tooltip.bloodmagic.livingArmour.upgrade.digging=Zwergenhafte Stärke
tooltip.bloodmagic.livingArmour.upgrade.poisonResist=Giftungsresistenz
tooltip.bloodmagic.livingArmour.upgrade.selfSacrifice=Zähe Handballen
tooltip.bloodmagic.livingArmour.upgrade.knockback=Body Builder
tooltip.bloodmagic.livingArmour.upgrade.physicalProtect=Zähe Haut
tooltip.bloodmagic.livingArmour.upgrade.health=Gesund
tooltip.bloodmagic.livingArmour.upgrade.meleeDamage=Heftiger Schlag
tooltip.bloodmagic.livingArmour.upgrade.arrowShot=Trickschuss
tooltip.bloodmagic.livingArmour.upgrade.level=%s (Level %d)
tooltip.BloodMagic.will=Willensqualität: %1$,.2f
tooltip.BloodMagic.sentientSword.desc=Benutzt Dämonenwille um volles Potential freizusetzen
tooltip.BloodMagic.soulGem.petty=Ein Juwel, das eine winzige Menge an Willen aufnehmen kann
tooltip.BloodMagic.soulGem.lesser=Ein Juwel, das ein wenig Willen festhalten kann
tooltip.BloodMagic.soulGem.common=Ein Juwel, das eine ordentliche Menge an Willen aufnehmen kann
tooltip.BloodMagic.soulGem.greater=Ein Juwel, das eine größere Menge an Willen aufnehmen kann
tooltip.BloodMagic.soulGem.grand=Ein Juwel, das eine große Menge an Willen aufnehmen kann
tooltip.BloodMagic.soulSnare.desc=Werfe nach einem Monster und töte es anschließend, um seinen Dämonischen Willen zu erhalten
tooltip.bloodmagic.will=Willensqualität: %1$,.2f
tooltip.bloodmagic.sentientSword.desc=Benutzt Dämonenwille um volles Potential freizusetzen
tooltip.bloodmagic.soulGem.petty=Ein Juwel, das eine winzige Menge an Willen aufnehmen kann
tooltip.bloodmagic.soulGem.lesser=Ein Juwel, das ein wenig Willen festhalten kann
tooltip.bloodmagic.soulGem.common=Ein Juwel, das eine ordentliche Menge an Willen aufnehmen kann
tooltip.bloodmagic.soulGem.greater=Ein Juwel, das eine größere Menge an Willen aufnehmen kann
tooltip.bloodmagic.soulGem.grand=Ein Juwel, das eine große Menge an Willen aufnehmen kann
tooltip.bloodmagic.soulSnare.desc=Werfe nach einem Monster und töte es anschließend, um seinen Dämonischen Willen zu erhalten
# Ritual
ritual.BloodMagic.testRitual=Testritual
ritual.BloodMagic.waterRitual=Ritual der vollen Quelle
ritual.BloodMagic.lavaRitual=Serenade des Nethers
ritual.BloodMagic.greenGroveRitual=Ritual des grünen Hains
ritual.BloodMagic.jumpRitual=Ritual des hohen Sprungs
ritual.BloodMagic.wellOfSufferingRitual=Quelle des Leidens
ritual.BloodMagic.featheredKnifeRitual=Ritual der gefederten Klinge
ritual.BloodMagic.regenerationRitual=Ritual der Regeneration
ritual.BloodMagic.harvestRitual=Ritual der Mondernte
ritual.BloodMagic.magneticRitual=Ritual des Magnetismus
ritual.BloodMagic.crushingRitual=Ritual des Brechers
ritual.BloodMagic.fullStomachRitual=Ritual des gefüllten Bauches
ritual.BloodMagic.interdictionRitual=Ritual der Verbietung
ritual.BloodMagic.containmentRitual=Ritual des Einschlusses
ritual.BloodMagic.speedRitual=Ritual der Geschwindigkeit
ritual.BloodMagic.suppressionRitual=Ritual der Unterdrückung
ritual.BloodMagic.expulsionRitual=Aura der Vertreibung
ritual.BloodMagic.zephyrRitual=Ruf des Zephir
ritual.bloodmagic.testRitual=Testritual
ritual.bloodmagic.waterRitual=Ritual der vollen Quelle
ritual.bloodmagic.lavaRitual=Serenade des Nethers
ritual.bloodmagic.greenGroveRitual=Ritual des grünen Hains
ritual.bloodmagic.jumpRitual=Ritual des hohen Sprungs
ritual.bloodmagic.wellOfSufferingRitual=Quelle des Leidens
ritual.bloodmagic.featheredKnifeRitual=Ritual der gefederten Klinge
ritual.bloodmagic.regenerationRitual=Ritual der Regeneration
ritual.bloodmagic.harvestRitual=Ritual der Mondernte
ritual.bloodmagic.magneticRitual=Ritual des Magnetismus
ritual.bloodmagic.crushingRitual=Ritual des Brechers
ritual.bloodmagic.fullStomachRitual=Ritual des gefüllten Bauches
ritual.bloodmagic.interdictionRitual=Ritual der Verbietung
ritual.bloodmagic.containmentRitual=Ritual des Einschlusses
ritual.bloodmagic.speedRitual=Ritual der Geschwindigkeit
ritual.bloodmagic.suppressionRitual=Ritual der Unterdrückung
ritual.bloodmagic.expulsionRitual=Aura der Vertreibung
ritual.bloodmagic.zephyrRitual=Ruf des Zephir
# Chat
chat.BloodMagic.altarMaker.setTier=Setze Ausbaustufe auf: %d
chat.BloodMagic.altarMaker.building=Baue Stufe %d-Altar
chat.BloodMagic.altarMaker.destroy=Stufe %d-Altar zerstört
chat.BloodMagic.altarMaker.creativeOnly=Diese Item ist nur im Kreativmodus erhältlich.
chat.bloodmagic.altarMaker.setTier=Setze Ausbaustufe auf: %d
chat.bloodmagic.altarMaker.building=Baue Stufe %d-Altar
chat.bloodmagic.altarMaker.destroy=Stufe %d-Altar zerstört
chat.bloodmagic.altarMaker.creativeOnly=Diese Item ist nur im Kreativmodus erhältlich.
chat.BloodMagic.damageSource=%ss Seele ist zu schwach geworden.
chat.bloodmagic.damageSource=%ss Seele ist zu schwach geworden.
chat.BloodMagic.ritual.weak=Du spürst einen Drang, bist aber zu schwach für ein Ritual.
chat.BloodMagic.ritual.prevent=Das Ritual versucht, dir zu widerstehen.
chat.BloodMagic.ritual.activate=Ein Energiestrom fließt durch das Ritual.
chat.BloodMagic.ritual.notValid=Du fühlst, dass die Runen nicht richtig eingerichtet sind...
chat.bloodmagic.ritual.weak=Du spürst einen Drang, bist aber zu schwach für ein Ritual.
chat.bloodmagic.ritual.prevent=Das Ritual versucht, dir zu widerstehen.
chat.bloodmagic.ritual.activate=Ein Energiestrom fließt durch das Ritual.
chat.bloodmagic.ritual.notValid=Du fühlst, dass die Runen nicht richtig eingerichtet sind...
chat.BloodMagic.livingArmour.upgrade.poisonRemove=Du fühlst dich schon wieder besser.
chat.BloodMagic.livingArmour.newUpgrade=Upgrade erworben!
chat.bloodmagic.livingArmour.upgrade.poisonRemove=Du fühlst dich schon wieder besser.
chat.bloodmagic.livingArmour.newUpgrade=Upgrade erworben!
# JustEnoughItems
jei.BloodMagic.recipe.altar=Blutaltar
jei.BloodMagic.recipe.binding=Bindungsritual
jei.BloodMagic.recipe.alchemyArrayCrafting=Alchemische Anordnung
jei.BloodMagic.recipe.soulForge=Höllenfeuerschmiede
jei.BloodMagic.recipe.requiredLP=LP: %d
jei.BloodMagic.recipe.requiredTier=Ausbaustufe: %d
jei.BloodMagic.recipe.minimumSouls=Minimum: %d Wille
jei.BloodMagic.recipe.soulsDrained=Verbraucht: %d Wille
jei.bloodmagic.recipe.altar=Blutaltar
jei.bloodmagic.recipe.binding=Bindungsritual
jei.bloodmagic.recipe.alchemyArrayCrafting=Alchemische Anordnung
jei.bloodmagic.recipe.soulForge=Höllenfeuerschmiede
jei.bloodmagic.recipe.requiredLP=LP: %d
jei.bloodmagic.recipe.requiredTier=Ausbaustufe: %d
jei.bloodmagic.recipe.minimumSouls=Minimum: %d Wille
jei.bloodmagic.recipe.soulsDrained=Verbraucht: %d Wille
jei.BloodMagic.desc.altarBuilder=Ein Item zum Testen. Nur im Kreativmodus erhältlich.\n\nShift+Rechtsklick um die Ausbaustufe zu ändern. Rechtsklicke auf einen Altar, um den Bau zu starten.\n\nZerstöre einen Altar mit ihm in der Hand, um alles abzubauen.
jei.BloodMagic.desc.demonicWill=Prägung eines dämonischen Wesens gebunden an eine Kreatur.\n\nKann durch das Töten eines Monsters mit einer empfindsamen Waffe, oder das Werfen einer Falle und Umbringen während as weiße Partikel aussendet, gesammelt werden.
jei.bloodmagic.desc.altarBuilder=Ein Item zum Testen. Nur im Kreativmodus erhältlich.\n\nShift+Rechtsklick um die Ausbaustufe zu ändern. Rechtsklicke auf einen Altar, um den Bau zu starten.\n\nZerstöre einen Altar mit ihm in der Hand, um alles abzubauen.
jei.bloodmagic.desc.demonicWill=Prägung eines dämonischen Wesens gebunden an eine Kreatur.\n\nKann durch das Töten eines Monsters mit einer empfindsamen Waffe, oder das Werfen einer Falle und Umbringen während as weiße Partikel aussendet, gesammelt werden.
