It runs!
This commit is contained in:
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51e10eaad2
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@ -2,6 +2,7 @@ package WayofTime.bloodmagic;
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import java.io.File;
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import WayofTime.bloodmagic.command.CommandBloodMagic;
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import WayofTime.bloodmagic.meteor.MeteorConfigHandler;
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import lombok.Getter;
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import net.minecraft.creativetab.CreativeTabs;
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@ -104,6 +105,8 @@ public class BloodMagic
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proxy.preInit();
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}
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@Mod.EventHandler
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public void init(FMLInitializationEvent event)
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{
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@ -2,6 +2,7 @@ package WayofTime.bloodmagic.api.soul;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.NonNullList;
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/**
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* This class provides several helper methods in order to handle soul
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@ -23,7 +24,7 @@ public class PlayerDemonWillHandler
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*/
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public static double getTotalDemonWill(EnumDemonWillType type, EntityPlayer player)
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{
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ItemStack[] inventory = player.inventory.mainInventory;
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NonNullList<ItemStack> inventory = player.inventory.mainInventory;
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double souls = 0;
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for (ItemStack stack : inventory)
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@ -72,7 +73,7 @@ public class PlayerDemonWillHandler
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*/
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public static boolean isDemonWillFull(EnumDemonWillType type, EntityPlayer player)
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{
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ItemStack[] inventory = player.inventory.mainInventory;
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NonNullList<ItemStack> inventory = player.inventory.mainInventory;
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boolean hasGem = false;
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for (ItemStack stack : inventory)
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@ -102,25 +103,22 @@ public class PlayerDemonWillHandler
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{
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double consumed = 0;
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ItemStack[] inventory = player.inventory.mainInventory;
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NonNullList<ItemStack> inventory = player.inventory.mainInventory;
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for (int i = 0; i < inventory.length; i++)
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for (int i = 0; i < inventory.size(); i++)
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{
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if (consumed >= amount)
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return consumed;
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ItemStack stack = inventory[i];
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if (stack != null)
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ItemStack stack = inventory.get(i);
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if (stack.getItem() instanceof IDemonWill && ((IDemonWill) stack.getItem()).getType(stack) == type)
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{
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if (stack.getItem() instanceof IDemonWill && ((IDemonWill) stack.getItem()).getType(stack) == type)
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{
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consumed += ((IDemonWill) stack.getItem()).drainWill(type, stack, amount - consumed);
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if (((IDemonWill) stack.getItem()).getWill(type, stack) <= 0)
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inventory[i] = null;
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} else if (stack.getItem() instanceof IDemonWillGem)
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{
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consumed += ((IDemonWillGem) stack.getItem()).drainWill(type, stack, amount - consumed, true);
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}
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consumed += ((IDemonWill) stack.getItem()).drainWill(type, stack, amount - consumed);
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if (((IDemonWill) stack.getItem()).getWill(type, stack) <= 0)
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inventory.set(i, ItemStack.EMPTY);
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} else if (stack.getItem() instanceof IDemonWillGem)
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{
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consumed += ((IDemonWillGem) stack.getItem()).drainWill(type, stack, amount - consumed, true);
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}
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}
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@ -143,7 +141,7 @@ public class PlayerDemonWillHandler
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if (willStack == null)
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return null;
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ItemStack[] inventory = player.inventory.mainInventory;
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NonNullList<ItemStack> inventory = player.inventory.mainInventory;
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for (ItemStack stack : inventory)
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{
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@ -173,7 +171,7 @@ public class PlayerDemonWillHandler
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*/
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public static double addDemonWill(EnumDemonWillType type, EntityPlayer player, double amount)
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{
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ItemStack[] inventory = player.inventory.mainInventory;
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NonNullList<ItemStack> inventory = player.inventory.mainInventory;
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double remaining = amount;
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for (ItemStack stack : inventory)
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@ -206,7 +204,7 @@ public class PlayerDemonWillHandler
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*/
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public static double addDemonWill(EnumDemonWillType type, EntityPlayer player, double amount, ItemStack ignored)
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{
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ItemStack[] inventory = player.inventory.mainInventory;
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NonNullList<ItemStack> inventory = player.inventory.mainInventory;
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double remaining = amount;
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for (ItemStack stack : inventory)
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@ -26,7 +26,7 @@ public class PlayerHelper
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public static String getUsernameFromPlayer(EntityPlayer player)
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{
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return player.worldObj.isRemote ? "" : UsernameCache.getLastKnownUsername(getUUIDFromPlayer(player));
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return player.getEntityWorld().isRemote ? "" : UsernameCache.getLastKnownUsername(getUUIDFromPlayer(player));
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}
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public static EntityPlayer getPlayerFromUsername(String username)
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@ -3,6 +3,7 @@ package WayofTime.bloodmagic.block;
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import java.util.ArrayList;
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import java.util.Random;
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import WayofTime.bloodmagic.block.base.BlockInteger;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.Entity;
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@ -23,7 +24,9 @@ import WayofTime.bloodmagic.ritual.portal.LocationsHandler;
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import WayofTime.bloodmagic.ritual.portal.Teleports;
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import WayofTime.bloodmagic.tile.TileDimensionalPortal;
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public class BlockDimensionalPortal extends BlockIntegerContainer
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import javax.annotation.Nullable;
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public class BlockDimensionalPortal extends BlockInteger
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{
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protected static final AxisAlignedBB AABB_0 = new AxisAlignedBB(0.0D, 0.0D, 0.375D, 1.0D, 1.0D, 0.625D);
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protected static final AxisAlignedBB AABB_1 = new AxisAlignedBB(0.375D, 0.0D, 0.0D, 0.625D, 1.0D, 1.0D);
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@ -38,12 +41,6 @@ public class BlockDimensionalPortal extends BlockIntegerContainer
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setLightOpacity(0);
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}
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@Override
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public TileEntity createNewTileEntity(World worldIn, int meta)
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{
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return new TileDimensionalPortal();
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}
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@Override
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public boolean isNormalCube(IBlockState state, IBlockAccess world, BlockPos pos)
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{
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@ -57,13 +54,13 @@ public class BlockDimensionalPortal extends BlockIntegerContainer
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}
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@Override
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public boolean isVisuallyOpaque()
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public boolean causesSuffocation(IBlockState state)
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{
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return false;
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}
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@Override
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public AxisAlignedBB getCollisionBoundingBox(IBlockState state, World world, BlockPos pos)
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public AxisAlignedBB getCollisionBoundingBox(IBlockState state, IBlockAccess world, BlockPos pos)
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{
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return null;
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}
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@ -170,6 +167,17 @@ public class BlockDimensionalPortal extends BlockIntegerContainer
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this.spawnParticles(world, pos.getX(), pos.getY(), pos.getZ());
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}
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@Override
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public boolean hasTileEntity(IBlockState state) {
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return true;
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}
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@Nullable
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@Override
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public TileEntity createTileEntity(World world, IBlockState state) {
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return new TileDimensionalPortal();
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}
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private void spawnParticles(World world, int x, int y, int z)
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{
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Random random = world.rand;
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@ -12,6 +12,8 @@ import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.tile.routing.TileInputRoutingNode;
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import javax.annotation.Nullable;
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public class BlockInputRoutingNode extends BlockRoutingNode
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{
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public BlockInputRoutingNode()
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@ -21,12 +23,6 @@ public class BlockInputRoutingNode extends BlockRoutingNode
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setUnlocalizedName(Constants.Mod.MODID + ".inputRouting");
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}
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@Override
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public TileEntity createNewTileEntity(World worldIn, int meta)
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{
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return new TileInputRoutingNode();
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}
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@Override
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//TODO: Combine BlockInputRoutingNode and BlockInputRoutingNode so they have the same superclass
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public void breakBlock(World world, BlockPos pos, IBlockState state)
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@ -50,4 +46,15 @@ public class BlockInputRoutingNode extends BlockRoutingNode
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return true;
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}
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@Override
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public boolean hasTileEntity(IBlockState state) {
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return true;
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}
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@Nullable
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@Override
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public TileEntity createTileEntity(World world, IBlockState state) {
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return new TileInputRoutingNode();
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}
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}
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@ -8,6 +8,8 @@ import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.tile.routing.TileItemRoutingNode;
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import WayofTime.bloodmagic.tile.routing.TileRoutingNode;
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import javax.annotation.Nullable;
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public class BlockItemRoutingNode extends BlockRoutingNode
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{
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public BlockItemRoutingNode()
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setUnlocalizedName(Constants.Mod.MODID + ".itemRouting");
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}
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@Override
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public TileEntity createNewTileEntity(World worldIn, int meta)
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{
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return new TileItemRoutingNode();
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}
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@Override
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public void breakBlock(World world, BlockPos pos, IBlockState state)
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{
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}
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super.breakBlock(world, pos, state);
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}
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@Override
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public boolean hasTileEntity(IBlockState state) {
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return true;
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}
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@Nullable
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@Override
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public TileEntity createTileEntity(World world, IBlockState state) {
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return new TileItemRoutingNode();
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}
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}
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@ -1,11 +1,14 @@
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package WayofTime.bloodmagic.block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.tile.routing.TileMasterRoutingNode;
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import javax.annotation.Nullable;
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public class BlockMasterRoutingNode extends BlockRoutingNode
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{
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public BlockMasterRoutingNode()
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}
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@Override
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public TileEntity createNewTileEntity(World worldIn, int meta)
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{
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public boolean hasTileEntity(IBlockState state) {
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return true;
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}
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@Nullable
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@Override
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public TileEntity createTileEntity(World world, IBlockState state) {
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return new TileMasterRoutingNode();
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}
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// @Override
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// @Override
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// public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ)
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// {
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// if (world.getTileEntity(pos) instanceof TileMasterRoutingNode)
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@ -5,6 +5,7 @@ import java.util.List;
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import javax.annotation.Nullable;
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import WayofTime.bloodmagic.block.base.BlockEnum;
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import net.minecraft.block.SoundType;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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@ -39,7 +40,7 @@ import WayofTime.bloodmagic.util.ChatUtil;
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import amerifrance.guideapi.api.IGuideLinked;
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@Optional.Interface(modid = "guideapi", iface = "amerifrance.guideapi.api.IGuideLinked")
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public class BlockRitualController extends BlockEnumContainer<EnumRitualController> implements IVariantProvider, IGuideLinked
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public class BlockRitualController extends BlockEnum<EnumRitualController> implements IVariantProvider, IGuideLinked
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{
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public BlockRitualController()
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{
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@ -54,13 +55,14 @@ public class BlockRitualController extends BlockEnumContainer<EnumRitualControll
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}
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@Override
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public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ)
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public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ)
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{
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ItemStack heldItem = player.getHeldItem(hand);
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TileEntity tile = world.getTileEntity(pos);
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if (getMetaFromState(state) == 0 && tile instanceof TileMasterRitualStone)
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{
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if (heldItem != null && heldItem.getItem() == ModItems.ACTIVATION_CRYSTAL)
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if (heldItem.getItem() == ModItems.ACTIVATION_CRYSTAL)
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{
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String key = RitualHelper.getValidRitual(world, pos);
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EnumFacing direction = RitualHelper.getDirectionOfRitual(world, pos, key);
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@ -52,7 +52,7 @@ public class GuiAlchemyTable extends GuiContainer
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{
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Slot slot = this.inventorySlots.getSlot(slotId);
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this.drawTexturedModalRect(i + slot.xDisplayPosition, j + slot.yDisplayPosition, 195, 1, 16, 16);
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this.drawTexturedModalRect(i + slot.xPos, j + slot.yPos, 195, 1, 16, 16);
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}
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}
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}
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@ -34,7 +34,7 @@ public class HUDElementDemonWillAura extends HUDElement
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@Override
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public void render(Minecraft minecraft, ScaledResolution resolution, float partialTicks)
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{
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EntityPlayer player = minecraft.thePlayer;
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EntityPlayer player = minecraft.player;
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if (!Utils.canPlayerSeeDemonWill(player))
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{
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@ -26,16 +26,11 @@ public class HUDElementHolding extends HUDElement
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@Override
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public void render(Minecraft minecraft, ScaledResolution resolution, float partialTicks)
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{
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ItemStack sigilHolding = minecraft.thePlayer.getHeldItemMainhand();
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// TODO - Clean this mess
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ItemStack sigilHolding = minecraft.player.getHeldItemMainhand();
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// Check mainhand for Sigil of Holding
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if (sigilHolding == null)
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return;
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if (!(sigilHolding.getItem() == ModItems.SIGIL_HOLDING))
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sigilHolding = minecraft.thePlayer.getHeldItemOffhand();
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sigilHolding = minecraft.player.getHeldItemOffhand();
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// Check offhand for Sigil of Holding
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if (sigilHolding == null)
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return;
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if (!(sigilHolding.getItem() == ModItems.SIGIL_HOLDING))
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return;
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@ -54,7 +49,7 @@ public class HUDElementHolding extends HUDElement
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{
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for (ItemStack sigil : holdingInv)
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{
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renderHotbarItem(resolution.getScaledWidth() / 2 + 103 + xOffset + getXOffset(), resolution.getScaledHeight() - 18 + getYOffset(), partialTicks, minecraft.thePlayer, sigil);
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renderHotbarItem(resolution.getScaledWidth() / 2 + 103 + xOffset + getXOffset(), resolution.getScaledHeight() - 18 + getYOffset(), partialTicks, minecraft.player, sigil);
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xOffset += 20;
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}
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}
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@ -72,7 +67,7 @@ public class HUDElementHolding extends HUDElement
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{
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if (stack != null)
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{
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float animation = (float) stack.animationsToGo - partialTicks;
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float animation = (float) stack.getAnimationsToGo() - partialTicks;
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if (animation > 0.0F)
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{
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@ -27,8 +27,8 @@ public enum KeyBindings
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@Override
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public void handleKeybind()
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{
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ItemStack itemStack = ClientHandler.minecraft.thePlayer.getHeldItemMainhand();
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if (itemStack != null && itemStack.getItem() instanceof IKeybindable)
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ItemStack itemStack = ClientHandler.minecraft.player.getHeldItemMainhand();
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if (itemStack.getItem() instanceof IKeybindable)
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BloodMagicPacketHandler.INSTANCE.sendToServer(new KeyProcessor(this, false));
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}
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},
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@ -38,8 +38,8 @@ public enum KeyBindings
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@Override
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public void handleKeybind()
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{
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EntityPlayerSP player = Minecraft.getMinecraft().thePlayer;
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if (player.getHeldItemMainhand() != null && player.getHeldItemMainhand().getItem() instanceof ItemSigilHolding)
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EntityPlayerSP player = Minecraft.getMinecraft().player;
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if (player.getHeldItemMainhand().getItem() instanceof ItemSigilHolding)
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ClientHandler.cycleSigil(player.getHeldItemMainhand(), player, -1);
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}
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},
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@ -49,8 +49,8 @@ public enum KeyBindings
