From ed27873fbe7081bd542feae8ea09a84d5fd25faf Mon Sep 17 00:00:00 2001 From: Nicholas Ignoffo Date: Mon, 2 Jan 2017 00:10:28 -0800 Subject: [PATCH] It runs! --- .../java/WayofTime/bloodmagic/BloodMagic.java | 3 + .../api/soul/PlayerDemonWillHandler.java | 34 +- .../api/util/helper/PlayerHelper.java | 2 +- .../block/BlockDimensionalPortal.java | 26 +- .../block/BlockInputRoutingNode.java | 19 +- .../block/BlockItemRoutingNode.java | 19 +- .../block/BlockMasterRoutingNode.java | 14 +- .../block/BlockRitualController.java | 8 +- .../client/gui/GuiAlchemyTable.java | 2 +- .../client/hud/HUDElementDemonWillAura.java | 2 +- .../client/hud/HUDElementHolding.java | 13 +- .../bloodmagic/client/key/KeyBindings.java | 12 +- .../client/render/block/RenderAltar.java | 6 +- .../render/block/RenderDemonCrucible.java | 2 +- .../render/block/RenderItemRoutingNode.java | 6 +- .../render/entity/RenderCorruptedZombie.java | 13 +- .../bloodmagic/item/sigil/ItemSigilAir.java | 5 +- .../item/sigil/ItemSigilBloodLight.java | 11 +- .../item/sigil/ItemSigilCompression.java | 5 +- .../item/sigil/ItemSigilDivination.java | 7 +- .../item/sigil/ItemSigilHolding.java | 18 +- .../item/sigil/ItemSigilMagnetism.java | 4 +- .../bloodmagic/item/sigil/ItemSigilSeer.java | 11 +- .../item/sigil/ItemSigilSuppression.java | 5 +- .../item/sigil/ItemSigilTeleposition.java | 8 +- .../item/sigil/ItemSigilTransposition.java | 5 +- .../bloodmagic/item/sigil/ItemSigilVoid.java | 29 +- .../bloodmagic/item/sigil/ItemSigilWater.java | 27 +- .../item/sigil/ItemSigilWhirlwind.java | 3 - .../bloodmagic/registry/ModCompatibility.java | 2 - .../ritual/RitualLivingArmourDowngrade.java | 2 +- .../event/MigrateNetworkDataHandler.java | 66 - .../assets/bloodmagic/lang/bg_BG.lang | 132 +- .../assets/bloodmagic/lang/de_DE.lang | 514 +++--- .../assets/bloodmagic/lang/en_US.lang | 1394 ++++++++--------- .../assets/bloodmagic/lang/fr_FR.lang | 976 ++++++------ .../assets/bloodmagic/lang/ja_JP.lang | 1308 ++++++++-------- .../assets/bloodmagic/lang/ko_KR.lang | 2 +- .../assets/bloodmagic/lang/ru_RU.lang | 664 ++++---- .../assets/bloodmagic/lang/zh_CN.lang | 1208 +++++++------- .../assets/bloodmagic/lang/zh_TW.lang | 662 ++++---- .../bloodmagic/schematics/Schematics.json | 5 - 42 files changed, 3606 insertions(+), 3648 deletions(-) delete mode 100644 src/main/java/WayofTime/bloodmagic/util/handler/event/MigrateNetworkDataHandler.java delete mode 100644 src/main/resources/assets/bloodmagic/schematics/Schematics.json diff --git a/src/main/java/WayofTime/bloodmagic/BloodMagic.java b/src/main/java/WayofTime/bloodmagic/BloodMagic.java index a27e81dd..cf953fb3 100644 --- a/src/main/java/WayofTime/bloodmagic/BloodMagic.java +++ b/src/main/java/WayofTime/bloodmagic/BloodMagic.java @@ -2,6 +2,7 @@ package WayofTime.bloodmagic; import java.io.File; +import WayofTime.bloodmagic.command.CommandBloodMagic; import WayofTime.bloodmagic.meteor.MeteorConfigHandler; import lombok.Getter; import net.minecraft.creativetab.CreativeTabs; @@ -104,6 +105,8 @@ public class BloodMagic proxy.preInit(); } + + @Mod.EventHandler public void init(FMLInitializationEvent event) { diff --git a/src/main/java/WayofTime/bloodmagic/api/soul/PlayerDemonWillHandler.java b/src/main/java/WayofTime/bloodmagic/api/soul/PlayerDemonWillHandler.java index 000a1e26..fb9944e9 100644 --- a/src/main/java/WayofTime/bloodmagic/api/soul/PlayerDemonWillHandler.java +++ b/src/main/java/WayofTime/bloodmagic/api/soul/PlayerDemonWillHandler.java @@ -2,6 +2,7 @@ package WayofTime.bloodmagic.api.soul; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; +import net.minecraft.util.NonNullList; /** * This class provides several helper methods in order to handle soul @@ -23,7 +24,7 @@ public class PlayerDemonWillHandler */ public static double getTotalDemonWill(EnumDemonWillType type, EntityPlayer player) { - ItemStack[] inventory = player.inventory.mainInventory; + NonNullList inventory = player.inventory.mainInventory; double souls = 0; for (ItemStack stack : inventory) @@ -72,7 +73,7 @@ public class PlayerDemonWillHandler */ public static boolean isDemonWillFull(EnumDemonWillType type, EntityPlayer player) { - ItemStack[] inventory = player.inventory.mainInventory; + NonNullList inventory = player.inventory.mainInventory; boolean hasGem = false; for (ItemStack stack : inventory) @@ -102,25 +103,22 @@ public class PlayerDemonWillHandler { double consumed = 0; - ItemStack[] inventory = player.inventory.mainInventory; + NonNullList inventory = player.inventory.mainInventory; - for (int i = 0; i < inventory.length; i++) + for (int i = 0; i < inventory.size(); i++) { if (consumed >= amount) return consumed; - ItemStack stack = inventory[i]; - if (stack != null) + ItemStack stack = inventory.get(i); + if (stack.getItem() instanceof IDemonWill && ((IDemonWill) stack.getItem()).getType(stack) == type) { - if (stack.getItem() instanceof IDemonWill && ((IDemonWill) stack.getItem()).getType(stack) == type) - { - consumed += ((IDemonWill) stack.getItem()).drainWill(type, stack, amount - consumed); - if (((IDemonWill) stack.getItem()).getWill(type, stack) <= 0) - inventory[i] = null; - } else if (stack.getItem() instanceof IDemonWillGem) - { - consumed += ((IDemonWillGem) stack.getItem()).drainWill(type, stack, amount - consumed, true); - } + consumed += ((IDemonWill) stack.getItem()).drainWill(type, stack, amount - consumed); + if (((IDemonWill) stack.getItem()).getWill(type, stack) <= 0) + inventory.set(i, ItemStack.EMPTY); + } else if (stack.getItem() instanceof IDemonWillGem) + { + consumed += ((IDemonWillGem) stack.getItem()).drainWill(type, stack, amount - consumed, true); } } @@ -143,7 +141,7 @@ public class PlayerDemonWillHandler if (willStack == null) return null; - ItemStack[] inventory = player.inventory.mainInventory; + NonNullList inventory = player.inventory.mainInventory; for (ItemStack stack : inventory) { @@ -173,7 +171,7 @@ public class PlayerDemonWillHandler */ public static double addDemonWill(EnumDemonWillType type, EntityPlayer player, double amount) { - ItemStack[] inventory = player.inventory.mainInventory; + NonNullList inventory = player.inventory.mainInventory; double remaining = amount; for (ItemStack stack : inventory) @@ -206,7 +204,7 @@ public class PlayerDemonWillHandler */ public static double addDemonWill(EnumDemonWillType type, EntityPlayer player, double amount, ItemStack ignored) { - ItemStack[] inventory = player.inventory.mainInventory; + NonNullList inventory = player.inventory.mainInventory; double remaining = amount; for (ItemStack stack : inventory) diff --git a/src/main/java/WayofTime/bloodmagic/api/util/helper/PlayerHelper.java b/src/main/java/WayofTime/bloodmagic/api/util/helper/PlayerHelper.java index 0b4a1163..634f33f0 100644 --- a/src/main/java/WayofTime/bloodmagic/api/util/helper/PlayerHelper.java +++ b/src/main/java/WayofTime/bloodmagic/api/util/helper/PlayerHelper.java @@ -26,7 +26,7 @@ public class PlayerHelper public static String getUsernameFromPlayer(EntityPlayer player) { - return player.worldObj.isRemote ? "" : UsernameCache.getLastKnownUsername(getUUIDFromPlayer(player)); + return player.getEntityWorld().isRemote ? "" : UsernameCache.getLastKnownUsername(getUUIDFromPlayer(player)); } public static EntityPlayer getPlayerFromUsername(String username) diff --git a/src/main/java/WayofTime/bloodmagic/block/BlockDimensionalPortal.java b/src/main/java/WayofTime/bloodmagic/block/BlockDimensionalPortal.java index 8ba40b12..a5ce9e94 100644 --- a/src/main/java/WayofTime/bloodmagic/block/BlockDimensionalPortal.java +++ b/src/main/java/WayofTime/bloodmagic/block/BlockDimensionalPortal.java @@ -3,6 +3,7 @@ package WayofTime.bloodmagic.block; import java.util.ArrayList; import java.util.Random; +import WayofTime.bloodmagic.block.base.BlockInteger; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.Entity; @@ -23,7 +24,9 @@ import WayofTime.bloodmagic.ritual.portal.LocationsHandler; import WayofTime.bloodmagic.ritual.portal.Teleports; import WayofTime.bloodmagic.tile.TileDimensionalPortal; -public class BlockDimensionalPortal extends BlockIntegerContainer +import javax.annotation.Nullable; + +public class BlockDimensionalPortal extends BlockInteger { protected static final AxisAlignedBB AABB_0 = new AxisAlignedBB(0.0D, 0.0D, 0.375D, 1.0D, 1.0D, 0.625D); protected static final AxisAlignedBB AABB_1 = new AxisAlignedBB(0.375D, 0.0D, 0.0D, 0.625D, 1.0D, 1.0D); @@ -38,12 +41,6 @@ public class BlockDimensionalPortal extends BlockIntegerContainer setLightOpacity(0); } - @Override - public TileEntity createNewTileEntity(World worldIn, int meta) - { - return new TileDimensionalPortal(); - } - @Override public boolean isNormalCube(IBlockState state, IBlockAccess world, BlockPos pos) { @@ -57,13 +54,13 @@ public class BlockDimensionalPortal extends BlockIntegerContainer } @Override - public boolean isVisuallyOpaque() + public boolean causesSuffocation(IBlockState state) { return false; } @Override - public AxisAlignedBB getCollisionBoundingBox(IBlockState state, World world, BlockPos pos) + public AxisAlignedBB getCollisionBoundingBox(IBlockState state, IBlockAccess world, BlockPos pos) { return null; } @@ -170,6 +167,17 @@ public class BlockDimensionalPortal extends BlockIntegerContainer this.spawnParticles(world, pos.getX(), pos.getY(), pos.getZ()); } + @Override + public boolean hasTileEntity(IBlockState state) { + return true; + } + + @Nullable + @Override + public TileEntity createTileEntity(World world, IBlockState state) { + return new TileDimensionalPortal(); + } + private void spawnParticles(World world, int x, int y, int z) { Random random = world.rand; diff --git a/src/main/java/WayofTime/bloodmagic/block/BlockInputRoutingNode.java b/src/main/java/WayofTime/bloodmagic/block/BlockInputRoutingNode.java index 6a279f6f..f7217004 100644 --- a/src/main/java/WayofTime/bloodmagic/block/BlockInputRoutingNode.java +++ b/src/main/java/WayofTime/bloodmagic/block/BlockInputRoutingNode.java @@ -12,6 +12,8 @@ import WayofTime.bloodmagic.BloodMagic; import WayofTime.bloodmagic.api.Constants; import WayofTime.bloodmagic.tile.routing.TileInputRoutingNode; +import javax.annotation.Nullable; + public class BlockInputRoutingNode extends BlockRoutingNode { public BlockInputRoutingNode() @@ -21,12 +23,6 @@ public class BlockInputRoutingNode extends BlockRoutingNode setUnlocalizedName(Constants.Mod.MODID + ".inputRouting"); } - @Override - public TileEntity createNewTileEntity(World worldIn, int meta) - { - return new TileInputRoutingNode(); - } - @Override //TODO: Combine BlockInputRoutingNode and BlockInputRoutingNode so they have the same superclass public void breakBlock(World world, BlockPos pos, IBlockState state) @@ -50,4 +46,15 @@ public class BlockInputRoutingNode extends BlockRoutingNode return true; } + + @Override + public boolean hasTileEntity(IBlockState state) { + return true; + } + + @Nullable + @Override + public TileEntity createTileEntity(World world, IBlockState state) { + return new TileInputRoutingNode(); + } } diff --git a/src/main/java/WayofTime/bloodmagic/block/BlockItemRoutingNode.java b/src/main/java/WayofTime/bloodmagic/block/BlockItemRoutingNode.java index 6f15f7b6..8bc69487 100644 --- a/src/main/java/WayofTime/bloodmagic/block/BlockItemRoutingNode.java +++ b/src/main/java/WayofTime/bloodmagic/block/BlockItemRoutingNode.java @@ -8,6 +8,8 @@ import WayofTime.bloodmagic.api.Constants; import WayofTime.bloodmagic.tile.routing.TileItemRoutingNode; import WayofTime.bloodmagic.tile.routing.TileRoutingNode; +import javax.annotation.Nullable; + public class BlockItemRoutingNode extends BlockRoutingNode { public BlockItemRoutingNode() @@ -17,12 +19,6 @@ public class BlockItemRoutingNode extends BlockRoutingNode setUnlocalizedName(Constants.Mod.MODID + ".itemRouting"); } - @Override - public TileEntity createNewTileEntity(World worldIn, int meta) - { - return new TileItemRoutingNode(); - } - @Override public void breakBlock(World world, BlockPos pos, IBlockState state) { @@ -33,4 +29,15 @@ public class BlockItemRoutingNode extends BlockRoutingNode } super.breakBlock(world, pos, state); } + + @Override + public boolean hasTileEntity(IBlockState state) { + return true; + } + + @Nullable + @Override + public TileEntity createTileEntity(World world, IBlockState state) { + return new TileItemRoutingNode(); + } } diff --git a/src/main/java/WayofTime/bloodmagic/block/BlockMasterRoutingNode.java b/src/main/java/WayofTime/bloodmagic/block/BlockMasterRoutingNode.java index a2f34189..1ae1b8a6 100644 --- a/src/main/java/WayofTime/bloodmagic/block/BlockMasterRoutingNode.java +++ b/src/main/java/WayofTime/bloodmagic/block/BlockMasterRoutingNode.java @@ -1,11 +1,14 @@ package WayofTime.bloodmagic.block; +import net.minecraft.block.state.IBlockState; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; import WayofTime.bloodmagic.BloodMagic; import WayofTime.bloodmagic.api.Constants; import WayofTime.bloodmagic.tile.routing.TileMasterRoutingNode; +import javax.annotation.Nullable; + public class BlockMasterRoutingNode extends BlockRoutingNode { public BlockMasterRoutingNode() @@ -20,12 +23,17 @@ public class BlockMasterRoutingNode extends BlockRoutingNode } @Override - public TileEntity createNewTileEntity(World worldIn, int meta) - { + public boolean hasTileEntity(IBlockState state) { + return true; + } + + @Nullable + @Override + public TileEntity createTileEntity(World world, IBlockState state) { return new TileMasterRoutingNode(); } -// @Override + // @Override // public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ) // { // if (world.getTileEntity(pos) instanceof TileMasterRoutingNode) diff --git a/src/main/java/WayofTime/bloodmagic/block/BlockRitualController.java b/src/main/java/WayofTime/bloodmagic/block/BlockRitualController.java index d551614f..17c7c7ba 100644 --- a/src/main/java/WayofTime/bloodmagic/block/BlockRitualController.java +++ b/src/main/java/WayofTime/bloodmagic/block/BlockRitualController.java @@ -5,6 +5,7 @@ import java.util.List; import javax.annotation.Nullable; +import WayofTime.bloodmagic.block.base.BlockEnum; import net.minecraft.block.SoundType; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; @@ -39,7 +40,7 @@ import WayofTime.bloodmagic.util.ChatUtil; import amerifrance.guideapi.api.IGuideLinked; @Optional.Interface(modid = "guideapi", iface = "amerifrance.guideapi.api.IGuideLinked") -public class BlockRitualController extends BlockEnumContainer implements IVariantProvider, IGuideLinked +public class BlockRitualController extends BlockEnum implements IVariantProvider, IGuideLinked { public BlockRitualController() { @@ -54,13 +55,14 @@ public class BlockRitualController extends BlockEnumContainer 0.0F) { diff --git a/src/main/java/WayofTime/bloodmagic/client/key/KeyBindings.java b/src/main/java/WayofTime/bloodmagic/client/key/KeyBindings.java index 3b4d12d2..eb894c9b 100644 --- a/src/main/java/WayofTime/bloodmagic/client/key/KeyBindings.java +++ b/src/main/java/WayofTime/bloodmagic/client/key/KeyBindings.java @@ -27,8 +27,8 @@ public enum KeyBindings @Override public void handleKeybind() { - ItemStack itemStack = ClientHandler.minecraft.thePlayer.getHeldItemMainhand(); - if (itemStack != null && itemStack.getItem() instanceof IKeybindable) + ItemStack itemStack = ClientHandler.minecraft.player.getHeldItemMainhand(); + if (itemStack.getItem() instanceof IKeybindable) BloodMagicPacketHandler.INSTANCE.sendToServer(new KeyProcessor(this, false)); } }, @@ -38,8 +38,8 @@ public enum KeyBindings @Override public void handleKeybind() { - EntityPlayerSP player = Minecraft.getMinecraft().thePlayer; - if (player.getHeldItemMainhand() != null && player.getHeldItemMainhand().getItem() instanceof ItemSigilHolding) + EntityPlayerSP player = Minecraft.getMinecraft().player; + if (player.getHeldItemMainhand().getItem() instanceof ItemSigilHolding) ClientHandler.cycleSigil(player.getHeldItemMainhand(), player, -1); } }, @@ -49,8 +49,8 @@ public enum KeyBindings @Override public void handleKeybind() { - EntityPlayerSP player = Minecraft.getMinecraft().thePlayer; - if (player.getHeldItemMainhand() != null && player.getHeldItemMainhand().getItem() instanceof ItemSigilHolding) + EntityPlayerSP player = Minecraft.getMinecraft().player; + if (player.getHeldItemMainhand().getItem() instanceof ItemSigilHolding) ClientHandler.cycleSigil(player.getHeldItemMainhand(), player, 1); } }, diff --git a/src/main/java/WayofTime/bloodmagic/client/render/block/RenderAltar.java b/src/main/java/WayofTime/bloodmagic/client/render/block/RenderAltar.java index 4fdf0161..5192a0a2 100644 --- a/src/main/java/WayofTime/bloodmagic/client/render/block/RenderAltar.java +++ b/src/main/java/WayofTime/bloodmagic/client/render/block/RenderAltar.java @@ -102,7 +102,7 @@ public class RenderAltar extends TileEntitySpecialRenderer { GlStateManager.translate(0.5, 1, 0.5); EntityItem entityitem = new EntityItem(world, 0.0D, 0.0D, 0.0D, stack); - entityitem.getEntityItem().stackSize = 1; + entityitem.getEntityItem().setCount(1); entityitem.hoverStart = 0.0F; GlStateManager.pushMatrix(); GlStateManager.disableLighting(); @@ -124,8 +124,8 @@ public class RenderAltar extends TileEntitySpecialRenderer private void renderHologram(TileAltar altar, EnumAltarTier tier, float partialTicks) { - EntityPlayerSP player = mc.thePlayer; - World world = player.worldObj; + EntityPlayerSP player = mc.player; + World world = player.world; if (tier == EnumAltarTier.ONE) return; diff --git a/src/main/java/WayofTime/bloodmagic/client/render/block/RenderDemonCrucible.java b/src/main/java/WayofTime/bloodmagic/client/render/block/RenderDemonCrucible.java index 719b0ce5..875e5254 100644 --- a/src/main/java/WayofTime/bloodmagic/client/render/block/RenderDemonCrucible.java +++ b/src/main/java/WayofTime/bloodmagic/client/render/block/RenderDemonCrucible.java @@ -37,7 +37,7 @@ public class RenderDemonCrucible extends TileEntitySpecialRenderer connectionList = tileNode.getConnected(); for (BlockPos wantedPos : connectionList) @@ -41,7 +41,7 @@ public class RenderItemRoutingNode extends TileEntitySpecialRenderer public RenderCorruptedZombie(RenderManager renderManagerIn) { - super(renderManagerIn, new ModelZombie(), 0.5F, 1.0F); - LayerRenderer layerrenderer = (LayerRenderer) this.layerRenderers.get(0); + super(renderManagerIn, new ModelZombie(), 0.5F); + LayerRenderer layerrenderer = this.layerRenderers.get(0); this.zombieVillagerModel = new ModelZombieVillager(); this.addLayer(new LayerHeldItem(this)); LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this) @@ -38,11 +38,11 @@ public class RenderCorruptedZombie extends RenderBiped if (layerrenderer instanceof LayerCustomHead) { - this.removeLayer(layerrenderer); + layerRenderers.remove(layerrenderer); this.addLayer(new LayerCustomHead(this.zombieVillagerModel.bipedHead)); } - this.removeLayer(layerbipedarmor); + this.layerRenderers.remove(layerbipedarmor); this.addLayer(new LayerWill(this, new ModelZombie(1.2f, false))); } @@ -71,9 +71,4 @@ public class RenderCorruptedZombie extends RenderBiped { return ZOMBIE_TEXTURES; } - - protected void rotateCorpse(EntityCorruptedZombie entityLiving, float p_77043_2_, float p_77043_3_, float partialTicks) - { - super.rotateCorpse(entityLiving, p_77043_2_, p_77043_3_, partialTicks); - } } \ No newline at end of file diff --git a/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilAir.java b/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilAir.java index 7908a6b8..bf95f42a 100644 --- a/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilAir.java +++ b/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilAir.java @@ -26,8 +26,9 @@ public class ItemSigilAir extends ItemSigilBase implements ISentientSwordEffectP } @Override - public ActionResult onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand) + public ActionResult onItemRightClick(World world, EntityPlayer player, EnumHand hand) { + ItemStack stack = player.getHeldItem(hand); if (PlayerHelper.isFakePlayer(player)) return ActionResult.newResult(EnumActionResult.FAIL, stack); @@ -59,7 +60,7 @@ public class ItemSigilAir extends ItemSigilBase implements ISentientSwordEffectP player.fallDistance = 0; } - return super.onItemRightClick(stack, world, player, hand); + return super.onItemRightClick(world, player, hand); } @Override diff --git a/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilBloodLight.java b/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilBloodLight.java index fcfe44dd..42ddb560 100644 --- a/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilBloodLight.java +++ b/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilBloodLight.java @@ -31,15 +31,16 @@ public class ItemSigilBloodLight extends ItemSigilBase } @Override - public ActionResult onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand) + public ActionResult onItemRightClick(World world, EntityPlayer player, EnumHand hand) { + ItemStack stack = player.getHeldItem(hand); if (PlayerHelper.isFakePlayer(player)) return ActionResult.newResult(EnumActionResult.FAIL, stack); RayTraceResult mop = this.rayTrace(world, player, false); if (getCooldownRemainder(stack) > 0) - return super.onItemRightClick(stack, world, player, hand); + return super.onItemRightClick(world, player, hand); if (mop != null && mop.typeOfHit == RayTraceResult.Type.BLOCK) { @@ -52,19 +53,19 @@ public class ItemSigilBloodLight extends ItemSigilBase NetworkHelper.syphonAndDamage(NetworkHelper.getSoulNetwork(player), player, getLpUsed()); resetCooldown(stack); player.swingArm(hand); - return super.onItemRightClick(stack, world, player, hand); + return super.onItemRightClick(world, player, hand); } } else { if (!world.isRemote) { - world.spawnEntityInWorld(new EntityBloodLight(world, player)); + world.spawnEntity(new EntityBloodLight(world, player)); NetworkHelper.syphonAndDamage(NetworkHelper.getSoulNetwork(player), player, getLpUsed()); } resetCooldown(stack); } - return super.onItemRightClick(stack, world, player, hand); + return super.onItemRightClick(world, player, hand); } @Override diff --git a/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilCompression.java b/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilCompression.java index 6cc0eeb8..640a450c 100644 --- a/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilCompression.java +++ b/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilCompression.java @@ -1,6 +1,5 @@ package WayofTime.bloodmagic.item.sigil; -import WayofTime.bloodmagic.api.Constants; import WayofTime.bloodmagic.api.compress.CompressionRegistry; import WayofTime.bloodmagic.api.util.helper.PlayerHelper; import net.minecraft.entity.item.EntityItem; @@ -24,12 +23,12 @@ public class ItemSigilCompression extends ItemSigilToggleableBase if (PlayerHelper.isFakePlayer(player)) return; - ItemStack compressedStack = CompressionRegistry.compressInventory(player.inventory.mainInventory, world); + ItemStack compressedStack = CompressionRegistry.compressInventory(player.inventory.mainInventory.toArray(new ItemStack[player.inventory.mainInventory.size()]), world); if (compressedStack != null) { EntityItem entityItem = new EntityItem(world, player.posX, player.posY, player.posZ, compressedStack); - world.spawnEntityInWorld(entityItem); + world.spawnEntity(entityItem); } } } diff --git a/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilDivination.java b/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilDivination.java index 5a4af378..2282a9de 100644 --- a/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilDivination.java +++ b/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilDivination.java @@ -30,7 +30,7 @@ public class ItemSigilDivination extends ItemSigilBase implements IAltarReader } @Override - public ActionResult onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand) + public ActionResult onItemRightClick(World world, EntityPlayer player, EnumHand hand) { // if (world instanceof WorldServer) // { @@ -46,13 +46,14 @@ public class ItemSigilDivination extends ItemSigilBase implements IAltarReader // fred.setPosition(player.posX, player.posY, player.posZ); // world.spawnEntityInWorld(fred); // } + ItemStack stack = player.getHeldItem(hand); if (PlayerHelper.isFakePlayer(player)) return ActionResult.newResult(EnumActionResult.FAIL, stack); if (!world.isRemote) { - super.onItemRightClick(stack, world, player, hand); + super.onItemRightClick(world, player, hand); RayTraceResult position = rayTrace(world, player, false); @@ -99,6 +100,6 @@ public class ItemSigilDivination extends ItemSigilBase implements IAltarReader } } - return super.onItemRightClick(stack, world, player, hand); + return super.onItemRightClick(world, player, hand); } } diff --git a/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilHolding.java b/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilHolding.java index 5214d64a..e85558f2 100644 --- a/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilHolding.java +++ b/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilHolding.java @@ -48,7 +48,7 @@ public class ItemSigilHolding extends ItemSigilBase implements IKeybindable, IAl if (stack == player.getHeldItemMainhand() && stack.getItem() instanceof ItemSigilHolding && key.equals(KeyBindings.OPEN_HOLDING)) { Utils.setUUID(stack); - player.openGui(BloodMagic.instance, Constants.Gui.SIGIL_HOLDING_GUI, player.worldObj, (int) player.posX, (int) player.posY, (int) player.posZ); + player.openGui(BloodMagic.instance, Constants.Gui.SIGIL_HOLDING_GUI, player.getEntityWorld(), (int) player.posX, (int) player.posY, (int) player.posZ); } } @@ -98,9 +98,10 @@ public class ItemSigilHolding extends ItemSigilBase implements IKeybindable, IAl } @Override - public EnumActionResult onItemUse(ItemStack stack, EntityPlayer playerIn, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) + public EnumActionResult onItemUse(EntityPlayer player, World world, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) { - if (PlayerHelper.isFakePlayer(playerIn)) + ItemStack stack = player.getHeldItem(hand); + if (PlayerHelper.isFakePlayer(player)) return EnumActionResult.FAIL; int currentSlot = getCurrentItemOrdinal(stack); @@ -114,15 +115,16 @@ public class ItemSigilHolding extends ItemSigilBase implements IKeybindable, IAl if (itemUsing == null || Strings.isNullOrEmpty(((IBindable) itemUsing.getItem()).getOwnerUUID(itemUsing))) return EnumActionResult.PASS; - EnumActionResult result = itemUsing.getItem().onItemUse(itemUsing, playerIn, worldIn, pos, hand, facing, hitX, hitY, hitZ); + EnumActionResult result = itemUsing.getItem().onItemUse(player, world, pos, hand, facing, hitX, hitY, hitZ); saveInventory(stack, inv); return result; } @Override - public ActionResult onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand) + public ActionResult onItemRightClick(World world, EntityPlayer player, EnumHand hand) { + ItemStack stack = player.getHeldItem(hand); if (PlayerHelper.isFakePlayer(player)) return ActionResult.newResult(EnumActionResult.FAIL, stack); @@ -137,7 +139,7 @@ public class ItemSigilHolding extends ItemSigilBase implements IKeybindable, IAl if (itemUsing == null || Strings.isNullOrEmpty(((IBindable) itemUsing.getItem()).getOwnerUUID(itemUsing))) return ActionResult.newResult(EnumActionResult.PASS, stack); - itemUsing.getItem().onItemRightClick(itemUsing, world, player, hand); + itemUsing.getItem().onItemRightClick(world, player, hand); saveInventory(stack, inv); @@ -251,7 +253,7 @@ public class ItemSigilHolding extends ItemSigilBase implements IKeybindable, IAl { initModeTag(itemStack); int currentSigil = itemStack.getTagCompound().getInteger(Constants.NBT.CURRENT_SIGIL); - currentSigil = MathHelper.clamp_int(currentSigil, 0, inventorySize - 1); + currentSigil = MathHelper.clamp(currentSigil, 0, inventorySize - 1); return currentSigil; } @@ -284,7 +286,7 @@ public class ItemSigilHolding extends ItemSigilBase implements IKeybindable, IAl if (j >= 0 && j < inv.length) { - inv[j] = ItemStack.loadItemStackFromNBT(data); + inv[j] = new ItemStack(data); } } diff --git a/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilMagnetism.java b/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilMagnetism.java index 5ab19bc1..3c5aec7a 100644 --- a/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilMagnetism.java +++ b/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilMagnetism.java @@ -28,8 +28,8 @@ public class ItemSigilMagnetism extends ItemSigilToggleableBase float posX = Math.round(player.posX); float posY = (float) (player.posY - player.getEyeHeight()); float posZ = Math.round(player.posZ); - List entities = player.worldObj.getEntitiesWithinAABB(EntityItem.class, new AxisAlignedBB(posX - 0.5f, posY - 0.5f, posZ - 0.5f, posX + 0.5f, posY + 0.5f, posZ + 0.5f).expand(range, verticalRange, range)); - List xpOrbs = player.worldObj.getEntitiesWithinAABB(EntityXPOrb.class, new AxisAlignedBB(posX - 0.5f, posY - 0.5f, posZ - 0.5f, posX + 0.5f, posY + 0.5f, posZ + 0.5f).expand(range, verticalRange, range)); + List entities = player.getEntityWorld().getEntitiesWithinAABB(EntityItem.class, new AxisAlignedBB(posX - 0.5f, posY - 0.5f, posZ - 0.5f, posX + 0.5f, posY + 0.5f, posZ + 0.5f).expand(range, verticalRange, range)); + List xpOrbs = player.getEntityWorld().getEntitiesWithinAABB(EntityXPOrb.class, new AxisAlignedBB(posX - 0.5f, posY - 0.5f, posZ - 0.5f, posX + 0.5f, posY + 0.5f, posZ + 0.5f).expand(range, verticalRange, range)); for (EntityItem entity : entities) { diff --git a/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilSeer.java b/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilSeer.java index 818a440b..e5d97e22 100644 --- a/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilSeer.java +++ b/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilSeer.java @@ -31,14 +31,15 @@ public class ItemSigilSeer extends ItemSigilBase implements IAltarReader } @Override - public ActionResult onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand) + public ActionResult onItemRightClick(World world, EntityPlayer player, EnumHand hand) { + ItemStack stack = player.getHeldItem(hand); if (PlayerHelper.isFakePlayer(player)) return ActionResult.newResult(EnumActionResult.FAIL, stack); if (!world.isRemote) { - super.onItemRightClick(stack, world, player, hand); + super.onItemRightClick(world, player, hand); RayTraceResult rayTrace = rayTrace(world, player, false); if (rayTrace == null) @@ -67,10 +68,10 @@ public class ItemSigilSeer extends ItemSigilBase implements IAltarReader altar.checkTier(); if (tile instanceof IInventory) { - if (((IInventory) tile).getStackInSlot(0) != null) + if (!((IInventory) tile).getStackInSlot(0).isEmpty()) { int progress = altar.getProgress(); - int totalLiquidRequired = altar.getLiquidRequired() * ((IInventory) tile).getStackInSlot(0).stackSize; + int totalLiquidRequired = altar.getLiquidRequired() * ((IInventory) tile).getStackInSlot(0).getCount(); int consumptionRate = (int) (altar.getConsumptionRate() * (altar.getConsumptionMultiplier() + 1)); ChatUtil.sendNoSpam(player, new TextComponentTranslation(tooltipBase + "currentAltarProgress", progress, totalLiquidRequired), new TextComponentTranslation(tooltipBase + "currentAltarConsumptionRate", consumptionRate), new TextComponentTranslation(tooltipBase + "currentAltarTier", tier), new TextComponentTranslation(tooltipBase + "currentEssence", currentEssence), new TextComponentTranslation(tooltipBase + "currentAltarCapacity", capacity), new TextComponentTranslation(tooltipBase + "currentCharge", charge)); } else @@ -93,6 +94,6 @@ public class ItemSigilSeer extends ItemSigilBase implements IAltarReader } } - return super.onItemRightClick(stack, world, player, hand); + return super.onItemRightClick(world, player, hand); } } diff --git a/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilSuppression.java b/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilSuppression.java index af684fe6..237d0cb9 100644 --- a/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilSuppression.java +++ b/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilSuppression.java @@ -48,10 +48,7 @@ public class ItemSigilSuppression extends ItemSigilToggleableBase BlockPos blockPos = new BlockPos(x + i, y + j, z + k); IBlockState state = world.getBlockState(blockPos); - // TODO - Change back when BlockFluidBase overrides getStateFromMeta() - // Temporary fix to avoid liquid duplication - if (state.getBlock() instanceof BlockFluidBase) {/*No-op*/} - else if (Utils.isBlockLiquid(state) && world.getTileEntity(blockPos) == null) + if (Utils.isBlockLiquid(state) && world.getTileEntity(blockPos) == null) TileSpectralBlock.createSpectralBlock(world, blockPos, refresh); else { diff --git a/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilTeleposition.java b/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilTeleposition.java index a01999e3..fa5b03ae 100644 --- a/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilTeleposition.java +++ b/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilTeleposition.java @@ -47,8 +47,9 @@ public class ItemSigilTeleposition extends ItemSigilBase } @Override - public ActionResult onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand) + public ActionResult onItemRightClick(World world, EntityPlayer player, EnumHand hand) { + ItemStack stack = player.getHeldItem(hand); if (PlayerHelper.isFakePlayer(player)) return ActionResult.newResult(EnumActionResult.FAIL, stack); @@ -63,12 +64,13 @@ public class ItemSigilTeleposition extends ItemSigilBase TeleportQueue.getInstance().addITeleport(new Teleports.TeleportToDim(blockPos, player, getOwnerUUID(stack), world, getValue(stack.getTagCompound(), Constants.NBT.DIMENSION_ID), true)); } } - return super.onItemRightClick(stack, world, player, hand); + return super.onItemRightClick(world, player, hand); } @Override - public EnumActionResult onItemUse(ItemStack stack, EntityPlayer player, World world, BlockPos pos, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ) + public EnumActionResult onItemUse(EntityPlayer player, World world, BlockPos pos, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ) { + ItemStack stack = player.getHeldItem(hand); if (PlayerHelper.isFakePlayer(player)) return EnumActionResult.FAIL; diff --git a/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilTransposition.java b/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilTransposition.java index 04ae9a4b..c9a65ccf 100644 --- a/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilTransposition.java +++ b/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilTransposition.java @@ -66,8 +66,9 @@ public class ItemSigilTransposition extends ItemSigilBase } @Override - public EnumActionResult onItemUse(ItemStack stack, EntityPlayer player, World world, BlockPos blockPos, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ) + public EnumActionResult onItemUse(EntityPlayer player, World world, BlockPos blockPos, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ) { + ItemStack stack = player.getHeldItem(hand); if (PlayerHelper.isFakePlayer(player)) return EnumActionResult.FAIL; @@ -123,7 +124,7 @@ public class ItemSigilTransposition extends ItemSigilBase blockPos = blockPos.offset(side); } - if (stack.stackSize != 0 && player.canPlayerEdit(blockPos, side, stack) && world.canBlockBePlaced(blockToPlace.getBlock(), blockPos, false, side, player, stack)) + if (!stack.isEmpty() && player.canPlayerEdit(blockPos, side, stack) && world.mayPlace(blockToPlace.getBlock(), blockPos, false, side, player)) { if (world.setBlockState(blockPos, blockToPlace.getState(), 3)) { diff --git a/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilVoid.java b/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilVoid.java index 80d18508..749bcff2 100644 --- a/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilVoid.java +++ b/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilVoid.java @@ -15,8 +15,8 @@ import net.minecraft.world.World; import net.minecraftforge.event.ForgeEventFactory; import net.minecraftforge.fluids.FluidStack; import net.minecraftforge.fluids.IFluidBlock; -import net.minecraftforge.fluids.IFluidHandler; -import WayofTime.bloodmagic.api.Constants; +import net.minecraftforge.fluids.capability.CapabilityFluidHandler; +import net.minecraftforge.fluids.capability.IFluidHandler; public class ItemSigilVoid extends ItemSigilBase { @@ -26,8 +26,9 @@ public class ItemSigilVoid extends ItemSigilBase } @Override - public ActionResult onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand) + public ActionResult onItemRightClick(World world, EntityPlayer player, EnumHand hand) { + ItemStack stack = player.getHeldItem(hand); if (PlayerHelper.isFakePlayer(player)) return ActionResult.newResult(EnumActionResult.FAIL, stack); @@ -47,40 +48,41 @@ public class ItemSigilVoid extends ItemSigilBase if (!world.isBlockModifiable(player, blockpos)) { - return super.onItemRightClick(stack, world, player, hand); + return super.onItemRightClick(world, player, hand); } if (!player.canPlayerEdit(blockpos.offset(rayTrace.sideHit), rayTrace.sideHit, stack)) { - return super.onItemRightClick(stack, world, player, hand); + return super.onItemRightClick(world, player, hand); } if (!player.canPlayerEdit(blockpos, rayTrace.sideHit, stack)) { - return super.onItemRightClick(stack, world, player, hand); + return super.onItemRightClick(world, player, hand); } if (world.getBlockState(blockpos).getBlock().getMaterial(world.getBlockState(blockpos)).isLiquid() && NetworkHelper.getSoulNetwork(player).syphonAndDamage(player, getLpUsed())) { world.setBlockToAir(blockpos); - return super.onItemRightClick(stack, world, player, hand); + return super.onItemRightClick(world, player, hand); } } } else { - return super.onItemRightClick(stack, world, player, hand); + return super.onItemRightClick(world, player, hand); } if (!player.capabilities.isCreativeMode) this.setUnusable(stack, !NetworkHelper.getSoulNetwork(player).syphonAndDamage(player, getLpUsed())); } - return super.onItemRightClick(stack, world, player, hand); + return super.onItemRightClick(world, player, hand); } @Override - public EnumActionResult onItemUse(ItemStack stack, EntityPlayer player, World world, BlockPos blockPos, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ) + public EnumActionResult onItemUse(EntityPlayer player, World world, BlockPos blockPos, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ) { + ItemStack stack = player.getHeldItem(hand); if (PlayerHelper.isFakePlayer(player)) return EnumActionResult.FAIL; @@ -95,13 +97,14 @@ public class ItemSigilVoid extends ItemSigilBase } TileEntity tile = world.getTileEntity(blockPos); - if (tile instanceof IFluidHandler) + if (tile.hasCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, side)) { - FluidStack amount = ((IFluidHandler) tile).drain(side, 1000, false); + IFluidHandler handler = tile.getCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, side); + FluidStack amount = handler.drain(1000, false); if (amount != null && amount.amount > 0 && NetworkHelper.getSoulNetwork(player).syphonAndDamage(player, getLpUsed())) { - ((IFluidHandler) tile).drain(side, 1000, true); + handler.drain(1000, true); return EnumActionResult.SUCCESS; } diff --git a/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilWater.java b/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilWater.java index 9a0bb270..9e93f578 100644 --- a/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilWater.java +++ b/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilWater.java @@ -20,8 +20,8 @@ import net.minecraft.util.math.RayTraceResult; import net.minecraft.world.World; import net.minecraftforge.fluids.FluidRegistry; import net.minecraftforge.fluids.FluidStack; -import net.minecraftforge.fluids.IFluidHandler; -import WayofTime.bloodmagic.api.Constants; +import net.minecraftforge.fluids.capability.CapabilityFluidHandler; +import net.minecraftforge.fluids.capability.IFluidHandler; public class ItemSigilWater extends ItemSigilBase { @@ -31,8 +31,9 @@ public class ItemSigilWater extends ItemSigilBase } @Override - public ActionResult onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand) + public ActionResult onItemRightClick(World world, EntityPlayer player, EnumHand hand) { + ItemStack stack = player.getHeldItem(hand); if (PlayerHelper.isFakePlayer(player)) return ActionResult.newResult(EnumActionResult.FAIL, stack); @@ -51,28 +52,29 @@ public class ItemSigilWater extends ItemSigilBase BlockPos blockpos = rayTrace.getBlockPos(); if (!world.isBlockModifiable(player, blockpos)) - return super.onItemRightClick(stack, world, player, hand); + return super.onItemRightClick(world, player, hand); if (!player.canPlayerEdit(blockpos.offset(rayTrace.sideHit), rayTrace.sideHit, stack)) - return super.onItemRightClick(stack, world, player, hand); + return super.onItemRightClick(world, player, hand); BlockPos blockpos1 = blockpos.offset(rayTrace.sideHit); if (!player.canPlayerEdit(blockpos1, rayTrace.sideHit, stack)) - return super.onItemRightClick(stack, world, player, hand); + return super.onItemRightClick(world, player, hand); if (this.canPlaceWater(world, blockpos1) && NetworkHelper.getSoulNetwork(player).syphonAndDamage(player, getLpUsed()) && this.tryPlaceWater(world, blockpos1)) - return super.onItemRightClick(stack, world, player, hand); + return super.onItemRightClick(world, player, hand); } } } - return super.onItemRightClick(stack, world, player, hand); + return super.onItemRightClick(world, player, hand); } @Override - public EnumActionResult onItemUse(ItemStack stack, EntityPlayer player, World world, BlockPos blockPos, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ) + public EnumActionResult onItemUse(EntityPlayer player, World world, BlockPos blockPos, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ) { + ItemStack stack = player.getHeldItem(hand); if (world.isRemote || player.isSneaking() || isUnusable(stack)) return EnumActionResult.FAIL; @@ -80,14 +82,15 @@ public class ItemSigilWater extends ItemSigilBase return EnumActionResult.FAIL; TileEntity tile = world.getTileEntity(blockPos); - if (tile instanceof IFluidHandler) + if (tile.hasCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, side)) { + IFluidHandler handler = tile.getCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, side); FluidStack fluid = new FluidStack(FluidRegistry.WATER, 1000); - int amount = ((IFluidHandler) tile).fill(side, fluid, false); + int amount = handler.fill(fluid, false); if (amount > 0 && NetworkHelper.getSoulNetwork(player).syphonAndDamage(player, getLpUsed())) { - ((IFluidHandler) tile).fill(side, fluid, true); + handler.fill(fluid, true); return EnumActionResult.SUCCESS; } diff --git a/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilWhirlwind.java b/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilWhirlwind.java index ea2b230b..9b051e70 100644 --- a/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilWhirlwind.java +++ b/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilWhirlwind.java @@ -1,13 +1,10 @@ package WayofTime.bloodmagic.item.sigil; -import WayofTime.bloodmagic.api.Constants; import WayofTime.bloodmagic.api.util.helper.PlayerHelper; import WayofTime.bloodmagic.registry.ModPotions; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.potion.PotionEffect; -import net.minecraft.util.ActionResult; -import net.minecraft.util.EnumActionResult; import net.minecraft.world.World; public class ItemSigilWhirlwind extends ItemSigilToggleableBase diff --git a/src/main/java/WayofTime/bloodmagic/registry/ModCompatibility.java b/src/main/java/WayofTime/bloodmagic/registry/ModCompatibility.java index 5496ba23..17ec3bf8 100644 --- a/src/main/java/WayofTime/bloodmagic/registry/ModCompatibility.java +++ b/src/main/java/WayofTime/bloodmagic/registry/ModCompatibility.java @@ -1,7 +1,6 @@ package WayofTime.bloodmagic.registry; import WayofTime.bloodmagic.compat.ICompatibility; -import WayofTime.bloodmagic.compat.jei.CompatibilityJustEnoughItems; import WayofTime.bloodmagic.compat.waila.CompatibilityWaila; import net.minecraftforge.fml.common.Loader; @@ -13,7 +12,6 @@ public class ModCompatibility public static void registerModCompat() { - compatibilities.add(new CompatibilityJustEnoughItems()); compatibilities.add(new CompatibilityWaila()); // compatibilities.add(new CompatibilityThaumcraft()); } diff --git a/src/main/java/WayofTime/bloodmagic/ritual/RitualLivingArmourDowngrade.java b/src/main/java/WayofTime/bloodmagic/ritual/RitualLivingArmourDowngrade.java index f4d3244d..1895d037 100644 --- a/src/main/java/WayofTime/bloodmagic/ritual/RitualLivingArmourDowngrade.java +++ b/src/main/java/WayofTime/bloodmagic/ritual/RitualLivingArmourDowngrade.java @@ -126,7 +126,7 @@ public class RitualLivingArmourDowngrade extends Ritual recipe.consumeInventory(inv); EntityLightningBolt lightning = new EntityLightningBolt(world, chestPos.getX(), chestPos.getY(), chestPos.getZ(), true); - world.spawnEntityInWorld(lightning); + world.spawnEntity(lightning); masterRitualStone.setActive(false); } diff --git a/src/main/java/WayofTime/bloodmagic/util/handler/event/MigrateNetworkDataHandler.java b/src/main/java/WayofTime/bloodmagic/util/handler/event/MigrateNetworkDataHandler.java deleted file mode 100644 index b06b7bf8..00000000 --- a/src/main/java/WayofTime/bloodmagic/util/handler/event/MigrateNetworkDataHandler.java +++ /dev/null @@ -1,66 +0,0 @@ -package WayofTime.bloodmagic.util.handler.event; - -import WayofTime.bloodmagic.BloodMagic; -import WayofTime.bloodmagic.annot.Handler; -import WayofTime.bloodmagic.api.saving.BMWorldSavedData; -import WayofTime.bloodmagic.api.saving.SoulNetwork; -import WayofTime.bloodmagic.api.util.helper.PlayerHelper; -import com.google.common.base.Stopwatch; -import net.minecraft.entity.player.EntityPlayer; -import net.minecraftforge.event.entity.EntityJoinWorldEvent; -import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; -import org.apache.commons.io.FileUtils; - -import java.io.File; -import java.io.IOException; -import java.util.UUID; - -// Migrates from the old data storage system to the cleaner new one -@Handler -public class MigrateNetworkDataHandler -{ - - @SubscribeEvent - public void playerJoin(EntityJoinWorldEvent event) - { - if (!event.getWorld().isRemote && event.getEntity() instanceof EntityPlayer) - { - EntityPlayer player = (EntityPlayer) event.getEntity(); - UUID playerId = PlayerHelper.getUUIDFromPlayer(player); - Stopwatch stopwatch = Stopwatch.createStarted(); - - if (event.getWorld().getMapStorage() == null) - return; - - BMWorldSavedData saveData = (BMWorldSavedData) event.getWorld().getMapStorage().getOrLoadData(BMWorldSavedData.class, BMWorldSavedData.ID); - WayofTime.bloodmagic.api.network.SoulNetwork oldData = (WayofTime.bloodmagic.api.network.SoulNetwork) event.getWorld().getMapStorage().getOrLoadData(WayofTime.bloodmagic.api.network.SoulNetwork.class, playerId.toString()); - - if (saveData == null) - { - saveData = new BMWorldSavedData(); - event.getWorld().getMapStorage().setData(BMWorldSavedData.ID, saveData); - } - - if (oldData == null) - return; - - SoulNetwork network = saveData.getNetwork(playerId); - if (oldData.getOrbTier() > network.getOrbTier()) - network.setOrbTier(oldData.getOrbTier()); - if (oldData.getCurrentEssence() > network.getCurrentEssence()) - network.setCurrentEssence(oldData.getCurrentEssence()); - - File oldDataFile = event.getWorld().getSaveHandler().getMapFileFromName(playerId.toString()); - try - { - FileUtils.forceDelete(oldDataFile); - } catch (IOException e) - { - BloodMagic.instance.getLogger().error("Error deleting data file {}.", oldDataFile); - BloodMagic.instance.getLogger().error(e.getLocalizedMessage()); - } - stopwatch.stop(); - BloodMagic.instance.getLogger().info("Migration completed for {} ({}) in {}.", player.getDisplayNameString(), playerId, stopwatch); - } - } -} diff --git a/src/main/resources/assets/bloodmagic/lang/bg_BG.lang b/src/main/resources/assets/bloodmagic/lang/bg_BG.lang index 792f06d2..7e518dd4 100644 --- a/src/main/resources/assets/bloodmagic/lang/bg_BG.lang +++ b/src/main/resources/assets/bloodmagic/lang/bg_BG.lang @@ -1,85 +1,85 @@ #Creative Tab -itemGroup.BloodMagic.creativeTab=Магията на Кръвта -itemGroup.BloodMagic.creativeTabTome=Магията на Кръвта Ъпгрейд Томове +itemGroup.bloodmagic.creativeTab=Магията на Кръвта +itemGroup.bloodmagic.creativeTabTome=Магията на Кръвта Ъпгрейд Томове #Items -item.BloodMagic.activationCrystal.weak.name=Слаб Кристален Активатор -item.BloodMagic.activationCrystal.awakened.name=Буднат Кристален Активатор -item.BloodMagic.activationCrystal.creative.name=Креативен Кристален Активатор +item.bloodmagic.activationCrystal.weak.name=Слаб Кристален Активатор +item.bloodmagic.activationCrystal.awakened.name=Буднат Кристален Активатор +item.bloodmagic.activationCrystal.creative.name=Креативен Кристален Активатор -item.BloodMagic.sacrificialDagger.normal.name=Жертвоприношителен Нож -item.BloodMagic.sacrificialDagger.creative.name=Креативен Жертвоприношителен Нож -item.BloodMagic.pack.selfSacrifice.name=Кървав Пакет -item.BloodMagic.pack.sacrifice.name=ГЕРБ -item.BloodMagic.daggerOfSacrifice.name=Нож на Жертвоприношението +item.bloodmagic.sacrificialDagger.normal.name=Жертвоприношителен Нож +item.bloodmagic.sacrificialDagger.creative.name=Креативен Жертвоприношителен Нож +item.bloodmagic.pack.selfSacrifice.name=Кървав Пакет +item.bloodmagic.pack.sacrifice.name=ГЕРБ +item.bloodmagic.daggerOfSacrifice.name=Нож на Жертвоприношението -item.BloodMagic.lavaCrystal.name=Лава Кристал +item.bloodmagic.lavaCrystal.name=Лава Кристал -item.BloodMagic.bound.sword.name=Обвързано Острие -item.BloodMagic.bound.pickaxe.name=Обвързана Кирка -item.BloodMagic.bound.axe.name=Обвързана Брадва -item.BloodMagic.bound.shovel.name=Обвързана Лопата +item.bloodmagic.bound.sword.name=Обвързано Острие +item.bloodmagic.bound.pickaxe.name=Обвързана Кирка +item.bloodmagic.bound.axe.name=Обвързана Брадва +item.bloodmagic.bound.shovel.name=Обвързана Лопата -item.BloodMagic.bucket.lifeEssence.name=Кофата на Живота +item.bloodmagic.bucket.lifeEssence.name=Кофата на Живота -item.BloodMagic.orb.weak.name=Слаб Кръвен Орб -item.BloodMagic.orb.apprentice.name=Apprentice Кръвен Орб -item.BloodMagic.orb.magician.name=Магичен Кръвен Орб -item.BloodMagic.orb.master.name=Мастер Кръвен Орб -item.BloodMagic.orb.archmage.name=Превъзходен Кръвен Орб -item.BloodMagic.orb.transcendent.name=Съвършен Кръвен Орб +item.bloodmagic.orb.weak.name=Слаб Кръвен Орб +item.bloodmagic.orb.apprentice.name=Apprentice Кръвен Орб +item.bloodmagic.orb.magician.name=Магичен Кръвен Орб +item.bloodmagic.orb.master.name=Мастер Кръвен Орб +item.bloodmagic.orb.archmage.name=Превъзходен Кръвен Орб +item.bloodmagic.orb.transcendent.name=Съвършен Кръвен Орб -item.BloodMagic.bloodShard.weak.name=Слабо Кръвно Парче -item.BloodMagic.bloodShard.demon.name=Демонично Кръвно Парче +item.bloodmagic.bloodShard.weak.name=Слабо Кръвно Парче +item.bloodmagic.bloodShard.demon.name=Демонично Кръвно Парче -item.BloodMagic.baseComponent.reagentWater.name=Ваден Реагент -item.BloodMagic.baseComponent.reagentLava.name=Лава Реагент -item.BloodMagic.baseComponent.reagentAir.name=Въздушен Реагент -item.BloodMagic.baseComponent.reagentFastMiner.name=Минен Реагент -item.BloodMagic.baseComponent.reagentVoid.name=Void Реагент -item.BloodMagic.baseComponent.reagentGrowth.name=Растежен Реагент -item.BloodMagic.baseComponent.reagentAffinity.name=Елеменарно Афинитен Реагент -item.BloodMagic.baseComponent.reagentSight.name=Зрителен Реагент -item.BloodMagic.baseComponent.reagentBinding.name=Обвързващ Реагент -item.BloodMagic.baseComponent.reagentSuppression.name=Потискащ Реагент -item.BloodMagic.baseComponent.frameParts.name=Части на Рамка -item.BloodMagic.baseComponent.reagentBloodLight.name=Светлинно Кръвен Реагент -item.BloodMagic.baseComponent.reagentMagnetism.name=Магнетичен Реагент -item.BloodMagic.baseComponent.reagentHaste.name=Бързинен Реагент -item.BloodMagic.baseComponent.reagentBridge.name=Фантомен Мост Реагент -item.BloodMagic.baseComponent.reagentCompression.name=Компресиращ Реагент -item.BloodMagic.baseComponent.reagentSeverance.name=Скъсяващ Реагент +item.bloodmagic.baseComponent.reagentWater.name=Ваден Реагент +item.bloodmagic.baseComponent.reagentLava.name=Лава Реагент +item.bloodmagic.baseComponent.reagentAir.name=Въздушен Реагент +item.bloodmagic.baseComponent.reagentFastMiner.name=Минен Реагент +item.bloodmagic.baseComponent.reagentVoid.name=Void Реагент +item.bloodmagic.baseComponent.reagentGrowth.name=Растежен Реагент +item.bloodmagic.baseComponent.reagentAffinity.name=Елеменарно Афинитен Реагент +item.bloodmagic.baseComponent.reagentSight.name=Зрителен Реагент +item.bloodmagic.baseComponent.reagentBinding.name=Обвързващ Реагент +item.bloodmagic.baseComponent.reagentSuppression.name=Потискащ Реагент +item.bloodmagic.baseComponent.frameParts.name=Части на Рамка +item.bloodmagic.baseComponent.reagentBloodLight.name=Светлинно Кръвен Реагент +item.bloodmagic.baseComponent.reagentMagnetism.name=Магнетичен Реагент +item.bloodmagic.baseComponent.reagentHaste.name=Бързинен Реагент +item.bloodmagic.baseComponent.reagentBridge.name=Фантомен Мост Реагент +item.bloodmagic.baseComponent.reagentCompression.name=Компресиращ Реагент +item.bloodmagic.baseComponent.reagentSeverance.name=Скъсяващ Реагент -item.BloodMagic.baseComponent.reagentTeleposition.name=Позицияпроменящ Реагент -item.BloodMagic.baseComponent.reagentTransposition.name=ТранспонираЩ Реагент +item.bloodmagic.baseComponent.reagentTeleposition.name=Позицияпроменящ Реагент +item.bloodmagic.baseComponent.reagentTransposition.name=ТранспонираЩ Реагент -item.BloodMagic.baseComponent.ironSand.name=Железен Пясък -item.BloodMagic.baseComponent.goldSand.name=Златен Пясък -item.BloodMagic.baseComponent.coalSand.name=Въглищен Пясък +item.bloodmagic.baseComponent.ironSand.name=Железен Пясък +item.bloodmagic.baseComponent.goldSand.name=Златен Пясък +item.bloodmagic.baseComponent.coalSand.name=Въглищен Пясък -item.BloodMagic.demonCrystal.crystalDefault.name=Кристал на Демонична Воля -item.BloodMagic.demonCrystal.crystalCorrosive.name=Кристал на Корозивна Воля -item.BloodMagic.demonCrystal.crystalDestructive.name=Кристал на Разрушителна Воля -item.BloodMagic.demonCrystal.crystalVengeful.name=Кристал на Отмъстителна Воля -item.BloodMagic.demonCrystal.crystalSteadfast.name=Кристал на Твърда Воля +item.bloodmagic.demonCrystal.crystalDefault.name=Кристал на Демонична Воля +item.bloodmagic.demonCrystal.crystalCorrosive.name=Кристал на Корозивна Воля +item.bloodmagic.demonCrystal.crystalDestructive.name=Кристал на Разрушителна Воля +item.bloodmagic.demonCrystal.crystalVengeful.name=Кристал на Отмъстителна Воля +item.bloodmagic.demonCrystal.crystalSteadfast.name=Кристал на Твърда Воля -item.BloodMagic.monsterSoul.base.name=Дяволска Воля +item.bloodmagic.monsterSoul.base.name=Дяволска Воля -item.BloodMagic.livingArmour.helmet.name=Живата Каска -item.BloodMagic.livingArmour.chest.name=Живящия Нагръдник -item.BloodMagic.livingArmour.legs.name=Живите Гамаши -item.BloodMagic.livingArmour.boots.name=Живите Ботуши -item.BloodMagic.sentientArmour.helmet.name=Чувствителна Каска -item.BloodMagic.sentientArmour.chest.name=Чувствителен Нагръдник -item.BloodMagic.sentientArmour.legs.name=Чувствителни Гамаши -item.BloodMagic.sentientArmour.boots.name=Чувствителни Ботуши +item.bloodmagic.livingArmour.helmet.name=Живата Каска +item.bloodmagic.livingArmour.chest.name=Живящия Нагръдник +item.bloodmagic.livingArmour.legs.name=Живите Гамаши +item.bloodmagic.livingArmour.boots.name=Живите Ботуши +item.bloodmagic.sentientArmour.helmet.name=Чувствителна Каска +item.bloodmagic.sentientArmour.chest.name=Чувствителен Нагръдник +item.bloodmagic.sentientArmour.legs.name=Чувствителни Гамаши +item.bloodmagic.sentientArmour.boots.name=Чувствителни Ботуши -item.BloodMagic.altarMaker.name=Създател на алтари +item.bloodmagic.altarMaker.name=Създател на алтари -item.BloodMagic.sentientSword.name=Чувствителен Меч -item.BloodMagic.sentientBow.name=Чувствителен Лък -item.BloodMagic.sentientArmourGem.name=скъпоценен камък на Чувствителната Броня +item.bloodmagic.sentientSword.name=Чувствителен Меч +item.bloodmagic.sentientBow.name=Чувствителен Лък +item.bloodmagic.sentientArmourGem.name=скъпоценен камък на Чувствителната Броня # JustEnoughItems -jei.BloodMagic.recipe.altar=Алтар на Кръвта -jei.BloodMagic.recipe.ticksRequired=Време: %,d Ticks +jei.bloodmagic.recipe.altar=Алтар на Кръвта +jei.bloodmagic.recipe.ticksRequired=Време: %,d Ticks diff --git a/src/main/resources/assets/bloodmagic/lang/de_DE.lang b/src/main/resources/assets/bloodmagic/lang/de_DE.lang index 643e3236..926a5efa 100644 --- a/src/main/resources/assets/bloodmagic/lang/de_DE.lang +++ b/src/main/resources/assets/bloodmagic/lang/de_DE.lang @@ -1,310 +1,310 @@ #Creative Tab -itemGroup.BloodMagic.creativeTab=Blood Magic -itemGroup.BloodMagic.creativeTabTome=Blood Magic - Upgrades +itemGroup.bloodmagic.creativeTab=Blood Magic +itemGroup.bloodmagic.creativeTabTome=Blood Magic - Upgrades #Items -item.BloodMagic.activationCrystal.weak.name=Schwacher Aktivierungskristall -item.BloodMagic.activationCrystal.awakened.name=Erweckter Aktivierungskristall -item.BloodMagic.activationCrystal.creative.name=Kreativer Aktivierungskristall +item.bloodmagic.activationCrystal.weak.name=Schwacher Aktivierungskristall +item.bloodmagic.activationCrystal.awakened.name=Erweckter Aktivierungskristall +item.bloodmagic.activationCrystal.creative.name=Kreativer Aktivierungskristall -item.BloodMagic.sacrificialDagger.normal.name=Opferdolch -item.BloodMagic.sacrificialDagger.creative.name=Kreativer Opferdolch -item.BloodMagic.pack.selfSacrifice.name=Blutweste -item.BloodMagic.pack.sacrifice.name=Vampirische Weste -item.BloodMagic.daggerOfSacrifice.name=Opfermesser +item.bloodmagic.sacrificialDagger.normal.name=Opferdolch +item.bloodmagic.sacrificialDagger.creative.name=Kreativer Opferdolch +item.bloodmagic.pack.selfSacrifice.name=Blutweste +item.bloodmagic.pack.sacrifice.name=Vampirische Weste +item.bloodmagic.daggerOfSacrifice.name=Opfermesser -item.BloodMagic.lavaCrystal.name=Lavakristall +item.bloodmagic.lavaCrystal.name=Lavakristall -item.BloodMagic.bound.sword.name=Gebundene Klinge -item.BloodMagic.bound.pickaxe.name=Gebundene Spitzhacke -item.BloodMagic.bound.axe.name=Gebundene Axt -item.BloodMagic.bound.shovel.name=Gebundene Schaufel +item.bloodmagic.bound.sword.name=Gebundene Klinge +item.bloodmagic.bound.pickaxe.name=Gebundene Spitzhacke +item.bloodmagic.bound.axe.name=Gebundene Axt +item.bloodmagic.bound.shovel.name=Gebundene Schaufel -item.BloodMagic.bucket.lifeEssence.name=Eimer mit Lebensessenz +item.bloodmagic.bucket.lifeEssence.name=Eimer mit Lebensessenz -item.BloodMagic.scribe.water.name=Elementar-Gravurwerkzeug: Wasser -item.BloodMagic.scribe.fire.name=Elementar-Gravurwerkzeug: Feuer -item.BloodMagic.scribe.earth.name=Elementar-Gravurwerkzeug: Erde -item.BloodMagic.scribe.air.name=Elementar-Gravurwerkzeug: Luft -item.BloodMagic.scribe.dusk.name=Elementar-Gravurwerkzeug: Morgendämmerung -item.BloodMagic.scribe.dawn.name=Elementar-Gravurwerkzeug: Abenddämmerung +item.bloodmagic.scribe.water.name=Elementar-Gravurwerkzeug: Wasser +item.bloodmagic.scribe.fire.name=Elementar-Gravurwerkzeug: Feuer +item.bloodmagic.scribe.earth.name=Elementar-Gravurwerkzeug: Erde +item.bloodmagic.scribe.air.name=Elementar-Gravurwerkzeug: Luft +item.bloodmagic.scribe.dusk.name=Elementar-Gravurwerkzeug: Morgendämmerung +item.bloodmagic.scribe.dawn.name=Elementar-Gravurwerkzeug: Abenddämmerung -item.BloodMagic.focus.weak.name=Telepositionsfokus -item.BloodMagic.focus.enhanced.name=Verbesserter Telepositionsfokus -item.BloodMagic.focus.reinforced.name=Verstärkter Telepositionsfokus -item.BloodMagic.focus.demonic.name=Dämonischer Telepositionsfokus +item.bloodmagic.focus.weak.name=Telepositionsfokus +item.bloodmagic.focus.enhanced.name=Verbesserter Telepositionsfokus +item.bloodmagic.focus.reinforced.name=Verstärkter Telepositionsfokus +item.bloodmagic.focus.demonic.name=Dämonischer Telepositionsfokus -item.BloodMagic.slate.blank.name=Leere Tafel -item.BloodMagic.slate.reinforced.name=Verstärkte Tafel -item.BloodMagic.slate.imbued.name=Erfüllte Tafel -item.BloodMagic.slate.demonic.name=Dämonische Tafel -item.BloodMagic.slate.ethereal.name=Ätherische Tafel +item.bloodmagic.slate.blank.name=Leere Tafel +item.bloodmagic.slate.reinforced.name=Verstärkte Tafel +item.bloodmagic.slate.imbued.name=Erfüllte Tafel +item.bloodmagic.slate.demonic.name=Dämonische Tafel +item.bloodmagic.slate.ethereal.name=Ätherische Tafel -item.BloodMagic.orb.weak.name=Schwacher Blutorb -item.BloodMagic.orb.apprentice.name=Blutorb des Lehrlings -item.BloodMagic.orb.magician.name=Blutorb des Magiers -item.BloodMagic.orb.master.name=Blutorb des Meisters -item.BloodMagic.orb.archmage.name=Blutorb des Erzmagiers -item.BloodMagic.orb.transcendent.name=Transzendenter Blutorb +item.bloodmagic.orb.weak.name=Schwacher Blutorb +item.bloodmagic.orb.apprentice.name=Blutorb des Lehrlings +item.bloodmagic.orb.magician.name=Blutorb des Magiers +item.bloodmagic.orb.master.name=Blutorb des Meisters +item.bloodmagic.orb.archmage.name=Blutorb des Erzmagiers +item.bloodmagic.orb.transcendent.name=Transzendenter Blutorb -item.BloodMagic.reagent.incendium.name=Incendium -item.BloodMagic.reagent.magicales.name=Magicales -item.BloodMagic.reagent.sanctus.name=Sanctus -item.BloodMagic.reagent.aether.name=Aether -item.BloodMagic.reagent.crepitous.name=Crepitous -item.BloodMagic.reagent.crystallos.name=Crystallos -item.BloodMagic.reagent.terrae.name=Terrae -item.BloodMagic.reagent.aquasalus.name=Aquasalus -item.BloodMagic.reagent.tennebrae.name=Tennebrae -item.BloodMagic.reagent.offensa.name=Offensa -item.BloodMagic.reagent.praesidium.name=Praesidium -item.BloodMagic.reagent.orbisterrae.name=Orbis Terrae -item.BloodMagic.reagent.virtus.name=Virtus -item.BloodMagic.reagent.reductus.name=Reductus -item.BloodMagic.reagent.potentia.name=Potentia +item.bloodmagic.reagent.incendium.name=Incendium +item.bloodmagic.reagent.magicales.name=Magicales +item.bloodmagic.reagent.sanctus.name=Sanctus +item.bloodmagic.reagent.aether.name=Aether +item.bloodmagic.reagent.crepitous.name=Crepitous +item.bloodmagic.reagent.crystallos.name=Crystallos +item.bloodmagic.reagent.terrae.name=Terrae +item.bloodmagic.reagent.aquasalus.name=Aquasalus +item.bloodmagic.reagent.tennebrae.name=Tennebrae +item.bloodmagic.reagent.offensa.name=Offensa +item.bloodmagic.reagent.praesidium.name=Praesidium +item.bloodmagic.reagent.orbisterrae.name=Orbis Terrae +item.bloodmagic.reagent.virtus.name=Virtus +item.bloodmagic.reagent.reductus.name=Reductus +item.bloodmagic.reagent.potentia.name=Potentia -item.BloodMagic.bloodShard.weak.name=Schwache Blutscherbe -item.BloodMagic.bloodShard.demon.name=Dämonische Blutscherbe +item.bloodmagic.bloodShard.weak.name=Schwache Blutscherbe +item.bloodmagic.bloodShard.demon.name=Dämonische Blutscherbe -item.BloodMagic.baseComponent.reagentWater.name=Wasserreagenz -item.BloodMagic.baseComponent.reagentLava.name=Lavareagenz -item.BloodMagic.baseComponent.reagentAir.name=Luftreagenz -item.BloodMagic.baseComponent.reagentFastMiner.name=Reagenz der Eile -item.BloodMagic.baseComponent.reagentVoid.name=reagenz der Leere -item.BloodMagic.baseComponent.reagentGrowth.name=Wachstumsreagenz -item.BloodMagic.baseComponent.reagentAffinity.name=Reagenz der elementaren Verbundenheit -item.BloodMagic.baseComponent.reagentSight.name=Sichtreagenz -item.BloodMagic.baseComponent.reagentBinding.name=Bindendes Reagenz -item.BloodMagic.baseComponent.reagentSuppression.name=Unterdrückendes Reagenz +item.bloodmagic.baseComponent.reagentWater.name=Wasserreagenz +item.bloodmagic.baseComponent.reagentLava.name=Lavareagenz +item.bloodmagic.baseComponent.reagentAir.name=Luftreagenz +item.bloodmagic.baseComponent.reagentFastMiner.name=Reagenz der Eile +item.bloodmagic.baseComponent.reagentVoid.name=reagenz der Leere +item.bloodmagic.baseComponent.reagentGrowth.name=Wachstumsreagenz +item.bloodmagic.baseComponent.reagentAffinity.name=Reagenz der elementaren Verbundenheit +item.bloodmagic.baseComponent.reagentSight.name=Sichtreagenz +item.bloodmagic.baseComponent.reagentBinding.name=Bindendes Reagenz +item.bloodmagic.baseComponent.reagentSuppression.name=Unterdrückendes Reagenz -item.BloodMagic.monsterSoul.base.name=Dämonischer Wille +item.bloodmagic.monsterSoul.base.name=Dämonischer Wille -item.BloodMagic.sigil.air.name=Luftsiegel -item.BloodMagic.sigil.bloodLight.name=Siegel der Blutlampe -item.BloodMagic.sigil.compression.name=Siegel der Kompression -item.BloodMagic.sigil.divination.name=Wahrheitssiegel -item.BloodMagic.sigil.water.name=Wassersiegel -item.BloodMagic.sigil.lava.name=Lavasiegel -item.BloodMagic.sigil.void.name=Siegel der Leere -item.BloodMagic.sigil.greenGrove.name=Siegel des Grünen Hains -item.BloodMagic.sigil.elementalAffinity.name=Siegel der elementaren Verbundenheit -item.BloodMagic.sigil.haste.name=Siegel der Hast -item.BloodMagic.sigil.suppression.name=Siegel der Unterdrückung -item.BloodMagic.sigil.magnetism.name=Siegel des Magnetismus -item.BloodMagic.sigil.fastMiner.name=Siegel des Eile -item.BloodMagic.sigil.seer.name=Siegel der Sicht -item.BloodMagic.sigil.phantomBridge.name=Siegel der Phantombrücke -item.BloodMagic.sigil.whirlwind.name=Siegel des Wirbelwindes -item.BloodMagic.sigil.enderSeverance.name=Siegel des Endertrennens +item.bloodmagic.sigil.air.name=Luftsiegel +item.bloodmagic.sigil.bloodLight.name=Siegel der Blutlampe +item.bloodmagic.sigil.compression.name=Siegel der Kompression +item.bloodmagic.sigil.divination.name=Wahrheitssiegel +item.bloodmagic.sigil.water.name=Wassersiegel +item.bloodmagic.sigil.lava.name=Lavasiegel +item.bloodmagic.sigil.void.name=Siegel der Leere +item.bloodmagic.sigil.greenGrove.name=Siegel des Grünen Hains +item.bloodmagic.sigil.elementalAffinity.name=Siegel der elementaren Verbundenheit +item.bloodmagic.sigil.haste.name=Siegel der Hast +item.bloodmagic.sigil.suppression.name=Siegel der Unterdrückung +item.bloodmagic.sigil.magnetism.name=Siegel des Magnetismus +item.bloodmagic.sigil.fastMiner.name=Siegel des Eile +item.bloodmagic.sigil.seer.name=Siegel der Sicht +item.bloodmagic.sigil.phantomBridge.name=Siegel der Phantombrücke +item.bloodmagic.sigil.whirlwind.name=Siegel des Wirbelwindes +item.bloodmagic.sigil.enderSeverance.name=Siegel des Endertrennens -item.BloodMagic.livingArmour.helmet.name=Lebender Helm -item.BloodMagic.livingArmour.chest.name=Lebender Brustpanzer -item.BloodMagic.livingArmour.legs.name=Lebender Beinschutz -item.BloodMagic.livingArmour.boots.name=Lebende Schuhe +item.bloodmagic.livingArmour.helmet.name=Lebender Helm +item.bloodmagic.livingArmour.chest.name=Lebender Brustpanzer +item.bloodmagic.livingArmour.legs.name=Lebender Beinschutz +item.bloodmagic.livingArmour.boots.name=Lebende Schuhe -item.BloodMagic.altarMaker.name=Altarersteller +item.bloodmagic.altarMaker.name=Altarersteller -item.BloodMagic.ritualDivinernormal.name=Ritualrute -item.BloodMagic.ritualDivinerdusk.name=Ritualrute [Morgendämmerung] -item.BloodMagic.ritualDivinerdawn.name=Ritualrute [Abenddämmerung] +item.bloodmagic.ritualDivinernormal.name=Ritualrute +item.bloodmagic.ritualDivinerdusk.name=Ritualrute [Morgendämmerung] +item.bloodmagic.ritualDivinerdawn.name=Ritualrute [Abenddämmerung] -item.BloodMagic.arcaneAshes.name=Arkane Asche -item.BloodMagic.upgradeTome.name=Thesis zur Verbesserung lebender Rüstung +item.bloodmagic.arcaneAshes.name=Arkane Asche +item.bloodmagic.upgradeTome.name=Thesis zur Verbesserung lebender Rüstung -item.BloodMagic.sentientSword.name=Intelligentes Schwert -item.BloodMagic.soulGem.petty.name=Winziges Juwel des Tartaros -item.BloodMagic.soulGem.lesser.name=Niederes Juwel des Tartaros -item.BloodMagic.soulGem.common.name=Gewöhnliches Juwel des Tartaros -item.BloodMagic.soulGem.greater.name=Größeres Juwel des Tartaros -item.BloodMagic.soulGem.grand.name=Großartiges Juwel des Tartaros -item.BloodMagic.soulSnare.base.name=Rudimentäre Falle -item.BloodMagic.sentientBow.name=Intelligenter Bogen +item.bloodmagic.sentientSword.name=Intelligentes Schwert +item.bloodmagic.soulGem.petty.name=Winziges Juwel des Tartaros +item.bloodmagic.soulGem.lesser.name=Niederes Juwel des Tartaros +item.bloodmagic.soulGem.common.name=Gewöhnliches Juwel des Tartaros +item.bloodmagic.soulGem.greater.name=Größeres Juwel des Tartaros +item.bloodmagic.soulGem.grand.name=Großartiges Juwel des Tartaros +item.bloodmagic.soulSnare.base.name=Rudimentäre Falle +item.bloodmagic.sentientBow.name=Intelligenter Bogen # Blocks -tile.BloodMagic.fluid.lifeEssence.name=Lebensessenz +tile.bloodmagic.fluid.lifeEssence.name=Lebensessenz -tile.BloodMagic.stone.ritual.master.name=Haupt-Ritualstein -tile.BloodMagic.stone.ritual.imperfect.name=Imperfekter Ritualstein +tile.bloodmagic.stone.ritual.master.name=Haupt-Ritualstein +tile.bloodmagic.stone.ritual.imperfect.name=Imperfekter Ritualstein -tile.BloodMagic.altar.name=Blutaltar -tile.BloodMagic.rune.blank.name=Blutrune -tile.BloodMagic.rune.speed.name=Geschwindigkeitsrune -tile.BloodMagic.rune.efficiency.name=Effizienzrune -tile.BloodMagic.rune.sacrifice.name=Rune der Opferung -tile.BloodMagic.rune.selfSacrifice.name=Rune der Selbstopferung -tile.BloodMagic.rune.displacement.name=Rune der Deplazierung -tile.BloodMagic.rune.capacity.name=Kapazitätsrune -tile.BloodMagic.rune.augCapacity.name=Rune der erweiterten Kapazität -tile.BloodMagic.rune.orb.name=Orbrune -tile.BloodMagic.rune.acceleration.name=Beschleunigungsrune -tile.BloodMagic.rune.charging.name=Laderune +tile.bloodmagic.altar.name=Blutaltar +tile.bloodmagic.rune.blank.name=Blutrune +tile.bloodmagic.rune.speed.name=Geschwindigkeitsrune +tile.bloodmagic.rune.efficiency.name=Effizienzrune +tile.bloodmagic.rune.sacrifice.name=Rune der Opferung +tile.bloodmagic.rune.selfSacrifice.name=Rune der Selbstopferung +tile.bloodmagic.rune.displacement.name=Rune der Deplazierung +tile.bloodmagic.rune.capacity.name=Kapazitätsrune +tile.bloodmagic.rune.augCapacity.name=Rune der erweiterten Kapazität +tile.bloodmagic.rune.orb.name=Orbrune +tile.bloodmagic.rune.acceleration.name=Beschleunigungsrune +tile.bloodmagic.rune.charging.name=Laderune -tile.BloodMagic.ritualStone.blank.name=Ritualstein -tile.BloodMagic.ritualStone.water.name=Wasserritualstein -tile.BloodMagic.ritualStone.fire.name=Feuerritualstein -tile.BloodMagic.ritualStone.earth.name=Erdritualstein -tile.BloodMagic.ritualStone.air.name=Luftritualstein -tile.BloodMagic.ritualStone.dusk.name=Morgendämmerungsritualstein -tile.BloodMagic.ritualStone.dawn.name=Abenddämmerungsritualstein +tile.bloodmagic.ritualStone.blank.name=Ritualstein +tile.bloodmagic.ritualStone.water.name=Wasserritualstein +tile.bloodmagic.ritualStone.fire.name=Feuerritualstein +tile.bloodmagic.ritualStone.earth.name=Erdritualstein +tile.bloodmagic.ritualStone.air.name=Luftritualstein +tile.bloodmagic.ritualStone.dusk.name=Morgendämmerungsritualstein +tile.bloodmagic.ritualStone.dawn.name=Abenddämmerungsritualstein -tile.BloodMagic.bloodstonebrick.large.name=Großer Blutsteinziegel -tile.BloodMagic.bloodstonebrick.brick.name=Blutsteinziegel -tile.BloodMagic.crystal.large.name=Kristallklumpen -tile.BloodMagic.crystal.brick.name=Kristallklumpenziegel -tile.BloodMagic.bloodLight.name=Blutlampe -tile.BloodMagic.spectralBlock.name=Spektralblock -tile.BloodMagic.phantomBlock.name=Phantomblock +tile.bloodmagic.bloodstonebrick.large.name=Großer Blutsteinziegel +tile.bloodmagic.bloodstonebrick.brick.name=Blutsteinziegel +tile.bloodmagic.crystal.large.name=Kristallklumpen +tile.bloodmagic.crystal.brick.name=Kristallklumpenziegel +tile.bloodmagic.bloodLight.name=Blutlampe +tile.bloodmagic.spectralBlock.name=Spektralblock +tile.bloodmagic.phantomBlock.name=Phantomblock -tile.BloodMagic.teleposer.name=Teleposer -tile.BloodMagic.soulForge.name=Höllenfeuerschmiede +tile.bloodmagic.teleposer.name=Teleposer +tile.bloodmagic.soulForge.name=Höllenfeuerschmiede # Tooltips -tooltip.BloodMagic.orb.desc=Speichert Lebensessenz -tooltip.BloodMagic.orb.owner=Hinzugefügt durch: %s -tooltip.BloodMagic.currentOwner=Eigentümer: %s -tooltip.BloodMagic.currentTier=Ausbaustufe: %d +tooltip.bloodmagic.orb.desc=Speichert Lebensessenz +tooltip.bloodmagic.orb.owner=Hinzugefügt durch: %s +tooltip.bloodmagic.currentOwner=Eigentümer: %s +tooltip.bloodmagic.currentTier=Ausbaustufe: %d -tooltip.BloodMagic.activated=Aktiviert -tooltip.BloodMagic.deactivated=Deaktiviert +tooltip.bloodmagic.activated=Aktiviert +tooltip.bloodmagic.deactivated=Deaktiviert -tooltip.BloodMagic.sigil.air.desc=&oIch fühl mich schon leichter... -tooltip.BloodMagic.sigil.bloodLight.desc=&oIch sehe ein Licht! -tooltip.BloodMagic.sigil.compression.desc=&oDiamanthände -tooltip.BloodMagic.sigil.divination.desc=&oSpähe in die Seele -tooltip.BloodMagic.sigil.divination.currentAltarTier=Ausbaustufe: %d -tooltip.BloodMagic.sigil.divination.currentEssence=Gespeicherte Lebensessenz: %d LP -tooltip.BloodMagic.sigil.divination.currentAltarCapacity=Maximale Kapazität: %d LP -tooltip.BloodMagic.sigil.water.desc=&oHat jemand nach unendlichem Wasser gefragt? -tooltip.BloodMagic.sigil.lava.desc=&oHEISS! NICHT ESSEN! -tooltip.BloodMagic.sigil.void.desc=&oBesser als Swiffer®! -tooltip.BloodMagic.sigil.greenGrove.desc=&oUmweltverträglich -tooltip.BloodMagic.sigil.magnetism.desc=&oIch habe eine anziehende Persönlichkeit -tooltip.BloodMagic.sigil.suppression.desc=&oBesser als Telekinese -tooltip.BloodMagic.sigil.haste.desc=&o42 Dosen Koffein später... -tooltip.BloodMagic.sigil.fastMiner.desc=&oHacke wie ein Weltmeister -tooltip.BloodMagic.sigil.elementalAffinity.desc=&oAchtung! Fallende Feuerfische -tooltip.BloodMagic.sigil.seer.desc=&oWenn allsehend nicht genug ist -tooltip.BloodMagic.sigil.seer.currentAltarProgress=Fortschritt: %d LP/ %s LP -tooltip.BloodMagic.sigil.seer.currentAltarProgress.percent=Fortschritt: %s -tooltip.BloodMagic.sigil.seer.currentAltarConsumptionRate=Verbrauch: %d LP -tooltip.BloodMagic.sigil.seer.currentAltarTier=Ausbaustufe: %d -tooltip.BloodMagic.sigil.seer.currentEssence=Gespeicherte Lebensessenz: %d LP -tooltip.BloodMagic.sigil.seer.currentAltarCapacity=Maximale Kapazität: %d LP -tooltip.BloodMagic.sigil.seer.currentCharge=Ladung: %d -tooltip.BloodMagic.sigil.phantomBridge.desc=&oLaufen auf dünner Luft... -tooltip.BloodMagic.sigil.whirlwind.desc=&oBesser keinen Rock tragen -tooltip.BloodMagic.sigil.enderSeverance.desc=&oBringt Enderman in Notlage +tooltip.bloodmagic.sigil.air.desc=&oIch fühl mich schon leichter... +tooltip.bloodmagic.sigil.bloodLight.desc=&oIch sehe ein Licht! +tooltip.bloodmagic.sigil.compression.desc=&oDiamanthände +tooltip.bloodmagic.sigil.divination.desc=&oSpähe in die Seele +tooltip.bloodmagic.sigil.divination.currentAltarTier=Ausbaustufe: %d +tooltip.bloodmagic.sigil.divination.currentEssence=Gespeicherte Lebensessenz: %d LP +tooltip.bloodmagic.sigil.divination.currentAltarCapacity=Maximale Kapazität: %d LP +tooltip.bloodmagic.sigil.water.desc=&oHat jemand nach unendlichem Wasser gefragt? +tooltip.bloodmagic.sigil.lava.desc=&oHEISS! NICHT ESSEN! +tooltip.bloodmagic.sigil.void.desc=&oBesser als Swiffer®! +tooltip.bloodmagic.sigil.greenGrove.desc=&oUmweltverträglich +tooltip.bloodmagic.sigil.magnetism.desc=&oIch habe eine anziehende Persönlichkeit +tooltip.bloodmagic.sigil.suppression.desc=&oBesser als Telekinese +tooltip.bloodmagic.sigil.haste.desc=&o42 Dosen Koffein später... +tooltip.bloodmagic.sigil.fastMiner.desc=&oHacke wie ein Weltmeister +tooltip.bloodmagic.sigil.elementalAffinity.desc=&oAchtung! Fallende Feuerfische +tooltip.bloodmagic.sigil.seer.desc=&oWenn allsehend nicht genug ist +tooltip.bloodmagic.sigil.seer.currentAltarProgress=Fortschritt: %d LP/ %s LP +tooltip.bloodmagic.sigil.seer.currentAltarProgress.percent=Fortschritt: %s +tooltip.bloodmagic.sigil.seer.currentAltarConsumptionRate=Verbrauch: %d LP +tooltip.bloodmagic.sigil.seer.currentAltarTier=Ausbaustufe: %d +tooltip.bloodmagic.sigil.seer.currentEssence=Gespeicherte Lebensessenz: %d LP +tooltip.bloodmagic.sigil.seer.currentAltarCapacity=Maximale Kapazität: %d LP +tooltip.bloodmagic.sigil.seer.currentCharge=Ladung: %d +tooltip.bloodmagic.sigil.phantomBridge.desc=&oLaufen auf dünner Luft... +tooltip.bloodmagic.sigil.whirlwind.desc=&oBesser keinen Rock tragen +tooltip.bloodmagic.sigil.enderSeverance.desc=&oBringt Enderman in Notlage -tooltip.BloodMagic.bound.sword.desc=&oErlegen der Schwachen -tooltip.BloodMagic.bound.pickaxe.desc=&oZerstören von Stein ohne Erbarmen -tooltip.BloodMagic.bound.axe.desc=&oDämonischer Kahlschlag -tooltip.BloodMagic.bound.shovel.desc=&oSchrubbt den Dreck vom Boden +tooltip.bloodmagic.bound.sword.desc=&oErlegen der Schwachen +tooltip.bloodmagic.bound.pickaxe.desc=&oZerstören von Stein ohne Erbarmen +tooltip.bloodmagic.bound.axe.desc=&oDämonischer Kahlschlag +tooltip.bloodmagic.bound.shovel.desc=&oSchrubbt den Dreck vom Boden -tooltip.BloodMagic.sacrificialDagger.desc=Schon ein Stich in den Finger genügt -tooltip.BloodMagic.slate.desc=Stein getränkt im Blutaltar -tooltip.BloodMagic.inscriber.desc=Die Zeichen an der Wand. +tooltip.bloodmagic.sacrificialDagger.desc=Schon ein Stich in den Finger genügt +tooltip.bloodmagic.slate.desc=Stein getränkt im Blutaltar +tooltip.bloodmagic.inscriber.desc=Die Zeichen an der Wand. -tooltip.BloodMagic.pack.selfSacrifice.desc=Es scheuert richtig... -tooltip.BloodMagic.pack.sacrifice.desc=Beschreibung -tooltip.BloodMagic.pack.stored=Enthält: %d LP +tooltip.bloodmagic.pack.selfSacrifice.desc=Es scheuert richtig... +tooltip.bloodmagic.pack.sacrifice.desc=Beschreibung +tooltip.bloodmagic.pack.stored=Enthält: %d LP -tooltip.BloodMagic.activationCrystal.weak=Aktiviert niedrig-levelige Rituale -tooltip.BloodMagic.activationCrystal.awakened=Aktiviert mächtigere Rituale -tooltip.BloodMagic.activationCrystal.creative=Kreativmodus: Aktiviert jedes Ritual +tooltip.bloodmagic.activationCrystal.weak=Aktiviert niedrig-levelige Rituale +tooltip.bloodmagic.activationCrystal.awakened=Aktiviert mächtigere Rituale +tooltip.bloodmagic.activationCrystal.creative=Kreativmodus: Aktiviert jedes Ritual -tooltip.BloodMagic.diviner.currentRitual=Ritual: -tooltip.BloodMagic.diviner.blankRune=Leere Runen: %d -tooltip.BloodMagic.diviner.waterRune=Wasserrunen: %d -tooltip.BloodMagic.diviner.airRune=Luftrunen: %d -tooltip.BloodMagic.diviner.fireRune=Feuerrunen: %d -tooltip.BloodMagic.diviner.earthRune=Erdrunen: %d -tooltip.BloodMagic.diviner.duskRune=Runen der Morgendämmerung: %d -tooltip.BloodMagic.diviner.dawnRune=Runen der Abenddämmerung: %d -tooltip.BloodMagic.diviner.totalRune=Runen insgesamt: %d -tooltip.BloodMagic.diviner.extraInfo=Halte Shift für extra Info -tooltip.BloodMagic.diviner.currentDirection=Richtung: %s +tooltip.bloodmagic.diviner.currentRitual=Ritual: +tooltip.bloodmagic.diviner.blankRune=Leere Runen: %d +tooltip.bloodmagic.diviner.waterRune=Wasserrunen: %d +tooltip.bloodmagic.diviner.airRune=Luftrunen: %d +tooltip.bloodmagic.diviner.fireRune=Feuerrunen: %d +tooltip.bloodmagic.diviner.earthRune=Erdrunen: %d +tooltip.bloodmagic.diviner.duskRune=Runen der Morgendämmerung: %d +tooltip.bloodmagic.diviner.dawnRune=Runen der Abenddämmerung: %d +tooltip.bloodmagic.diviner.totalRune=Runen insgesamt: %d +tooltip.bloodmagic.diviner.extraInfo=Halte Shift für extra Info +tooltip.bloodmagic.diviner.currentDirection=Richtung: %s -tooltip.BloodMagic.arcaneAshes=Asche gebraucht für einen alchemischen Kreis +tooltip.bloodmagic.arcaneAshes=Asche gebraucht für einen alchemischen Kreis -tooltip.BloodMagic.telepositionFocus.coords=Koordinaten: (%d, %d, %d) -tooltip.BloodMagic.telepositionFocus.dimension=Dimensions-ID: %d -tooltip.BloodMagic.telepositionFocus.weak=Benutzt, um Blöcke zu verschieben -tooltip.BloodMagic.telepositionFocus.enhanced=Benutzt, um Blöcke zu verschieben -tooltip.BloodMagic.telepositionFocus.reinforced=Benutzt, um Blöcke zu verschieben -tooltip.BloodMagic.telepositionFocus.demonic=Benutzt, um Blöcke zu teleportieren +tooltip.bloodmagic.telepositionFocus.coords=Koordinaten: (%d, %d, %d) +tooltip.bloodmagic.telepositionFocus.dimension=Dimensions-ID: %d +tooltip.bloodmagic.telepositionFocus.weak=Benutzt, um Blöcke zu verschieben +tooltip.bloodmagic.telepositionFocus.enhanced=Benutzt, um Blöcke zu verschieben +tooltip.bloodmagic.telepositionFocus.reinforced=Benutzt, um Blöcke zu verschieben +tooltip.bloodmagic.telepositionFocus.demonic=Benutzt, um Blöcke zu teleportieren -tooltip.BloodMagic.livingArmour.upgrade.speed=Schnelle Füße -tooltip.BloodMagic.livingArmour.upgrade.digging=Zwergenhafte Stärke -tooltip.BloodMagic.livingArmour.upgrade.poisonResist=Giftungsresistenz -tooltip.BloodMagic.livingArmour.upgrade.selfSacrifice=Zähe Handballen -tooltip.BloodMagic.livingArmour.upgrade.knockback=Body Builder -tooltip.BloodMagic.livingArmour.upgrade.physicalProtect=Zähe Haut -tooltip.BloodMagic.livingArmour.upgrade.health=Gesund -tooltip.BloodMagic.livingArmour.upgrade.meleeDamage=Heftiger Schlag -tooltip.BloodMagic.livingArmour.upgrade.arrowShot=Trickschuss -tooltip.BloodMagic.livingArmour.upgrade.level=%s (Level %d) +tooltip.bloodmagic.livingArmour.upgrade.speed=Schnelle Füße +tooltip.bloodmagic.livingArmour.upgrade.digging=Zwergenhafte Stärke +tooltip.bloodmagic.livingArmour.upgrade.poisonResist=Giftungsresistenz +tooltip.bloodmagic.livingArmour.upgrade.selfSacrifice=Zähe Handballen +tooltip.bloodmagic.livingArmour.upgrade.knockback=Body Builder +tooltip.bloodmagic.livingArmour.upgrade.physicalProtect=Zähe Haut +tooltip.bloodmagic.livingArmour.upgrade.health=Gesund +tooltip.bloodmagic.livingArmour.upgrade.meleeDamage=Heftiger Schlag +tooltip.bloodmagic.livingArmour.upgrade.arrowShot=Trickschuss +tooltip.bloodmagic.livingArmour.upgrade.level=%s (Level %d) -tooltip.BloodMagic.will=Willensqualität: %1$,.2f -tooltip.BloodMagic.sentientSword.desc=Benutzt Dämonenwille um volles Potential freizusetzen -tooltip.BloodMagic.soulGem.petty=Ein Juwel, das eine winzige Menge an Willen aufnehmen kann -tooltip.BloodMagic.soulGem.lesser=Ein Juwel, das ein wenig Willen festhalten kann -tooltip.BloodMagic.soulGem.common=Ein Juwel, das eine ordentliche Menge an Willen aufnehmen kann -tooltip.BloodMagic.soulGem.greater=Ein Juwel, das eine größere Menge an Willen aufnehmen kann -tooltip.BloodMagic.soulGem.grand=Ein Juwel, das eine große Menge an Willen aufnehmen kann -tooltip.BloodMagic.soulSnare.desc=Werfe nach einem Monster und töte es anschließend, um seinen Dämonischen Willen zu erhalten +tooltip.bloodmagic.will=Willensqualität: %1$,.2f +tooltip.bloodmagic.sentientSword.desc=Benutzt Dämonenwille um volles Potential freizusetzen +tooltip.bloodmagic.soulGem.petty=Ein Juwel, das eine winzige Menge an Willen aufnehmen kann +tooltip.bloodmagic.soulGem.lesser=Ein Juwel, das ein wenig Willen festhalten kann +tooltip.bloodmagic.soulGem.common=Ein Juwel, das eine ordentliche Menge an Willen aufnehmen kann +tooltip.bloodmagic.soulGem.greater=Ein Juwel, das eine größere Menge an Willen aufnehmen kann +tooltip.bloodmagic.soulGem.grand=Ein Juwel, das eine große Menge an Willen aufnehmen kann +tooltip.bloodmagic.soulSnare.desc=Werfe nach einem Monster und töte es anschließend, um seinen Dämonischen Willen zu erhalten # Ritual -ritual.BloodMagic.testRitual=Testritual -ritual.BloodMagic.waterRitual=Ritual der vollen Quelle -ritual.BloodMagic.lavaRitual=Serenade des Nethers -ritual.BloodMagic.greenGroveRitual=Ritual des grünen Hains -ritual.BloodMagic.jumpRitual=Ritual des hohen Sprungs -ritual.BloodMagic.wellOfSufferingRitual=Quelle des Leidens -ritual.BloodMagic.featheredKnifeRitual=Ritual der gefederten Klinge -ritual.BloodMagic.regenerationRitual=Ritual der Regeneration -ritual.BloodMagic.harvestRitual=Ritual der Mondernte -ritual.BloodMagic.magneticRitual=Ritual des Magnetismus -ritual.BloodMagic.crushingRitual=Ritual des Brechers -ritual.BloodMagic.fullStomachRitual=Ritual des gefüllten Bauches -ritual.BloodMagic.interdictionRitual=Ritual der Verbietung -ritual.BloodMagic.containmentRitual=Ritual des Einschlusses -ritual.BloodMagic.speedRitual=Ritual der Geschwindigkeit -ritual.BloodMagic.suppressionRitual=Ritual der Unterdrückung -ritual.BloodMagic.expulsionRitual=Aura der Vertreibung -ritual.BloodMagic.zephyrRitual=Ruf des Zephir +ritual.bloodmagic.testRitual=Testritual +ritual.bloodmagic.waterRitual=Ritual der vollen Quelle +ritual.bloodmagic.lavaRitual=Serenade des Nethers +ritual.bloodmagic.greenGroveRitual=Ritual des grünen Hains +ritual.bloodmagic.jumpRitual=Ritual des hohen Sprungs +ritual.bloodmagic.wellOfSufferingRitual=Quelle des Leidens +ritual.bloodmagic.featheredKnifeRitual=Ritual der gefederten Klinge +ritual.bloodmagic.regenerationRitual=Ritual der Regeneration +ritual.bloodmagic.harvestRitual=Ritual der Mondernte +ritual.bloodmagic.magneticRitual=Ritual des Magnetismus +ritual.bloodmagic.crushingRitual=Ritual des Brechers +ritual.bloodmagic.fullStomachRitual=Ritual des gefüllten Bauches +ritual.bloodmagic.interdictionRitual=Ritual der Verbietung +ritual.bloodmagic.containmentRitual=Ritual des Einschlusses +ritual.bloodmagic.speedRitual=Ritual der Geschwindigkeit +ritual.bloodmagic.suppressionRitual=Ritual der Unterdrückung +ritual.bloodmagic.expulsionRitual=Aura der Vertreibung +ritual.bloodmagic.zephyrRitual=Ruf des Zephir # Chat -chat.BloodMagic.altarMaker.setTier=Setze Ausbaustufe auf: %d -chat.BloodMagic.altarMaker.building=Baue Stufe %d-Altar -chat.BloodMagic.altarMaker.destroy=Stufe %d-Altar zerstört -chat.BloodMagic.altarMaker.creativeOnly=Diese Item ist nur im Kreativmodus erhältlich. +chat.bloodmagic.altarMaker.setTier=Setze Ausbaustufe auf: %d +chat.bloodmagic.altarMaker.building=Baue Stufe %d-Altar +chat.bloodmagic.altarMaker.destroy=Stufe %d-Altar zerstört +chat.bloodmagic.altarMaker.creativeOnly=Diese Item ist nur im Kreativmodus erhältlich. -chat.BloodMagic.damageSource=%ss Seele ist zu schwach geworden. +chat.bloodmagic.damageSource=%ss Seele ist zu schwach geworden. -chat.BloodMagic.ritual.weak=Du spürst einen Drang, bist aber zu schwach für ein Ritual. -chat.BloodMagic.ritual.prevent=Das Ritual versucht, dir zu widerstehen. -chat.BloodMagic.ritual.activate=Ein Energiestrom fließt durch das Ritual. -chat.BloodMagic.ritual.notValid=Du fühlst, dass die Runen nicht richtig eingerichtet sind... +chat.bloodmagic.ritual.weak=Du spürst einen Drang, bist aber zu schwach für ein Ritual. +chat.bloodmagic.ritual.prevent=Das Ritual versucht, dir zu widerstehen. +chat.bloodmagic.ritual.activate=Ein Energiestrom fließt durch das Ritual. +chat.bloodmagic.ritual.notValid=Du fühlst, dass die Runen nicht richtig eingerichtet sind... -chat.BloodMagic.livingArmour.upgrade.poisonRemove=Du fühlst dich schon wieder besser. -chat.BloodMagic.livingArmour.newUpgrade=Upgrade erworben! +chat.bloodmagic.livingArmour.upgrade.poisonRemove=Du fühlst dich schon wieder besser. +chat.bloodmagic.livingArmour.newUpgrade=Upgrade erworben! # JustEnoughItems -jei.BloodMagic.recipe.altar=Blutaltar -jei.BloodMagic.recipe.binding=Bindungsritual -jei.BloodMagic.recipe.alchemyArrayCrafting=Alchemische Anordnung -jei.BloodMagic.recipe.soulForge=Höllenfeuerschmiede -jei.BloodMagic.recipe.requiredLP=LP: %d -jei.BloodMagic.recipe.requiredTier=Ausbaustufe: %d -jei.BloodMagic.recipe.minimumSouls=Minimum: %d Wille -jei.BloodMagic.recipe.soulsDrained=Verbraucht: %d Wille +jei.bloodmagic.recipe.altar=Blutaltar +jei.bloodmagic.recipe.binding=Bindungsritual +jei.bloodmagic.recipe.alchemyArrayCrafting=Alchemische Anordnung +jei.bloodmagic.recipe.soulForge=Höllenfeuerschmiede +jei.bloodmagic.recipe.requiredLP=LP: %d +jei.bloodmagic.recipe.requiredTier=Ausbaustufe: %d +jei.bloodmagic.recipe.minimumSouls=Minimum: %d Wille +jei.bloodmagic.recipe.soulsDrained=Verbraucht: %d Wille -jei.BloodMagic.desc.altarBuilder=Ein Item zum Testen. Nur im Kreativmodus erhältlich.\n\nShift+Rechtsklick um die Ausbaustufe zu ändern. Rechtsklicke auf einen Altar, um den Bau zu starten.\n\nZerstöre einen Altar mit ihm in der Hand, um alles abzubauen. -jei.BloodMagic.desc.demonicWill=Prägung eines dämonischen Wesens gebunden an eine Kreatur.\n\nKann durch das Töten eines Monsters mit einer empfindsamen Waffe, oder das Werfen einer Falle und Umbringen während as weiße Partikel aussendet, gesammelt werden. +jei.bloodmagic.desc.altarBuilder=Ein Item zum Testen. Nur im Kreativmodus erhältlich.\n\nShift+Rechtsklick um die Ausbaustufe zu ändern. Rechtsklicke auf einen Altar, um den Bau zu starten.\n\nZerstöre einen Altar mit ihm in der Hand, um alles abzubauen. +jei.bloodmagic.desc.demonicWill=Prägung eines dämonischen Wesens gebunden an eine Kreatur.\n\nKann durch das Töten eines Monsters mit einer empfindsamen Waffe, oder das Werfen einer Falle und Umbringen während as weiße Partikel aussendet, gesammelt werden. # WAILA -waila.BloodMagic.sneak=&oSchleiche für Info -option.BloodMagic.bypassSneak=Umgehe Schleichen -option.BloodMagic.bloodAltar=Blutaltar -option.BloodMagic.ritualController=Ritualsteine -option.BloodMagic.teleposer=Teleposer +waila.bloodmagic.sneak=&oSchleiche für Info +option.bloodmagic.bypassSneak=Umgehe Schleichen +option.bloodmagic.bloodAltar=Blutaltar +option.bloodmagic.ritualController=Ritualsteine +option.bloodmagic.teleposer=Teleposer diff --git a/src/main/resources/assets/bloodmagic/lang/en_US.lang b/src/main/resources/assets/bloodmagic/lang/en_US.lang index b44a5716..dab626b3 100644 --- a/src/main/resources/assets/bloodmagic/lang/en_US.lang +++ b/src/main/resources/assets/bloodmagic/lang/en_US.lang @@ -1,786 +1,786 @@ #Creative Tab -itemGroup.BloodMagic.creativeTab=Blood Magic -itemGroup.BloodMagic.creativeTabTome=Blood Magic Upgrade Tomes +itemGroup.bloodmagic.creativeTab=Blood Magic +itemGroup.bloodmagic.creativeTabTome=Blood Magic Upgrade Tomes #Items -item.BloodMagic.activationCrystal.weak.name=Weak Activation Crystal -item.BloodMagic.activationCrystal.awakened.name=Awakened Activation Crystal -item.BloodMagic.activationCrystal.creative.name=Creative Activation Crystal +item.bloodmagic.activationCrystal.weak.name=Weak Activation Crystal +item.bloodmagic.activationCrystal.awakened.name=Awakened Activation Crystal +item.bloodmagic.activationCrystal.creative.name=Creative Activation Crystal -item.BloodMagic.sacrificialDagger.normal.name=Sacrificial Dagger -item.BloodMagic.sacrificialDagger.creative.name=Creative Sacrificial Dagger -item.BloodMagic.pack.selfSacrifice.name=Blood Letter's Pack -item.BloodMagic.pack.sacrifice.name=Coat of Arms -item.BloodMagic.daggerOfSacrifice.name=Dagger of Sacrifice +item.bloodmagic.sacrificialDagger.normal.name=Sacrificial Dagger +item.bloodmagic.sacrificialDagger.creative.name=Creative Sacrificial Dagger +item.bloodmagic.pack.selfSacrifice.name=Blood Letter's Pack +item.bloodmagic.pack.sacrifice.name=Coat of Arms +item.bloodmagic.daggerOfSacrifice.name=Dagger of Sacrifice -item.BloodMagic.lavaCrystal.name=Lava Crystal +item.bloodmagic.lavaCrystal.name=Lava Crystal -item.BloodMagic.bound.sword.name=Bound Blade -item.BloodMagic.bound.pickaxe.name=Bound Pickaxe -item.BloodMagic.bound.axe.name=Bound Axe -item.BloodMagic.bound.shovel.name=Bound Shovel +item.bloodmagic.bound.sword.name=Bound Blade +item.bloodmagic.bound.pickaxe.name=Bound Pickaxe +item.bloodmagic.bound.axe.name=Bound Axe +item.bloodmagic.bound.shovel.name=Bound Shovel -item.BloodMagic.bucket.lifeEssence.name=Bucket of Life +item.bloodmagic.bucket.lifeEssence.name=Bucket of Life -item.BloodMagic.scribe.water.name=Elemental Inscription Tool: Water -item.BloodMagic.scribe.fire.name=Elemental Inscription Tool: Fire -item.BloodMagic.scribe.earth.name=Elemental Inscription Tool: Earth -item.BloodMagic.scribe.air.name=Elemental Inscription Tool: Air -item.BloodMagic.scribe.dusk.name=Elemental Inscription Tool: Dusk -item.BloodMagic.scribe.dawn.name=Elemental Inscription Tool: Dawn +item.bloodmagic.scribe.water.name=Elemental Inscription Tool: Water +item.bloodmagic.scribe.fire.name=Elemental Inscription Tool: Fire +item.bloodmagic.scribe.earth.name=Elemental Inscription Tool: Earth +item.bloodmagic.scribe.air.name=Elemental Inscription Tool: Air +item.bloodmagic.scribe.dusk.name=Elemental Inscription Tool: Dusk +item.bloodmagic.scribe.dawn.name=Elemental Inscription Tool: Dawn -item.BloodMagic.focus.weak.name=Teleposition Focus -item.BloodMagic.focus.enhanced.name=Enhanced Teleposition Focus -item.BloodMagic.focus.reinforced.name=Reinforced Teleposition Focus -item.BloodMagic.focus.demonic.name=Demonic Teleposition Focus +item.bloodmagic.focus.weak.name=Teleposition Focus +item.bloodmagic.focus.enhanced.name=Enhanced Teleposition Focus +item.bloodmagic.focus.reinforced.name=Reinforced Teleposition Focus +item.bloodmagic.focus.demonic.name=Demonic Teleposition Focus -item.BloodMagic.slate.blank.name=Blank Slate -item.BloodMagic.slate.reinforced.name=Reinforced Slate -item.BloodMagic.slate.imbued.name=Imbued Slate -item.BloodMagic.slate.demonic.name=Demonic Slate -item.BloodMagic.slate.ethereal.name=Ethereal Slate +item.bloodmagic.slate.blank.name=Blank Slate +item.bloodmagic.slate.reinforced.name=Reinforced Slate +item.bloodmagic.slate.imbued.name=Imbued Slate +item.bloodmagic.slate.demonic.name=Demonic Slate +item.bloodmagic.slate.ethereal.name=Ethereal Slate -item.BloodMagic.orb.weak.name=Weak Blood Orb -item.BloodMagic.orb.apprentice.name=Apprentice Blood Orb -item.BloodMagic.orb.magician.name=Magician Blood Orb -item.BloodMagic.orb.master.name=Master Blood Orb -item.BloodMagic.orb.archmage.name=Archmage Blood Orb -item.BloodMagic.orb.transcendent.name=Transcendent Blood Orb +item.bloodmagic.orb.weak.name=Weak Blood Orb +item.bloodmagic.orb.apprentice.name=Apprentice Blood Orb +item.bloodmagic.orb.magician.name=Magician Blood Orb +item.bloodmagic.orb.master.name=Master Blood Orb +item.bloodmagic.orb.archmage.name=Archmage Blood Orb +item.bloodmagic.orb.transcendent.name=Transcendent Blood Orb -item.BloodMagic.reagent.incendium.name=Incendium -item.BloodMagic.reagent.magicales.name=Magicales -item.BloodMagic.reagent.sanctus.name=Sanctus -item.BloodMagic.reagent.aether.name=Aether -item.BloodMagic.reagent.crepitous.name=Crepitous -item.BloodMagic.reagent.crystallos.name=Crystallos -item.BloodMagic.reagent.terrae.name=Terrae -item.BloodMagic.reagent.aquasalus.name=Aquasalus -item.BloodMagic.reagent.tennebrae.name=Tennebrae -item.BloodMagic.reagent.offensa.name=Offensa -item.BloodMagic.reagent.praesidium.name=Praesidium -item.BloodMagic.reagent.orbisterrae.name=Orbis Terrae -item.BloodMagic.reagent.virtus.name=Virtus -item.BloodMagic.reagent.reductus.name=Reductus -item.BloodMagic.reagent.potentia.name=Potentia +item.bloodmagic.reagent.incendium.name=Incendium +item.bloodmagic.reagent.magicales.name=Magicales +item.bloodmagic.reagent.sanctus.name=Sanctus +item.bloodmagic.reagent.aether.name=Aether +item.bloodmagic.reagent.crepitous.name=Crepitous +item.bloodmagic.reagent.crystallos.name=Crystallos +item.bloodmagic.reagent.terrae.name=Terrae +item.bloodmagic.reagent.aquasalus.name=Aquasalus +item.bloodmagic.reagent.tennebrae.name=Tennebrae +item.bloodmagic.reagent.offensa.name=Offensa +item.bloodmagic.reagent.praesidium.name=Praesidium +item.bloodmagic.reagent.orbisterrae.name=Orbis Terrae +item.bloodmagic.reagent.virtus.name=Virtus +item.bloodmagic.reagent.reductus.name=Reductus +item.bloodmagic.reagent.potentia.name=Potentia -item.BloodMagic.bloodShard.weak.name=Weak Blood Shard -item.BloodMagic.bloodShard.demon.name=Demon Blood Shard +item.bloodmagic.bloodShard.weak.name=Weak Blood Shard +item.bloodmagic.bloodShard.demon.name=Demon Blood Shard -item.BloodMagic.baseComponent.reagentWater.name=Water Reagent -item.BloodMagic.baseComponent.reagentLava.name=Lava Reagent -item.BloodMagic.baseComponent.reagentAir.name=Air Reagent -item.BloodMagic.baseComponent.reagentFastMiner.name=Mining Reagent -item.BloodMagic.baseComponent.reagentVoid.name=Void Reagent -item.BloodMagic.baseComponent.reagentGrowth.name=Growth Reagent -item.BloodMagic.baseComponent.reagentAffinity.name=Elemental Affinity Reagent -item.BloodMagic.baseComponent.reagentSight.name=Sight Reagent -item.BloodMagic.baseComponent.reagentBinding.name=Binding Reagent -item.BloodMagic.baseComponent.reagentSuppression.name=Suppression Reagent -item.BloodMagic.baseComponent.frameParts.name=Frame Parts -item.BloodMagic.baseComponent.reagentBloodLight.name=Blood Lamp Reagent -item.BloodMagic.baseComponent.reagentMagnetism.name=Magnetism Reagent -item.BloodMagic.baseComponent.reagentHaste.name=Haste Reagent -item.BloodMagic.baseComponent.reagentBridge.name=Phantom Bridge Reagent -item.BloodMagic.baseComponent.reagentCompression.name=Compression Reagent -item.BloodMagic.baseComponent.reagentSeverance.name=Severance Reagent -item.BloodMagic.baseComponent.reagentHolding.name=Holding Reagent -item.BloodMagic.baseComponent.reagentClaw.name=Claw Reagent -item.BloodMagic.baseComponent.reagentBounce.name=Elasticity Reagent -item.BloodMagic.baseComponent.reagentFrost.name=Frost Reagent +item.bloodmagic.baseComponent.reagentWater.name=Water Reagent +item.bloodmagic.baseComponent.reagentLava.name=Lava Reagent +item.bloodmagic.baseComponent.reagentAir.name=Air Reagent +item.bloodmagic.baseComponent.reagentFastMiner.name=Mining Reagent +item.bloodmagic.baseComponent.reagentVoid.name=Void Reagent +item.bloodmagic.baseComponent.reagentGrowth.name=Growth Reagent +item.bloodmagic.baseComponent.reagentAffinity.name=Elemental Affinity Reagent +item.bloodmagic.baseComponent.reagentSight.name=Sight Reagent +item.bloodmagic.baseComponent.reagentBinding.name=Binding Reagent +item.bloodmagic.baseComponent.reagentSuppression.name=Suppression Reagent +item.bloodmagic.baseComponent.frameParts.name=Frame Parts +item.bloodmagic.baseComponent.reagentBloodLight.name=Blood Lamp Reagent +item.bloodmagic.baseComponent.reagentMagnetism.name=Magnetism Reagent +item.bloodmagic.baseComponent.reagentHaste.name=Haste Reagent +item.bloodmagic.baseComponent.reagentBridge.name=Phantom Bridge Reagent +item.bloodmagic.baseComponent.reagentCompression.name=Compression Reagent +item.bloodmagic.baseComponent.reagentSeverance.name=Severance Reagent +item.bloodmagic.baseComponent.reagentHolding.name=Holding Reagent +item.bloodmagic.baseComponent.reagentClaw.name=Claw Reagent +item.bloodmagic.baseComponent.reagentBounce.name=Elasticity Reagent +item.bloodmagic.baseComponent.reagentFrost.name=Frost Reagent -item.BloodMagic.baseComponent.reagentTeleposition.name=Teleposition Reagent -item.BloodMagic.baseComponent.reagentTransposition.name=Transposition Reagent +item.bloodmagic.baseComponent.reagentTeleposition.name=Teleposition Reagent +item.bloodmagic.baseComponent.reagentTransposition.name=Transposition Reagent -item.BloodMagic.baseComponent.ironSand.name=Iron Sand -item.BloodMagic.baseComponent.goldSand.name=Gold Sand -item.BloodMagic.baseComponent.coalSand.name=Coal Sand -item.BloodMagic.baseComponent.plantOil.name=Plant Oil -item.BloodMagic.baseComponent.sulfur.name=Sulfur -item.BloodMagic.baseComponent.saltpeter.name=Saltpeter -item.BloodMagic.baseComponent.neurotoxin.name=Neuro Toxin -item.BloodMagic.baseComponent.antiseptic.name=Antiseptic +item.bloodmagic.baseComponent.ironSand.name=Iron Sand +item.bloodmagic.baseComponent.goldSand.name=Gold Sand +item.bloodmagic.baseComponent.coalSand.name=Coal Sand +item.bloodmagic.baseComponent.plantOil.name=Plant Oil +item.bloodmagic.baseComponent.sulfur.name=Sulfur +item.bloodmagic.baseComponent.saltpeter.name=Saltpeter +item.bloodmagic.baseComponent.neurotoxin.name=Neuro Toxin +item.bloodmagic.baseComponent.antiseptic.name=Antiseptic -item.BloodMagic.cuttingFluid.basicCuttingFluid.name=Basic Cutting Fluid -item.BloodMagic.cuttingFluid.explosive.name=Explosive Powder +item.bloodmagic.cuttingFluid.basicCuttingFluid.name=Basic Cutting Fluid +item.bloodmagic.cuttingFluid.explosive.name=Explosive Powder -item.BloodMagic.baseComponent.mundaneLength.name=Simple Lengthening Catalyst -item.BloodMagic.baseComponent.mundanePower.name=Simple Power Catalyst +item.bloodmagic.baseComponent.mundaneLength.name=Simple Lengthening Catalyst +item.bloodmagic.baseComponent.mundanePower.name=Simple Power Catalyst -item.BloodMagic.demonCrystal.crystalDefault.name=Demon Will Crystal -item.BloodMagic.demonCrystal.crystalCorrosive.name=Corrosive Will Crystal -item.BloodMagic.demonCrystal.crystalDestructive.name=Destructive Will Crystal -item.BloodMagic.demonCrystal.crystalVengeful.name=Vengeful Will Crystal -item.BloodMagic.demonCrystal.crystalSteadfast.name=Steadfast Will Crystal +item.bloodmagic.demonCrystal.crystalDefault.name=Demon Will Crystal +item.bloodmagic.demonCrystal.crystalCorrosive.name=Corrosive Will Crystal +item.bloodmagic.demonCrystal.crystalDestructive.name=Destructive Will Crystal +item.bloodmagic.demonCrystal.crystalVengeful.name=Vengeful Will Crystal +item.bloodmagic.demonCrystal.crystalSteadfast.name=Steadfast Will Crystal -item.BloodMagic.monsterSoul.base.name=Demonic Will -item.BloodMagic.monsterSoul.corrosive.name=Corrosive Demonic Will -item.BloodMagic.monsterSoul.destructive.name=Destructive Demonic Will -item.BloodMagic.monsterSoul.vengeful.name=Vengeful Demonic Will -item.BloodMagic.monsterSoul.steadfast.name=Steadfast Demonic Will +item.bloodmagic.monsterSoul.base.name=Demonic Will +item.bloodmagic.monsterSoul.corrosive.name=Corrosive Demonic Will +item.bloodmagic.monsterSoul.destructive.name=Destructive Demonic Will +item.bloodmagic.monsterSoul.vengeful.name=Vengeful Demonic Will +item.bloodmagic.monsterSoul.steadfast.name=Steadfast Demonic Will -item.BloodMagic.sigil.air.name=Air Sigil -item.BloodMagic.sigil.bloodLight.name=Sigil of the Blood Lamp -item.BloodMagic.sigil.compression.name=Sigil of Compression -item.BloodMagic.sigil.divination.name=Divination Sigil -item.BloodMagic.sigil.water.name=Water Sigil -item.BloodMagic.sigil.lava.name=Lava Sigil -item.BloodMagic.sigil.void.name=Void Sigil -item.BloodMagic.sigil.greenGrove.name=Sigil of the Green Grove -item.BloodMagic.sigil.elementalAffinity.name=Sigil of Elemental Affinity -item.BloodMagic.sigil.haste.name=Sigil of Haste -item.BloodMagic.sigil.suppression.name=Sigil of Suppression -item.BloodMagic.sigil.magnetism.name=Sigil of Magnetism -item.BloodMagic.sigil.fastMiner.name=Sigil of the Fast Miner -item.BloodMagic.sigil.seer.name=Seer's Sigil -item.BloodMagic.sigil.phantomBridge.name=Sigil of the Phantom Bridge -item.BloodMagic.sigil.whirlwind.name=Sigil of the Whirlwind -item.BloodMagic.sigil.enderSeverance.name=Sigil of Ender Severance -item.BloodMagic.sigil.holding.name=Sigil of Holding -item.BloodMagic.sigil.holding.display=&r%s: &o&n%s -item.BloodMagic.sigil.teleposition.name=Teleposition Sigil -item.BloodMagic.sigil.transposition.name=Transposition Sigil -item.BloodMagic.sigil.claw.name=Sigil of the Claw -item.BloodMagic.sigil.bounce.name=Sigil of Elasticity -item.BloodMagic.sigil.frost.name=Sigil of Winter's Breath +item.bloodmagic.sigil.air.name=Air Sigil +item.bloodmagic.sigil.bloodLight.name=Sigil of the Blood Lamp +item.bloodmagic.sigil.compression.name=Sigil of Compression +item.bloodmagic.sigil.divination.name=Divination Sigil +item.bloodmagic.sigil.water.name=Water Sigil +item.bloodmagic.sigil.lava.name=Lava Sigil +item.bloodmagic.sigil.void.name=Void Sigil +item.bloodmagic.sigil.greenGrove.name=Sigil of the Green Grove +item.bloodmagic.sigil.elementalAffinity.name=Sigil of Elemental Affinity +item.bloodmagic.sigil.haste.name=Sigil of Haste +item.bloodmagic.sigil.suppression.name=Sigil of Suppression +item.bloodmagic.sigil.magnetism.name=Sigil of Magnetism +item.bloodmagic.sigil.fastMiner.name=Sigil of the Fast Miner +item.bloodmagic.sigil.seer.name=Seer's Sigil +item.bloodmagic.sigil.phantomBridge.name=Sigil of the Phantom Bridge +item.bloodmagic.sigil.whirlwind.name=Sigil of the Whirlwind +item.bloodmagic.sigil.enderSeverance.name=Sigil of Ender Severance +item.bloodmagic.sigil.holding.name=Sigil of Holding +item.bloodmagic.sigil.holding.display=&r%s: &o&n%s +item.bloodmagic.sigil.teleposition.name=Teleposition Sigil +item.bloodmagic.sigil.transposition.name=Transposition Sigil +item.bloodmagic.sigil.claw.name=Sigil of the Claw +item.bloodmagic.sigil.bounce.name=Sigil of Elasticity +item.bloodmagic.sigil.frost.name=Sigil of Winter's Breath -item.BloodMagic.livingArmour.helmet.name=Living Helmet -item.BloodMagic.livingArmour.chest.name=Living Chestplate -item.BloodMagic.livingArmour.legs.name=Living Leggings -item.BloodMagic.livingArmour.boots.name=Living Boots -item.BloodMagic.sentientArmour.helmet.name=Sentient Helmet -item.BloodMagic.sentientArmour.chest.name=Sentient Chestplate -item.BloodMagic.sentientArmour.legs.name=Sentient Leggings -item.BloodMagic.sentientArmour.boots.name=Sentient Boots +item.bloodmagic.livingArmour.helmet.name=Living Helmet +item.bloodmagic.livingArmour.chest.name=Living Chestplate +item.bloodmagic.livingArmour.legs.name=Living Leggings +item.bloodmagic.livingArmour.boots.name=Living Boots +item.bloodmagic.sentientArmour.helmet.name=Sentient Helmet +item.bloodmagic.sentientArmour.chest.name=Sentient Chestplate +item.bloodmagic.sentientArmour.legs.name=Sentient Leggings +item.bloodmagic.sentientArmour.boots.name=Sentient Boots -item.BloodMagic.altarMaker.name=Altar Maker +item.bloodmagic.altarMaker.name=Altar Maker -item.BloodMagic.ritualDivinernormal.name=Ritual Diviner -item.BloodMagic.ritualDivinerdusk.name=Ritual Diviner [Dusk] -item.BloodMagic.ritualDivinerdawn.name=Ritual Diviner [Dawn] -item.BloodMagic.ritualReader.name=Ritual Tinkerer +item.bloodmagic.ritualDivinernormal.name=Ritual Diviner +item.bloodmagic.ritualDivinerdusk.name=Ritual Diviner [Dusk] +item.bloodmagic.ritualDivinerdawn.name=Ritual Diviner [Dawn] +item.bloodmagic.ritualReader.name=Ritual Tinkerer -item.BloodMagic.arcaneAshes.name=Arcane Ashes -item.BloodMagic.upgradeTome.name=Living Armour Upgrade Tome -item.BloodMagic.upgradeTrainer.name=Living Armour Training Bracelet +item.bloodmagic.arcaneAshes.name=Arcane Ashes +item.bloodmagic.upgradeTome.name=Living Armour Upgrade Tome +item.bloodmagic.upgradeTrainer.name=Living Armour Training Bracelet -item.BloodMagic.sentientSword.name=Sentient Sword -item.BloodMagic.soulGem.petty.name=Petty Tartaric Gem -item.BloodMagic.soulGem.lesser.name=Lesser Tartaric Gem -item.BloodMagic.soulGem.common.name=Common Tartaric Gem -item.BloodMagic.soulGem.greater.name=Greater Tartaric Gem -item.BloodMagic.soulGem.grand.name=Grand Tartaric Gem -item.BloodMagic.soulSnare.base.name=Rudimentary Snare -item.BloodMagic.sentientBow.name=Sentient Bow -item.BloodMagic.sentientArmourGem.name=Sentient Armour Gem -item.BloodMagic.sentientAxe.name=Sentient Axe -item.BloodMagic.sentientPickaxe.name=Sentient Pickaxe -item.BloodMagic.sentientShovel.name=Sentient Shovel +item.bloodmagic.sentientSword.name=Sentient Sword +item.bloodmagic.soulGem.petty.name=Petty Tartaric Gem +item.bloodmagic.soulGem.lesser.name=Lesser Tartaric Gem +item.bloodmagic.soulGem.common.name=Common Tartaric Gem +item.bloodmagic.soulGem.greater.name=Greater Tartaric Gem +item.bloodmagic.soulGem.grand.name=Grand Tartaric Gem +item.bloodmagic.soulSnare.base.name=Rudimentary Snare +item.bloodmagic.sentientBow.name=Sentient Bow +item.bloodmagic.sentientArmourGem.name=Sentient Armour Gem +item.bloodmagic.sentientAxe.name=Sentient Axe +item.bloodmagic.sentientPickaxe.name=Sentient Pickaxe +item.bloodmagic.sentientShovel.name=Sentient Shovel -item.BloodMagic.nodeRouter.name=Node Router -item.BloodMagic.itemFilter.exact.name=Precise Item Filter -item.BloodMagic.itemFilter.ignoreNBT.name=NBT Item Filter -item.BloodMagic.itemFilter.modItems.name=Mod Item Filter -item.BloodMagic.itemFilter.oreDict.name=Ore Dictionary Item Filter +item.bloodmagic.nodeRouter.name=Node Router +item.bloodmagic.itemFilter.exact.name=Precise Item Filter +item.bloodmagic.itemFilter.ignoreNBT.name=NBT Item Filter +item.bloodmagic.itemFilter.modItems.name=Mod Item Filter +item.bloodmagic.itemFilter.oreDict.name=Ore Dictionary Item Filter -item.BloodMagic.experienceTome.name=Tome of Peritia -item.BloodMagic.sanguineBook.name=Inspectoris Scandalum +item.bloodmagic.experienceTome.name=Tome of Peritia +item.bloodmagic.sanguineBook.name=Inspectoris Scandalum -item.BloodMagic.livingPointUpgrade.draftAngelus.name=Draft of Angelus +item.bloodmagic.livingPointUpgrade.draftAngelus.name=Draft of Angelus -item.BloodMagic.willGauge.name=Demon Will Aura Gauge -item.BloodMagic.potionFlask.name=Potion Flask +item.bloodmagic.willGauge.name=Demon Will Aura Gauge +item.bloodmagic.potionFlask.name=Potion Flask # Blocks -tile.BloodMagic.fluid.lifeEssence.name=Life Essence +tile.bloodmagic.fluid.lifeEssence.name=Life Essence -tile.BloodMagic.stone.ritual.master.name=Master Ritual Stone -tile.BloodMagic.stone.ritual.imperfect.name=Imperfect Ritual Stone +tile.bloodmagic.stone.ritual.master.name=Master Ritual Stone +tile.bloodmagic.stone.ritual.imperfect.name=Imperfect Ritual Stone -tile.BloodMagic.altar.name=Blood Altar -tile.BloodMagic.alchemyArray.name=&r&fAlchemy Array +tile.bloodmagic.altar.name=Blood Altar +tile.bloodmagic.alchemyArray.name=&r&fAlchemy Array -tile.BloodMagic.rune.blank.name=Blank Rune -tile.BloodMagic.rune.speed.name=Speed Rune -tile.BloodMagic.rune.efficiency.name=Efficiency Rune -tile.BloodMagic.rune.sacrifice.name=Rune of Sacrifice -tile.BloodMagic.rune.selfsacrifice.name=Rune of Self Sacrifice -tile.BloodMagic.rune.displacement.name=Displacement