# WAILA
waila.BloodMagic.sneak=&oSchleiche für Info
option.BloodMagic.bypassSneak=Umgehe Schleichen
option.BloodMagic.bloodAltar=Blutaltar
option.BloodMagic.ritualController=Ritualsteine
option.BloodMagic.teleposer=Teleposer
waila.bloodmagic.sneak=&oSchleiche für Info
option.bloodmagic.bypassSneak=Umgehe Schleichen
option.bloodmagic.bloodAltar=Blutaltar
option.bloodmagic.ritualController=Ritualsteine
option.bloodmagic.teleposer=Teleposer

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@ -184,7 +184,7 @@ item.itemTankSegmenter.name=Alchemic Segmenter
item.destinationClearer.name=Alchemic Cleanser
#Creative Tab
itemGroup.tabBloodMagic=선혈의마술[Blood Magic]
itemGroup.tabbloodmagic=선혈의마술[Blood Magic]
#Extra Strings
bm.string.consume=사용량

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@ -1,399 +1,399 @@
#Creative Tab
itemGroup.BloodMagic.creativeTab=Blood Magic
itemGroup.BloodMagic.creativeTabTome=Blood Magic Upgrade Tomes
#Creative Tab
itemGroup.bloodmagic.creativeTab=Blood Magic
itemGroup.bloodmagic.creativeTabTome=Blood Magic Upgrade Tomes
#Items
item.BloodMagic.activationCrystal.weak.name=Слабый кристал активации
item.BloodMagic.activationCrystal.awakened.name=Пробуждённый кристал активации
item.BloodMagic.activationCrystal.creative.name=Творческий кристал активации
item.bloodmagic.activationCrystal.weak.name=Слабый кристал активации
item.bloodmagic.activationCrystal.awakened.name=Пробуждённый кристал активации
item.bloodmagic.activationCrystal.creative.name=Творческий кристал активации
item.BloodMagic.sacrificialDagger.normal.name=Жертвенный кинжал
item.BloodMagic.sacrificialDagger.creative.name=Творческий жертвенный кинжал
item.BloodMagic.pack.selfSacrifice.name=Blood Letter's Pack
item.BloodMagic.pack.sacrifice.name=Coat of Arms
item.BloodMagic.daggerOfSacrifice.name=Кинжал жертвоприношения
item.bloodmagic.sacrificialDagger.normal.name=Жертвенный кинжал
item.bloodmagic.sacrificialDagger.creative.name=Творческий жертвенный кинжал
item.bloodmagic.pack.selfSacrifice.name=Blood Letter's Pack
item.bloodmagic.pack.sacrifice.name=Coat of Arms
item.bloodmagic.daggerOfSacrifice.name=Кинжал жертвоприношения
item.BloodMagic.lavaCrystal.name=Лавовый кристал
item.bloodmagic.lavaCrystal.name=Лавовый кристал
item.BloodMagic.bound.sword.name=Связанный клинок
item.BloodMagic.bound.pickaxe.name=Связанная кирка
item.BloodMagic.bound.axe.name=Связанный топор
item.BloodMagic.bound.shovel.name=Связанная лопата
item.bloodmagic.bound.sword.name=Связанный клинок
item.bloodmagic.bound.pickaxe.name=Связанная кирка
item.bloodmagic.bound.axe.name=Связанный топор
item.bloodmagic.bound.shovel.name=Связанная лопата
item.BloodMagic.bucket.lifeEssence.name=Ведро жизни
item.bloodmagic.bucket.lifeEssence.name=Ведро жизни
item.BloodMagic.scribe.water.name=Инструмент начертания элемента: Вода
item.BloodMagic.scribe.fire.name=Инструмент начертания элемента: Огонь
item.BloodMagic.scribe.earth.name=Инструмент начертания элемента: Земля
item.BloodMagic.scribe.air.name=Инструмент начертания элемента: Воздух
item.BloodMagic.scribe.dusk.name=Инструмент начертания элемента: Сумерки
item.BloodMagic.scribe.dawn.name=Инструмент начертания элемента: Рассвет
item.bloodmagic.scribe.water.name=Инструмент начертания элемента: Вода
item.bloodmagic.scribe.fire.name=Инструмент начертания элемента: Огонь
item.bloodmagic.scribe.earth.name=Инструмент начертания элемента: Земля
item.bloodmagic.scribe.air.name=Инструмент начертания элемента: Воздух
item.bloodmagic.scribe.dusk.name=Инструмент начертания элемента: Сумерки
item.bloodmagic.scribe.dawn.name=Инструмент начертания элемента: Рассвет
item.BloodMagic.focus.weak.name=Фокус телепозиции
item.BloodMagic.focus.enhanced.name=Улучшенный фокус телепозиции
item.BloodMagic.focus.reinforced.name=Усиленный фокус телепозиции
item.BloodMagic.focus.demonic.name=Демонический фокус телепозиции
item.bloodmagic.focus.weak.name=Фокус телепозиции
item.bloodmagic.focus.enhanced.name=Улучшенный фокус телепозиции
item.bloodmagic.focus.reinforced.name=Усиленный фокус телепозиции
item.bloodmagic.focus.demonic.name=Демонический фокус телепозиции
item.BloodMagic.slate.blank.name=Чистая плитка
item.BloodMagic.slate.reinforced.name=Укреплённая плитка
item.BloodMagic.slate.imbued.name=Пропитанная плитка
item.BloodMagic.slate.demonic.name=Демоническая плитка
item.BloodMagic.slate.ethereal.name=Эфирная плитка
item.bloodmagic.slate.blank.name=Чистая плитка
item.bloodmagic.slate.reinforced.name=Укреплённая плитка
item.bloodmagic.slate.imbued.name=Пропитанная плитка
item.bloodmagic.slate.demonic.name=Демоническая плитка
item.bloodmagic.slate.ethereal.name=Эфирная плитка
item.BloodMagic.orb.weak.name=Слабый кровавый шар
item.BloodMagic.orb.apprentice.name=Кровавый шар ученика
item.BloodMagic.orb.magician.name=Кровавый шар мага
item.BloodMagic.orb.master.name=Кровавый шар мастера
item.BloodMagic.orb.archmage.name=Кровавый шар архимага
item.BloodMagic.orb.transcendent.name=Необыкновенный кровавый шар
item.bloodmagic.orb.weak.name=Слабый кровавый шар
item.bloodmagic.orb.apprentice.name=Кровавый шар ученика
item.bloodmagic.orb.magician.name=Кровавый шар мага
item.bloodmagic.orb.master.name=Кровавый шар мастера
item.bloodmagic.orb.archmage.name=Кровавый шар архимага
item.bloodmagic.orb.transcendent.name=Необыкновенный кровавый шар
item.BloodMagic.reagent.incendium.name=Incendium
item.BloodMagic.reagent.magicales.name=Magicales
item.BloodMagic.reagent.sanctus.name=Sanctus
item.BloodMagic.reagent.aether.name=Aether
item.BloodMagic.reagent.crepitous.name=Crepitous
item.BloodMagic.reagent.crystallos.name=Crystallos
item.BloodMagic.reagent.terrae.name=Terrae
item.BloodMagic.reagent.aquasalus.name=Aquasalus
item.BloodMagic.reagent.tennebrae.name=Tennebrae
item.BloodMagic.reagent.offensa.name=Offensa
item.BloodMagic.reagent.praesidium.name=Praesidium
item.BloodMagic.reagent.orbisterrae.name=Orbis Terrae
item.BloodMagic.reagent.virtus.name=Virtus
item.BloodMagic.reagent.reductus.name=Reductus
item.BloodMagic.reagent.potentia.name=Potentia
item.bloodmagic.reagent.incendium.name=Incendium
item.bloodmagic.reagent.magicales.name=Magicales
item.bloodmagic.reagent.sanctus.name=Sanctus
item.bloodmagic.reagent.aether.name=Aether
item.bloodmagic.reagent.crepitous.name=Crepitous
item.bloodmagic.reagent.crystallos.name=Crystallos
item.bloodmagic.reagent.terrae.name=Terrae
item.bloodmagic.reagent.aquasalus.name=Aquasalus
item.bloodmagic.reagent.tennebrae.name=Tennebrae
item.bloodmagic.reagent.offensa.name=Offensa
item.bloodmagic.reagent.praesidium.name=Praesidium
item.bloodmagic.reagent.orbisterrae.name=Orbis Terrae
item.bloodmagic.reagent.virtus.name=Virtus
item.bloodmagic.reagent.reductus.name=Reductus
item.bloodmagic.reagent.potentia.name=Potentia
item.BloodMagic.bloodShard.weak.name=Слабый кровавый осколок
item.BloodMagic.bloodShard.demon.name=Демонический кровавый осколок
item.bloodmagic.bloodShard.weak.name=Слабый кровавый осколок
item.bloodmagic.bloodShard.demon.name=Демонический кровавый осколок
item.BloodMagic.baseComponent.reagentWater.name=Реагент воды
item.BloodMagic.baseComponent.reagentLava.name=Реагент лавы
item.BloodMagic.baseComponent.reagentAir.name=Реагент воздуха
item.BloodMagic.baseComponent.reagentFastMiner.name=Реагент добычи
item.BloodMagic.baseComponent.reagentVoid.name=Реагент пустоты
item.BloodMagic.baseComponent.reagentGrowth.name=Реагент роста
item.BloodMagic.baseComponent.reagentAffinity.name=Реагент стихийного родства
item.BloodMagic.baseComponent.reagentSight.name=Реагент взгляда
item.BloodMagic.baseComponent.reagentBinding.name=Реагент связи
item.BloodMagic.baseComponent.reagentSuppression.name=Реагент подавления
item.BloodMagic.baseComponent.frameParts.name=Части каркаса
item.BloodMagic.baseComponent.reagentBloodLight.name=Реагент света
item.BloodMagic.baseComponent.reagentMagnetism.name=Реагент притяжения
item.BloodMagic.baseComponent.reagentHaste.name=Реагент скорости
item.BloodMagic.baseComponent.reagentBridge.name=Реагент моста
item.BloodMagic.baseComponent.reagentCompression.name=Реагент сжатия
item.BloodMagic.baseComponent.reagentSeverance.name=Реагент разделения
item.bloodmagic.baseComponent.reagentWater.name=Реагент воды
item.bloodmagic.baseComponent.reagentLava.name=Реагент лавы
item.bloodmagic.baseComponent.reagentAir.name=Реагент воздуха
item.bloodmagic.baseComponent.reagentFastMiner.name=Реагент добычи
item.bloodmagic.baseComponent.reagentVoid.name=Реагент пустоты
item.bloodmagic.baseComponent.reagentGrowth.name=Реагент роста
item.bloodmagic.baseComponent.reagentAffinity.name=Реагент стихийного родства
item.bloodmagic.baseComponent.reagentSight.name=Реагент взгляда
item.bloodmagic.baseComponent.reagentBinding.name=Реагент связи
item.bloodmagic.baseComponent.reagentSuppression.name=Реагент подавления
item.bloodmagic.baseComponent.frameParts.name=Части каркаса
item.bloodmagic.baseComponent.reagentBloodLight.name=Реагент света
item.bloodmagic.baseComponent.reagentMagnetism.name=Реагент притяжения
item.bloodmagic.baseComponent.reagentHaste.name=Реагент скорости
item.bloodmagic.baseComponent.reagentBridge.name=Реагент моста
item.bloodmagic.baseComponent.reagentCompression.name=Реагент сжатия
item.bloodmagic.baseComponent.reagentSeverance.name=Реагент разделения
item.BloodMagic.baseComponent.reagentTeleposition.name=Реагент телепозиции
item.BloodMagic.baseComponent.reagentTransposition.name=Реагент транспозиции
item.bloodmagic.baseComponent.reagentTeleposition.name=Реагент телепозиции
item.bloodmagic.baseComponent.reagentTransposition.name=Реагент транспозиции
item.BloodMagic.monsterSoul.base.name=Демоническая энергия
item.bloodmagic.monsterSoul.base.name=Демоническая энергия
item.BloodMagic.sigil.air.name=Сигил воздуха
item.BloodMagic.sigil.bloodLight.name=Сигил кровавого светильника
item.BloodMagic.sigil.compression.name=Сигил сжатия
item.BloodMagic.sigil.divination.name=Сигил предсказания
item.BloodMagic.sigil.water.name=Сигил воды
item.BloodMagic.sigil.lava.name=Сигил лавы
item.BloodMagic.sigil.void.name=Сигил пустоты
item.BloodMagic.sigil.greenGrove.name=Сигил зеленой рощи
item.BloodMagic.sigil.elementalAffinity.name=Сигил стихийного родства
item.BloodMagic.sigil.haste.name=Сигил скорости
item.BloodMagic.sigil.suppression.name=Сигил подавления
item.BloodMagic.sigil.magnetism.name=Сигил притяжения
item.BloodMagic.sigil.fastMiner.name=Сигил быстрого копателя
item.BloodMagic.sigil.seer.name=Сигил зрения
item.BloodMagic.sigil.phantomBridge.name=Сигил призрачного моста
item.BloodMagic.sigil.whirlwind.name=Сигил вихря
item.BloodMagic.sigil.enderSeverance.name=Сигил разрыва Края
item.bloodmagic.sigil.air.name=Сигил воздуха
item.bloodmagic.sigil.bloodLight.name=Сигил кровавого светильника
item.bloodmagic.sigil.compression.name=Сигил сжатия
item.bloodmagic.sigil.divination.name=Сигил предсказания
item.bloodmagic.sigil.water.name=Сигил воды
item.bloodmagic.sigil.lava.name=Сигил лавы
item.bloodmagic.sigil.void.name=Сигил пустоты
item.bloodmagic.sigil.greenGrove.name=Сигил зеленой рощи
item.bloodmagic.sigil.elementalAffinity.name=Сигил стихийного родства
item.bloodmagic.sigil.haste.name=Сигил скорости
item.bloodmagic.sigil.suppression.name=Сигил подавления
item.bloodmagic.sigil.magnetism.name=Сигил притяжения
item.bloodmagic.sigil.fastMiner.name=Сигил быстрого копателя
item.bloodmagic.sigil.seer.name=Сигил зрения
item.bloodmagic.sigil.phantomBridge.name=Сигил призрачного моста
item.bloodmagic.sigil.whirlwind.name=Сигил вихря
item.bloodmagic.sigil.enderSeverance.name=Сигил разрыва Края
item.BloodMagic.sigil.teleposition.name=Сигил телепозиции
item.BloodMagic.sigil.transposition.name=Сигил транспозиции
item.bloodmagic.sigil.teleposition.name=Сигил телепозиции
item.bloodmagic.sigil.transposition.name=Сигил транспозиции
item.BloodMagic.livingArmour.helmet.name=Живой шлем
item.BloodMagic.livingArmour.chest.name=Живая кираса
item.BloodMagic.livingArmour.legs.name=Живые поножи
item.BloodMagic.livingArmour.boots.name=Живые ботинки
item.BloodMagic.sentientArmour.helmet.name=Разумный шлем
item.BloodMagic.sentientArmour.chest.name=Разумная кираса
item.BloodMagic.sentientArmour.legs.name=Разумные поножи
item.BloodMagic.sentientArmour.boots.name=Разумные ботинки
item.bloodmagic.livingArmour.helmet.name=Живой шлем
item.bloodmagic.livingArmour.chest.name=Живая кираса
item.bloodmagic.livingArmour.legs.name=Живые поножи
item.bloodmagic.livingArmour.boots.name=Живые ботинки
item.bloodmagic.sentientArmour.helmet.name=Разумный шлем
item.bloodmagic.sentientArmour.chest.name=Разумная кираса
item.bloodmagic.sentientArmour.legs.name=Разумные поножи