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@Override
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public void handleKeybind()
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{
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EntityPlayerSP player = Minecraft.getMinecraft().thePlayer;
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if (player.getHeldItemMainhand() != null && player.getHeldItemMainhand().getItem() instanceof ItemSigilHolding)
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EntityPlayerSP player = Minecraft.getMinecraft().player;
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if (player.getHeldItemMainhand().getItem() instanceof ItemSigilHolding)
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ClientHandler.cycleSigil(player.getHeldItemMainhand(), player, 1);
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}
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},
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@ -102,7 +102,7 @@ public class RenderAltar extends TileEntitySpecialRenderer<TileAltar>
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{
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GlStateManager.translate(0.5, 1, 0.5);
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EntityItem entityitem = new EntityItem(world, 0.0D, 0.0D, 0.0D, stack);
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entityitem.getEntityItem().stackSize = 1;
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entityitem.getEntityItem().setCount(1);
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entityitem.hoverStart = 0.0F;
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GlStateManager.pushMatrix();
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GlStateManager.disableLighting();
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@ -124,8 +124,8 @@ public class RenderAltar extends TileEntitySpecialRenderer<TileAltar>
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private void renderHologram(TileAltar altar, EnumAltarTier tier, float partialTicks)
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{
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EntityPlayerSP player = mc.thePlayer;
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World world = player.worldObj;
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EntityPlayerSP player = mc.player;
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World world = player.world;
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if (tier == EnumAltarTier.ONE)
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return;
|
||||
|
|
|
@ -37,7 +37,7 @@ public class RenderDemonCrucible extends TileEntitySpecialRenderer<TileDemonCruc
|
|||
{
|
||||
GlStateManager.translate(0.5, 1.5, 0.5);
|
||||
EntityItem entityitem = new EntityItem(world, 0.0D, 0.0D, 0.0D, stack);
|
||||
entityitem.getEntityItem().stackSize = 1;
|
||||
entityitem.getEntityItem().setCount(1);
|
||||
entityitem.hoverStart = 0.0F;
|
||||
GlStateManager.pushMatrix();
|
||||
GlStateManager.disableLighting();
|
||||
|
|
|
@ -28,7 +28,7 @@ public class RenderItemRoutingNode extends TileEntitySpecialRenderer<TileRouting
|
|||
@Override
|
||||
public void renderTileEntityAt(TileRoutingNode tileNode, double x, double y, double z, float partialTicks, int destroyStage)
|
||||
{
|
||||
if ((mc.thePlayer.getHeldItemMainhand() != null && mc.thePlayer.getHeldItemMainhand().getItem() instanceof INodeRenderer) || ConfigHandler.alwaysRenderRoutingLines)
|
||||
if (mc.player.getHeldItemMainhand().getItem() instanceof INodeRenderer || ConfigHandler.alwaysRenderRoutingLines)
|
||||
{
|
||||
List<BlockPos> connectionList = tileNode.getConnected();
|
||||
for (BlockPos wantedPos : connectionList)
|
||||
|
@ -41,7 +41,7 @@ public class RenderItemRoutingNode extends TileEntitySpecialRenderer<TileRouting
|
|||
int yd = offsetPos.getY();
|
||||
int zd = offsetPos.getZ();
|
||||
double distance = Math.sqrt(xd * xd + yd * yd + zd * zd);
|
||||
double subLength = MathHelper.sqrt_double(xd * xd + zd * zd);
|
||||
double subLength = MathHelper.sqrt(xd * xd + zd * zd);
|
||||
float rotYaw = -((float) (Math.atan2(zd, xd) * 180.0D / Math.PI));
|
||||
float rotPitch = ((float) (Math.atan2(yd, subLength) * 180.0D / Math.PI));
|
||||
|
||||
|
@ -55,7 +55,7 @@ public class RenderItemRoutingNode extends TileEntitySpecialRenderer<TileRouting
|
|||
GlStateManager.disableLighting();
|
||||
GlStateManager.disableCull();
|
||||
float f2 = 0;
|
||||
float f3 = -f2 * 0.2F - (float) MathHelper.floor_float(-f2 * 0.1F);
|
||||
float f3 = -f2 * 0.2F - (float) MathHelper.floor(-f2 * 0.1F);
|
||||
GlStateManager.enableBlend();
|
||||
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
|
|
|
@ -22,8 +22,8 @@ public class RenderCorruptedZombie extends RenderBiped<EntityCorruptedZombie>
|
|||
|
||||
public RenderCorruptedZombie(RenderManager renderManagerIn)
|
||||
{
|
||||
super(renderManagerIn, new ModelZombie(), 0.5F, 1.0F);
|
||||
LayerRenderer<?> layerrenderer = (LayerRenderer) this.layerRenderers.get(0);
|
||||
super(renderManagerIn, new ModelZombie(), 0.5F);
|
||||
LayerRenderer<?> layerrenderer = this.layerRenderers.get(0);
|
||||
this.zombieVillagerModel = new ModelZombieVillager();
|
||||
this.addLayer(new LayerHeldItem(this));
|
||||
LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
|
||||
|
@ -38,11 +38,11 @@ public class RenderCorruptedZombie extends RenderBiped<EntityCorruptedZombie>
|
|||
|
||||
if (layerrenderer instanceof LayerCustomHead)
|
||||
{
|
||||
this.removeLayer(layerrenderer);
|
||||
layerRenderers.remove(layerrenderer);
|
||||
this.addLayer(new LayerCustomHead(this.zombieVillagerModel.bipedHead));
|
||||
}
|
||||
|
||||
this.removeLayer(layerbipedarmor);
|
||||
this.layerRenderers.remove(layerbipedarmor);
|
||||
this.addLayer(new LayerWill<EntityCorruptedZombie>(this, new ModelZombie(1.2f, false)));
|
||||
}
|
||||
|
||||
|
@ -71,9 +71,4 @@ public class RenderCorruptedZombie extends RenderBiped<EntityCorruptedZombie>
|
|||
{
|
||||
return ZOMBIE_TEXTURES;
|
||||
}
|
||||
|
||||
protected void rotateCorpse(EntityCorruptedZombie entityLiving, float p_77043_2_, float p_77043_3_, float partialTicks)
|
||||
{
|
||||
super.rotateCorpse(entityLiving, p_77043_2_, p_77043_3_, partialTicks);
|
||||
}
|
||||
}
|
|
@ -26,8 +26,9 @@ public class ItemSigilAir extends ItemSigilBase implements ISentientSwordEffectP
|
|||
}
|
||||
|
||||
@Override
|
||||
public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand)
|
||||
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand)
|
||||
{
|
||||
ItemStack stack = player.getHeldItem(hand);
|
||||
if (PlayerHelper.isFakePlayer(player))
|
||||
return ActionResult.newResult(EnumActionResult.FAIL, stack);
|
||||
|
||||
|
@ -59,7 +60,7 @@ public class ItemSigilAir extends ItemSigilBase implements ISentientSwordEffectP
|
|||
player.fallDistance = 0;
|
||||
}
|
||||
|
||||
return super.onItemRightClick(stack, world, player, hand);
|
||||
return super.onItemRightClick(world, player, hand);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -31,15 +31,16 @@ public class ItemSigilBloodLight extends ItemSigilBase
|
|||
}
|
||||
|
||||
@Override
|
||||
public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand)
|
||||
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand)
|
||||
{
|
||||
ItemStack stack = player.getHeldItem(hand);
|
||||
if (PlayerHelper.isFakePlayer(player))
|
||||
return ActionResult.newResult(EnumActionResult.FAIL, stack);
|
||||
|
||||
RayTraceResult mop = this.rayTrace(world, player, false);
|
||||
|
||||
if (getCooldownRemainder(stack) > 0)
|
||||
return super.onItemRightClick(stack, world, player, hand);
|
||||
return super.onItemRightClick(world, player, hand);
|
||||
|
||||
if (mop != null && mop.typeOfHit == RayTraceResult.Type.BLOCK)
|
||||
{
|
||||
|
@ -52,19 +53,19 @@ public class ItemSigilBloodLight extends ItemSigilBase
|
|||
NetworkHelper.syphonAndDamage(NetworkHelper.getSoulNetwork(player), player, getLpUsed());
|
||||
resetCooldown(stack);
|
||||
player.swingArm(hand);
|
||||
return super.onItemRightClick(stack, world, player, hand);
|
||||
return super.onItemRightClick(world, player, hand);
|
||||
}
|
||||
} else
|
||||
{
|
||||
if (!world.isRemote)
|
||||
{
|
||||
world.spawnEntityInWorld(new EntityBloodLight(world, player));
|
||||
world.spawnEntity(new EntityBloodLight(world, player));
|
||||
NetworkHelper.syphonAndDamage(NetworkHelper.getSoulNetwork(player), player, getLpUsed());
|
||||
}
|
||||
resetCooldown(stack);
|
||||
}
|
||||
|
||||
return super.onItemRightClick(stack, world, player, hand);
|
||||
return super.onItemRightClick(world, player, hand);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
package WayofTime.bloodmagic.item.sigil;
|
||||
|
||||
import WayofTime.bloodmagic.api.Constants;
|
||||
import WayofTime.bloodmagic.api.compress.CompressionRegistry;
|
||||
import WayofTime.bloodmagic.api.util.helper.PlayerHelper;
|
||||
import net.minecraft.entity.item.EntityItem;
|
||||
|
@ -24,12 +23,12 @@ public class ItemSigilCompression extends ItemSigilToggleableBase
|
|||
if (PlayerHelper.isFakePlayer(player))
|
||||
return;
|
||||
|
||||
ItemStack compressedStack = CompressionRegistry.compressInventory(player.inventory.mainInventory, world);
|
||||
ItemStack compressedStack = CompressionRegistry.compressInventory(player.inventory.mainInventory.toArray(new ItemStack[player.inventory.mainInventory.size()]), world);
|
||||
|
||||
if (compressedStack != null)
|
||||
{
|
||||
EntityItem entityItem = new EntityItem(world, player.posX, player.posY, player.posZ, compressedStack);
|
||||
world.spawnEntityInWorld(entityItem);
|
||||
world.spawnEntity(entityItem);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -30,7 +30,7 @@ public class ItemSigilDivination extends ItemSigilBase implements IAltarReader
|
|||
}
|
||||
|
||||
@Override
|
||||
public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand)
|
||||
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand)
|
||||
{
|
||||
// if (world instanceof WorldServer)
|
||||
// {
|
||||
|
@ -46,13 +46,14 @@ public class ItemSigilDivination extends ItemSigilBase implements IAltarReader
|
|||
// fred.setPosition(player.posX, player.posY, player.posZ);
|
||||
// world.spawnEntityInWorld(fred);
|
||||
// }
|
||||
ItemStack stack = player.getHeldItem(hand);
|
||||
|
||||
if (PlayerHelper.isFakePlayer(player))
|
||||
return ActionResult.newResult(EnumActionResult.FAIL, stack);
|
||||
|
||||
if (!world.isRemote)
|
||||
{
|
||||
super.onItemRightClick(stack, world, player, hand);
|
||||
super.onItemRightClick(world, player, hand);
|
||||
|
||||
RayTraceResult position = rayTrace(world, player, false);
|
||||
|
||||
|
@ -99,6 +100,6 @@ public class ItemSigilDivination extends ItemSigilBase implements IAltarReader
|
|||
}
|
||||
}
|
||||
|
||||
return super.onItemRightClick(stack, world, player, hand);
|
||||
return super.onItemRightClick(world, player, hand);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -48,7 +48,7 @@ public class ItemSigilHolding extends ItemSigilBase implements IKeybindable, IAl
|
|||
if (stack == player.getHeldItemMainhand() && stack.getItem() instanceof ItemSigilHolding && key.equals(KeyBindings.OPEN_HOLDING))
|
||||
{
|
||||
Utils.setUUID(stack);
|
||||
player.openGui(BloodMagic.instance, Constants.Gui.SIGIL_HOLDING_GUI, player.worldObj, (int) player.posX, (int) player.posY, (int) player.posZ);
|
||||
player.openGui(BloodMagic.instance, Constants.Gui.SIGIL_HOLDING_GUI, player.getEntityWorld(), (int) player.posX, (int) player.posY, (int) player.posZ);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -98,9 +98,10 @@ public class ItemSigilHolding extends ItemSigilBase implements IKeybindable, IAl
|
|||
}
|
||||
|
||||
@Override
|
||||
public EnumActionResult onItemUse(ItemStack stack, EntityPlayer playerIn, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
|
||||
public EnumActionResult onItemUse(EntityPlayer player, World world, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
|
||||
{
|
||||
if (PlayerHelper.isFakePlayer(playerIn))
|
||||
ItemStack stack = player.getHeldItem(hand);
|
||||
if (PlayerHelper.isFakePlayer(player))
|
||||
return EnumActionResult.FAIL;
|
||||
|
||||
int currentSlot = getCurrentItemOrdinal(stack);
|
||||
|
@ -114,15 +115,16 @@ public class ItemSigilHolding extends ItemSigilBase implements IKeybindable, IAl
|
|||
if (itemUsing == null || Strings.isNullOrEmpty(((IBindable) itemUsing.getItem()).getOwnerUUID(itemUsing)))
|
||||
return EnumActionResult.PASS;
|
||||
|
||||
EnumActionResult result = itemUsing.getItem().onItemUse(itemUsing, playerIn, worldIn, pos, hand, facing, hitX, hitY, hitZ);
|
||||
EnumActionResult result = itemUsing.getItem().onItemUse(player, world, pos, hand, facing, hitX, hitY, hitZ);
|
||||
saveInventory(stack, inv);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand)
|
||||
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand)
|
||||
{
|
||||
ItemStack stack = player.getHeldItem(hand);
|
||||
if (PlayerHelper.isFakePlayer(player))
|
||||
return ActionResult.newResult(EnumActionResult.FAIL, stack);
|
||||
|
||||
|
@ -137,7 +139,7 @@ public class ItemSigilHolding extends ItemSigilBase implements IKeybindable, IAl
|
|||
if (itemUsing == null || Strings.isNullOrEmpty(((IBindable) itemUsing.getItem()).getOwnerUUID(itemUsing)))
|
||||
return ActionResult.newResult(EnumActionResult.PASS, stack);
|
||||
|
||||
itemUsing.getItem().onItemRightClick(itemUsing, world, player, hand);
|
||||
itemUsing.getItem().onItemRightClick(world, player, hand);
|
||||
|
||||
saveInventory(stack, inv);
|
||||
|
||||
|
@ -251,7 +253,7 @@ public class ItemSigilHolding extends ItemSigilBase implements IKeybindable, IAl
|
|||
{
|
||||
initModeTag(itemStack);
|
||||
int currentSigil = itemStack.getTagCompound().getInteger(Constants.NBT.CURRENT_SIGIL);
|
||||
currentSigil = MathHelper.clamp_int(currentSigil, 0, inventorySize - 1);
|
||||
currentSigil = MathHelper.clamp(currentSigil, 0, inventorySize - 1);
|
||||
return currentSigil;
|
||||
}
|
||||
|
||||
|
@ -284,7 +286,7 @@ public class ItemSigilHolding extends ItemSigilBase implements IKeybindable, IAl
|
|||
|
||||
if (j >= 0 && j < inv.length)
|
||||
{
|
||||
inv[j] = ItemStack.loadItemStackFromNBT(data);
|
||||
inv[j] = new ItemStack(data);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -28,8 +28,8 @@ public class ItemSigilMagnetism extends ItemSigilToggleableBase
|
|||
float posX = Math.round(player.posX);
|
||||
float posY = (float) (player.posY - player.getEyeHeight());
|
||||
float posZ = Math.round(player.posZ);
|
||||
List<EntityItem> entities = player.worldObj.getEntitiesWithinAABB(EntityItem.class, new AxisAlignedBB(posX - 0.5f, posY - 0.5f, posZ - 0.5f, posX + 0.5f, posY + 0.5f, posZ + 0.5f).expand(range, verticalRange, range));
|
||||
List<EntityXPOrb> xpOrbs = player.worldObj.getEntitiesWithinAABB(EntityXPOrb.class, new AxisAlignedBB(posX - 0.5f, posY - 0.5f, posZ - 0.5f, posX + 0.5f, posY + 0.5f, posZ + 0.5f).expand(range, verticalRange, range));
|
||||
List<EntityItem> entities = player.getEntityWorld().getEntitiesWithinAABB(EntityItem.class, new AxisAlignedBB(posX - 0.5f, posY - 0.5f, posZ - 0.5f, posX + 0.5f, posY + 0.5f, posZ + 0.5f).expand(range, verticalRange, range));
|
||||
List<EntityXPOrb> xpOrbs = player.getEntityWorld().getEntitiesWithinAABB(EntityXPOrb.class, new AxisAlignedBB(posX - 0.5f, posY - 0.5f, posZ - 0.5f, posX + 0.5f, posY + 0.5f, posZ + 0.5f).expand(range, verticalRange, range));
|
||||
|
||||
for (EntityItem entity : entities)
|
||||
{
|
||||
|
|
|
@ -31,14 +31,15 @@ public class ItemSigilSeer extends ItemSigilBase implements IAltarReader
|
|||
}
|
||||
|
||||
@Override
|
||||
public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand)
|
||||
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand)
|
||||
{
|
||||
ItemStack stack = player.getHeldItem(hand);
|
||||
if (PlayerHelper.isFakePlayer(player))
|
||||
return ActionResult.newResult(EnumActionResult.FAIL, stack);
|
||||
|
||||
if (!world.isRemote)
|
||||
{
|
||||
super.onItemRightClick(stack, world, player, hand);
|
||||
super.onItemRightClick(world, player, hand);
|
||||
RayTraceResult rayTrace = rayTrace(world, player, false);
|
||||
|
||||
if (rayTrace == null)
|
||||
|
@ -67,10 +68,10 @@ public class ItemSigilSeer extends ItemSigilBase implements IAltarReader
|
|||
altar.checkTier();
|
||||
if (tile instanceof IInventory)
|
||||
{
|
||||
if (((IInventory) tile).getStackInSlot(0) != null)
|
||||
if (!((IInventory) tile).getStackInSlot(0).isEmpty())
|
||||
{
|
||||
int progress = altar.getProgress();
|
||||
int totalLiquidRequired = altar.getLiquidRequired() * ((IInventory) tile).getStackInSlot(0).stackSize;
|
||||
int totalLiquidRequired = altar.getLiquidRequired() * ((IInventory) tile).getStackInSlot(0).getCount();
|
||||
int consumptionRate = (int) (altar.getConsumptionRate() * (altar.getConsumptionMultiplier() + 1));
|
||||
ChatUtil.sendNoSpam(player, new TextComponentTranslation(tooltipBase + "currentAltarProgress", progress, totalLiquidRequired), new TextComponentTranslation(tooltipBase + "currentAltarConsumptionRate", consumptionRate), new TextComponentTranslation(tooltipBase + "currentAltarTier", tier), new TextComponentTranslation(tooltipBase + "currentEssence", currentEssence), new TextComponentTranslation(tooltipBase + "currentAltarCapacity", capacity), new TextComponentTranslation(tooltipBase + "currentCharge", charge));
|
||||
} else
|
||||
|
@ -93,6 +94,6 @@ public class ItemSigilSeer extends ItemSigilBase implements IAltarReader
|
|||
}
|
||||
}
|
||||
|
||||
return super.onItemRightClick(stack, world, player, hand);
|
||||
return super.onItemRightClick(world, player, hand);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -48,10 +48,7 @@ public class ItemSigilSuppression extends ItemSigilToggleableBase
|
|||
BlockPos blockPos = new BlockPos(x + i, y + j, z + k);
|
||||
IBlockState state = world.getBlockState(blockPos);
|
||||
|
||||
// TODO - Change back when BlockFluidBase overrides getStateFromMeta()
|
||||
// Temporary fix to avoid liquid duplication
|
||||
if (state.getBlock() instanceof BlockFluidBase) {/*No-op*/}
|
||||
else if (Utils.isBlockLiquid(state) && world.getTileEntity(blockPos) == null)
|
||||
if (Utils.isBlockLiquid(state) && world.getTileEntity(blockPos) == null)
|
||||
TileSpectralBlock.createSpectralBlock(world, blockPos, refresh);
|
||||
else
|
||||
{
|
||||
|
|
|
@ -47,8 +47,9 @@ public class ItemSigilTeleposition extends ItemSigilBase
|
|||
}
|
||||
|
||||
@Override
|
||||
public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand)
|
||||
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand)
|
||||
{
|
||||
ItemStack stack = player.getHeldItem(hand);
|
||||
if (PlayerHelper.isFakePlayer(player))
|
||||
return ActionResult.newResult(EnumActionResult.FAIL, stack);
|
||||
|
||||
|
@ -63,12 +64,13 @@ public class ItemSigilTeleposition extends ItemSigilBase
|
|||
TeleportQueue.getInstance().addITeleport(new Teleports.TeleportToDim(blockPos, player, getOwnerUUID(stack), world, getValue(stack.getTagCompound(), Constants.NBT.DIMENSION_ID), true));
|
||||
}
|
||||
}
|
||||
return super.onItemRightClick(stack, world, player, hand);
|
||||
return super.onItemRightClick(world, player, hand);
|
||||
}
|
||||
|
||||
@Override
|
||||
public EnumActionResult onItemUse(ItemStack stack, EntityPlayer player, World world, BlockPos pos, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ)
|
||||
public EnumActionResult onItemUse(EntityPlayer player, World world, BlockPos pos, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ)
|
||||
{
|
||||
ItemStack stack = player.getHeldItem(hand);
|
||||
if (PlayerHelper.isFakePlayer(player))
|
||||
return EnumActionResult.FAIL;
|
||||
|
||||
|
|
|
@ -66,8 +66,9 @@ public class ItemSigilTransposition extends ItemSigilBase
|
|||
}
|
||||
|
||||
@Override
|
||||
public EnumActionResult onItemUse(ItemStack stack, EntityPlayer player, World world, BlockPos blockPos, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ)
|
||||
public EnumActionResult onItemUse(EntityPlayer player, World world, BlockPos blockPos, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ)
|
||||
{
|
||||
ItemStack stack = player.getHeldItem(hand);
|
||||
if (PlayerHelper.isFakePlayer(player))
|
||||
return EnumActionResult.FAIL;
|
||||
|
||||
|
@ -123,7 +124,7 @@ public class ItemSigilTransposition extends ItemSigilBase
|
|||
blockPos = blockPos.offset(side);
|
||||
}
|
||||
|
||||
if (stack.stackSize != 0 && player.canPlayerEdit(blockPos, side, stack) && world.canBlockBePlaced(blockToPlace.getBlock(), blockPos, false, side, player, stack))
|
||||
if (!stack.isEmpty() && player.canPlayerEdit(blockPos, side, stack) && world.mayPlace(blockToPlace.getBlock(), blockPos, false, side, player))
|
||||
{
|
||||
if (world.setBlockState(blockPos, blockToPlace.getState(), 3))
|
||||
{
|
||||
|
|
|
@ -15,8 +15,8 @@ import net.minecraft.world.World;
|
|||
import net.minecraftforge.event.ForgeEventFactory;
|
||||
import net.minecraftforge.fluids.FluidStack;
|
||||
import net.minecraftforge.fluids.IFluidBlock;
|
||||
import net.minecraftforge.fluids.IFluidHandler;
|
||||
import WayofTime.bloodmagic.api.Constants;
|
||||
import net.minecraftforge.fluids.capability.CapabilityFluidHandler;
|
||||
import net.minecraftforge.fluids.capability.IFluidHandler;
|
||||
|
||||
public class ItemSigilVoid extends ItemSigilBase
|
||||
{
|
||||
|
@ -26,8 +26,9 @@ public class ItemSigilVoid extends ItemSigilBase
|
|||
}
|
||||
|
||||
@Override
|
||||
public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand)
|
||||
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand)
|
||||
{
|
||||
ItemStack stack = player.getHeldItem(hand);
|
||||
if (PlayerHelper.isFakePlayer(player))
|
||||
return ActionResult.newResult(EnumActionResult.FAIL, stack);
|
||||
|
||||
|
@ -47,40 +48,41 @@ public class ItemSigilVoid extends ItemSigilBase
|
|||
|
||||
if (!world.isBlockModifiable(player, blockpos))
|
||||
{
|
||||
return super.onItemRightClick(stack, world, player, hand);
|
||||
return super.onItemRightClick(world, player, hand);
|
||||
}
|
||||
|
||||
if (!player.canPlayerEdit(blockpos.offset(rayTrace.sideHit), rayTrace.sideHit, stack))
|
||||
{
|
||||
return super.onItemRightClick(stack, world, player, hand);
|
||||
return super.onItemRightClick(world, player, hand);
|
||||
}
|
||||
|
||||
if (!player.canPlayerEdit(blockpos, rayTrace.sideHit, stack))
|
||||
{
|
||||
return super.onItemRightClick(stack, world, player, hand);
|
||||
return super.onItemRightClick(world, player, hand);
|
||||
}
|
||||
|
||||
if (world.getBlockState(blockpos).getBlock().getMaterial(world.getBlockState(blockpos)).isLiquid() && NetworkHelper.getSoulNetwork(player).syphonAndDamage(player, getLpUsed()))
|
||||
{
|
||||
world.setBlockToAir(blockpos);
|
||||
return super.onItemRightClick(stack, world, player, hand);
|
||||
return super.onItemRightClick(world, player, hand);
|
||||
}
|
||||
}
|
||||
} else
|
||||
{
|
||||
return super.onItemRightClick(stack, world, player, hand);
|
||||
return super.onItemRightClick(world, player, hand);
|
||||
}
|
||||
|
||||
if (!player.capabilities.isCreativeMode)
|
||||
this.setUnusable(stack, !NetworkHelper.getSoulNetwork(player).syphonAndDamage(player, getLpUsed()));
|
||||
}
|
||||
|
||||
return super.onItemRightClick(stack, world, player, hand);
|
||||
return super.onItemRightClick(world, player, hand);
|
||||
}
|
||||
|
||||
@Override
|
||||
public EnumActionResult onItemUse(ItemStack stack, EntityPlayer player, World world, BlockPos blockPos, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ)
|
||||
public EnumActionResult onItemUse(EntityPlayer player, World world, BlockPos blockPos, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ)
|
||||
{
|
||||
ItemStack stack = player.getHeldItem(hand);
|
||||
if (PlayerHelper.isFakePlayer(player))
|
||||
return EnumActionResult.FAIL;
|
||||
|
||||
|
@ -95,13 +97,14 @@ public class ItemSigilVoid extends ItemSigilBase
|
|||
}
|
||||
|
||||
TileEntity tile = world.getTileEntity(blockPos);
|
||||
if (tile instanceof IFluidHandler)
|
||||
if (tile.hasCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, side))
|
||||
{
|
||||
FluidStack amount = ((IFluidHandler) tile).drain(side, 1000, false);
|
||||
IFluidHandler handler = tile.getCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, side);
|
||||
FluidStack amount = handler.drain(1000, false);
|
||||
|
||||
if (amount != null && amount.amount > 0 && NetworkHelper.getSoulNetwork(player).syphonAndDamage(player, getLpUsed()))
|
||||
{
|
||||
((IFluidHandler) tile).drain(side, 1000, true);
|
||||
handler.drain(1000, true);
|
||||
return EnumActionResult.SUCCESS;
|
||||
}
|
||||
|
||||
|
|
|
@ -20,8 +20,8 @@ import net.minecraft.util.math.RayTraceResult;
|
|||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.fluids.FluidRegistry;
|
||||
import net.minecraftforge.fluids.FluidStack;
|
||||
import net.minecraftforge.fluids.IFluidHandler;
|
||||
import WayofTime.bloodmagic.api.Constants;
|
||||
import net.minecraftforge.fluids.capability.CapabilityFluidHandler;
|
||||
import net.minecraftforge.fluids.capability.IFluidHandler;
|
||||
|
||||
public class ItemSigilWater extends ItemSigilBase
|
||||
{
|
||||
|
@ -31,8 +31,9 @@ public class ItemSigilWater extends ItemSigilBase
|
|||
}
|
||||
|
||||
@Override
|
||||
public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand)
|
||||
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand)
|
||||
{
|
||||
ItemStack stack = player.getHeldItem(hand);
|
||||
if (PlayerHelper.isFakePlayer(player))
|
||||
return ActionResult.newResult(EnumActionResult.FAIL, stack);
|
||||
|
||||
|
@ -51,28 +52,29 @@ public class ItemSigilWater extends ItemSigilBase
|
|||
BlockPos blockpos = rayTrace.getBlockPos();
|
||||
|
||||
if (!world.isBlockModifiable(player, blockpos))
|
||||
return super.onItemRightClick(stack, world, player, hand);
|
||||
return super.onItemRightClick(world, player, hand);
|
||||
|
||||
if (!player.canPlayerEdit(blockpos.offset(rayTrace.sideHit), rayTrace.sideHit, stack))
|
||||
return super.onItemRightClick(stack, world, player, hand);
|
||||
return super.onItemRightClick(world, player, hand);
|
||||
|
||||
BlockPos blockpos1 = blockpos.offset(rayTrace.sideHit);
|
||||
|
||||
if (!player.canPlayerEdit(blockpos1, rayTrace.sideHit, stack))
|
||||
return super.onItemRightClick(stack, world, player, hand);
|
||||
return super.onItemRightClick(world, player, hand);
|
||||
|
||||
if (this.canPlaceWater(world, blockpos1) && NetworkHelper.getSoulNetwork(player).syphonAndDamage(player, getLpUsed()) && this.tryPlaceWater(world, blockpos1))
|
||||
return super.onItemRightClick(stack, world, player, hand);
|
||||
return super.onItemRightClick(world, player, hand);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return super.onItemRightClick(stack, world, player, hand);
|
||||
return super.onItemRightClick(world, player, hand);
|
||||
}
|
||||
|
||||
@Override
|
||||
public EnumActionResult onItemUse(ItemStack stack, EntityPlayer player, World world, BlockPos blockPos, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ)
|
||||
public EnumActionResult onItemUse(EntityPlayer player, World world, BlockPos blockPos, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ)
|
||||
{
|
||||
ItemStack stack = player.getHeldItem(hand);
|
||||
if (world.isRemote || player.isSneaking() || isUnusable(stack))
|
||||
return EnumActionResult.FAIL;
|
||||
|
||||
|
@ -80,14 +82,15 @@ public class ItemSigilWater extends ItemSigilBase
|
|||
return EnumActionResult.FAIL;
|
||||
|
||||
TileEntity tile = world.getTileEntity(blockPos);
|
||||
if (tile instanceof IFluidHandler)
|
||||
if (tile.hasCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, side))
|
||||
{
|
||||
IFluidHandler handler = tile.getCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, side);
|
||||
FluidStack fluid = new FluidStack(FluidRegistry.WATER, 1000);
|
||||
int amount = ((IFluidHandler) tile).fill(side, fluid, false);
|
||||
int amount = handler.fill(fluid, false);
|
||||
|
||||
if (amount > 0 && NetworkHelper.getSoulNetwork(player).syphonAndDamage(player, getLpUsed()))
|
||||
{
|
||||
((IFluidHandler) tile).fill(side, fluid, true);
|
||||
handler.fill(fluid, true);
|
||||
return EnumActionResult.SUCCESS;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,13 +1,10 @@
|
|||
package WayofTime.bloodmagic.item.sigil;
|
||||
|
||||
import WayofTime.bloodmagic.api.Constants;
|
||||
import WayofTime.bloodmagic.api.util.helper.PlayerHelper;
|
||||
import WayofTime.bloodmagic.registry.ModPotions;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.potion.PotionEffect;
|
||||
import net.minecraft.util.ActionResult;
|
||||
import net.minecraft.util.EnumActionResult;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
public class ItemSigilWhirlwind extends ItemSigilToggleableBase
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
package WayofTime.bloodmagic.registry;
|
||||
|
||||
import WayofTime.bloodmagic.compat.ICompatibility;
|
||||
import WayofTime.bloodmagic.compat.jei.CompatibilityJustEnoughItems;
|
||||
import WayofTime.bloodmagic.compat.waila.CompatibilityWaila;
|
||||
import net.minecraftforge.fml.common.Loader;
|
||||
|
||||
|
@ -13,7 +12,6 @@ public class ModCompatibility
|
|||
|
||||
public static void registerModCompat()
|
||||
{
|
||||
compatibilities.add(new CompatibilityJustEnoughItems());
|
||||
compatibilities.add(new CompatibilityWaila());
|
||||
// compatibilities.add(new CompatibilityThaumcraft());
|
||||
}
|
||||
|
|
|
@ -126,7 +126,7 @@ public class RitualLivingArmourDowngrade extends Ritual
|
|||
recipe.consumeInventory(inv);
|
||||
|
||||
EntityLightningBolt lightning = new EntityLightningBolt(world, chestPos.getX(), chestPos.getY(), chestPos.getZ(), true);
|
||||
world.spawnEntityInWorld(lightning);