Rune -tile.BloodMagic.rune.capacity.name=Rune of Capacity -tile.BloodMagic.rune.augcapacity.name=Rune of Augmented Capacity -tile.BloodMagic.rune.orb.name=Rune of the Orb -tile.BloodMagic.rune.acceleration.name=Acceleration Rune -tile.BloodMagic.rune.charging.name=Charging Rune +tile.bloodmagic.rune.blank.name=Blank Rune +tile.bloodmagic.rune.speed.name=Speed Rune +tile.bloodmagic.rune.efficiency.name=Efficiency Rune +tile.bloodmagic.rune.sacrifice.name=Rune of Sacrifice +tile.bloodmagic.rune.selfsacrifice.name=Rune of Self Sacrifice +tile.bloodmagic.rune.displacement.name=Displacement Rune +tile.bloodmagic.rune.capacity.name=Rune of Capacity +tile.bloodmagic.rune.augcapacity.name=Rune of Augmented Capacity +tile.bloodmagic.rune.orb.name=Rune of the Orb +tile.bloodmagic.rune.acceleration.name=Acceleration Rune +tile.bloodmagic.rune.charging.name=Charging Rune -tile.BloodMagic.ritualStone.blank.name=Ritual Stone -tile.BloodMagic.ritualStone.water.name=Ritual Stone of Water -tile.BloodMagic.ritualStone.fire.name=Ritual Stone of Fire -tile.BloodMagic.ritualStone.earth.name=Ritual Stone of Earth -tile.BloodMagic.ritualStone.air.name=Ritual Stone of Air -tile.BloodMagic.ritualStone.dusk.name=Ritual Stone of Dusk -tile.BloodMagic.ritualStone.dawn.name=Ritual Stone of Dawn +tile.bloodmagic.ritualStone.blank.name=Ritual Stone +tile.bloodmagic.ritualStone.water.name=Ritual Stone of Water +tile.bloodmagic.ritualStone.fire.name=Ritual Stone of Fire +tile.bloodmagic.ritualStone.earth.name=Ritual Stone of Earth +tile.bloodmagic.ritualStone.air.name=Ritual Stone of Air +tile.bloodmagic.ritualStone.dusk.name=Ritual Stone of Dusk +tile.bloodmagic.ritualStone.dawn.name=Ritual Stone of Dawn -tile.BloodMagic.bloodstonebrick.large.name=Large Bloodstone Brick -tile.BloodMagic.bloodstonebrick.brick.name=Bloodstone Brick -tile.BloodMagic.crystal.large.name=Crystal Cluster -tile.BloodMagic.crystal.brick.name=Crystal Cluster Brick -tile.BloodMagic.bloodLight.name=Blood Light -tile.BloodMagic.spectralBlock.name=Spectral Block -tile.BloodMagic.phantom.name=Phantom Block -tile.BloodMagic.incenseAltar.name=Incense Altar +tile.bloodmagic.bloodstonebrick.large.name=Large Bloodstone Brick +tile.bloodmagic.bloodstonebrick.brick.name=Bloodstone Brick +tile.bloodmagic.crystal.large.name=Crystal Cluster +tile.bloodmagic.crystal.brick.name=Crystal Cluster Brick +tile.bloodmagic.bloodLight.name=Blood Light +tile.bloodmagic.spectralBlock.name=Spectral Block +tile.bloodmagic.phantom.name=Phantom Block +tile.bloodmagic.incenseAltar.name=Incense Altar -tile.BloodMagic.teleposer.name=Teleposer -tile.BloodMagic.soulForge.name=Hellfire Forge -tile.BloodMagic.alchemyTable.name=Alchemy Table -tile.BloodMagic.demonCrucible.name=Demon Crucible -tile.BloodMagic.demonPylon.name=Demon Pylon -tile.BloodMagic.demonCrystallizer.name=Demon Crystallizer +tile.bloodmagic.teleposer.name=Teleposer +tile.bloodmagic.soulForge.name=Hellfire Forge +tile.bloodmagic.alchemyTable.name=Alchemy Table +tile.bloodmagic.demonCrucible.name=Demon Crucible +tile.bloodmagic.demonPylon.name=Demon Pylon +tile.bloodmagic.demonCrystallizer.name=Demon Crystallizer -tile.BloodMagic.masterRouting.name=Master Routing Node -tile.BloodMagic.outputRouting.name=Output Routing Node -tile.BloodMagic.inputRouting.name=Input Routing Node -tile.BloodMagic.itemRouting.name=Routing Node +tile.bloodmagic.masterRouting.name=Master Routing Node +tile.bloodmagic.outputRouting.name=Output Routing Node +tile.bloodmagic.inputRouting.name=Input Routing Node +tile.bloodmagic.itemRouting.name=Routing Node -tile.BloodMagic.path.wood.name=Wooden Path -tile.BloodMagic.path.woodtile.name=Tiled Wooden Path -tile.BloodMagic.path.stone.name=Stone Brick Path -tile.BloodMagic.path.stonetile.name=Tiled Stone Path -tile.BloodMagic.path.wornstone.name=Worn Stone Brick Path -tile.BloodMagic.path.wornstonetile.name=Tiled Worn Stone Path -tile.BloodMagic.path.obsidian.name=Obsidian Brick Path -tile.BloodMagic.path.obsidiantile.name=Tiled Obsidian Path +tile.bloodmagic.path.wood.name=Wooden Path +tile.bloodmagic.path.woodtile.name=Tiled Wooden Path +tile.bloodmagic.path.stone.name=Stone Brick Path +tile.bloodmagic.path.stonetile.name=Tiled Stone Path +tile.bloodmagic.path.wornstone.name=Worn Stone Brick Path +tile.bloodmagic.path.wornstonetile.name=Tiled Worn Stone Path +tile.bloodmagic.path.obsidian.name=Obsidian Brick Path +tile.bloodmagic.path.obsidiantile.name=Tiled Obsidian Path -tile.BloodMagic.dimensionalPortal.name=Dimensional Portal -tile.BloodMagic.bloodTank.name=Blood Tank +tile.bloodmagic.dimensionalPortal.name=Dimensional Portal +tile.bloodmagic.bloodTank.name=Blood Tank -tile.BloodMagic.demonCrystal.default.name=Demon Will Crystal Cluster -tile.BloodMagic.demonCrystal.corrosive.name=Corrosive Will Crystal Cluster -tile.BloodMagic.demonCrystal.destructive.name=Destructive Will Crystal Cluster -tile.BloodMagic.demonCrystal.vengeful.name=Vengeful Will Crystal Cluster -tile.BloodMagic.demonCrystal.steadfast.name=Steadfast Will Crystal Cluster +tile.bloodmagic.demonCrystal.default.name=Demon Will Crystal Cluster +tile.bloodmagic.demonCrystal.corrosive.name=Corrosive Will Crystal Cluster +tile.bloodmagic.demonCrystal.destructive.name=Destructive Will Crystal Cluster +tile.bloodmagic.demonCrystal.vengeful.name=Vengeful Will Crystal Cluster +tile.bloodmagic.demonCrystal.steadfast.name=Steadfast Will Crystal Cluster -tile.BloodMagic.mimic.nohitbox.name=Ethereal Opaque Mimic Block -tile.BloodMagic.mimic.solidopaque.name=Opaque Mimic Block -tile.BloodMagic.mimic.solidclear.name=Clear Mimic Block -tile.BloodMagic.mimic.solidlight.name=Lighted Mimic Block -tile.BloodMagic.mimic.sentient.name=Sentient Mimic Block +tile.bloodmagic.mimic.nohitbox.name=Ethereal Opaque Mimic Block +tile.bloodmagic.mimic.solidopaque.name=Opaque Mimic Block +tile.bloodmagic.mimic.solidclear.name=Clear Mimic Block +tile.bloodmagic.mimic.solidlight.name=Lighted Mimic Block +tile.bloodmagic.mimic.sentient.name=Sentient Mimic Block -tile.BloodMagic.bricks1.brick1_raw.name=Raw Stone Bricks -tile.BloodMagic.bricks1.brick1_corrosive.name=Corrosive Stone Bricks -tile.BloodMagic.bricks1.brick1_destructive.name=Destructive Stone Bricks -tile.BloodMagic.bricks1.brick1_vengeful.name=Vengeful Stone Bricks -tile.BloodMagic.bricks1.brick1_steadfast.name=Steadfast Stone Bricks +tile.bloodmagic.bricks1.brick1_raw.name=Raw Stone Bricks +tile.bloodmagic.bricks1.brick1_corrosive.name=Corrosive Stone Bricks +tile.bloodmagic.bricks1.brick1_destructive.name=Destructive Stone Bricks +tile.bloodmagic.bricks1.brick1_vengeful.name=Vengeful Stone Bricks +tile.bloodmagic.bricks1.brick1_steadfast.name=Steadfast Stone Bricks -tile.BloodMagic.bricks2.smallbrick_raw.name=Small Raw Stone Bricks -tile.BloodMagic.bricks2.smallbrick_corrosive.name=Small Corrosive Stone Bricks -tile.BloodMagic.bricks2.smallbrick_destructive.name=Small Destructive Stone Bricks -tile.BloodMagic.bricks2.smallbrick_vengeful.name=Small Vengeful Stone Bricks -tile.BloodMagic.bricks2.smallbrick_steadfast.name=Small Steadfast Stone Bricks -tile.BloodMagic.bricks2.tile_raw.name=Raw Stone Tiles -tile.BloodMagic.bricks2.tile_corrosive.name=Corrosive Stone Tiles -tile.BloodMagic.bricks2.tile_destructive.name=Destructive Stone Tiles -tile.BloodMagic.bricks2.tile_vengeful.name=Vengeful Stone Tiles -tile.BloodMagic.bricks2.tile_steadfast.name=Steadfast Stone Tiles -tile.BloodMagic.bricks2.tilespecial_raw.name=Accented Raw Stone Tiles -tile.BloodMagic.bricks2.tilespecial_corrosive.name=Accented Corrosive Stone Tiles -tile.BloodMagic.bricks2.tilespecial_destructive.name=Accented Destructive Stone Tiles -tile.BloodMagic.bricks2.tilespecial_vengeful.name=Accented Vengeful Stone Tiles -tile.BloodMagic.bricks2.tilespecial_steadfast.name=Accented Steadfast Stone Tiles +tile.bloodmagic.bricks2.smallbrick_raw.name=Small Raw Stone Bricks +tile.bloodmagic.bricks2.smallbrick_corrosive.name=Small Corrosive Stone Bricks +tile.bloodmagic.bricks2.smallbrick_destructive.name=Small Destructive Stone Bricks +tile.bloodmagic.bricks2.smallbrick_vengeful.name=Small Vengeful Stone Bricks +tile.bloodmagic.bricks2.smallbrick_steadfast.name=Small Steadfast Stone Bricks +tile.bloodmagic.bricks2.tile_raw.name=Raw Stone Tiles +tile.bloodmagic.bricks2.tile_corrosive.name=Corrosive Stone Tiles +tile.bloodmagic.bricks2.tile_destructive.name=Destructive Stone Tiles +tile.bloodmagic.bricks2.tile_vengeful.name=Vengeful Stone Tiles +tile.bloodmagic.bricks2.tile_steadfast.name=Steadfast Stone Tiles +tile.bloodmagic.bricks2.tilespecial_raw.name=Accented Raw Stone Tiles +tile.bloodmagic.bricks2.tilespecial_corrosive.name=Accented Corrosive Stone Tiles +tile.bloodmagic.bricks2.tilespecial_destructive.name=Accented Destructive Stone Tiles +tile.bloodmagic.bricks2.tilespecial_vengeful.name=Accented Vengeful Stone Tiles +tile.bloodmagic.bricks2.tilespecial_steadfast.name=Accented Steadfast Stone Tiles -tile.BloodMagic.inversionpillar.raw.name=Raw Inversion Pillar -tile.BloodMagic.inversionpillar.corrosive.name=Corrosive Inversion Pillar -tile.BloodMagic.inversionpillar.destructive.name=Destructive Inversion Pillar -tile.BloodMagic.inversionpillar.vengeful.name=Vengeful Inversion Pillar -tile.BloodMagic.inversionpillar.steadfast.name=Steadfast Inversion Pillar +tile.bloodmagic.inversionpillar.raw.name=Raw Inversion Pillar +tile.bloodmagic.inversionpillar.corrosive.name=Corrosive Inversion Pillar +tile.bloodmagic.inversionpillar.destructive.name=Destructive Inversion Pillar +tile.bloodmagic.inversionpillar.vengeful.name=Vengeful Inversion Pillar +tile.bloodmagic.inversionpillar.steadfast.name=Steadfast Inversion Pillar -tile.BloodMagic.inversionpillarend.raw_bottom.name=Raw Inversion Pillar Base -tile.BloodMagic.inversionpillarend.corrosive_bottom.name=Corrosive Inversion Pillar Base -tile.BloodMagic.inversionpillarend.destructive_bottom.name=Destructive Inversion Pillar Base -tile.BloodMagic.inversionpillarend.vengeful_bottom.name=Vengeful Inversion Pillar Base -tile.BloodMagic.inversionpillarend.steadfast_bottom.name=Steadfast Inversion Pillar Base -tile.BloodMagic.inversionpillarend.raw_top.name=Raw Inversion Pillar Cap -tile.BloodMagic.inversionpillarend.corrosive_top.name=Corrosive Inversion Pillar Cap -tile.BloodMagic.inversionpillarend.destructive_top.name=Destructive Inversion Pillar Cap -tile.BloodMagic.inversionpillarend.vengeful_top.name=Vengeful Inversion Pillar Cap -tile.BloodMagic.inversionpillarend.steadfast_top.name=Steadfast Inversion Pillar Cap +tile.bloodmagic.inversionpillarend.raw_bottom.name=Raw Inversion Pillar Base +tile.bloodmagic.inversionpillarend.corrosive_bottom.name=Corrosive Inversion Pillar Base +tile.bloodmagic.inversionpillarend.destructive_bottom.name=Destructive Inversion Pillar Base +tile.bloodmagic.inversionpillarend.vengeful_bottom.name=Vengeful Inversion Pillar Base +tile.bloodmagic.inversionpillarend.steadfast_bottom.name=Steadfast Inversion Pillar Base +tile.bloodmagic.inversionpillarend.raw_top.name=Raw Inversion Pillar Cap +tile.bloodmagic.inversionpillarend.corrosive_top.name=Corrosive Inversion Pillar Cap +tile.bloodmagic.inversionpillarend.destructive_top.name=Destructive Inversion Pillar Cap +tile.bloodmagic.inversionpillarend.vengeful_top.name=Vengeful Inversion Pillar Cap +tile.bloodmagic.inversionpillarend.steadfast_top.name=Steadfast Inversion Pillar Cap -tile.BloodMagic.demonlight.raw.name=Raw Demon Eye -tile.BloodMagic.demonlight.corrosive.name=Corrosive Demon Eye -tile.BloodMagic.demonlight.destructive.name=Destructive Demon Eye -tile.BloodMagic.demonlight.vengeful.name=Vengeful Demon Eye -tile.BloodMagic.demonlight.steadfast.name=Steadfast Demon Eye +tile.bloodmagic.demonlight.raw.name=Raw Demon Eye +tile.bloodmagic.demonlight.corrosive.name=Corrosive Demon Eye +tile.bloodmagic.demonlight.destructive.name=Destructive Demon Eye +tile.bloodmagic.demonlight.vengeful.name=Vengeful Demon Eye +tile.bloodmagic.demonlight.steadfast.name=Steadfast Demon Eye -tile.BloodMagic.extras.stone_raw.name=Raw Stone -tile.BloodMagic.extras.stone_corrosive.name=Corrosive Stone -tile.BloodMagic.extras.stone_destructive.name=Destructive Stone -tile.BloodMagic.extras.stone_vengeful.name=Vengeful Stone -tile.BloodMagic.extras.stone_steadfast.name=Steadfast Stone +tile.bloodmagic.extras.stone_raw.name=Raw Stone +tile.bloodmagic.extras.stone_corrosive.name=Corrosive Stone +tile.bloodmagic.extras.stone_destructive.name=Destructive Stone +tile.bloodmagic.extras.stone_vengeful.name=Vengeful Stone +tile.bloodmagic.extras.stone_steadfast.name=Steadfast Stone -tile.BloodMagic.extras.polished_raw.name=Polished Raw Stone -tile.BloodMagic.extras.polished_corrosive.name=Polished Corrosive Stone -tile.BloodMagic.extras.polished_destructive.name=Polished Destructive Stone -tile.BloodMagic.extras.polished_vengeful.name=Polished Vengeful Stone -tile.BloodMagic.extras.polished_steadfast.name=Polished Steadfast Stone +tile.bloodmagic.extras.polished_raw.name=Polished Raw Stone +tile.bloodmagic.extras.polished_corrosive.name=Polished Corrosive Stone +tile.bloodmagic.extras.polished_destructive.name=Polished Destructive Stone +tile.bloodmagic.extras.polished_vengeful.name=Polished Vengeful Stone +tile.bloodmagic.extras.polished_steadfast.name=Polished Steadfast Stone -tile.BloodMagic.extras.metal_raw.name=Raw Demon Alloy -tile.BloodMagic.extras.metal_corrosive.name=Corrosive Demon Alloy -tile.BloodMagic.extras.metal_destructive.name=Destructive Demon Alloy -tile.BloodMagic.extras.metal_vengeful.name=Vengeful Demon Alloy -tile.BloodMagic.extras.metal_steadfast.name=Steadfast Demon Alloy +tile.bloodmagic.extras.metal_raw.name=Raw Demon Alloy +tile.bloodmagic.extras.metal_corrosive.name=Corrosive Demon Alloy +tile.bloodmagic.extras.metal_destructive.name=Destructive Demon Alloy +tile.bloodmagic.extras.metal_vengeful.name=Vengeful Demon Alloy +tile.bloodmagic.extras.metal_steadfast.name=Steadfast Demon Alloy -tile.BloodMagic.pillar1.raw.name=Raw Stone Pillar -tile.BloodMagic.pillar1.corrosive.name=Corrosive Stone Pillar -tile.BloodMagic.pillar1.destructive.name=Destructive Stone Pillar -tile.BloodMagic.pillar1.vengeful.name=Vengeful Stone Pillar -tile.BloodMagic.pillar1.steadfast.name=Steadfast Stone Pillar +tile.bloodmagic.pillar1.raw.name=Raw Stone Pillar +tile.bloodmagic.pillar1.corrosive.name=Corrosive Stone Pillar +tile.bloodmagic.pillar1.destructive.name=Destructive Stone Pillar +tile.bloodmagic.pillar1.vengeful.name=Vengeful Stone Pillar +tile.bloodmagic.pillar1.steadfast.name=Steadfast Stone Pillar -tile.BloodMagic.pillar2.raw.name=Accented Raw Stone Pillar -tile.BloodMagic.pillar2.corrosive.name=Accented Corrosive Stone Pillar -tile.BloodMagic.pillar2.destructive.name=Accented Destructive Stone Pillar -tile.BloodMagic.pillar2.vengeful.name=Accented Vengeful Stone Pillar -tile.BloodMagic.pillar2.steadfast.name=Accented Steadfast Stone Pillar +tile.bloodmagic.pillar2.raw.name=Accented Raw Stone Pillar +tile.bloodmagic.pillar2.corrosive.name=Accented Corrosive Stone Pillar +tile.bloodmagic.pillar2.destructive.name=Accented Destructive Stone Pillar +tile.bloodmagic.pillar2.vengeful.name=Accented Vengeful Stone Pillar +tile.bloodmagic.pillar2.steadfast.name=Accented Steadfast Stone Pillar -tile.BloodMagic.pillarCap1.raw.name=Raw Stone Pillar Cap -tile.BloodMagic.pillarCap1.corrosive.name=Corrosive Stone Pillar Cap -tile.BloodMagic.pillarCap2.destructive.name=Destructive Stone Pillar Cap -tile.BloodMagic.pillarCap2.vengeful.name=Vengeful Stone Pillar Cap -tile.BloodMagic.pillarCap3.steadfast.name=Steadfast Stone Pillar Cap +tile.bloodmagic.pillarCap1.raw.name=Raw Stone Pillar Cap +tile.bloodmagic.pillarCap1.corrosive.name=Corrosive Stone Pillar Cap +tile.bloodmagic.pillarCap2.destructive.name=Destructive Stone Pillar Cap +tile.bloodmagic.pillarCap2.vengeful.name=Vengeful Stone Pillar Cap +tile.bloodmagic.pillarCap3.steadfast.name=Steadfast Stone Pillar Cap -tile.BloodMagic.wall1.brick_raw.name=Raw Stone Brick Wall -tile.BloodMagic.wall1.brick_corrosive.name=Corrosive Stone Brick Wall -tile.BloodMagic.wall1.brick_destructive.name=Destructive Stone Brick Wall -tile.BloodMagic.wall1.brick_vengeful.name=Vengeful Stone Brick Wall -tile.BloodMagic.wall1.brick_steadfast.name=Steadfast Stone Brick Wall -tile.BloodMagic.wall1.smallbrick_raw.name=Raw Small Stone Brick Wall -tile.BloodMagic.wall1.smallbrick_corrosive.name=Corrosive Small Stone Brick Wall -tile.BloodMagic.wall1.smallbrick_destructive.name=Destructive Small Stone Brick Wall -tile.BloodMagic.wall1.smallbrick_vengeful.name=Vengeful Small Stone Brick Wall -tile.BloodMagic.wall1.smallbrick_steadfast.name=Steadfast Small Stone Brick Wall -tile.BloodMagic.wall1.large_raw.name=Raw Stone Wall -tile.BloodMagic.wall1.large_corrosive.name=Corrosive Stone Wall -tile.BloodMagic.wall1.large_destructive.name=Destructive Stone Wall -tile.BloodMagic.wall1.large_vengeful.name=Vengeful Stone Wall -tile.BloodMagic.wall1.large_steadfast.name=Steadfast Stone Wall +tile.bloodmagic.wall1.brick_raw.name=Raw Stone Brick Wall +tile.bloodmagic.wall1.brick_corrosive.name=Corrosive Stone Brick Wall +tile.bloodmagic.wall1.brick_destructive.name=Destructive Stone Brick Wall +tile.bloodmagic.wall1.brick_vengeful.name=Vengeful Stone Brick Wall +tile.bloodmagic.wall1.brick_steadfast.name=Steadfast Stone Brick Wall +tile.bloodmagic.wall1.smallbrick_raw.name=Raw Small Stone Brick Wall +tile.bloodmagic.wall1.smallbrick_corrosive.name=Corrosive Small Stone Brick Wall +tile.bloodmagic.wall1.smallbrick_destructive.name=Destructive Small Stone Brick Wall +tile.bloodmagic.wall1.smallbrick_vengeful.name=Vengeful Small Stone Brick Wall +tile.bloodmagic.wall1.smallbrick_steadfast.name=Steadfast Small Stone Brick Wall +tile.bloodmagic.wall1.large_raw.name=Raw Stone Wall +tile.bloodmagic.wall1.large_corrosive.name=Corrosive Stone Wall +tile.bloodmagic.wall1.large_destructive.name=Destructive Stone Wall +tile.bloodmagic.wall1.large_vengeful.name=Vengeful Stone Wall +tile.bloodmagic.wall1.large_steadfast.name=Steadfast Stone Wall -tile.BloodMagic.stairs1.raw.name=Raw Stone Stairs -tile.BloodMagic.stairs1.corrosive.name=Corrosive Stone Stairs -tile.BloodMagic.stairs2.destructive.name=Destructive Stone Stairs -tile.BloodMagic.stairs2.vengeful.name=Vengeful Stone Stairs -tile.BloodMagic.stairs3.steadfast.name=Steadfast Stone Stairs +tile.bloodmagic.stairs1.raw.name=Raw Stone Stairs +tile.bloodmagic.stairs1.corrosive.name=Corrosive Stone Stairs +tile.bloodmagic.stairs2.destructive.name=Destructive Stone Stairs +tile.bloodmagic.stairs2.vengeful.name=Vengeful Stone Stairs +tile.bloodmagic.stairs3.steadfast.name=Steadfast Stone Stairs # Fluids fluid.lifeEssence=Life Essence # Tooltips -tooltip.BloodMagic.extraInfo=&9-Hold shift for more info- +tooltip.bloodmagic.extraInfo=&9-Hold shift for more info- -tooltip.BloodMagic.orb.desc=Stores raw Life Essence -tooltip.BloodMagic.orb.owner=Added by: %s -tooltip.BloodMagic.currentOwner=Current owner: %s -tooltip.BloodMagic.currentTier=Current tier: %d -tooltip.BloodMagic.config.disabled=Currently disabled in the Config -tooltip.BloodMagic.tier=Tier %d +tooltip.bloodmagic.orb.desc=Stores raw Life Essence +tooltip.bloodmagic.orb.owner=Added by: %s +tooltip.bloodmagic.currentOwner=Current owner: %s +tooltip.bloodmagic.currentTier=Current tier: %d +tooltip.bloodmagic.config.disabled=Currently disabled in the Config +tooltip.bloodmagic.tier=Tier %d -tooltip.BloodMagic.activated=Activated -tooltip.BloodMagic.deactivated=Deactivated +tooltip.bloodmagic.activated=Activated +tooltip.bloodmagic.deactivated=Deactivated -tooltip.BloodMagic.sigil.air.desc=&oI feel lighter already... -tooltip.BloodMagic.sigil.bloodLight.desc=&oI see a light! -tooltip.BloodMagic.sigil.compression.desc=&oHands of diamonds -tooltip.BloodMagic.sigil.divination.desc=&oPeer into the soul -tooltip.BloodMagic.sigil.divination.otherNetwork=Peering into the soul of %s -tooltip.BloodMagic.sigil.divination.currentAltarTier=Current Tier: %d -tooltip.BloodMagic.sigil.divination.currentEssence=Current Essence: %d LP -tooltip.BloodMagic.sigil.divination.currentAltarCapacity=Current Capacity: %d LP -tooltip.BloodMagic.sigil.divination.currentTranquility=Current Tranquility: %d -tooltip.BloodMagic.sigil.divination.currentInversion=Current Inversion: %d -tooltip.BloodMagic.sigil.divination.currentBonus=Current Bonus: +%d%% -tooltip.BloodMagic.sigil.water.desc=&oInfinite water, anyone? -tooltip.BloodMagic.sigil.lava.desc=&oHOT! DO NOT EAT -tooltip.BloodMagic.sigil.void.desc=&oBetter than a Swiffer®! -tooltip.BloodMagic.sigil.greenGrove.desc=&oEnvironmentally friendly -tooltip.BloodMagic.sigil.magnetism.desc=&oI have a very magnetic personality -tooltip.BloodMagic.sigil.suppression.desc=&oBetter than telekinesis... -tooltip.BloodMagic.sigil.haste.desc=&o42 doses of caffeine later... -tooltip.BloodMagic.sigil.fastMiner.desc=&oKeep mining, and mining... -tooltip.BloodMagic.sigil.elementalAffinity.desc=&oFalling fire fishes! -tooltip.BloodMagic.sigil.seer.desc=&oWhen seeing all is not enough -tooltip.BloodMagic.sigil.seer.currentAltarProgress=Current Progress: %d LP/ %s LP -tooltip.BloodMagic.sigil.seer.currentAltarProgress.percent=Current Progress: %s -tooltip.BloodMagic.sigil.seer.currentAltarConsumptionRate=Consumption Rate: %d LP -tooltip.BloodMagic.sigil.seer.currentAltarTier=Current Tier: %d -tooltip.BloodMagic.sigil.seer.currentEssence=Current Essence: %d LP -tooltip.BloodMagic.sigil.seer.currentAltarCapacity=Current Capacity: %d LP -tooltip.BloodMagic.sigil.seer.currentCharge=Current Charge: %d -tooltip.BloodMagic.sigil.seer.currentTranquility=Current Tranquility: %d -tooltip.BloodMagic.sigil.seer.currentBonus=Current Bonus: +%d%% -tooltip.BloodMagic.sigil.phantomBridge.desc=&oWalking on thin air... -tooltip.BloodMagic.sigil.whirlwind.desc=&oBest not to wear a skirt -tooltip.BloodMagic.sigil.enderSeverance.desc=&oPutting Endermen in Dire situations! -tooltip.BloodMagic.sigil.teleposition.desc=I am very close to being moved by this. -tooltip.BloodMagic.sigil.transposition.desc=Feel the power of the Force, my young apprentice. -tooltip.BloodMagic.sigil.holding.press=Press &o%s&r&7 to modify -tooltip.BloodMagic.sigil.holding.desc=Sigil-ception -tooltip.BloodMagic.sigil.holding.sigilInSlot=Slot %d: %s +tooltip.bloodmagic.sigil.air.desc=&oI feel lighter already... +tooltip.bloodmagic.sigil.bloodLight.desc=&oI see a light! +tooltip.bloodmagic.sigil.compression.desc=&oHands of diamonds +tooltip.bloodmagic.sigil.divination.desc=&oPeer into the soul +tooltip.bloodmagic.sigil.divination.otherNetwork=Peering into the soul of %s +tooltip.bloodmagic.sigil.divination.currentAltarTier=Current Tier: %d +tooltip.bloodmagic.sigil.divination.currentEssence=Current Essence: %d LP +tooltip.bloodmagic.sigil.divination.currentAltarCapacity=Current Capacity: %d LP +tooltip.bloodmagic.sigil.divination.currentTranquility=Current Tranquility: %d +tooltip.bloodmagic.sigil.divination.currentInversion=Current Inversion: %d +tooltip.bloodmagic.sigil.divination.currentBonus=Current Bonus: +%d%% +tooltip.bloodmagic.sigil.water.desc=&oInfinite water, anyone? +tooltip.bloodmagic.sigil.lava.desc=&oHOT! DO NOT EAT +tooltip.bloodmagic.sigil.void.desc=&oBetter than a Swiffer®! +tooltip.bloodmagic.sigil.greenGrove.desc=&oEnvironmentally friendly +tooltip.bloodmagic.sigil.magnetism.desc=&oI have a very magnetic personality +tooltip.bloodmagic.sigil.suppression.desc=&oBetter than telekinesis... +tooltip.bloodmagic.sigil.haste.desc=&o42 doses of caffeine later... +tooltip.bloodmagic.sigil.fastMiner.desc=&oKeep mining, and mining... +tooltip.bloodmagic.sigil.elementalAffinity.desc=&oFalling fire fishes! +tooltip.bloodmagic.sigil.seer.desc=&oWhen seeing all is not enough +tooltip.bloodmagic.sigil.seer.currentAltarProgress=Current Progress: %d LP/ %s LP +tooltip.bloodmagic.sigil.seer.currentAltarProgress.percent=Current Progress: %s +tooltip.bloodmagic.sigil.seer.currentAltarConsumptionRate=Consumption Rate: %d LP +tooltip.bloodmagic.sigil.seer.currentAltarTier=Current Tier: %d +tooltip.bloodmagic.sigil.seer.currentEssence=Current Essence: %d LP +tooltip.bloodmagic.sigil.seer.currentAltarCapacity=Current Capacity: %d LP +tooltip.bloodmagic.sigil.seer.currentCharge=Current Charge: %d +tooltip.bloodmagic.sigil.seer.currentTranquility=Current Tranquility: %d +tooltip.bloodmagic.sigil.seer.currentBonus=Current Bonus: +%d%% +tooltip.bloodmagic.sigil.phantomBridge.desc=&oWalking on thin air... +tooltip.bloodmagic.sigil.whirlwind.desc=&oBest not to wear a skirt +tooltip.bloodmagic.sigil.enderSeverance.desc=&oPutting Endermen in Dire situations! +tooltip.bloodmagic.sigil.teleposition.desc=I am very close to being moved by this. +tooltip.bloodmagic.sigil.transposition.desc=Feel the power of the Force, my young apprentice. +tooltip.bloodmagic.sigil.holding.press=Press &o%s&r&7 to modify +tooltip.bloodmagic.sigil.holding.desc=Sigil-ception +tooltip.bloodmagic.sigil.holding.sigilInSlot=Slot %d: %s -tooltip.BloodMagic.livingArmourPointsUpgrade.desc=Increases the max points of Living Armour to %d. +tooltip.bloodmagic.livingArmourPointsUpgrade.desc=Increases the max points of Living Armour to %d. -tooltip.BloodMagic.bound.sword.desc=&oCulling the weak -tooltip.BloodMagic.bound.pickaxe.desc=&oDestroying stone without mercy -tooltip.BloodMagic.bound.axe.desc=&oDemonic deforestation -tooltip.BloodMagic.bound.shovel.desc=&oScrubs floors clean of dirt +tooltip.bloodmagic.bound.sword.desc=&oCulling the weak +tooltip.bloodmagic.bound.pickaxe.desc=&oDestroying stone without mercy +tooltip.bloodmagic.bound.axe.desc=&oDemonic deforestation +tooltip.bloodmagic.bound.shovel.desc=&oScrubs floors clean of dirt -tooltip.BloodMagic.sacrificialDagger.desc=Just a prick of the finger will suffice... -tooltip.BloodMagic.sacrificialDagger.creative=Right click an altar while sneaking to fill it -tooltip.BloodMagic.slate.desc=Infused stone inside of a Blood Altar -tooltip.BloodMagic.inscriber.desc=The writing is on the wall... +tooltip.bloodmagic.sacrificialDagger.desc=Just a prick of the finger will suffice... +tooltip.bloodmagic.sacrificialDagger.creative=Right click an altar while sneaking to fill it +tooltip.bloodmagic.slate.desc=Infused stone inside of a Blood Altar +tooltip.bloodmagic.inscriber.desc=The writing is on the wall... -tooltip.BloodMagic.pack.selfSacrifice.desc=This pack really chafes... -tooltip.BloodMagic.pack.sacrifice.desc=Description -tooltip.BloodMagic.pack.stored=Stored: %d LP +tooltip.bloodmagic.pack.selfSacrifice.desc=This pack really chafes... +tooltip.bloodmagic.pack.sacrifice.desc=Description +tooltip.bloodmagic.pack.stored=Stored: %d LP -tooltip.BloodMagic.activationCrystal.weak=Activates low-level rituals -tooltip.BloodMagic.activationCrystal.awakened=Activates more powerful rituals -tooltip.BloodMagic.activationCrystal.creative=Creative Only - Activates any ritual +tooltip.bloodmagic.activationCrystal.weak=Activates low-level rituals +tooltip.bloodmagic.activationCrystal.awakened=Activates more powerful rituals +tooltip.bloodmagic.activationCrystal.creative=Creative Only - Activates any ritual -tooltip.BloodMagic.diviner.currentRitual=Current Ritual: -tooltip.BloodMagic.diviner.blankRune=Blank Runes: %d -tooltip.BloodMagic.diviner.waterRune=Water Runes: %d -tooltip.BloodMagic.diviner.airRune=Air Runes: %d -tooltip.BloodMagic.diviner.fireRune=Fire Runes: %d -tooltip.BloodMagic.diviner.earthRune=Earth Runes: %d -tooltip.BloodMagic.diviner.duskRune=Dusk Runes: %d -tooltip.BloodMagic.diviner.dawnRune=Dawn Runes: %d -tooltip.BloodMagic.diviner.totalRune=Total Runes: %d -tooltip.BloodMagic.diviner.extraInfo=&9-Hold shift for rune info- -tooltip.BloodMagic.diviner.extraExtraInfo=&9-Hold shift + M for augmentation info- -tooltip.BloodMagic.diviner.currentDirection=Current Direction: %s +tooltip.bloodmagic.diviner.currentRitual=Current Ritual: +tooltip.bloodmagic.diviner.blankRune=Blank Runes: %d +tooltip.bloodmagic.diviner.waterRune=Water Runes: %d +tooltip.bloodmagic.diviner.airRune=Air Runes: %d +tooltip.bloodmagic.diviner.fireRune=Fire Runes: %d +tooltip.bloodmagic.diviner.earthRune=Earth Runes: %d +tooltip.bloodmagic.diviner.duskRune=Dusk Runes: %d +tooltip.bloodmagic.diviner.dawnRune=Dawn Runes: %d +tooltip.bloodmagic.diviner.totalRune=Total Runes: %d +tooltip.bloodmagic.diviner.extraInfo=&9-Hold shift for rune info- +tooltip.bloodmagic.diviner.extraExtraInfo=&9-Hold shift + M for augmentation info- +tooltip.bloodmagic.diviner.currentDirection=Current Direction: %s -tooltip.BloodMagic.ritualReader.currentState=Current mode: %s -tooltip.BloodMagic.ritualReader.set_area=Define Area -tooltip.BloodMagic.ritualReader.information=Information -tooltip.BloodMagic.ritualReader.set_will_types=Set Will Consumed -tooltip.BloodMagic.ritualReader.desc.set_area=Right click on an active Master Ritual stone to cycle what area of the ritual you want to modify. Then click on the two corners of the new range you want to set the range. -tooltip.BloodMagic.ritualReader.desc.information=Right click on an active Master Ritual Stone to gather basic information about the ritual. -tooltip.BloodMagic.ritualReader.desc.set_will_types=Set the types of demon will that the ritual will consume from the aura by right clicking on the MRS with the same types of crystals on your hotbar. +tooltip.bloodmagic.ritualReader.currentState=Current mode: %s +tooltip.bloodmagic.ritualReader.set_area=Define Area +tooltip.bloodmagic.ritualReader.information=Information +tooltip.bloodmagic.ritualReader.set_will_types=Set Will Consumed +tooltip.bloodmagic.ritualReader.desc.set_area=Right click on an active Master Ritual stone to cycle what area of the ritual you want to modify. Then click on the two corners of the new range you want to set the range. +tooltip.bloodmagic.ritualReader.desc.information=Right click on an active Master Ritual Stone to gather basic information about the ritual. +tooltip.bloodmagic.ritualReader.desc.set_will_types=Set the types of demon will that the ritual will consume from the aura by right clicking on the MRS with the same types of crystals on your hotbar. -tooltip.BloodMagic.arcaneAshes=Ashes used to draw an alchemy circle +tooltip.bloodmagic.arcaneAshes=Ashes used to draw an alchemy circle -tooltip.BloodMagic.telepositionFocus.coords=Current coordinates: (%d, %d, %d) -tooltip.BloodMagic.telepositionFocus.dimension=Dimension ID: %d -tooltip.BloodMagic.telepositionFocus.weak=Used to move blocks in the world -tooltip.BloodMagic.telepositionFocus.enhanced=Used to move blocks in the world -tooltip.BloodMagic.telepositionFocus.reinforced=Used to move blocks in the world -tooltip.BloodMagic.telepositionFocus.demonic=Used to move blocks in the world +tooltip.bloodmagic.telepositionFocus.coords=Current coordinates: (%d, %d, %d) +tooltip.bloodmagic.telepositionFocus.dimension=Dimension ID: %d +tooltip.bloodmagic.telepositionFocus.weak=Used to move blocks in the world +tooltip.bloodmagic.telepositionFocus.enhanced=Used to move blocks in the world +tooltip.bloodmagic.telepositionFocus.reinforced=Used to move blocks in the world +tooltip.bloodmagic.telepositionFocus.demonic=Used to move blocks in the world -tooltip.BloodMagic.livingArmour.upgrade.speed=Quick Feet -tooltip.BloodMagic.livingArmour.upgrade.digging=Dwarven Might -tooltip.BloodMagic.livingArmour.upgrade.poisonResist=Poison Resistance -tooltip.BloodMagic.livingArmour.upgrade.fireResist=Gift of Ignis -tooltip.BloodMagic.livingArmour.upgrade.selfSacrifice=Tough Palms -tooltip.BloodMagic.livingArmour.upgrade.knockback=Body Builder -tooltip.BloodMagic.livingArmour.upgrade.physicalProtect=Tough Skin -tooltip.BloodMagic.livingArmour.upgrade.health=Healthy -tooltip.BloodMagic.livingArmour.upgrade.meleeDamage=Fierce Strike -tooltip.BloodMagic.livingArmour.upgrade.arrowShot=Trick Shot -tooltip.BloodMagic.livingArmour.upgrade.stepAssist=Step Assist -tooltip.BloodMagic.livingArmour.upgrade.grimReaper=Grim Reaper's Sprint -tooltip.BloodMagic.livingArmour.upgrade.solarPowered=Solar Powered -tooltip.BloodMagic.livingArmour.upgrade.thaumRunicShielding=Runic Shielding -tooltip.BloodMagic.livingArmour.upgrade.revealing=Revealing -tooltip.BloodMagic.livingArmour.upgrade.experienced=Experienced -tooltip.BloodMagic.livingArmour.upgrade.jump=Strong Legs -tooltip.BloodMagic.livingArmour.upgrade.fallProtect=Soft Fall -tooltip.BloodMagic.livingArmour.upgrade.graveDigger=Grave Digger -tooltip.BloodMagic.livingArmour.upgrade.sprintAttack=Charging Strike -tooltip.BloodMagic.livingArmour.upgrade.criticalStrike=True Strike -tooltip.BloodMagic.livingArmour.upgrade.elytra=Elytra -tooltip.BloodMagic.livingArmour.upgrade.nightSight=Nocturnal Prowess -tooltip.BloodMagic.livingArmour.upgrade.repair=Repairing +tooltip.bloodmagic.livingArmour.upgrade.speed=Quick Feet +tooltip.bloodmagic.livingArmour.upgrade.digging=Dwarven Might +tooltip.bloodmagic.livingArmour.upgrade.poisonResist=Poison Resistance +tooltip.bloodmagic.livingArmour.upgrade.fireResist=Gift of Ignis +tooltip.bloodmagic.livingArmour.upgrade.selfSacrifice=Tough Palms +tooltip.bloodmagic.livingArmour.upgrade.knockback=Body Builder +tooltip.bloodmagic.livingArmour.upgrade.physicalProtect=Tough Skin +tooltip.bloodmagic.livingArmour.upgrade.health=Healthy +tooltip.bloodmagic.livingArmour.upgrade.meleeDamage=Fierce Strike +tooltip.bloodmagic.livingArmour.upgrade.arrowShot=Trick Shot +tooltip.bloodmagic.livingArmour.upgrade.stepAssist=Step Assist +tooltip.bloodmagic.livingArmour.upgrade.grimReaper=Grim Reaper's Sprint +tooltip.bloodmagic.livingArmour.upgrade.solarPowered=Solar Powered +tooltip.bloodmagic.livingArmour.upgrade.thaumRunicShielding=Runic Shielding +tooltip.bloodmagic.livingArmour.upgrade.revealing=Revealing +tooltip.bloodmagic.livingArmour.upgrade.experienced=Experienced +tooltip.bloodmagic.livingArmour.upgrade.jump=Strong Legs +tooltip.bloodmagic.livingArmour.upgrade.fallProtect=Soft Fall +tooltip.bloodmagic.livingArmour.upgrade.graveDigger=Grave Digger +tooltip.bloodmagic.livingArmour.upgrade.sprintAttack=Charging Strike +tooltip.bloodmagic.livingArmour.upgrade.criticalStrike=True Strike +tooltip.bloodmagic.livingArmour.upgrade.elytra=Elytra +tooltip.bloodmagic.livingArmour.upgrade.nightSight=Nocturnal Prowess +tooltip.bloodmagic.livingArmour.upgrade.repair=Repairing -tooltip.BloodMagic.livingArmour.upgrade.slowness=Limp Leg -tooltip.BloodMagic.livingArmour.upgrade.crippledArm=Crippled Arm -tooltip.BloodMagic.livingArmour.upgrade.slippery=Loose Traction -tooltip.BloodMagic.livingArmour.upgrade.battleHunger=Battle Hungry -tooltip.BloodMagic.livingArmour.upgrade.quenched=Quenched -tooltip.BloodMagic.livingArmour.upgrade.meleeDecrease=Dulled Blade -tooltip.BloodMagic.livingArmour.upgrade.digSlowdown=Weakened Pick -tooltip.BloodMagic.livingArmour.upgrade.stormTrooper=Storm Trooper -tooltip.BloodMagic.livingArmour.upgrade.slowHeal=Diseased -tooltip.BloodMagic.livingArmour.upgrade.level=%s (Level %d) -tooltip.BloodMagic.livingArmour.upgrade.progress=%s (%d/100) -tooltip.BloodMagic.livingArmour.upgrade.points=&6Upgrade points: %s / %s +tooltip.bloodmagic.livingArmour.upgrade.slowness=Limp Leg +tooltip.bloodmagic.livingArmour.upgrade.crippledArm=Crippled Arm +tooltip.bloodmagic.livingArmour.upgrade.slippery=Loose Traction +tooltip.bloodmagic.livingArmour.upgrade.battleHunger=Battle Hungry +tooltip.bloodmagic.livingArmour.upgrade.quenched=Quenched +tooltip.bloodmagic.livingArmour.upgrade.meleeDecrease=Dulled Blade +tooltip.bloodmagic.livingArmour.upgrade.digSlowdown=Weakened Pick +tooltip.bloodmagic.livingArmour.upgrade.stormTrooper=Storm Trooper +tooltip.bloodmagic.livingArmour.upgrade.slowHeal=Diseased +tooltip.bloodmagic.livingArmour.upgrade.level=%s (Level %d) +tooltip.bloodmagic.livingArmour.upgrade.progress=%s (%d/100) +tooltip.bloodmagic.livingArmour.upgrade.points=&6Upgrade points: %s / %s -tooltip.BloodMagic.livingArmour.extraExtraInfo=&9-Hold shift + M for progress info- +tooltip.bloodmagic.livingArmour.extraExtraInfo=&9-Hold shift + M for progress info- -tooltip.BloodMagic.will=Will Quality: %1$,.2f -tooltip.BloodMagic.sentientSword.desc=Uses demon will to unleash its full potential. -tooltip.BloodMagic.sentientAxe.desc=Uses demon will to unleash its full potential. -tooltip.BloodMagic.sentientPickaxe.desc=Uses demon will to unleash its full potential. -tooltip.BloodMagic.sentientShovel.desc=Uses demon will to unleash its full potential. -tooltip.BloodMagic.soulGem.petty=A gem used to contain a little will -tooltip.BloodMagic.soulGem.lesser=A gem used to contain some will -tooltip.BloodMagic.soulGem.common=A gem used to contain more will -tooltip.BloodMagic.soulGem.greater=A gem used to contain a greater amount of will -tooltip.BloodMagic.soulGem.grand=A gem used to contain a large amount of will -tooltip.BloodMagic.soulSnare.desc=Throw at a monster and then kill them to obtain their demonic will +tooltip.bloodmagic.will=Will Quality: %1$,.2f +tooltip.bloodmagic.sentientSword.desc=Uses demon will to unleash its full potential. +tooltip.bloodmagic.sentientAxe.desc=Uses demon will to unleash its full potential. +tooltip.bloodmagic.sentientPickaxe.desc=Uses demon will to unleash its full potential. +tooltip.bloodmagic.sentientShovel.desc=Uses demon will to unleash its full potential. +tooltip.bloodmagic.soulGem.petty=A gem used to contain a little will +tooltip.bloodmagic.soulGem.lesser=A gem used to contain some will +tooltip.bloodmagic.soulGem.common=A gem used to contain more will +tooltip.bloodmagic.soulGem.greater=A gem used to contain a greater amount of will +tooltip.bloodmagic.soulGem.grand=A gem used to contain a large amount of will +tooltip.bloodmagic.soulSnare.desc=Throw at a monster and then kill them to obtain their demonic will -tooltip.BloodMagic.itemFilter.exact=Will make sure the items match precisely -tooltip.BloodMagic.itemFilter.ignoreNBT=Ignores the NBT of the filter -tooltip.BloodMagic.itemFilter.modItems=Matches all items from the same mod -tooltip.BloodMagic.itemFilter.oreDict=Used to filter through the Ore Dictionary +tooltip.bloodmagic.itemFilter.exact=Will make sure the items match precisely +tooltip.bloodmagic.itemFilter.ignoreNBT=Ignores the NBT of the filter +tooltip.bloodmagic.itemFilter.modItems=Matches all items from the same mod +tooltip.bloodmagic.itemFilter.oreDict=Used to filter through the Ore Dictionary -tooltip.BloodMagic.fluid.type=Fluid Contained -tooltip.BloodMagic.fluid.amount=Amount -tooltip.BloodMagic.fluid.capacity=Capacity +tooltip.bloodmagic.fluid.type=Fluid Contained +tooltip.bloodmagic.fluid.amount=Amount +tooltip.bloodmagic.fluid.capacity=Capacity -tooltip.BloodMagic.ghost.everything=Everything -tooltip.BloodMagic.ghost.amount=Ghost item amount: %d +tooltip.bloodmagic.ghost.everything=Everything +tooltip.bloodmagic.ghost.amount=Ghost item amount: %d -tooltip.BloodMagic.currentType.default=Contains: Raw Will -tooltip.BloodMagic.currentType.corrosive=Contains: Corrosive Will -tooltip.BloodMagic.currentType.destructive=Contains: Destructive Will -tooltip.BloodMagic.currentType.vengeful=Contains: Vengeful Will -tooltip.BloodMagic.currentType.steadfast=Contains: Steadfast Will +tooltip.bloodmagic.currentType.default=Contains: Raw Will +tooltip.bloodmagic.currentType.corrosive=Contains: Corrosive Will +tooltip.bloodmagic.currentType.destructive=Contains: Destructive Will +tooltip.bloodmagic.currentType.vengeful=Contains: Vengeful Will +tooltip.bloodmagic.currentType.steadfast=Contains: Steadfast Will -tooltip.BloodMagic.currentBaseType.default=Raw -tooltip.BloodMagic.currentBaseType.corrosive=Corrosive -tooltip.BloodMagic.currentBaseType.destructive=Destructive -tooltip.BloodMagic.currentBaseType.vengeful=Vengeful -tooltip.BloodMagic.currentBaseType.steadfast=Steadfast +tooltip.bloodmagic.currentBaseType.default=Raw +tooltip.bloodmagic.currentBaseType.corrosive=Corrosive +tooltip.bloodmagic.currentBaseType.destructive=Destructive +tooltip.bloodmagic.currentBaseType.vengeful=Vengeful +tooltip.bloodmagic.currentBaseType.steadfast=Steadfast -tooltip.BloodMagic.experienceTome=A book used to store experience -tooltip.BloodMagic.experienceTome.exp=Exp: %0.3f -tooltip.BloodMagic.experienceTome.expLevel=Level: %d +tooltip.bloodmagic.experienceTome=A book used to store experience +tooltip.bloodmagic.experienceTome.exp=Exp: %0.3f +tooltip.bloodmagic.experienceTome.expLevel=Level: %d -tooltip.BloodMagic.decoration.safe=Safe for decoration -tooltip.BloodMagic.decoration.notSafe=Dangerous for decoration +tooltip.bloodmagic.decoration.safe=Safe for decoration +tooltip.bloodmagic.decoration.notSafe=Dangerous for decoration -tooltip.BloodMagic.cuttingFluidRatio=%d/%d uses remaining +tooltip.bloodmagic.cuttingFluidRatio=%d/%d uses remaining -tooltip.BloodMagic.potion.uses=%d uses remaining +tooltip.bloodmagic.potion.uses=%d uses remaining -tooltip.BloodMagic.book.shifting=These symbols seem to be... &oshifting... +tooltip.bloodmagic.book.shifting=These symbols seem to be... &oshifting... -tooltip.BloodMagic.willGauge=A strange device that can measure the Demon Will in the Aura. +tooltip.bloodmagic.willGauge=A strange device that can measure the Demon Will in the Aura. # Ritual -ritual.BloodMagic.blockRange.tooBig=The block range given is too big! Needs to be at most %s blocks. -ritual.BloodMagic.blockRange.tooFar=The block range given is too far! Needs to be within a vertical range of %s blocks and a horizontal range of %s blocks. -ritual.BloodMagic.blockRange.inactive=The ritual stone is currently inactive, and cannot have its range modified. -ritual.BloodMagic.blockRange.noRange=The range was not properly chosen. -ritual.BloodMagic.blockRange.firstBlock=First block for new range stored. -ritual.BloodMagic.blockRange.success=New range successfully set! -ritual.BloodMagic.willConfig.set=The ritual will use these Demon Will types: %s -ritual.BloodMagic.willConfig.void=The ritual no longer uses Demon Will +ritual.bloodmagic.blockRange.tooBig=The block range given is too big! Needs to be at most %s blocks. +ritual.bloodmagic.blockRange.tooFar=The block range given is too far! Needs to be within a vertical range of %s blocks and a horizontal range of %s blocks. +ritual.bloodmagic.blockRange.inactive=The ritual stone is currently inactive, and cannot have its range modified. +ritual.bloodmagic.blockRange.noRange=The range was not properly chosen. +ritual.bloodmagic.blockRange.firstBlock=First block for new range stored. +ritual.bloodmagic.blockRange.success=New range successfully set! +ritual.bloodmagic.willConfig.set=The ritual will use these Demon Will types: %s +ritual.bloodmagic.willConfig.void=The ritual no longer uses Demon Will -ritual.BloodMagic.testRitual=Test Ritual -ritual.BloodMagic.waterRitual=Ritual of the Full Spring -ritual.BloodMagic.lavaRitual=Serenade of the Nether -ritual.BloodMagic.greenGroveRitual=Ritual of the Green Grove -ritual.BloodMagic.jumpRitual=Ritual of the High Jump -ritual.BloodMagic.wellOfSufferingRitual=Well of Suffering -ritual.BloodMagic.featheredKnifeRitual=Ritual of the Feathered Knife -ritual.BloodMagic.regenerationRitual=Ritual of Regeneration -ritual.BloodMagic.harvestRitual=Reap of the Harvest Moon -ritual.BloodMagic.magneticRitual=Ritual of Magnetism -ritual.BloodMagic.crushingRitual=Ritual of the Crusher -ritual.BloodMagic.fullStomachRitual=Ritual of the Satiated Stomach -ritual.BloodMagic.interdictionRitual=Ritual of Interdiction -ritual.BloodMagic.containmentRitual=Ritual of Containment -ritual.BloodMagic.speedRitual=Ritual of Speed -ritual.BloodMagic.suppressionRitual=Ritual of Suppression -ritual.BloodMagic.expulsionRitual=Aura of Expulsion -ritual.BloodMagic.zephyrRitual=Call of the Zephyr -ritual.BloodMagic.upgradeRemoveRitual=Sound of the Cleansing Soul -ritual.BloodMagic.armourEvolveRitual=Ritual of Living Evolution -ritual.BloodMagic.animalGrowthRitual=Ritual of the Shepherd -ritual.BloodMagic.forsakenSoulRitual=Gathering of the Forsaken Souls -ritual.BloodMagic.crystalHarvestRitual=Crack of the Fractured Crystal -ritual.BloodMagic.meteorRitual=Mark of the Falling Tower +ritual.bloodmagic.testRitual=Test Ritual +ritual.bloodmagic.waterRitual=Ritual of the Full Spring +ritual.bloodmagic.lavaRitual=Serenade of the Nether +ritual.bloodmagic.greenGroveRitual=Ritual of the Green Grove +ritual.bloodmagic.jumpRitual=Ritual of the High Jump +ritual.bloodmagic.wellOfSufferingRitual=Well of Suffering +ritual.bloodmagic.featheredKnifeRitual=Ritual of the Feathered Knife +ritual.bloodmagic.regenerationRitual=Ritual of Regeneration +ritual.bloodmagic.harvestRitual=Reap of the Harvest Moon +ritual.bloodmagic.magneticRitual=Ritual of Magnetism +ritual.bloodmagic.crushingRitual=Ritual of the Crusher +ritual.bloodmagic.fullStomachRitual=Ritual of the Satiated Stomach +ritual.bloodmagic.interdictionRitual=Ritual of Interdiction +ritual.bloodmagic.containmentRitual=Ritual of Containment +ritual.bloodmagic.speedRitual=Ritual of Speed +ritual.bloodmagic.suppressionRitual=Ritual of Suppression +ritual.bloodmagic.expulsionRitual=Aura of Expulsion +ritual.bloodmagic.zephyrRitual=Call of the Zephyr +ritual.bloodmagic.upgradeRemoveRitual=Sound of the Cleansing Soul +ritual.bloodmagic.armourEvolveRitual=Ritual of Living Evolution +ritual.bloodmagic.animalGrowthRitual=Ritual of the Shepherd +ritual.bloodmagic.forsakenSoulRitual=Gathering of the Forsaken Souls +ritual.bloodmagic.crystalHarvestRitual=Crack of the Fractured Crystal +ritual.bloodmagic.meteorRitual=Mark of the Falling Tower -ritual.BloodMagic.cobblestoneRitual=Le Vulcanos Frigius -ritual.BloodMagic.placerRitual=Laying of the Filler -ritual.BloodMagic.fellingRitual=Crash of the Timberman -ritual.BloodMagic.pumpRitual=Hymn of Siphoning -ritual.BloodMagic.altarBuilderRitual=The Assembly of the High Altar -ritual.BloodMagic.portalRitual=The Gate of the Fold -ritual.BloodMagic.downgradeRitual=Penance of the Leadened Soul +ritual.bloodmagic.cobblestoneRitual=Le Vulcanos Frigius +ritual.bloodmagic.placerRitual=Laying of the Filler +ritual.bloodmagic.fellingRitual=Crash of the Timberman +ritual.bloodmagic.pumpRitual=Hymn of Siphoning +ritual.bloodmagic.altarBuilderRitual=The Assembly of the High Altar +ritual.bloodmagic.portalRitual=The Gate of the Fold +ritual.bloodmagic.downgradeRitual=Penance of the Leadened Soul -ritual.BloodMagic.waterRitual.info=Generates a source of water from the master ritual stone. -ritual.BloodMagic.lavaRitual.info=Generates a source of lava from the master ritual stone. -ritual.BloodMagic.lavaRitual.default.info=(Raw) Decreases the LP cost of placing lava and allows lava to be placed insided of a linked container. -ritual.BloodMagic.lavaRitual.corrosive.info=(Corrosive) Entities within range that are immune to fire are damaged severely. -ritual.BloodMagic.lavaRitual.destructive.info=(Destructive) Lava placement range is increased based on total Will. -ritual.BloodMagic.lavaRitual.vengeful.info=(Vengeful) Entities within range have Fire Fuse applied to them. -ritual.BloodMagic.lavaRitual.steadfast.info=(Steadfast) Players within a designated range have Fire Resistance applied to them. +ritual.bloodmagic.waterRitual.info=Generates a source of water from the master ritual stone. +ritual.bloodmagic.lavaRitual.info=Generates a source of lava from the master ritual stone. +ritual.bloodmagic.lavaRitual.default.info=(Raw) Decreases the LP cost of placing lava and allows lava to be placed insided of a linked container. +ritual.bloodmagic.lavaRitual.corrosive.info=(Corrosive) Entities within range that are immune to fire are damaged severely. +ritual.bloodmagic.lavaRitual.destructive.info=(Destructive) Lava placement range is increased based on total Will. +ritual.bloodmagic.lavaRitual.vengeful.info=(Vengeful) Entities within range have Fire Fuse applied to them. +ritual.bloodmagic.lavaRitual.steadfast.info=(Steadfast) Players within a designated range have Fire Resistance applied to them. -ritual.BloodMagic.greenGroveRitual.info=Grows crops within its area. -ritual.BloodMagic.jumpRitual.info=Causes entities to leap up into the air. -ritual.BloodMagic.wellOfSufferingRitual.info=Attacks mobs within its damage zone and puts the LP into a nearby blood altar. -ritual.BloodMagic.featheredKnifeRitual.info=Drains health from players in its area and puts the LP into a nearby blood altar. -ritual.BloodMagic.regenerationRitual.info=Casts regeneration on entities within its range if they are missing health. -ritual.BloodMagic.regenerationRitual.default.info=(Raw) -ritual.BloodMagic.regenerationRitual.corrosive.info=(Corrosive) Steals health from non-players inside of its Vampirism range and directly heals players. -ritual.BloodMagic.regenerationRitual.destructive.info=(Destructive) -ritual.BloodMagic.regenerationRitual.vengeful.info=(Vengeful) -ritual.BloodMagic.regenerationRitual.steadfast.info=(Steadfast) -ritual.BloodMagic.harvestRitual.info=Harvests plants within its range, dropping the results on the ground. -ritual.BloodMagic.magneticRitual.info=Pulls up ores from the ground and puts them into its placement range. -ritual.BloodMagic.crushingRitual.info=Breaks blocks within its crushing range and places the items into the linked chest. -ritual.BloodMagic.crushingRitual.destructive.info=(Destructive) Blocks are broken down forcefully: all blocks broken are affected by Fortune III. -ritual.BloodMagic.crushingRitual.steadfast.info=(Steadfast) Causes all blocks that are broken to be picked up with silk touch. Overrides Fortune where applicable. -ritual.BloodMagic.crushingRitual.corrosive.info=(Corrosive) All blocks are broken to be processed with a form of cutting fluid. Overrides Silk Touch where applicable. -ritual.BloodMagic.crushingRitual.vengeful.info=(Vengeful) Compresses the inventory on successful opperation. Currently only does one compression per operation. -ritual.BloodMagic.crushingRitual.default.info=(Raw) Increases the speed of the ritual based on total Will. -ritual.BloodMagic.greenGroveRitual.corrosive.info=(Corrosive) Entities within range are attacked by nearby plants, leeching away their life. -ritual.BloodMagic.greenGroveRitual.default.info=(Raw) Increases the speed of all of the ritual operations depending on the total Will in the Aura. -ritual.BloodMagic.greenGroveRitual.vengeful.info=(Vengeful) Increases the rate that a growth tick is successful. -ritual.BloodMagic.greenGroveRitual.steadfast.info=(Steadfast) Seeds are replanted and blocks are hydrated within the Hydration range. -ritual.BloodMagic.greenGroveRitual.destructive.info=(Destructive) Growing range is increased based on total Will. -ritual.BloodMagic.featheredKnifeRitual.default.info=(Raw) Increases the speed of the ritual based on the total Will in the Aura. -ritual.BloodMagic.featheredKnifeRitual.destructive.info=(Destructive) Increases the yield of the ritual based on total Will. -ritual.BloodMagic.featheredKnifeRitual.vengeful.info=(Vengeful) Sets the minimum health for sacrificing to 10%%. Overridden by Steadfast for the Owner if active. -ritual.BloodMagic.featheredKnifeRitual.corrosive.info=(Corrosive) Uses the player's Incense to increase the yield. -ritual.BloodMagic.featheredKnifeRitual.steadfast.info=(Steadfast) Sets the minimum health for sacrificing from 30%% to 70%%. -ritual.BloodMagic.speedRitual.default.info=(Raw) Increases the velocity caused by the ritual based on total Will. -ritual.BloodMagic.speedRitual.vengeful.info=(Vengeful) Prevents adult mobs and players from being transported. Players are transported if paired with Destructive. -ritual.BloodMagic.speedRitual.destructive.info=(Destructive) Prevents child mobs and players from being transported. Players are transported if paired with Vengeful. -ritual.BloodMagic.animalGrowthRitual.vengeful.info=(Vengeful) Decreases the time it takes for adults to breed again. -ritual.BloodMagic.animalGrowthRitual.steadfast.info=(Steadfast) Automatically breeds adults within its area using items in the connected chest. -ritual.BloodMagic.animalGrowthRitual.default.info=(Raw) Increases the speed of the ritual based on the total Will in the Aura. -ritual.BloodMagic.animalGrowthRitual.destructive.info=(Destructive) Causes adults that have not bred lately to run at mobs and explode. -ritual.BloodMagic.animalGrowthRitual.corrosive.info=(Corrosive) Unimplemented. +ritual.bloodmagic.greenGroveRitual.info=Grows crops within its area. +ritual.bloodmagic.jumpRitual.info=Causes entities to leap up into the air. +ritual.bloodmagic.wellOfSufferingRitual.info=Attacks mobs within its damage zone and puts the LP into a nearby blood altar. +ritual.bloodmagic.featheredKnifeRitual.info=Drains health from players in its area and puts the LP into a nearby blood altar. +ritual.bloodmagic.regenerationRitual.info=Casts regeneration on entities within its range if they are missing health. +ritual.bloodmagic.regenerationRitual.default.info=(Raw) +ritual.bloodmagic.regenerationRitual.corrosive.info=(Corrosive) Steals health from non-players inside of its Vampirism range and directly heals players. +ritual.bloodmagic.regenerationRitual.destructive.info=(Destructive) +ritual.bloodmagic.regenerationRitual.vengeful.info=(Vengeful) +ritual.bloodmagic.regenerationRitual.steadfast.info=(Steadfast) +ritual.bloodmagic.harvestRitual.info=Harvests plants within its range, dropping the results on the ground. +ritual.bloodmagic.magneticRitual.info=Pulls up ores from the ground and puts them into its placement range. +ritual.bloodmagic.crushingRitual.info=Breaks blocks within its crushing range and places the items into the linked chest. +ritual.bloodmagic.crushingRitual.destructive.info=(Destructive) Blocks are broken down forcefully: all blocks broken are affected by Fortune III. +ritual.bloodmagic.crushingRitual.steadfast.info=(Steadfast) Causes all blocks that are broken to be picked up with silk touch. Overrides Fortune where applicable. +ritual.bloodmagic.crushingRitual.corrosive.info=(Corrosive) All blocks are broken to be processed with a form of cutting fluid. Overrides Silk Touch where applicable. +ritual.bloodmagic.crushingRitual.vengeful.info=(Vengeful) Compresses the inventory on successful opperation. Currently only does one compression per operation. +ritual.bloodmagic.crushingRitual.default.info=(Raw) Increases the speed of the ritual based on total Will. +ritual.bloodmagic.greenGroveRitual.corrosive.info=(Corrosive) Entities within range are attacked by nearby plants, leeching away their life. +ritual.bloodmagic.greenGroveRitual.default.info=(Raw) Increases the speed of all of the ritual operations depending on the total Will in the Aura. +ritual.bloodmagic.greenGroveRitual.vengeful.info=(Vengeful) Increases the rate that a growth tick is successful. +ritual.bloodmagic.greenGroveRitual.steadfast.info=(Steadfast) Seeds are replanted and blocks are hydrated within the Hydration range. +ritual.bloodmagic.greenGroveRitual.destructive.info=(Destructive) Growing range is increased based on total Will. +ritual.bloodmagic.featheredKnifeRitual.default.info=(Raw) Increases the speed of the ritual based on the total Will in the Aura. +ritual.bloodmagic.featheredKnifeRitual.destructive.info=(Destructive) Increases the yield of the ritual based on total Will. +ritual.bloodmagic.featheredKnifeRitual.vengeful.info=(Vengeful) Sets the minimum health for sacrificing to 10%%. Overridden by Steadfast for the Owner if active. +ritual.bloodmagic.featheredKnifeRitual.corrosive.info=(Corrosive) Uses the player's Incense to increase the yield. +ritual.bloodmagic.featheredKnifeRitual.steadfast.info=(Steadfast) Sets the minimum health for sacrificing from 30%% to 70%%. +ritual.bloodmagic.speedRitual.default.info=(Raw) Increases the velocity caused by the ritual based on total Will. +ritual.bloodmagic.speedRitual.vengeful.info=(Vengeful) Prevents adult mobs and players from being transported. Players are transported if paired with Destructive. +ritual.bloodmagic.speedRitual.destructive.info=(Destructive) Prevents child mobs and players from being transported. Players are transported if paired with Vengeful. +ritual.bloodmagic.animalGrowthRitual.vengeful.info=(Vengeful) Decreases the time it takes for adults to breed again. +ritual.bloodmagic.animalGrowthRitual.steadfast.info=(Steadfast) Automatically breeds adults within its area using items in the connected chest. +ritual.bloodmagic.animalGrowthRitual.default.info=(Raw) Increases the speed of the ritual based on the total Will in the Aura. +ritual.bloodmagic.animalGrowthRitual.destructive.info=(Destructive) Causes adults that have not bred lately to run at mobs and explode. +ritual.bloodmagic.animalGrowthRitual.corrosive.info=(Corrosive) Unimplemented. -ritual.BloodMagic.fullStomachRitual.info=Takes food from the linked chest and fills the player's saturation with it. -ritual.BloodMagic.interdictionRitual.info=Pushes all mobs within its area away from the master ritual stone. -ritual.BloodMagic.containmentRitual.info=Pulls all mobs within its area towards the master ritual stone. -ritual.BloodMagic.speedRitual.info=Launches players within its range in the direction of the ritual. -ritual.BloodMagic.suppressionRitual.info=Suppresses fluids within its range - deactivating the ritual returns the fluids back to the world. -ritual.BloodMagic.expulsionRitual.info=Expels players from its range that are neither the owner nor have a bound blood orb in the chest on top of the master ritual stone. -ritual.BloodMagic.zephyrRitual.info=Picks up items within its range and places them into the linked chest. -ritual.BloodMagic.upgradeRemoveRitual.info=Undocumented. -ritual.BloodMagic.armourEvolveRitual.info=Undocumented. -ritual.BloodMagic.animalGrowthRitual.info=Increases the maturity rate of baby animals within its range. -ritual.BloodMagic.forsakenSoulRitual.info=Damages mobs within its damage range and when the mob dies a demon crystal within its crystal range will be grown. -ritual.BloodMagic.crystalHarvestRitual.info=Breaks Demon Will crystal clusters within its range, dropping the results on top of the crystals. -ritual.BloodMagic.placerRitual.info=Grabs blocks that are inside of the connected inventory and places them into the world. -ritual.BloodMagic.fellingRitual.info=A standard tree-cutting machine, this ritual will cut down all trees and leaves within its area and collect the drops. -ritual.BloodMagic.pumpRitual.info=Looks around the world and grabs fluids from the defined area. Will only remove and put the fluid into the connected tank if the tank has at least a bucket's worth of the same fluid. -ritual.BloodMagic.altarBuilderRitual.info=Builds an altar out of the components inside of the connected inventory. -ritual.BloodMagic.portalRitual.info=Creates a portal network based on the activator and the immediately surrounding blocks. Blocks can be changed after activation without changing the network of portals, and portals with the same "key" will link together. -ritual.BloodMagic.meteorRitual.info=Consumes an item inside of its item range to summon a meteor full of resources from the sky, aimed directly at the ritual. +ritual.bloodmagic.fullStomachRitual.info=Takes food from the linked chest and fills the player's saturation with it. +ritual.bloodmagic.interdictionRitual.info=Pushes all mobs within its area away from the master ritual stone. +ritual.bloodmagic.containmentRitual.info=Pulls all mobs within its area towards the master ritual stone. +ritual.bloodmagic.speedRitual.info=Launches players within its range in the direction of the ritual. +ritual.bloodmagic.suppressionRitual.info=Suppresses fluids within its range - deactivating the ritual returns the fluids back to the world. +ritual.bloodmagic.expulsionRitual.info=Expels players from its range that are neither the owner nor have a bound blood orb in the chest on top of the master ritual stone. +ritual.bloodmagic.zephyrRitual.info=Picks up items within its range and places them into the linked chest. +ritual.bloodmagic.upgradeRemoveRitual.info=Undocumented. +ritual.bloodmagic.armourEvolveRitual.info=Undocumented. +ritual.bloodmagic.animalGrowthRitual.info=Increases the maturity rate of baby animals within its range. +ritual.bloodmagic.forsakenSoulRitual.info=Damages mobs within its damage range and when the mob dies a demon crystal within its crystal range will be grown. +ritual.bloodmagic.crystalHarvestRitual.info=Breaks Demon Will crystal clusters within its range, dropping the results on top of the crystals. +ritual.bloodmagic.placerRitual.info=Grabs blocks that are inside of the connected inventory and places them into the world. +ritual.bloodmagic.fellingRitual.info=A standard tree-cutting machine, this ritual will cut down all trees and leaves within its area and collect the drops. +ritual.bloodmagic.pumpRitual.info=Looks around the world and grabs fluids from the defined area. Will only remove and put the fluid into the connected tank if the tank has at least a bucket's worth of the same fluid. +ritual.bloodmagic.altarBuilderRitual.info=Builds an altar out of the components inside of the connected inventory. +ritual.bloodmagic.portalRitual.info=Creates a portal network based on the activator and the immediately surrounding blocks. Blocks can be changed after activation without changing the network of portals, and portals with the same "key" will link together. +ritual.bloodmagic.meteorRitual.info=Consumes an item inside of its item range to summon a meteor full of resources from the sky, aimed directly at the ritual. -ritual.BloodMagic.waterRitual.waterRange.info=(Water) The area that the ritual will place water source blocks. -ritual.BloodMagic.lavaRitual.lavaRange.info=(Lava) The area that the ritual will place lava source blocks. -ritual.BloodMagic.lavaRitual.lavaTank.info=(Raw) The tank that the ritual will place lava into. -ritual.BloodMagic.lavaRitual.fireFuse.info=(Vengeful) Entities in this range are afflicted by Fire Fuse. -ritual.BloodMagic.lavaRitual.fireResist.info=(Steadfast) Players in this range have Fire Resist applied. -ritual.BloodMagic.lavaRitual.fireDamage.info=(Corrosive) Entities within this range that are immune to fire damage are hurt proportional to the Will. -ritual.BloodMagic.greenGroveRitual.growing.info=(Growth) The area that the ritual will grow plants in. -ritual.BloodMagic.greenGroveRitual.leech.info=(Corrosive) Entities in this area have their life drained to grow nearby crops. -ritual.BloodMagic.greenGroveRitual.hydrate.info=(Steadfast) Blocks within this range are rehydrated into farmland, and seeds within the area are planted nearby. -ritual.BloodMagic.jumpRitual.jumpRange.info=(Jumping) Entities in this range will be launched in the air. -ritual.BloodMagic.wellOfSufferingRitual.altar.info=(Altar) This range defines the area that the ritual searches for the blood altar. Changing this will either expand or limit the range to a certain region. -ritual.BloodMagic.wellOfSufferingRitual.damage.info=(Damage) This defines where the ritual will damage a mob. All mobs inside of this range (except for players) will receive damage over time. -ritual.BloodMagic.featheredKnifeRitual.altar.info=(Altar) This range defines the area that the ritual searches for the blood altar. Changing this will either expand or limit the range to a certain region. -ritual.BloodMagic.featheredKnifeRitual.damage.info=(Damage) This defines where the ritual will damage a player. Players inside of this range will receive damage over time up to the specified limit. -ritual.BloodMagic.regenerationRitual.heal.info=(Healing) Mobs within this range will receive a regeneration buff. -ritual.BloodMagic.regenerationRitual.vampire.info=(Vampirism) Mobs within this range have their health syphoned to heal players in the Healing range. -ritual.BloodMagic.harvestRitual.harvestRange.info=(Harvesting) Plants within this range will be harvested. -ritual.BloodMagic.magneticRitual.placementRange.info=(Placement) The range that the ritual will place the grabbed ores into. -ritual.BloodMagic.crushingRitual.crushingRange.info=(Crushing) The blocks that the ritual will break. -ritual.BloodMagic.crushingRitual.chest.info=(Chest) The location of the inventory that the ritual will place the broken blocks into. -ritual.BloodMagic.fullStomachRitual.fillRange.info=(Feeding) The range that the ritual will look at to feed players. -ritual.BloodMagic.fullStomachRitual.chest.info=(Chest) The location of the inventory that the ritual will grab food from to feed players in range. -ritual.BloodMagic.interdictionRitual.interdictionRange.info=(Push) The area of the ritual where mobs will be pushed. All mobs are pushed away from the master ritual stone, regardless of where this area is. -ritual.BloodMagic.containmentRitual.containmentRange.info=(Containment) The area of the ritual where mobs will be pulled. All mobs are pulled towards the master ritual stone, regardless of where this area is. -ritual.BloodMagic.speedRitual.sanicRange.info=(Speed) All entities within this area are launched in the direction of the arrow formed by the ritual. -ritual.BloodMagic.suppressionRitual.suppressionRange.info=(Suppress) All liquids within the range are suppressed. -ritual.BloodMagic.expulsionRitual.expulsionRange.info=(Expulsion) -ritual.BloodMagic.zephyrRitual.zephyrRange.info=(Suction) Items within this range will be sucked into the linked chest. -ritual.BloodMagic.zephyrRitual.chest.info=(Chest) The location of the inventory that the ritual will place the picked up items into. -ritual.BloodMagic.animalGrowthRitual.growing.info=(Growth) Animals within this range will grow much faster. -ritual.BloodMagic.animalGrowthRitual.chest.info=(Chest) Chest for breeding items if properly augmented. -ritual.BloodMagic.forsakenSoulRitual.crystal.info=(Crystal) Demon Crystals in this range receive an increase in growth speed when a mob is killed by the ritual. -ritual.BloodMagic.forsakenSoulRitual.damage.info=(Damage) Mobs within this range will be slowly damaged, and when killed will grow the crystals. -ritual.BloodMagic.crystalHarvestRitual.crystal.info=(Crystal) All Demon Will crystal clusters have a single crystal broken off, spawning the crystal into the world. If there is only one crystal on the cluster, it will not break it. +ritual.bloodmagic.waterRitual.waterRange.info=(Water) The area that the ritual will place water source blocks. +ritual.bloodmagic.lavaRitual.lavaRange.info=(Lava) The area that the ritual will place lava source blocks. +ritual.bloodmagic.lavaRitual.lavaTank.info=(Raw) The tank that the ritual will place lava into. +ritual.bloodmagic.lavaRitual.fireFuse.info=(Vengeful) Entities in this range are afflicted by Fire Fuse. +ritual.bloodmagic.lavaRitual.fireResist.info=(Steadfast) Players in this range have Fire Resist applied. +ritual.bloodmagic.lavaRitual.fireDamage.info=(Corrosive) Entities within this range that are immune to fire damage are hurt proportional to the Will. +ritual.bloodmagic.greenGroveRitual.growing.info=(Growth) The area that the ritual will grow plants in. +ritual.bloodmagic.greenGroveRitual.leech.info=(Corrosive) Entities in this area have their life drained to grow nearby crops. +ritual.bloodmagic.greenGroveRitual.hydrate.info=(Steadfast) Blocks within this range are rehydrated into farmland, and seeds within the area are planted nearby. +ritual.bloodmagic.jumpRitual.jumpRange.info=(Jumping) Entities in this range will be launched in the air. +ritual.bloodmagic.wellOfSufferingRitual.altar.info=(Altar) This range defines the area that the ritual searches for the blood altar. Changing this will either expand or limit the range to a certain region. +ritual.bloodmagic.wellOfSufferingRitual.damage.info=(Damage) This defines where the ritual will damage a mob. All mobs inside of this range (except for players) will receive damage over time. +ritual.bloodmagic.featheredKnifeRitual.altar.info=(Altar) This range defines the area that the ritual searches for the blood altar. Changing this will either expand or limit the range to a certain region. +ritual.bloodmagic.featheredKnifeRitual.damage.info=(Damage) This defines where the ritual will damage a player. Players inside of this range will receive damage over time up to the specified limit. +ritual.bloodmagic.regenerationRitual.heal.info=(Healing) Mobs within this range will receive a regeneration buff. +ritual.bloodmagic.regenerationRitual.vampire.info=(Vampirism) Mobs within this range have their health syphoned to heal players in the Healing range. +ritual.bloodmagic.harvestRitual.harvestRange.info=(Harvesting) Plants within this range will be harvested. +ritual.bloodmagic.magneticRitual.placementRange.info=(Placement) The range that the ritual will place the grabbed ores into. +ritual.bloodmagic.crushingRitual.crushingRange.info=(Crushing) The blocks that the ritual will break. +ritual.bloodmagic.crushingRitual.chest.info=(Chest) The location of the inventory that the ritual will place the broken blocks into. +ritual.bloodmagic.fullStomachRitual.fillRange.info=(Feeding) The range that the ritual will look at to feed players. +ritual.bloodmagic.fullStomachRitual.chest.info=(Chest) The location of the inventory that the ritual will grab food from to feed players in range. +ritual.bloodmagic.interdictionRitual.interdictionRange.info=(Push) The area of the ritual where mobs will be pushed. All mobs are pushed away from the master ritual stone, regardless of where this area is. +ritual.bloodmagic.containmentRitual.containmentRange.info=(Containment) The area of the ritual where mobs will be pulled. All mobs are pulled towards the master ritual stone, regardless of where this area is. +ritual.bloodmagic.speedRitual.sanicRange.info=(Speed) All entities within this area are launched in the direction of the arrow formed by the ritual. +ritual.bloodmagic.suppressionRitual.suppressionRange.info=(Suppress) All liquids within the range are suppressed. +ritual.bloodmagic.expulsionRitual.expulsionRange.info=(Expulsion) +ritual.bloodmagic.zephyrRitual.zephyrRange.info=(Suction) Items within this range will be sucked into the linked chest. +ritual.bloodmagic.zephyrRitual.chest.info=(Chest) The location of the inventory that the ritual will place the picked up items into. +ritual.bloodmagic.animalGrowthRitual.growing.info=(Growth) Animals within this range will grow much faster. +ritual.bloodmagic.animalGrowthRitual.chest.info=(Chest) Chest for breeding items if properly augmented. +ritual.bloodmagic.forsakenSoulRitual.crystal.info=(Crystal) Demon Crystals in this range receive an increase in growth speed when a mob is killed by the ritual. +ritual.bloodmagic.forsakenSoulRitual.damage.info=(Damage) Mobs within this range will be slowly damaged, and when killed will grow the crystals. +ritual.bloodmagic.crystalHarvestRitual.crystal.info=(Crystal) All Demon Will crystal clusters have a single crystal broken off, spawning the crystal into the world. If there is only one crystal on the cluster, it will not break it. -ritual.BloodMagic.placerRitual.placerRange.info=(Placement) The range that the ritual will place its blocks in. -ritual.BloodMagic.placerRitual.chest.info=(Chest) The location of the inventory that the ritual will grab blocks from to place in the world. -ritual.BloodMagic.fellingRitual.fellingRange.info=(Cutting) The range that the ritual will search out logs and leaves in order to cut down. -ritual.BloodMagic.fellingRitual.chest.info=(Chest) The location of the inventory that the ritual will place the results into. -ritual.BloodMagic.pumpRitual.pumpRange.info=(Pump) The region that the ritual will look for fluids to grab from the world. +ritual.bloodmagic.placerRitual.placerRange.info=(Placement) The range that the ritual will place its blocks in. +ritual.bloodmagic.placerRitual.chest.info=(Chest) The location of the inventory that the ritual will grab blocks from to place in the world. +ritual.bloodmagic.fellingRitual.fellingRange.info=(Cutting) The range that the ritual will search out logs and leaves in order to cut down. +ritual.bloodmagic.fellingRitual.chest.info=(Chest) The location of the inventory that the ritual will place the results into. +ritual.bloodmagic.pumpRitual.pumpRange.info=(Pump) The region that the ritual will look for fluids to grab from the world. -ritual.BloodMagic.downgradeRitual.dialogue.bow.1=So, mortal, you want to gain more power...? -ritual.BloodMagic.downgradeRitual.dialogue.bow.100=Of course you must know that everything has a cost... I cannot simply grant you more power without you paying something in return... -ritual.BloodMagic.downgradeRitual.dialogue.bow.300=If you lay an offering before me, you will forsake your perception, preventing you from using long-ranged projectiles with any form of accuracy. Arrows will no longer be your key to victory. -ritual.BloodMagic.downgradeRitual.dialogue.bow.500=But in return, I will unlock your armour so that it may grow even further... All you have to do is kneel before this altar with