item.bloodmagic.sentientArmour.boots.name=Разумные ботинки
item.BloodMagic.altarMaker.name=Altar Maker
item.bloodmagic.altarMaker.name=Altar Maker
item.BloodMagic.ritualDivinernormal.name=Предсказатель ритуала
item.BloodMagic.ritualDivinerdusk.name=Предсказатель ритуала [Сумерки]
item.BloodMagic.ritualDivinerdawn.name=Предсказатель ритуала [Рассвет]
item.bloodmagic.ritualDivinernormal.name=Предсказатель ритуала
item.bloodmagic.ritualDivinerdusk.name=Предсказатель ритуала [Сумерки]
item.bloodmagic.ritualDivinerdawn.name=Предсказатель ритуала [Рассвет]
item.BloodMagic.arcaneAshes.name=Волшебный пепел
item.BloodMagic.upgradeTome.name=Living Armour Upgrade Tome
item.BloodMagic.upgradeTrainer.name=Living Armour Training Bracelet
item.bloodmagic.arcaneAshes.name=Волшебный пепел
item.bloodmagic.upgradeTome.name=Living Armour Upgrade Tome
item.bloodmagic.upgradeTrainer.name=Living Armour Training Bracelet
item.BloodMagic.sentientSword.name=Разумный меч
item.BloodMagic.soulGem.petty.name=Мелкий адский камень
item.BloodMagic.soulGem.lesser.name=Небольшой адский камень
item.BloodMagic.soulGem.common.name=Обычный адский камень
item.BloodMagic.soulGem.greater.name=Большой адский камень
item.BloodMagic.soulGem.grand.name=Великий адский камень
item.BloodMagic.soulSnare.base.name=Простая ловушка
item.BloodMagic.sentientBow.name=Разумный лук
item.BloodMagic.sentientArmourGem.name=Разумный камень
item.bloodmagic.sentientSword.name=Разумный меч
item.bloodmagic.soulGem.petty.name=Мелкий адский камень
item.bloodmagic.soulGem.lesser.name=Небольшой адский камень
item.bloodmagic.soulGem.common.name=Обычный адский камень
item.bloodmagic.soulGem.greater.name=Большой адский камень
item.bloodmagic.soulGem.grand.name=Великий адский камень
item.bloodmagic.soulSnare.base.name=Простая ловушка
item.bloodmagic.sentientBow.name=Разумный лук
item.bloodmagic.sentientArmourGem.name=Разумный камень
item.BloodMagic.nodeRouter.name=Node Router
item.BloodMagic.itemFilter.exact.name=Точный фильтр предметов
item.BloodMagic.itemFilter.ignoreNBT.name=NBT фильтр предметов
item.BloodMagic.itemFilter.modItems.name=Mod фильтр предметов
item.BloodMagic.itemFilter.oreDict.name=OreDict фильтр предметов
item.bloodmagic.nodeRouter.name=Node Router
item.bloodmagic.itemFilter.exact.name=Точный фильтр предметов
item.bloodmagic.itemFilter.ignoreNBT.name=NBT фильтр предметов
item.bloodmagic.itemFilter.modItems.name=Mod фильтр предметов
item.bloodmagic.itemFilter.oreDict.name=OreDict фильтр предметов
# Blocks
tile.BloodMagic.fluid.lifeEssence.name=Жизненная эссенция
tile.bloodmagic.fluid.lifeEssence.name=Жизненная эссенция
tile.BloodMagic.stone.ritual.master.name=Главный ритуальный камень
tile.BloodMagic.stone.ritual.imperfect.name=Неполноценный ритуальный камень
tile.bloodmagic.stone.ritual.master.name=Главный ритуальный камень
tile.bloodmagic.stone.ritual.imperfect.name=Неполноценный ритуальный камень
tile.BloodMagic.altar.name=Кровавый алтарь
tile.BloodMagic.alchemyArray.name=&r&fАлхимическая матрица
tile.bloodmagic.altar.name=Кровавый алтарь
tile.bloodmagic.alchemyArray.name=&r&fАлхимическая матрица
tile.BloodMagic.rune.blank.name=Чистая руна
tile.BloodMagic.rune.speed.name=Руна скорости
tile.BloodMagic.rune.efficiency.name=Руна эффективности
tile.BloodMagic.rune.sacrifice.name=Руна жертвоприношения
tile.BloodMagic.rune.selfSacrifice.name=Руна самопожертвования
tile.BloodMagic.rune.displacement.name=Руна перемещения
tile.BloodMagic.rune.capacity.name=Руна ёмкости
tile.BloodMagic.rune.augCapacity.name=Руна дополнительной ёмкости
tile.BloodMagic.rune.orb.name=Руна шара
tile.BloodMagic.rune.acceleration.name=Руна ускорения
tile.BloodMagic.rune.charging.name=Руна заряда
tile.bloodmagic.rune.blank.name=Чистая руна
tile.bloodmagic.rune.speed.name=Руна скорости
tile.bloodmagic.rune.efficiency.name=Руна эффективности
tile.bloodmagic.rune.sacrifice.name=Руна жертвоприношения
tile.bloodmagic.rune.selfSacrifice.name=Руна самопожертвования
tile.bloodmagic.rune.displacement.name=Руна перемещения
tile.bloodmagic.rune.capacity.name=Руна ёмкости
tile.bloodmagic.rune.augCapacity.name=Руна дополнительной ёмкости
tile.bloodmagic.rune.orb.name=Руна шара
tile.bloodmagic.rune.acceleration.name=Руна ускорения
tile.bloodmagic.rune.charging.name=Руна заряда
tile.BloodMagic.ritualStone.blank.name=Ритуальный камень
tile.BloodMagic.ritualStone.water.name=Ритуальный камень воды
tile.BloodMagic.ritualStone.fire.name=Ритуальный камень огня
tile.BloodMagic.ritualStone.earth.name=Ритуальный камень земли
tile.BloodMagic.ritualStone.air.name=Ритуальный камень воздуха
tile.BloodMagic.ritualStone.dusk.name=Ритуальный камень сумерек
tile.BloodMagic.ritualStone.dawn.name=Ритуальный камень рассвета
tile.bloodmagic.ritualStone.blank.name=Ритуальный камень
tile.bloodmagic.ritualStone.water.name=Ритуальный камень воды
tile.bloodmagic.ritualStone.fire.name=Ритуальный камень огня
tile.bloodmagic.ritualStone.earth.name=Ритуальный камень земли
tile.bloodmagic.ritualStone.air.name=Ритуальный камень воздуха
tile.bloodmagic.ritualStone.dusk.name=Ритуальный камень сумерек
tile.bloodmagic.ritualStone.dawn.name=Ритуальный камень рассвета
tile.BloodMagic.bloodstonebrick.large.name=Большой кровавый кирпич
tile.BloodMagic.bloodstonebrick.brick.name=Кровавый кирпич
tile.BloodMagic.crystal.large.name=Большой кристальный кирпич
tile.BloodMagic.crystal.brick.name=Кристальный кирпич
tile.BloodMagic.bloodLight.name=Кровавый свет
tile.BloodMagic.spectralBlock.name=Иллюзорный блок
tile.BloodMagic.phantom.name=Призрачный блок
tile.BloodMagic.incenseAltar.name=Жертвенник для курений
tile.bloodmagic.bloodstonebrick.large.name=Большой кровавый кирпич
tile.bloodmagic.bloodstonebrick.brick.name=Кровавый кирпич
tile.bloodmagic.crystal.large.name=Большой кристальный кирпич
tile.bloodmagic.crystal.brick.name=Кристальный кирпич
tile.bloodmagic.bloodLight.name=Кровавый свет
tile.bloodmagic.spectralBlock.name=Иллюзорный блок
tile.bloodmagic.phantom.name=Призрачный блок
tile.bloodmagic.incenseAltar.name=Жертвенник для курений
tile.BloodMagic.teleposer.name=Телепозер
tile.BloodMagic.soulForge.name=Адская кузница
tile.BloodMagic.demonCrucible.name=Демонический тигель
tile.bloodmagic.teleposer.name=Телепозер
tile.bloodmagic.soulForge.name=Адская кузница
tile.bloodmagic.demonCrucible.name=Демонический тигель
tile.BloodMagic.masterRouting.name=Master Routing Node
tile.BloodMagic.outputRouting.name=Output Routing Node
tile.BloodMagic.inputRouting.name=Input Routing Node
tile.BloodMagic.itemRouting.name=Routing Node
tile.bloodmagic.masterRouting.name=Master Routing Node
tile.bloodmagic.outputRouting.name=Output Routing Node
tile.bloodmagic.inputRouting.name=Input Routing Node
tile.bloodmagic.itemRouting.name=Routing Node
tile.BloodMagic.path.wood.name=Деревянная дорожка
tile.BloodMagic.path.woodTile.name=Узорная деревянная дорожка
tile.BloodMagic.path.stone.name=Каменная дорожка
tile.BloodMagic.path.stoneTile.name=Узорная каменная дорожка
tile.BloodMagic.path.wornstone.name=Старая каменная дорожка
tile.BloodMagic.path.wornstoneTile.name=Узорная старая каменная дорожка
tile.BloodMagic.path.obsidian.name=Обсидиановая дорожка
tile.BloodMagic.path.obsidianTile.name=Узорная обсидиановая дорожка
tile.bloodmagic.path.wood.name=Деревянная дорожка
tile.bloodmagic.path.woodTile.name=Узорная деревянная дорожка
tile.bloodmagic.path.stone.name=Каменная дорожка
tile.bloodmagic.path.stoneTile.name=Узорная каменная дорожка
tile.bloodmagic.path.wornstone.name=Старая каменная дорожка
tile.bloodmagic.path.wornstoneTile.name=Узорная старая каменная дорожка
tile.bloodmagic.path.obsidian.name=Обсидиановая дорожка
tile.bloodmagic.path.obsidianTile.name=Узорная обсидиановая дорожка
tile.BloodMagic.dimensionalPortal.name=Пространственный портал
tile.BloodMagic.bloodTank.name=Резервуар крови
tile.bloodmagic.dimensionalPortal.name=Пространственный портал
tile.bloodmagic.bloodTank.name=Резервуар крови
# Tooltips
tooltip.BloodMagic.orb.desc=Хранит жизненную эссенцию
tooltip.BloodMagic.orb.owner=Создан: %s
tooltip.BloodMagic.currentOwner=Владелец: %s
tooltip.BloodMagic.currentTier=Уровень: %d
tooltip.BloodMagic.config.disabled=Запрещено настройками
tooltip.bloodmagic.orb.desc=Хранит жизненную эссенцию
tooltip.bloodmagic.orb.owner=Создан: %s
tooltip.bloodmagic.currentOwner=Владелец: %s
tooltip.bloodmagic.currentTier=Уровень: %d
tooltip.bloodmagic.config.disabled=Запрещено настройками
tooltip.BloodMagic.activated=Активирован
tooltip.BloodMagic.deactivated=Деактивирован
tooltip.bloodmagic.activated=Активирован
tooltip.bloodmagic.deactivated=Деактивирован
tooltip.BloodMagic.sigil.air.desc=&oОщущается легкость...
tooltip.BloodMagic.sigil.bloodLight.desc=&oЯ вижу свет!
tooltip.BloodMagic.sigil.compression.desc=&oКучи алмазов
tooltip.BloodMagic.sigil.divination.desc=&oВзгляд в душу
tooltip.BloodMagic.sigil.divination.otherNetwork=Заглянем в душу %s
tooltip.BloodMagic.sigil.divination.currentAltarTier=Уровень: %d
tooltip.BloodMagic.sigil.divination.currentEssence=Эссенции: %,d LP
tooltip.BloodMagic.sigil.divination.currentAltarCapacity=Ёмкость: %,d LP
tooltip.BloodMagic.sigil.divination.currentTranquility=Спокойствие: %,d
tooltip.BloodMagic.sigil.divination.currentBonus=Бонус: +%,d%%
tooltip.BloodMagic.sigil.water.desc=&oНужна вода?
tooltip.BloodMagic.sigil.lava.desc=&oГОРЯЧЕЕ! НЕ ЕСТЬ!
tooltip.BloodMagic.sigil.void.desc=&oЛучше чем Swiffer!
tooltip.BloodMagic.sigil.greenGrove.desc=&oЭкологически чистый
tooltip.BloodMagic.sigil.magnetism.desc=&oЯ очень притягательная личность!
tooltip.BloodMagic.sigil.suppression.desc=&oЛучше, чем телекинез...
tooltip.BloodMagic.sigil.haste.desc=&oПосле 42 чашек кофе...
tooltip.BloodMagic.sigil.fastMiner.desc=&oВсе глубже и глубже...
tooltip.BloodMagic.sigil.elementalAffinity.desc=&oПадающая огненная рыба!
tooltip.BloodMagic.sigil.seer.desc=&oКогда просто видеть недостаточно
tooltip.BloodMagic.sigil.seer.currentAltarProgress=Прогресс: %,d LP/ %s LP
tooltip.BloodMagic.sigil.seer.currentAltarProgress.percent=Прогресс: %s
tooltip.BloodMagic.sigil.seer.currentAltarConsumptionRate=Расход: %,d LP
tooltip.BloodMagic.sigil.seer.currentAltarTier=Уровень: %d
tooltip.BloodMagic.sigil.seer.currentEssence=Эссенции: %,d LP
tooltip.BloodMagic.sigil.seer.currentAltarCapacity=Ёмкость: %,d LP
tooltip.BloodMagic.sigil.seer.currentCharge=Заряд: %,d
tooltip.BloodMagic.sigil.seer.currentTranquility=Спокойствие: %,d
tooltip.BloodMagic.sigil.seer.currentBonus=Бонус: +%,d%%
tooltip.BloodMagic.sigil.phantomBridge.desc=&oПрогулки в воздухе...
tooltip.BloodMagic.sigil.whirlwind.desc=&oЛучше не одевать юбку
tooltip.BloodMagic.sigil.enderSeverance.desc=&oНеприятности для странников Края!
tooltip.bloodmagic.sigil.air.desc=&oОщущается легкость...
tooltip.bloodmagic.sigil.bloodLight.desc=&oЯ вижу свет!
tooltip.bloodmagic.sigil.compression.desc=&oКучи алмазов
tooltip.bloodmagic.sigil.divination.desc=&oВзгляд в душу
tooltip.bloodmagic.sigil.divination.otherNetwork=Заглянем в душу %s
tooltip.bloodmagic.sigil.divination.currentAltarTier=Уровень: %d
tooltip.bloodmagic.sigil.divination.currentEssence=Эссенции: %,d LP
tooltip.bloodmagic.sigil.divination.currentAltarCapacity=Ёмкость: %,d LP
tooltip.bloodmagic.sigil.divination.currentTranquility=Спокойствие: %,d
tooltip.bloodmagic.sigil.divination.currentBonus=Бонус: +%,d%%
tooltip.bloodmagic.sigil.water.desc=&oНужна вода?
tooltip.bloodmagic.sigil.lava.desc=&oГОРЯЧЕЕ! НЕ ЕСТЬ!
tooltip.bloodmagic.sigil.void.desc=&oЛучше чем Swiffer!
tooltip.bloodmagic.sigil.greenGrove.desc=&oЭкологически чистый
tooltip.bloodmagic.sigil.magnetism.desc=&oЯ очень притягательная личность!
tooltip.bloodmagic.sigil.suppression.desc=&oЛучше, чем телекинез...
tooltip.bloodmagic.sigil.haste.desc=&oПосле 42 чашек кофе...
tooltip.bloodmagic.sigil.fastMiner.desc=&oВсе глубже и глубже...
tooltip.bloodmagic.sigil.elementalAffinity.desc=&oПадающая огненная рыба!
tooltip.bloodmagic.sigil.seer.desc=&oКогда просто видеть недостаточно
tooltip.bloodmagic.sigil.seer.currentAltarProgress=Прогресс: %,d LP/ %s LP
tooltip.bloodmagic.sigil.seer.currentAltarProgress.percent=Прогресс: %s
tooltip.bloodmagic.sigil.seer.currentAltarConsumptionRate=Расход: %,d LP
tooltip.bloodmagic.sigil.seer.currentAltarTier=Уровень: %d
tooltip.bloodmagic.sigil.seer.currentEssence=Эссенции: %,d LP
tooltip.bloodmagic.sigil.seer.currentAltarCapacity=Ёмкость: %,d LP
tooltip.bloodmagic.sigil.seer.currentCharge=Заряд: %,d
tooltip.bloodmagic.sigil.seer.currentTranquility=Спокойствие: %,d
tooltip.bloodmagic.sigil.seer.currentBonus=Бонус: +%,d%%
tooltip.bloodmagic.sigil.phantomBridge.desc=&oПрогулки в воздухе...