|
||||
world.spawnEntity(lightning);
|
||||
|
||||
masterRitualStone.setActive(false);
|
||||
}
|
||||
|
|
|
@ -1,66 +0,0 @@
|
|||
package WayofTime.bloodmagic.util.handler.event;
|
||||
|
||||
import WayofTime.bloodmagic.BloodMagic;
|
||||
import WayofTime.bloodmagic.annot.Handler;
|
||||
import WayofTime.bloodmagic.api.saving.BMWorldSavedData;
|
||||
import WayofTime.bloodmagic.api.saving.SoulNetwork;
|
||||
import WayofTime.bloodmagic.api.util.helper.PlayerHelper;
|
||||
import com.google.common.base.Stopwatch;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraftforge.event.entity.EntityJoinWorldEvent;
|
||||
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
|
||||
import org.apache.commons.io.FileUtils;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.util.UUID;
|
||||
|
||||
// Migrates from the old data storage system to the cleaner new one
|
||||
@Handler
|
||||
public class MigrateNetworkDataHandler
|
||||
{
|
||||
|
||||
@SubscribeEvent
|
||||
public void playerJoin(EntityJoinWorldEvent event)
|
||||
{
|
||||
if (!event.getWorld().isRemote && event.getEntity() instanceof EntityPlayer)
|
||||
{
|
||||
EntityPlayer player = (EntityPlayer) event.getEntity();
|
||||
UUID playerId = PlayerHelper.getUUIDFromPlayer(player);
|
||||
Stopwatch stopwatch = Stopwatch.createStarted();
|
||||
|
||||
if (event.getWorld().getMapStorage() == null)
|
||||
return;
|
||||
|
||||
BMWorldSavedData saveData = (BMWorldSavedData) event.getWorld().getMapStorage().getOrLoadData(BMWorldSavedData.class, BMWorldSavedData.ID);
|
||||
WayofTime.bloodmagic.api.network.SoulNetwork oldData = (WayofTime.bloodmagic.api.network.SoulNetwork) event.getWorld().getMapStorage().getOrLoadData(WayofTime.bloodmagic.api.network.SoulNetwork.class, playerId.toString());
|
||||
|
||||
if (saveData == null)
|
||||
{
|
||||
saveData = new BMWorldSavedData();
|
||||
event.getWorld().getMapStorage().setData(BMWorldSavedData.ID, saveData);
|
||||
}
|
||||
|
||||
if (oldData == null)
|
||||
return;
|
||||
|
||||
SoulNetwork network = saveData.getNetwork(playerId);
|
||||
if (oldData.getOrbTier() > network.getOrbTier())
|
||||
network.setOrbTier(oldData.getOrbTier());
|
||||
if (oldData.getCurrentEssence() > network.getCurrentEssence())
|
||||
network.setCurrentEssence(oldData.getCurrentEssence());
|
||||
|
||||
File oldDataFile = event.getWorld().getSaveHandler().getMapFileFromName(playerId.toString());
|
||||
try
|
||||
{
|
||||
FileUtils.forceDelete(oldDataFile);
|
||||
} catch (IOException e)
|
||||
{
|
||||
BloodMagic.instance.getLogger().error("Error deleting data file {}.", oldDataFile);
|
||||
BloodMagic.instance.getLogger().error(e.getLocalizedMessage());
|
||||
}
|
||||
stopwatch.stop();
|
||||
BloodMagic.instance.getLogger().info("Migration completed for {} ({}) in {}.", player.getDisplayNameString(), playerId, stopwatch);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,85 +1,85 @@
|
|||
#Creative Tab
|
||||
itemGroup.BloodMagic.creativeTab=Магията на Кръвта
|
||||
itemGroup.BloodMagic.creativeTabTome=Магията на Кръвта Ъпгрейд Томове
|
||||
itemGroup.bloodmagic.creativeTab=Магията на Кръвта
|
||||
itemGroup.bloodmagic.creativeTabTome=Магията на Кръвта Ъпгрейд Томове
|
||||
|
||||
#Items
|
||||
item.BloodMagic.activationCrystal.weak.name=Слаб Кристален Активатор
|
||||
item.BloodMagic.activationCrystal.awakened.name=Буднат Кристален Активатор
|
||||
item.BloodMagic.activationCrystal.creative.name=Креативен Кристален Активатор
|
||||
item.bloodmagic.activationCrystal.weak.name=Слаб Кристален Активатор
|
||||
item.bloodmagic.activationCrystal.awakened.name=Буднат Кристален Активатор
|
||||
item.bloodmagic.activationCrystal.creative.name=Креативен Кристален Активатор
|
||||
|
||||
item.BloodMagic.sacrificialDagger.normal.name=Жертвоприношителен Нож
|
||||
item.BloodMagic.sacrificialDagger.creative.name=Креативен Жертвоприношителен Нож
|
||||
item.BloodMagic.pack.selfSacrifice.name=Кървав Пакет
|
||||
item.BloodMagic.pack.sacrifice.name=ГЕРБ
|
||||
item.BloodMagic.daggerOfSacrifice.name=Нож на Жертвоприношението
|
||||
item.bloodmagic.sacrificialDagger.normal.name=Жертвоприношителен Нож
|
||||
item.bloodmagic.sacrificialDagger.creative.name=Креативен Жертвоприношителен Нож
|
||||
item.bloodmagic.pack.selfSacrifice.name=Кървав Пакет
|
||||
item.bloodmagic.pack.sacrifice.name=ГЕРБ
|
||||
item.bloodmagic.daggerOfSacrifice.name=Нож на Жертвоприношението
|
||||
|
||||
item.BloodMagic.lavaCrystal.name=Лава Кристал
|
||||
item.bloodmagic.lavaCrystal.name=Лава Кристал
|
||||
|
||||
item.BloodMagic.bound.sword.name=Обвързано Острие
|
||||
item.BloodMagic.bound.pickaxe.name=Обвързана Кирка
|
||||
item.BloodMagic.bound.axe.name=Обвързана Брадва
|
||||
item.BloodMagic.bound.shovel.name=Обвързана Лопата
|
||||
item.bloodmagic.bound.sword.name=Обвързано Острие
|
||||
item.bloodmagic.bound.pickaxe.name=Обвързана Кирка
|
||||
item.bloodmagic.bound.axe.name=Обвързана Брадва
|
||||
item.bloodmagic.bound.shovel.name=Обвързана Лопата
|
||||
|
||||
item.BloodMagic.bucket.lifeEssence.name=Кофата на Живота
|
||||
item.bloodmagic.bucket.lifeEssence.name=Кофата на Живота
|
||||
|
||||
item.BloodMagic.orb.weak.name=Слаб Кръвен Орб
|
||||
item.BloodMagic.orb.apprentice.name=Apprentice Кръвен Орб
|
||||
item.BloodMagic.orb.magician.name=Магичен Кръвен Орб
|
||||
item.BloodMagic.orb.master.name=Мастер Кръвен Орб
|
||||
item.BloodMagic.orb.archmage.name=Превъзходен Кръвен Орб
|
||||
item.BloodMagic.orb.transcendent.name=Съвършен Кръвен Орб
|
||||
item.bloodmagic.orb.weak.name=Слаб Кръвен Орб
|
||||
item.bloodmagic.orb.apprentice.name=Apprentice Кръвен Орб
|
||||
item.bloodmagic.orb.magician.name=Магичен Кръвен Орб
|
||||
item.bloodmagic.orb.master.name=Мастер Кръвен Орб
|
||||
item.bloodmagic.orb.archmage.name=Превъзходен Кръвен Орб
|
||||
item.bloodmagic.orb.transcendent.name=Съвършен Кръвен Орб
|
||||
|
||||
item.BloodMagic.bloodShard.weak.name=Слабо Кръвно Парче
|
||||
item.BloodMagic.bloodShard.demon.name=Демонично Кръвно Парче
|
||||
item.bloodmagic.bloodShard.weak.name=Слабо Кръвно Парче
|
||||
item.bloodmagic.bloodShard.demon.name=Демонично Кръвно Парче
|
||||
|
||||
item.BloodMagic.baseComponent.reagentWater.name=Ваден Реагент
|
||||
item.BloodMagic.baseComponent.reagentLava.name=Лава Реагент
|
||||
item.BloodMagic.baseComponent.reagentAir.name=Въздушен Реагент
|
||||
item.BloodMagic.baseComponent.reagentFastMiner.name=Минен Реагент
|
||||
item.BloodMagic.baseComponent.reagentVoid.name=Void Реагент
|
||||
item.BloodMagic.baseComponent.reagentGrowth.name=Растежен Реагент
|
||||
item.BloodMagic.baseComponent.reagentAffinity.name=Елеменарно Афинитен Реагент
|
||||
item.BloodMagic.baseComponent.reagentSight.name=Зрителен Реагент
|
||||
item.BloodMagic.baseComponent.reagentBinding.name=Обвързващ Реагент
|
||||
item.BloodMagic.baseComponent.reagentSuppression.name=Потискащ Реагент
|
||||
item.BloodMagic.baseComponent.frameParts.name=Части на Рамка
|
||||
item.BloodMagic.baseComponent.reagentBloodLight.name=Светлинно Кръвен Реагент
|
||||
item.BloodMagic.baseComponent.reagentMagnetism.name=Магнетичен Реагент
|
||||
item.BloodMagic.baseComponent.reagentHaste.name=Бързинен Реагент
|
||||
item.BloodMagic.baseComponent.reagentBridge.name=Фантомен Мост Реагент
|
||||
item.BloodMagic.baseComponent.reagentCompression.name=Компресиращ Реагент
|
||||
item.BloodMagic.baseComponent.reagentSeverance.name=Скъсяващ Реагент
|
||||
item.bloodmagic.baseComponent.reagentWater.name=Ваден Реагент
|
||||
item.bloodmagic.baseComponent.reagentLava.name=Лава Реагент
|
||||
item.bloodmagic.baseComponent.reagentAir.name=Въздушен Реагент
|
||||
item.bloodmagic.baseComponent.reagentFastMiner.name=Минен Реагент
|
||||
item.bloodmagic.baseComponent.reagentVoid.name=Void Реагент
|
||||
item.bloodmagic.baseComponent.reagentGrowth.name=Растежен Реагент
|
||||
item.bloodmagic.baseComponent.reagentAffinity.name=Елеменарно Афинитен Реагент
|
||||
item.bloodmagic.baseComponent.reagentSight.name=Зрителен Реагент
|
||||
item.bloodmagic.baseComponent.reagentBinding.name=Обвързващ Реагент
|
||||
item.bloodmagic.baseComponent.reagentSuppression.name=Потискащ Реагент
|
||||
item.bloodmagic.baseComponent.frameParts.name=Части на Рамка
|
||||
item.bloodmagic.baseComponent.reagentBloodLight.name=Светлинно Кръвен Реагент
|
||||
item.bloodmagic.baseComponent.reagentMagnetism.name=Магнетичен Реагент
|
||||
item.bloodmagic.baseComponent.reagentHaste.name=Бързинен Реагент
|
||||
item.bloodmagic.baseComponent.reagentBridge.name=Фантомен Мост Реагент
|
||||
item.bloodmagic.baseComponent.reagentCompression.name=Компресиращ Реагент
|
||||
item.bloodmagic.baseComponent.reagentSeverance.name=Скъсяващ Реагент
|
||||
|
||||
item.BloodMagic.baseComponent.reagentTeleposition.name=Позицияпроменящ Реагент
|
||||
item.BloodMagic.baseComponent.reagentTransposition.name=ТранспонираЩ Реагент
|
||||
item.bloodmagic.baseComponent.reagentTeleposition.name=Позицияпроменящ Реагент
|
||||
item.bloodmagic.baseComponent.reagentTransposition.name=ТранспонираЩ Реагент
|
||||
|
||||
item.BloodMagic.baseComponent.ironSand.name=Железен Пясък
|
||||
item.BloodMagic.baseComponent.goldSand.name=Златен Пясък
|
||||
item.BloodMagic.baseComponent.coalSand.name=Въглищен Пясък
|
||||
item.bloodmagic.baseComponent.ironSand.name=Железен Пясък
|
||||
item.bloodmagic.baseComponent.goldSand.name=Златен Пясък
|
||||
item.bloodmagic.baseComponent.coalSand.name=Въглищен Пясък
|
||||
|
||||
item.BloodMagic.demonCrystal.crystalDefault.name=Кристал на Демонична Воля
|
||||
item.BloodMagic.demonCrystal.crystalCorrosive.name=Кристал на Корозивна Воля
|
||||
item.BloodMagic.demonCrystal.crystalDestructive.name=Кристал на Разрушителна Воля
|
||||
item.BloodMagic.demonCrystal.crystalVengeful.name=Кристал на Отмъстителна Воля
|
||||
item.BloodMagic.demonCrystal.crystalSteadfast.name=Кристал на Твърда Воля
|
||||
item.bloodmagic.demonCrystal.crystalDefault.name=Кристал на Демонична Воля
|
||||
item.bloodmagic.demonCrystal.crystalCorrosive.name=Кристал на Корозивна Воля
|
||||
item.bloodmagic.demonCrystal.crystalDestructive.name=Кристал на Разрушителна Воля
|
||||
item.bloodmagic.demonCrystal.crystalVengeful.name=Кристал на Отмъстителна Воля
|
||||
item.bloodmagic.demonCrystal.crystalSteadfast.name=Кристал на Твърда Воля
|
||||
|
||||
item.BloodMagic.monsterSoul.base.name=Дяволска Воля
|
||||
item.bloodmagic.monsterSoul.base.name=Дяволска Воля
|
||||
|
||||
item.BloodMagic.livingArmour.helmet.name=Живата Каска
|
||||
item.BloodMagic.livingArmour.chest.name=Живящия Нагръдник
|
||||
item.BloodMagic.livingArmour.legs.name=Живите Гамаши
|
||||
item.BloodMagic.livingArmour.boots.name=Живите Ботуши
|
||||
item.BloodMagic.sentientArmour.helmet.name=Чувствителна Каска
|
||||
item.BloodMagic.sentientArmour.chest.name=Чувствителен Нагръдник
|
||||
item.BloodMagic.sentientArmour.legs.name=Чувствителни Гамаши
|
||||
item.BloodMagic.sentientArmour.boots.name=Чувствителни Ботуши
|
||||
item.bloodmagic.livingArmour.helmet.name=Живата Каска
|
||||
item.bloodmagic.livingArmour.chest.name=Живящия Нагръдник
|
||||
item.bloodmagic.livingArmour.legs.name=Живите Гамаши
|
||||
item.bloodmagic.livingArmour.boots.name=Живите Ботуши
|
||||
item.bloodmagic.sentientArmour.helmet.name=Чувствителна Каска
|
||||
item.bloodmagic.sentientArmour.chest.name=Чувствителен Нагръдник
|
||||
item.bloodmagic.sentientArmour.legs.name=Чувствителни Гамаши
|
||||
item.bloodmagic.sentientArmour.boots.name=Чувствителни Ботуши
|
||||
|
||||
item.BloodMagic.altarMaker.name=Създател на алтари
|
||||
item.bloodmagic.altarMaker.name=Създател на алтари
|
||||
|
||||
item.BloodMagic.sentientSword.name=Чувствителен Меч
|
||||
item.BloodMagic.sentientBow.name=Чувствителен Лък
|
||||
item.BloodMagic.sentientArmourGem.name=скъпоценен камък на Чувствителната Броня
|
||||
item.bloodmagic.sentientSword.name=Чувствителен Меч
|
||||
item.bloodmagic.sentientBow.name=Чувствителен Лък
|
||||
item.bloodmagic.sentientArmourGem.name=скъпоценен камък на Чувствителната Броня
|
||||
|
||||
# JustEnoughItems
|
||||
jei.BloodMagic.recipe.altar=Алтар на Кръвта
|
||||
jei.BloodMagic.recipe.ticksRequired=Време: %,d Ticks
|
||||
jei.bloodmagic.recipe.altar=Алтар на Кръвта
|
||||
jei.bloodmagic.recipe.ticksRequired=Време: %,d Ticks
|
||||
|
|
|
@ -1,310 +1,310 @@
|
|||
#Creative Tab
|
||||
itemGroup.BloodMagic.creativeTab=Blood Magic
|
||||
itemGroup.BloodMagic.creativeTabTome=Blood Magic - Upgrades
|
||||
itemGroup.bloodmagic.creativeTab=Blood Magic
|
||||
itemGroup.bloodmagic.creativeTabTome=Blood Magic - Upgrades
|
||||
|
||||
#Items
|
||||
item.BloodMagic.activationCrystal.weak.name=Schwacher Aktivierungskristall
|
||||
item.BloodMagic.activationCrystal.awakened.name=Erweckter Aktivierungskristall
|
||||
item.BloodMagic.activationCrystal.creative.name=Kreativer Aktivierungskristall
|
||||
item.bloodmagic.activationCrystal.weak.name=Schwacher Aktivierungskristall
|
||||
item.bloodmagic.activationCrystal.awakened.name=Erweckter Aktivierungskristall
|
||||
item.bloodmagic.activationCrystal.creative.name=Kreativer Aktivierungskristall
|
||||
|
||||
item.BloodMagic.sacrificialDagger.normal.name=Opferdolch
|
||||
item.BloodMagic.sacrificialDagger.creative.name=Kreativer Opferdolch
|
||||
item.BloodMagic.pack.selfSacrifice.name=Blutweste
|
||||
item.BloodMagic.pack.sacrifice.name=Vampirische Weste
|
||||
item.BloodMagic.daggerOfSacrifice.name=Opfermesser
|
||||
item.bloodmagic.sacrificialDagger.normal.name=Opferdolch
|
||||
item.bloodmagic.sacrificialDagger.creative.name=Kreativer Opferdolch
|
||||
item.bloodmagic.pack.selfSacrifice.name=Blutweste
|
||||
item.bloodmagic.pack.sacrifice.name=Vampirische Weste
|
||||
item.bloodmagic.daggerOfSacrifice.name=Opfermesser
|
||||
|
||||
item.BloodMagic.lavaCrystal.name=Lavakristall
|
||||
item.bloodmagic.lavaCrystal.name=Lavakristall
|
||||
|
||||
item.BloodMagic.bound.sword.name=Gebundene Klinge
|
||||
item.BloodMagic.bound.pickaxe.name=Gebundene Spitzhacke
|
||||
item.BloodMagic.bound.axe.name=Gebundene Axt
|
||||
item.BloodMagic.bound.shovel.name=Gebundene Schaufel
|
||||
item.bloodmagic.bound.sword.name=Gebundene Klinge
|
||||
item.bloodmagic.bound.pickaxe.name=Gebundene Spitzhacke
|
||||
item.bloodmagic.bound.axe.name=Gebundene Axt
|
||||
item.bloodmagic.bound.shovel.name=Gebundene Schaufel
|
||||
|
||||
item.BloodMagic.bucket.lifeEssence.name=Eimer mit Lebensessenz
|
||||
item.bloodmagic.bucket.lifeEssence.name=Eimer mit Lebensessenz
|
||||
|
||||
item.BloodMagic.scribe.water.name=Elementar-Gravurwerkzeug: Wasser
|
||||
item.BloodMagic.scribe.fire.name=Elementar-Gravurwerkzeug: Feuer
|
||||
item.BloodMagic.scribe.earth.name=Elementar-Gravurwerkzeug: Erde
|
||||
item.BloodMagic.scribe.air.name=Elementar-Gravurwerkzeug: Luft
|
||||
item.BloodMagic.scribe.dusk.name=Elementar-Gravurwerkzeug: Morgendämmerung
|
||||
item.BloodMagic.scribe.dawn.name=Elementar-Gravurwerkzeug: Abenddämmerung
|
||||
item.bloodmagic.scribe.water.name=Elementar-Gravurwerkzeug: Wasser
|
||||
item.bloodmagic.scribe.fire.name=Elementar-Gravurwerkzeug: Feuer
|
||||
item.bloodmagic.scribe.earth.name=Elementar-Gravurwerkzeug: Erde
|
||||
item.bloodmagic.scribe.air.name=Elementar-Gravurwerkzeug: Luft
|
||||
item.bloodmagic.scribe.dusk.name=Elementar-Gravurwerkzeug: Morgendämmerung
|
||||
item.bloodmagic.scribe.dawn.name=Elementar-Gravurwerkzeug: Abenddämmerung
|
||||
|
||||
item.BloodMagic.focus.weak.name=Telepositionsfokus
|
||||
item.BloodMagic.focus.enhanced.name=Verbesserter Telepositionsfokus
|
||||
item.BloodMagic.focus.reinforced.name=Verstärkter Telepositionsfokus
|
||||
item.BloodMagic.focus.demonic.name=Dämonischer Telepositionsfokus
|
||||
item.bloodmagic.focus.weak.name=Telepositionsfokus
|
||||
item.bloodmagic.focus.enhanced.name=Verbesserter Telepositionsfokus
|
||||
item.bloodmagic.focus.reinforced.name=Verstärkter Telepositionsfokus
|
||||
item.bloodmagic.focus.demonic.name=Dämonischer Telepositionsfokus
|
||||
|
||||
item.BloodMagic.slate.blank.name=Leere Tafel
|
||||
item.BloodMagic.slate.reinforced.name=Verstärkte Tafel
|
||||
item.BloodMagic.slate.imbued.name=Erfüllte Tafel
|
||||
item.BloodMagic.slate.demonic.name=Dämonische Tafel
|
||||
item.BloodMagic.slate.ethereal.name=Ätherische Tafel
|
||||
item.bloodmagic.slate.blank.name=Leere Tafel
|
||||
item.bloodmagic.slate.reinforced.name=Verstärkte Tafel
|
||||
item.bloodmagic.slate.imbued.name=Erfüllte Tafel
|
||||
item.bloodmagic.slate.demonic.name=Dämonische Tafel
|
||||
item.bloodmagic.slate.ethereal.name=Ätherische Tafel
|
||||
|
||||
item.BloodMagic.orb.weak.name=Schwacher Blutorb
|
||||
item.BloodMagic.orb.apprentice.name=Blutorb des Lehrlings
|
||||
item.BloodMagic.orb.magician.name=Blutorb des Magiers
|
||||
item.BloodMagic.orb.master.name=Blutorb des Meisters
|
||||
item.BloodMagic.orb.archmage.name=Blutorb des Erzmagiers
|
||||
item.BloodMagic.orb.transcendent.name=Transzendenter Blutorb
|
||||
item.bloodmagic.orb.weak.name=Schwacher Blutorb
|
||||
item.bloodmagic.orb.apprentice.name=Blutorb des Lehrlings
|
||||
item.bloodmagic.orb.magician.name=Blutorb des Magiers
|
||||
item.bloodmagic.orb.master.name=Blutorb des Meisters
|
||||
item.bloodmagic.orb.archmage.name=Blutorb des Erzmagiers
|
||||
item.bloodmagic.orb.transcendent.name=Transzendenter Blutorb
|
||||
|
||||
item.BloodMagic.reagent.incendium.name=Incendium
|
||||
item.BloodMagic.reagent.magicales.name=Magicales
|
||||
item.BloodMagic.reagent.sanctus.name=Sanctus
|
||||
item.BloodMagic.reagent.aether.name=Aether
|
||||
item.BloodMagic.reagent.crepitous.name=Crepitous
|
||||
item.BloodMagic.reagent.crystallos.name=Crystallos
|
||||
item.BloodMagic.reagent.terrae.name=Terrae
|
||||
item.BloodMagic.reagent.aquasalus.name=Aquasalus
|
||||
item.BloodMagic.reagent.tennebrae.name=Tennebrae
|
||||
item.BloodMagic.reagent.offensa.name=Offensa
|
||||
item.BloodMagic.reagent.praesidium.name=Praesidium
|
||||
item.BloodMagic.reagent.orbisterrae.name=Orbis Terrae
|
||||
item.BloodMagic.reagent.virtus.name=Virtus
|
||||
item.BloodMagic.reagent.reductus.name=Reductus
|
||||
item.BloodMagic.reagent.potentia.name=Potentia
|
||||
item.bloodmagic.reagent.incendium.name=Incendium
|
||||
item.bloodmagic.reagent.magicales.name=Magicales
|
||||
item.bloodmagic.reagent.sanctus.name=Sanctus
|
||||
item.bloodmagic.reagent.aether.name=Aether
|
||||
item.bloodmagic.reagent.crepitous.name=Crepitous
|
||||
item.bloodmagic.reagent.crystallos.name=Crystallos
|
||||
item.bloodmagic.reagent.terrae.name=Terrae
|
||||
item.bloodmagic.reagent.aquasalus.name=Aquasalus
|
||||
item.bloodmagic.reagent.tennebrae.name=Tennebrae
|
||||
item.bloodmagic.reagent.offensa.name=Offensa
|
||||
item.bloodmagic.reagent.praesidium.name=Praesidium
|
||||
item.bloodmagic.reagent.orbisterrae.name=Orbis Terrae
|
||||
item.bloodmagic.reagent.virtus.name=Virtus
|
||||
item.bloodmagic.reagent.reductus.name=Reductus
|
||||
item.bloodmagic.reagent.potentia.name=Potentia
|
||||
|
||||
item.BloodMagic.bloodShard.weak.name=Schwache Blutscherbe
|
||||
item.BloodMagic.bloodShard.demon.name=Dämonische Blutscherbe
|
||||
item.bloodmagic.bloodShard.weak.name=Schwache Blutscherbe
|
||||
item.bloodmagic.bloodShard.demon.name=Dämonische Blutscherbe
|
||||
|
||||
item.BloodMagic.baseComponent.reagentWater.name=Wasserreagenz
|
||||
item.BloodMagic.baseComponent.reagentLava.name=Lavareagenz
|
||||
item.BloodMagic.baseComponent.reagentAir.name=Luftreagenz
|
||||
item.BloodMagic.baseComponent.reagentFastMiner.name=Reagenz der Eile
|
||||
item.BloodMagic.baseComponent.reagentVoid.name=reagenz der Leere
|
||||
item.BloodMagic.baseComponent.reagentGrowth.name=Wachstumsreagenz
|
||||
item.BloodMagic.baseComponent.reagentAffinity.name=Reagenz der elementaren Verbundenheit
|
||||
item.BloodMagic.baseComponent.reagentSight.name=Sichtreagenz
|
||||
item.BloodMagic.baseComponent.reagentBinding.name=Bindendes Reagenz
|
||||
item.BloodMagic.baseComponent.reagentSuppression.name=Unterdrückendes Reagenz
|
||||
item.bloodmagic.baseComponent.reagentWater.name=Wasserreagenz
|
||||
item.bloodmagic.baseComponent.reagentLava.name=Lavareagenz
|
||||
item.bloodmagic.baseComponent.reagentAir.name=Luftreagenz
|
||||
item.bloodmagic.baseComponent.reagentFastMiner.name=Reagenz der Eile
|
||||
item.bloodmagic.baseComponent.reagentVoid.name=reagenz der Leere
|
||||
item.bloodmagic.baseComponent.reagentGrowth.name=Wachstumsreagenz
|
||||
item.bloodmagic.baseComponent.reagentAffinity.name=Reagenz der elementaren Verbundenheit
|
||||
item.bloodmagic.baseComponent.reagentSight.name=Sichtreagenz
|
||||
item.bloodmagic.baseComponent.reagentBinding.name=Bindendes Reagenz
|
||||
item.bloodmagic.baseComponent.reagentSuppression.name=Unterdrückendes Reagenz
|
||||
|
||||
item.BloodMagic.monsterSoul.base.name=Dämonischer Wille
|
||||
item.bloodmagic.monsterSoul.base.name=Dämonischer Wille
|
||||
|
||||
item.BloodMagic.sigil.air.name=Luftsiegel
|
||||
item.BloodMagic.sigil.bloodLight.name=Siegel der Blutlampe
|
||||
item.BloodMagic.sigil.compression.name=Siegel der Kompression
|
||||
item.BloodMagic.sigil.divination.name=Wahrheitssiegel
|
||||
item.BloodMagic.sigil.water.name=Wassersiegel
|
||||
item.BloodMagic.sigil.lava.name=Lavasiegel
|
||||
item.BloodMagic.sigil.void.name=Siegel der Leere
|
||||
item.BloodMagic.sigil.greenGrove.name=Siegel des Grünen Hains
|
||||
item.BloodMagic.sigil.elementalAffinity.name=Siegel der elementaren Verbundenheit
|
||||
item.BloodMagic.sigil.haste.name=Siegel der Hast
|
||||
item.BloodMagic.sigil.suppression.name=Siegel der Unterdrückung
|
||||
item.BloodMagic.sigil.magnetism.name=Siegel des Magnetismus
|
||||
item.BloodMagic.sigil.fastMiner.name=Siegel des Eile
|
||||
item.BloodMagic.sigil.seer.name=Siegel der Sicht
|
||||
item.BloodMagic.sigil.phantomBridge.name=Siegel der Phantombrücke
|
||||
item.BloodMagic.sigil.whirlwind.name=Siegel des Wirbelwindes
|
||||
item.BloodMagic.sigil.enderSeverance.name=Siegel des Endertrennens
|
||||
item.bloodmagic.sigil.air.name=Luftsiegel
|
||||
item.bloodmagic.sigil.bloodLight.name=Siegel der Blutlampe
|
||||
item.bloodmagic.sigil.compression.name=Siegel der Kompression
|
||||
item.bloodmagic.sigil.divination.name=Wahrheitssiegel
|
||||
item.bloodmagic.sigil.water.name=Wassersiegel
|
||||
item.bloodmagic.sigil.lava.name=Lavasiegel
|
||||
item.bloodmagic.sigil.void.name=Siegel der Leere
|
||||
item.bloodmagic.sigil.greenGrove.name=Siegel des Grünen Hains
|
||||
item.bloodmagic.sigil.elementalAffinity.name=Siegel der elementaren Verbundenheit
|
||||
item.bloodmagic.sigil.haste.name=Siegel der Hast
|
||||
item.bloodmagic.sigil.suppression.name=Siegel der Unterdrückung
|
||||
item.bloodmagic.sigil.magnetism.name=Siegel des Magnetismus
|
||||
item.bloodmagic.sigil.fastMiner.name=Siegel des Eile
|
||||
item.bloodmagic.sigil.seer.name=Siegel der Sicht
|
||||
item.bloodmagic.sigil.phantomBridge.name=Siegel der Phantombrücke
|
||||
item.bloodmagic.sigil.whirlwind.name=Siegel des Wirbelwindes
|
||||
item.bloodmagic.sigil.enderSeverance.name=Siegel des Endertrennens
|
||||
|
||||
item.BloodMagic.livingArmour.helmet.name=Lebender Helm
|
||||
item.BloodMagic.livingArmour.chest.name=Lebender Brustpanzer
|
||||
item.BloodMagic.livingArmour.legs.name=Lebender Beinschutz
|
||||
item.BloodMagic.livingArmour.boots.name=Lebende Schuhe
|
||||
item.bloodmagic.livingArmour.helmet.name=Lebender Helm
|
||||
item.bloodmagic.livingArmour.chest.name=Lebender Brustpanzer
|
||||
item.bloodmagic.livingArmour.legs.name=Lebender Beinschutz
|
||||
item.bloodmagic.livingArmour.boots.name=Lebende Schuhe
|
||||
|
||||
item.BloodMagic.altarMaker.name=Altarersteller
|
||||
item.bloodmagic.altarMaker.name=Altarersteller
|
||||
|
||||
item.BloodMagic.ritualDivinernormal.name=Ritualrute
|
||||
item.BloodMagic.ritualDivinerdusk.name=Ritualrute [Morgendämmerung]
|
||||
item.BloodMagic.ritualDivinerdawn.name=Ritualrute [Abenddämmerung]
|
||||
item.bloodmagic.ritualDivinernormal.name=Ritualrute
|
||||
item.bloodmagic.ritualDivinerdusk.name=Ritualrute [Morgendämmerung]
|
||||
item.bloodmagic.ritualDivinerdawn.name=Ritualrute [Abenddämmerung]
|
||||
|
||||
item.BloodMagic.arcaneAshes.name=Arkane Asche
|
||||
item.BloodMagic.upgradeTome.name=Thesis zur Verbesserung lebender Rüstung
|
||||
item.bloodmagic.arcaneAshes.name=Arkane Asche
|
||||
item.bloodmagic.upgradeTome.name=Thesis zur Verbesserung lebender Rüstung
|
||||
|
||||
item.BloodMagic.sentientSword.name=Intelligentes Schwert
|
||||
item.BloodMagic.soulGem.petty.name=Winziges Juwel des Tartaros
|
||||
item.BloodMagic.soulGem.lesser.name=Niederes Juwel des Tartaros
|
||||
item.BloodMagic.soulGem.common.name=Gewöhnliches Juwel des Tartaros
|
||||
item.BloodMagic.soulGem.greater.name=Größeres Juwel des Tartaros
|
||||
item.BloodMagic.soulGem.grand.name=Großartiges Juwel des Tartaros
|
||||
item.BloodMagic.soulSnare.base.name=Rudimentäre Falle
|
||||
item.BloodMagic.sentientBow.name=Intelligenter Bogen
|
||||
item.bloodmagic.sentientSword.name=Intelligentes Schwert
|
||||
item.bloodmagic.soulGem.petty.name=Winziges Juwel des Tartaros
|
||||
item.bloodmagic.soulGem.lesser.name=Niederes Juwel des Tartaros
|
||||
item.bloodmagic.soulGem.common.name=Gewöhnliches Juwel des Tartaros
|
||||
item.bloodmagic.soulGem.greater.name=Größeres Juwel des Tartaros
|
||||
item.bloodmagic.soulGem.grand.name=Großartiges Juwel des Tartaros
|
||||
item.bloodmagic.soulSnare.base.name=Rudimentäre Falle
|
||||
item.bloodmagic.sentientBow.name=Intelligenter Bogen
|
||||
|
||||
# Blocks
|
||||
tile.BloodMagic.fluid.lifeEssence.name=Lebensessenz
|
||||
tile.bloodmagic.fluid.lifeEssence.name=Lebensessenz
|
||||
|
||||
tile.BloodMagic.stone.ritual.master.name=Haupt-Ritualstein
|
||||
tile.BloodMagic.stone.ritual.imperfect.name=Imperfekter Ritualstein
|
||||
tile.bloodmagic.stone.ritual.master.name=Haupt-Ritualstein
|
||||
tile.bloodmagic.stone.ritual.imperfect.name=Imperfekter Ritualstein
|
||||
|
||||
tile.BloodMagic.altar.name=Blutaltar
|
||||
tile.BloodMagic.rune.blank.name=Blutrune
|
||||
tile.BloodMagic.rune.speed.name=Geschwindigkeitsrune
|
||||
tile.BloodMagic.rune.efficiency.name=Effizienzrune
|
||||
tile.BloodMagic.rune.sacrifice.name=Rune der Opferung
|
||||
tile.BloodMagic.rune.selfSacrifice.name=Rune der Selbstopferung
|
||||
tile.BloodMagic.rune.displacement.name=Rune der Deplazierung
|
||||
tile.BloodMagic.rune.capacity.name=Kapazitätsrune
|
||||
tile.BloodMagic.rune.augCapacity.name=Rune der erweiterten Kapazität
|
||||
tile.BloodMagic.rune.orb.name=Orbrune
|
||||
tile.BloodMagic.rune.acceleration.name=Beschleunigungsrune
|
||||
tile.BloodMagic.rune.charging.name=Laderune
|
||||
tile.bloodmagic.altar.name=Blutaltar
|
||||
tile.bloodmagic.rune.blank.name=Blutrune
|
||||
tile.bloodmagic.rune.speed.name=Geschwindigkeitsrune
|
||||
tile.bloodmagic.rune.efficiency.name=Effizienzrune
|
||||
tile.bloodmagic.rune.sacrifice.name=Rune der Opferung
|
||||
tile.bloodmagic.rune.selfSacrifice.name=Rune der Selbstopferung
|
||||
tile.bloodmagic.rune.displacement.name=Rune der Deplazierung
|
||||
tile.bloodmagic.rune.capacity.name=Kapazitätsrune
|
||||
tile.bloodmagic.rune.augCapacity.name=Rune der erweiterten Kapazität
|
||||
tile.bloodmagic.rune.orb.name=Orbrune
|
||||
tile.bloodmagic.rune.acceleration.name=Beschleunigungsrune
|
||||
tile.bloodmagic.rune.charging.name=Laderune
|
||||
|
||||
tile.BloodMagic.ritualStone.blank.name=Ritualstein
|
||||
tile.BloodMagic.ritualStone.water.name=Wasserritualstein
|
||||
tile.BloodMagic.ritualStone.fire.name=Feuerritualstein
|
||||
tile.BloodMagic.ritualStone.earth.name=Erdritualstein
|
||||
tile.BloodMagic.ritualStone.air.name=Luftritualstein
|
||||
tile.BloodMagic.ritualStone.dusk.name=Morgendämmerungsritualstein
|
||||
tile.BloodMagic.ritualStone.dawn.name=Abenddämmerungsritualstein
|
||||
tile.bloodmagic.ritualStone.blank.name=Ritualstein
|
||||
tile.bloodmagic.ritualStone.water.name=Wasserritualstein
|
||||
tile.bloodmagic.ritualStone.fire.name=Feuerritualstein
|
||||
tile.bloodmagic.ritualStone.earth.name=Erdritualstein
|
||||
tile.bloodmagic.ritualStone.air.name=Luftritualstein
|
||||
tile.bloodmagic.ritualStone.dusk.name=Morgendämmerungsritualstein
|
||||
tile.bloodmagic.ritualStone.dawn.name=Abenddämmerungsritualstein
|
||||
|
||||
tile.BloodMagic.bloodstonebrick.large.name=Großer Blutsteinziegel
|
||||
tile.BloodMagic.bloodstonebrick.brick.name=Blutsteinziegel
|
||||
tile.BloodMagic.crystal.large.name=Kristallklumpen
|
||||
tile.BloodMagic.crystal.brick.name=Kristallklumpenziegel
|
||||
tile.BloodMagic.bloodLight.name=Blutlampe
|
||||
tile.BloodMagic.spectralBlock.name=Spektralblock
|
||||
tile.BloodMagic.phantomBlock.name=Phantomblock
|
||||
tile.bloodmagic.bloodstonebrick.large.name=Großer Blutsteinziegel
|
||||
tile.bloodmagic.bloodstonebrick.brick.name=Blutsteinziegel
|
||||
tile.bloodmagic.crystal.large.name=Kristallklumpen
|
||||
tile.bloodmagic.crystal.brick.name=Kristallklumpenziegel
|
||||
tile.bloodmagic.bloodLight.name=Blutlampe
|
||||
tile.bloodmagic.spectralBlock.name=Spektralblock
|
||||
tile.bloodmagic.phantomBlock.name=Phantomblock
|
||||
|
||||
tile.BloodMagic.teleposer.name=Teleposer
|
||||
tile.BloodMagic.soulForge.name=Höllenfeuerschmiede
|
||||
tile.bloodmagic.teleposer.name=Teleposer
|
||||
tile.bloodmagic.soulForge.name=Höllenfeuerschmiede
|
||||
|
||||
# Tooltips
|
||||
tooltip.BloodMagic.orb.desc=Speichert Lebensessenz
|
||||
tooltip.BloodMagic.orb.owner=Hinzugefügt durch: %s
|
||||
tooltip.BloodMagic.currentOwner=Eigentümer: %s
|
||||
tooltip.BloodMagic.currentTier=Ausbaustufe: %d
|
||||
tooltip.bloodmagic.orb.desc=Speichert Lebensessenz
|
||||
tooltip.bloodmagic.orb.owner=Hinzugefügt durch: %s
|
||||
tooltip.bloodmagic.currentOwner=Eigentümer: %s
|
||||
tooltip.bloodmagic.currentTier=Ausbaustufe: %d
|
||||
|
||||
tooltip.BloodMagic.activated=Aktiviert
|
||||
tooltip.BloodMagic.deactivated=Deaktiviert
|
||||
tooltip.bloodmagic.activated=Aktiviert
|
||||
tooltip.bloodmagic.deactivated=Deaktiviert
|
||||
|
||||
tooltip.BloodMagic.sigil.air.desc=&oIch fühl mich schon leichter...