the correct offering... -ritual.BloodMagic.downgradeRitual.dialogue.quenched.1=Fufufu... Greetings. I see that you wish to become more powerful. -ritual.BloodMagic.downgradeRitual.dialogue.quenched.100=You must be fully aware that when one's cup becomes full, it invariably has to empty once more to be filled again. -ritual.BloodMagic.downgradeRitual.dialogue.quenched.300=As such, I offer you a deal: by forsaking one's ability to drink, I shall grant you a vast increase to your potential. Wether this is a deal you think is worth taking is another matter entirely... -ritual.BloodMagic.downgradeRitual.dialogue.quenched.500=So kneel, mortal, and drink from this cup that I offer to you, for it may be your last drink. -ritual.BloodMagic.downgradeRitual.dialogue.dulledBlade.1=Hmmm... What is it that you truely desire? -ritual.BloodMagic.downgradeRitual.dialogue.dulledBlade.100=If it is strength beyond mortal men, then I cannot provide that - instead, I can offer you a different deal... -ritual.BloodMagic.downgradeRitual.dialogue.dulledBlade.300=I can expand the capabilities of your armour, allowing you to achieve greater heights. However, I will need something from you in return: your strength in physical combat. -ritual.BloodMagic.downgradeRitual.dialogue.dulledBlade.500=By agreeing to this, you will no longer be able to swing a weapon with as much certainty, only able to do a fraction of the damage you could before. -ritual.BloodMagic.downgradeRitual.dialogue.dulledBlade.700=So, the choice is yours: will you kneel at this altar, or will you still take up your sword? -ritual.BloodMagic.downgradeRitual.dialogue.slowHeal.1=Beware, mortal, for you are on shaky ground. -ritual.BloodMagic.downgradeRitual.dialogue.slowHeal.100=Unlike my comrades, I offer one of the most grim deals that you could possibly hope for as a magician that deals in your own health. -ritual.BloodMagic.downgradeRitual.dialogue.slowHeal.300=Although your wounds may heal, they will do so slowly if you accept my "offering," and the stings of battle will plague you even more. -ritual.BloodMagic.downgradeRitual.dialogue.slowHeal.500=So think carefully before you rush into something that you may regret, since even though your cup may be empty it will be almost impossible to fill once more... +ritual.bloodmagic.downgradeRitual.dialogue.bow.1=So, mortal, you want to gain more power...? +ritual.bloodmagic.downgradeRitual.dialogue.bow.100=Of course you must know that everything has a cost... I cannot simply grant you more power without you paying something in return... +ritual.bloodmagic.downgradeRitual.dialogue.bow.300=If you lay an offering before me, you will forsake your perception, preventing you from using long-ranged projectiles with any form of accuracy. Arrows will no longer be your key to victory. +ritual.bloodmagic.downgradeRitual.dialogue.bow.500=But in return, I will unlock your armour so that it may grow even further... All you have to do is kneel before this altar with the correct offering... +ritual.bloodmagic.downgradeRitual.dialogue.quenched.1=Fufufu... Greetings. I see that you wish to become more powerful. +ritual.bloodmagic.downgradeRitual.dialogue.quenched.100=You must be fully aware that when one's cup becomes full, it invariably has to empty once more to be filled again. +ritual.bloodmagic.downgradeRitual.dialogue.quenched.300=As such, I offer you a deal: by forsaking one's ability to drink, I shall grant you a vast increase to your potential. Wether this is a deal you think is worth taking is another matter entirely... +ritual.bloodmagic.downgradeRitual.dialogue.quenched.500=So kneel, mortal, and drink from this cup that I offer to you, for it may be your last drink. +ritual.bloodmagic.downgradeRitual.dialogue.dulledBlade.1=Hmmm... What is it that you truely desire? +ritual.bloodmagic.downgradeRitual.dialogue.dulledBlade.100=If it is strength beyond mortal men, then I cannot provide that - instead, I can offer you a different deal... +ritual.bloodmagic.downgradeRitual.dialogue.dulledBlade.300=I can expand the capabilities of your armour, allowing you to achieve greater heights. However, I will need something from you in return: your strength in physical combat. +ritual.bloodmagic.downgradeRitual.dialogue.dulledBlade.500=By agreeing to this, you will no longer be able to swing a weapon with as much certainty, only able to do a fraction of the damage you could before. +ritual.bloodmagic.downgradeRitual.dialogue.dulledBlade.700=So, the choice is yours: will you kneel at this altar, or will you still take up your sword? +ritual.bloodmagic.downgradeRitual.dialogue.slowHeal.1=Beware, mortal, for you are on shaky ground. +ritual.bloodmagic.downgradeRitual.dialogue.slowHeal.100=Unlike my comrades, I offer one of the most grim deals that you could possibly hope for as a magician that deals in your own health. +ritual.bloodmagic.downgradeRitual.dialogue.slowHeal.300=Although your wounds may heal, they will do so slowly if you accept my "offering," and the stings of battle will plague you even more. +ritual.bloodmagic.downgradeRitual.dialogue.slowHeal.500=So think carefully before you rush into something that you may regret, since even though your cup may be empty it will be almost impossible to fill once more... # Chat -chat.BloodMagic.altarMaker.setTier=Set Tier to: %d -chat.BloodMagic.altarMaker.building=Building a Tier %d Altar -chat.BloodMagic.altarMaker.destroy=Destroyed a Tier %d Altar -chat.BloodMagic.altarMaker.creativeOnly=This is a creative only item. +chat.bloodmagic.altarMaker.setTier=Set Tier to: %d +chat.bloodmagic.altarMaker.building=Building a Tier %d Altar +chat.bloodmagic.altarMaker.destroy=Destroyed a Tier %d Altar +chat.bloodmagic.altarMaker.creativeOnly=This is a creative only item. -chat.BloodMagic.damageSource=%s's soul became too weak +chat.bloodmagic.damageSource=%s's soul became too weak -chat.BloodMagic.ritual.weak=You feel a push, but are too weak to perform this ritual. -chat.BloodMagic.ritual.prevent=The ritual is actively resisting you! -chat.BloodMagic.ritual.activate=A rush of energy flows through the ritual! -chat.BloodMagic.ritual.notValid=You feel that these runes are not configured correctly... +chat.bloodmagic.ritual.weak=You feel a push, but are too weak to perform this ritual. +chat.bloodmagic.ritual.prevent=The ritual is actively resisting you! +chat.bloodmagic.ritual.activate=A rush of energy flows through the ritual! +chat.bloodmagic.ritual.notValid=You feel that these runes are not configured correctly... -chat.BloodMagic.livingArmour.upgrade.poisonRemove=You are starting to feel better already! -chat.BloodMagic.livingArmour.upgrade.fireRemove=&6A cool feeling envelopes you as the burning subsides. -chat.BloodMagic.livingArmour.upgrade.grimReaper=&6A shadowy force pulls you from the brink of death! -chat.BloodMagic.livingArmour.newUpgrade=&4Upgrade acquired! +chat.bloodmagic.livingArmour.upgrade.poisonRemove=You are starting to feel better already! +chat.bloodmagic.livingArmour.upgrade.fireRemove=&6A cool feeling envelopes you as the burning subsides. +chat.bloodmagic.livingArmour.upgrade.grimReaper=&6A shadowy force pulls you from the brink of death! +chat.bloodmagic.livingArmour.newUpgrade=&4Upgrade acquired! -chat.BloodMagic.routing.remove=Removing contained location -chat.BloodMagic.routing.set=Setting node location -chat.BloodMagic.routing.link.master=Linked node to master! -chat.BloodMagic.routing.link=Linked nodes together +chat.bloodmagic.routing.remove=Removing contained location +chat.bloodmagic.routing.set=Setting node location +chat.bloodmagic.routing.link.master=Linked node to master! +chat.bloodmagic.routing.link=Linked nodes together -chat.BloodMagic.altar.comp.glowstone=a block of glowstone -chat.BloodMagic.altar.comp.bloodstone=a large bloodstone brick -chat.BloodMagic.altar.comp.beacon=a beacon -chat.BloodMagic.altar.comp.bloodrune=a blood rune -chat.BloodMagic.altar.comp.crystal=an unimplemented item -chat.BloodMagic.altar.comp.notair=a solid block +chat.bloodmagic.altar.comp.glowstone=a block of glowstone +chat.bloodmagic.altar.comp.bloodstone=a large bloodstone brick +chat.bloodmagic.altar.comp.beacon=a beacon +chat.bloodmagic.altar.comp.bloodrune=a blood rune +chat.bloodmagic.altar.comp.crystal=an unimplemented item +chat.bloodmagic.altar.comp.notair=a solid block -chat.BloodMagic.altar.nextTier=The next tier of blood altar is missing %s at %s. +chat.bloodmagic.altar.nextTier=The next tier of blood altar is missing %s at %s. -chat.BloodMagic.mimic.potionSet=Potion trap has been set. -chat.BloodMagic.mimic.potionRemove=Potion trap has been disabled. -chat.BloodMagic.mimic.potionInterval.up=Potion Interval has been increased to: %d ticks. -chat.BloodMagic.mimic.potionInterval.down=Potion Interval has been decreased to: %d ticks. -chat.BloodMagic.mimic.detectRadius.up=Player detection radius has been increased to: %d blocks. -chat.BloodMagic.mimic.detectRadius.down=Player detection radius has been decreased to: %d blocks. -chat.BloodMagic.mimic.potionSpawnRadius.up=Potion spawning radius has been increased to: %d blocks. -chat.BloodMagic.mimic.potionSpawnRadius.down=Potion spawning radius has been decreased to: %d blocks. +chat.bloodmagic.mimic.potionSet=Potion trap has been set. +chat.bloodmagic.mimic.potionRemove=Potion trap has been disabled. +chat.bloodmagic.mimic.potionInterval.up=Potion Interval has been increased to: %d ticks. +chat.bloodmagic.mimic.potionInterval.down=Potion Interval has been decreased to: %d ticks. +chat.bloodmagic.mimic.detectRadius.up=Player detection radius has been increased to: %d blocks. +chat.bloodmagic.mimic.detectRadius.down=Player detection radius has been decreased to: %d blocks. +chat.bloodmagic.mimic.potionSpawnRadius.up=Potion spawning radius has been increased to: %d blocks. +chat.bloodmagic.mimic.potionSpawnRadius.down=Potion spawning radius has been decreased to: %d blocks. # entity -entity.BloodMagic.SentientSpecter.name=Sentient Specter -entity.BloodMagic.Mimic.name=Mimic +entity.bloodmagic.SentientSpecter.name=Sentient Specter +entity.bloodmagic.Mimic.name=Mimic # sekrit -secret.BloodMagic.bread.bloody=&r&cBloody Bread -secret.BloodMagic.bread.bloody.desc=Only for &odire &r&7emergencies. +secret.bloodmagic.bread.bloody=&r&cBloody Bread +secret.bloodmagic.bread.bloody.desc=Only for &odire &r&7emergencies. # Commands commands.error.arg.invalid=Invalid arguments @@ -841,42 +841,42 @@ commands.soulnetwork.fillMax.success=Successfully filled %s's Soul Network to th commands.soulnetwork.create.success=Successfully created %s's Soul Network (Orb tier: %d) # GUI -tile.BloodMagic.inputNode.name=Input Node -tile.BloodMagic.outputNode.name=Output Node +tile.bloodmagic.inputNode.name=Input Node +tile.bloodmagic.outputNode.name=Output Node # Keybinds -BloodMagic.keybind.open_holding=Open Sigil of Holding -BloodMagic.keybind.cycle_holding_pos=Cycle Sigil (+) -BloodMagic.keybind.cycle_holding_neg=Cycle Sigil (-) +bloodmagic.keybind.open_holding=Open Sigil of Holding +bloodmagic.keybind.cycle_holding_pos=Cycle Sigil (+) +bloodmagic.keybind.cycle_holding_neg=Cycle Sigil (-) # JustEnoughItems -jei.BloodMagic.recipe.altar=Blood Altar -jei.BloodMagic.recipe.binding=Alchemy Array (Binding) -jei.BloodMagic.recipe.alchemyArrayCrafting=Alchemy Array -jei.BloodMagic.recipe.soulForge=Hellfire Forge -jei.BloodMagic.recipe.alchemyTable=Alchemy Table -jei.BloodMagic.recipe.armourDowngrade=Penance (Ritual) -jei.BloodMagic.recipe.requiredLP=LP: %d -jei.BloodMagic.recipe.requiredTier=Tier: %d -jei.BloodMagic.recipe.consumptionRate=Consumption: %d LP/t -jei.BloodMagic.recipe.drainRate=Drain: %d LP/t -jei.BloodMagic.recipe.minimumSouls=Minimum: %1$,.2f Will -jei.BloodMagic.recipe.soulsDrained=Drained: %1$,.2f Will -jei.BloodMagic.recipe.lpDrained=Drained: %,d LP -jei.BloodMagic.recipe.ticksRequired=Time: %,d Ticks +jei.bloodmagic.recipe.altar=Blood Altar +jei.bloodmagic.recipe.binding=Alchemy Array (Binding) +jei.bloodmagic.recipe.alchemyArrayCrafting=Alchemy Array +jei.bloodmagic.recipe.soulForge=Hellfire Forge +jei.bloodmagic.recipe.alchemyTable=Alchemy Table +jei.bloodmagic.recipe.armourDowngrade=Penance (Ritual) +jei.bloodmagic.recipe.requiredLP=LP: %d +jei.bloodmagic.recipe.requiredTier=Tier: %d +jei.bloodmagic.recipe.consumptionRate=Consumption: %d LP/t +jei.bloodmagic.recipe.drainRate=Drain: %d LP/t +jei.bloodmagic.recipe.minimumSouls=Minimum: %1$,.2f Will +jei.bloodmagic.recipe.soulsDrained=Drained: %1$,.2f Will +jei.bloodmagic.recipe.lpDrained=Drained: %,d LP +jei.bloodmagic.recipe.ticksRequired=Time: %,d Ticks -jei.BloodMagic.desc.altarBuilder=A creative-only item for use in debugging and testing.\n\nShift + Right click to change the tier to build. Right click an Altar to initiate the build.\n\nBreak an Altar while holding to dismantle it. -jei.BloodMagic.desc.demonicWill=An imprint of a demonic entity attached to a creature.\n\nCan be obtained by killing a mob with a sentient weapon or by throwing a snare at a mob and killing it while it has white particles. +jei.bloodmagic.desc.altarBuilder=A creative-only item for use in debugging and testing.\n\nShift + Right click to change the tier to build. Right click an Altar to initiate the build.\n\nBreak an Altar while holding to dismantle it. +jei.bloodmagic.desc.demonicWill=An imprint of a demonic entity attached to a creature.\n\nCan be obtained by killing a mob with a sentient weapon or by throwing a snare at a mob and killing it while it has white particles. # WAILA -waila.BloodMagic.sneak=&oSneak for Information -waila.BloodMagic.array.reagent=Reagent: %s -waila.BloodMagic.array.catalyst=Catalyst: %s -option.BloodMagic.bypassSneak=Bypass Sneak -option.BloodMagic.bloodAltar=Blood Altar -option.BloodMagic.ritualController=Ritual Stones -option.BloodMagic.teleposer=Teleposer -option.BloodMagic.array=Alchemy Array +waila.bloodmagic.sneak=&oSneak for Information +waila.bloodmagic.array.reagent=Reagent: %s +waila.bloodmagic.array.catalyst=Catalyst: %s +option.bloodmagic.bypassSneak=Bypass Sneak +option.bloodmagic.bloodAltar=Blood Altar +option.bloodmagic.ritualController=Ritual Stones +option.bloodmagic.teleposer=Teleposer +option.bloodmagic.array=Alchemy Array # Thaumcraft tc.research_category.BLOODMAGIC=Sanguine Arcana diff --git a/src/main/resources/assets/bloodmagic/lang/fr_FR.lang b/src/main/resources/assets/bloodmagic/lang/fr_FR.lang index 22fa2570..6f2638be 100644 --- a/src/main/resources/assets/bloodmagic/lang/fr_FR.lang +++ b/src/main/resources/assets/bloodmagic/lang/fr_FR.lang @@ -1,555 +1,555 @@ #Creative Tab -itemGroup.BloodMagic.creativeTab=Blood Magic -itemGroup.BloodMagic.creativeTabTome=Blood Magic Tômes d'Améliorations +itemGroup.bloodmagic.creativeTab=Blood Magic +itemGroup.bloodmagic.creativeTabTome=Blood Magic Tômes d'Améliorations #Items -item.BloodMagic.activationCrystal.weak.name=Cristal d'Activation Affaibli -item.BloodMagic.activationCrystal.awakened.name=Cristal d'Activation Éveillé -item.BloodMagic.activationCrystal.creative.name=Cristal d'Activation Créatif +item.bloodmagic.activationCrystal.weak.name=Cristal d'Activation Affaibli +item.bloodmagic.activationCrystal.awakened.name=Cristal d'Activation Éveillé +item.bloodmagic.activationCrystal.creative.name=Cristal d'Activation Créatif -item.BloodMagic.sacrificialDagger.normal.name=Dague Sacrificielle -item.BloodMagic.sacrificialDagger.creative.name=Dague Sacrificielle Créative -item.BloodMagic.pack.selfSacrifice.name=Sac à dos Sanguin -item.BloodMagic.pack.sacrifice.name=Manteau des Bras -item.BloodMagic.daggerOfSacrifice.name=Dague des Sacrifices +item.bloodmagic.sacrificialDagger.normal.name=Dague Sacrificielle +item.bloodmagic.sacrificialDagger.creative.name=Dague Sacrificielle Créative +item.bloodmagic.pack.selfSacrifice.name=Sac à dos Sanguin +item.bloodmagic.pack.sacrifice.name=Manteau des Bras +item.bloodmagic.daggerOfSacrifice.name=Dague des Sacrifices -item.BloodMagic.lavaCrystal.name=Cristal de Lave +item.bloodmagic.lavaCrystal.name=Cristal de Lave -item.BloodMagic.bound.sword.name=Lame Sacrificielle -item.BloodMagic.bound.pickaxe.name=Pioche Sacrificielle -item.BloodMagic.bound.axe.name=Hache Sacrificielle -item.BloodMagic.bound.shovel.name=Pelle Sacrificielle +item.bloodmagic.bound.sword.name=Lame Sacrificielle +item.bloodmagic.bound.pickaxe.name=Pioche Sacrificielle +item.bloodmagic.bound.axe.name=Hache Sacrificielle +item.bloodmagic.bound.shovel.name=Pelle Sacrificielle -item.BloodMagic.bucket.lifeEssence.name=Seau de Vie +item.bloodmagic.bucket.lifeEssence.name=Seau de Vie -item.BloodMagic.scribe.water.name=Craie d’Inscription Elémentaire: Eau -item.BloodMagic.scribe.fire.name=Craie d’Inscription Elémentaire: Feu -item.BloodMagic.scribe.earth.name=Craie d’Inscription Elémentaire: Terre -item.BloodMagic.scribe.air.name=Craie d’Inscription Elémentaire: Air -item.BloodMagic.scribe.dusk.name=Craie d’Inscription Elémentaire: Crépuscule -item.BloodMagic.scribe.dawn.name=Craie d’Inscription Elémentaire: Aube +item.bloodmagic.scribe.water.name=Craie d’Inscription Elémentaire: Eau +item.bloodmagic.scribe.fire.name=Craie d’Inscription Elémentaire: Feu +item.bloodmagic.scribe.earth.name=Craie d’Inscription Elémentaire: Terre +item.bloodmagic.scribe.air.name=Craie d’Inscription Elémentaire: Air +item.bloodmagic.scribe.dusk.name=Craie d’Inscription Elémentaire: Crépuscule +item.bloodmagic.scribe.dawn.name=Craie d’Inscription Elémentaire: Aube -item.BloodMagic.focus.weak.name=Focus de Téléposition -item.BloodMagic.focus.enhanced.name=Focus de Téléposition Amélioré -item.BloodMagic.focus.reinforced.name=Focus de Téléposition Renforcé -item.BloodMagic.focus.demonic.name=Focus de Téléposition Diabolique +item.bloodmagic.focus.weak.name=Focus de Téléposition +item.bloodmagic.focus.enhanced.name=Focus de Téléposition Amélioré +item.bloodmagic.focus.reinforced.name=Focus de Téléposition Renforcé +item.bloodmagic.focus.demonic.name=Focus de Téléposition Diabolique -item.BloodMagic.slate.blank.name=Tablette Vierge -item.BloodMagic.slate.reinforced.name=Tablette Renforcée -item.BloodMagic.slate.imbued.name=Tablette Imprégnée -item.BloodMagic.slate.demonic.name=Tablette Diabolique -item.BloodMagic.slate.ethereal.name=Tablette Éthérée +item.bloodmagic.slate.blank.name=Tablette Vierge +item.bloodmagic.slate.reinforced.name=Tablette Renforcée +item.bloodmagic.slate.imbued.name=Tablette Imprégnée +item.bloodmagic.slate.demonic.name=Tablette Diabolique +item.bloodmagic.slate.ethereal.name=Tablette Éthérée -item.BloodMagic.orb.weak.name=Orbe Sanguinaire Affaiblie -item.BloodMagic.orb.apprentice.name=Orbe Sanguinaire de l’Apprenti -item.BloodMagic.orb.magician.name=Orbe Sanguinaire du Magicien -item.BloodMagic.orb.master.name=Orbe Sanguinaire du Maître -item.BloodMagic.orb.archmage.name=Orbe Sanguinaire de l'Enchanteur -item.BloodMagic.orb.transcendent.name=Orb Sanguinaire Transcendante +item.bloodmagic.orb.weak.name=Orbe Sanguinaire Affaiblie +item.bloodmagic.orb.apprentice.name=Orbe Sanguinaire de l’Apprenti +item.bloodmagic.orb.magician.name=Orbe Sanguinaire du Magicien +item.bloodmagic.orb.master.name=Orbe Sanguinaire du Maître +item.bloodmagic.orb.archmage.name=Orbe Sanguinaire de l'Enchanteur +item.bloodmagic.orb.transcendent.name=Orb Sanguinaire Transcendante -item.BloodMagic.reagent.incendium.name=Incendium -item.BloodMagic.reagent.magicales.name=Magicales -item.BloodMagic.reagent.sanctus.name=Sanctus -item.BloodMagic.reagent.aether.name=Aether -item.BloodMagic.reagent.crepitous.name=Crepitous -item.BloodMagic.reagent.crystallos.name=Crystallos -item.BloodMagic.reagent.terrae.name=Terrae -item.BloodMagic.reagent.aquasalus.name=Aquasalus -item.BloodMagic.reagent.tennebrae.name=Tennebrae -item.BloodMagic.reagent.offensa.name=Offensa -item.BloodMagic.reagent.praesidium.name=Praesidium -item.BloodMagic.reagent.orbisterrae.name=Orbis Terrae -item.BloodMagic.reagent.virtus.name=Virtus -item.BloodMagic.reagent.reductus.name=Reductus -item.BloodMagic.reagent.potentia.name=Potentia +item.bloodmagic.reagent.incendium.name=Incendium +item.bloodmagic.reagent.magicales.name=Magicales +item.bloodmagic.reagent.sanctus.name=Sanctus +item.bloodmagic.reagent.aether.name=Aether +item.bloodmagic.reagent.crepitous.name=Crepitous +item.bloodmagic.reagent.crystallos.name=Crystallos +item.bloodmagic.reagent.terrae.name=Terrae +item.bloodmagic.reagent.aquasalus.name=Aquasalus +item.bloodmagic.reagent.tennebrae.name=Tennebrae +item.bloodmagic.reagent.offensa.name=Offensa +item.bloodmagic.reagent.praesidium.name=Praesidium +item.bloodmagic.reagent.orbisterrae.name=Orbis Terrae +item.bloodmagic.reagent.virtus.name=Virtus +item.bloodmagic.reagent.reductus.name=Reductus +item.bloodmagic.reagent.potentia.name=Potentia -item.BloodMagic.bloodShard.weak.name=Tesson Sanguin Faible -item.BloodMagic.bloodShard.demon.name=Tesson Sanguin Diabolique +item.bloodmagic.bloodShard.weak.name=Tesson Sanguin Faible +item.bloodmagic.bloodShard.demon.name=Tesson Sanguin Diabolique -item.BloodMagic.baseComponent.reagentWater.name=Réactif d'Eau -item.BloodMagic.baseComponent.reagentLava.name=Réactif de Lave -item.BloodMagic.baseComponent.reagentAir.name=Réactif d'Air -item.BloodMagic.baseComponent.reagentFastMiner.name=Réactif Minier -item.BloodMagic.baseComponent.reagentVoid.name=Réactif du Vide -item.BloodMagic.baseComponent.reagentGrowth.name=Réactif de Forestation -item.BloodMagic.baseComponent.reagentAffinity.name=Réactif d'Affinitée Élémentaire -item.BloodMagic.baseComponent.reagentSight.name=Réactif de Vue -item.BloodMagic.baseComponent.reagentBinding.name=Réactif de Sacrifice -item.BloodMagic.baseComponent.reagentSuppression.name=Réactif de Suppression -item.BloodMagic.baseComponent.frameParts.name=Parties des cadres -item.BloodMagic.baseComponent.reagentBloodLight.name=Réactif de Lampe Sanguine -item.BloodMagic.baseComponent.reagentMagnetism.name=Réactif de Magnétisme -item.BloodMagic.baseComponent.reagentHaste.name=Réactif de Célérité -item.BloodMagic.baseComponent.reagentBridge.name=Réactif du Pont Fantôme -item.BloodMagic.baseComponent.reagentCompression.name=Réactif de Compression -item.BloodMagic.baseComponent.reagentSeverance.name=Réactif de Sévérance -item.BloodMagic.baseComponent.reagentHolding.name=Réactif de Possession +item.bloodmagic.baseComponent.reagentWater.name=Réactif d'Eau +item.bloodmagic.baseComponent.reagentLava.name=Réactif de Lave +item.bloodmagic.baseComponent.reagentAir.name=Réactif d'Air +item.bloodmagic.baseComponent.reagentFastMiner.name=Réactif Minier +item.bloodmagic.baseComponent.reagentVoid.name=Réactif du Vide +item.bloodmagic.baseComponent.reagentGrowth.name=Réactif de Forestation +item.bloodmagic.baseComponent.reagentAffinity.name=Réactif d'Affinitée Élémentaire +item.bloodmagic.baseComponent.reagentSight.name=Réactif de Vue +item.bloodmagic.baseComponent.reagentBinding.name=Réactif de Sacrifice +item.bloodmagic.baseComponent.reagentSuppression.name=Réactif de Suppression +item.bloodmagic.baseComponent.frameParts.name=Parties des cadres +item.bloodmagic.baseComponent.reagentBloodLight.name=Réactif de Lampe Sanguine +item.bloodmagic.baseComponent.reagentMagnetism.name=Réactif de Magnétisme +item.bloodmagic.baseComponent.reagentHaste.name=Réactif de Célérité +item.bloodmagic.baseComponent.reagentBridge.name=Réactif du Pont Fantôme +item.bloodmagic.baseComponent.reagentCompression.name=Réactif de Compression +item.bloodmagic.baseComponent.reagentSeverance.name=Réactif de Sévérance +item.bloodmagic.baseComponent.reagentHolding.name=Réactif de Possession -item.BloodMagic.baseComponent.reagentTeleposition.name=Réactif de Téléposition -item.BloodMagic.baseComponent.reagentTransposition.name=Réactif de Transposition +item.bloodmagic.baseComponent.reagentTeleposition.name=Réactif de Téléposition +item.bloodmagic.baseComponent.reagentTransposition.name=Réactif de Transposition -item.BloodMagic.baseComponent.ironSand.name=Sable de Fer -item.BloodMagic.baseComponent.goldSand.name=Sable d'Or -item.BloodMagic.baseComponent.coalSand.name=Sable de Charbon -item.BloodMagic.baseComponent.plantOil.name=Huile de Plante -item.BloodMagic.baseComponent.sulfur.name=Soufre -item.BloodMagic.baseComponent.saltpeter.name=Salpêtre -item.BloodMagic.baseComponent.neurotoxin.name=Neurotoxine -item.BloodMagic.baseComponent.antiseptic.name=Antiseptique +item.bloodmagic.baseComponent.ironSand.name=Sable de Fer +item.bloodmagic.baseComponent.goldSand.name=Sable d'Or +item.bloodmagic.baseComponent.coalSand.name=Sable de Charbon +item.bloodmagic.baseComponent.plantOil.name=Huile de Plante +item.bloodmagic.baseComponent.sulfur.name=Soufre +item.bloodmagic.baseComponent.saltpeter.name=Salpêtre +item.bloodmagic.baseComponent.neurotoxin.name=Neurotoxine +item.bloodmagic.baseComponent.antiseptic.name=Antiseptique -item.BloodMagic.cuttingFluid.basicCuttingFluid.name=Fluide Coupant de Base -item.BloodMagic.cuttingFluid.explosive.name=Poudre Explosive +item.bloodmagic.cuttingFluid.basicCuttingFluid.name=Fluide Coupant de Base +item.bloodmagic.cuttingFluid.explosive.name=Poudre Explosive -item.BloodMagic.demonCrystal.crystalDefault.name=Cristal d'une Volonté Diabolique -item.BloodMagic.demonCrystal.crystalCorrosive.name=Cristal d'une Volonté Corrosive -item.BloodMagic.demonCrystal.crystalDestructive.name=Cristal d'une Volonté Destructive -item.BloodMagic.demonCrystal.crystalVengeful.name=Cristal d'une Volonté Vengeresse -item.BloodMagic.demonCrystal.crystalSteadfast.name=Cristal d'une Volonté Inébranlable +item.bloodmagic.demonCrystal.crystalDefault.name=Cristal d'une Volonté Diabolique +item.bloodmagic.demonCrystal.crystalCorrosive.name=Cristal d'une Volonté Corrosive +item.bloodmagic.demonCrystal.crystalDestructive.name=Cristal d'une Volonté Destructive +item.bloodmagic.demonCrystal.crystalVengeful.name=Cristal d'une Volonté Vengeresse +item.bloodmagic.demonCrystal.crystalSteadfast.name=Cristal d'une Volonté Inébranlable -item.BloodMagic.monsterSoul.base.name=Volonté Diabolique +item.bloodmagic.monsterSoul.base.name=Volonté Diabolique -item.BloodMagic.sigil.air.name=Emblème d'Air -item.BloodMagic.sigil.bloodLight.name=Emblème de la Lampe Sanguine -item.BloodMagic.sigil.compression.name=Emblème de Compression -item.BloodMagic.sigil.divination.name=Emblème des Pythies -item.BloodMagic.sigil.water.name=Emblème d'Eau -item.BloodMagic.sigil.lava.name=Emblème de Lave -item.BloodMagic.sigil.void.name=Emblème du Vide -item.BloodMagic.sigil.greenGrove.name=Emblème de la forestation -item.BloodMagic.sigil.elementalAffinity.name=Emblème de l'Affinité Élémentaire -item.BloodMagic.sigil.haste.name=Emblème de Célérité -item.BloodMagic.sigil.suppression.name=Emblème de Délétion -item.BloodMagic.sigil.magnetism.name=Emblème de Magnétisme -item.BloodMagic.sigil.fastMiner.name=Emblème du Mineur Rapide -item.BloodMagic.sigil.seer.name=Emblème du Voyant -item.BloodMagic.sigil.phantomBridge.name=Emblème du Pont du Fantôme -item.BloodMagic.sigil.whirlwind.name=Emblème de la Tempête -item.BloodMagic.sigil.enderSeverance.name=Emblème de Sévérance de l'Ender -item.BloodMagic.sigil.holding.name=Emblème de Possession -item.BloodMagic.sigil.holding.display=&r%s: &o&n%s -item.BloodMagic.sigil.teleposition.name=Emblème de Téléposition -item.BloodMagic.sigil.transposition.name=Emblème de Transposition +item.bloodmagic.sigil.air.name=Emblème d'Air +item.bloodmagic.sigil.bloodLight.name=Emblème de la Lampe Sanguine +item.bloodmagic.sigil.compression.name=Emblème de Compression +item.bloodmagic.sigil.divination.name=Emblème des Pythies +item.bloodmagic.sigil.water.name=Emblème d'Eau +item.bloodmagic.sigil.lava.name=Emblème de Lave +item.bloodmagic.sigil.void.name=Emblème du Vide +item.bloodmagic.sigil.greenGrove.name=Emblème de la forestation +item.bloodmagic.sigil.elementalAffinity.name=Emblème de l'Affinité Élémentaire +item.bloodmagic.sigil.haste.name=Emblème de Célérité +item.bloodmagic.sigil.suppression.name=Emblème de Délétion +item.bloodmagic.sigil.magnetism.name=Emblème de Magnétisme +item.bloodmagic.sigil.fastMiner.name=Emblème du Mineur Rapide +item.bloodmagic.sigil.seer.name=Emblème du Voyant +item.bloodmagic.sigil.phantomBridge.name=Emblème du Pont du Fantôme +item.bloodmagic.sigil.whirlwind.name=Emblème de la Tempête +item.bloodmagic.sigil.enderSeverance.name=Emblème de Sévérance de l'Ender +item.bloodmagic.sigil.holding.name=Emblème de Possession +item.bloodmagic.sigil.holding.display=&r%s: &o&n%s +item.bloodmagic.sigil.teleposition.name=Emblème de Téléposition +item.bloodmagic.sigil.transposition.name=Emblème de Transposition -item.BloodMagic.livingArmour.helmet.name=Casque Vivant -item.BloodMagic.livingArmour.chest.name=Plastron Vivant -item.BloodMagic.livingArmour.legs.name=Jambières Vivantes -item.BloodMagic.livingArmour.boots.name=Bottes Vivantes -item.BloodMagic.sentientArmour.helmet.name=Casque Sentient -item.BloodMagic.sentientArmour.chest.name=Plastron Sentient -item.BloodMagic.sentientArmour.legs.name=Jambières Sentientes -item.BloodMagic.sentientArmour.boots.name=Bottes Sentientes +item.bloodmagic.livingArmour.helmet.name=Casque Vivant +item.bloodmagic.livingArmour.chest.name=Plastron Vivant +item.bloodmagic.livingArmour.legs.name=Jambières Vivantes +item.bloodmagic.livingArmour.boots.name=Bottes Vivantes +item.bloodmagic.sentientArmour.helmet.name=Casque Sentient +item.bloodmagic.sentientArmour.chest.name=Plastron Sentient +item.bloodmagic.sentientArmour.legs.name=Jambières Sentientes +item.bloodmagic.sentientArmour.boots.name=Bottes Sentientes -item.BloodMagic.altarMaker.name=Créateur d'Autels +item.bloodmagic.altarMaker.name=Créateur d'Autels -item.BloodMagic.ritualDivinernormal.name=Devineur de Rituels -item.BloodMagic.ritualDivinerdusk.name=Devineur de Rituels [Crépuscule] -item.BloodMagic.ritualDivinerdawn.name=Devineur de Rituels [Aube] -item.BloodMagic.ritualReader.name=Bricoleur de Rituels +item.bloodmagic.ritualDivinernormal.name=Devineur de Rituels +item.bloodmagic.ritualDivinerdusk.name=Devineur de Rituels [Crépuscule] +item.bloodmagic.ritualDivinerdawn.name=Devineur de Rituels [Aube] +item.bloodmagic.ritualReader.name=Bricoleur de Rituels -item.BloodMagic.arcaneAshes.name=Cendres Ésotériques -item.BloodMagic.upgradeTome.name=Tablette d'Amélioration d'Armure Vivante -item.BloodMagic.upgradeTrainer.name=Bracelet d'Entrainement d'Armure Vivante +item.bloodmagic.arcaneAshes.name=Cendres Ésotériques +item.bloodmagic.upgradeTome.name=Tablette d'Amélioration d'Armure Vivante +item.bloodmagic.upgradeTrainer.name=Bracelet d'Entrainement d'Armure Vivante -item.BloodMagic.sentientSword.name=Épée Sentiente -item.BloodMagic.soulGem.petty.name=Faible Gemme Tartrique -item.BloodMagic.soulGem.lesser.name=Simple Gemme Tartrique -item.BloodMagic.soulGem.common.name=Gemme Tartrique Commune -item.BloodMagic.soulGem.greater.name=Gemme Tartrique Complexe -item.BloodMagic.soulGem.grand.name=Gemme Tartrique Puissante -item.BloodMagic.soulSnare.base.name=Piège Rudimentaire -item.BloodMagic.sentientBow.name=Arc Sentient -item.BloodMagic.sentientArmourGem.name=Gemme d'Armure Sentiente -item.BloodMagic.sentientAxe.name=Hâche Sentiente -item.BloodMagic.sentientPickaxe.name=Pioche Sentiente -item.BloodMagic.sentientShovel.name=Pelle Sentiente +item.bloodmagic.sentientSword.name=Épée Sentiente +item.bloodmagic.soulGem.petty.name=Faible Gemme Tartrique +item.bloodmagic.soulGem.lesser.name=Simple Gemme Tartrique +item.bloodmagic.soulGem.common.name=Gemme Tartrique Commune +item.bloodmagic.soulGem.greater.name=Gemme Tartrique Complexe +item.bloodmagic.soulGem.grand.name=Gemme Tartrique Puissante +item.bloodmagic.soulSnare.base.name=Piège Rudimentaire +item.bloodmagic.sentientBow.name=Arc Sentient +item.bloodmagic.sentientArmourGem.name=Gemme d'Armure Sentiente +item.bloodmagic.sentientAxe.name=Hâche Sentiente +item.bloodmagic.sentientPickaxe.name=Pioche Sentiente +item.bloodmagic.sentientShovel.name=Pelle Sentiente -item.BloodMagic.nodeRouter.name=Routeur de Jonction -item.BloodMagic.itemFilter.exact.name=Filtre d'Objets Précis -item.BloodMagic.itemFilter.ignoreNBT.name=Filtre d'Objets par NBT -item.BloodMagic.itemFilter.modItems.name=Filtre d'Objets par Mod -item.BloodMagic.itemFilter.oreDict.name=Filtre d'Objets par le Catalogue de Minerai +item.bloodmagic.nodeRouter.name=Routeur de Jonction +item.bloodmagic.itemFilter.exact.name=Filtre d'Objets Précis +item.bloodmagic.itemFilter.ignoreNBT.name=Filtre d'Objets par NBT +item.bloodmagic.itemFilter.modItems.name=Filtre d'Objets par Mod +item.bloodmagic.itemFilter.oreDict.name=Filtre d'Objets par le Catalogue de Minerai -item.BloodMagic.experienceTome.name=Tôme de Peritia -item.BloodMagic.sanguineBook.name=Livre Sanguin +item.bloodmagic.experienceTome.name=Tôme de Peritia +item.bloodmagic.sanguineBook.name=Livre Sanguin -item.BloodMagic.livingPointUpgrade.draftAngelus.name=Draft d'Angelus +item.bloodmagic.livingPointUpgrade.draftAngelus.name=Draft d'Angelus # Blocks -tile.BloodMagic.fluid.lifeEssence.name=Essence de Vie +tile.bloodmagic.fluid.lifeEssence.name=Essence de Vie -tile.BloodMagic.stone.ritual.master.name=Pierre Rituelle Maîtresse -tile.BloodMagic.stone.ritual.imperfect.name=Pierre Rituelle Imparfaite +tile.bloodmagic.stone.ritual.master.name=Pierre Rituelle Maîtresse +tile.bloodmagic.stone.ritual.imperfect.name=Pierre Rituelle Imparfaite -tile.BloodMagic.altar.name=Autel de Sang -tile.BloodMagic.alchemyArray.name=&r&fÉtalage d'Alchimie +tile.bloodmagic.altar.name=Autel de Sang +tile.bloodmagic.alchemyArray.name=&r&fÉtalage d'Alchimie -tile.BloodMagic.rune.blank.name=Rune de Sang -tile.BloodMagic.rune.speed.name=Rune de Vitesse -tile.BloodMagic.rune.efficiency.name=Rune d'Efficacité -tile.BloodMagic.rune.sacrifice.name=Rune de Sacrifice -tile.BloodMagic.rune.selfsacrifice.name=Rune de l'Autosacrifice -tile.BloodMagic.rune.displacement.name=Rune de Dislocation -tile.BloodMagic.rune.capacity.name=Rune de Capacité -tile.BloodMagic.rune.augcapacity.name=Rune de Capacité Supérieure -tile.BloodMagic.rune.orb.name=Rune de l'Orbe -tile.BloodMagic.rune.acceleration.name=Rune d'Accélération -tile.BloodMagic.rune.charging.name=Rune de Chargement +tile.bloodmagic.rune.blank.name=Rune de Sang +tile.bloodmagic.rune.speed.name=Rune de Vitesse +tile.bloodmagic.rune.efficiency.name=Rune d'Efficacité +tile.bloodmagic.rune.sacrifice.name=Rune de Sacrifice +tile.bloodmagic.rune.selfsacrifice.name=Rune de l'Autosacrifice +tile.bloodmagic.rune.displacement.name=Rune de Dislocation +tile.bloodmagic.rune.capacity.name=Rune de Capacité +tile.bloodmagic.rune.augcapacity.name=Rune de Capacité Supérieure +tile.bloodmagic.rune.orb.name=Rune de l'Orbe +tile.bloodmagic.rune.acceleration.name=Rune d'Accélération +tile.bloodmagic.rune.charging.name=Rune de Chargement -tile.BloodMagic.ritualStone.blank.name=Pierre Rituelle -tile.BloodMagic.ritualStone.water.name=Pierre Rituelle d'Eau -tile.BloodMagic.ritualStone.fire.name=Pierre Rituelle du Feu -tile.BloodMagic.ritualStone.earth.name=Pierre Rituelle de la Terre -tile.BloodMagic.ritualStone.air.name=Pierre Rituelle de l'Air -tile.BloodMagic.ritualStone.dusk.name=Pierre Rituelle du Crépuscule -tile.BloodMagic.ritualStone.dawn.name=Pierre Rituelle de l'Aube +tile.bloodmagic.ritualStone.blank.name=Pierre Rituelle +tile.bloodmagic.ritualStone.water.name=Pierre Rituelle d'Eau +tile.bloodmagic.ritualStone.fire.name=Pierre Rituelle du Feu +tile.bloodmagic.ritualStone.earth.name=Pierre Rituelle de la Terre +tile.bloodmagic.ritualStone.air.name=Pierre Rituelle de l'Air +tile.bloodmagic.ritualStone.dusk.name=Pierre Rituelle du Crépuscule +tile.bloodmagic.ritualStone.dawn.name=Pierre Rituelle de l'Aube -tile.BloodMagic.bloodstonebrick.large.name=Brique Large de Roche-Sang -tile.BloodMagic.bloodstonebrick.brick.name=Brique de Roche-Sang -tile.BloodMagic.crystal.large.name=Groupe de Cristaux -tile.BloodMagic.crystal.brick.name=Bloc de Crystal -tile.BloodMagic.bloodLight.name=Lumière Sanguine -tile.BloodMagic.spectralBlock.name=Bloc Spectral -tile.BloodMagic.phantom.name=Bloc Fantôme -tile.BloodMagic.incenseAltar.name=Autel Encens +tile.bloodmagic.bloodstonebrick.large.name=Brique Large de Roche-Sang +tile.bloodmagic.bloodstonebrick.brick.name=Brique de Roche-Sang +tile.bloodmagic.crystal.large.name=Groupe de Cristaux +tile.bloodmagic.crystal.brick.name=Bloc de Crystal +tile.bloodmagic.bloodLight.name=Lumière Sanguine +tile.bloodmagic.spectralBlock.name=Bloc Spectral +tile.bloodmagic.phantom.name=Bloc Fantôme +tile.bloodmagic.incenseAltar.name=Autel