tooltip.bloodmagic.sigil.whirlwind.desc=&oЛучше не одевать юбку
tooltip.bloodmagic.sigil.enderSeverance.desc=&oНеприятности для странников Края!
tooltip.BloodMagic.sigil.teleposition.desc=Я очень близок к возможности перемещения.
tooltip.BloodMagic.sigil.transposition.desc=Ощути Силу, мой юный ученик.
tooltip.bloodmagic.sigil.teleposition.desc=Я очень близок к возможности перемещения.
tooltip.bloodmagic.sigil.transposition.desc=Ощути Силу, мой юный ученик.
tooltip.BloodMagic.bound.sword.desc=&oОтбраковка слабаков
tooltip.BloodMagic.bound.pickaxe.desc=&oБезжалостное уничтожение камня
tooltip.BloodMagic.bound.axe.desc=&oДемоническая вырубка
tooltip.BloodMagic.bound.shovel.desc=&oОчистим пол от грязи
tooltip.bloodmagic.bound.sword.desc=&oОтбраковка слабаков
tooltip.bloodmagic.bound.pickaxe.desc=&oБезжалостное уничтожение камня
tooltip.bloodmagic.bound.axe.desc=&oДемоническая вырубка
tooltip.bloodmagic.bound.shovel.desc=&oОчистим пол от грязи
tooltip.BloodMagic.sacrificialDagger.desc=Небольшой надрез на пальце...
tooltip.BloodMagic.slate.desc=Камень, наполненный в кровавом алтаре
tooltip.BloodMagic.inscriber.desc=Надписи на стене...
tooltip.bloodmagic.sacrificialDagger.desc=Небольшой надрез на пальце...
tooltip.bloodmagic.slate.desc=Камень, наполненный в кровавом алтаре
tooltip.bloodmagic.inscriber.desc=Надписи на стене...
tooltip.BloodMagic.pack.selfSacrifice.desc=This pack really chafes...
tooltip.BloodMagic.pack.sacrifice.desc=Description
tooltip.BloodMagic.pack.stored=Накоплено: %,d LP
tooltip.bloodmagic.pack.selfSacrifice.desc=This pack really chafes...
tooltip.bloodmagic.pack.sacrifice.desc=Description
tooltip.bloodmagic.pack.stored=Накоплено: %,d LP
tooltip.BloodMagic.activationCrystal.weak=Активирует простые ритуалы
tooltip.BloodMagic.activationCrystal.awakened=Активирует сложные ритуалы
tooltip.BloodMagic.activationCrystal.creative=Только в креативе - активирует любые ритуалы
tooltip.bloodmagic.activationCrystal.weak=Активирует простые ритуалы
tooltip.bloodmagic.activationCrystal.awakened=Активирует сложные ритуалы
tooltip.bloodmagic.activationCrystal.creative=Только в креативе - активирует любые ритуалы
tooltip.BloodMagic.diviner.currentRitual=Выбранный ритуал:
tooltip.BloodMagic.diviner.blankRune=Ритуальных камней: %d
tooltip.BloodMagic.diviner.waterRune=Камней воды: %d
tooltip.BloodMagic.diviner.airRune=Камней воздуха: %d
tooltip.BloodMagic.diviner.fireRune=Камней огня: %d
tooltip.BloodMagic.diviner.earthRune=Камней земли: %d
tooltip.BloodMagic.diviner.duskRune=Камней сумерек: %d
tooltip.BloodMagic.diviner.dawnRune=Камней рассвета: %d
tooltip.BloodMagic.diviner.totalRune=Всего ритуальных камней: %d
tooltip.BloodMagic.diviner.extraInfo=Shift для дополнительной информации
tooltip.BloodMagic.diviner.currentDirection=Направление: %s
tooltip.bloodmagic.diviner.currentRitual=Выбранный ритуал:
tooltip.bloodmagic.diviner.blankRune=Ритуальных камней: %d
tooltip.bloodmagic.diviner.waterRune=Камней воды: %d
tooltip.bloodmagic.diviner.airRune=Камней воздуха: %d
tooltip.bloodmagic.diviner.fireRune=Камней огня: %d
tooltip.bloodmagic.diviner.earthRune=Камней земли: %d
tooltip.bloodmagic.diviner.duskRune=Камней сумерек: %d
tooltip.bloodmagic.diviner.dawnRune=Камней рассвета: %d
tooltip.bloodmagic.diviner.totalRune=Всего ритуальных камней: %d
tooltip.bloodmagic.diviner.extraInfo=Shift для дополнительной информации
tooltip.bloodmagic.diviner.currentDirection=Направление: %s
tooltip.BloodMagic.arcaneAshes=Пепел для начертания алхимических знаков
tooltip.bloodmagic.arcaneAshes=Пепел для начертания алхимических знаков
tooltip.BloodMagic.telepositionFocus.coords=Координаты: (%,d, %,d, %,d)
tooltip.BloodMagic.telepositionFocus.dimension=ID Измерения: %d
tooltip.BloodMagic.telepositionFocus.weak=Может перемещать блоки
tooltip.BloodMagic.telepositionFocus.enhanced=Может перемещать блоки
tooltip.BloodMagic.telepositionFocus.reinforced=Может перемещать блоки
tooltip.BloodMagic.telepositionFocus.demonic=Может перемещать блоки
tooltip.bloodmagic.telepositionFocus.coords=Координаты: (%,d, %,d, %,d)
tooltip.bloodmagic.telepositionFocus.dimension=ID Измерения: %d
tooltip.bloodmagic.telepositionFocus.weak=Может перемещать блоки
tooltip.bloodmagic.telepositionFocus.enhanced=Может перемещать блоки
tooltip.bloodmagic.telepositionFocus.reinforced=Может перемещать блоки
tooltip.bloodmagic.telepositionFocus.demonic=Может перемещать блоки
tooltip.BloodMagic.livingArmour.upgrade.speed=Быстрые ноги
tooltip.BloodMagic.livingArmour.upgrade.digging=Сила гномов
tooltip.BloodMagic.livingArmour.upgrade.poisonResist=Стойкость к ядам
tooltip.BloodMagic.livingArmour.upgrade.selfSacrifice=Твердые ладони
tooltip.BloodMagic.livingArmour.upgrade.knockback=Культурист
tooltip.BloodMagic.livingArmour.upgrade.physicalProtect=Толстая кожа
tooltip.BloodMagic.livingArmour.upgrade.health=Здровый
tooltip.BloodMagic.livingArmour.upgrade.meleeDamage=Свирепый удар
tooltip.BloodMagic.livingArmour.upgrade.arrowShot=Меткий стрелок
tooltip.BloodMagic.livingArmour.upgrade.stepAssist=Высокий шаг
tooltip.BloodMagic.livingArmour.upgrade.grimReaper=Избежал смерти
tooltip.BloodMagic.livingArmour.upgrade.solarPowered=Солнечная энергия
tooltip.BloodMagic.livingArmour.upgrade.thaumRunicShielding=Рунический щит
tooltip.BloodMagic.livingArmour.upgrade.revealing=Обнаружение
tooltip.BloodMagic.livingArmour.upgrade.level=%s (Уровень %d)
tooltip.BloodMagic.livingArmour.upgrade.points=&6Очки улучшения: %s / %s
tooltip.bloodmagic.livingArmour.upgrade.speed=Быстрые ноги
tooltip.bloodmagic.livingArmour.upgrade.digging=Сила гномов
tooltip.bloodmagic.livingArmour.upgrade.poisonResist=Стойкость к ядам
tooltip.bloodmagic.livingArmour.upgrade.selfSacrifice=Твердые ладони
tooltip.bloodmagic.livingArmour.upgrade.knockback=Культурист
tooltip.bloodmagic.livingArmour.upgrade.physicalProtect=Толстая кожа
tooltip.bloodmagic.livingArmour.upgrade.health=Здровый
tooltip.bloodmagic.livingArmour.upgrade.meleeDamage=Свирепый удар
tooltip.bloodmagic.livingArmour.upgrade.arrowShot=Меткий стрелок
tooltip.bloodmagic.livingArmour.upgrade.stepAssist=Высокий шаг
tooltip.bloodmagic.livingArmour.upgrade.grimReaper=Избежал смерти
tooltip.bloodmagic.livingArmour.upgrade.solarPowered=Солнечная энергия
tooltip.bloodmagic.livingArmour.upgrade.thaumRunicShielding=Рунический щит
tooltip.bloodmagic.livingArmour.upgrade.revealing=Обнаружение
tooltip.bloodmagic.livingArmour.upgrade.level=%s (Уровень %d)
tooltip.bloodmagic.livingArmour.upgrade.points=&6Очки улучшения: %s / %s
tooltip.BloodMagic.will=Энергии: %1$,.2f
tooltip.BloodMagic.sentientSword.desc=Использует демоническую энергию для максимальной эффективности.
tooltip.BloodMagic.soulGem.petty=Этот камень может хранить очень мало энергии
tooltip.BloodMagic.soulGem.lesser=Этот камень может хранить немного энергии
tooltip.BloodMagic.soulGem.common=Этот камень может хранить среднее количество энергии
tooltip.BloodMagic.soulGem.greater=Этот камень может хранить много энергии
tooltip.BloodMagic.soulGem.grand=Этот камень может хранить очень много энергии
tooltip.BloodMagic.soulSnare.desc=Бросьте в существо и затем убейте, что бы получить демоническую энергию
tooltip.bloodmagic.will=Энергии: %1$,.2f
tooltip.bloodmagic.sentientSword.desc=Использует демоническую энергию для максимальной эффективности.
tooltip.bloodmagic.soulGem.petty=Этот камень может хранить очень мало энергии
tooltip.bloodmagic.soulGem.lesser=Этот камень может хранить немного энергии
tooltip.bloodmagic.soulGem.common=Этот камень может хранить среднее количество энергии
tooltip.bloodmagic.soulGem.greater=Этот камень может хранить много энергии
tooltip.bloodmagic.soulGem.grand=Этот камень может хранить очень много энергии
tooltip.bloodmagic.soulSnare.desc=Бросьте в существо и затем убейте, что бы получить демоническую энергию
tooltip.BloodMagic.itemFilter.exact=Требует точного соответствия
tooltip.BloodMagic.itemFilter.ignoreNBT=Позволяет игнорировать NBT
tooltip.BloodMagic.itemFilter.modItems=Позволяет отобрать предметы из одного мода
tooltip.BloodMagic.itemFilter.oreDict=Фильтр использующий Ore Dictionary
tooltip.bloodmagic.itemFilter.exact=Требует точного соответствия
tooltip.bloodmagic.itemFilter.ignoreNBT=Позволяет игнорировать NBT
tooltip.bloodmagic.itemFilter.modItems=Позволяет отобрать предметы из одного мода
tooltip.bloodmagic.itemFilter.oreDict=Фильтр использующий Ore Dictionary
tooltip.BloodMagic.fluid.type=Содержит
tooltip.BloodMagic.fluid.amount=Кол-во
tooltip.BloodMagic.fluid.capacity=Ёмкость
tooltip.bloodmagic.fluid.type=Содержит
tooltip.bloodmagic.fluid.amount=Кол-во
tooltip.bloodmagic.fluid.capacity=Ёмкость
# Ritual
ritual.BloodMagic.testRitual=Тестовый ритуал
ritual.BloodMagic.waterRitual=Ритуал вызова родника
ritual.BloodMagic.lavaRitual=Адская серенада
ritual.BloodMagic.greenGroveRitual=Ритуал зеленой рощи
ritual.BloodMagic.jumpRitual=Ритуал высокого прыжка
ritual.BloodMagic.wellOfSufferingRitual=Колодец Страданий
ritual.BloodMagic.featheredKnifeRitual=Ритуал быстрого кинжала
ritual.BloodMagic.regenerationRitual=Ритуал регенерации
ritual.BloodMagic.harvestRitual=Ритуал жнеца
ritual.BloodMagic.magneticRitual=Ритуал магнетизма
ritual.BloodMagic.crushingRitual=Ритуал дробления
ritual.BloodMagic.fullStomachRitual=Ритуал сытости
ritual.BloodMagic.interdictionRitual=Ритуал запрета
ritual.BloodMagic.containmentRitual=Ритуал сдерживания
ritual.BloodMagic.speedRitual=Ритуал скорости
ritual.BloodMagic.suppressionRitual=Ритуал подавления
ritual.BloodMagic.expulsionRitual=Аура изгнания
ritual.BloodMagic.zephyrRitual=Зов Зефира
ritual.BloodMagic.upgradeRemoveRitual=Звук очищения душ
ritual.BloodMagic.armourEvolveRitual=Ритуал эволюции
ritual.bloodmagic.testRitual=Тестовый ритуал
ritual.bloodmagic.waterRitual=Ритуал вызова родника
ritual.bloodmagic.lavaRitual=Адская серенада
ritual.bloodmagic.greenGroveRitual=Ритуал зеленой рощи
ritual.bloodmagic.jumpRitual=Ритуал высокого прыжка
ritual.bloodmagic.wellOfSufferingRitual=Колодец Страданий
ritual.bloodmagic.featheredKnifeRitual=Ритуал быстрого кинжала
ritual.bloodmagic.regenerationRitual=Ритуал регенерации
ritual.bloodmagic.harvestRitual=Ритуал жнеца
ritual.bloodmagic.magneticRitual=Ритуал магнетизма
ritual.bloodmagic.crushingRitual=Ритуал дробления
ritual.bloodmagic.fullStomachRitual=Ритуал сытости
ritual.bloodmagic.interdictionRitual=Ритуал запрета
ritual.bloodmagic.containmentRitual=Ритуал сдерживания
ritual.bloodmagic.speedRitual=Ритуал скорости
ritual.bloodmagic.suppressionRitual=Ритуал подавления
ritual.bloodmagic.expulsionRitual=Аура изгнания
ritual.bloodmagic.zephyrRitual=Зов Зефира
ritual.bloodmagic.upgradeRemoveRitual=Звук очищения душ
ritual.bloodmagic.armourEvolveRitual=Ритуал эволюции
ritual.BloodMagic.cobblestoneRitual=Le Vulcanos Frigius
ritual.BloodMagic.placerRitual=Наполнитель
ritual.BloodMagic.fellingRitual=Дровосек
ritual.BloodMagic.pumpRitual=Гимн откачки
ritual.BloodMagic.altarBuilderRitual=Строитель алтаря
ritual.BloodMagic.portalRitual=Ритуал врат
ritual.bloodmagic.cobblestoneRitual=Le Vulcanos Frigius
ritual.bloodmagic.placerRitual=Наполнитель
ritual.bloodmagic.fellingRitual=Дровосек
ritual.bloodmagic.pumpRitual=Гимн откачки
ritual.bloodmagic.altarBuilderRitual=Строитель алтаря
ritual.bloodmagic.portalRitual=Ритуал врат
# Chat
chat.BloodMagic.altarMaker.setTier=Установить уровень: %d
chat.BloodMagic.altarMaker.building=Строится алтарь %d уровня
chat.BloodMagic.altarMaker.destroy=Разобран алтарь %d уровня
chat.BloodMagic.altarMaker.creativeOnly=Предмет только для креатива.