|
||||
tooltip.BloodMagic.sigil.bloodLight.desc=&oIch sehe ein Licht!
|
||||
tooltip.BloodMagic.sigil.compression.desc=&oDiamanthände
|
||||
tooltip.BloodMagic.sigil.divination.desc=&oSpähe in die Seele
|
||||
tooltip.BloodMagic.sigil.divination.currentAltarTier=Ausbaustufe: %d
|
||||
tooltip.BloodMagic.sigil.divination.currentEssence=Gespeicherte Lebensessenz: %d LP
|
||||
tooltip.BloodMagic.sigil.divination.currentAltarCapacity=Maximale Kapazität: %d LP
|
||||
tooltip.BloodMagic.sigil.water.desc=&oHat jemand nach unendlichem Wasser gefragt?
|
||||
tooltip.BloodMagic.sigil.lava.desc=&oHEISS! NICHT ESSEN!
|
||||
tooltip.BloodMagic.sigil.void.desc=&oBesser als Swiffer®!
|
||||
tooltip.BloodMagic.sigil.greenGrove.desc=&oUmweltverträglich
|
||||
tooltip.BloodMagic.sigil.magnetism.desc=&oIch habe eine anziehende Persönlichkeit
|
||||
tooltip.BloodMagic.sigil.suppression.desc=&oBesser als Telekinese
|
||||
tooltip.BloodMagic.sigil.haste.desc=&o42 Dosen Koffein später...
|
||||
tooltip.BloodMagic.sigil.fastMiner.desc=&oHacke wie ein Weltmeister
|
||||
tooltip.BloodMagic.sigil.elementalAffinity.desc=&oAchtung! Fallende Feuerfische
|
||||
tooltip.BloodMagic.sigil.seer.desc=&oWenn allsehend nicht genug ist
|
||||
tooltip.BloodMagic.sigil.seer.currentAltarProgress=Fortschritt: %d LP/ %s LP
|
||||
tooltip.BloodMagic.sigil.seer.currentAltarProgress.percent=Fortschritt: %s
|
||||
tooltip.BloodMagic.sigil.seer.currentAltarConsumptionRate=Verbrauch: %d LP
|
||||
tooltip.BloodMagic.sigil.seer.currentAltarTier=Ausbaustufe: %d
|
||||
tooltip.BloodMagic.sigil.seer.currentEssence=Gespeicherte Lebensessenz: %d LP
|
||||
tooltip.BloodMagic.sigil.seer.currentAltarCapacity=Maximale Kapazität: %d LP
|
||||
tooltip.BloodMagic.sigil.seer.currentCharge=Ladung: %d
|
||||
tooltip.BloodMagic.sigil.phantomBridge.desc=&oLaufen auf dünner Luft...
|
||||
tooltip.BloodMagic.sigil.whirlwind.desc=&oBesser keinen Rock tragen
|
||||
tooltip.BloodMagic.sigil.enderSeverance.desc=&oBringt Enderman in Notlage
|
||||
tooltip.bloodmagic.sigil.air.desc=&oIch fühl mich schon leichter...
|
||||
tooltip.bloodmagic.sigil.bloodLight.desc=&oIch sehe ein Licht!
|
||||
tooltip.bloodmagic.sigil.compression.desc=&oDiamanthände
|
||||
tooltip.bloodmagic.sigil.divination.desc=&oSpähe in die Seele
|
||||
tooltip.bloodmagic.sigil.divination.currentAltarTier=Ausbaustufe: %d
|
||||
tooltip.bloodmagic.sigil.divination.currentEssence=Gespeicherte Lebensessenz: %d LP
|
||||
tooltip.bloodmagic.sigil.divination.currentAltarCapacity=Maximale Kapazität: %d LP
|
||||
tooltip.bloodmagic.sigil.water.desc=&oHat jemand nach unendlichem Wasser gefragt?
|
||||
tooltip.bloodmagic.sigil.lava.desc=&oHEISS! NICHT ESSEN!
|
||||
tooltip.bloodmagic.sigil.void.desc=&oBesser als Swiffer®!
|
||||
tooltip.bloodmagic.sigil.greenGrove.desc=&oUmweltverträglich
|
||||
tooltip.bloodmagic.sigil.magnetism.desc=&oIch habe eine anziehende Persönlichkeit
|
||||
tooltip.bloodmagic.sigil.suppression.desc=&oBesser als Telekinese
|
||||
tooltip.bloodmagic.sigil.haste.desc=&o42 Dosen Koffein später...
|
||||
tooltip.bloodmagic.sigil.fastMiner.desc=&oHacke wie ein Weltmeister
|
||||
tooltip.bloodmagic.sigil.elementalAffinity.desc=&oAchtung! Fallende Feuerfische
|
||||
tooltip.bloodmagic.sigil.seer.desc=&oWenn allsehend nicht genug ist
|
||||
tooltip.bloodmagic.sigil.seer.currentAltarProgress=Fortschritt: %d LP/ %s LP
|
||||
tooltip.bloodmagic.sigil.seer.currentAltarProgress.percent=Fortschritt: %s
|
||||
tooltip.bloodmagic.sigil.seer.currentAltarConsumptionRate=Verbrauch: %d LP
|
||||
tooltip.bloodmagic.sigil.seer.currentAltarTier=Ausbaustufe: %d
|
||||
tooltip.bloodmagic.sigil.seer.currentEssence=Gespeicherte Lebensessenz: %d LP
|
||||
tooltip.bloodmagic.sigil.seer.currentAltarCapacity=Maximale Kapazität: %d LP
|
||||
tooltip.bloodmagic.sigil.seer.currentCharge=Ladung: %d
|
||||
tooltip.bloodmagic.sigil.phantomBridge.desc=&oLaufen auf dünner Luft...
|
||||
tooltip.bloodmagic.sigil.whirlwind.desc=&oBesser keinen Rock tragen
|
||||
tooltip.bloodmagic.sigil.enderSeverance.desc=&oBringt Enderman in Notlage
|
||||
|
||||
tooltip.BloodMagic.bound.sword.desc=&oErlegen der Schwachen
|
||||
tooltip.BloodMagic.bound.pickaxe.desc=&oZerstören von Stein ohne Erbarmen
|
||||
tooltip.BloodMagic.bound.axe.desc=&oDämonischer Kahlschlag
|
||||
tooltip.BloodMagic.bound.shovel.desc=&oSchrubbt den Dreck vom Boden
|
||||
tooltip.bloodmagic.bound.sword.desc=&oErlegen der Schwachen
|
||||
tooltip.bloodmagic.bound.pickaxe.desc=&oZerstören von Stein ohne Erbarmen
|
||||
tooltip.bloodmagic.bound.axe.desc=&oDämonischer Kahlschlag
|
||||
tooltip.bloodmagic.bound.shovel.desc=&oSchrubbt den Dreck vom Boden
|
||||
|
||||
tooltip.BloodMagic.sacrificialDagger.desc=Schon ein Stich in den Finger genügt
|
||||
tooltip.BloodMagic.slate.desc=Stein getränkt im Blutaltar
|
||||
tooltip.BloodMagic.inscriber.desc=Die Zeichen an der Wand.
|
||||
tooltip.bloodmagic.sacrificialDagger.desc=Schon ein Stich in den Finger genügt
|
||||
tooltip.bloodmagic.slate.desc=Stein getränkt im Blutaltar
|
||||
tooltip.bloodmagic.inscriber.desc=Die Zeichen an der Wand.
|
||||
|
||||
tooltip.BloodMagic.pack.selfSacrifice.desc=Es scheuert richtig...
|
||||
tooltip.BloodMagic.pack.sacrifice.desc=Beschreibung
|
||||
tooltip.BloodMagic.pack.stored=Enthält: %d LP
|
||||
tooltip.bloodmagic.pack.selfSacrifice.desc=Es scheuert richtig...
|
||||
tooltip.bloodmagic.pack.sacrifice.desc=Beschreibung
|
||||
tooltip.bloodmagic.pack.stored=Enthält: %d LP
|
||||
|
||||
tooltip.BloodMagic.activationCrystal.weak=Aktiviert niedrig-levelige Rituale
|
||||
tooltip.BloodMagic.activationCrystal.awakened=Aktiviert mächtigere Rituale
|
||||
tooltip.BloodMagic.activationCrystal.creative=Kreativmodus: Aktiviert jedes Ritual
|
||||
tooltip.bloodmagic.activationCrystal.weak=Aktiviert niedrig-levelige Rituale
|
||||
tooltip.bloodmagic.activationCrystal.awakened=Aktiviert mächtigere Rituale
|
||||
tooltip.bloodmagic.activationCrystal.creative=Kreativmodus: Aktiviert jedes Ritual
|
||||
|
||||
tooltip.BloodMagic.diviner.currentRitual=Ritual:
|
||||
tooltip.BloodMagic.diviner.blankRune=Leere Runen: %d
|
||||
tooltip.BloodMagic.diviner.waterRune=Wasserrunen: %d
|
||||
tooltip.BloodMagic.diviner.airRune=Luftrunen: %d
|
||||
tooltip.BloodMagic.diviner.fireRune=Feuerrunen: %d
|
||||
tooltip.BloodMagic.diviner.earthRune=Erdrunen: %d
|
||||
tooltip.BloodMagic.diviner.duskRune=Runen der Morgendämmerung: %d
|
||||
tooltip.BloodMagic.diviner.dawnRune=Runen der Abenddämmerung: %d
|
||||
tooltip.BloodMagic.diviner.totalRune=Runen insgesamt: %d
|
||||
tooltip.BloodMagic.diviner.extraInfo=Halte Shift für extra Info
|
||||
tooltip.BloodMagic.diviner.currentDirection=Richtung: %s
|
||||
tooltip.bloodmagic.diviner.currentRitual=Ritual:
|
||||
tooltip.bloodmagic.diviner.blankRune=Leere Runen: %d
|
||||
tooltip.bloodmagic.diviner.waterRune=Wasserrunen: %d
|
||||
tooltip.bloodmagic.diviner.airRune=Luftrunen: %d
|
||||
tooltip.bloodmagic.diviner.fireRune=Feuerrunen: %d
|
||||
tooltip.bloodmagic.diviner.earthRune=Erdrunen: %d
|
||||
tooltip.bloodmagic.diviner.duskRune=Runen der Morgendämmerung: %d
|
||||
tooltip.bloodmagic.diviner.dawnRune=Runen der Abenddämmerung: %d
|
||||
tooltip.bloodmagic.diviner.totalRune=Runen insgesamt: %d
|
||||
tooltip.bloodmagic.diviner.extraInfo=Halte Shift für extra Info
|
||||
tooltip.bloodmagic.diviner.currentDirection=Richtung: %s
|
||||
|
||||
tooltip.BloodMagic.arcaneAshes=Asche gebraucht für einen alchemischen Kreis
|
||||
tooltip.bloodmagic.arcaneAshes=Asche gebraucht für einen alchemischen Kreis
|
||||
|
||||
tooltip.BloodMagic.telepositionFocus.coords=Koordinaten: (%d, %d, %d)
|
||||
tooltip.BloodMagic.telepositionFocus.dimension=Dimensions-ID: %d
|
||||
tooltip.BloodMagic.telepositionFocus.weak=Benutzt, um Blöcke zu verschieben
|
||||
tooltip.BloodMagic.telepositionFocus.enhanced=Benutzt, um Blöcke zu verschieben
|
||||
tooltip.BloodMagic.telepositionFocus.reinforced=Benutzt, um Blöcke zu verschieben
|
||||
tooltip.BloodMagic.telepositionFocus.demonic=Benutzt, um Blöcke zu teleportieren
|
||||
tooltip.bloodmagic.telepositionFocus.coords=Koordinaten: (%d, %d, %d)
|
||||
tooltip.bloodmagic.telepositionFocus.dimension=Dimensions-ID: %d
|
||||
tooltip.bloodmagic.telepositionFocus.weak=Benutzt, um Blöcke zu verschieben
|
||||
tooltip.bloodmagic.telepositionFocus.enhanced=Benutzt, um Blöcke zu verschieben
|
||||
tooltip.bloodmagic.telepositionFocus.reinforced=Benutzt, um Blöcke zu verschieben
|
||||
tooltip.bloodmagic.telepositionFocus.demonic=Benutzt, um Blöcke zu teleportieren
|
||||
|
||||
tooltip.BloodMagic.livingArmour.upgrade.speed=Schnelle Füße
|
||||
tooltip.BloodMagic.livingArmour.upgrade.digging=Zwergenhafte Stärke
|
||||
tooltip.BloodMagic.livingArmour.upgrade.poisonResist=Giftungsresistenz
|
||||
tooltip.BloodMagic.livingArmour.upgrade.selfSacrifice=Zähe Handballen
|
||||
tooltip.BloodMagic.livingArmour.upgrade.knockback=Body Builder
|
||||
tooltip.BloodMagic.livingArmour.upgrade.physicalProtect=Zähe Haut
|
||||
tooltip.BloodMagic.livingArmour.upgrade.health=Gesund
|
||||
tooltip.BloodMagic.livingArmour.upgrade.meleeDamage=Heftiger Schlag
|
||||
tooltip.BloodMagic.livingArmour.upgrade.arrowShot=Trickschuss
|
||||
tooltip.BloodMagic.livingArmour.upgrade.level=%s (Level %d)
|
||||
tooltip.bloodmagic.livingArmour.upgrade.speed=Schnelle Füße
|
||||
tooltip.bloodmagic.livingArmour.upgrade.digging=Zwergenhafte Stärke
|
||||
tooltip.bloodmagic.livingArmour.upgrade.poisonResist=Giftungsresistenz
|
||||
tooltip.bloodmagic.livingArmour.upgrade.selfSacrifice=Zähe Handballen
|
||||
tooltip.bloodmagic.livingArmour.upgrade.knockback=Body Builder
|
||||
tooltip.bloodmagic.livingArmour.upgrade.physicalProtect=Zähe Haut
|
||||
tooltip.bloodmagic.livingArmour.upgrade.health=Gesund
|
||||
tooltip.bloodmagic.livingArmour.upgrade.meleeDamage=Heftiger Schlag
|
||||
tooltip.bloodmagic.livingArmour.upgrade.arrowShot=Trickschuss
|
||||
tooltip.bloodmagic.livingArmour.upgrade.level=%s (Level %d)
|
||||
|
||||
tooltip.BloodMagic.will=Willensqualität: %1$,.2f
|
||||
tooltip.BloodMagic.sentientSword.desc=Benutzt Dämonenwille um volles Potential freizusetzen
|
||||
tooltip.BloodMagic.soulGem.petty=Ein Juwel, das eine winzige Menge an Willen aufnehmen kann
|
||||
tooltip.BloodMagic.soulGem.lesser=Ein Juwel, das ein wenig Willen festhalten kann
|
||||
tooltip.BloodMagic.soulGem.common=Ein Juwel, das eine ordentliche Menge an Willen aufnehmen kann
|
||||
tooltip.BloodMagic.soulGem.greater=Ein Juwel, das eine größere Menge an Willen aufnehmen kann
|
||||
tooltip.BloodMagic.soulGem.grand=Ein Juwel, das eine große Menge an Willen aufnehmen kann
|
||||
tooltip.BloodMagic.soulSnare.desc=Werfe nach einem Monster und töte es anschließend, um seinen Dämonischen Willen zu erhalten
|
||||
tooltip.bloodmagic.will=Willensqualität: %1$,.2f
|
||||
tooltip.bloodmagic.sentientSword.desc=Benutzt Dämonenwille um volles Potential freizusetzen
|
||||
tooltip.bloodmagic.soulGem.petty=Ein Juwel, das eine winzige Menge an Willen aufnehmen kann
|
||||
tooltip.bloodmagic.soulGem.lesser=Ein Juwel, das ein wenig Willen festhalten kann
|
||||
tooltip.bloodmagic.soulGem.common=Ein Juwel, das eine ordentliche Menge an Willen aufnehmen kann
|
||||
tooltip.bloodmagic.soulGem.greater=Ein Juwel, das eine größere Menge an Willen aufnehmen kann
|
||||
tooltip.bloodmagic.soulGem.grand=Ein Juwel, das eine große Menge an Willen aufnehmen kann
|
||||
tooltip.bloodmagic.soulSnare.desc=Werfe nach einem Monster und töte es anschließend, um seinen Dämonischen Willen zu erhalten
|
||||
|
||||
# Ritual
|
||||
ritual.BloodMagic.testRitual=Testritual
|
||||
ritual.BloodMagic.waterRitual=Ritual der vollen Quelle
|
||||
ritual.BloodMagic.lavaRitual=Serenade des Nethers
|
||||
ritual.BloodMagic.greenGroveRitual=Ritual des grünen Hains
|
||||
ritual.BloodMagic.jumpRitual=Ritual des hohen Sprungs
|
||||
ritual.BloodMagic.wellOfSufferingRitual=Quelle des Leidens
|
||||
ritual.BloodMagic.featheredKnifeRitual=Ritual der gefederten Klinge
|
||||
ritual.BloodMagic.regenerationRitual=Ritual der Regeneration
|
||||
ritual.BloodMagic.harvestRitual=Ritual der Mondernte
|
||||
ritual.BloodMagic.magneticRitual=Ritual des Magnetismus
|
||||
ritual.BloodMagic.crushingRitual=Ritual des Brechers
|
||||
ritual.BloodMagic.fullStomachRitual=Ritual des gefüllten Bauches
|
||||
ritual.BloodMagic.interdictionRitual=Ritual der Verbietung
|
||||
ritual.BloodMagic.containmentRitual=Ritual des Einschlusses
|
||||
ritual.BloodMagic.speedRitual=Ritual der Geschwindigkeit
|
||||
ritual.BloodMagic.suppressionRitual=Ritual der Unterdrückung
|
||||
ritual.BloodMagic.expulsionRitual=Aura der Vertreibung
|
||||
ritual.BloodMagic.zephyrRitual=Ruf des Zephir
|
||||
ritual.bloodmagic.testRitual=Testritual
|
||||
ritual.bloodmagic.waterRitual=Ritual der vollen Quelle
|
||||
ritual.bloodmagic.lavaRitual=Serenade des Nethers
|
||||
ritual.bloodmagic.greenGroveRitual=Ritual des grünen Hains
|
||||
ritual.bloodmagic.jumpRitual=Ritual des hohen Sprungs
|
||||
ritual.bloodmagic.wellOfSufferingRitual=Quelle des Leidens
|
||||
ritual.bloodmagic.featheredKnifeRitual=Ritual der gefederten Klinge
|
||||
ritual.bloodmagic.regenerationRitual=Ritual der Regeneration
|
||||
ritual.bloodmagic.harvestRitual=Ritual der Mondernte
|
||||
ritual.bloodmagic.magneticRitual=Ritual des Magnetismus
|
||||
ritual.bloodmagic.crushingRitual=Ritual des Brechers
|
||||
ritual.bloodmagic.fullStomachRitual=Ritual des gefüllten Bauches
|
||||
ritual.bloodmagic.interdictionRitual=Ritual der Verbietung
|
||||
ritual.bloodmagic.containmentRitual=Ritual des Einschlusses
|
||||
ritual.bloodmagic.speedRitual=Ritual der Geschwindigkeit
|
||||
ritual.bloodmagic.suppressionRitual=Ritual der Unterdrückung
|
||||
ritual.bloodmagic.expulsionRitual=Aura der Vertreibung
|
||||
ritual.bloodmagic.zephyrRitual=Ruf des Zephir
|
||||
|
||||
# Chat
|
||||
chat.BloodMagic.altarMaker.setTier=Setze Ausbaustufe auf: %d
|
||||
chat.BloodMagic.altarMaker.building=Baue Stufe %d-Altar
|
||||
chat.BloodMagic.altarMaker.destroy=Stufe %d-Altar zerstört
|
||||
chat.BloodMagic.altarMaker.creativeOnly=Diese Item ist nur im Kreativmodus erhältlich.
|
||||
chat.bloodmagic.altarMaker.setTier=Setze Ausbaustufe auf: %d
|
||||
chat.bloodmagic.altarMaker.building=Baue Stufe %d-Altar
|
||||
chat.bloodmagic.altarMaker.destroy=Stufe %d-Altar zerstört
|
||||
chat.bloodmagic.altarMaker.creativeOnly=Diese Item ist nur im Kreativmodus erhältlich.
|
||||
|
||||
chat.BloodMagic.damageSource=%ss Seele ist zu schwach geworden.
|
||||
chat.bloodmagic.damageSource=%ss Seele ist zu schwach geworden.
|
||||
|
||||
chat.BloodMagic.ritual.weak=Du spürst einen Drang, bist aber zu schwach für ein Ritual.
|
||||
chat.BloodMagic.ritual.prevent=Das Ritual versucht, dir zu widerstehen.
|
||||
chat.BloodMagic.ritual.activate=Ein Energiestrom fließt durch das Ritual.
|
||||
chat.BloodMagic.ritual.notValid=Du fühlst, dass die Runen nicht richtig eingerichtet sind...
|
||||
chat.bloodmagic.ritual.weak=Du spürst einen Drang, bist aber zu schwach für ein Ritual.
|
||||
chat.bloodmagic.ritual.prevent=Das Ritual versucht, dir zu widerstehen.
|
||||
chat.bloodmagic.ritual.activate=Ein Energiestrom fließt durch das Ritual.
|
||||
chat.bloodmagic.ritual.notValid=Du fühlst, dass die Runen nicht richtig eingerichtet sind...
|
||||
|
||||
chat.BloodMagic.livingArmour.upgrade.poisonRemove=Du fühlst dich schon wieder besser.
|
||||
chat.BloodMagic.livingArmour.newUpgrade=Upgrade erworben!
|
||||
chat.bloodmagic.livingArmour.upgrade.poisonRemove=Du fühlst dich schon wieder besser.
|
||||
chat.bloodmagic.livingArmour.newUpgrade=Upgrade erworben!
|
||||
|
||||
# JustEnoughItems
|
||||
jei.BloodMagic.recipe.altar=Blutaltar
|
||||
jei.BloodMagic.recipe.binding=Bindungsritual
|
||||
jei.BloodMagic.recipe.alchemyArrayCrafting=Alchemische Anordnung
|
||||
jei.BloodMagic.recipe.soulForge=Höllenfeuerschmiede
|
||||
jei.BloodMagic.recipe.requiredLP=LP: %d
|
||||
jei.BloodMagic.recipe.requiredTier=Ausbaustufe: %d
|
||||
jei.BloodMagic.recipe.minimumSouls=Minimum: %d Wille
|
||||
jei.BloodMagic.recipe.soulsDrained=Verbraucht: %d Wille
|
||||
jei.bloodmagic.recipe.altar=Blutaltar
|
||||
jei.bloodmagic.recipe.binding=Bindungsritual
|
||||
jei.bloodmagic.recipe.alchemyArrayCrafting=Alchemische Anordnung
|
||||
jei.bloodmagic.recipe.soulForge=Höllenfeuerschmiede
|
||||
jei.bloodmagic.recipe.requiredLP=LP: %d
|
||||
jei.bloodmagic.recipe.requiredTier=Ausbaustufe: %d
|
||||
jei.bloodmagic.recipe.minimumSouls=Minimum: %d Wille
|
||||
jei.bloodmagic.recipe.soulsDrained=Verbraucht: %d Wille
|
||||
|
||||
jei.BloodMagic.desc.altarBuilder=Ein Item zum Testen. Nur im Kreativmodus erhältlich.\n\nShift+Rechtsklick um die Ausbaustufe zu ändern. Rechtsklicke auf einen Altar, um den Bau zu starten.\n\nZerstöre einen Altar mit ihm in der Hand, um alles abzubauen.
|
||||
jei.BloodMagic.desc.demonicWill=Prägung eines dämonischen Wesens gebunden an eine Kreatur.\n\nKann durch das Töten eines Monsters mit einer empfindsamen Waffe, oder das Werfen einer Falle und Umbringen während as weiße Partikel aussendet, gesammelt werden.
|
||||
jei.bloodmagic.desc.altarBuilder=Ein Item zum Testen. Nur im Kreativmodus erhältlich.\n\nShift+Rechtsklick um die Ausbaustufe zu ändern. Rechtsklicke auf einen Altar, um den Bau zu starten.\n\nZerstöre einen Altar mit ihm in der Hand, um alles abzubauen.
|
||||
jei.bloodmagic.desc.demonicWill=Prägung eines dämonischen Wesens gebunden an eine Kreatur.\n\nKann durch das Töten eines Monsters mit einer empfindsamen Waffe, oder das Werfen einer Falle und Umbringen während as weiße Partikel aussendet, gesammelt werden.