Encens -tile.BloodMagic.teleposer.name=Téléposeur -tile.BloodMagic.soulForge.name=Hellfire Forge -tile.BloodMagic.alchemyTable.name=Table d'Alchimie -tile.BloodMagic.demonCrucible.name=Creuset Diabolique -tile.BloodMagic.demonPylon.name=Pylône Diabolique -tile.BloodMagic.demonCrystallizer.name=Crystaliseur Diabolique +tile.bloodmagic.teleposer.name=Téléposeur +tile.bloodmagic.soulForge.name=Hellfire Forge +tile.bloodmagic.alchemyTable.name=Table d'Alchimie +tile.bloodmagic.demonCrucible.name=Creuset Diabolique +tile.bloodmagic.demonPylon.name=Pylône Diabolique +tile.bloodmagic.demonCrystallizer.name=Crystaliseur Diabolique -tile.BloodMagic.masterRouting.name=Nœud de Routage Maître -tile.BloodMagic.outputRouting.name=Nœud de Routage de Sortie -tile.BloodMagic.inputRouting.name=Nœud de Routage d'Entré -tile.BloodMagic.itemRouting.name=Nœud de Routage +tile.bloodmagic.masterRouting.name=Nœud de Routage Maître +tile.bloodmagic.outputRouting.name=Nœud de Routage de Sortie +tile.bloodmagic.inputRouting.name=Nœud de Routage d'Entré +tile.bloodmagic.itemRouting.name=Nœud de Routage -tile.BloodMagic.path.wood.name=Chemin en Bois -tile.BloodMagic.path.woodtile.name=Chemin en Bois Carrelé -tile.BloodMagic.path.stone.name=Chemin en Pierre -tile.BloodMagic.path.stonetile.name=Chemin en Pierre Carrelée -tile.BloodMagic.path.wornstone.name=Chemin en Pierre Usé -tile.BloodMagic.path.wornstonetile.name=Chemin en Pierre Usé Carrelée -tile.BloodMagic.path.obsidian.name=Chemin en Obsidienne -tile.BloodMagic.path.obsidiantile.name=Chemin en Obsidienne Carrelée +tile.bloodmagic.path.wood.name=Chemin en Bois +tile.bloodmagic.path.woodtile.name=Chemin en Bois Carrelé +tile.bloodmagic.path.stone.name=Chemin en Pierre +tile.bloodmagic.path.stonetile.name=Chemin en Pierre Carrelée +tile.bloodmagic.path.wornstone.name=Chemin en Pierre Usé +tile.bloodmagic.path.wornstonetile.name=Chemin en Pierre Usé Carrelée +tile.bloodmagic.path.obsidian.name=Chemin en Obsidienne +tile.bloodmagic.path.obsidiantile.name=Chemin en Obsidienne Carrelée -tile.BloodMagic.dimensionalPortal.name=Portail Dimensionnel -tile.BloodMagic.bloodTank.name=Réservoir de Sang +tile.bloodmagic.dimensionalPortal.name=Portail Dimensionnel +tile.bloodmagic.bloodTank.name=Réservoir de Sang -tile.BloodMagic.demonCrystal.default.name=Groupe de Cristaux d'une Volonté Diabolique -tile.BloodMagic.demonCrystal.corrosive.name=Groupe de Cristaux d'une Volonté Corrosive -tile.BloodMagic.demonCrystal.destructive.name=Groupe de Cristaux d'une Volonté Destructive -tile.BloodMagic.demonCrystal.vengeful.name=Groupe de Cristaux d'une Volonté Vengeresse -tile.BloodMagic.demonCrystal.steadfast.name=Groupe de Cristaux d'une Volonté Inébranlable +tile.bloodmagic.demonCrystal.default.name=Groupe de Cristaux d'une Volonté Diabolique +tile.bloodmagic.demonCrystal.corrosive.name=Groupe de Cristaux d'une Volonté Corrosive +tile.bloodmagic.demonCrystal.destructive.name=Groupe de Cristaux d'une Volonté Destructive +tile.bloodmagic.demonCrystal.vengeful.name=Groupe de Cristaux d'une Volonté Vengeresse +tile.bloodmagic.demonCrystal.steadfast.name=Groupe de Cristaux d'une Volonté Inébranlable # Fluids fluid.lifeEssence=Essence de Vie #Tooltips -tooltip.BloodMagic.extraInfo=&9-Tenir shift pour plus d'info- +tooltip.bloodmagic.extraInfo=&9-Tenir shift pour plus d'info- -tooltip.BloodMagic.orb.desc=Stock d'essence de vie crue -tooltip.BloodMagic.orb.owner=Added by: %s -tooltip.BloodMagic.currentOwner=Propriétaire actuel: %s -tooltip.BloodMagic.currentTier=Niveau actuel: %d -tooltip.BloodMagic.config.disabled=Désactivée dans cet insant dans le ficher de Config +tooltip.bloodmagic.orb.desc=Stock d'essence de vie crue +tooltip.bloodmagic.orb.owner=Added by: %s +tooltip.bloodmagic.currentOwner=Propriétaire actuel: %s +tooltip.bloodmagic.currentTier=Niveau actuel: %d +tooltip.bloodmagic.config.disabled=Désactivée dans cet insant dans le ficher de Config -tooltip.BloodMagic.activated=Activé -tooltip.BloodMagic.deactivated=Désactivé +tooltip.bloodmagic.activated=Activé +tooltip.bloodmagic.deactivated=Désactivé -tooltip.BloodMagic.sigil.air.desc=&oJe me sens plus léger déjà... -tooltip.BloodMagic.sigil.bloodLight.desc=&oJe vois une lumière! -tooltip.BloodMagic.sigil.compression.desc=&oMains en Diamants -tooltip.BloodMagic.sigil.divination.desc=&oDévisager l'âme -tooltip.BloodMagic.sigil.divination.otherNetwork=Dévisager l'âme de %s -tooltip.BloodMagic.sigil.divination.currentAltarTier=Niveau Actuel: %d -tooltip.BloodMagic.sigil.divination.currentEssence=Essence Actuel: %d LP -tooltip.BloodMagic.sigil.divination.currentAltarCapacity=Capacité Actuelle: %d LP -tooltip.BloodMagic.sigil.divination.currentTranquility=Tranquillité Actuelle: %d -tooltip.BloodMagic.sigil.divination.currentBonus=Bonus Actuel: +%d%% -tooltip.BloodMagic.sigil.water.desc=&oUne infinité d'eau, personne? -tooltip.BloodMagic.sigil.lava.desc=&oCHAUD! NE LE MANGEZ PAS -tooltip.BloodMagic.sigil.void.desc=&oMieux que Swiffer®! -tooltip.BloodMagic.sigil.greenGrove.desc=&oÉcologique -tooltip.BloodMagic.sigil.magnetism.desc=&oJ'ai une personnalité très attirante -tooltip.BloodMagic.sigil.suppression.desc=&oMieux que la télékinésie... -tooltip.BloodMagic.sigil.haste.desc=&o42 doses de caféine plus tard... -tooltip.BloodMagic.sigil.fastMiner.desc=&oContinue à miner, à miner... -tooltip.BloodMagic.sigil.elementalAffinity.desc=&oDes poissons enflamées qui tombent! -tooltip.BloodMagic.sigil.seer.desc=&oQuand voir tout n'est pas suffisant -tooltip.BloodMagic.sigil.seer.currentAltarProgress=Progrès Actuel: %d LP/ %s LP -tooltip.BloodMagic.sigil.seer.currentAltarProgress.percent=Progrès Actuel: %s -tooltip.BloodMagic.sigil.seer.currentAltarConsumptionRate=Vitesse de consomation: %d LP -tooltip.BloodMagic.sigil.seer.currentAltarTier=Niveau Actuel: %d -tooltip.BloodMagic.sigil.seer.currentEssence=Essence Actuelle: %d LP -tooltip.BloodMagic.sigil.seer.currentAltarCapacity=Capacité Actuelle: %d LP -tooltip.BloodMagic.sigil.seer.currentCharge=Charge Actuelle: %d -tooltip.BloodMagic.sigil.seer.currentTranquility=Tranquillité Actuelle: %d -tooltip.BloodMagic.sigil.seer.currentBonus=Bonus Actuel: +%d%% -tooltip.BloodMagic.sigil.phantomBridge.desc=&oMarcher sur de l'air fin... -tooltip.BloodMagic.sigil.whirlwind.desc=&oMieux de ne pas porter une jupe -tooltip.BloodMagic.sigil.enderSeverance.desc=&oMettre les Endermen dans des situations terribles! -tooltip.BloodMagic.sigil.teleposition.desc=Je suis très proche d'ètre transporté comme ça. -tooltip.BloodMagic.sigil.transposition.desc=Sens le pouvoir de la force, mon jeune apprenti. -tooltip.BloodMagic.sigil.holding.desc=Sigil-ception -tooltip.BloodMagic.sigil.holding.sigilInSlot=Slot %d: %s +tooltip.bloodmagic.sigil.air.desc=&oJe me sens plus léger déjà... +tooltip.bloodmagic.sigil.bloodLight.desc=&oJe vois une lumière! +tooltip.bloodmagic.sigil.compression.desc=&oMains en Diamants +tooltip.bloodmagic.sigil.divination.desc=&oDévisager l'âme +tooltip.bloodmagic.sigil.divination.otherNetwork=Dévisager l'âme de %s +tooltip.bloodmagic.sigil.divination.currentAltarTier=Niveau Actuel: %d +tooltip.bloodmagic.sigil.divination.currentEssence=Essence Actuel: %d LP +tooltip.bloodmagic.sigil.divination.currentAltarCapacity=Capacité Actuelle: %d LP +tooltip.bloodmagic.sigil.divination.currentTranquility=Tranquillité Actuelle: %d +tooltip.bloodmagic.sigil.divination.currentBonus=Bonus Actuel: +%d%% +tooltip.bloodmagic.sigil.water.desc=&oUne infinité d'eau, personne? +tooltip.bloodmagic.sigil.lava.desc=&oCHAUD! NE LE MANGEZ PAS +tooltip.bloodmagic.sigil.void.desc=&oMieux que Swiffer®! +tooltip.bloodmagic.sigil.greenGrove.desc=&oÉcologique +tooltip.bloodmagic.sigil.magnetism.desc=&oJ'ai une personnalité très attirante +tooltip.bloodmagic.sigil.suppression.desc=&oMieux que la télékinésie... +tooltip.bloodmagic.sigil.haste.desc=&o42 doses de caféine plus tard... +tooltip.bloodmagic.sigil.fastMiner.desc=&oContinue à miner, à miner... +tooltip.bloodmagic.sigil.elementalAffinity.desc=&oDes poissons enflamées qui tombent! +tooltip.bloodmagic.sigil.seer.desc=&oQuand voir tout n'est pas suffisant +tooltip.bloodmagic.sigil.seer.currentAltarProgress=Progrès Actuel: %d LP/ %s LP +tooltip.bloodmagic.sigil.seer.currentAltarProgress.percent=Progrès Actuel: %s +tooltip.bloodmagic.sigil.seer.currentAltarConsumptionRate=Vitesse de consomation: %d LP +tooltip.bloodmagic.sigil.seer.currentAltarTier=Niveau Actuel: %d +tooltip.bloodmagic.sigil.seer.currentEssence=Essence Actuelle: %d LP +tooltip.bloodmagic.sigil.seer.currentAltarCapacity=Capacité Actuelle: %d LP +tooltip.bloodmagic.sigil.seer.currentCharge=Charge Actuelle: %d +tooltip.bloodmagic.sigil.seer.currentTranquility=Tranquillité Actuelle: %d +tooltip.bloodmagic.sigil.seer.currentBonus=Bonus Actuel: +%d%% +tooltip.bloodmagic.sigil.phantomBridge.desc=&oMarcher sur de l'air fin... +tooltip.bloodmagic.sigil.whirlwind.desc=&oMieux de ne pas porter une jupe +tooltip.bloodmagic.sigil.enderSeverance.desc=&oMettre les Endermen dans des situations terribles! +tooltip.bloodmagic.sigil.teleposition.desc=Je suis très proche d'ètre transporté comme ça. +tooltip.bloodmagic.sigil.transposition.desc=Sens le pouvoir de la force, mon jeune apprenti. +tooltip.bloodmagic.sigil.holding.desc=Sigil-ception +tooltip.bloodmagic.sigil.holding.sigilInSlot=Slot %d: %s -tooltip.BloodMagic.livingArmourPointsUpgrade.desc=Augmente le maxium de points de l'Armure Vivante à %d. +tooltip.bloodmagic.livingArmourPointsUpgrade.desc=Augmente le maxium de points de l'Armure Vivante à %d. -tooltip.BloodMagic.bound.sword.desc=&oBattre le faible -tooltip.BloodMagic.bound.pickaxe.desc=&oDétruir les pierres sans pitié -tooltip.BloodMagic.bound.axe.desc=&oDéforestation diabolique -tooltip.BloodMagic.bound.shovel.desc=&oEffacer la terre du sol +tooltip.bloodmagic.bound.sword.desc=&oBattre le faible +tooltip.bloodmagic.bound.pickaxe.desc=&oDétruir les pierres sans pitié +tooltip.bloodmagic.bound.axe.desc=&oDéforestation diabolique +tooltip.bloodmagic.bound.shovel.desc=&oEffacer la terre du sol -tooltip.BloodMagic.sacrificialDagger.desc=Juste une pîqure du doigt va suffir... -tooltip.BloodMagic.sacrificialDagger.creative=Faites un clic-droit sur un autel en appuyant sur le bouton 'sneak' pour le remplir -tooltip.BloodMagic.slate.desc=Pierre infusée dans un Autel de Sang -tooltip.BloodMagic.inscriber.desc=L'écriture est sur le mur... +tooltip.bloodmagic.sacrificialDagger.desc=Juste une pîqure du doigt va suffir... +tooltip.bloodmagic.sacrificialDagger.creative=Faites un clic-droit sur un autel en appuyant sur le bouton 'sneak' pour le remplir +tooltip.bloodmagic.slate.desc=Pierre infusée dans un Autel de Sang +tooltip.bloodmagic.inscriber.desc=L'écriture est sur le mur... -tooltip.BloodMagic.pack.selfSacrifice.desc=Ce sac à dos me frictionne vraiment... -tooltip.BloodMagic.pack.sacrifice.desc=Description -tooltip.BloodMagic.pack.stored=Stored: %d LP +tooltip.bloodmagic.pack.selfSacrifice.desc=Ce sac à dos me frictionne vraiment... +tooltip.bloodmagic.pack.sacrifice.desc=Description +tooltip.bloodmagic.pack.stored=Stored: %d LP -tooltip.BloodMagic.activationCrystal.weak=Actionne les rituels d'un Bas Niveau -tooltip.BloodMagic.activationCrystal.awakened=Actionne des rituels plus puissants -tooltip.BloodMagic.activationCrystal.creative=Creative Seulement - Actionne tout les rituels +tooltip.bloodmagic.activationCrystal.weak=Actionne les rituels d'un Bas Niveau +tooltip.bloodmagic.activationCrystal.awakened=Actionne des rituels plus puissants +tooltip.bloodmagic.activationCrystal.creative=Creative Seulement - Actionne tout les rituels -tooltip.BloodMagic.diviner.currentRitual=Rituel Courant: -tooltip.BloodMagic.diviner.blankRune=Runes Vierge: %d -tooltip.BloodMagic.diviner.waterRune=Runes d'Eau: %d -tooltip.BloodMagic.diviner.airRune=Runes d'Air: %d -tooltip.BloodMagic.diviner.fireRune=Runes de Feu: %d -tooltip.BloodMagic.diviner.earthRune=Runes de Terre: %d -tooltip.BloodMagic.diviner.duskRune=Runes de Cépuscule: %d -tooltip.BloodMagic.diviner.dawnRune=Runes d'Aube: %d -tooltip.BloodMagic.diviner.totalRune=Runes Totales: %d -tooltip.BloodMagic.diviner.extraInfo=Appuyer sur shift pour encore plus d'info -tooltip.BloodMagic.diviner.currentDirection=Directon Courante: %s +tooltip.bloodmagic.diviner.currentRitual=Rituel Courant: +tooltip.bloodmagic.diviner.blankRune=Runes Vierge: %d +tooltip.bloodmagic.diviner.waterRune=Runes d'Eau: %d +tooltip.bloodmagic.diviner.airRune=Runes d'Air: %d +tooltip.bloodmagic.diviner.fireRune=Runes de Feu: %d +tooltip.bloodmagic.diviner.earthRune=Runes de Terre: %d +tooltip.bloodmagic.diviner.duskRune=Runes de Cépuscule: %d +tooltip.bloodmagic.diviner.dawnRune=Runes d'Aube: %d +tooltip.bloodmagic.diviner.totalRune=Runes Totales: %d +tooltip.bloodmagic.diviner.extraInfo=Appuyer sur shift pour encore plus d'info +tooltip.bloodmagic.diviner.currentDirection=Directon Courante: %s -tooltip.BloodMagic.ritualReader.currentState=Mode Courant: %s -tooltip.BloodMagic.ritualReader.set_area=Endroit Déterminé -tooltip.BloodMagic.ritualReader.information=Information -tooltip.BloodMagic.ritualReader.set_will_types=Choisir la volonté consommée -tooltip.BloodMagic.ritualReader.desc.set_area=Clic-droit sur une Pierre Rituelle Maîtresse pour cycler l'endroit de la rituelle que vous vouleiz modifier. Ensuite, cliquez les deux coins du nouveaux endroit que vous vouliez. -tooltip.BloodMagic.ritualReader.desc.information=Clic-droit sur une Pierre Rituelle Maîtresse pour receuillir des informations basics sur le rituel. -tooltip.BloodMagic.ritualReader.desc.set_will_types=Donnez les types de volonté diabolique que le rituel va consommer de l'aura par un Clic-Droit sur la PRM avec le même type de crystal dans votre bar chaude. +tooltip.bloodmagic.ritualReader.currentState=Mode Courant: %s +tooltip.bloodmagic.ritualReader.set_area=Endroit Déterminé +tooltip.bloodmagic.ritualReader.information=Information +tooltip.bloodmagic.ritualReader.set_will_types=Choisir la volonté consommée +tooltip.bloodmagic.ritualReader.desc.set_area=Clic-droit sur une Pierre Rituelle Maîtresse pour cycler l'endroit de la rituelle que vous vouleiz modifier. Ensuite, cliquez les deux coins du nouveaux endroit que vous vouliez. +tooltip.bloodmagic.ritualReader.desc.information=Clic-droit sur une Pierre Rituelle Maîtresse pour receuillir des informations basics sur le rituel. +tooltip.bloodmagic.ritualReader.desc.set_will_types=Donnez les types de volonté diabolique que le rituel va consommer de l'aura par un Clic-Droit sur la PRM avec le même type de crystal dans votre bar chaude. -tooltip.BloodMagic.arcaneAshes=Cendres sont utilisées pour dessiner un cercle d'alchimie +tooltip.bloodmagic.arcaneAshes=Cendres sont utilisées pour dessiner un cercle d'alchimie -tooltip.BloodMagic.telepositionFocus.coords=Coodornées courantes: (%d, %d, %d) -tooltip.BloodMagic.telepositionFocus.dimension=Dimension ID: %d -tooltip.BloodMagic.telepositionFocus.weak=Utilisé pour déplacer les blocs dans le monde -tooltip.BloodMagic.telepositionFocus.enhanced=Utilisé pour déplacer les blocs dans le monde -tooltip.BloodMagic.telepositionFocus.reinforced=Utilisé pour déplacer les blocs dans le monde -tooltip.BloodMagic.telepositionFocus.demonic=Utilisé pour déplacer les blocs dans le monde +tooltip.bloodmagic.telepositionFocus.coords=Coodornées courantes: (%d, %d, %d) +tooltip.bloodmagic.telepositionFocus.dimension=Dimension ID: %d +tooltip.bloodmagic.telepositionFocus.weak=Utilisé pour déplacer les blocs dans le monde +tooltip.bloodmagic.telepositionFocus.enhanced=Utilisé pour déplacer les blocs dans le monde +tooltip.bloodmagic.telepositionFocus.reinforced=Utilisé pour déplacer les blocs dans le monde +tooltip.bloodmagic.telepositionFocus.demonic=Utilisé pour déplacer les blocs dans le monde -tooltip.BloodMagic.livingArmour.upgrade.speed=Pieds Rapides -tooltip.BloodMagic.livingArmour.upgrade.digging=Puissance des Nains -tooltip.BloodMagic.livingArmour.upgrade.poisonResist=Résistance au Poison -tooltip.BloodMagic.livingArmour.upgrade.fireResist=Cadeau d'Ignis -tooltip.BloodMagic.livingArmour.upgrade.selfSacrifice=Paumes Dures -tooltip.BloodMagic.livingArmour.upgrade.knockback=Culturiste -tooltip.BloodMagic.livingArmour.upgrade.physicalProtect=Peau Dure -tooltip.BloodMagic.livingArmour.upgrade.health=Sain -tooltip.BloodMagic.livingArmour.upgrade.meleeDamage=Coup Féroce -tooltip.BloodMagic.livingArmour.upgrade.arrowShot=Tir Acrobatique -tooltip.BloodMagic.livingArmour.upgrade.stepAssist=Marche Assistée -tooltip.BloodMagic.livingArmour.upgrade.grimReaper=Sprint de la Faucheuse -tooltip.BloodMagic.livingArmour.upgrade.solarPowered=Solar Powered -tooltip.BloodMagic.livingArmour.upgrade.thaumRunicShielding=Runic Shielding -tooltip.BloodMagic.livingArmour.upgrade.revealing=Revealing -tooltip.BloodMagic.livingArmour.upgrade.experienced=Experienced -tooltip.BloodMagic.livingArmour.upgrade.jump=Strong Legs -tooltip.BloodMagic.livingArmour.upgrade.fallProtect=Soft Fall -tooltip.BloodMagic.livingArmour.upgrade.graveDigger=Grave Digger -tooltip.BloodMagic.livingArmour.upgrade.sprintAttack=Charging Strike -tooltip.BloodMagic.livingArmour.upgrade.criticalStrike=True Strike -tooltip.BloodMagic.livingArmour.upgrade.elytra=Elytra -tooltip.BloodMagic.livingArmour.upgrade.slowness=Limp Leg -tooltip.BloodMagic.livingArmour.upgrade.crippledArm=Crippled Arm -tooltip.BloodMagic.livingArmour.upgrade.level=%s (Level %d) -tooltip.BloodMagic.livingArmour.upgrade.points=&6Upgrade points: %s / %s +tooltip.bloodmagic.livingArmour.upgrade.speed=Pieds Rapides +tooltip.bloodmagic.livingArmour.upgrade.digging=Puissance des Nains +tooltip.bloodmagic.livingArmour.upgrade.poisonResist=Résistance au Poison +tooltip.bloodmagic.livingArmour.upgrade.fireResist=Cadeau d'Ignis +tooltip.bloodmagic.livingArmour.upgrade.selfSacrifice=Paumes Dures +tooltip.bloodmagic.livingArmour.upgrade.knockback=Culturiste +tooltip.bloodmagic.livingArmour.upgrade.physicalProtect=Peau Dure +tooltip.bloodmagic.livingArmour.upgrade.health=Sain +tooltip.bloodmagic.livingArmour.upgrade.meleeDamage=Coup Féroce +tooltip.bloodmagic.livingArmour.upgrade.arrowShot=Tir Acrobatique +tooltip.bloodmagic.livingArmour.upgrade.stepAssist=Marche Assistée +tooltip.bloodmagic.livingArmour.upgrade.grimReaper=Sprint de la Faucheuse +tooltip.bloodmagic.livingArmour.upgrade.solarPowered=Solar Powered +tooltip.bloodmagic.livingArmour.upgrade.thaumRunicShielding=Runic Shielding +tooltip.bloodmagic.livingArmour.upgrade.revealing=Revealing +tooltip.bloodmagic.livingArmour.upgrade.experienced=Experienced +tooltip.bloodmagic.livingArmour.upgrade.jump=Strong Legs +tooltip.bloodmagic.livingArmour.upgrade.fallProtect=Soft Fall +tooltip.bloodmagic.livingArmour.upgrade.graveDigger=Grave Digger +tooltip.bloodmagic.livingArmour.upgrade.sprintAttack=Charging Strike +tooltip.bloodmagic.livingArmour.upgrade.criticalStrike=True Strike +tooltip.bloodmagic.livingArmour.upgrade.elytra=Elytra +tooltip.bloodmagic.livingArmour.upgrade.slowness=Limp Leg +tooltip.bloodmagic.livingArmour.upgrade.crippledArm=Crippled Arm +tooltip.bloodmagic.livingArmour.upgrade.level=%s (Level %d) +tooltip.bloodmagic.livingArmour.upgrade.points=&6Upgrade points: %s / %s -tooltip.BloodMagic.will=Will Quality: %1$,.2f -tooltip.BloodMagic.sentientSword.desc=Uses demon will to unleash its full potential. -tooltip.BloodMagic.sentientAxe.desc=Uses demon will to unleash its full potential. -tooltip.BloodMagic.sentientPickaxe.desc=Uses demon will to unleash its full potential. -tooltip.BloodMagic.sentientShovel.desc=Uses demon will to unleash its full potential. -tooltip.BloodMagic.soulGem.petty=A gem used to contain a little will -tooltip.BloodMagic.soulGem.lesser=A gem used to contain some will -tooltip.BloodMagic.soulGem.common=A gem used to contain more will -tooltip.BloodMagic.soulGem.greater=A gem used to contain a greater amount of will -tooltip.BloodMagic.soulGem.grand=A gem used to contain a large amount of will -tooltip.BloodMagic.soulSnare.desc=Throw at a monster and then kill them to obtain their demonic will +tooltip.bloodmagic.will=Will Quality: %1$,.2f +tooltip.bloodmagic.sentientSword.desc=Uses demon will to unleash its full potential. +tooltip.bloodmagic.sentientAxe.desc=Uses demon will to unleash its full potential. +tooltip.bloodmagic.sentientPickaxe.desc=Uses demon will to unleash its full potential. +tooltip.bloodmagic.sentientShovel.desc=Uses demon will to unleash its full potential. +tooltip.bloodmagic.soulGem.petty=A gem used to contain a little will +tooltip.bloodmagic.soulGem.lesser=A gem used to contain some will +tooltip.bloodmagic.soulGem.common=A gem used to contain more will +tooltip.bloodmagic.soulGem.greater=A gem used to contain a greater amount of will +tooltip.bloodmagic.soulGem.grand=A gem used to contain a large amount of will +tooltip.bloodmagic.soulSnare.desc=Throw at a monster and then kill them to obtain their demonic will -tooltip.BloodMagic.itemFilter.exact=S'assure que les objets se ressemblent exactement -tooltip.BloodMagic.itemFilter.ignoreNBT=Ignore le NBT du filtre -tooltip.BloodMagic.itemFilter.modItems=Assortis les objets du même mod -tooltip.BloodMagic.itemFilter.oreDict=Used to filter through the Ore Dictionary +tooltip.bloodmagic.itemFilter.exact=S'assure que les objets se ressemblent exactement +tooltip.bloodmagic.itemFilter.ignoreNBT=Ignore le NBT du filtre +tooltip.bloodmagic.itemFilter.modItems=Assortis les objets du même mod +tooltip.bloodmagic.itemFilter.oreDict=Used to filter through the Ore Dictionary -tooltip.BloodMagic.fluid.type=Fluid Contained -tooltip.BloodMagic.fluid.amount=Amount -tooltip.BloodMagic.fluid.capacity=Capacity +tooltip.bloodmagic.fluid.type=Fluid Contained +tooltip.bloodmagic.fluid.amount=Amount +tooltip.bloodmagic.fluid.capacity=Capacity -tooltip.BloodMagic.ghost.everything=Everything -tooltip.BloodMagic.ghost.amount=Ghost item amount: %d +tooltip.bloodmagic.ghost.everything=Everything +tooltip.bloodmagic.ghost.amount=Ghost item amount: %d -tooltip.BloodMagic.currentType.default=Contient: Volonté Crue -tooltip.BloodMagic.currentType.corrosive=Contient: Volonté Corrosive -tooltip.BloodMagic.currentType.destructive=Contient: Volonté Destructive -tooltip.BloodMagic.currentType.vengeful=Contient: Volonté Vengeresse -tooltip.BloodMagic.currentType.steadfast=Contient: Volonté Inébranlable +tooltip.bloodmagic.currentType.default=Contient: Volonté Crue +tooltip.bloodmagic.currentType.corrosive=Contient: Volonté Corrosive +tooltip.bloodmagic.currentType.destructive=Contient: Volonté Destructive +tooltip.bloodmagic.currentType.vengeful=Contient: Volonté Vengeresse +tooltip.bloodmagic.currentType.steadfast=Contient: Volonté Inébranlable -tooltip.BloodMagic.experienceTome=A book used to store experience -tooltip.BloodMagic.experienceTome.exp=Exp: %0.3f -tooltip.BloodMagic.experienceTome.expLevel=Level: %d +tooltip.bloodmagic.experienceTome=A book used to store experience +tooltip.bloodmagic.experienceTome.exp=Exp: %0.3f +tooltip.bloodmagic.experienceTome.expLevel=Level: %d -tooltip.BloodMagic.decoration.safe=Safe for decoration -tooltip.BloodMagic.decoration.notSafe=Dangerous for decoration +tooltip.bloodmagic.decoration.safe=Safe for decoration +tooltip.bloodmagic.decoration.notSafe=Dangerous for decoration -tooltip.BloodMagic.cuttingFluidRatio=%d/%d uses remaining +tooltip.bloodmagic.cuttingFluidRatio=%d/%d uses remaining -tooltip.BloodMagic.book.shifting=These symbols seem to be... &oshifting... +tooltip.bloodmagic.book.shifting=These symbols seem to be... &oshifting... # Ritual -ritual.BloodMagic.blockRange.tooBig=The block range given is too big! Needs to be at most %s blocks. -ritual.BloodMagic.blockRange.tooFar=The block range given is too far! Needs to be within a vertical range of %s blocks and a horizontal range of %s blocks. -ritual.BloodMagic.blockRange.inactive=The ritual stone is currently inactive, and cannot have its range modified. -ritual.BloodMagic.blockRange.noRange=The range was not properly chosen. -ritual.BloodMagic.blockRange.firstBlock=First block for new range stored. -ritual.BloodMagic.blockRange.success=New range successfully set! +ritual.bloodmagic.blockRange.tooBig=The block range given is too big! Needs to be at most %s blocks. +ritual.bloodmagic.blockRange.tooFar=The block range given is too far! Needs to be within a vertical range of %s blocks and a horizontal range of %s blocks. +ritual.bloodmagic.blockRange.inactive=The ritual stone is currently inactive, and cannot have its range modified. +ritual.bloodmagic.blockRange.noRange=The range was not properly chosen. +ritual.bloodmagic.blockRange.firstBlock=First block for new range stored. +ritual.bloodmagic.blockRange.success=New range successfully set! -ritual.BloodMagic.testRitual=Test Ritual -ritual.BloodMagic.waterRitual=Ritual of the Full Spring -ritual.BloodMagic.lavaRitual=Serenade of the Nether -ritual.BloodMagic.greenGroveRitual=Ritual of the Green Grove -ritual.BloodMagic.jumpRitual=Ritual of the High Jump -ritual.BloodMagic.wellOfSufferingRitual=Well of Suffering -ritual.BloodMagic.featheredKnifeRitual=Ritual of the Feathered Knife -ritual.BloodMagic.regenerationRitual=Ritual of Regeneration -ritual.BloodMagic.harvestRitual=Reap of the Harvest Moon -ritual.BloodMagic.magneticRitual=Ritual of Magnetism -ritual.BloodMagic.crushingRitual=Ritual of the Crusher -ritual.BloodMagic.fullStomachRitual=Ritual of the Satiated Stomach -ritual.BloodMagic.interdictionRitual=Ritual of Interdiction -ritual.BloodMagic.containmentRitual=Ritual of Containment -ritual.BloodMagic.speedRitual=Ritual of Speed -ritual.BloodMagic.suppressionRitual=Ritual of Suppression -ritual.BloodMagic.expulsionRitual=Aura of Expulsion -ritual.BloodMagic.zephyrRitual=Call of the Zephyr -ritual.BloodMagic.upgradeRemoveRitual=Sound of the Cleansing Soul -ritual.BloodMagic.armourEvolveRitual=Ritual of Living Evolution -ritual.BloodMagic.animalGrowthRitual=Ritual of the Shepherd -ritual.BloodMagic.forsakenSoulRitual=Gathering of the Forsaken Souls -ritual.BloodMagic.crystalHarvestRitual=Crack of the Fractured Crystal +ritual.bloodmagic.testRitual=Test Ritual +ritual.bloodmagic.waterRitual=Ritual of the Full Spring +ritual.bloodmagic.lavaRitual=Serenade of the Nether +ritual.bloodmagic.greenGroveRitual=Ritual of the Green Grove +ritual.bloodmagic.jumpRitual=Ritual of the High Jump +ritual.bloodmagic.wellOfSufferingRitual=Well of Suffering +ritual.bloodmagic.featheredKnifeRitual=Ritual of the Feathered Knife +ritual.bloodmagic.regenerationRitual=Ritual of Regeneration +ritual.bloodmagic.harvestRitual=Reap of the Harvest Moon +ritual.bloodmagic.magneticRitual=Ritual of Magnetism +ritual.bloodmagic.crushingRitual=Ritual of the Crusher +ritual.bloodmagic.fullStomachRitual=Ritual of the Satiated Stomach +ritual.bloodmagic.interdictionRitual=Ritual of Interdiction +ritual.bloodmagic.containmentRitual=Ritual of Containment +ritual.bloodmagic.speedRitual=Ritual of Speed +ritual.bloodmagic.suppressionRitual=Ritual of Suppression +ritual.bloodmagic.expulsionRitual=Aura of Expulsion +ritual.bloodmagic.zephyrRitual=Call of the Zephyr +ritual.bloodmagic.upgradeRemoveRitual=Sound of the Cleansing Soul +ritual.bloodmagic.armourEvolveRitual=Ritual of Living Evolution +ritual.bloodmagic.animalGrowthRitual=Ritual of the Shepherd +ritual.bloodmagic.forsakenSoulRitual=Gathering of the Forsaken Souls +ritual.bloodmagic.crystalHarvestRitual=Crack of the Fractured Crystal -ritual.BloodMagic.cobblestoneRitual=Le Vulcanos Frigius -ritual.BloodMagic.placerRitual=Laying of the Filler -ritual.BloodMagic.fellingRitual=Crash of the Timberman -ritual.BloodMagic.pumpRitual=Hymn of Siphoning -ritual.BloodMagic.altarBuilderRitual=The Assembly of the High Altar -ritual.BloodMagic.portalRitual=The Gate of the Fold +ritual.bloodmagic.cobblestoneRitual=Le Vulcanos Frigius +ritual.bloodmagic.placerRitual=Laying of the Filler +ritual.bloodmagic.fellingRitual=Crash of the Timberman +ritual.bloodmagic.pumpRitual=Hymn of Siphoning +ritual.bloodmagic.altarBuilderRitual=The Assembly of the High Altar +ritual.bloodmagic.portalRitual=The Gate of the Fold -ritual.BloodMagic.waterRitual.info=Generates a source of water from the master ritual stone. -ritual.BloodMagic.lavaRitual.info=Generates a source of lava from the master ritual stone. -ritual.BloodMagic.greenGroveRitual.info=Grows crops within its area. -ritual.BloodMagic.jumpRitual.info=Causes entities to leap up into the air. -ritual.BloodMagic.wellOfSufferingRitual.info=Attacks mobs within its damage zone and puts the LP into a nearby blood altar. -ritual.BloodMagic.featheredKnifeRitual.info=Drains health from players in its area and puts the LP into a nearby blood altar. -ritual.BloodMagic.regenerationRitual.info=Casts regeneration on entities within its range if they are missing health. -ritual.BloodMagic.harvestRitual.info=Harvests plants within its range, dropping the results on the ground. -ritual.BloodMagic.magneticRitual.info=Pulls up ores from the ground and puts them into its placement range. -ritual.BloodMagic.crushingRitual.info=Breaks blocks within its crushing range and places the items into the linked chest. -ritual.BloodMagic.fullStomachRitual.info=Takes food from the linked chest and fills the player's saturation with it. -ritual.BloodMagic.interdictionRitual.info=Pushes all mobs within its area away from the master ritual stone. -ritual.BloodMagic.containmentRitual.info=Pulls all mobs within its area towards the master ritual stone. -ritual.BloodMagic.speedRitual.info=Launches players within its range in the direction of the ritual. -ritual.BloodMagic.suppressionRitual.info=Suppresses fluids within its range - deactivating the ritual returns the fluids back to the world. -ritual.BloodMagic.expulsionRitual.info=Expels players from its range that are neither the owner nor have a bound blood orb in the chest on top of the master ritual stone. -ritual.BloodMagic.zephyrRitual.info=Picks up items within its range and places them into the linked chest. -ritual.BloodMagic.upgradeRemoveRitual.info=Undocumented. -ritual.BloodMagic.armourEvolveRitual.info=Undocumented. -ritual.BloodMagic.animalGrowthRitual.info=Increases the maturity rate of baby animals within its range. -ritual.BloodMagic.forsakenSoulRitual.info=Damages mobs within its damage range and when the mob dies a demon crystal within its crystal range will be grown. -ritual.BloodMagic.crystalHarvestRitual.info=Breaks Demon Will crystal clusters within its range, dropping the results on top of the crystals. +ritual.bloodmagic.waterRitual.info=Generates a source of water from the master ritual stone. +ritual.bloodmagic.lavaRitual.info=Generates a source of lava from the master ritual stone. +ritual.bloodmagic.greenGroveRitual.info=Grows crops within its area. +ritual.bloodmagic.jumpRitual.info=Causes entities to leap up into the air. +ritual.bloodmagic.wellOfSufferingRitual.info=Attacks mobs within its damage zone and puts the LP into a nearby blood altar. +ritual.bloodmagic.featheredKnifeRitual.info=Drains health from players in its area and puts the LP into a nearby blood altar. +ritual.bloodmagic.regenerationRitual.info=Casts regeneration on entities within its range if they are missing health. +ritual.bloodmagic.harvestRitual.info=Harvests plants within its range, dropping the results on the ground. +ritual.bloodmagic.magneticRitual.info=Pulls up ores from the ground and puts them into its placement range. +ritual.bloodmagic.crushingRitual.info=Breaks blocks within its crushing range and places the items into the linked chest. +ritual.bloodmagic.fullStomachRitual.info=Takes food from the linked chest and fills the player's saturation with it. +ritual.bloodmagic.interdictionRitual.info=Pushes all mobs within its area away from the master ritual stone. +ritual.bloodmagic.containmentRitual.info=Pulls all mobs within its area towards the master ritual stone. +ritual.bloodmagic.speedRitual.info=Launches players within its range in the direction of the ritual. +ritual.bloodmagic.suppressionRitual.info=Suppresses fluids within its range - deactivating the ritual returns the fluids back to the world. +ritual.bloodmagic.expulsionRitual.info=Expels players from its range that are neither the owner nor have a bound blood orb in the chest on top of the master ritual stone. +ritual.bloodmagic.zephyrRitual.info=Picks up items within its range and places them into the linked chest. +ritual.bloodmagic.upgradeRemoveRitual.info=Undocumented. +ritual.bloodmagic.armourEvolveRitual.info=Undocumented. +ritual.bloodmagic.animalGrowthRitual.info=Increases the maturity rate of baby animals within its range. +ritual.bloodmagic.forsakenSoulRitual.info=Damages mobs within its damage range and when the mob dies a demon crystal within its crystal range will be grown. +ritual.bloodmagic.crystalHarvestRitual.info=Breaks Demon Will crystal clusters within its range, dropping the results on top of the crystals. -ritual.BloodMagic.placerRitual.info=Grabs blocks that are inside of the connected inventory and places them into the world. -ritual.BloodMagic.fellingRitual.info=A standard tree-cutting machine, this ritual will cut down all trees and leaves within its area and collect the drops. -ritual.BloodMagic.pumpRitual.info=Looks around the world and grabs fluids from the defined area. Will only remove and put the fluid into the connected tank if the tank has at least a bucket's worth of the same fluid. -ritual.BloodMagic.altarBuilderRitual.info=Builds an altar out of the components inside of the connected inventory. -ritual.BloodMagic.portalRitual.info=Creates a portal network based on the activator and the immediately surrounding blocks. Blocks can be changed after activation without changing the network of portals, and portals with the same "key" will link together. +ritual.bloodmagic.placerRitual.info=Grabs blocks that are inside of the connected inventory and places them into the world. +ritual.bloodmagic.fellingRitual.info=A standard tree-cutting machine, this ritual will cut down all trees and leaves within its area and collect the drops. +ritual.bloodmagic.pumpRitual.info=Looks around the world and grabs fluids from the defined area. Will only remove and put the fluid into the connected tank if the tank has at least a bucket's worth of the same fluid. +ritual.bloodmagic.altarBuilderRitual.info=Builds an altar out of the components inside of the connected inventory. +ritual.bloodmagic.portalRitual.info=Creates a portal network based on the activator and the immediately surrounding blocks. Blocks can be changed after activation without changing the network of portals, and portals with the same "key" will link together. -ritual.BloodMagic.waterRitual.waterRange.info=(Water) The area that the ritual will place water source blocks. -ritual.BloodMagic.lavaRitual.lavaRange.info=(Lava) The area that the ritual will place lava source blocks. -ritual.BloodMagic.greenGroveRitual.growing.info=(Growth) The area that the ritual will grow plants in. -ritual.BloodMagic.jumpRitual.jumpRange.info=(Jumping) Entities in this range will be launched in the air. -ritual.BloodMagic.wellOfSufferingRitual.altar.info=(Altar) This range defines the area that the ritual searches for the blood altar. Changing this will either expand or limit the range to a certain region. -ritual.BloodMagic.wellOfSufferingRitual.damage.info=(Damage) This defines where the ritual will damage a mob. All mobs inside of this range (except for players) will receive damage over time. -ritual.BloodMagic.featheredKnifeRitual.altar.info=(Altar) This range defines the area that the ritual searches for the blood altar. Changing this will either expand or limit the range to a certain region. -ritual.BloodMagic.featheredKnifeRitual.damage.info=(Damage) This defines where the ritual will damage a player. Players inside of this range will receive damage over time up to the specified limit. -ritual.BloodMagic.regenerationRitual.heal.info=(Healing) Mobs within this range will receive a regeneration buff. -ritual.BloodMagic.harvestRitual.harvestRange.info=(Harvesting) Plants within this range will be harvested. -ritual.BloodMagic.magneticRitual.placementRange.info=(Placement) The range that the ritual will place the grabbed ores into. -ritual.BloodMagic.crushingRitual.crushingRange.info=(Crushing) The blocks that the ritual will break. -ritual.BloodMagic.crushingRitual.chest.info=(Chest) The location of the inventory that