chat.bloodmagic.altarMaker.setTier=Установить уровень: %d
chat.bloodmagic.altarMaker.building=Строится алтарь %d уровня
chat.bloodmagic.altarMaker.destroy=Разобран алтарь %d уровня
chat.bloodmagic.altarMaker.creativeOnly=Предмет только для креатива.
chat.BloodMagic.damageSource=душа %s слишком ослабла
chat.bloodmagic.damageSource=душа %s слишком ослабла
chat.BloodMagic.ritual.weak=Вы чувствуете толчок, но слишком слабый, чтобы выполнить ритуал.
chat.BloodMagic.ritual.prevent=Ритуал сопротивляется вашему воздействию!
chat.BloodMagic.ritual.activate=Потоки энергии текут через ритуал!
chat.BloodMagic.ritual.notValid=Вы чувствуете, что руны стоят неправильно...
chat.bloodmagic.ritual.weak=Вы чувствуете толчок, но слишком слабый, чтобы выполнить ритуал.
chat.bloodmagic.ritual.prevent=Ритуал сопротивляется вашему воздействию!
chat.bloodmagic.ritual.activate=Потоки энергии текут через ритуал!
chat.bloodmagic.ritual.notValid=Вы чувствуете, что руны стоят неправильно...
chat.BloodMagic.livingArmour.upgrade.poisonRemove=You are starting to feel better already!
chat.BloodMagic.livingArmour.upgrade.grimReaper=&6Темные силы спасли вас за секунду до смерти!
chat.BloodMagic.livingArmour.newUpgrade=&4Получено улучшение!
chat.bloodmagic.livingArmour.upgrade.poisonRemove=You are starting to feel better already!
chat.bloodmagic.livingArmour.upgrade.grimReaper=&6Темные силы спасли вас за секунду до смерти!
chat.bloodmagic.livingArmour.newUpgrade=&4Получено улучшение!
# JustEnoughItems
jei.BloodMagic.recipe.altar=Кровавый алтарь
jei.BloodMagic.recipe.binding=Алхимическая матрица (Связывание)
jei.BloodMagic.recipe.alchemyArrayCrafting=Алхимическая матрица
jei.BloodMagic.recipe.soulForge=Адская кузница
jei.BloodMagic.recipe.requiredLP=LP: %,d
jei.BloodMagic.recipe.requiredTier=Уровень: %d
jei.BloodMagic.recipe.consumptionRate=Расход: %,d LP/t
jei.BloodMagic.recipe.drainRate=Потери: %,d LP/t
jei.BloodMagic.recipe.minimumSouls=Минимум: %1$,.2f энергии
jei.BloodMagic.recipe.soulsDrained=Затраты: %1$,.2f энергии
jei.bloodmagic.recipe.altar=Кровавый алтарь
jei.bloodmagic.recipe.binding=Алхимическая матрица (Связывание)
jei.bloodmagic.recipe.alchemyArrayCrafting=Алхимическая матрица
jei.bloodmagic.recipe.soulForge=Адская кузница
jei.bloodmagic.recipe.requiredLP=LP: %,d
jei.bloodmagic.recipe.requiredTier=Уровень: %d
jei.bloodmagic.recipe.consumptionRate=Расход: %,d LP/t
jei.bloodmagic.recipe.drainRate=Потери: %,d LP/t
jei.bloodmagic.recipe.minimumSouls=Минимум: %1$,.2f энергии
jei.bloodmagic.recipe.soulsDrained=Затраты: %1$,.2f энергии
jei.BloodMagic.desc.altarBuilder=A creative-only item for use in debugging and testing.\n\nShift + Right click to change the tier to build. Right click an Altar to initiate the build.\n\nBreak an Altar while holding to dismantle it.
jei.BloodMagic.desc.demonicWill=An imprint of a demonic entity attached to a creature.\n\nCan be obtained by killing a mob with a sentient weapon or by throwing a snare at a mob and killing it while it has white particles.
jei.bloodmagic.desc.altarBuilder=A creative-only item for use in debugging and testing.\n\nShift + Right click to change the tier to build. Right click an Altar to initiate the build.\n\nBreak an Altar while holding to dismantle it.
jei.bloodmagic.desc.demonicWill=An imprint of a demonic entity attached to a creature.\n\nCan be obtained by killing a mob with a sentient weapon or by throwing a snare at a mob and killing it while it has white particles.
# WAILA
waila.BloodMagic.sneak=&oSneak for Information
waila.BloodMagic.array.reagent=Реагент: %s
waila.BloodMagic.array.catalyst=Катализатор: %s
option.BloodMagic.bypassSneak=Bypass Sneak
option.BloodMagic.bloodAltar=Кровавый алтарь
option.BloodMagic.ritualController=Ритуальные камни
option.BloodMagic.teleposer=Телепозер
option.BloodMagic.array=Алхимическая матрица
waila.bloodmagic.sneak=&oSneak for Information
waila.bloodmagic.array.reagent=Реагент: %s
waila.bloodmagic.array.catalyst=Катализатор: %s
option.bloodmagic.bypassSneak=Bypass Sneak
option.bloodmagic.bloodAltar=Кровавый алтарь
option.bloodmagic.ritualController=Ритуальные камни
option.bloodmagic.teleposer=Телепозер
option.bloodmagic.array=Алхимическая матрица
# Thaumcraft
tc.research_category.BLOODMAGIC=Sanguine Arcana

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#Creative Tab
itemGroup.BloodMagic.creativeTab=血魔法
itemGroup.BloodMagic.creativeTabTome=血魔法強化經文
itemGroup.bloodmagic.creativeTab=血魔法
itemGroup.bloodmagic.creativeTabTome=血魔法強化經文
#Items
item.BloodMagic.activationCrystal.weak.name=[虛弱]激活水晶
item.BloodMagic.activationCrystal.awakened.name=[覺醒]激活水晶
item.BloodMagic.activationCrystal.creative.name=[創造模式]激活水晶
item.bloodmagic.activationCrystal.weak.name=[虛弱]激活水晶
item.bloodmagic.activationCrystal.awakened.name=[覺醒]激活水晶
item.bloodmagic.activationCrystal.creative.name=[創造模式]激活水晶
item.BloodMagic.sacrificialDagger.normal.name=犧牲匕首
item.BloodMagic.sacrificialDagger.creative.name=創造模式犧牲匕首
item.BloodMagic.pack.selfSacrifice.name=血文背包
item.BloodMagic.pack.sacrifice.name=紋章血甲
item.BloodMagic.daggerOfSacrifice.name=獻祭刀
item.bloodmagic.sacrificialDagger.normal.name=犧牲匕首
item.bloodmagic.sacrificialDagger.creative.name=創造模式犧牲匕首
item.bloodmagic.pack.selfSacrifice.name=血文背包
item.bloodmagic.pack.sacrifice.name=紋章血甲
item.bloodmagic.daggerOfSacrifice.name=獻祭刀
item.BloodMagic.lavaCrystal.name=熔岩晶體
item.bloodmagic.lavaCrystal.name=熔岩晶體
item.BloodMagic.bound.sword.name=約束之劍
item.BloodMagic.bound.pickaxe.name=約束之鎬
item.BloodMagic.bound.axe.name=約束之斧
item.BloodMagic.bound.shovel.name=約束之鍬
item.bloodmagic.bound.sword.name=約束之劍
item.bloodmagic.bound.pickaxe.name=約束之鎬
item.bloodmagic.bound.axe.name=約束之斧
item.bloodmagic.bound.shovel.name=約束之鍬
item.BloodMagic.bucket.lifeEssence.name=生命之桶
item.bloodmagic.bucket.lifeEssence.name=生命之桶
item.BloodMagic.scribe.water.name=元素銘文:水
item.BloodMagic.scribe.fire.name=元素銘文:火
item.BloodMagic.scribe.earth.name=元素銘文:地
item.BloodMagic.scribe.air.name=元素銘文:風
item.BloodMagic.scribe.dusk.name=元素銘文:黃昏
item.BloodMagic.scribe.dawn.name=元素銘文:黎明
item.bloodmagic.scribe.water.name=元素銘文:水
item.bloodmagic.scribe.fire.name=元素銘文:火
item.bloodmagic.scribe.earth.name=元素銘文:地
item.bloodmagic.scribe.air.name=元素銘文:風
item.bloodmagic.scribe.dusk.name=元素銘文:黃昏
item.bloodmagic.scribe.dawn.name=元素銘文:黎明
item.BloodMagic.focus.weak.name=傳送方位核心
item.BloodMagic.focus.enhanced.name=強化傳送方位核心
item.BloodMagic.focus.reinforced.name=力之傳送方位核心
item.BloodMagic.focus.demonic.name=惡魔傳送方位核心
item.bloodmagic.focus.weak.name=傳送方位核心
item.bloodmagic.focus.enhanced.name=強化傳送方位核心
item.bloodmagic.focus.reinforced.name=力之傳送方位核心
item.bloodmagic.focus.demonic.name=惡魔傳送方位核心
item.BloodMagic.slate.blank.name=空白石板
item.BloodMagic.slate.reinforced.name=力之石板
item.BloodMagic.slate.imbued.name=灌輸石板
item.BloodMagic.slate.demonic.name=惡魔石板
item.BloodMagic.slate.ethereal.name=玄幽石板
item.bloodmagic.slate.blank.name=空白石板
item.bloodmagic.slate.reinforced.name=力之石板
item.bloodmagic.slate.imbued.name=灌輸石板
item.bloodmagic.slate.demonic.name=惡魔石板
item.bloodmagic.slate.ethereal.name=玄幽石板
item.BloodMagic.orb.weak.name=虛弱氣血寶珠
item.BloodMagic.orb.apprentice.name=學徒氣血寶珠
item.BloodMagic.orb.magician.name=魔法使氣血寶珠
item.BloodMagic.orb.master.name=魔導師氣血寶珠
item.BloodMagic.orb.archmage.name=大賢者氣血寶珠
item.BloodMagic.orb.transcendent.name=超越者氣血寶珠
item.bloodmagic.orb.weak.name=虛弱氣血寶珠
item.bloodmagic.orb.apprentice.name=學徒氣血寶珠
item.bloodmagic.orb.magician.name=魔法使氣血寶珠
item.bloodmagic.orb.master.name=魔導師氣血寶珠
item.bloodmagic.orb.archmage.name=大賢者氣血寶珠
item.bloodmagic.orb.transcendent.name=超越者氣血寶珠
item.BloodMagic.reagent.incendium.name=火焰粉末
item.BloodMagic.reagent.magicales.name=魔法粉末
item.BloodMagic.reagent.sanctus.name=神聖粉末
item.BloodMagic.reagent.aether.name=以太元素
item.BloodMagic.reagent.crepitous.name=爆破粉末
item.BloodMagic.reagent.crystallos.name=冰晶粉末
item.BloodMagic.reagent.terrae.name=泥土粉末
item.BloodMagic.reagent.aquasalus.name=液之粉末
item.BloodMagic.reagent.tennebrae.name=暗黑粉末
item.BloodMagic.reagent.offensa.name=攻勢粉末
item.BloodMagic.reagent.praesidium.name=防守粉末
item.BloodMagic.reagent.orbisterrae.name=環境粉末
item.BloodMagic.reagent.virtus.name=力量粉末
item.BloodMagic.reagent.reductus.name=代價粉末
item.BloodMagic.reagent.potentia.name=效能粉末
item.bloodmagic.reagent.incendium.name=火焰粉末
item.bloodmagic.reagent.magicales.name=魔法粉末
item.bloodmagic.reagent.sanctus.name=神聖粉末
item.bloodmagic.reagent.aether.name=以太元素
item.bloodmagic.reagent.crepitous.name=爆破粉末
item.bloodmagic.reagent.crystallos.name=冰晶粉末
item.bloodmagic.reagent.terrae.name=泥土粉末
item.bloodmagic.reagent.aquasalus.name=液之粉末
item.bloodmagic.reagent.tennebrae.name=暗黑粉末
item.bloodmagic.reagent.offensa.name=攻勢粉末
item.bloodmagic.reagent.praesidium.name=防守粉末
item.bloodmagic.reagent.orbisterrae.name=環境粉末
item.bloodmagic.reagent.virtus.name=力量粉末
item.bloodmagic.reagent.reductus.name=代價粉末
item.bloodmagic.reagent.potentia.name=效能粉末
item.BloodMagic.bloodShard.weak.name=虛弱氣血碎片
item.BloodMagic.bloodShard.demon.name=惡魔氣血碎片
item.bloodmagic.bloodShard.weak.name=虛弱氣血碎片
item.bloodmagic.bloodShard.demon.name=惡魔氣血碎片
item.BloodMagic.baseComponent.reagentWater.name=水之試劑
item.BloodMagic.baseComponent.reagentLava.name=熔岩試劑
item.BloodMagic.baseComponent.reagentAir.name=空之試劑
item.BloodMagic.baseComponent.reagentFastMiner.name=礦之試劑
item.BloodMagic.baseComponent.reagentVoid.name=虛空試劑
item.BloodMagic.baseComponent.reagentGrowth.name=成長試劑
item.BloodMagic.baseComponent.reagentAffinity.name=元素親和力試劑
item.BloodMagic.baseComponent.reagentSight.name=視之試劑
item.BloodMagic.baseComponent.reagentBinding.name=約束試劑
item.BloodMagic.baseComponent.reagentSuppression.name=抑制試劑
item.BloodMagic.baseComponent.frameParts.name=框架部件
item.BloodMagic.baseComponent.reagentBloodLight.name=血光試劑
item.BloodMagic.baseComponent.reagentMagnetism.name=磁引試劑
item.BloodMagic.baseComponent.reagentHaste.name=急速試劑
item.BloodMagic.baseComponent.reagentBridge.name=影橋試劑
item.BloodMagic.baseComponent.reagentCompression.name=壓縮試劑
item.BloodMagic.baseComponent.reagentSeverance.name=驅散試劑
item.bloodmagic.baseComponent.reagentWater.name=水之試劑
item.bloodmagic.baseComponent.reagentLava.name=熔岩試劑