|
||||
|
||||
# WAILA
|
||||
waila.BloodMagic.sneak=&oSchleiche für Info
|
||||
option.BloodMagic.bypassSneak=Umgehe Schleichen
|
||||
option.BloodMagic.bloodAltar=Blutaltar
|
||||
option.BloodMagic.ritualController=Ritualsteine
|
||||
option.BloodMagic.teleposer=Teleposer
|
||||
waila.bloodmagic.sneak=&oSchleiche für Info
|
||||
option.bloodmagic.bypassSneak=Umgehe Schleichen
|
||||
option.bloodmagic.bloodAltar=Blutaltar
|
||||
option.bloodmagic.ritualController=Ritualsteine
|
||||
option.bloodmagic.teleposer=Teleposer
|
||||
|
|
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
@ -184,7 +184,7 @@ item.itemTankSegmenter.name=Alchemic Segmenter
|
|||
item.destinationClearer.name=Alchemic Cleanser
|
||||
|
||||
#Creative Tab
|
||||
itemGroup.tabBloodMagic=선혈의마술[Blood Magic]
|
||||
itemGroup.tabbloodmagic=선혈의마술[Blood Magic]
|
||||
|
||||
#Extra Strings
|
||||
bm.string.consume=사용량
|
||||
|
|
|
@ -1,399 +1,399 @@
|
|||
#Creative Tab
|
||||
itemGroup.BloodMagic.creativeTab=Blood Magic
|
||||
itemGroup.BloodMagic.creativeTabTome=Blood Magic Upgrade Tomes
|
||||
#Creative Tab
|
||||
itemGroup.bloodmagic.creativeTab=Blood Magic
|
||||
itemGroup.bloodmagic.creativeTabTome=Blood Magic Upgrade Tomes
|
||||
|
||||
#Items
|
||||
item.BloodMagic.activationCrystal.weak.name=Слабый кристал активации
|
||||
item.BloodMagic.activationCrystal.awakened.name=Пробуждённый кристал активации
|
||||
item.BloodMagic.activationCrystal.creative.name=Творческий кристал активации
|
||||
item.bloodmagic.activationCrystal.weak.name=Слабый кристал активации
|
||||
item.bloodmagic.activationCrystal.awakened.name=Пробуждённый кристал активации
|
||||
item.bloodmagic.activationCrystal.creative.name=Творческий кристал активации
|
||||
|
||||
item.BloodMagic.sacrificialDagger.normal.name=Жертвенный кинжал
|
||||
item.BloodMagic.sacrificialDagger.creative.name=Творческий жертвенный кинжал
|
||||
item.BloodMagic.pack.selfSacrifice.name=Blood Letter's Pack
|
||||
item.BloodMagic.pack.sacrifice.name=Coat of Arms
|
||||
item.BloodMagic.daggerOfSacrifice.name=Кинжал жертвоприношения
|
||||
item.bloodmagic.sacrificialDagger.normal.name=Жертвенный кинжал
|
||||
item.bloodmagic.sacrificialDagger.creative.name=Творческий жертвенный кинжал
|
||||
item.bloodmagic.pack.selfSacrifice.name=Blood Letter's Pack
|
||||
item.bloodmagic.pack.sacrifice.name=Coat of Arms
|
||||
item.bloodmagic.daggerOfSacrifice.name=Кинжал жертвоприношения
|
||||
|
||||
item.BloodMagic.lavaCrystal.name=Лавовый кристал
|
||||
item.bloodmagic.lavaCrystal.name=Лавовый кристал
|
||||
|
||||
item.BloodMagic.bound.sword.name=Связанный клинок
|
||||
item.BloodMagic.bound.pickaxe.name=Связанная кирка
|
||||
item.BloodMagic.bound.axe.name=Связанный топор
|
||||
item.BloodMagic.bound.shovel.name=Связанная лопата
|
||||
item.bloodmagic.bound.sword.name=Связанный клинок
|
||||
item.bloodmagic.bound.pickaxe.name=Связанная кирка
|
||||
item.bloodmagic.bound.axe.name=Связанный топор
|
||||
item.bloodmagic.bound.shovel.name=Связанная лопата
|
||||
|
||||
item.BloodMagic.bucket.lifeEssence.name=Ведро жизни
|
||||
item.bloodmagic.bucket.lifeEssence.name=Ведро жизни
|
||||
|
||||
item.BloodMagic.scribe.water.name=Инструмент начертания элемента: Вода
|
||||
item.BloodMagic.scribe.fire.name=Инструмент начертания элемента: Огонь
|
||||
item.BloodMagic.scribe.earth.name=Инструмент начертания элемента: Земля
|
||||
item.BloodMagic.scribe.air.name=Инструмент начертания элемента: Воздух
|
||||
item.BloodMagic.scribe.dusk.name=Инструмент начертания элемента: Сумерки
|
||||
item.BloodMagic.scribe.dawn.name=Инструмент начертания элемента: Рассвет
|
||||
item.bloodmagic.scribe.water.name=Инструмент начертания элемента: Вода
|
||||
item.bloodmagic.scribe.fire.name=Инструмент начертания элемента: Огонь
|
||||
item.bloodmagic.scribe.earth.name=Инструмент начертания элемента: Земля
|
||||
item.bloodmagic.scribe.air.name=Инструмент начертания элемента: Воздух
|
||||
item.bloodmagic.scribe.dusk.name=Инструмент начертания элемента: Сумерки
|
||||
item.bloodmagic.scribe.dawn.name=Инструмент начертания элемента: Рассвет
|
||||
|
||||
item.BloodMagic.focus.weak.name=Фокус телепозиции
|
||||
item.BloodMagic.focus.enhanced.name=Улучшенный фокус телепозиции
|
||||
item.BloodMagic.focus.reinforced.name=Усиленный фокус телепозиции
|
||||
item.BloodMagic.focus.demonic.name=Демонический фокус телепозиции
|
||||
item.bloodmagic.focus.weak.name=Фокус телепозиции
|
||||
item.bloodmagic.focus.enhanced.name=Улучшенный фокус телепозиции
|
||||
item.bloodmagic.focus.reinforced.name=Усиленный фокус телепозиции
|
||||
item.bloodmagic.focus.demonic.name=Демонический фокус телепозиции
|
||||
|
||||
item.BloodMagic.slate.blank.name=Чистая плитка
|
||||
item.BloodMagic.slate.reinforced.name=Укреплённая плитка
|
||||
item.BloodMagic.slate.imbued.name=Пропитанная плитка
|
||||
item.BloodMagic.slate.demonic.name=Демоническая плитка
|
||||
item.BloodMagic.slate.ethereal.name=Эфирная плитка
|
||||
item.bloodmagic.slate.blank.name=Чистая плитка
|
||||
item.bloodmagic.slate.reinforced.name=Укреплённая плитка
|
||||
item.bloodmagic.slate.imbued.name=Пропитанная плитка
|
||||
item.bloodmagic.slate.demonic.name=Демоническая плитка
|
||||
item.bloodmagic.slate.ethereal.name=Эфирная плитка
|
||||
|
||||
item.BloodMagic.orb.weak.name=Слабый кровавый шар
|
||||
item.BloodMagic.orb.apprentice.name=Кровавый шар ученика
|
||||
item.BloodMagic.orb.magician.name=Кровавый шар мага
|
||||
item.BloodMagic.orb.master.name=Кровавый шар мастера
|
||||
item.BloodMagic.orb.archmage.name=Кровавый шар архимага
|
||||
item.BloodMagic.orb.transcendent.name=Необыкновенный кровавый шар
|
||||
item.bloodmagic.orb.weak.name=Слабый кровавый шар
|
||||
item.bloodmagic.orb.apprentice.name=Кровавый шар ученика
|
||||
item.bloodmagic.orb.magician.name=Кровавый шар мага
|
||||
item.bloodmagic.orb.master.name=Кровавый шар мастера
|
||||
item.bloodmagic.orb.archmage.name=Кровавый шар архимага
|
||||
item.bloodmagic.orb.transcendent.name=Необыкновенный кровавый шар
|
||||
|
||||
item.BloodMagic.reagent.incendium.name=Incendium
|
||||
item.BloodMagic.reagent.magicales.name=Magicales
|
||||
item.BloodMagic.reagent.sanctus.name=Sanctus
|
||||
item.BloodMagic.reagent.aether.name=Aether
|
||||
item.BloodMagic.reagent.crepitous.name=Crepitous
|
||||
item.BloodMagic.reagent.crystallos.name=Crystallos
|
||||
item.BloodMagic.reagent.terrae.name=Terrae
|
||||
item.BloodMagic.reagent.aquasalus.name=Aquasalus
|
||||
item.BloodMagic.reagent.tennebrae.name=Tennebrae
|
||||
item.BloodMagic.reagent.offensa.name=Offensa
|
||||
item.BloodMagic.reagent.praesidium.name=Praesidium
|
||||
item.BloodMagic.reagent.orbisterrae.name=Orbis Terrae
|
||||
item.BloodMagic.reagent.virtus.name=Virtus
|
||||
item.BloodMagic.reagent.reductus.name=Reductus
|
||||
item.BloodMagic.reagent.potentia.name=Potentia
|
||||
item.bloodmagic.reagent.incendium.name=Incendium
|
||||
item.bloodmagic.reagent.magicales.name=Magicales
|
||||
item.bloodmagic.reagent.sanctus.name=Sanctus
|
||||
item.bloodmagic.reagent.aether.name=Aether
|
||||
item.bloodmagic.reagent.crepitous.name=Crepitous
|
||||
item.bloodmagic.reagent.crystallos.name=Crystallos
|
||||
item.bloodmagic.reagent.terrae.name=Terrae
|
||||
item.bloodmagic.reagent.aquasalus.name=Aquasalus
|
||||
item.bloodmagic.reagent.tennebrae.name=Tennebrae
|
||||
item.bloodmagic.reagent.offensa.name=Offensa
|
||||
item.bloodmagic.reagent.praesidium.name=Praesidium
|
||||
item.bloodmagic.reagent.orbisterrae.name=Orbis Terrae
|
||||
item.bloodmagic.reagent.virtus.name=Virtus
|
||||
item.bloodmagic.reagent.reductus.name=Reductus
|
||||
item.bloodmagic.reagent.potentia.name=Potentia
|
||||
|
||||
item.BloodMagic.bloodShard.weak.name=Слабый кровавый осколок
|
||||
item.BloodMagic.bloodShard.demon.name=Демонический кровавый осколок
|
||||
item.bloodmagic.bloodShard.weak.name=Слабый кровавый осколок
|
||||
item.bloodmagic.bloodShard.demon.name=Демонический кровавый осколок
|
||||
|
||||
item.BloodMagic.baseComponent.reagentWater.name=Реагент воды
|
||||
item.BloodMagic.baseComponent.reagentLava.name=Реагент лавы
|
||||
item.BloodMagic.baseComponent.reagentAir.name=Реагент воздуха
|
||||
item.BloodMagic.baseComponent.reagentFastMiner.name=Реагент добычи
|
||||
item.BloodMagic.baseComponent.reagentVoid.name=Реагент пустоты
|
||||
item.BloodMagic.baseComponent.reagentGrowth.name=Реагент роста
|
||||
item.BloodMagic.baseComponent.reagentAffinity.name=Реагент стихийного родства
|
||||
item.BloodMagic.baseComponent.reagentSight.name=Реагент взгляда
|
||||
item.BloodMagic.baseComponent.reagentBinding.name=Реагент связи
|
||||
item.BloodMagic.baseComponent.reagentSuppression.name=Реагент подавления
|
||||
item.BloodMagic.baseComponent.frameParts.name=Части каркаса
|
||||
item.BloodMagic.baseComponent.reagentBloodLight.name=Реагент света
|
||||
item.BloodMagic.baseComponent.reagentMagnetism.name=Реагент притяжения
|
||||
item.BloodMagic.baseComponent.reagentHaste.name=Реагент скорости
|
||||
item.BloodMagic.baseComponent.reagentBridge.name=Реагент моста
|
||||
item.BloodMagic.baseComponent.reagentCompression.name=Реагент сжатия
|
||||
item.BloodMagic.baseComponent.reagentSeverance.name=Реагент разделения
|
||||
item.bloodmagic.baseComponent.reagentWater.name=Реагент воды
|
||||
item.bloodmagic.baseComponent.reagentLava.name=Реагент лавы
|
||||
item.bloodmagic.baseComponent.reagentAir.name=Реагент воздуха
|
||||
item.bloodmagic.baseComponent.reagentFastMiner.name=Реагент добычи
|
||||
item.bloodmagic.baseComponent.reagentVoid.name=Реагент пустоты
|
||||
item.bloodmagic.baseComponent.reagentGrowth.name=Реагент роста
|
||||
item.bloodmagic.baseComponent.reagentAffinity.name=Реагент стихийного родства
|
||||
item.bloodmagic.baseComponent.reagentSight.name=Реагент взгляда
|
||||
item.bloodmagic.baseComponent.reagentBinding.name=Реагент связи
|
||||
item.bloodmagic.baseComponent.reagentSuppression.name=Реагент подавления
|
||||
item.bloodmagic.baseComponent.frameParts.name=Части каркаса
|
||||
item.bloodmagic.baseComponent.reagentBloodLight.name=Реагент света
|
||||
item.bloodmagic.baseComponent.reagentMagnetism.name=Реагент притяжения
|
||||
item.bloodmagic.baseComponent.reagentHaste.name=Реагент скорости
|
||||
item.bloodmagic.baseComponent.reagentBridge.name=Реагент моста
|
||||
item.bloodmagic.baseComponent.reagentCompression.name=Реагент сжатия
|
||||
item.bloodmagic.baseComponent.reagentSeverance.name=Реагент разделения
|
||||
|
||||
item.BloodMagic.baseComponent.reagentTeleposition.name=Реагент телепозиции
|
||||
item.BloodMagic.baseComponent.reagentTransposition.name=Реагент транспозиции
|
||||
item.bloodmagic.baseComponent.reagentTeleposition.name=Реагент телепозиции
|
||||
item.bloodmagic.baseComponent.reagentTransposition.name=Реагент транспозиции
|
||||
|
||||
item.BloodMagic.monsterSoul.base.name=Демоническая энергия
|
||||
item.bloodmagic.monsterSoul.base.name=Демоническая энергия
|
||||
|
||||
item.BloodMagic.sigil.air.name=Сигил воздуха
|
||||
item.BloodMagic.sigil.bloodLight.name=Сигил кровавого светильника
|
||||
item.BloodMagic.sigil.compression.name=Сигил сжатия
|
||||
item.BloodMagic.sigil.divination.name=Сигил предсказания
|
||||
item.BloodMagic.sigil.water.name=Сигил воды
|
||||
item.BloodMagic.sigil.lava.name=Сигил лавы
|
||||
item.BloodMagic.sigil.void.name=Сигил пустоты
|
||||
item.BloodMagic.sigil.greenGrove.name=Сигил зеленой рощи
|
||||
item.BloodMagic.sigil.elementalAffinity.name=Сигил стихийного родства
|
||||
item.BloodMagic.sigil.haste.name=Сигил скорости
|
||||
item.BloodMagic.sigil.suppression.name=Сигил подавления
|
||||
item.BloodMagic.sigil.magnetism.name=Сигил притяжения
|
||||
item.BloodMagic.sigil.fastMiner.name=Сигил быстрого копателя
|
||||
item.BloodMagic.sigil.seer.name=Сигил зрения
|
||||
item.BloodMagic.sigil.phantomBridge.name=Сигил призрачного моста
|
||||
item.BloodMagic.sigil.whirlwind.name=Сигил вихря
|
||||
item.BloodMagic.sigil.enderSeverance.name=Сигил разрыва Края
|
||||
item.bloodmagic.sigil.air.name=Сигил воздуха
|
||||
item.bloodmagic.sigil.bloodLight.name=Сигил кровавого светильника
|
||||
item.bloodmagic.sigil.compression.name=Сигил сжатия
|
||||
item.bloodmagic.sigil.divination.name=Сигил предсказания
|
||||
item.bloodmagic.sigil.water.name=Сигил воды
|
||||
item.bloodmagic.sigil.lava.name=Сигил лавы
|
||||
item.bloodmagic.sigil.void.name=Сигил пустоты
|
||||
item.bloodmagic.sigil.greenGrove.name=Сигил зеленой рощи
|
||||
item.bloodmagic.sigil.elementalAffinity.name=Сигил стихийного родства
|
||||
item.bloodmagic.sigil.haste.name=Сигил скорости
|
||||
item.bloodmagic.sigil.suppression.name=Сигил подавления
|
||||
item.bloodmagic.sigil.magnetism.name=Сигил притяжения
|
||||
item.bloodmagic.sigil.fastMiner.name=Сигил быстрого копателя
|
||||
item.bloodmagic.sigil.seer.name=Сигил зрения
|
||||
item.bloodmagic.sigil.phantomBridge.name=Сигил призрачного моста
|
||||
item.bloodmagic.sigil.whirlwind.name=Сигил вихря
|
||||
item.bloodmagic.sigil.enderSeverance.name=Сигил разрыва Края
|
||||
|
||||
item.BloodMagic.sigil.teleposition.name=Сигил телепозиции
|
||||
item.BloodMagic.sigil.transposition.name=Сигил транспозиции
|
||||
item.bloodmagic.sigil.teleposition.name=Сигил телепозиции
|
||||
item.bloodmagic.sigil.transposition.name=Сигил транспозиции
|
||||
|
||||
item.BloodMagic.livingArmour.helmet.name=Живой шлем
|
||||
item.BloodMagic.livingArmour.chest.name=Живая кираса
|
||||
item.BloodMagic.livingArmour.legs.name=Живые поножи
|
||||
item.BloodMagic.livingArmour.boots.name=Живые ботинки
|
||||
item.BloodMagic.sentientArmour.helmet.name=Разумный шлем
|
||||
item.BloodMagic.sentientArmour.chest.name=Разумная кираса
|
||||
item.BloodMagic.sentientArmour.legs.name=Разумные поножи
|
||||
item.BloodMagic.sentientArmour.boots.name=Разумные ботинки
|
||||
item.bloodmagic.livingArmour.helmet.name=Живой шлем
|
||||
item.bloodmagic.livingArmour.chest.name=Живая кираса
|
||||
item.bloodmagic.livingArmour.legs.name=Живые поножи
|
||||
item.bloodmagic.livingArmour.boots.name=Живые ботинки
|
||||
item.bloodmagic.sentientArmour.helmet.name=Разумный шлем
|
||||
item.bloodmagic.sentientArmour.chest.name=Разумная кираса
|
||||
item.bloodmagic.sentientArmour.legs.name=Разумные поножи
|
||||
item.bloodmagic.sentientArmour.boots.name=Разумные ботинки
|
||||
|
||||
item.BloodMagic.altarMaker.name=Altar Maker
|
||||
item.bloodmagic.altarMaker.name=Altar Maker
|
||||
|
||||
item.BloodMagic.ritualDivinernormal.name=Предсказатель ритуала
|
||||
item.BloodMagic.ritualDivinerdusk.name=Предсказатель ритуала [Сумерки]
|
||||
item.BloodMagic.ritualDivinerdawn.name=Предсказатель ритуала [Рассвет]
|
||||
item.bloodmagic.ritualDivinernormal.name=Предсказатель ритуала
|
||||
item.bloodmagic.ritualDivinerdusk.name=Предсказатель ритуала [Сумерки]
|
||||
item.bloodmagic.ritualDivinerdawn.name=Предсказатель ритуала [Рассвет]
|
||||
|
||||
item.BloodMagic.arcaneAshes.name=Волшебный пепел
|
||||
item.BloodMagic.upgradeTome.name=Living Armour Upgrade Tome
|
||||
item.BloodMagic.upgradeTrainer.name=Living Armour Training Bracelet
|
||||
item.bloodmagic.arcaneAshes.name=Волшебный пепел
|
||||
item.bloodmagic.upgradeTome.name=Living Armour Upgrade Tome
|
||||
item.bloodmagic.upgradeTrainer.name=Living Armour Training Bracelet
|
||||
|
||||
item.BloodMagic.sentientSword.name=Разумный меч
|
||||
item.BloodMagic.soulGem.petty.name=Мелкий адский камень
|
||||
item.BloodMagic.soulGem.lesser.name=Небольшой адский камень
|
||||
item.BloodMagic.soulGem.common.name=Обычный адский камень
|
||||
item.BloodMagic.soulGem.greater.name=Большой адский камень
|
||||
item.BloodMagic.soulGem.grand.name=Великий адский камень
|
||||
item.BloodMagic.soulSnare.base.name=Простая ловушка
|
||||
item.BloodMagic.sentientBow.name=Разумный лук
|
||||
item.BloodMagic.sentientArmourGem.name=Разумный камень
|
||||
item.bloodmagic.sentientSword.name=Разумный меч
|
||||
item.bloodmagic.soulGem.petty.name=Мелкий адский камень
|
||||
item.bloodmagic.soulGem.lesser.name=Небольшой адский камень
|
||||
item.bloodmagic.soulGem.common.name=Обычный адский камень
|
||||
item.bloodmagic.soulGem.greater.name=Большой адский камень
|
||||
item.bloodmagic.soulGem.grand.name=Великий адский камень
|
||||
item.bloodmagic.soulSnare.base.name=Простая ловушка
|
||||
item.bloodmagic.sentientBow.name=Разумный лук
|
||||
item.bloodmagic.sentientArmourGem.name=Разумный камень
|
||||
|
||||
item.BloodMagic.nodeRouter.name=Node Router
|
||||
item.BloodMagic.itemFilter.exact.name=Точный фильтр предметов
|
||||
item.BloodMagic.itemFilter.ignoreNBT.name=NBT фильтр предметов
|
||||
item.BloodMagic.itemFilter.modItems.name=Mod фильтр предметов
|
||||
item.BloodMagic.itemFilter.oreDict.name=OreDict фильтр предметов
|
||||
item.bloodmagic.nodeRouter.name=Node Router
|
||||
item.bloodmagic.itemFilter.exact.name=Точный фильтр предметов
|
||||
item.bloodmagic.itemFilter.ignoreNBT.name=NBT фильтр предметов
|
||||
item.bloodmagic.itemFilter.modItems.name=Mod фильтр предметов
|
||||
item.bloodmagic.itemFilter.oreDict.name=OreDict фильтр предметов
|
||||
|
||||
# Blocks
|
||||
tile.BloodMagic.fluid.lifeEssence.name=Жизненная эссенция
|
||||
tile.bloodmagic.fluid.lifeEssence.name=Жизненная эссенция
|
||||
|
||||
tile.BloodMagic.stone.ritual.master.name=Главный ритуальный камень
|
||||
tile.BloodMagic.stone.ritual.imperfect.name=Неполноценный ритуальный камень
|
||||
tile.bloodmagic.stone.ritual.master.name=Главный ритуальный камень
|
||||
tile.bloodmagic.stone.ritual.imperfect.name=Неполноценный ритуальный камень
|
||||
|
||||
tile.BloodMagic.altar.name=Кровавый алтарь
|
||||
tile.BloodMagic.alchemyArray.name=&r&fАлхимическая матрица
|
||||
tile.bloodmagic.altar.name=Кровавый алтарь
|
||||
tile.bloodmagic.alchemyArray.name=&r&fАлхимическая матрица
|
||||
|
||||
tile.BloodMagic.rune.blank.name=Чистая руна
|
||||
tile.BloodMagic.rune.speed.name=Руна скорости
|
||||
tile.BloodMagic.rune.efficiency.name=Руна эффективности
|
||||
tile.BloodMagic.rune.sacrifice.name=Руна жертвоприношения
|
||||
tile.BloodMagic.rune.selfSacrifice.name=Руна самопожертвования
|
||||
tile.BloodMagic.rune.displacement.name=Руна перемещения
|
||||
tile.BloodMagic.rune.capacity.name=Руна ёмкости
|
||||
tile.BloodMagic.rune.augCapacity.name=Руна дополнительной ёмкости
|
||||
tile.BloodMagic.rune.orb.name=Руна шара
|
||||
tile.BloodMagic.rune.acceleration.name=Руна ускорения
|
||||
tile.BloodMagic.rune.charging.name=Руна заряда
|
||||
tile.bloodmagic.rune.blank.name=Чистая руна
|
||||
tile.bloodmagic.rune.speed.name=Руна скорости
|
||||
tile.bloodmagic.rune.efficiency.name=Руна эффективности
|
||||
tile.bloodmagic.rune.sacrifice.name=Руна жертвоприношения
|
||||
tile.bloodmagic.rune.selfSacrifice.name=Руна самопожертвования
|
||||
tile.bloodmagic.rune.displacement.name=Руна перемещения
|
||||
tile.bloodmagic.rune.capacity.name=Руна ёмкости
|
||||
tile.bloodmagic.rune.augCapacity.name=Руна дополнительной ёмкости
|
||||
tile.bloodmagic.rune.orb.name=Руна шара
|
||||
tile.bloodmagic.rune.acceleration.name=Руна ускорения
|
||||
tile.bloodmagic.rune.charging.name=Руна заряда
|
||||
|
||||
|
||||
tile.BloodMagic.ritualStone.blank.name=Ритуальный камень
|
||||
tile.BloodMagic.ritualStone.water.name=Ритуальный камень воды
|
||||
tile.BloodMagic.ritualStone.fire.name=Ритуальный камень огня
|
||||
tile.BloodMagic.ritualStone.earth.name=Ритуальный камень земли
|
||||
tile.BloodMagic.ritualStone.air.name=Ритуальный камень воздуха
|
||||
tile.BloodMagic.ritualStone.dusk.name=Ритуальный камень сумерек
|
||||
tile.BloodMagic.ritualStone.dawn.name=Ритуальный камень рассвета
|
||||
tile.bloodmagic.ritualStone.blank.name=Ритуальный камень
|
||||
tile.bloodmagic.ritualStone.water.name=Ритуальный камень воды
|
||||
tile.bloodmagic.ritualStone.fire.name=Ритуальный камень огня
|
||||
tile.bloodmagic.ritualStone.earth.name=Ритуальный камень земли
|
||||
tile.bloodmagic.ritualStone.air.name=Ритуальный камень воздуха
|
||||
tile.bloodmagic.ritualStone.dusk.name=Ритуальный камень сумерек
|
||||
tile.bloodmagic.ritualStone.dawn.name=Ритуальный камень рассвета
|
||||
|
||||
tile.BloodMagic.bloodstonebrick.large.name=Большой кровавый кирпич
|
||||
tile.BloodMagic.bloodstonebrick.brick.name=Кровавый кирпич
|
||||
tile.BloodMagic.crystal.large.name=Большой кристальный кирпич
|
||||
tile.BloodMagic.crystal.brick.name=Кристальный кирпич
|
||||
tile.BloodMagic.bloodLight.name=Кровавый свет
|
||||
tile.BloodMagic.spectralBlock.name=Иллюзорный блок
|
||||
tile.BloodMagic.phantom.name=Призрачный блок
|
||||
tile.BloodMagic.incenseAltar.name=Жертвенник для курений
|
||||
tile.bloodmagic.bloodstonebrick.large.name=Большой кровавый кирпич
|
||||
tile.bloodmagic.bloodstonebrick.brick.name=Кровавый кирпич
|
||||
tile.bloodmagic.crystal.large.name=Большой кристальный кирпич
|
||||
tile.bloodmagic.crystal.brick.name=Кристальный кирпич
|
||||
tile.bloodmagic.bloodLight.name=Кровавый свет
|
||||
tile.bloodmagic.spectralBlock.name=Иллюзорный блок
|
||||
tile.bloodmagic.phantom.name=Призрачный блок
|
||||
tile.bloodmagic.incenseAltar.name=Жертвенник для курений
|
||||
|
||||
tile.BloodMagic.teleposer.name=Телепозер
|
||||
tile.BloodMagic.soulForge.name=Адская кузница
|
||||
tile.BloodMagic.demonCrucible.name=Демонический тигель
|
||||
tile.bloodmagic.teleposer.name=Телепозер
|
||||
tile.bloodmagic.soulForge.name=Адская кузница
|
||||
tile.bloodmagic.demonCrucible.name=Демонический тигель
|
||||
|
||||
tile.BloodMagic.masterRouting.name=Master Routing Node
|
||||
tile.BloodMagic.outputRouting.name=Output Routing Node
|
||||
tile.BloodMagic.inputRouting.name=Input Routing Node
|
||||
tile.BloodMagic.itemRouting.name=Routing Node
|
||||
tile.bloodmagic.masterRouting.name=Master Routing Node
|
||||
tile.bloodmagic.outputRouting.name=Output Routing Node
|
||||
tile.bloodmagic.inputRouting.name=Input Routing Node
|
||||
tile.bloodmagic.itemRouting.name=Routing Node
|
||||
|
||||
tile.BloodMagic.path.wood.name=Деревянная дорожка
|
||||
tile.BloodMagic.path.woodTile.name=Узорная деревянная дорожка
|
||||
tile.BloodMagic.path.stone.name=Каменная дорожка
|
||||
tile.BloodMagic.path.stoneTile.name=Узорная каменная дорожка
|
||||
tile.BloodMagic.path.wornstone.name=Старая каменная дорожка
|
||||
tile.BloodMagic.path.wornstoneTile.name=Узорная старая каменная дорожка
|
||||
tile.BloodMagic.path.obsidian.name=Обсидиановая дорожка
|
||||
tile.BloodMagic.path.obsidianTile.name=Узорная обсидиановая дорожка
|
||||
tile.bloodmagic.path.wood.name=Деревянная дорожка
|
||||
tile.bloodmagic.path.woodTile.name=Узорная деревянная дорожка
|
||||
tile.bloodmagic.path.stone.name=Каменная дорожка
|
||||
tile.bloodmagic.path.stoneTile.name=Узорная каменная дорожка
|
||||
tile.bloodmagic.path.wornstone.name=Старая каменная дорожка
|
||||
tile.bloodmagic.path.wornstoneTile.name=Узорная старая каменная дорожка
|
||||
tile.bloodmagic.path.obsidian.name=Обсидиановая дорожка
|
||||
tile.bloodmagic.path.obsidianTile.name=Узорная обсидиановая дорожка
|
||||
|
||||
tile.BloodMagic.dimensionalPortal.name=Пространственный портал
|
||||
tile.BloodMagic.bloodTank.name=Резервуар крови
|
||||
tile.bloodmagic.dimensionalPortal.name=Пространственный портал
|
||||
tile.bloodmagic.bloodTank.name=Резервуар крови
|
||||
|
||||
# Tooltips
|
||||
tooltip.BloodMagic.orb.desc=Хранит жизненную эссенцию
|
||||
tooltip.BloodMagic.orb.owner=Создан: %s
|
||||
tooltip.BloodMagic.currentOwner=Владелец: %s
|
||||
tooltip.BloodMagic.currentTier=Уровень: %d
|
||||
tooltip.BloodMagic.config.disabled=Запрещено настройками
|
||||
tooltip.bloodmagic.orb.desc=Хранит жизненную эссенцию
|
||||
tooltip.bloodmagic.orb.owner=Создан: %s
|
||||
tooltip.bloodmagic.currentOwner=Владелец: %s
|
||||
tooltip.bloodmagic.currentTier=Уровень: %d
|
||||
tooltip.bloodmagic.config.disabled=Запрещено настройками
|
||||
|
||||
tooltip.BloodMagic.activated=Активирован
|
||||
tooltip.BloodMagic.deactivated=Деактивирован
|
||||
tooltip.bloodmagic.activated=Активирован
|
||||
tooltip.bloodmagic.deactivated=Деактивирован
|
||||
|
||||
tooltip.BloodMagic.sigil.air.desc=&oОщущается легкость...
|
||||
tooltip.BloodMagic.sigil.bloodLight.desc=&oЯ вижу свет!
|
||||
tooltip.BloodMagic.sigil.compression.desc=&oКучи алмазов
|
||||
tooltip.BloodMagic.sigil.divination.desc=&oВзгляд в душу
|
||||
tooltip.BloodMagic.sigil.divination.otherNetwork=Заглянем в душу %s
|
||||
tooltip.BloodMagic.sigil.divination.currentAltarTier=Уровень: %d
|
||||
tooltip.BloodMagic.sigil.divination.currentEssence=Эссенции: %,d LP
|
||||
tooltip.BloodMagic.sigil.divination.currentAltarCapacity=Ёмкость: %,d LP
|
||||
tooltip.BloodMagic.sigil.divination.currentTranquility=Спокойствие: %,d
|
||||
tooltip.BloodMagic.sigil.divination.currentBonus=Бонус: +%,d%%
|
||||
tooltip.BloodMagic.sigil.water.desc=&oНужна вода?
|
||||
tooltip.BloodMagic.sigil.lava.desc=&oГОРЯЧЕЕ! НЕ ЕСТЬ!