item.bloodmagic.baseComponent.reagentAir.name=空之試劑
item.bloodmagic.baseComponent.reagentFastMiner.name=礦之試劑
item.bloodmagic.baseComponent.reagentVoid.name=虛空試劑
item.bloodmagic.baseComponent.reagentGrowth.name=成長試劑
item.bloodmagic.baseComponent.reagentAffinity.name=元素親和力試劑
item.bloodmagic.baseComponent.reagentSight.name=視之試劑
item.bloodmagic.baseComponent.reagentBinding.name=約束試劑
item.bloodmagic.baseComponent.reagentSuppression.name=抑制試劑
item.bloodmagic.baseComponent.frameParts.name=框架部件
item.bloodmagic.baseComponent.reagentBloodLight.name=血光試劑
item.bloodmagic.baseComponent.reagentMagnetism.name=磁引試劑
item.bloodmagic.baseComponent.reagentHaste.name=急速試劑
item.bloodmagic.baseComponent.reagentBridge.name=影橋試劑
item.bloodmagic.baseComponent.reagentCompression.name=壓縮試劑
item.bloodmagic.baseComponent.reagentSeverance.name=驅散試劑
item.BloodMagic.baseComponent.reagentTeleposition.name=轉送試劑
item.BloodMagic.baseComponent.reagentTransposition.name=移位試劑
item.bloodmagic.baseComponent.reagentTeleposition.name=轉送試劑
item.bloodmagic.baseComponent.reagentTransposition.name=移位試劑
item.BloodMagic.monsterSoul.base.name=惡魔慾望
item.bloodmagic.monsterSoul.base.name=惡魔慾望
item.BloodMagic.sigil.air.name=空氣印記
item.BloodMagic.sigil.bloodLight.name=血光印記
item.BloodMagic.sigil.compression.name=壓縮印記
item.BloodMagic.sigil.divination.name=占卜印記
item.BloodMagic.sigil.water.name=水之印記
item.BloodMagic.sigil.lava.name=熔岩印記
item.BloodMagic.sigil.void.name=虛空印記
item.BloodMagic.sigil.greenGrove.name=綠叢印記
item.BloodMagic.sigil.elementalAffinity.name=元素印記
item.BloodMagic.sigil.haste.name=急速印記
item.BloodMagic.sigil.suppression.name=抑制印記
item.BloodMagic.sigil.magnetism.name=磁引印記
item.BloodMagic.sigil.fastMiner.name=速掘印記
item.BloodMagic.sigil.seer.name=搜索印記
item.BloodMagic.sigil.phantomBridge.name=影橋印記
item.BloodMagic.sigil.whirlwind.name=旋風印記
item.BloodMagic.sigil.enderSeverance.name=終末印記
item.bloodmagic.sigil.air.name=空氣印記
item.bloodmagic.sigil.bloodLight.name=血光印記
item.bloodmagic.sigil.compression.name=壓縮印記
item.bloodmagic.sigil.divination.name=占卜印記
item.bloodmagic.sigil.water.name=水之印記
item.bloodmagic.sigil.lava.name=熔岩印記
item.bloodmagic.sigil.void.name=虛空印記
item.bloodmagic.sigil.greenGrove.name=綠叢印記
item.bloodmagic.sigil.elementalAffinity.name=元素印記
item.bloodmagic.sigil.haste.name=急速印記
item.bloodmagic.sigil.suppression.name=抑制印記
item.bloodmagic.sigil.magnetism.name=磁引印記
item.bloodmagic.sigil.fastMiner.name=速掘印記
item.bloodmagic.sigil.seer.name=搜索印記
item.bloodmagic.sigil.phantomBridge.name=影橋印記
item.bloodmagic.sigil.whirlwind.name=旋風印記
item.bloodmagic.sigil.enderSeverance.name=終末印記
item.BloodMagic.sigil.teleposition.name=轉送印記
item.BloodMagic.sigil.transposition.name=移位印記
item.bloodmagic.sigil.teleposition.name=轉送印記
item.bloodmagic.sigil.transposition.name=移位印記
item.BloodMagic.livingArmour.helmet.name=生命頭盔
item.BloodMagic.livingArmour.chest.name=生命胸甲
item.BloodMagic.livingArmour.legs.name=生命護腿
item.BloodMagic.livingArmour.boots.name=生命長靴
item.BloodMagic.sentientArmour.helmet.name=感知頭盔
item.BloodMagic.sentientArmour.chest.name=感知胸甲
item.BloodMagic.sentientArmour.legs.name=感知護腿
item.BloodMagic.sentientArmour.boots.name=感知長靴
item.bloodmagic.livingArmour.helmet.name=生命頭盔
item.bloodmagic.livingArmour.chest.name=生命胸甲
item.bloodmagic.livingArmour.legs.name=生命護腿
item.bloodmagic.livingArmour.boots.name=生命長靴
item.bloodmagic.sentientArmour.helmet.name=感知頭盔
item.bloodmagic.sentientArmour.chest.name=感知胸甲
item.bloodmagic.sentientArmour.legs.name=感知護腿
item.bloodmagic.sentientArmour.boots.name=感知長靴
item.BloodMagic.altarMaker.name=祭壇產生器
item.bloodmagic.altarMaker.name=祭壇產生器
item.BloodMagic.ritualDivinernormal.name=儀式占杖
item.BloodMagic.ritualDivinerdusk.name=儀式占杖[黃昏]
item.BloodMagic.ritualDivinerdawn.name=儀式占杖[黎明]
item.bloodmagic.ritualDivinernormal.name=儀式占杖
item.bloodmagic.ritualDivinerdusk.name=儀式占杖[黃昏]
item.bloodmagic.ritualDivinerdawn.name=儀式占杖[黎明]
item.BloodMagic.arcaneAshes.name=奧法灰燼
item.BloodMagic.upgradeTome.name=生命護甲升級經文
item.BloodMagic.upgradeTrainer.name=生命護甲培養環
item.bloodmagic.arcaneAshes.name=奧法灰燼
item.bloodmagic.upgradeTome.name=生命護甲升級經文
item.bloodmagic.upgradeTrainer.name=生命護甲培養環
item.BloodMagic.sentientSword.name=感知劍
item.BloodMagic.soulGem.petty.name=貧脊酒石晶
item.BloodMagic.soulGem.lesser.name=次級酒石晶
item.BloodMagic.soulGem.common.name=普通酒石晶
item.BloodMagic.soulGem.greater.name=上等酒石晶
item.BloodMagic.soulGem.grand.name=稀世酒石晶
item.BloodMagic.soulSnare.base.name=簡易套索
item.BloodMagic.sentientBow.name=感知弓
item.BloodMagic.sentientArmourGem.name=感知護甲寶石
item.bloodmagic.sentientSword.name=感知劍
item.bloodmagic.soulGem.petty.name=貧脊酒石晶
item.bloodmagic.soulGem.lesser.name=次級酒石晶
item.bloodmagic.soulGem.common.name=普通酒石晶
item.bloodmagic.soulGem.greater.name=上等酒石晶
item.bloodmagic.soulGem.grand.name=稀世酒石晶
item.bloodmagic.soulSnare.base.name=簡易套索
item.bloodmagic.sentientBow.name=感知弓
item.bloodmagic.sentientArmourGem.name=感知護甲寶石
item.BloodMagic.nodeRouter.name=節點路由
item.BloodMagic.itemFilter.exact.name=精確物品篩選器
item.BloodMagic.itemFilter.ignoreNBT.name=NBT物品篩選器
item.BloodMagic.itemFilter.modItems.name=模組物品篩選器
item.BloodMagic.itemFilter.oreDict.name=礦物辭典物品篩選器
item.bloodmagic.nodeRouter.name=節點路由
item.bloodmagic.itemFilter.exact.name=精確物品篩選器
item.bloodmagic.itemFilter.ignoreNBT.name=NBT物品篩選器
item.bloodmagic.itemFilter.modItems.name=模組物品篩選器
item.bloodmagic.itemFilter.oreDict.name=礦物辭典物品篩選器
# Blocks
tile.BloodMagic.fluid.lifeEssence.name=生命精華
tile.bloodmagic.fluid.lifeEssence.name=生命精華
tile.BloodMagic.stone.ritual.master.name=魔導師儀式石
tile.BloodMagic.stone.ritual.imperfect.name=次級儀式石
tile.bloodmagic.stone.ritual.master.name=魔導師儀式石
tile.bloodmagic.stone.ritual.imperfect.name=次級儀式石
tile.BloodMagic.altar.name=血祭壇
tile.BloodMagic.alchemyArray.name=&r&f煉金矩陣
tile.bloodmagic.altar.name=血祭壇
tile.bloodmagic.alchemyArray.name=&r&f煉金矩陣
tile.BloodMagic.rune.blank.name=空白符文石
tile.BloodMagic.rune.speed.name=速度符文石
tile.BloodMagic.rune.efficiency.name=效益符文石
tile.BloodMagic.rune.sacrifice.name=犧牲符文石
tile.BloodMagic.rune.selfSacrifice.name=獻祭符文石
tile.BloodMagic.rune.displacement.name=移位符文石
tile.BloodMagic.rune.capacity.name=容納符文石
tile.BloodMagic.rune.augCapacity.name=增容符文石
tile.BloodMagic.rune.orb.name=珠之符文石
tile.BloodMagic.rune.acceleration.name=促進符文石
tile.BloodMagic.rune.charging.name=充能符文石
tile.bloodmagic.rune.blank.name=空白符文石
tile.bloodmagic.rune.speed.name=速度符文石
tile.bloodmagic.rune.efficiency.name=效益符文石
tile.bloodmagic.rune.sacrifice.name=犧牲符文石
tile.bloodmagic.rune.selfSacrifice.name=獻祭符文石
tile.bloodmagic.rune.displacement.name=移位符文石
tile.bloodmagic.rune.capacity.name=容納符文石
tile.bloodmagic.rune.augCapacity.name=增容符文石
tile.bloodmagic.rune.orb.name=珠之符文石
tile.bloodmagic.rune.acceleration.name=促進符文石
tile.bloodmagic.rune.charging.name=充能符文石
tile.BloodMagic.ritualStone.blank.name=儀式石
tile.BloodMagic.ritualStone.water.name=水之儀式石
tile.BloodMagic.ritualStone.fire.name=火之儀式石
tile.BloodMagic.ritualStone.earth.name=地之儀式石
tile.BloodMagic.ritualStone.air.name=風之儀式石
tile.BloodMagic.ritualStone.dusk.name=黃昏儀式石
tile.BloodMagic.ritualStone.dawn.name=黎明之儀式石
tile.bloodmagic.ritualStone.blank.name=儀式石
tile.bloodmagic.ritualStone.water.name=水之儀式石
tile.bloodmagic.ritualStone.fire.name=火之儀式石
tile.bloodmagic.ritualStone.earth.name=地之儀式石
tile.bloodmagic.ritualStone.air.name=風之儀式石
tile.bloodmagic.ritualStone.dusk.name=黃昏儀式石
tile.bloodmagic.ritualStone.dawn.name=黎明之儀式石
tile.BloodMagic.bloodstonebrick.large.name=大血石磚
tile.BloodMagic.bloodstonebrick.brick.name=血石磚
tile.BloodMagic.crystal.large.name=晶簇方塊
tile.BloodMagic.crystal.brick.name=晶簇磚
tile.BloodMagic.bloodLight.name=血光
tile.BloodMagic.spectralBlock.name=波譜方塊
tile.BloodMagic.phantom.name=幻象方塊
tile.BloodMagic.incenseAltar.name=香壇
tile.bloodmagic.bloodstonebrick.large.name=大血石磚
tile.bloodmagic.bloodstonebrick.brick.name=血石磚
tile.bloodmagic.crystal.large.name=晶簇方塊
tile.bloodmagic.crystal.brick.name=晶簇磚
tile.bloodmagic.bloodLight.name=血光
tile.bloodmagic.spectralBlock.name=波譜方塊
tile.bloodmagic.phantom.name=幻象方塊
tile.bloodmagic.incenseAltar.name=香壇
tile.BloodMagic.teleposer.name=轉送器
tile.BloodMagic.soulForge.name=獄炎融爐
tile.BloodMagic.demonCrucible.name=惡魔坩堝
tile.bloodmagic.teleposer.name=轉送器
tile.bloodmagic.soulForge.name=獄炎融爐
tile.bloodmagic.demonCrucible.name=惡魔坩堝
tile.BloodMagic.masterRouting.name=魔導師路由節點
tile.BloodMagic.outputRouting.name=輸出路由節點
tile.BloodMagic.inputRouting.name=輸入路由節點
tile.BloodMagic.itemRouting.name=路由節點
tile.bloodmagic.masterRouting.name=魔導師路由節點
tile.bloodmagic.outputRouting.name=輸出路由節點
tile.bloodmagic.inputRouting.name=輸入路由節點
tile.bloodmagic.itemRouting.name=路由節點
tile.BloodMagic.path.wood.name=木材通路
tile.BloodMagic.path.woodTile.name=平滑木通路
tile.BloodMagic.path.stone.name=石磚通路
tile.BloodMagic.path.stoneTile.name=平滑石通路
tile.BloodMagic.path.wornstone.name=裂石磚通路
tile.BloodMagic.path.wornstoneTile.name=平滑裂石通路
tile.BloodMagic.path.obsidian.name=黑曜石通路
tile.BloodMagic.path.obsidianTile.name=平滑黑曜石通路
tile.bloodmagic.path.wood.name=木材通路
tile.bloodmagic.path.woodTile.name=平滑木通路
tile.bloodmagic.path.stone.name=石磚通路
tile.bloodmagic.path.stoneTile.name=平滑石通路
tile.bloodmagic.path.wornstone.name=裂石磚通路
tile.bloodmagic.path.wornstoneTile.name=平滑裂石通路
tile.bloodmagic.path.obsidian.name=黑曜石通路
tile.bloodmagic.path.obsidianTile.name=平滑黑曜石通路
tile.BloodMagic.dimensionalPortal.name=維度傳送門
tile.BloodMagic.bloodTank.name=血槽
tile.bloodmagic.dimensionalPortal.name=維度傳送門
tile.bloodmagic.bloodTank.name=血槽
# 工具提示
tooltip.BloodMagic.orb.desc=儲存生命精華
tooltip.BloodMagic.orb.owner=Added by: %s
tooltip.BloodMagic.currentOwner=Current owner: %s
tooltip.BloodMagic.currentTier=Current tier: %d
tooltip.BloodMagic.config.disabled=Currently disabled in the Config
tooltip.bloodmagic.orb.desc=儲存生命精華
tooltip.bloodmagic.orb.owner=Added by: %s
tooltip.bloodmagic.currentOwner=Current owner: %s
tooltip.bloodmagic.currentTier=Current tier: %d
tooltip.bloodmagic.config.disabled=Currently disabled in the Config
tooltip.BloodMagic.activated=啟用
tooltip.BloodMagic.deactivated=未啟用
tooltip.bloodmagic.activated=啟用
tooltip.bloodmagic.deactivated=未啟用
tooltip.BloodMagic.sigil.air.desc=&oI feel lighter already...
tooltip.BloodMagic.sigil.bloodLight.desc=&oI see a light!
tooltip.BloodMagic.sigil.compression.desc=&oHands of diamonds
tooltip.BloodMagic.sigil.divination.desc=&oPeer into the soul
tooltip.BloodMagic.sigil.divination.otherNetwork=Peering into the soul of %s
tooltip.BloodMagic.sigil.divination.currentAltarTier=Current Tier: %d
tooltip.BloodMagic.sigil.divination.currentEssence=Current Essence: %,d LP
tooltip.BloodMagic.sigil.divination.currentAltarCapacity=Current Capacity: %,d LP
tooltip.BloodMagic.sigil.divination.currentTranquility=Current Tranquility: %,d
tooltip.BloodMagic.sigil.divination.currentBonus=Current Bonus: +%,d%%
tooltip.BloodMagic.sigil.water.desc=&oInfinite water, anyone?
tooltip.BloodMagic.sigil.lava.desc=&oHOT! DO NOT EAT
tooltip.BloodMagic.sigil.void.desc=&oBetter than a Swiffer®!
tooltip.BloodMagic.sigil.greenGrove.desc=&oEnvironmentally friendly
tooltip.BloodMagic.sigil.magnetism.desc=&oI have a very magnetic personality
tooltip.BloodMagic.sigil.suppression.desc=&oBetter than telekinesis...
tooltip.BloodMagic.sigil.haste.desc=&o42 doses of caffeine later...
tooltip.BloodMagic.sigil.fastMiner.desc=&oKeep mining, and mining...
tooltip.BloodMagic.sigil.elementalAffinity.desc=&oFalling fire fishes!
tooltip.BloodMagic.sigil.seer.desc=&oWhen seeing all is not enough
tooltip.BloodMagic.sigil.seer.currentAltarProgress=Current Progress: %,d LP/ %s LP
tooltip.BloodMagic.sigil.seer.currentAltarProgress.percent=Current Progress: %s
tooltip.BloodMagic.sigil.seer.currentAltarConsumptionRate=Consumption Rate: %,d LP
tooltip.BloodMagic.sigil.seer.currentAltarTier=Current Tier: %d
tooltip.BloodMagic.sigil.seer.currentEssence=Current Essence: %,d LP
tooltip.BloodMagic.sigil.seer.currentAltarCapacity=Current Capacity: %,d LP
tooltip.BloodMagic.sigil.seer.currentCharge=Current Charge: %,d
tooltip.BloodMagic.sigil.seer.currentTranquility=Current Tranquility: %,d
tooltip.BloodMagic.sigil.seer.currentBonus=Current Bonus: +%,d%%
tooltip.BloodMagic.sigil.phantomBridge.desc=&oWalking on thin air...
tooltip.BloodMagic.sigil.whirlwind.desc=&oBest not to wear a skirt
tooltip.BloodMagic.sigil.enderSeverance.desc=&oPutting Endermen in Dire situations!
tooltip.bloodmagic.sigil.air.desc=&oI feel lighter already...
tooltip.bloodmagic.sigil.bloodLight.desc=&oI see a light!
tooltip.bloodmagic.sigil.compression.desc=&oHands of diamonds
tooltip.bloodmagic.sigil.divination.desc=&oPeer into the soul
tooltip.bloodmagic.sigil.divination.otherNetwork=Peering into the soul of %s
tooltip.bloodmagic.sigil.divination.currentAltarTier=Current Tier: %d
tooltip.bloodmagic.sigil.divination.currentEssence=Current Essence: %,d LP
tooltip.bloodmagic.sigil.divination.currentAltarCapacity=Current Capacity: %,d LP
tooltip.bloodmagic.sigil.divination.currentTranquility=Current Tranquility: %,d
tooltip.bloodmagic.sigil.divination.currentBonus=Current Bonus: +%,d%%
tooltip.bloodmagic.sigil.water.desc=&oInfinite water, anyone?
tooltip.bloodmagic.sigil.lava.desc=&oHOT! DO NOT EAT
tooltip.bloodmagic.sigil.void.desc=&oBetter than a Swiffer®!
tooltip.bloodmagic.sigil.greenGrove.desc=&oEnvironmentally friendly
tooltip.bloodmagic.sigil.magnetism.desc=&oI have a very magnetic personality
tooltip.bloodmagic.sigil.suppression.desc=&oBetter than telekinesis...
tooltip.bloodmagic.sigil.haste.desc=&o42 doses of caffeine later...
tooltip.bloodmagic.sigil.fastMiner.desc=&oKeep mining, and mining...
tooltip.bloodmagic.sigil.elementalAffinity.desc=&oFalling fire fishes!
tooltip.bloodmagic.sigil.seer.desc=&oWhen seeing all is not enough
tooltip.bloodmagic.sigil.seer.currentAltarProgress=Current Progress: %,d LP/ %s LP
tooltip.bloodmagic.sigil.seer.currentAltarProgress.percent=Current Progress: %s
tooltip.bloodmagic.sigil.seer.currentAltarConsumptionRate=Consumption Rate: %,d LP
tooltip.bloodmagic.sigil.seer.currentAltarTier=Current Tier: %d
tooltip.bloodmagic.sigil.seer.currentEssence=Current Essence: %,d LP
tooltip.bloodmagic.sigil.seer.currentAltarCapacity=Current Capacity: %,d LP
tooltip.bloodmagic.sigil.seer.currentCharge=Current Charge: %,d
tooltip.bloodmagic.sigil.seer.currentTranquility=Current Tranquility: %,d
tooltip.bloodmagic.sigil.seer.currentBonus=Current Bonus: +%,d%%
tooltip.bloodmagic.sigil.phantomBridge.desc=&oWalking on thin air...
tooltip.bloodmagic.sigil.whirlwind.desc=&oBest not to wear a skirt
tooltip.bloodmagic.sigil.enderSeverance.desc=&oPutting Endermen in Dire situations!
tooltip.BloodMagic.sigil.teleposition.desc=I am very close to being moved by this.
tooltip.BloodMagic.sigil.transposition.desc=Feel the power of the Force, my young apprentice.
tooltip.bloodmagic.sigil.teleposition.desc=I am very close to being moved by this.
tooltip.bloodmagic.sigil.transposition.desc=Feel the power of the Force, my young apprentice.
tooltip.BloodMagic.bound.sword.desc=&oCulling the weak
tooltip.BloodMagic.bound.pickaxe.desc=&oDestroying stone without mercy
tooltip.BloodMagic.bound.axe.desc=&oDemonic deforestation
tooltip.BloodMagic.bound.shovel.desc=&oScrubs floors clean of dirt
tooltip.bloodmagic.bound.sword.desc=&oCulling the weak
tooltip.bloodmagic.bound.pickaxe.desc=&oDestroying stone without mercy
tooltip.bloodmagic.bound.axe.desc=&oDemonic deforestation
tooltip.bloodmagic.bound.shovel.desc=&oScrubs floors clean of dirt
tooltip.BloodMagic.sacrificialDagger.desc=Just a prick of the finger will suffice...
tooltip.BloodMagic.slate.desc=Infused stone inside of a Blood Altar
tooltip.BloodMagic.inscriber.desc=The writing is on the wall...
tooltip.bloodmagic.sacrificialDagger.desc=Just a prick of the finger will suffice...
tooltip.bloodmagic.slate.desc=Infused stone inside of a Blood Altar
tooltip.bloodmagic.inscriber.desc=The writing is on the wall...
tooltip.BloodMagic.pack.selfSacrifice.desc=這背包戴起來好痛…
tooltip.BloodMagic.pack.sacrifice.desc=Description
tooltip.BloodMagic.pack.stored=Stored: %,d LP
tooltip.bloodmagic.pack.selfSacrifice.desc=這背包戴起來好痛…
tooltip.bloodmagic.pack.sacrifice.desc=Description
tooltip.bloodmagic.pack.stored=Stored: %,d LP
tooltip.BloodMagic.activationCrystal.weak=居動低階儀式
tooltip.BloodMagic.activationCrystal.awakened=驅動更強大的儀式
tooltip.BloodMagic.activationCrystal.creative=Creative Only - Activates any ritual
tooltip.bloodmagic.activationCrystal.weak=居動低階儀式
tooltip.bloodmagic.activationCrystal.awakened=驅動更強大的儀式
tooltip.bloodmagic.activationCrystal.creative=Creative Only - Activates any ritual
tooltip.BloodMagic.diviner.currentRitual=Current Ritual:
tooltip.BloodMagic.diviner.blankRune=Blank Runes: %d
tooltip.BloodMagic.diviner.waterRune=Water Runes: %d
tooltip.BloodMagic.diviner.airRune=Air Runes: %d
tooltip.BloodMagic.diviner.fireRune=Fire Runes: %d
tooltip.BloodMagic.diviner.earthRune=Earth Runes: %d
tooltip.BloodMagic.diviner.duskRune=Dusk Runes: %d
tooltip.BloodMagic.diviner.dawnRune=Dawn Runes: %d
tooltip.BloodMagic.diviner.totalRune=Total Runes: %d
tooltip.BloodMagic.diviner.extraInfo=按shift顯示額外資訊
tooltip.BloodMagic.diviner.currentDirection=Current Direction: %s
tooltip.bloodmagic.diviner.currentRitual=Current Ritual:
tooltip.bloodmagic.diviner.blankRune=Blank Runes: %d
tooltip.bloodmagic.diviner.waterRune=Water Runes: %d
tooltip.bloodmagic.diviner.airRune=Air Runes: %d
tooltip.bloodmagic.diviner.fireRune=Fire Runes: %d
tooltip.bloodmagic.diviner.earthRune=Earth Runes: %d
tooltip.bloodmagic.diviner.duskRune=Dusk Runes: %d
tooltip.bloodmagic.diviner.dawnRune=Dawn Runes: %d
tooltip.bloodmagic.diviner.totalRune=Total Runes: %d
tooltip.bloodmagic.diviner.extraInfo=按shift顯示額外資訊
tooltip.bloodmagic.diviner.currentDirection=Current Direction: %s
tooltip.BloodMagic.arcaneAshes=灑一個圈以用於煉金術
tooltip.bloodmagic.arcaneAshes=灑一個圈以用於煉金術
tooltip.BloodMagic.telepositionFocus.coords=Current coordinates: (%,d, %,d, %,d)
tooltip.BloodMagic.telepositionFocus.dimension=Dimension ID: %d
tooltip.BloodMagic.telepositionFocus.weak=Used to move blocks in the world
tooltip.BloodMagic.telepositionFocus.enhanced=Used to move blocks in the world
tooltip.BloodMagic.telepositionFocus.reinforced=Used to move blocks in the world
tooltip.BloodMagic.telepositionFocus.demonic=Used to move blocks in the world
tooltip.bloodmagic.telepositionFocus.coords=Current coordinates: (%,d, %,d, %,d)
tooltip.bloodmagic.telepositionFocus.dimension=Dimension ID: %d
tooltip.bloodmagic.telepositionFocus.weak=Used to move blocks in the world
tooltip.bloodmagic.telepositionFocus.enhanced=Used to move blocks in the world
tooltip.bloodmagic.telepositionFocus.reinforced=Used to move blocks in the world
tooltip.bloodmagic.telepositionFocus.demonic=Used to move blocks in the world
tooltip.BloodMagic.livingArmour.upgrade.speed=Quick Feet
tooltip.BloodMagic.livingArmour.upgrade.digging=Dwarven Might
tooltip.BloodMagic.livingArmour.upgrade.poisonResist=Poison Resistance
tooltip.BloodMagic.livingArmour.upgrade.selfSacrifice=Tough Palms
tooltip.BloodMagic.livingArmour.upgrade.knockback=Body Builder
tooltip.BloodMagic.livingArmour.upgrade.physicalProtect=Tough Skin
tooltip.BloodMagic.livingArmour.upgrade.health=Healthy
tooltip.BloodMagic.livingArmour.upgrade.meleeDamage=Fierce Strike
tooltip.BloodMagic.livingArmour.upgrade.arrowShot=Trick Shot
tooltip.BloodMagic.livingArmour.upgrade.stepAssist=Step Assist
tooltip.BloodMagic.livingArmour.upgrade.grimReaper=Grim Reaper's Sprint
tooltip.BloodMagic.livingArmour.upgrade.solarPowered=Solar Powered
tooltip.BloodMagic.livingArmour.upgrade.thaumRunicShielding=Runic Shielding
tooltip.BloodMagic.livingArmour.upgrade.revealing=Revealing
tooltip.BloodMagic.livingArmour.upgrade.level=%s (Level %d)
tooltip.BloodMagic.livingArmour.upgrade.points=&6Upgrade points: %s / %s
tooltip.bloodmagic.livingArmour.upgrade.speed=Quick Feet
tooltip.bloodmagic.livingArmour.upgrade.digging=Dwarven Might
tooltip.bloodmagic.livingArmour.upgrade.poisonResist=Poison Resistance
tooltip.bloodmagic.livingArmour.upgrade.selfSacrifice=Tough Palms
tooltip.bloodmagic.livingArmour.upgrade.knockback=Body Builder
tooltip.bloodmagic.livingArmour.upgrade.physicalProtect=Tough Skin
tooltip.bloodmagic.livingArmour.upgrade.health=Healthy
tooltip.bloodmagic.livingArmour.upgrade.meleeDamage=Fierce Strike
tooltip.bloodmagic.livingArmour.upgrade.arrowShot=Trick Shot
tooltip.bloodmagic.livingArmour.upgrade.stepAssist=Step Assist
tooltip.bloodmagic.livingArmour.upgrade.grimReaper=Grim Reaper's Sprint
tooltip.bloodmagic.livingArmour.upgrade.solarPowered=Solar Powered
tooltip.bloodmagic.livingArmour.upgrade.thaumRunicShielding=Runic Shielding
tooltip.bloodmagic.livingArmour.upgrade.revealing=Revealing
tooltip.bloodmagic.livingArmour.upgrade.level=%s (Level %d)
tooltip.bloodmagic.livingArmour.upgrade.points=&6Upgrade points: %s / %s
tooltip.BloodMagic.will=Will Quality: %1$,.2f
tooltip.BloodMagic.sentientSword.desc=Uses demon will to unleash its full potential.