|
||||
tooltip.BloodMagic.sigil.void.desc=&oЛучше чем Swiffer!
|
||||
tooltip.BloodMagic.sigil.greenGrove.desc=&oЭкологически чистый
|
||||
tooltip.BloodMagic.sigil.magnetism.desc=&oЯ очень притягательная личность!
|
||||
tooltip.BloodMagic.sigil.suppression.desc=&oЛучше, чем телекинез...
|
||||
tooltip.BloodMagic.sigil.haste.desc=&oПосле 42 чашек кофе...
|
||||
tooltip.BloodMagic.sigil.fastMiner.desc=&oВсе глубже и глубже...
|
||||
tooltip.BloodMagic.sigil.elementalAffinity.desc=&oПадающая огненная рыба!
|
||||
tooltip.BloodMagic.sigil.seer.desc=&oКогда просто видеть недостаточно
|
||||
tooltip.BloodMagic.sigil.seer.currentAltarProgress=Прогресс: %,d LP/ %s LP
|
||||
tooltip.BloodMagic.sigil.seer.currentAltarProgress.percent=Прогресс: %s
|
||||
tooltip.BloodMagic.sigil.seer.currentAltarConsumptionRate=Расход: %,d LP
|
||||
tooltip.BloodMagic.sigil.seer.currentAltarTier=Уровень: %d
|
||||
tooltip.BloodMagic.sigil.seer.currentEssence=Эссенции: %,d LP
|
||||
tooltip.BloodMagic.sigil.seer.currentAltarCapacity=Ёмкость: %,d LP
|
||||
tooltip.BloodMagic.sigil.seer.currentCharge=Заряд: %,d
|
||||
tooltip.BloodMagic.sigil.seer.currentTranquility=Спокойствие: %,d
|
||||
tooltip.BloodMagic.sigil.seer.currentBonus=Бонус: +%,d%%
|
||||
tooltip.BloodMagic.sigil.phantomBridge.desc=&oПрогулки в воздухе...
|
||||
tooltip.BloodMagic.sigil.whirlwind.desc=&oЛучше не одевать юбку
|
||||
tooltip.BloodMagic.sigil.enderSeverance.desc=&oНеприятности для странников Края!
|
||||
tooltip.bloodmagic.sigil.air.desc=&oОщущается легкость...
|
||||
tooltip.bloodmagic.sigil.bloodLight.desc=&oЯ вижу свет!
|
||||
tooltip.bloodmagic.sigil.compression.desc=&oКучи алмазов
|
||||
tooltip.bloodmagic.sigil.divination.desc=&oВзгляд в душу
|
||||
tooltip.bloodmagic.sigil.divination.otherNetwork=Заглянем в душу %s
|
||||
tooltip.bloodmagic.sigil.divination.currentAltarTier=Уровень: %d
|
||||
tooltip.bloodmagic.sigil.divination.currentEssence=Эссенции: %,d LP
|
||||
tooltip.bloodmagic.sigil.divination.currentAltarCapacity=Ёмкость: %,d LP
|
||||
tooltip.bloodmagic.sigil.divination.currentTranquility=Спокойствие: %,d
|
||||
tooltip.bloodmagic.sigil.divination.currentBonus=Бонус: +%,d%%
|
||||
tooltip.bloodmagic.sigil.water.desc=&oНужна вода?
|
||||
tooltip.bloodmagic.sigil.lava.desc=&oГОРЯЧЕЕ! НЕ ЕСТЬ!
|
||||
tooltip.bloodmagic.sigil.void.desc=&oЛучше чем Swiffer!
|
||||
tooltip.bloodmagic.sigil.greenGrove.desc=&oЭкологически чистый
|
||||
tooltip.bloodmagic.sigil.magnetism.desc=&oЯ очень притягательная личность!
|
||||
tooltip.bloodmagic.sigil.suppression.desc=&oЛучше, чем телекинез...
|
||||
tooltip.bloodmagic.sigil.haste.desc=&oПосле 42 чашек кофе...
|
||||
tooltip.bloodmagic.sigil.fastMiner.desc=&oВсе глубже и глубже...
|
||||
tooltip.bloodmagic.sigil.elementalAffinity.desc=&oПадающая огненная рыба!
|
||||
tooltip.bloodmagic.sigil.seer.desc=&oКогда просто видеть недостаточно
|
||||
tooltip.bloodmagic.sigil.seer.currentAltarProgress=Прогресс: %,d LP/ %s LP
|
||||
tooltip.bloodmagic.sigil.seer.currentAltarProgress.percent=Прогресс: %s
|
||||
tooltip.bloodmagic.sigil.seer.currentAltarConsumptionRate=Расход: %,d LP
|
||||
tooltip.bloodmagic.sigil.seer.currentAltarTier=Уровень: %d
|
||||
tooltip.bloodmagic.sigil.seer.currentEssence=Эссенции: %,d LP
|
||||
tooltip.bloodmagic.sigil.seer.currentAltarCapacity=Ёмкость: %,d LP
|
||||
tooltip.bloodmagic.sigil.seer.currentCharge=Заряд: %,d
|
||||
tooltip.bloodmagic.sigil.seer.currentTranquility=Спокойствие: %,d
|
||||
tooltip.bloodmagic.sigil.seer.currentBonus=Бонус: +%,d%%
|
||||
tooltip.bloodmagic.sigil.phantomBridge.desc=&oПрогулки в воздухе...
|
||||
tooltip.bloodmagic.sigil.whirlwind.desc=&oЛучше не одевать юбку
|
||||
tooltip.bloodmagic.sigil.enderSeverance.desc=&oНеприятности для странников Края!
|
||||
|
||||
tooltip.BloodMagic.sigil.teleposition.desc=Я очень близок к возможности перемещения.
|
||||
tooltip.BloodMagic.sigil.transposition.desc=Ощути Силу, мой юный ученик.
|
||||
tooltip.bloodmagic.sigil.teleposition.desc=Я очень близок к возможности перемещения.
|
||||
tooltip.bloodmagic.sigil.transposition.desc=Ощути Силу, мой юный ученик.
|
||||
|
||||
tooltip.BloodMagic.bound.sword.desc=&oОтбраковка слабаков
|
||||
tooltip.BloodMagic.bound.pickaxe.desc=&oБезжалостное уничтожение камня
|
||||
tooltip.BloodMagic.bound.axe.desc=&oДемоническая вырубка
|
||||
tooltip.BloodMagic.bound.shovel.desc=&oОчистим пол от грязи
|
||||
tooltip.bloodmagic.bound.sword.desc=&oОтбраковка слабаков
|
||||
tooltip.bloodmagic.bound.pickaxe.desc=&oБезжалостное уничтожение камня
|
||||
tooltip.bloodmagic.bound.axe.desc=&oДемоническая вырубка
|
||||
tooltip.bloodmagic.bound.shovel.desc=&oОчистим пол от грязи
|
||||
|
||||
tooltip.BloodMagic.sacrificialDagger.desc=Небольшой надрез на пальце...
|
||||
tooltip.BloodMagic.slate.desc=Камень, наполненный в кровавом алтаре
|
||||
tooltip.BloodMagic.inscriber.desc=Надписи на стене...
|
||||
tooltip.bloodmagic.sacrificialDagger.desc=Небольшой надрез на пальце...
|
||||
tooltip.bloodmagic.slate.desc=Камень, наполненный в кровавом алтаре
|
||||
tooltip.bloodmagic.inscriber.desc=Надписи на стене...
|
||||
|
||||
tooltip.BloodMagic.pack.selfSacrifice.desc=This pack really chafes...
|
||||
tooltip.BloodMagic.pack.sacrifice.desc=Description
|
||||
tooltip.BloodMagic.pack.stored=Накоплено: %,d LP
|
||||
tooltip.bloodmagic.pack.selfSacrifice.desc=This pack really chafes...
|
||||
tooltip.bloodmagic.pack.sacrifice.desc=Description
|
||||
tooltip.bloodmagic.pack.stored=Накоплено: %,d LP
|
||||
|
||||
tooltip.BloodMagic.activationCrystal.weak=Активирует простые ритуалы
|
||||
tooltip.BloodMagic.activationCrystal.awakened=Активирует сложные ритуалы
|
||||
tooltip.BloodMagic.activationCrystal.creative=Только в креативе - активирует любые ритуалы
|
||||
tooltip.bloodmagic.activationCrystal.weak=Активирует простые ритуалы
|
||||
tooltip.bloodmagic.activationCrystal.awakened=Активирует сложные ритуалы
|
||||
tooltip.bloodmagic.activationCrystal.creative=Только в креативе - активирует любые ритуалы
|
||||
|
||||
tooltip.BloodMagic.diviner.currentRitual=Выбранный ритуал:
|
||||
tooltip.BloodMagic.diviner.blankRune=Ритуальных камней: %d
|
||||
tooltip.BloodMagic.diviner.waterRune=Камней воды: %d
|
||||
tooltip.BloodMagic.diviner.airRune=Камней воздуха: %d
|
||||
tooltip.BloodMagic.diviner.fireRune=Камней огня: %d
|
||||
tooltip.BloodMagic.diviner.earthRune=Камней земли: %d
|
||||
tooltip.BloodMagic.diviner.duskRune=Камней сумерек: %d
|
||||
tooltip.BloodMagic.diviner.dawnRune=Камней рассвета: %d
|
||||
tooltip.BloodMagic.diviner.totalRune=Всего ритуальных камней: %d
|
||||
tooltip.BloodMagic.diviner.extraInfo=Shift для дополнительной информации
|
||||
tooltip.BloodMagic.diviner.currentDirection=Направление: %s
|
||||
tooltip.bloodmagic.diviner.currentRitual=Выбранный ритуал:
|
||||
tooltip.bloodmagic.diviner.blankRune=Ритуальных камней: %d
|
||||
tooltip.bloodmagic.diviner.waterRune=Камней воды: %d
|
||||
tooltip.bloodmagic.diviner.airRune=Камней воздуха: %d
|
||||
tooltip.bloodmagic.diviner.fireRune=Камней огня: %d
|
||||
tooltip.bloodmagic.diviner.earthRune=Камней земли: %d
|
||||
tooltip.bloodmagic.diviner.duskRune=Камней сумерек: %d
|
||||
tooltip.bloodmagic.diviner.dawnRune=Камней рассвета: %d
|
||||
tooltip.bloodmagic.diviner.totalRune=Всего ритуальных камней: %d
|
||||
tooltip.bloodmagic.diviner.extraInfo=Shift для дополнительной информации
|
||||
tooltip.bloodmagic.diviner.currentDirection=Направление: %s
|
||||
|
||||
tooltip.BloodMagic.arcaneAshes=Пепел для начертания алхимических знаков
|
||||
tooltip.bloodmagic.arcaneAshes=Пепел для начертания алхимических знаков
|
||||
|
||||
tooltip.BloodMagic.telepositionFocus.coords=Координаты: (%,d, %,d, %,d)
|
||||
tooltip.BloodMagic.telepositionFocus.dimension=ID Измерения: %d
|
||||
tooltip.BloodMagic.telepositionFocus.weak=Может перемещать блоки
|
||||
tooltip.BloodMagic.telepositionFocus.enhanced=Может перемещать блоки
|
||||
tooltip.BloodMagic.telepositionFocus.reinforced=Может перемещать блоки
|
||||
tooltip.BloodMagic.telepositionFocus.demonic=Может перемещать блоки
|
||||
tooltip.bloodmagic.telepositionFocus.coords=Координаты: (%,d, %,d, %,d)
|
||||
tooltip.bloodmagic.telepositionFocus.dimension=ID Измерения: %d
|
||||
tooltip.bloodmagic.telepositionFocus.weak=Может перемещать блоки
|
||||
tooltip.bloodmagic.telepositionFocus.enhanced=Может перемещать блоки
|
||||
tooltip.bloodmagic.telepositionFocus.reinforced=Может перемещать блоки
|
||||
tooltip.bloodmagic.telepositionFocus.demonic=Может перемещать блоки
|
||||
|
||||
tooltip.BloodMagic.livingArmour.upgrade.speed=Быстрые ноги
|
||||
tooltip.BloodMagic.livingArmour.upgrade.digging=Сила гномов
|
||||
tooltip.BloodMagic.livingArmour.upgrade.poisonResist=Стойкость к ядам
|
||||
tooltip.BloodMagic.livingArmour.upgrade.selfSacrifice=Твердые ладони
|
||||
tooltip.BloodMagic.livingArmour.upgrade.knockback=Культурист
|
||||
tooltip.BloodMagic.livingArmour.upgrade.physicalProtect=Толстая кожа
|
||||
tooltip.BloodMagic.livingArmour.upgrade.health=Здровый
|
||||
tooltip.BloodMagic.livingArmour.upgrade.meleeDamage=Свирепый удар
|
||||
tooltip.BloodMagic.livingArmour.upgrade.arrowShot=Меткий стрелок
|
||||
tooltip.BloodMagic.livingArmour.upgrade.stepAssist=Высокий шаг
|
||||
tooltip.BloodMagic.livingArmour.upgrade.grimReaper=Избежал смерти
|
||||
tooltip.BloodMagic.livingArmour.upgrade.solarPowered=Солнечная энергия
|
||||
tooltip.BloodMagic.livingArmour.upgrade.thaumRunicShielding=Рунический щит
|
||||
tooltip.BloodMagic.livingArmour.upgrade.revealing=Обнаружение
|
||||
tooltip.BloodMagic.livingArmour.upgrade.level=%s (Уровень %d)
|
||||
tooltip.BloodMagic.livingArmour.upgrade.points=&6Очки улучшения: %s / %s
|
||||
tooltip.bloodmagic.livingArmour.upgrade.speed=Быстрые ноги
|
||||
tooltip.bloodmagic.livingArmour.upgrade.digging=Сила гномов
|
||||
tooltip.bloodmagic.livingArmour.upgrade.poisonResist=Стойкость к ядам
|
||||
tooltip.bloodmagic.livingArmour.upgrade.selfSacrifice=Твердые ладони
|
||||
tooltip.bloodmagic.livingArmour.upgrade.knockback=Культурист
|
||||
tooltip.bloodmagic.livingArmour.upgrade.physicalProtect=Толстая кожа
|
||||
tooltip.bloodmagic.livingArmour.upgrade.health=Здровый
|
||||
tooltip.bloodmagic.livingArmour.upgrade.meleeDamage=Свирепый удар
|
||||
tooltip.bloodmagic.livingArmour.upgrade.arrowShot=Меткий стрелок
|
||||
tooltip.bloodmagic.livingArmour.upgrade.stepAssist=Высокий шаг
|
||||
tooltip.bloodmagic.livingArmour.upgrade.grimReaper=Избежал смерти
|
||||
tooltip.bloodmagic.livingArmour.upgrade.solarPowered=Солнечная энергия
|
||||
tooltip.bloodmagic.livingArmour.upgrade.thaumRunicShielding=Рунический щит
|
||||
tooltip.bloodmagic.livingArmour.upgrade.revealing=Обнаружение
|
||||
tooltip.bloodmagic.livingArmour.upgrade.level=%s (Уровень %d)
|
||||
tooltip.bloodmagic.livingArmour.upgrade.points=&6Очки улучшения: %s / %s
|
||||
|
||||
tooltip.BloodMagic.will=Энергии: %1$,.2f
|
||||
tooltip.BloodMagic.sentientSword.desc=Использует демоническую энергию для максимальной эффективности.
|
||||
tooltip.BloodMagic.soulGem.petty=Этот камень может хранить очень мало энергии
|
||||
tooltip.BloodMagic.soulGem.lesser=Этот камень может хранить немного энергии
|
||||
tooltip.BloodMagic.soulGem.common=Этот камень может хранить среднее количество энергии
|
||||
tooltip.BloodMagic.soulGem.greater=Этот камень может хранить много энергии
|
||||
tooltip.BloodMagic.soulGem.grand=Этот камень может хранить очень много энергии
|
||||
tooltip.BloodMagic.soulSnare.desc=Бросьте в существо и затем убейте, что бы получить демоническую энергию
|
||||
tooltip.bloodmagic.will=Энергии: %1$,.2f
|
||||
tooltip.bloodmagic.sentientSword.desc=Использует демоническую энергию для максимальной эффективности.
|
||||
tooltip.bloodmagic.soulGem.petty=Этот камень может хранить очень мало энергии
|
||||
tooltip.bloodmagic.soulGem.lesser=Этот камень может хранить немного энергии
|
||||
tooltip.bloodmagic.soulGem.common=Этот камень может хранить среднее количество энергии
|
||||
tooltip.bloodmagic.soulGem.greater=Этот камень может хранить много энергии
|
||||
tooltip.bloodmagic.soulGem.grand=Этот камень может хранить очень много энергии
|
||||
tooltip.bloodmagic.soulSnare.desc=Бросьте в существо и затем убейте, что бы получить демоническую энергию
|
||||
|
||||
tooltip.BloodMagic.itemFilter.exact=Требует точного соответствия
|
||||
tooltip.BloodMagic.itemFilter.ignoreNBT=Позволяет игнорировать NBT
|
||||
tooltip.BloodMagic.itemFilter.modItems=Позволяет отобрать предметы из одного мода
|
||||
tooltip.BloodMagic.itemFilter.oreDict=Фильтр использующий Ore Dictionary
|
||||
tooltip.bloodmagic.itemFilter.exact=Требует точного соответствия
|
||||
tooltip.bloodmagic.itemFilter.ignoreNBT=Позволяет игнорировать NBT
|
||||
tooltip.bloodmagic.itemFilter.modItems=Позволяет отобрать предметы из одного мода
|
||||
tooltip.bloodmagic.itemFilter.oreDict=Фильтр использующий Ore Dictionary
|
||||
|
||||
tooltip.BloodMagic.fluid.type=Содержит
|
||||
tooltip.BloodMagic.fluid.amount=Кол-во
|
||||
tooltip.BloodMagic.fluid.capacity=Ёмкость
|
||||
tooltip.bloodmagic.fluid.type=Содержит
|
||||
tooltip.bloodmagic.fluid.amount=Кол-во
|
||||
tooltip.bloodmagic.fluid.capacity=Ёмкость
|
||||
|
||||
# Ritual
|
||||
ritual.BloodMagic.testRitual=Тестовый ритуал
|
||||
ritual.BloodMagic.waterRitual=Ритуал вызова родника
|
||||
ritual.BloodMagic.lavaRitual=Адская серенада
|
||||
ritual.BloodMagic.greenGroveRitual=Ритуал зеленой рощи
|
||||
ritual.BloodMagic.jumpRitual=Ритуал высокого прыжка
|
||||
ritual.BloodMagic.wellOfSufferingRitual=Колодец Страданий
|
||||
ritual.BloodMagic.featheredKnifeRitual=Ритуал быстрого кинжала
|
||||
ritual.BloodMagic.regenerationRitual=Ритуал регенерации
|
||||
ritual.BloodMagic.harvestRitual=Ритуал жнеца
|
||||
ritual.BloodMagic.magneticRitual=Ритуал магнетизма
|
||||
ritual.BloodMagic.crushingRitual=Ритуал дробления
|
||||
ritual.BloodMagic.fullStomachRitual=Ритуал сытости
|
||||
ritual.BloodMagic.interdictionRitual=Ритуал запрета
|
||||
ritual.BloodMagic.containmentRitual=Ритуал сдерживания
|
||||
ritual.BloodMagic.speedRitual=Ритуал скорости
|
||||
ritual.BloodMagic.suppressionRitual=Ритуал подавления
|
||||
ritual.BloodMagic.expulsionRitual=Аура изгнания
|
||||
ritual.BloodMagic.zephyrRitual=Зов Зефира
|
||||
ritual.BloodMagic.upgradeRemoveRitual=Звук очищения душ
|
||||
ritual.BloodMagic.armourEvolveRitual=Ритуал эволюции
|
||||
ritual.bloodmagic.testRitual=Тестовый ритуал
|
||||
ritual.bloodmagic.waterRitual=Ритуал вызова родника
|
||||
ritual.bloodmagic.lavaRitual=Адская серенада
|
||||
ritual.bloodmagic.greenGroveRitual=Ритуал зеленой рощи
|
||||
ritual.bloodmagic.jumpRitual=Ритуал высокого прыжка
|
||||
ritual.bloodmagic.wellOfSufferingRitual=Колодец Страданий
|
||||
ritual.bloodmagic.featheredKnifeRitual=Ритуал быстрого кинжала
|
||||
ritual.bloodmagic.regenerationRitual=Ритуал регенерации
|
||||
ritual.bloodmagic.harvestRitual=Ритуал жнеца
|
||||
ritual.bloodmagic.magneticRitual=Ритуал магнетизма
|
||||
ritual.bloodmagic.crushingRitual=Ритуал дробления
|
||||
ritual.bloodmagic.fullStomachRitual=Ритуал сытости
|
||||
ritual.bloodmagic.interdictionRitual=Ритуал запрета
|
||||
ritual.bloodmagic.containmentRitual=Ритуал сдерживания
|
||||
ritual.bloodmagic.speedRitual=Ритуал скорости
|
||||
ritual.bloodmagic.suppressionRitual=Ритуал подавления
|
||||
ritual.bloodmagic.expulsionRitual=Аура изгнания
|
||||
ritual.bloodmagic.zephyrRitual=Зов Зефира
|
||||
ritual.bloodmagic.upgradeRemoveRitual=Звук очищения душ
|
||||
ritual.bloodmagic.armourEvolveRitual=Ритуал эволюции
|
||||
|
||||
ritual.BloodMagic.cobblestoneRitual=Le Vulcanos Frigius
|
||||
ritual.BloodMagic.placerRitual=Наполнитель
|
||||
ritual.BloodMagic.fellingRitual=Дровосек
|
||||
ritual.BloodMagic.pumpRitual=Гимн откачки
|
||||
ritual.BloodMagic.altarBuilderRitual=Строитель алтаря
|
||||
ritual.BloodMagic.portalRitual=Ритуал врат
|
||||
ritual.bloodmagic.cobblestoneRitual=Le Vulcanos Frigius
|
||||
ritual.bloodmagic.placerRitual=Наполнитель
|
||||
ritual.bloodmagic.fellingRitual=Дровосек
|
||||
ritual.bloodmagic.pumpRitual=Гимн откачки
|
||||
ritual.bloodmagic.altarBuilderRitual=Строитель алтаря
|
||||
ritual.bloodmagic.portalRitual=Ритуал врат
|
||||
|
||||
# Chat
|
||||
chat.BloodMagic.altarMaker.setTier=Установить уровень: %d
|
||||
chat.BloodMagic.altarMaker.building=Строится алтарь %d уровня
|
||||
chat.BloodMagic.altarMaker.destroy=Разобран алтарь %d уровня
|
||||
chat.BloodMagic.altarMaker.creativeOnly=Предмет только для креатива.
|
||||
chat.bloodmagic.altarMaker.setTier=Установить уровень: %d
|
||||
chat.bloodmagic.altarMaker.building=Строится алтарь %d уровня
|
||||
chat.bloodmagic.altarMaker.destroy=Разобран алтарь %d уровня
|
||||
chat.bloodmagic.altarMaker.creativeOnly=Предмет только для креатива.
|
||||
|
||||
chat.BloodMagic.damageSource=душа %s слишком ослабла
|
||||
chat.bloodmagic.damageSource=душа %s слишком ослабла
|
||||
|
||||
chat.BloodMagic.ritual.weak=Вы чувствуете толчок, но слишком слабый, чтобы выполнить ритуал.
|
||||
chat.BloodMagic.ritual.prevent=Ритуал сопротивляется вашему воздействию!
|
||||
chat.BloodMagic.ritual.activate=Потоки энергии текут через ритуал!
|
||||
chat.BloodMagic.ritual.notValid=Вы чувствуете, что руны стоят неправильно...
|
||||
chat.bloodmagic.ritual.weak=Вы чувствуете толчок, но слишком слабый, чтобы выполнить ритуал.
|
||||
chat.bloodmagic.ritual.prevent=Ритуал сопротивляется вашему воздействию!
|
||||
chat.bloodmagic.ritual.activate=Потоки энергии текут через ритуал!
|
||||
chat.bloodmagic.ritual.notValid=Вы чувствуете, что руны стоят неправильно...
|
||||
|
||||
chat.BloodMagic.livingArmour.upgrade.poisonRemove=You are starting to feel better already!
|
||||
chat.BloodMagic.livingArmour.upgrade.grimReaper=&6Темные силы спасли вас за секунду до смерти!
|
||||
chat.BloodMagic.livingArmour.newUpgrade=&4Получено улучшение!
|
||||
chat.bloodmagic.livingArmour.upgrade.poisonRemove=You are starting to feel better already!
|
||||
chat.bloodmagic.livingArmour.upgrade.grimReaper=&6Темные силы спасли вас за секунду до смерти!
|
||||
chat.bloodmagic.livingArmour.newUpgrade=&4Получено улучшение!
|
||||
|
||||
# JustEnoughItems
|
||||
jei.BloodMagic.recipe.altar=Кровавый алтарь
|
||||
jei.BloodMagic.recipe.binding=Алхимическая матрица (Связывание)
|
||||
jei.BloodMagic.recipe.alchemyArrayCrafting=Алхимическая матрица
|
||||
jei.BloodMagic.recipe.soulForge=Адская кузница
|
||||
jei.BloodMagic.recipe.requiredLP=LP: %,d
|
||||
jei.BloodMagic.recipe.requiredTier=Уровень: %d
|
||||
jei.BloodMagic.recipe.consumptionRate=Расход: %,d LP/t
|
||||
jei.BloodMagic.recipe.drainRate=Потери: %,d LP/t
|
||||
jei.BloodMagic.recipe.minimumSouls=Минимум: %1$,.2f энергии
|
||||
jei.BloodMagic.recipe.soulsDrained=Затраты: %1$,.2f энергии
|
||||
jei.bloodmagic.recipe.altar=Кровавый алтарь
|
||||
jei.bloodmagic.recipe.binding=Алхимическая матрица (Связывание)
|
||||
jei.bloodmagic.recipe.alchemyArrayCrafting=Алхимическая матрица
|
||||
jei.bloodmagic.recipe.soulForge=Адская кузница
|
||||
jei.bloodmagic.recipe.requiredLP=LP: %,d
|
||||
jei.bloodmagic.recipe.requiredTier=Уровень: %d
|
||||
jei.bloodmagic.recipe.consumptionRate=Расход: %,d LP/t
|
||||
jei.bloodmagic.recipe.drainRate=Потери: %,d LP/t
|
||||
jei.bloodmagic.recipe.minimumSouls=Минимум: %1$,.2f энергии
|
||||
jei.bloodmagic.recipe.soulsDrained=Затраты: %1$,.2f энергии
|
||||
|
||||
jei.BloodMagic.desc.altarBuilder=A creative-only item for use in debugging and testing.\n\nShift + Right click to change the tier to build. Right click an Altar to initiate the build.\n\nBreak an Altar while holding to dismantle it.
|
||||
jei.BloodMagic.desc.demonicWill=An imprint of a demonic entity attached to a creature.\n\nCan be obtained by killing a mob with a sentient weapon or by throwing a snare at a mob and killing it while it has white particles.
|
||||
jei.bloodmagic.desc.altarBuilder=A creative-only item for use in debugging and testing.\n\nShift + Right click to change the tier to build. Right click an Altar to initiate the build.\n\nBreak an Altar while holding to dismantle it.
|
||||
jei.bloodmagic.desc.demonicWill=An imprint of a demonic entity attached to a creature.\n\nCan be obtained by killing a mob with a sentient weapon or by throwing a snare at a mob and killing it while it has white particles.