tooltip.BloodMagic.soulGem.petty=A gem used to contain a little will
tooltip.BloodMagic.soulGem.lesser=A gem used to contain some will
tooltip.BloodMagic.soulGem.common=A gem used to contain more will
tooltip.BloodMagic.soulGem.greater=A gem used to contain a greater amount of will
tooltip.BloodMagic.soulGem.grand=A gem used to contain a large amount of will
tooltip.BloodMagic.soulSnare.desc=Throw at a monster and then kill them to obtain their demonic will
tooltip.bloodmagic.will=Will Quality: %1$,.2f
tooltip.bloodmagic.sentientSword.desc=Uses demon will to unleash its full potential.
tooltip.bloodmagic.soulGem.petty=A gem used to contain a little will
tooltip.bloodmagic.soulGem.lesser=A gem used to contain some will
tooltip.bloodmagic.soulGem.common=A gem used to contain more will
tooltip.bloodmagic.soulGem.greater=A gem used to contain a greater amount of will
tooltip.bloodmagic.soulGem.grand=A gem used to contain a large amount of will
tooltip.bloodmagic.soulSnare.desc=Throw at a monster and then kill them to obtain their demonic will
tooltip.BloodMagic.itemFilter.exact=Will make sure the items match precisely
tooltip.BloodMagic.itemFilter.ignoreNBT=Ignores the NBT of the filter
tooltip.BloodMagic.itemFilter.modItems=Matches all items from the same mod
tooltip.BloodMagic.itemFilter.oreDict=Used to filter through the Ore Dictionary
tooltip.bloodmagic.itemFilter.exact=Will make sure the items match precisely
tooltip.bloodmagic.itemFilter.ignoreNBT=Ignores the NBT of the filter
tooltip.bloodmagic.itemFilter.modItems=Matches all items from the same mod
tooltip.bloodmagic.itemFilter.oreDict=Used to filter through the Ore Dictionary
tooltip.BloodMagic.fluid.type=Fluid Contained
tooltip.BloodMagic.fluid.amount=Amount
tooltip.BloodMagic.fluid.capacity=Capacity
tooltip.bloodmagic.fluid.type=Fluid Contained
tooltip.bloodmagic.fluid.amount=Amount
tooltip.bloodmagic.fluid.capacity=Capacity
# 儀式
ritual.BloodMagic.testRitual=Test Ritual
ritual.BloodMagic.waterRitual=Ritual of the Full Spring
ritual.BloodMagic.lavaRitual=Serenade of the Nether
ritual.BloodMagic.greenGroveRitual=Ritual of the Green Grove
ritual.BloodMagic.jumpRitual=Ritual of the High Jump
ritual.BloodMagic.wellOfSufferingRitual=Well of Suffering
ritual.BloodMagic.featheredKnifeRitual=Ritual of the Feathered Knife
ritual.BloodMagic.regenerationRitual=Ritual of Regeneration
ritual.BloodMagic.harvestRitual=Reap of the Harvest Moon
ritual.BloodMagic.magneticRitual=Ritual of Magnetism
ritual.BloodMagic.crushingRitual=Ritual of the Crusher
ritual.BloodMagic.fullStomachRitual=Ritual of the Satiated Stomach
ritual.BloodMagic.interdictionRitual=Ritual of Interdiction
ritual.BloodMagic.containmentRitual=Ritual of Containment
ritual.BloodMagic.speedRitual=Ritual of Speed
ritual.BloodMagic.suppressionRitual=Ritual of Suppression
ritual.BloodMagic.expulsionRitual=Aura of Expulsion
ritual.BloodMagic.zephyrRitual=Call of the Zephyr
ritual.BloodMagic.upgradeRemoveRitual=Sound of the Cleansing Soul
ritual.BloodMagic.armourEvolveRitual=Ritual of Living Evolution
ritual.bloodmagic.testRitual=Test Ritual
ritual.bloodmagic.waterRitual=Ritual of the Full Spring
ritual.bloodmagic.lavaRitual=Serenade of the Nether
ritual.bloodmagic.greenGroveRitual=Ritual of the Green Grove
ritual.bloodmagic.jumpRitual=Ritual of the High Jump
ritual.bloodmagic.wellOfSufferingRitual=Well of Suffering
ritual.bloodmagic.featheredKnifeRitual=Ritual of the Feathered Knife
ritual.bloodmagic.regenerationRitual=Ritual of Regeneration
ritual.bloodmagic.harvestRitual=Reap of the Harvest Moon
ritual.bloodmagic.magneticRitual=Ritual of Magnetism
ritual.bloodmagic.crushingRitual=Ritual of the Crusher
ritual.bloodmagic.fullStomachRitual=Ritual of the Satiated Stomach
ritual.bloodmagic.interdictionRitual=Ritual of Interdiction
ritual.bloodmagic.containmentRitual=Ritual of Containment
ritual.bloodmagic.speedRitual=Ritual of Speed
ritual.bloodmagic.suppressionRitual=Ritual of Suppression
ritual.bloodmagic.expulsionRitual=Aura of Expulsion
ritual.bloodmagic.zephyrRitual=Call of the Zephyr
ritual.bloodmagic.upgradeRemoveRitual=Sound of the Cleansing Soul
ritual.bloodmagic.armourEvolveRitual=Ritual of Living Evolution
ritual.BloodMagic.cobblestoneRitual=Le Vulcanos Frigius
ritual.BloodMagic.placerRitual=The Filler
ritual.BloodMagic.fellingRitual=The Timberman
ritual.BloodMagic.pumpRitual=Hymn of Siphoning
ritual.BloodMagic.altarBuilderRitual=The Assembly of the High Altar
ritual.BloodMagic.portalRitual=The Gate of the Fold
ritual.bloodmagic.cobblestoneRitual=Le Vulcanos Frigius
ritual.bloodmagic.placerRitual=The Filler
ritual.bloodmagic.fellingRitual=The Timberman
ritual.bloodmagic.pumpRitual=Hymn of Siphoning
ritual.bloodmagic.altarBuilderRitual=The Assembly of the High Altar
ritual.bloodmagic.portalRitual=The Gate of the Fold
# Chat
chat.BloodMagic.altarMaker.setTier=Set Tier to: %d
chat.BloodMagic.altarMaker.building=Building a Tier %d Altar
chat.BloodMagic.altarMaker.destroy=Destroyed a Tier %d Altar
chat.BloodMagic.altarMaker.creativeOnly=This is a creative only item.
chat.bloodmagic.altarMaker.setTier=Set Tier to: %d
chat.bloodmagic.altarMaker.building=Building a Tier %d Altar
chat.bloodmagic.altarMaker.destroy=Destroyed a Tier %d Altar
chat.bloodmagic.altarMaker.creativeOnly=This is a creative only item.
chat.BloodMagic.damageSource=%s的靈魂變得過於虛弱
chat.bloodmagic.damageSource=%s的靈魂變得過於虛弱
chat.BloodMagic.ritual.weak=你感到一股力量,但是過於微弱,不足以驅動儀式。
chat.BloodMagic.ritual.prevent=你受到儀式劇烈的抗拒!
chat.BloodMagic.ritual.activate=能量快速的在儀式中流竄!
chat.BloodMagic.ritual.notValid=你感覺這些符文的配置似乎不大正確
chat.bloodmagic.ritual.weak=你感到一股力量,但是過於微弱,不足以驅動儀式。
chat.bloodmagic.ritual.prevent=你受到儀式劇烈的抗拒!
chat.bloodmagic.ritual.activate=能量快速的在儀式中流竄!
chat.bloodmagic.ritual.notValid=你感覺這些符文的配置似乎不大正確
chat.BloodMagic.livingArmour.upgrade.poisonRemove=你的狀態已好轉!
chat.BloodMagic.livingArmour.upgrade.grimReaper=&6一股陰暗的力量將你從死亡邊緣拉回
chat.BloodMagic.livingArmour.newUpgrade=&4取得升級
chat.bloodmagic.livingArmour.upgrade.poisonRemove=你的狀態已好轉!
chat.bloodmagic.livingArmour.upgrade.grimReaper=&6一股陰暗的力量將你從死亡邊緣拉回
chat.bloodmagic.livingArmour.newUpgrade=&4取得升級
# JustEnoughItems
jei.BloodMagic.recipe.altar=血祭壇
jei.BloodMagic.recipe.binding=Alchemy Array (Binding)
jei.BloodMagic.recipe.alchemyArrayCrafting=煉金矩陣
jei.BloodMagic.recipe.soulForge=獄炎融爐
jei.BloodMagic.recipe.requiredLP=LP: %,d
jei.BloodMagic.recipe.requiredTier=Tier: %d
jei.BloodMagic.recipe.consumptionRate=Consumption: %,d LP/t
jei.BloodMagic.recipe.drainRate=Drain: %,d LP/t
jei.BloodMagic.recipe.minimumSouls=Minimum: %1$,.2f Will
jei.BloodMagic.recipe.soulsDrained=Drained: %1$,.2f Will
jei.bloodmagic.recipe.altar=血祭壇
jei.bloodmagic.recipe.binding=Alchemy Array (Binding)
jei.bloodmagic.recipe.alchemyArrayCrafting=煉金矩陣
jei.bloodmagic.recipe.soulForge=獄炎融爐
jei.bloodmagic.recipe.requiredLP=LP: %,d
jei.bloodmagic.recipe.requiredTier=Tier: %d
jei.bloodmagic.recipe.consumptionRate=Consumption: %,d LP/t
jei.bloodmagic.recipe.drainRate=Drain: %,d LP/t
jei.bloodmagic.recipe.minimumSouls=Minimum: %1$,.2f Will
jei.bloodmagic.recipe.soulsDrained=Drained: %1$,.2f Will
jei.BloodMagic.desc.altarBuilder=A creative-only item for use in debugging and testing.\n\nShift + Right click to change the tier to build. Right click an Altar to initiate the build.\n\nBreak an Altar while holding to dismantle it.
jei.BloodMagic.desc.demonicWill=惡魔憑依在生物身上而產生的印記。\n\n透過持感知武器殺死敵人獲得。或以簡易套索擲向敵人使其顯現出白光後殺死以取得。
jei.bloodmagic.desc.altarBuilder=A creative-only item for use in debugging and testing.\n\nShift + Right click to change the tier to build. Right click an Altar to initiate the build.\n\nBreak an Altar while holding to dismantle it.
jei.bloodmagic.desc.demonicWill=惡魔憑依在生物身上而產生的印記。\n\n透過持感知武器殺死敵人獲得。或以簡易套索擲向敵人使其顯現出白光後殺死以取得。
# WAILA
waila.BloodMagic.sneak=&o潛行展開詳細資訊
waila.BloodMagic.array.reagent=Reagent: %s
waila.BloodMagic.array.catalyst=Catalyst: %s
option.BloodMagic.bypassSneak=Bypass Sneak
option.BloodMagic.bloodAltar=血祭壇
option.BloodMagic.ritualController=儀式石
option.BloodMagic.teleposer=轉送器
option.BloodMagic.array=煉金矩陣
waila.bloodmagic.sneak=&o潛行展開詳細資訊
waila.bloodmagic.array.reagent=Reagent: %s
waila.bloodmagic.array.catalyst=Catalyst: %s
option.bloodmagic.bypassSneak=Bypass Sneak
option.bloodmagic.bloodAltar=血祭壇
option.bloodmagic.ritualController=儀式石
option.bloodmagic.teleposer=轉送器
option.bloodmagic.array=煉金矩陣
# Thaumcraft
tc.research_category.BLOODMAGIC=血儀術

View file

@ -1,5 +0,0 @@
[
"bloodmagic:Corridor1",
"bloodmagic:HallChest1",
"bloodmagic:RawBuilding1"
]