|
||||
|
||||
# WAILA
|
||||
waila.BloodMagic.sneak=&oSneak for Information
|
||||
waila.BloodMagic.array.reagent=Реагент: %s
|
||||
waila.BloodMagic.array.catalyst=Катализатор: %s
|
||||
option.BloodMagic.bypassSneak=Bypass Sneak
|
||||
option.BloodMagic.bloodAltar=Кровавый алтарь
|
||||
option.BloodMagic.ritualController=Ритуальные камни
|
||||
option.BloodMagic.teleposer=Телепозер
|
||||
option.BloodMagic.array=Алхимическая матрица
|
||||
waila.bloodmagic.sneak=&oSneak for Information
|
||||
waila.bloodmagic.array.reagent=Реагент: %s
|
||||
waila.bloodmagic.array.catalyst=Катализатор: %s
|
||||
option.bloodmagic.bypassSneak=Bypass Sneak
|
||||
option.bloodmagic.bloodAltar=Кровавый алтарь
|
||||
option.bloodmagic.ritualController=Ритуальные камни
|
||||
option.bloodmagic.teleposer=Телепозер
|
||||
option.bloodmagic.array=Алхимическая матрица
|
||||
|
||||
# Thaumcraft
|
||||
tc.research_category.BLOODMAGIC=Sanguine Arcana
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -1,399 +1,399 @@
|
|||
#Creative Tab
|
||||
itemGroup.BloodMagic.creativeTab=血魔法
|
||||
itemGroup.BloodMagic.creativeTabTome=血魔法強化經文
|
||||
itemGroup.bloodmagic.creativeTab=血魔法
|
||||
itemGroup.bloodmagic.creativeTabTome=血魔法強化經文
|
||||
|
||||
#Items
|
||||
item.BloodMagic.activationCrystal.weak.name=[虛弱]激活水晶
|
||||
item.BloodMagic.activationCrystal.awakened.name=[覺醒]激活水晶
|
||||
item.BloodMagic.activationCrystal.creative.name=[創造模式]激活水晶
|
||||
item.bloodmagic.activationCrystal.weak.name=[虛弱]激活水晶
|
||||
item.bloodmagic.activationCrystal.awakened.name=[覺醒]激活水晶
|
||||
item.bloodmagic.activationCrystal.creative.name=[創造模式]激活水晶
|
||||
|
||||
item.BloodMagic.sacrificialDagger.normal.name=犧牲匕首
|
||||
item.BloodMagic.sacrificialDagger.creative.name=創造模式犧牲匕首
|
||||
item.BloodMagic.pack.selfSacrifice.name=血文背包
|
||||
item.BloodMagic.pack.sacrifice.name=紋章血甲
|
||||
item.BloodMagic.daggerOfSacrifice.name=獻祭刀
|
||||
item.bloodmagic.sacrificialDagger.normal.name=犧牲匕首
|
||||
item.bloodmagic.sacrificialDagger.creative.name=創造模式犧牲匕首
|
||||
item.bloodmagic.pack.selfSacrifice.name=血文背包
|
||||
item.bloodmagic.pack.sacrifice.name=紋章血甲
|
||||
item.bloodmagic.daggerOfSacrifice.name=獻祭刀
|
||||
|
||||
item.BloodMagic.lavaCrystal.name=熔岩晶體
|
||||
item.bloodmagic.lavaCrystal.name=熔岩晶體
|
||||
|
||||
item.BloodMagic.bound.sword.name=約束之劍
|
||||
item.BloodMagic.bound.pickaxe.name=約束之鎬
|
||||
item.BloodMagic.bound.axe.name=約束之斧
|
||||
item.BloodMagic.bound.shovel.name=約束之鍬
|
||||
item.bloodmagic.bound.sword.name=約束之劍
|
||||
item.bloodmagic.bound.pickaxe.name=約束之鎬
|
||||
item.bloodmagic.bound.axe.name=約束之斧
|
||||
item.bloodmagic.bound.shovel.name=約束之鍬
|
||||
|
||||
item.BloodMagic.bucket.lifeEssence.name=生命之桶
|
||||
item.bloodmagic.bucket.lifeEssence.name=生命之桶
|
||||
|
||||
item.BloodMagic.scribe.water.name=元素銘文:水
|
||||
item.BloodMagic.scribe.fire.name=元素銘文:火
|
||||
item.BloodMagic.scribe.earth.name=元素銘文:地
|
||||
item.BloodMagic.scribe.air.name=元素銘文:風
|
||||
item.BloodMagic.scribe.dusk.name=元素銘文:黃昏
|
||||
item.BloodMagic.scribe.dawn.name=元素銘文:黎明
|
||||
item.bloodmagic.scribe.water.name=元素銘文:水
|
||||
item.bloodmagic.scribe.fire.name=元素銘文:火
|
||||
item.bloodmagic.scribe.earth.name=元素銘文:地
|
||||
item.bloodmagic.scribe.air.name=元素銘文:風
|
||||
item.bloodmagic.scribe.dusk.name=元素銘文:黃昏
|
||||
item.bloodmagic.scribe.dawn.name=元素銘文:黎明
|
||||
|
||||
item.BloodMagic.focus.weak.name=傳送方位核心
|
||||
item.BloodMagic.focus.enhanced.name=強化傳送方位核心
|
||||
item.BloodMagic.focus.reinforced.name=力之傳送方位核心
|
||||
item.BloodMagic.focus.demonic.name=惡魔傳送方位核心
|
||||
item.bloodmagic.focus.weak.name=傳送方位核心
|
||||
item.bloodmagic.focus.enhanced.name=強化傳送方位核心
|
||||
item.bloodmagic.focus.reinforced.name=力之傳送方位核心
|
||||
item.bloodmagic.focus.demonic.name=惡魔傳送方位核心
|
||||
|
||||
item.BloodMagic.slate.blank.name=空白石板
|
||||
item.BloodMagic.slate.reinforced.name=力之石板
|
||||
item.BloodMagic.slate.imbued.name=灌輸石板
|
||||
item.BloodMagic.slate.demonic.name=惡魔石板
|
||||
item.BloodMagic.slate.ethereal.name=玄幽石板
|
||||
item.bloodmagic.slate.blank.name=空白石板
|
||||
item.bloodmagic.slate.reinforced.name=力之石板
|
||||
item.bloodmagic.slate.imbued.name=灌輸石板
|
||||
item.bloodmagic.slate.demonic.name=惡魔石板
|
||||
item.bloodmagic.slate.ethereal.name=玄幽石板
|
||||
|
||||
item.BloodMagic.orb.weak.name=虛弱氣血寶珠
|
||||
item.BloodMagic.orb.apprentice.name=學徒氣血寶珠
|
||||
item.BloodMagic.orb.magician.name=魔法使氣血寶珠
|
||||
item.BloodMagic.orb.master.name=魔導師氣血寶珠
|
||||
item.BloodMagic.orb.archmage.name=大賢者氣血寶珠
|
||||
item.BloodMagic.orb.transcendent.name=超越者氣血寶珠
|
||||
item.bloodmagic.orb.weak.name=虛弱氣血寶珠
|
||||
item.bloodmagic.orb.apprentice.name=學徒氣血寶珠
|
||||
item.bloodmagic.orb.magician.name=魔法使氣血寶珠
|
||||
item.bloodmagic.orb.master.name=魔導師氣血寶珠
|
||||
item.bloodmagic.orb.archmage.name=大賢者氣血寶珠
|
||||
item.bloodmagic.orb.transcendent.name=超越者氣血寶珠
|
||||
|
||||
item.BloodMagic.reagent.incendium.name=火焰粉末
|
||||
item.BloodMagic.reagent.magicales.name=魔法粉末
|
||||
item.BloodMagic.reagent.sanctus.name=神聖粉末
|
||||
item.BloodMagic.reagent.aether.name=以太元素
|
||||
item.BloodMagic.reagent.crepitous.name=爆破粉末
|
||||
item.BloodMagic.reagent.crystallos.name=冰晶粉末
|
||||
item.BloodMagic.reagent.terrae.name=泥土粉末
|
||||
item.BloodMagic.reagent.aquasalus.name=液之粉末
|
||||
item.BloodMagic.reagent.tennebrae.name=暗黑粉末
|
||||
item.BloodMagic.reagent.offensa.name=攻勢粉末
|
||||
item.BloodMagic.reagent.praesidium.name=防守粉末
|
||||
item.BloodMagic.reagent.orbisterrae.name=環境粉末
|
||||
item.BloodMagic.reagent.virtus.name=力量粉末
|
||||
item.BloodMagic.reagent.reductus.name=代價粉末
|
||||
item.BloodMagic.reagent.potentia.name=效能粉末
|
||||
item.bloodmagic.reagent.incendium.name=火焰粉末
|
||||
item.bloodmagic.reagent.magicales.name=魔法粉末
|
||||
item.bloodmagic.reagent.sanctus.name=神聖粉末
|
||||
item.bloodmagic.reagent.aether.name=以太元素
|
||||
item.bloodmagic.reagent.crepitous.name=爆破粉末
|
||||
item.bloodmagic.reagent.crystallos.name=冰晶粉末
|
||||
item.bloodmagic.reagent.terrae.name=泥土粉末
|
||||
item.bloodmagic.reagent.aquasalus.name=液之粉末
|
||||
item.bloodmagic.reagent.tennebrae.name=暗黑粉末
|
||||
item.bloodmagic.reagent.offensa.name=攻勢粉末
|
||||
item.bloodmagic.reagent.praesidium.name=防守粉末
|
||||
item.bloodmagic.reagent.orbisterrae.name=環境粉末
|
||||
item.bloodmagic.reagent.virtus.name=力量粉末
|
||||
item.bloodmagic.reagent.reductus.name=代價粉末
|
||||
item.bloodmagic.reagent.potentia.name=效能粉末
|
||||
|
||||
item.BloodMagic.bloodShard.weak.name=虛弱氣血碎片
|
||||
item.BloodMagic.bloodShard.demon.name=惡魔氣血碎片
|
||||
item.bloodmagic.bloodShard.weak.name=虛弱氣血碎片
|
||||
item.bloodmagic.bloodShard.demon.name=惡魔氣血碎片
|
||||
|
||||
item.BloodMagic.baseComponent.reagentWater.name=水之試劑
|
||||
item.BloodMagic.baseComponent.reagentLava.name=熔岩試劑
|
||||
item.BloodMagic.baseComponent.reagentAir.name=空之試劑
|
||||
item.BloodMagic.baseComponent.reagentFastMiner.name=礦之試劑
|
||||
item.BloodMagic.baseComponent.reagentVoid.name=虛空試劑
|
||||
item.BloodMagic.baseComponent.reagentGrowth.name=成長試劑
|
||||
item.BloodMagic.baseComponent.reagentAffinity.name=元素親和力試劑
|
||||
item.BloodMagic.baseComponent.reagentSight.name=視之試劑
|
||||
item.BloodMagic.baseComponent.reagentBinding.name=約束試劑
|
||||
item.BloodMagic.baseComponent.reagentSuppression.name=抑制試劑
|
||||
item.BloodMagic.baseComponent.frameParts.name=框架部件
|
||||
item.BloodMagic.baseComponent.reagentBloodLight.name=血光試劑
|
||||
item.BloodMagic.baseComponent.reagentMagnetism.name=磁引試劑
|
||||
item.BloodMagic.baseComponent.reagentHaste.name=急速試劑
|
||||
item.BloodMagic.baseComponent.reagentBridge.name=影橋試劑
|
||||
item.BloodMagic.baseComponent.reagentCompression.name=壓縮試劑
|
||||
item.BloodMagic.baseComponent.reagentSeverance.name=驅散試劑
|
||||
item.bloodmagic.baseComponent.reagentWater.name=水之試劑
|
||||
item.bloodmagic.baseComponent.reagentLava.name=熔岩試劑
|
||||
item.bloodmagic.baseComponent.reagentAir.name=空之試劑
|
||||
item.bloodmagic.baseComponent.reagentFastMiner.name=礦之試劑
|
||||
item.bloodmagic.baseComponent.reagentVoid.name=虛空試劑
|
||||
item.bloodmagic.baseComponent.reagentGrowth.name=成長試劑
|
||||
item.bloodmagic.baseComponent.reagentAffinity.name=元素親和力試劑
|
||||
item.bloodmagic.baseComponent.reagentSight.name=視之試劑
|
||||
item.bloodmagic.baseComponent.reagentBinding.name=約束試劑
|
||||
item.bloodmagic.baseComponent.reagentSuppression.name=抑制試劑
|
||||
item.bloodmagic.baseComponent.frameParts.name=框架部件
|
||||
item.bloodmagic.baseComponent.reagentBloodLight.name=血光試劑
|
||||
item.bloodmagic.baseComponent.reagentMagnetism.name=磁引試劑
|
||||
item.bloodmagic.baseComponent.reagentHaste.name=急速試劑
|
||||
item.bloodmagic.baseComponent.reagentBridge.name=影橋試劑
|
||||
item.bloodmagic.baseComponent.reagentCompression.name=壓縮試劑
|
||||
item.bloodmagic.baseComponent.reagentSeverance.name=驅散試劑
|
||||
|
||||
item.BloodMagic.baseComponent.reagentTeleposition.name=轉送試劑
|
||||
item.BloodMagic.baseComponent.reagentTransposition.name=移位試劑
|
||||
item.bloodmagic.baseComponent.reagentTeleposition.name=轉送試劑
|
||||
item.bloodmagic.baseComponent.reagentTransposition.name=移位試劑
|
||||
|
||||
item.BloodMagic.monsterSoul.base.name=惡魔慾望
|
||||
item.bloodmagic.monsterSoul.base.name=惡魔慾望
|
||||
|
||||
item.BloodMagic.sigil.air.name=空氣印記
|
||||
item.BloodMagic.sigil.bloodLight.name=血光印記
|
||||
item.BloodMagic.sigil.compression.name=壓縮印記
|
||||
item.BloodMagic.sigil.divination.name=占卜印記
|
||||
item.BloodMagic.sigil.water.name=水之印記
|
||||
item.BloodMagic.sigil.lava.name=熔岩印記
|
||||
item.BloodMagic.sigil.void.name=虛空印記
|
||||
item.BloodMagic.sigil.greenGrove.name=綠叢印記
|
||||
item.BloodMagic.sigil.elementalAffinity.name=元素印記
|
||||
item.BloodMagic.sigil.haste.name=急速印記
|
||||
item.BloodMagic.sigil.suppression.name=抑制印記
|
||||
item.BloodMagic.sigil.magnetism.name=磁引印記
|
||||
item.BloodMagic.sigil.fastMiner.name=速掘印記
|
||||
item.BloodMagic.sigil.seer.name=搜索印記
|
||||
item.BloodMagic.sigil.phantomBridge.name=影橋印記
|
||||
item.BloodMagic.sigil.whirlwind.name=旋風印記
|
||||
item.BloodMagic.sigil.enderSeverance.name=終末印記
|
||||
item.bloodmagic.sigil.air.name=空氣印記
|
||||
item.bloodmagic.sigil.bloodLight.name=血光印記
|
||||
item.bloodmagic.sigil.compression.name=壓縮印記
|
||||
item.bloodmagic.sigil.divination.name=占卜印記
|
||||
item.bloodmagic.sigil.water.name=水之印記
|
||||
item.bloodmagic.sigil.lava.name=熔岩印記
|
||||
item.bloodmagic.sigil.void.name=虛空印記
|
||||
item.bloodmagic.sigil.greenGrove.name=綠叢印記
|
||||
item.bloodmagic.sigil.elementalAffinity.name=元素印記
|
||||
item.bloodmagic.sigil.haste.name=急速印記
|
||||
item.bloodmagic.sigil.suppression.name=抑制印記
|
||||
item.bloodmagic.sigil.magnetism.name=磁引印記
|
||||
item.bloodmagic.sigil.fastMiner.name=速掘印記
|
||||
item.bloodmagic.sigil.seer.name=搜索印記
|
||||
item.bloodmagic.sigil.phantomBridge.name=影橋印記
|
||||
item.bloodmagic.sigil.whirlwind.name=旋風印記
|
||||
item.bloodmagic.sigil.enderSeverance.name=終末印記
|
||||
|
||||
item.BloodMagic.sigil.teleposition.name=轉送印記
|
||||
item.BloodMagic.sigil.transposition.name=移位印記
|
||||
item.bloodmagic.sigil.teleposition.name=轉送印記
|
||||
item.bloodmagic.sigil.transposition.name=移位印記
|
||||
|
||||
item.BloodMagic.livingArmour.helmet.name=生命頭盔
|
||||
item.BloodMagic.livingArmour.chest.name=生命胸甲
|
||||
item.BloodMagic.livingArmour.legs.name=生命護腿
|
||||
item.BloodMagic.livingArmour.boots.name=生命長靴
|
||||
item.BloodMagic.sentientArmour.helmet.name=感知頭盔
|
||||
item.BloodMagic.sentientArmour.chest.name=感知胸甲
|
||||
item.BloodMagic.sentientArmour.legs.name=感知護腿
|
||||
item.BloodMagic.sentientArmour.boots.name=感知長靴
|
||||
item.bloodmagic.livingArmour.helmet.name=生命頭盔
|
||||
item.bloodmagic.livingArmour.chest.name=生命胸甲
|
||||
item.bloodmagic.livingArmour.legs.name=生命護腿
|
||||
item.bloodmagic.livingArmour.boots.name=生命長靴
|
||||
item.bloodmagic.sentientArmour.helmet.name=感知頭盔
|
||||
item.bloodmagic.sentientArmour.chest.name=感知胸甲
|
||||
item.bloodmagic.sentientArmour.legs.name=感知護腿
|
||||
item.bloodmagic.sentientArmour.boots.name=感知長靴
|
||||
|
||||
item.BloodMagic.altarMaker.name=祭壇產生器
|
||||
item.bloodmagic.altarMaker.name=祭壇產生器
|
||||
|
||||
item.BloodMagic.ritualDivinernormal.name=儀式占杖
|
||||
item.BloodMagic.ritualDivinerdusk.name=儀式占杖[黃昏]
|
||||
item.BloodMagic.ritualDivinerdawn.name=儀式占杖[黎明]
|
||||
item.bloodmagic.ritualDivinernormal.name=儀式占杖
|
||||
item.bloodmagic.ritualDivinerdusk.name=儀式占杖[黃昏]
|
||||
item.bloodmagic.ritualDivinerdawn.name=儀式占杖[黎明]
|
||||
|
||||
item.BloodMagic.arcaneAshes.name=奧法灰燼
|
||||
item.BloodMagic.upgradeTome.name=生命護甲升級經文
|
||||
item.BloodMagic.upgradeTrainer.name=生命護甲培養環
|
||||
item.bloodmagic.arcaneAshes.name=奧法灰燼
|
||||
item.bloodmagic.upgradeTome.name=生命護甲升級經文
|
||||
item.bloodmagic.upgradeTrainer.name=生命護甲培養環
|
||||
|
||||
item.BloodMagic.sentientSword.name=感知劍
|
||||
item.BloodMagic.soulGem.petty.name=貧脊酒石晶
|
||||
item.BloodMagic.soulGem.lesser.name=次級酒石晶
|
||||
item.BloodMagic.soulGem.common.name=普通酒石晶
|
||||
item.BloodMagic.soulGem.greater.name=上等酒石晶
|
||||
item.BloodMagic.soulGem.grand.name=稀世酒石晶
|
||||
item.BloodMagic.soulSnare.base.name=簡易套索
|
||||
item.BloodMagic.sentientBow.name=感知弓
|
||||
item.BloodMagic.sentientArmourGem.name=感知護甲寶石
|
||||
item.bloodmagic.sentientSword.name=感知劍
|
||||
item.bloodmagic.soulGem.petty.name=貧脊酒石晶
|
||||
item.bloodmagic.soulGem.lesser.name=次級酒石晶
|
||||
item.bloodmagic.soulGem.common.name=普通酒石晶
|
||||
item.bloodmagic.soulGem.greater.name=上等酒石晶
|
||||
item.bloodmagic.soulGem.grand.name=稀世酒石晶
|
||||
item.bloodmagic.soulSnare.base.name=簡易套索
|
||||
item.bloodmagic.sentientBow.name=感知弓
|
||||
item.bloodmagic.sentientArmourGem.name=感知護甲寶石
|
||||
|
||||
item.BloodMagic.nodeRouter.name=節點路由
|
||||
item.BloodMagic.itemFilter.exact.name=精確物品篩選器
|
||||
item.BloodMagic.itemFilter.ignoreNBT.name=NBT物品篩選器
|
||||
item.BloodMagic.itemFilter.modItems.name=模組物品篩選器
|
||||
item.BloodMagic.itemFilter.oreDict.name=礦物辭典物品篩選器
|
||||
item.bloodmagic.nodeRouter.name=節點路由
|
||||
item.bloodmagic.itemFilter.exact.name=精確物品篩選器
|
||||
item.bloodmagic.itemFilter.ignoreNBT.name=NBT物品篩選器
|
||||
item.bloodmagic.itemFilter.modItems.name=模組物品篩選器
|
||||
item.bloodmagic.itemFilter.oreDict.name=礦物辭典物品篩選器
|
||||
|
||||
# Blocks
|
||||
tile.BloodMagic.fluid.lifeEssence.name=生命精華
|
||||
tile.bloodmagic.fluid.lifeEssence.name=生命精華
|
||||
|
||||
tile.BloodMagic.stone.ritual.master.name=魔導師儀式石
|
||||
tile.BloodMagic.stone.ritual.imperfect.name=次級儀式石
|
||||
tile.bloodmagic.stone.ritual.master.name=魔導師儀式石
|
||||
tile.bloodmagic.stone.ritual.imperfect.name=次級儀式石
|
||||
|
||||
tile.BloodMagic.altar.name=血祭壇
|
||||
tile.BloodMagic.alchemyArray.name=&r&f煉金矩陣
|
||||
tile.bloodmagic.altar.name=血祭壇
|
||||
tile.bloodmagic.alchemyArray.name=&r&f煉金矩陣
|
||||
|
||||
tile.BloodMagic.rune.blank.name=空白符文石
|
||||
tile.BloodMagic.rune.speed.name=速度符文石
|
||||
tile.BloodMagic.rune.efficiency.name=效益符文石
|
||||
tile.BloodMagic.rune.sacrifice.name=犧牲符文石
|
||||
tile.BloodMagic.rune.selfSacrifice.name=獻祭符文石
|
||||
tile.BloodMagic.rune.displacement.name=移位符文石
|
||||
tile.BloodMagic.rune.capacity.name=容納符文石
|
||||
tile.BloodMagic.rune.augCapacity.name=增容符文石
|
||||
tile.BloodMagic.rune.orb.name=珠之符文石
|
||||
tile.BloodMagic.rune.acceleration.name=促進符文石
|
||||
tile.BloodMagic.rune.charging.name=充能符文石
|
||||
tile.bloodmagic.rune.blank.name=空白符文石
|
||||
tile.bloodmagic.rune.speed.name=速度符文石
|
||||
tile.bloodmagic.rune.efficiency.name=效益符文石
|
||||
tile.bloodmagic.rune.sacrifice.name=犧牲符文石
|
||||
tile.bloodmagic.rune.selfSacrifice.name=獻祭符文石
|
||||
tile.bloodmagic.rune.displacement.name=移位符文石
|
||||
tile.bloodmagic.rune.capacity.name=容納符文石
|
||||
tile.bloodmagic.rune.augCapacity.name=增容符文石
|
||||
tile.bloodmagic.rune.orb.name=珠之符文石
|
||||
tile.bloodmagic.rune.acceleration.name=促進符文石
|
||||
tile.bloodmagic.rune.charging.name=充能符文石
|
||||
|
||||
|
||||
tile.BloodMagic.ritualStone.blank.name=儀式石
|
||||
tile.BloodMagic.ritualStone.water.name=水之儀式石
|
||||
tile.BloodMagic.ritualStone.fire.name=火之儀式石
|
||||
tile.BloodMagic.ritualStone.earth.name=地之儀式石
|
||||
tile.BloodMagic.ritualStone.air.name=風之儀式石
|
||||
tile.BloodMagic.ritualStone.dusk.name=黃昏儀式石
|
||||
tile.BloodMagic.ritualStone.dawn.name=黎明之儀式石
|
||||
tile.bloodmagic.ritualStone.blank.name=儀式石
|
||||
tile.bloodmagic.ritualStone.water.name=水之儀式石
|
||||
tile.bloodmagic.ritualStone.fire.name=火之儀式石
|
||||
tile.bloodmagic.ritualStone.earth.name=地之儀式石
|
||||
tile.bloodmagic.ritualStone.air.name=風之儀式石
|
||||
tile.bloodmagic.ritualStone.dusk.name=黃昏儀式石
|
||||
tile.bloodmagic.ritualStone.dawn.name=黎明之儀式石
|
||||
|
||||
tile.BloodMagic.bloodstonebrick.large.name=大血石磚
|
||||
tile.BloodMagic.bloodstonebrick.brick.name=血石磚
|
||||
tile.BloodMagic.crystal.large.name=晶簇方塊
|
||||
tile.BloodMagic.crystal.brick.name=晶簇磚
|
||||
tile.BloodMagic.bloodLight.name=血光
|
||||
tile.BloodMagic.spectralBlock.name=波譜方塊
|
||||
tile.BloodMagic.phantom.name=幻象方塊
|
||||
tile.BloodMagic.incenseAltar.name=香壇
|
||||
tile.bloodmagic.bloodstonebrick.large.name=大血石磚
|
||||
tile.bloodmagic.bloodstonebrick.brick.name=血石磚
|
||||
tile.bloodmagic.crystal.large.name=晶簇方塊
|
||||
tile.bloodmagic.crystal.brick.name=晶簇磚
|
||||
tile.bloodmagic.bloodLight.name=血光
|
||||
tile.bloodmagic.spectralBlock.name=波譜方塊
|
||||
tile.bloodmagic.phantom.name=幻象方塊
|
||||
tile.bloodmagic.incenseAltar.name=香壇
|
||||
|
||||
tile.BloodMagic.teleposer.name=轉送器
|
||||
tile.BloodMagic.soulForge.name=獄炎融爐
|
||||
tile.BloodMagic.demonCrucible.name=惡魔坩堝
|
||||
tile.bloodmagic.teleposer.name=轉送器
|
||||
tile.bloodmagic.soulForge.name=獄炎融爐
|
||||
tile.bloodmagic.demonCrucible.name=惡魔坩堝
|
||||
|
||||
tile.BloodMagic.masterRouting.name=魔導師路由節點
|
||||
tile.BloodMagic.outputRouting.name=輸出路由節點
|
||||
tile.BloodMagic.inputRouting.name=輸入路由節點
|
||||
tile.BloodMagic.itemRouting.name=路由節點
|
||||
tile.bloodmagic.masterRouting.name=魔導師路由節點
|
||||
tile.bloodmagic.outputRouting.name=輸出路由節點
|
||||
tile.bloodmagic.inputRouting.name=輸入路由節點
|
||||
tile.bloodmagic.itemRouting.name=路由節點
|
||||
|
||||
tile.BloodMagic.path.wood.name=木材通路
|
||||
tile.BloodMagic.path.woodTile.name=平滑木通路
|
||||
tile.BloodMagic.path.stone.name=石磚通路
|
||||
tile.BloodMagic.path.stoneTile.name=平滑石通路
|
||||
tile.BloodMagic.path.wornstone.name=裂石磚通路
|
||||
tile.BloodMagic.path.wornstoneTile.name=平滑裂石通路
|
||||
tile.BloodMagic.path.obsidian.name=黑曜石通路
|
||||
tile.BloodMagic.path.obsidianTile.name=平滑黑曜石通路
|
||||
tile.bloodmagic.path.wood.name=木材通路
|
||||
tile.bloodmagic.path.woodTile.name=平滑木通路
|
||||
tile.bloodmagic.path.stone.name=石磚通路
|
||||
tile.bloodmagic.path.stoneTile.name=平滑石通路
|
||||
tile.bloodmagic.path.wornstone.name=裂石磚通路
|
||||
tile.bloodmagic.path.wornstoneTile.name=平滑裂石通路
|
||||
tile.bloodmagic.path.obsidian.name=黑曜石通路
|
||||
tile.bloodmagic.path.obsidianTile.name=平滑黑曜石通路
|
||||
|
||||
tile.BloodMagic.dimensionalPortal.name=維度傳送門
|
||||
tile.BloodMagic.bloodTank.name=血槽
|
||||
tile.bloodmagic.dimensionalPortal.name=維度傳送門
|
||||
tile.bloodmagic.bloodTank.name=血槽
|
||||
|
||||
# 工具提示
|
||||
tooltip.BloodMagic.orb.desc=儲存生命精華
|
||||
tooltip.BloodMagic.orb.owner=Added by: %s
|
||||
tooltip.BloodMagic.currentOwner=Current owner: %s
|
||||
tooltip.BloodMagic.currentTier=Current tier: %d
|
||||
tooltip.BloodMagic.config.disabled=Currently disabled in the Config
|
||||
tooltip.bloodmagic.orb.desc=儲存生命精華
|
||||
tooltip.bloodmagic.orb.owner=Added by: %s
|
||||
tooltip.bloodmagic.currentOwner=Current owner: %s
|
||||
tooltip.bloodmagic.currentTier=Current tier: %d
|
||||
tooltip.bloodmagic.config.disabled=Currently disabled in the Config
|
||||
|
||||
tooltip.BloodMagic.activated=啟用
|
||||
tooltip.BloodMagic.deactivated=未啟用
|
||||
tooltip.bloodmagic.activated=啟用
|
||||
tooltip.bloodmagic.deactivated=未啟用
|
||||
|
||||
tooltip.BloodMagic.sigil.air.desc=&oI feel lighter already...
|
||||
tooltip.BloodMagic.sigil.bloodLight.desc=&oI see a light!
|
||||
tooltip.BloodMagic.sigil.compression.desc=&oHands of diamonds
|
||||
tooltip.BloodMagic.sigil.divination.desc=&oPeer into the soul
|
||||
tooltip.BloodMagic.sigil.divination.otherNetwork=Peering into the soul of %s
|
||||
tooltip.BloodMagic.sigil.divination.currentAltarTier=Current Tier: %d
|
||||
tooltip.BloodMagic.sigil.divination.currentEssence=Current Essence: %,d LP
|
||||
tooltip.BloodMagic.sigil.divination.currentAltarCapacity=Current Capacity: %,d LP
|
||||
tooltip.BloodMagic.sigil.divination.currentTranquility=Current Tranquility: %,d
|
||||
tooltip.BloodMagic.sigil.divination.currentBonus=Current Bonus: +%,d%%
|
||||
tooltip.BloodMagic.sigil.water.desc=&oInfinite water, anyone?
|
||||
tooltip.BloodMagic.sigil.lava.desc=&oHOT! DO NOT EAT
|
||||
tooltip.BloodMagic.sigil.void.desc=&oBetter than a Swiffer®!
|
||||
tooltip.BloodMagic.sigil.greenGrove.desc=&oEnvironmentally friendly
|
||||
tooltip.BloodMagic.sigil.magnetism.desc=&oI have a very magnetic personality
|
||||
tooltip.BloodMagic.sigil.suppression.desc=&oBetter than telekinesis...
|
||||
tooltip.BloodMagic.sigil.haste.desc=&o42 doses of caffeine later...
|
||||
tooltip.BloodMagic.sigil.fastMiner.desc=&oKeep mining, and mining...
|
||||
tooltip.BloodMagic.sigil.elementalAffinity.desc=&oFalling fire fishes!
|
||||
tooltip.BloodMagic.sigil.seer.desc=&oWhen seeing all is not enough
|
||||
tooltip.BloodMagic.sigil.seer.currentAltarProgress=Current Progress: %,d LP/ %s LP
|
||||
tooltip.BloodMagic.sigil.seer.currentAltarProgress.percent=Current Progress: %s
|
||||
tooltip.BloodMagic.sigil.seer.currentAltarConsumptionRate=Consumption Rate: %,d LP
|
||||
tooltip.BloodMagic.sigil.seer.currentAltarTier=Current Tier: %d
|
||||
tooltip.BloodMagic.sigil.seer.currentEssence=Current Essence: %,d LP
|
||||
tooltip.BloodMagic.sigil.seer.currentAltarCapacity=Current Capacity: %,d LP
|
||||
tooltip.BloodMagic.sigil.seer.currentCharge=Current Charge: %,d
|
||||
tooltip.BloodMagic.sigil.seer.currentTranquility=Current Tranquility: %,d
|
||||
tooltip.BloodMagic.sigil.seer.currentBonus=Current Bonus: +%,d%%
|
||||
tooltip.BloodMagic.sigil.phantomBridge.desc=&oWalking on thin air...
|
||||
tooltip.BloodMagic.sigil.whirlwind.desc=&oBest not to wear a skirt
|
||||
tooltip.BloodMagic.sigil.enderSeverance.desc=&oPutting Endermen in Dire situations!
|
||||
tooltip.bloodmagic.sigil.air.desc=&oI feel lighter already...
|
||||
tooltip.bloodmagic.sigil.bloodLight.desc=&oI see a light!
|
||||
tooltip.bloodmagic.sigil.compression.desc=&oHands of diamonds
|
||||
tooltip.bloodmagic.sigil.divination.desc=&oPeer into the soul
|
||||
tooltip.bloodmagic.sigil.divination.otherNetwork=Peering into the soul of %s
|
||||
tooltip.bloodmagic.sigil.divination.currentAltarTier=Current Tier: %d
|
||||
tooltip.bloodmagic.sigil.divination.currentEssence=Current Essence: %,d LP
|
||||
tooltip.bloodmagic.sigil.divination.currentAltarCapacity=Current Capacity: %,d LP
|
||||
tooltip.bloodmagic.sigil.divination.currentTranquility=Current Tranquility: %,d
|
||||
tooltip.bloodmagic.sigil.divination.currentBonus=Current Bonus: +%,d%%
|
||||
tooltip.bloodmagic.sigil.water.desc=&oInfinite water, anyone?
|
||||
tooltip.bloodmagic.sigil.lava.desc=&oHOT! DO NOT EAT
|
||||
tooltip.bloodmagic.sigil.void.desc=&oBetter than a Swiffer®!
|
||||
tooltip.bloodmagic.sigil.greenGrove.desc=&oEnvironmentally friendly
|
||||
tooltip.bloodmagic.sigil.magnetism.desc=&oI have a very magnetic personality
|
||||
tooltip.bloodmagic.sigil.suppression.desc=&oBetter than telekinesis...
|
||||
tooltip.bloodmagic.sigil.haste.desc=&o42 doses of caffeine later...
|
||||
tooltip.bloodmagic.sigil.fastMiner.desc=&oKeep mining, and mining...
|
||||
tooltip.bloodmagic.sigil.elementalAffinity.desc=&oFalling fire fishes!
|
||||
tooltip.bloodmagic.sigil.seer.desc=&oWhen seeing all is not enough
|
||||
tooltip.bloodmagic.sigil.seer.currentAltarProgress=Current Progress: %,d LP/ %s LP
|
||||
tooltip.bloodmagic.sigil.seer.currentAltarProgress.percent=Current Progress: %s
|
||||
tooltip.bloodmagic.sigil.seer.currentAltarConsumptionRate=Consumption Rate: %,d LP
|
||||
tooltip.bloodmagic.sigil.seer.currentAltarTier=Current Tier: %d
|
||||
tooltip.bloodmagic.sigil.seer.currentEssence=Current Essence: %,d LP
|
||||
tooltip.bloodmagic.sigil.seer.currentAltarCapacity=Current Capacity: %,d LP
|
||||
tooltip.bloodmagic.sigil.seer.currentCharge=Current Charge: %,d
|
||||
tooltip.bloodmagic.sigil.seer.currentTranquility=Current Tranquility: %,d
|
||||
tooltip.bloodmagic.sigil.seer.currentBonus=Current Bonus: +%,d%%
|
||||
tooltip.bloodmagic.sigil.phantomBridge.desc=&oWalking on thin air...
|
||||
tooltip.bloodmagic.sigil.whirlwind.desc=&oBest not to wear a skirt
|
||||
tooltip.bloodmagic.sigil.enderSeverance.desc=&oPutting Endermen in Dire situations!
|
||||
|
||||
tooltip.BloodMagic.sigil.teleposition.desc=I am very close to being moved by this.
|
||||
tooltip.BloodMagic.sigil.transposition.desc=Feel the power of the Force, my young apprentice.
|
||||
tooltip.bloodmagic.sigil.teleposition.desc=I am very close to being moved by this.
|
||||
tooltip.bloodmagic.sigil.transposition.desc=Feel the power of the Force, my young apprentice.
|
||||
|
||||
tooltip.BloodMagic.bound.sword.desc=&oCulling the weak
|
||||
tooltip.BloodMagic.bound.pickaxe.desc=&oDestroying stone without mercy
|
||||
tooltip.BloodMagic.bound.axe.desc=&oDemonic deforestation
|
||||
tooltip.BloodMagic.bound.shovel.desc=&oScrubs floors clean of dirt
|
||||
tooltip.bloodmagic.bound.sword.desc=&oCulling the weak
|
||||
tooltip.bloodmagic.bound.pickaxe.desc=&oDestroying stone without mercy
|
||||
tooltip.bloodmagic.bound.axe.desc=&oDemonic deforestation
|
||||
tooltip.bloodmagic.bound.shovel.desc=&oScrubs floors clean of dirt
|
||||
|
||||
tooltip.BloodMagic.sacrificialDagger.desc=Just a prick of the finger will suffice...
|
||||
tooltip.BloodMagic.slate.desc=Infused stone inside of a Blood Altar
|
||||
tooltip.BloodMagic.inscriber.desc=The writing is on the wall...
|
||||
tooltip.bloodmagic.sacrificialDagger.desc=Just a prick of the finger will suffice...
|
||||
tooltip.bloodmagic.slate.desc=Infused stone inside of a Blood Altar
|
||||
tooltip.bloodmagic.inscriber.desc=The writing is on the wall...
|
||||
|
||||
tooltip.BloodMagic.pack.selfSacrifice.desc=這背包戴起來好痛…
|
||||
tooltip.BloodMagic.pack.sacrifice.desc=Description
|
||||
tooltip.BloodMagic.pack.stored=Stored: %,d LP
|
||||
tooltip.bloodmagic.pack.selfSacrifice.desc=這背包戴起來好痛…
|
||||
tooltip.bloodmagic.pack.sacrifice.desc=Description
|
||||
tooltip.bloodmagic.pack.stored=Stored: %,d LP
|
||||
|
||||
tooltip.BloodMagic.activationCrystal.weak=居動低階儀式
|
||||
tooltip.BloodMagic.activationCrystal.awakened=驅動更強大的儀式
|
||||
tooltip.BloodMagic.activationCrystal.creative=Creative Only - Activates any ritual
|
||||
tooltip.bloodmagic.activationCrystal.weak=居動低階儀式
|
||||
tooltip.bloodmagic.activationCrystal.awakened=驅動更強大的儀式
|
||||
tooltip.bloodmagic.activationCrystal.creative=Creative Only - Activates any ritual
|
||||
|
||||
tooltip.BloodMagic.diviner.currentRitual=Current Ritual:
|
||||
tooltip.BloodMagic.diviner.blankRune=Blank Runes: %d
|
||||
tooltip.BloodMagic.diviner.waterRune=Water Runes: %d
|
||||
tooltip.BloodMagic.diviner.airRune=Air Runes: %d
|
||||
tooltip.BloodMagic.diviner.fireRune=Fire Runes: %d
|
||||
tooltip.BloodMagic.diviner.earthRune=Earth Runes: %d
|
||||
tooltip.BloodMagic.diviner.duskRune=Dusk Runes: %d
|
||||
tooltip.BloodMagic.diviner.dawnRune=Dawn Runes: %d
|
||||
tooltip.BloodMagic.diviner.totalRune=Total Runes: %d
|
||||
tooltip.BloodMagic.diviner.extraInfo=按shift顯示額外資訊
|
||||
tooltip.BloodMagic.diviner.currentDirection=Current Direction: %s
|
||||
tooltip.bloodmagic.diviner.currentRitual=Current Ritual:
|
||||
tooltip.bloodmagic.diviner.blankRune=Blank Runes: %d
|
||||
tooltip.bloodmagic.diviner.waterRune=Water Runes: %d
|
||||
tooltip.bloodmagic.diviner.airRune=Air Runes: %d
|
||||
tooltip.bloodmagic.diviner.fireRune=Fire Runes: %d
|
||||
tooltip.bloodmagic.diviner.earthRune=Earth Runes: %d
|
||||
tooltip.bloodmagic.diviner.duskRune=Dusk Runes: %d
|
||||
tooltip.bloodmagic.diviner.dawnRune=Dawn Runes: %d
|
||||
tooltip.bloodmagic.diviner.totalRune=Total Runes: %d
|
||||
tooltip.bloodmagic.diviner.extraInfo=按shift顯示額外資訊
|
||||
tooltip.bloodmagic.diviner.currentDirection=Current Direction: %s
|
||||
|
||||
tooltip.BloodMagic.arcaneAshes=灑一個圈以用於煉金術
|
||||
tooltip.bloodmagic.arcaneAshes=灑一個圈以用於煉金術
|
||||
|
||||
tooltip.BloodMagic.telepositionFocus.coords=Current coordinates: (%,d, %,d, %,d)
|
||||
tooltip.BloodMagic.telepositionFocus.dimension=Dimension ID: %d
|
||||
tooltip.BloodMagic.telepositionFocus.weak=Used to move blocks in the world
|
||||
tooltip.BloodMagic.telepositionFocus.enhanced=Used to move blocks in the world
|
||||
tooltip.BloodMagic.telepositionFocus.reinforced=Used to move blocks in the world
|
||||
tooltip.BloodMagic.telepositionFocus.demonic=Used to move blocks in the world
|
||||
tooltip.bloodmagic.telepositionFocus.coords=Current coordinates: (%,d, %,d, %,d)
|
||||
tooltip.bloodmagic.telepositionFocus.dimension=Dimension ID: %d
|
||||
tooltip.bloodmagic.telepositionFocus.weak=Used to move blocks in the world
|
||||
tooltip.bloodmagic.telepositionFocus.enhanced=Used to move blocks in the world
|
||||
tooltip.bloodmagic.telepositionFocus.reinforced=Used to move blocks in the world
|
||||
tooltip.bloodmagic.telepositionFocus.demonic=Used to move blocks in the world
|
||||
|
||||
tooltip.BloodMagic.livingArmour.upgrade.speed=Quick Feet
|
||||
tooltip.BloodMagic.livingArmour.upgrade.digging=Dwarven Might
|
||||
tooltip.BloodMagic.livingArmour.upgrade.poisonResist=Poison Resistance
|
||||
tooltip.BloodMagic.livingArmour.upgrade.selfSacrifice=Tough Palms
|
||||
tooltip.BloodMagic.livingArmour.upgrade.knockback=Body Builder
|
||||
tooltip.BloodMagic.livingArmour.upgrade.physicalProtect=Tough Skin
|
||||
tooltip.BloodMagic.livingArmour.upgrade.health=Healthy
|
||||
tooltip.BloodMagic.livingArmour.upgrade.meleeDamage=Fierce Strike
|
||||
tooltip.BloodMagic.livingArmour.upgrade.arrowShot=Trick Shot
|
||||
tooltip.BloodMagic.livingArmour.upgrade.stepAssist=Step Assist
|
||||
tooltip.BloodMagic.livingArmour.upgrade.grimReaper=Grim Reaper's Sprint
|
||||
tooltip.BloodMagic.livingArmour.upgrade.solarPowered=Solar Powered
|
||||
tooltip.BloodMagic.livingArmour.upgrade.thaumRunicShielding=Runic Shielding
|
||||
tooltip.BloodMagic.livingArmour.upgrade.revealing=Revealing
|
||||
tooltip.BloodMagic.livingArmour.upgrade.level=%s (Level %d)
|
||||
tooltip.BloodMagic.livingArmour.upgrade.points=&6Upgrade points: %s / %s
|
||||
tooltip.bloodmagic.livingArmour.upgrade.speed=Quick Feet
|
||||
tooltip.bloodmagic.livingArmour.upgrade.digging=Dwarven Might
|
||||
tooltip.bloodmagic.livingArmour.upgrade.poisonResist=Poison Resistance
|
||||
tooltip.bloodmagic.livingArmour.upgrade.selfSacrifice=Tough Palms
|
||||
tooltip.bloodmagic.livingArmour.upgrade.knockback=Body Builder
|
||||
tooltip.bloodmagic.livingArmour.upgrade.physicalProtect=Tough Skin
|
||||
tooltip.bloodmagic.livingArmour.upgrade.health=Healthy
|
||||
tooltip.bloodmagic.livingArmour.upgrade.meleeDamage=Fierce Strike
|
||||
tooltip.bloodmagic.livingArmour.upgrade.arrowShot=Trick Shot
|
||||
tooltip.bloodmagic.livingArmour.upgrade.stepAssist=Step Assist
|
||||
tooltip.bloodmagic.livingArmour.upgrade.grimReaper=Grim Reaper's Sprint
|
||||
tooltip.bloodmagic.livingArmour.upgrade.solarPowered=Solar Powered
|
||||
tooltip.bloodmagic.livingArmour.upgrade.thaumRunicShielding=Runic Shielding
|
||||
tooltip.bloodmagic.livingArmour.upgrade.revealing=Revealing
|
||||
tooltip.bloodmagic.livingArmour.upgrade.level=%s (Level %d)
|
||||
tooltip.bloodmagic.livingArmour.upgrade.points=&6Upgrade points: %s / %s
|
||||
|
||||
tooltip.BloodMagic.will=Will Quality: %1$,.2f
|
||||
tooltip.BloodMagic.sentientSword.desc=Uses demon will to unleash its full potential.
|
||||
tooltip.BloodMagic.soulGem.petty=A gem used to contain a little will
|
||||
tooltip.BloodMagic.soulGem.lesser=A gem used to contain some will
|
||||
tooltip.BloodMagic.soulGem.common=A gem used to contain more will
|
||||
tooltip.BloodMagic.soulGem.greater=A gem used to contain a greater amount of will
|
||||
tooltip.BloodMagic.soulGem.grand=A gem used to contain a large amount of will
|
||||
tooltip.BloodMagic.soulSnare.desc=Throw at a monster and then kill them to obtain their demonic will
|
||||
tooltip.bloodmagic.will=Will Quality: %1$,.2f
|
||||
tooltip.bloodmagic.sentientSword.desc=Uses demon will to unleash its full potential.
|
||||
tooltip.bloodmagic.soulGem.petty=A gem used to contain a little will
|
||||
tooltip.bloodmagic.soulGem.lesser=A gem used to contain some will
|
||||
tooltip.bloodmagic.soulGem.common=A gem used to contain more will
|
||||
tooltip.bloodmagic.soulGem.greater=A gem used to contain a greater amount of will
|
||||
tooltip.bloodmagic.soulGem.grand=A gem used to contain a large amount of will
|
||||
tooltip.bloodmagic.soulSnare.desc=Throw at a monster and then kill them to obtain their demonic will
|
||||
|
||||
tooltip.BloodMagic.itemFilter.exact=Will make sure the items match precisely
|
||||
tooltip.BloodMagic.itemFilter.ignoreNBT=Ignores the NBT of the filter
|
||||
tooltip.BloodMagic.itemFilter.modItems=Matches all items from the same mod
|
||||
tooltip.BloodMagic.itemFilter.oreDict=Used to filter through the Ore Dictionary
|
||||
tooltip.bloodmagic.itemFilter.exact=Will make sure the items match precisely
|
||||
tooltip.bloodmagic.itemFilter.ignoreNBT=Ignores the NBT of the filter
|
||||
tooltip.bloodmagic.itemFilter.modItems=Matches all items from the same mod
|
||||
tooltip.bloodmagic.itemFilter.oreDict=Used to filter through the Ore Dictionary
|
||||
|
||||
tooltip.BloodMagic.fluid.type=Fluid Contained
|
||||
tooltip.BloodMagic.fluid.amount=Amount
|
||||
tooltip.BloodMagic.fluid.capacity=Capacity
|
||||
tooltip.bloodmagic.fluid.type=Fluid Contained
|
||||
tooltip.bloodmagic.fluid.amount=Amount
|
||||
tooltip.bloodmagic.fluid.capacity=Capacity
|
||||
|
||||
# 儀式
|
||||
ritual.BloodMagic.testRitual=Test Ritual
|
||||
ritual.BloodMagic.waterRitual=Ritual of the Full Spring
|
||||
ritual.BloodMagic.lavaRitual=Serenade of the Nether
|
||||
ritual.BloodMagic.greenGroveRitual=Ritual of the Green Grove
|
||||
ritual.BloodMagic.jumpRitual=Ritual of the High Jump
|
||||
ritual.BloodMagic.wellOfSufferingRitual=Well of Suffering
|
||||
ritual.BloodMagic.featheredKnifeRitual=Ritual of the Feathered Knife
|
||||
ritual.BloodMagic.regenerationRitual=Ritual of Regeneration
|
||||
ritual.BloodMagic.harvestRitual=Reap of the Harvest Moon
|
||||
ritual.BloodMagic.magneticRitual=Ritual of Magnetism
|
||||
ritual.BloodMagic.crushingRitual=Ritual of the Crusher
|
||||
ritual.BloodMagic.fullStomachRitual=Ritual of the Satiated Stomach
|
||||
ritual.BloodMagic.interdictionRitual=Ritual of Interdiction
|
||||
ritual.BloodMagic.containmentRitual=Ritual of Containment
|
||||
ritual.BloodMagic.speedRitual=Ritual of Speed
|
||||
ritual.BloodMagic.suppressionRitual=Ritual of Suppression
|
||||
ritual.BloodMagic.expulsionRitual=Aura of Expulsion
|
||||
ritual.BloodMagic.zephyrRitual=Call of the Zephyr
|
||||
ritual.BloodMagic.upgradeRemoveRitual=Sound of the Cleansing Soul
|
||||
ritual.BloodMagic.armourEvolveRitual=Ritual of Living Evolution
|
||||
ritual.bloodmagic.testRitual=Test Ritual
|
||||
ritual.bloodmagic.waterRitual=Ritual of the Full Spring
|
||||
ritual.bloodmagic.lavaRitual=Serenade of the Nether
|
||||
ritual.bloodmagic.greenGroveRitual=Ritual of the Green Grove
|
||||
ritual.bloodmagic.jumpRitual=Ritual of the High Jump
|
||||
ritual.bloodmagic.wellOfSufferingRitual=Well of Suffering
|
||||
ritual.bloodmagic.featheredKnifeRitual=Ritual of the Feathered Knife
|
||||
ritual.bloodmagic.regenerationRitual=Ritual of Regeneration
|
||||
ritual.bloodmagic.harvestRitual=Reap of the Harvest Moon
|
||||
ritual.bloodmagic.magneticRitual=Ritual of Magnetism
|
||||
ritual.bloodmagic.crushingRitual=Ritual of the Crusher
|
||||
ritual.bloodmagic.fullStomachRitual=Ritual of the Satiated Stomach
|
||||
ritual.bloodmagic.interdictionRitual=Ritual of Interdiction
|
||||
ritual.bloodmagic.containmentRitual=Ritual of Containment
|
||||
ritual.bloodmagic.speedRitual=Ritual of Speed
|
||||
ritual.bloodmagic.suppressionRitual=Ritual of Suppression
|
||||
ritual.bloodmagic.expulsionRitual=Aura of Expulsion
|
||||
ritual.bloodmagic.zephyrRitual=Call of the Zephyr
|
||||
ritual.bloodmagic.upgradeRemoveRitual=Sound of the Cleansing Soul
|
||||
ritual.bloodmagic.armourEvolveRitual=Ritual of Living Evolution
|
||||
|
||||
ritual.BloodMagic.cobblestoneRitual=Le Vulcanos Frigius
|
||||
ritual.BloodMagic.placerRitual=The Filler
|
||||
ritual.BloodMagic.fellingRitual=The Timberman
|
||||
ritual.BloodMagic.pumpRitual=Hymn of Siphoning
|
||||
ritual.BloodMagic.altarBuilderRitual=The Assembly of the High Altar
|
||||
ritual.BloodMagic.portalRitual=The Gate of the Fold
|
||||
ritual.bloodmagic.cobblestoneRitual=Le Vulcanos Frigius
|
||||
ritual.bloodmagic.placerRitual=The Filler
|
||||
ritual.bloodmagic.fellingRitual=The Timberman
|
||||
ritual.bloodmagic.pumpRitual=Hymn of Siphoning
|
||||
ritual.bloodmagic.altarBuilderRitual=The Assembly of the High Altar
|
||||
ritual.bloodmagic.portalRitual=The Gate of the Fold
|
||||
|
||||
# Chat
|
||||
chat.BloodMagic.altarMaker.setTier=Set Tier to: %d
|
||||
chat.BloodMagic.altarMaker.building=Building a Tier %d Altar
|
||||
chat.BloodMagic.altarMaker.destroy=Destroyed a Tier %d Altar
|
||||
chat.BloodMagic.altarMaker.creativeOnly=This is a creative only item.
|
||||
chat.bloodmagic.altarMaker.setTier=Set Tier to: %d
|
||||
chat.bloodmagic.altarMaker.building=Building a Tier %d Altar
|
||||
chat.bloodmagic.altarMaker.destroy=Destroyed a Tier %d Altar
|
||||
chat.bloodmagic.altarMaker.creativeOnly=This is a creative only item.
|
||||
|
||||
chat.BloodMagic.damageSource=%s的靈魂變得過於虛弱
|
||||
chat.bloodmagic.damageSource=%s的靈魂變得過於虛弱
|
||||
|
||||
chat.BloodMagic.ritual.weak=你感到一股力量,但是過於微弱,不足以驅動儀式。
|
||||
chat.BloodMagic.ritual.prevent=你受到儀式劇烈的抗拒!
|
||||
chat.BloodMagic.ritual.activate=能量快速的在儀式中流竄!
|
||||
chat.BloodMagic.ritual.notValid=你感覺這些符文的配置似乎不大正確…
|
||||
chat.bloodmagic.ritual.weak=你感到一股力量,但是過於微弱,不足以驅動儀式。
|
||||
chat.bloodmagic.ritual.prevent=你受到儀式劇烈的抗拒!
|
||||
chat.bloodmagic.ritual.activate=能量快速的在儀式中流竄!
|
||||
chat.bloodmagic.ritual.notValid=你感覺這些符文的配置似乎不大正確…
|
||||
|
||||
chat.BloodMagic.livingArmour.upgrade.poisonRemove=你的狀態已好轉!
|
||||
chat.BloodMagic.livingArmour.upgrade.grimReaper=&6一股陰暗的力量將你從死亡邊緣拉回!
|
||||
chat.BloodMagic.livingArmour.newUpgrade=&4取得升級!
|
||||
chat.bloodmagic.livingArmour.upgrade.poisonRemove=你的狀態已好轉!
|
||||
chat.bloodmagic.livingArmour.upgrade.grimReaper=&6一股陰暗的力量將你從死亡邊緣拉回!
|
||||
chat.bloodmagic.livingArmour.newUpgrade=&4取得升級!
|
||||
|
||||
# JustEnoughItems
|
||||
jei.BloodMagic.recipe.altar=血祭壇
|
||||
jei.BloodMagic.recipe.binding=Alchemy Array (Binding)
|
||||
jei.BloodMagic.recipe.alchemyArrayCrafting=煉金矩陣
|
||||
jei.BloodMagic.recipe.soulForge=獄炎融爐
|
||||
jei.BloodMagic.recipe.requiredLP=LP: %,d
|
||||
jei.BloodMagic.recipe.requiredTier=Tier: %d
|
||||
jei.BloodMagic.recipe.consumptionRate=Consumption: %,d LP/t
|
||||
jei.BloodMagic.recipe.drainRate=Drain: %,d LP/t
|
||||
jei.BloodMagic.recipe.minimumSouls=Minimum: %1$,.2f Will
|
||||
jei.BloodMagic.recipe.soulsDrained=Drained: %1$,.2f Will
|
||||
jei.bloodmagic.recipe.altar=血祭壇
|
||||
jei.bloodmagic.recipe.binding=Alchemy Array (Binding)
|
||||
jei.bloodmagic.recipe.alchemyArrayCrafting=煉金矩陣
|
||||
jei.bloodmagic.recipe.soulForge=獄炎融爐
|
||||
jei.bloodmagic.recipe.requiredLP=LP: %,d
|
||||
jei.bloodmagic.recipe.requiredTier=Tier: %d
|
||||
jei.bloodmagic.recipe.consumptionRate=Consumption: %,d LP/t
|
||||
jei.bloodmagic.recipe.drainRate=Drain: %,d LP/t
|
||||
jei.bloodmagic.recipe.minimumSouls=Minimum: %1$,.2f Will
|
||||
jei.bloodmagic.recipe.soulsDrained=Drained: %1$,.2f Will
|
||||
|
||||
jei.BloodMagic.desc.altarBuilder=A creative-only item for use in debugging and testing.\n\nShift + Right click to change the tier to build. Right click an Altar to initiate the build.\n\nBreak an Altar while holding to dismantle it.
|
||||
jei.BloodMagic.desc.demonicWill=惡魔憑依在生物身上而產生的印記。\n\n透過持感知武器殺死敵人獲得。或以簡易套索擲向敵人,使其顯現出白光後殺死以取得。
|
||||
jei.bloodmagic.desc.altarBuilder=A creative-only item for use in debugging and testing.\n\nShift + Right click to change the tier to build. Right click an Altar to initiate the build.\n\nBreak an Altar while holding to dismantle it.
|
||||
jei.bloodmagic.desc.demonicWill=惡魔憑依在生物身上而產生的印記。\n\n透過持感知武器殺死敵人獲得。或以簡易套索擲向敵人,使其顯現出白光後殺死以取得。
|
||||
|
||||
# WAILA
|
||||
waila.BloodMagic.sneak=&o潛行展開詳細資訊
|
||||
waila.BloodMagic.array.reagent=Reagent: %s
|
||||
waila.BloodMagic.array.catalyst=Catalyst: %s
|
||||
option.BloodMagic.bypassSneak=Bypass Sneak
|
||||
option.BloodMagic.bloodAltar=血祭壇
|
||||
option.BloodMagic.ritualController=儀式石
|
||||
option.BloodMagic.teleposer=轉送器
|
||||
option.BloodMagic.array=煉金矩陣
|
||||
waila.bloodmagic.sneak=&o潛行展開詳細資訊
|
||||
waila.bloodmagic.array.reagent=Reagent: %s
|
||||
waila.bloodmagic.array.catalyst=Catalyst: %s
|
||||
option.bloodmagic.bypassSneak=Bypass Sneak
|
||||
option.bloodmagic.bloodAltar=血祭壇
|
||||
option.bloodmagic.ritualController=儀式石
|
||||
option.bloodmagic.teleposer=轉送器
|
||||
option.bloodmagic.array=煉金矩陣
|
||||
|
||||
# Thaumcraft
|
||||
tc.research_category.BLOODMAGIC=血儀術
|
||||
|
|
|
@ -1,5 +0,0 @@
|
|||
[
|
||||
"bloodmagic:Corridor1",
|
||||
"bloodmagic:HallChest1",
|
||||
"bloodmagic:RawBuilding1"
|
||||
]
|
Loading…
Reference in a new issue