the ritual will place the broken blocks into. -ritual.BloodMagic.fullStomachRitual.fillRange.info=(Feeding) The range that the ritual will look at to feed players. -ritual.BloodMagic.fullStomachRitual.chest.info=(Chest) The location of the inventory that the ritual will grab food from to feed players in range. -ritual.BloodMagic.interdictionRitual.interdictionRange.info=(Push) The area of the ritual where mobs will be pushed. All mobs are pushed away from the master ritual stone, regardless of where this area is. -ritual.BloodMagic.containmentRitual.containmentRange.info=(Containment) The area of the ritual where mobs will be pulled. All mobs are pulled towards the master ritual stone, regardless of where this area is. -ritual.BloodMagic.speedRitual.sanicRange.info=(Speed) All entities within this area are launched in the direction of the arrow formed by the ritual. -ritual.BloodMagic.suppressionRitual.suppressionRange.info=(Suppress) All liquids within the range are suppressed. -ritual.BloodMagic.expulsionRitual.expulsionRange.info=(Expulsion) -ritual.BloodMagic.zephyrRitual.zephyrRange.info=(Suction) Items within this range will be sucked into the linked chest. -ritual.BloodMagic.zephyrRitual.chest.info=(Chest) The location of the inventory that the ritual will place the picked up items into. -ritual.BloodMagic.animalGrowthRitual.growing.info=(Growth) Animals within this range will grow much faster. -ritual.BloodMagic.forsakenSoulRitual.crystal.info=(Crystal) Demon Crystals in this range receive an increase in growth speed when a mob is killed by the ritual. -ritual.BloodMagic.forsakenSoulRitual.damage.info=(Damage) Mobs within this range will be slowly damaged, and when killed will grow the crystals. -ritual.BloodMagic.crystalHarvestRitual.crystal.info=(Crystal) All Demon Will crystal clusters have a single crystal broken off, spawning the crystal into the world. If there is only one crystal on the cluster, it will not break it. +ritual.bloodmagic.waterRitual.waterRange.info=(Water) The area that the ritual will place water source blocks. +ritual.bloodmagic.lavaRitual.lavaRange.info=(Lava) The area that the ritual will place lava source blocks. +ritual.bloodmagic.greenGroveRitual.growing.info=(Growth) The area that the ritual will grow plants in. +ritual.bloodmagic.jumpRitual.jumpRange.info=(Jumping) Entities in this range will be launched in the air. +ritual.bloodmagic.wellOfSufferingRitual.altar.info=(Altar) This range defines the area that the ritual searches for the blood altar. Changing this will either expand or limit the range to a certain region. +ritual.bloodmagic.wellOfSufferingRitual.damage.info=(Damage) This defines where the ritual will damage a mob. All mobs inside of this range (except for players) will receive damage over time. +ritual.bloodmagic.featheredKnifeRitual.altar.info=(Altar) This range defines the area that the ritual searches for the blood altar. Changing this will either expand or limit the range to a certain region. +ritual.bloodmagic.featheredKnifeRitual.damage.info=(Damage) This defines where the ritual will damage a player. Players inside of this range will receive damage over time up to the specified limit. +ritual.bloodmagic.regenerationRitual.heal.info=(Healing) Mobs within this range will receive a regeneration buff. +ritual.bloodmagic.harvestRitual.harvestRange.info=(Harvesting) Plants within this range will be harvested. +ritual.bloodmagic.magneticRitual.placementRange.info=(Placement) The range that the ritual will place the grabbed ores into. +ritual.bloodmagic.crushingRitual.crushingRange.info=(Crushing) The blocks that the ritual will break. +ritual.bloodmagic.crushingRitual.chest.info=(Chest) The location of the inventory that the ritual will place the broken blocks into. +ritual.bloodmagic.fullStomachRitual.fillRange.info=(Feeding) The range that the ritual will look at to feed players. +ritual.bloodmagic.fullStomachRitual.chest.info=(Chest) The location of the inventory that the ritual will grab food from to feed players in range. +ritual.bloodmagic.interdictionRitual.interdictionRange.info=(Push) The area of the ritual where mobs will be pushed. All mobs are pushed away from the master ritual stone, regardless of where this area is. +ritual.bloodmagic.containmentRitual.containmentRange.info=(Containment) The area of the ritual where mobs will be pulled. All mobs are pulled towards the master ritual stone, regardless of where this area is. +ritual.bloodmagic.speedRitual.sanicRange.info=(Speed) All entities within this area are launched in the direction of the arrow formed by the ritual. +ritual.bloodmagic.suppressionRitual.suppressionRange.info=(Suppress) All liquids within the range are suppressed. +ritual.bloodmagic.expulsionRitual.expulsionRange.info=(Expulsion) +ritual.bloodmagic.zephyrRitual.zephyrRange.info=(Suction) Items within this range will be sucked into the linked chest. +ritual.bloodmagic.zephyrRitual.chest.info=(Chest) The location of the inventory that the ritual will place the picked up items into. +ritual.bloodmagic.animalGrowthRitual.growing.info=(Growth) Animals within this range will grow much faster. +ritual.bloodmagic.forsakenSoulRitual.crystal.info=(Crystal) Demon Crystals in this range receive an increase in growth speed when a mob is killed by the ritual. +ritual.bloodmagic.forsakenSoulRitual.damage.info=(Damage) Mobs within this range will be slowly damaged, and when killed will grow the crystals. +ritual.bloodmagic.crystalHarvestRitual.crystal.info=(Crystal) All Demon Will crystal clusters have a single crystal broken off, spawning the crystal into the world. If there is only one crystal on the cluster, it will not break it. -ritual.BloodMagic.placerRitual.placerRange.info=(Placement) The range that the ritual will place its blocks in. -ritual.BloodMagic.placerRitual.chest.info=(Chest) The location of the inventory that the ritual will grab blocks from to place in the world. -ritual.BloodMagic.fellingRitual.fellingRange.info=(Cutting) The range that the ritual will search out logs and leaves in order to cut down. -ritual.BloodMagic.fellingRitual.chest.info=(Chest) The location of the inventory that the ritual will place the results into. -ritual.BloodMagic.pumpRitual.pumpRange.info=(Pump) The region that the ritual will look for fluids to grab from the world. +ritual.bloodmagic.placerRitual.placerRange.info=(Placement) The range that the ritual will place its blocks in. +ritual.bloodmagic.placerRitual.chest.info=(Chest) The location of the inventory that the ritual will grab blocks from to place in the world. +ritual.bloodmagic.fellingRitual.fellingRange.info=(Cutting) The range that the ritual will search out logs and leaves in order to cut down. +ritual.bloodmagic.fellingRitual.chest.info=(Chest) The location of the inventory that the ritual will place the results into. +ritual.bloodmagic.pumpRitual.pumpRange.info=(Pump) The region that the ritual will look for fluids to grab from the world. # Chat -chat.BloodMagic.altarMaker.setTier=Set Tier to: %d -chat.BloodMagic.altarMaker.building=Building a Tier %d Altar -chat.BloodMagic.altarMaker.destroy=Destroyed a Tier %d Altar -chat.BloodMagic.altarMaker.creativeOnly=This is a creative only item. +chat.bloodmagic.altarMaker.setTier=Set Tier to: %d +chat.bloodmagic.altarMaker.building=Building a Tier %d Altar +chat.bloodmagic.altarMaker.destroy=Destroyed a Tier %d Altar +chat.bloodmagic.altarMaker.creativeOnly=This is a creative only item. -chat.BloodMagic.damageSource=%s's soul became too weak +chat.bloodmagic.damageSource=%s's soul became too weak -chat.BloodMagic.ritual.weak=You feel a push, but are too weak to perform this ritual. -chat.BloodMagic.ritual.prevent=The ritual is actively resisting you! -chat.BloodMagic.ritual.activate=A rush of energy flows through the ritual! -chat.BloodMagic.ritual.notValid=You feel that these runes are not configured correctly... +chat.bloodmagic.ritual.weak=You feel a push, but are too weak to perform this ritual. +chat.bloodmagic.ritual.prevent=The ritual is actively resisting you! +chat.bloodmagic.ritual.activate=A rush of energy flows through the ritual! +chat.bloodmagic.ritual.notValid=You feel that these runes are not configured correctly... -chat.BloodMagic.livingArmour.upgrade.poisonRemove=You are starting to feel better already! -chat.BloodMagic.livingArmour.upgrade.fireRemove=&6A cool feeling envelopes you as the burning subsides. -chat.BloodMagic.livingArmour.upgrade.grimReaper=&6A shadowy force pulls you from the brink of death! -chat.BloodMagic.livingArmour.newUpgrade=&4Upgrade acquired! +chat.bloodmagic.livingArmour.upgrade.poisonRemove=You are starting to feel better already! +chat.bloodmagic.livingArmour.upgrade.fireRemove=&6A cool feeling envelopes you as the burning subsides. +chat.bloodmagic.livingArmour.upgrade.grimReaper=&6A shadowy force pulls you from the brink of death! +chat.bloodmagic.livingArmour.newUpgrade=&4Upgrade acquired! -chat.BloodMagic.routing.remove=Removing contained location -chat.BloodMagic.routing.set=Setting node location -chat.BloodMagic.routing.link.master=Linked node to master! -chat.BloodMagic.routing.link=Linked nodes together +chat.bloodmagic.routing.remove=Removing contained location +chat.bloodmagic.routing.set=Setting node location +chat.bloodmagic.routing.link.master=Linked node to master! +chat.bloodmagic.routing.link=Linked nodes together -chat.BloodMagic.altar.comp.glowstone=a block of glowstone -chat.BloodMagic.altar.comp.bloodstone=a large bloodstone brick -chat.BloodMagic.altar.comp.beacon=a beacon -chat.BloodMagic.altar.comp.bloodrune=a blood rune -chat.BloodMagic.altar.comp.crystal=an unimplemented item -chat.BloodMagic.altar.comp.notair=a solid block +chat.bloodmagic.altar.comp.glowstone=a block of glowstone +chat.bloodmagic.altar.comp.bloodstone=a large bloodstone brick +chat.bloodmagic.altar.comp.beacon=a beacon +chat.bloodmagic.altar.comp.bloodrune=a blood rune +chat.bloodmagic.altar.comp.crystal=an unimplemented item +chat.bloodmagic.altar.comp.notair=a solid block -chat.BloodMagic.altar.nextTier=The next tier of blood altar is missing %s at %s. +chat.bloodmagic.altar.nextTier=The next tier of blood altar is missing %s at %s. # sekrit -secret.BloodMagic.bread.bloody=&r&cBloody Bread -secret.BloodMagic.bread.bloody.desc=Only for &odire &r&7emergencies. +secret.bloodmagic.bread.bloody=&r&cBloody Bread +secret.bloodmagic.bread.bloody.desc=Only for &odire &r&7emergencies. # Commands commands.error.arg.invalid=Invalid arguments @@ -610,35 +610,35 @@ commands.soulnetwork.fillMax.success=Successfully filled %s's Soul Network to th commands.soulnetwork.create.success=Successfully created %s's Soul Network (Orb tier: %d) # Keybinds -BloodMagic.keybind.openSigilHolding=Open Sigil of Holding +bloodmagic.keybind.openSigilHolding=Open Sigil of Holding # JustEnoughItems -jei.BloodMagic.recipe.altar=Blood Altar -jei.BloodMagic.recipe.binding=Alchemy Array (Binding) -jei.BloodMagic.recipe.alchemyArrayCrafting=Alchemy Array -jei.BloodMagic.recipe.soulForge=Hellfire Forge -jei.BloodMagic.recipe.alchemyTable=Alchemy Table -jei.BloodMagic.recipe.requiredLP=LP: %d -jei.BloodMagic.recipe.requiredTier=Tier: %d -jei.BloodMagic.recipe.consumptionRate=Consumption: %d LP/t -jei.BloodMagic.recipe.drainRate=Drain: %d LP/t -jei.BloodMagic.recipe.minimumSouls=Minimum: %1$,.2f Will -jei.BloodMagic.recipe.soulsDrained=Drained: %1$,.2f Will -jei.BloodMagic.recipe.lpDrained=Drained: %,d LP -jei.BloodMagic.recipe.ticksRequired=Time: %,d Ticks +jei.bloodmagic.recipe.altar=Blood Altar +jei.bloodmagic.recipe.binding=Alchemy Array (Binding) +jei.bloodmagic.recipe.alchemyArrayCrafting=Alchemy Array +jei.bloodmagic.recipe.soulForge=Hellfire Forge +jei.bloodmagic.recipe.alchemyTable=Alchemy Table +jei.bloodmagic.recipe.requiredLP=LP: %d +jei.bloodmagic.recipe.requiredTier=Tier: %d +jei.bloodmagic.recipe.consumptionRate=Consumption: %d LP/t +jei.bloodmagic.recipe.drainRate=Drain: %d LP/t +jei.bloodmagic.recipe.minimumSouls=Minimum: %1$,.2f Will +jei.bloodmagic.recipe.soulsDrained=Drained: %1$,.2f Will +jei.bloodmagic.recipe.lpDrained=Drained: %,d LP +jei.bloodmagic.recipe.ticksRequired=Time: %,d Ticks -jei.BloodMagic.desc.altarBuilder=A creative-only item for use in debugging and testing.\n\nShift + Right click to change the tier to build. Right click an Altar to initiate the build.\n\nBreak an Altar while holding to dismantle it. -jei.BloodMagic.desc.demonicWill=An imprint of a demonic entity attached to a creature.\n\nCan be obtained by killing a mob with a sentient weapon or by throwing a snare at a mob and killing it while it has white particles. +jei.bloodmagic.desc.altarBuilder=A creative-only item for use in debugging and testing.\n\nShift + Right click to change the tier to build. Right click an Altar to initiate the build.\n\nBreak an Altar while holding to dismantle it. +jei.bloodmagic.desc.demonicWill=An imprint of a demonic entity attached to a creature.\n\nCan be obtained by killing a mob with a sentient weapon or by throwing a snare at a mob and killing it while it has white particles. # WAILA -waila.BloodMagic.sneak=&oSneak for Information -waila.BloodMagic.array.reagent=Reagent: %s -waila.BloodMagic.array.catalyst=Catalyst: %s -option.BloodMagic.bypassSneak=Bypass Sneak -option.BloodMagic.bloodAltar=Blood Altar -option.BloodMagic.ritualController=Ritual Stones -option.BloodMagic.teleposer=Teleposer -option.BloodMagic.array=Alchemy Array +waila.bloodmagic.sneak=&oSneak for Information +waila.bloodmagic.array.reagent=Reagent: %s +waila.bloodmagic.array.catalyst=Catalyst: %s +option.bloodmagic.bypassSneak=Bypass Sneak +option.bloodmagic.bloodAltar=Blood Altar +option.bloodmagic.ritualController=Ritual Stones +option.bloodmagic.teleposer=Teleposer +option.bloodmagic.array=Alchemy Array # Thaumcraft tc.research_category.BLOODMAGIC=Sanguine Arcana diff --git a/src/main/resources/assets/bloodmagic/lang/ja_JP.lang b/src/main/resources/assets/bloodmagic/lang/ja_JP.lang index a09ef5ed..dbc0a372 100644 --- a/src/main/resources/assets/bloodmagic/lang/ja_JP.lang +++ b/src/main/resources/assets/bloodmagic/lang/ja_JP.lang @@ -1,743 +1,743 @@ #Creative Tab -itemGroup.BloodMagic.creativeTab=Blood Magic -itemGroup.BloodMagic.creativeTabTome=Blood Magic 強化の書 +itemGroup.bloodmagic.creativeTab=Blood Magic +itemGroup.bloodmagic.creativeTabTome=Blood Magic 強化の書 #Items -item.BloodMagic.activationCrystal.weak.name=弱い起動クリスタル -item.BloodMagic.activationCrystal.awakened.name=覚醒した起動クリスタル -item.BloodMagic.activationCrystal.creative.name=クリエイティブ用の起動クリスタル +item.bloodmagic.activationCrystal.weak.name=弱い起動クリスタル +item.bloodmagic.activationCrystal.awakened.name=覚醒した起動クリスタル +item.bloodmagic.activationCrystal.creative.name=クリエイティブ用の起動クリスタル -item.BloodMagic.sacrificialDagger.normal.name=生贄のダガー -item.BloodMagic.sacrificialDagger.creative.name=生贄のダガー(クリエイティブ) -item.BloodMagic.pack.selfSacrifice.name=瀉血者のパック -item.BloodMagic.pack.sacrifice.name=武装コート -item.BloodMagic.daggerOfSacrifice.name=サクリファイスダガー +item.bloodmagic.sacrificialDagger.normal.name=生贄のダガー +item.bloodmagic.sacrificialDagger.creative.name=生贄のダガー(クリエイティブ) +item.bloodmagic.pack.selfSacrifice.name=瀉血者のパック +item.bloodmagic.pack.sacrifice.name=武装コート +item.bloodmagic.daggerOfSacrifice.name=サクリファイスダガー -item.BloodMagic.lavaCrystal.name=溶岩のクリスタル +item.bloodmagic.lavaCrystal.name=溶岩のクリスタル -item.BloodMagic.bound.sword.name=結合した剣 -item.BloodMagic.bound.pickaxe.name=結合したツルハシ -item.BloodMagic.bound.axe.name=結合した斧 -item.BloodMagic.bound.shovel.name=結合したシャベル +item.bloodmagic.bound.sword.name=結合した剣 +item.bloodmagic.bound.pickaxe.name=結合したツルハシ +item.bloodmagic.bound.axe.name=結合した斧 +item.bloodmagic.bound.shovel.name=結合したシャベル -item.BloodMagic.bucket.lifeEssence.name=ライフエッセンス入りバケツ +item.bloodmagic.bucket.lifeEssence.name=ライフエッセンス入りバケツ -item.BloodMagic.scribe.water.name=属性筆記具:水 -item.BloodMagic.scribe.fire.name=属性筆記具:火 -item.BloodMagic.scribe.earth.name=属性筆記具:土 -item.BloodMagic.scribe.air.name=属性筆記具:風 -item.BloodMagic.scribe.dusk.name=属性筆記具:黄昏 -item.BloodMagic.scribe.dawn.name=属性筆記具:暁 +item.bloodmagic.scribe.water.name=属性筆記具:水 +item.bloodmagic.scribe.fire.name=属性筆記具:火 +item.bloodmagic.scribe.earth.name=属性筆記具:土 +item.bloodmagic.scribe.air.name=属性筆記具:風 +item.bloodmagic.scribe.dusk.name=属性筆記具:黄昏 +item.bloodmagic.scribe.dawn.name=属性筆記具:暁 -item.BloodMagic.focus.weak.name=テレポートフォーカス -item.BloodMagic.focus.enhanced.name=強化テレポートフォーカス -item.BloodMagic.focus.reinforced.name=増強テレポートフォーカス -item.BloodMagic.focus.demonic.name=悪魔テレポートフォーカス +item.bloodmagic.focus.weak.name=テレポートフォーカス +item.bloodmagic.focus.enhanced.name=強化テレポートフォーカス +item.bloodmagic.focus.reinforced.name=増強テレポートフォーカス +item.bloodmagic.focus.demonic.name=悪魔テレポートフォーカス -item.BloodMagic.slate.blank.name=空の石版 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+tile.bloodmagic.pillar1.vengeful.name=報復性の石柱 +tile.bloodmagic.pillar1.steadfast.name=不活性の石柱 -tile.BloodMagic.pillar2.raw.name=装飾された原生の石柱 -tile.BloodMagic.pillar2.corrosive.name=装飾された腐食性の石柱 -tile.BloodMagic.pillar2.destructive.name=装飾された破壊性の石柱 -tile.BloodMagic.pillar2.vengeful.name=装飾された報復性の石柱 -tile.BloodMagic.pillar2.steadfast.name=装飾された不活性の石柱 +tile.bloodmagic.pillar2.raw.name=装飾された原生の石柱 +tile.bloodmagic.pillar2.corrosive.name=装飾された腐食性の石柱 +tile.bloodmagic.pillar2.destructive.name=装飾された破壊性の石柱 +tile.bloodmagic.pillar2.vengeful.name=装飾された報復性の石柱 +tile.bloodmagic.pillar2.steadfast.name=装飾された不活性の石柱 -tile.BloodMagic.pillarCap1.raw.name=原生の石柱の柱頭 -tile.BloodMagic.pillarCap1.corrosive.name=腐食性の石柱の柱頭 -tile.BloodMagic.pillarCap2.destructive.name=破壊性の石柱の柱頭 -tile.BloodMagic.pillarCap2.vengeful.name=報復性の石柱の柱頭 -tile.BloodMagic.pillarCap3.steadfast.name=不活性の石柱の柱頭 +tile.bloodmagic.pillarCap1.raw.name=原生の石柱の柱頭 +tile.bloodmagic.pillarCap1.corrosive.name=腐食性の石柱の柱頭 +tile.bloodmagic.pillarCap2.destructive.name=破壊性の石柱の柱頭 +tile.bloodmagic.pillarCap2.vengeful.name=報復性の石柱の柱頭 +tile.bloodmagic.pillarCap3.steadfast.name=不活性の石柱の柱頭 -tile.BloodMagic.wall1.brick_raw.name=原生の石レンガの壁 -tile.BloodMagic.wall1.brick_corrosive.name=腐食性の石レンガの壁 -tile.BloodMagic.wall1.brick_destructive.name=破壊性の石レンガの壁 -tile.BloodMagic.wall1.brick_vengeful.name=報復性の石レンガの壁 -tile.BloodMagic.wall1.brick_steadfast.name=不活性の石レンガの壁 -tile.BloodMagic.wall1.smallbrick_raw.name=原生の石レンガの小さな壁 -tile.BloodMagic.wall1.smallbrick_corrosive.name=腐食性の石レンガの小さな壁 -tile.BloodMagic.wall1.smallbrick_destructive.name=破壊性の石レンガの小さな壁 -tile.BloodMagic.wall1.smallbrick_vengeful.name=報復性の石レンガの小さな壁 -tile.BloodMagic.wall1.smallbrick_steadfast.name=不活性の石レンガの小さな壁 -tile.BloodMagic.wall1.large_raw.name=原生の石の壁 -tile.BloodMagic.wall1.large_corrosive.name=腐食性の石の壁 -tile.BloodMagic.wall1.large_destructive.name=破壊性の石の壁 -tile.BloodMagic.wall1.large_vengeful.name=報復性の石の壁 -tile.BloodMagic.wall1.large_steadfast.name=不活性の石の壁 +tile.bloodmagic.wall1.brick_raw.name=原生の石レンガの壁 +tile.bloodmagic.wall1.brick_corrosive.name=腐食性の石レンガの壁 +tile.bloodmagic.wall1.brick_destructive.name=破壊性の石レンガの壁 +tile.bloodmagic.wall1.brick_vengeful.name=報復性の石レンガの壁 +tile.bloodmagic.wall1.brick_steadfast.name=不活性の石レンガの壁 +tile.bloodmagic.wall1.smallbrick_raw.name=原生の石レンガの小さな壁 +tile.bloodmagic.wall1.smallbrick_corrosive.name=腐食性の石レンガの小さな壁 +tile.bloodmagic.wall1.smallbrick_destructive.name=破壊性の石レンガの小さな壁 +tile.bloodmagic.wall1.smallbrick_vengeful.name=報復性の石レンガの小さな壁 +tile.bloodmagic.wall1.smallbrick_steadfast.name=不活性の石レンガの小さな壁 +tile.bloodmagic.wall1.large_raw.name=原生の石の壁 +tile.bloodmagic.wall1.large_corrosive.name=腐食性の石の壁 +tile.bloodmagic.wall1.large_destructive.name=破壊性の石の壁 +tile.bloodmagic.wall1.large_vengeful.name=報復性の石の壁 +tile.bloodmagic.wall1.large_steadfast.name=不活性の石の壁 -tile.BloodMagic.stairs1.raw.name=原生の石の階段 -tile.BloodMagic.stairs1.corrosive.name=腐食性の石の階段 -tile.BloodMagic.stairs2.destructive.name=破壊性の石の階段 -tile.BloodMagic.stairs2.vengeful.name=報復性の石の階段 -tile.BloodMagic.stairs3.steadfast.name=不活性の石の階段 +tile.bloodmagic.stairs1.raw.name=原生の石の階段 +tile.bloodmagic.stairs1.corrosive.name=腐食性の石の階段 +tile.bloodmagic.stairs2.destructive.name=破壊性の石の階段 +tile.bloodmagic.stairs2.vengeful.name=報復性の石の階段 +tile.bloodmagic.stairs3.steadfast.name=不活性の石の階段 # Fluids fluid.lifeEssence=ライフエッセンス # Tooltips -tooltip.BloodMagic.extraInfo=&9-Siftキーで詳細表示- +tooltip.bloodmagic.extraInfo=&9-Siftキーで詳細表示- -tooltip.BloodMagic.orb.desc=加工前のライフエッセンスで満ちている -tooltip.BloodMagic.orb.owner=以下による追加要素: %s -tooltip.BloodMagic.currentOwner=現在の所有者: %s -tooltip.BloodMagic.currentTier=祭壇のグレード: %d -tooltip.BloodMagic.config.disabled=現在configにより無効化されています +tooltip.bloodmagic.orb.desc=加工前のライフエッセンスで満ちている +tooltip.bloodmagic.orb.owner=以下による追加要素: %s +tooltip.bloodmagic.currentOwner=現在の所有者: %s +tooltip.bloodmagic.currentTier=祭壇のグレード: %d +tooltip.bloodmagic.config.disabled=現在configにより無効化されています -tooltip.BloodMagic.activated=アクティブ -tooltip.BloodMagic.deactivated=非アクティブ +tooltip.bloodmagic.activated=アクティブ +tooltip.bloodmagic.deactivated=非アクティブ -tooltip.BloodMagic.sigil.air.desc=&o体が軽く感じる... -tooltip.BloodMagic.sigil.bloodLight.desc=&o明かりだ! -tooltip.BloodMagic.sigil.compression.desc=&oダイヤモンドの手 -tooltip.BloodMagic.sigil.divination.desc=&o魂を覗き込む -tooltip.BloodMagic.sigil.divination.otherNetwork=%sの魂と相互リンク中 -tooltip.BloodMagic.sigil.divination.currentAltarTier=祭壇のグレード: %d -tooltip.BloodMagic.sigil.divination.currentEssence=貯蔵量: %d LP -tooltip.BloodMagic.sigil.divination.currentAltarCapacity=最大容量: %d LP -tooltip.BloodMagic.sigil.divination.currentTranquility=現在の鎮静効果: %d -tooltip.BloodMagic.sigil.divination.currentInversion=現在の反転度: %d -tooltip.BloodMagic.sigil.divination.currentBonus=結合度: +%d%% -tooltip.BloodMagic.sigil.water.desc=&o無限の水はいかが? -tooltip.BloodMagic.sigil.lava.desc=&o高温注意!食べられません -tooltip.BloodMagic.sigil.void.desc=&oクイックルワイパー(R)より良い! -tooltip.BloodMagic.sigil.greenGrove.desc=&o環境にやさしい -tooltip.BloodMagic.sigil.magnetism.desc=&o私は引き付ける性格です -tooltip.BloodMagic.sigil.suppression.desc=&o素晴らしい念動力だ... -tooltip.BloodMagic.sigil.haste.desc=&oコーヒー42杯飲んだあと... -tooltip.BloodMagic.sigil.fastMiner.desc=&o掘って、掘って、また掘って... -tooltip.BloodMagic.sigil.elementalAffinity.desc=&oファイアフィッシュになる! -tooltip.BloodMagic.sigil.seer.desc=&oすべてを見通せてもまだ物足りない -tooltip.BloodMagic.sigil.seer.currentAltarProgress=進捗状況: %d LP/ %s LP -tooltip.BloodMagic.sigil.seer.currentAltarProgress.percent=進捗状況: %s -tooltip.BloodMagic.sigil.seer.currentAltarConsumptionRate=消費率: %d LP -tooltip.BloodMagic.sigil.seer.currentAltarTier=祭壇のグレード: %d -tooltip.BloodMagic.sigil.seer.currentEssence=貯蔵量: %d LP -tooltip.BloodMagic.sigil.seer.currentAltarCapacity=最大容量: %d LP -tooltip.BloodMagic.sigil.seer.currentCharge=現在のチャージ: %d -tooltip.BloodMagic.sigil.seer.currentTranquility=現在の鎮静効果: %d -tooltip.BloodMagic.sigil.seer.currentBonus=結合度: +%d%% -tooltip.BloodMagic.sigil.phantomBridge.desc=&o空を歩こう... -tooltip.BloodMagic.sigil.whirlwind.desc=&oスカートは履かないほうがいいようだ -tooltip.BloodMagic.sigil.enderSeverance.desc=&oエンダーマンは悲惨な事になる! -tooltip.BloodMagic.sigil.teleposition.desc=わずかな距離なら移動できそうだ。 -tooltip.BloodMagic.sigil.transposition.desc=フォースの力を感じるのだ、若き弟子よ。 -tooltip.BloodMagic.sigil.holding.press=&o%s&r&7を押すことで変更 -tooltip.BloodMagic.sigil.holding.desc=多重化印章 -tooltip.BloodMagic.sigil.holding.sigilInSlot=スロット %d: %s +tooltip.bloodmagic.sigil.air.desc=&o体が軽く感じる... +tooltip.bloodmagic.sigil.bloodLight.desc=&o明かりだ! +tooltip.bloodmagic.sigil.compression.desc=&oダイヤモンドの手 +tooltip.bloodmagic.sigil.divination.desc=&o魂を覗き込む +tooltip.bloodmagic.sigil.divination.otherNetwork=%sの魂と相互リンク中 +tooltip.bloodmagic.sigil.divination.currentAltarTier=祭壇のグレード: %d +tooltip.bloodmagic.sigil.divination.currentEssence=貯蔵量: %d LP +tooltip.bloodmagic.sigil.divination.currentAltarCapacity=最大容量: %d LP +tooltip.bloodmagic.sigil.divination.currentTranquility=現在の鎮静効果: %d +tooltip.bloodmagic.sigil.divination.currentInversion=現在の反転度: %d +tooltip.bloodmagic.sigil.divination.currentBonus=結合度: +%d%% +tooltip.bloodmagic.sigil.water.desc=&o無限の水はいかが? +tooltip.bloodmagic.sigil.lava.desc=&o高温注意!食べられません +tooltip.bloodmagic.sigil.void.desc=&oクイックルワイパー(R)より良い! +tooltip.bloodmagic.sigil.greenGrove.desc=&o環境にやさしい +tooltip.bloodmagic.sigil.magnetism.desc=&o私は引き付ける性格です +tooltip.bloodmagic.sigil.suppression.desc=&o素晴らしい念動力だ... +tooltip.bloodmagic.sigil.haste.desc=&oコーヒー42杯飲んだあと... +tooltip.bloodmagic.sigil.fastMiner.desc=&o掘って、掘って、また掘って... +tooltip.bloodmagic.sigil.elementalAffinity.desc=&oファイアフィッシュになる! +tooltip.bloodmagic.sigil.seer.desc=&oすべてを見通せてもまだ物足りない +tooltip.bloodmagic.sigil.seer.currentAltarProgress=進捗状況: %d LP/ %s LP +tooltip.bloodmagic.sigil.seer.currentAltarProgress.percent=進捗状況: %s +tooltip.bloodmagic.sigil.seer.currentAltarConsumptionRate=消費率: %d LP +tooltip.bloodmagic.sigil.seer.currentAltarTier=祭壇のグレード: %d +tooltip.bloodmagic.sigil.seer.currentEssence=貯蔵量: %d LP +tooltip.bloodmagic.sigil.seer.currentAltarCapacity=最大容量: %d LP +tooltip.bloodmagic.sigil.seer.currentCharge=現在のチャージ: %d +tooltip.bloodmagic.sigil.seer.currentTranquility=現在の鎮静効果: %d +tooltip.bloodmagic.sigil.seer.currentBonus=結合度: +%d%% +tooltip.bloodmagic.sigil.phantomBridge.desc=&o空を歩こう... +tooltip.bloodmagic.sigil.whirlwind.desc=&oスカートは履かないほうがいいようだ +tooltip.bloodmagic.sigil.enderSeverance.desc=&oエンダーマンは悲惨な事になる! +tooltip.bloodmagic.sigil.teleposition.desc=わずかな距離なら移動できそうだ。 +tooltip.bloodmagic.sigil.transposition.desc=フォースの力を感じるのだ、若き弟子よ。 +tooltip.bloodmagic.sigil.holding.press=&o%s&r&7を押すことで変更 +tooltip.bloodmagic.sigil.holding.desc=多重化印章 +tooltip.bloodmagic.sigil.holding.sigilInSlot=スロット %d: %s -tooltip.BloodMagic.livingArmourPointsUpgrade.desc=生体アーマーの強化ポイントの最大値を%dに増加させる。 +tooltip.bloodmagic.livingArmourPointsUpgrade.desc=生体アーマーの強化ポイントの最大値を%dに増加させる。 -tooltip.BloodMagic.bound.sword.desc=&o弱者の淘汰 -tooltip.BloodMagic.bound.pickaxe.desc=&o石への無慈悲な破壊 -tooltip.BloodMagic.bound.axe.desc=&o悪魔の伐採機 -tooltip.BloodMagic.bound.shovel.desc=&o土を掃除して綺麗に +tooltip.bloodmagic.bound.sword.desc=&o弱者の淘汰 +tooltip.bloodmagic.bound.pickaxe.desc=&o石への無慈悲な破壊 +tooltip.bloodmagic.bound.axe.desc=&o悪魔の伐採機 +tooltip.bloodmagic.bound.shovel.desc=&o土を掃除して綺麗に -tooltip.BloodMagic.sacrificialDagger.desc=指を刺すには十分な切れ味のようだ... -tooltip.BloodMagic.sacrificialDagger.creative=スニーク状態で血の祭壇を右クリックをすることで満タンになる -tooltip.BloodMagic.slate.desc=血の祭壇で注入された石 -tooltip.BloodMagic.inscriber.desc=壁に描くのに使うようだ... +tooltip.bloodmagic.sacrificialDagger.desc=指を刺すには十分な切れ味のようだ... +tooltip.bloodmagic.sacrificialDagger.creative=スニーク状態で血の祭壇を右クリックをすることで満タンになる +tooltip.bloodmagic.slate.desc=血の祭壇で注入された石 +tooltip.bloodmagic.inscriber.desc=壁に描くのに使うようだ... -tooltip.BloodMagic.pack.selfSacrifice.desc=このパックは本当にチクチクする... -tooltip.BloodMagic.pack.sacrifice.desc=Description -tooltip.BloodMagic.pack.stored=貯蔵量: %d LP +tooltip.bloodmagic.pack.selfSacrifice.desc=このパックは本当にチクチクする... +tooltip.bloodmagic.pack.sacrifice.desc=Description +tooltip.bloodmagic.pack.stored=貯蔵量: %d LP -tooltip.BloodMagic.activationCrystal.weak=低レベルの儀式を起動させる -tooltip.BloodMagic.activationCrystal.awakened=より強力な儀式を起動させる -tooltip.BloodMagic.activationCrystal.creative=クリエイティブ専用 - 全ての儀式を起動 +tooltip.bloodmagic.activationCrystal.weak=低レベルの儀式を起動させる +tooltip.bloodmagic.activationCrystal.awakened=より強力な儀式を起動させる +tooltip.bloodmagic.activationCrystal.creative=クリエイティブ専用 - 全ての儀式を起動 -tooltip.BloodMagic.diviner.currentRitual=選択中の儀式: -tooltip.BloodMagic.diviner.blankRune=儀式石: %d個 -tooltip.BloodMagic.diviner.waterRune=水の儀式石: %d個 -tooltip.BloodMagic.diviner.airRune=風の儀式石: %d個 -tooltip.BloodMagic.diviner.fireRune=火の儀式石: %d個 -tooltip.BloodMagic.diviner.earthRune=土の儀式石: %d個 -tooltip.BloodMagic.diviner.duskRune=黄昏の儀式石: %d個 -tooltip.BloodMagic.diviner.dawnRune=暁の儀式石: %d個 -tooltip.BloodMagic.diviner.totalRune=儀式石の合計: %d個 -tooltip.BloodMagic.diviner.extraInfo=&9-Shiftキーでルーンの詳細表示- -tooltip.BloodMagic.diviner.extraExtraInfo=&9-Shift + Mキーで機能拡張の詳細表示- -tooltip.BloodMagic.diviner.currentDirection=現在の方角: %s +tooltip.bloodmagic.diviner.currentRitual=選択中の儀式: +tooltip.bloodmagic.diviner.blankRune=儀式石: %d個 +tooltip.bloodmagic.diviner.waterRune=水の儀式石: %d個 +tooltip.bloodmagic.diviner.airRune=風の儀式石: %d個 +tooltip.bloodmagic.diviner.fireRune=火の儀式石: %d個 +tooltip.bloodmagic.diviner.earthRune=土の儀式石: %d個 +tooltip.bloodmagic.diviner.duskRune=黄昏の儀式石: %d個 +tooltip.bloodmagic.diviner.dawnRune=暁の儀式石: %d個 +tooltip.bloodmagic.diviner.totalRune=儀式石の合計: %d個 +tooltip.bloodmagic.diviner.extraInfo=&9-Shiftキーでルーンの詳細表示- +tooltip.bloodmagic.diviner.extraExtraInfo=&9-Shift + Mキーで機能拡張の詳細表示- +tooltip.bloodmagic.diviner.currentDirection=現在の方角: %s -tooltip.BloodMagic.ritualReader.currentState=現在のモード: %s -tooltip.BloodMagic.ritualReader.set_area=設定エリア -tooltip.BloodMagic.ritualReader.information=基本情報 -tooltip.BloodMagic.ritualReader.set_will_types=消費ウィルの設定 -tooltip.BloodMagic.ritualReader.desc.set_area=起動中のマスター儀式石を右クリックすることで、儀式の効果範囲を変更できます。最初にマスター儀式石を右クリック、次に新しく設定したい効果範囲の 両端2箇所を順番にクリックします。 -tooltip.BloodMagic.ritualReader.desc.information=起動中のマスター儀式石を右クリックすることで、基本情報を読み取ります。 -tooltip.BloodMagic.ritualReader.desc.set_will_types=ホットバーにデーモンウィル結晶を入れた状態でマスター儀式石を右クリックすると、そのウィルを消費するように設定されます。 +tooltip.bloodmagic.ritualReader.currentState=現在のモード: %s +tooltip.bloodmagic.ritualReader.set_area=設定エリア +tooltip.bloodmagic.ritualReader.information=基本情報 +tooltip.bloodmagic.ritualReader.set_will_types=消費ウィルの設定 +tooltip.bloodmagic.ritualReader.desc.set_area=起動中のマスター儀式石を右クリックすることで、儀式の効果範囲を変更できます。最初にマスター儀式石を右クリック、次に新しく設定したい効果範囲の 両端2箇所を順番にクリックします。 +tooltip.bloodmagic.ritualReader.desc.information=起動中のマスター儀式石を右クリックすることで、基本情報を読み取ります。 +tooltip.bloodmagic.ritualReader.desc.set_will_types=ホットバーにデーモンウィル結晶を入れた状態でマスター儀式石を右クリックすると、そのウィルを消費するように設定されます。 -tooltip.BloodMagic.arcaneAshes=錬金術魔法陣を描くのに用いる灰 +tooltip.bloodmagic.arcaneAshes=錬金術魔法陣を描くのに用いる灰 -tooltip.BloodMagic.telepositionFocus.coords=現在の設定座標: (%d, %d, %d) -tooltip.BloodMagic.telepositionFocus.dimension=ディメンションID: %d -tooltip.BloodMagic.telepositionFocus.weak=ワールド内のブロックの転送に用いる -tooltip.BloodMagic.telepositionFocus.enhanced=ワールド内のブロックの転送に用いる -tooltip.BloodMagic.telepositionFocus.reinforced=ワールド内のブロックの転送に用いる -tooltip.BloodMagic.telepositionFocus.demonic=ワールド内のブロックの転送に用いる +tooltip.bloodmagic.telepositionFocus.coords=現在の設定座標: (%d, %d, %d) +tooltip.bloodmagic.telepositionFocus.dimension=ディメンションID: %d +tooltip.bloodmagic.telepositionFocus.weak=ワールド内のブロックの転送に用いる +tooltip.bloodmagic.telepositionFocus.enhanced=ワールド内のブロックの転送に用いる +tooltip.bloodmagic.telepositionFocus.reinforced=ワールド内のブロックの転送に用いる +tooltip.bloodmagic.telepositionFocus.demonic=ワールド内のブロックの転送に用いる -tooltip.BloodMagic.livingArmour.upgrade.speed=迅速 -tooltip.BloodMagic.livingArmour.upgrade.digging=ドワーフの力 -tooltip.BloodMagic.livingArmour.upgrade.poisonResist=毒抵抗 -tooltip.BloodMagic.livingArmour.upgrade.fireResist=イグニスの恩恵 -tooltip.BloodMagic.livingArmour.upgrade.selfSacrifice=頑丈な指 -tooltip.BloodMagic.livingArmour.upgrade.knockback=ボディービルダー -tooltip.BloodMagic.livingArmour.upgrade.physicalProtect=強固な身体 -tooltip.BloodMagic.livingArmour.upgrade.health=生命力 -tooltip.BloodMagic.livingArmour.upgrade.meleeDamage=強撃 -tooltip.BloodMagic.livingArmour.upgrade.arrowShot=トリックショット -tooltip.BloodMagic.livingArmour.upgrade.stepAssist=歩行補助 -tooltip.BloodMagic.livingArmour.upgrade.grimReaper=死神の疾走 -tooltip.BloodMagic.livingArmour.upgrade.solarPowered=太陽の恩恵 -tooltip.BloodMagic.livingArmour.upgrade.thaumRunicShielding=ルーンの加護 -tooltip.BloodMagic.livingArmour.upgrade.revealing=洞察 -tooltip.BloodMagic.livingArmour.upgrade.experienced=経験 -tooltip.BloodMagic.livingArmour.upgrade.jump=跳躍 -tooltip.BloodMagic.livingArmour.upgrade.fallProtect=軟着陸 -tooltip.BloodMagic.livingArmour.upgrade.graveDigger=グレイヴディガー -tooltip.BloodMagic.livingArmour.upgrade.sprintAttack=チャージストライク -tooltip.BloodMagic.livingArmour.upgrade.criticalStrike=トゥルーストライク -tooltip.BloodMagic.livingArmour.upgrade.elytra=エリトラ -tooltip.BloodMagic.livingArmour.upgrade.nightSight=夜間技能 -tooltip.BloodMagic.livingArmour.upgrade.repair=修理 +tooltip.bloodmagic.livingArmour.upgrade.speed=迅速 +tooltip.bloodmagic.livingArmour.upgrade.digging=ドワーフの力 +tooltip.bloodmagic.livingArmour.upgrade.poisonResist=毒抵抗 +tooltip.bloodmagic.livingArmour.upgrade.fireResist=イグニスの恩恵 +tooltip.bloodmagic.livingArmour.upgrade.selfSacrifice=頑丈な指 +tooltip.bloodmagic.livingArmour.upgrade.knockback=ボディービルダー +tooltip.bloodmagic.livingArmour.upgrade.physicalProtect=強固な身体 +tooltip.bloodmagic.livingArmour.upgrade.health=生命力 +tooltip.bloodmagic.livingArmour.upgrade.meleeDamage=強撃 +tooltip.bloodmagic.livingArmour.upgrade.arrowShot=トリックショット +tooltip.bloodmagic.livingArmour.upgrade.stepAssist=歩行補助 +tooltip.bloodmagic.livingArmour.upgrade.grimReaper=死神の疾走 +tooltip.bloodmagic.livingArmour.upgrade.solarPowered=太陽の恩恵 +tooltip.bloodmagic.livingArmour.upgrade.thaumRunicShielding=ルーンの加護 +tooltip.bloodmagic.livingArmour.upgrade.revealing=洞察 +tooltip.bloodmagic.livingArmour.upgrade.experienced=経験 +tooltip.bloodmagic.livingArmour.upgrade.jump=跳躍 +tooltip.bloodmagic.livingArmour.upgrade.fallProtect=軟着陸 +tooltip.bloodmagic.livingArmour.upgrade.graveDigger=グレイヴディガー +tooltip.bloodmagic.livingArmour.upgrade.sprintAttack=チャージストライク +tooltip.bloodmagic.livingArmour.upgrade.criticalStrike=トゥルーストライク +tooltip.bloodmagic.livingArmour.upgrade.elytra=エリトラ +tooltip.bloodmagic.livingArmour.upgrade.nightSight=夜間技能 +tooltip.bloodmagic.livingArmour.upgrade.repair=修理 -tooltip.BloodMagic.livingArmour.upgrade.slowness=引きずる足 -tooltip.BloodMagic.livingArmour.upgrade.crippledArm=不自由な腕 -tooltip.BloodMagic.livingArmour.upgrade.slippery=摩擦力低下 -tooltip.BloodMagic.livingArmour.upgrade.battleHunger=飢餓の戦い -tooltip.BloodMagic.livingArmour.upgrade.quenched=抑制 -tooltip.BloodMagic.livingArmour.upgrade.meleeDecrease=鈍い刃 -tooltip.BloodMagic.livingArmour.upgrade.digSlowdown=脆くなったツルハシ -tooltip.BloodMagic.livingArmour.upgrade.stormTrooper=突撃兵 -tooltip.BloodMagic.livingArmour.upgrade.level=%s (Lv %d) -tooltip.BloodMagic.livingArmour.upgrade.progress=%s (%d/100) -tooltip.BloodMagic.livingArmour.upgrade.points=&6強化ポイント: %s / %s +tooltip.bloodmagic.livingArmour.upgrade.slowness=引きずる足 +tooltip.bloodmagic.livingArmour.upgrade.crippledArm=不自由な腕 +tooltip.bloodmagic.livingArmour.upgrade.slippery=摩擦力低下 +tooltip.bloodmagic.livingArmour.upgrade.battleHunger=飢餓の戦い +tooltip.bloodmagic.livingArmour.upgrade.quenched=抑制 +tooltip.bloodmagic.livingArmour.upgrade.meleeDecrease=鈍い刃 +tooltip.bloodmagic.livingArmour.upgrade.digSlowdown=脆くなったツルハシ +tooltip.bloodmagic.livingArmour.upgrade.stormTrooper=突撃兵 +tooltip.bloodmagic.livingArmour.upgrade.level=%s (Lv %d) +tooltip.bloodmagic.livingArmour.upgrade.progress=%s (%d/100) +tooltip.bloodmagic.livingArmour.upgrade.points=&6強化ポイント: %s / %s -tooltip.BloodMagic.livingArmour.extraExtraInfo=&9-Shift + Mで進捗情報- +tooltip.bloodmagic.livingArmour.extraExtraInfo=&9-Shift + Mで進捗情報- -tooltip.BloodMagic.will=ウィル含有量: %1$,.2f -tooltip.BloodMagic.sentientSword.desc=デーモンウィルを使用することで潜在能力が開放されます -tooltip.BloodMagic.sentientAxe.desc=デーモンウィルを使用することで潜在能力が開放されます -tooltip.BloodMagic.sentientPickaxe.desc=デーモンウィルを使用することで潜在能力が開放されます -tooltip.BloodMagic.sentientShovel.desc=デーモンウィルを使用することで潜在能力が開放されます -tooltip.BloodMagic.soulGem.petty=この宝石は微量のウィルを貯蔵できます -tooltip.BloodMagic.soulGem.lesser=この宝石は少量のウィルを貯蔵できます -tooltip.BloodMagic.soulGem.common=この宝石はそこそこのウィルを貯蔵できます -tooltip.BloodMagic.soulGem.greater=この宝石は大量のウィルを貯蔵できます -tooltip.BloodMagic.soulGem.grand=この宝石は莫大なウィルを貯蔵できます -tooltip.BloodMagic.soulSnare.desc=モンスターに投げつけてから倒すことでデーモニックウィルを入手できます +tooltip.bloodmagic.will=ウィル含有量: %1$,.2f +tooltip.bloodmagic.sentientSword.desc=デーモンウィルを使用することで潜在能力が開放されます +tooltip.bloodmagic.sentientAxe.desc=デーモンウィルを使用することで潜在能力が開放されます +tooltip.bloodmagic.sentientPickaxe.desc=デーモンウィルを使用することで潜在能力が開放されます +tooltip.bloodmagic.sentientShovel.desc=デーモンウィルを使用することで潜在能力が開放されます +tooltip.bloodmagic.soulGem.petty=この宝石は微量のウィルを貯蔵できます +tooltip.bloodmagic.soulGem.lesser=この宝石は少量のウィルを貯蔵できます +tooltip.bloodmagic.soulGem.common=この宝石はそこそこのウィルを貯蔵できます +tooltip.bloodmagic.soulGem.greater=この宝石は大量のウィルを貯蔵できます +tooltip.bloodmagic.soulGem.grand=この宝石は莫大なウィルを貯蔵できます +tooltip.bloodmagic.soulSnare.desc=モンスターに投げつけてから倒すことでデーモニックウィルを入手できます -tooltip.BloodMagic.itemFilter.exact=アイテムが正確に一致する場合にフィルタします -tooltip.BloodMagic.itemFilter.ignoreNBT=NBTタグでフィルタします -tooltip.BloodMagic.itemFilter.modItems=特定MODのアイテムをフィルタします -tooltip.BloodMagic.itemFilter.oreDict=鉱石辞書を用いてフィルタします +tooltip.bloodmagic.itemFilter.exact=アイテムが正確に一致する場合にフィルタします +tooltip.bloodmagic.itemFilter.ignoreNBT=NBTタグでフィルタします +tooltip.bloodmagic.itemFilter.modItems=特定MODのアイテムをフィルタします +tooltip.bloodmagic.itemFilter.oreDict=鉱石辞書を用いてフィルタします -tooltip.BloodMagic.fluid.type=液体を格納する -tooltip.BloodMagic.fluid.amount=量 -tooltip.BloodMagic.fluid.capacity=最大容量 +tooltip.bloodmagic.fluid.type=液体を格納する +tooltip.bloodmagic.fluid.amount=量 +tooltip.bloodmagic.fluid.capacity=最大容量 -tooltip.BloodMagic.ghost.everything=全て -tooltip.BloodMagic.ghost.amount=幻影アイテムの個数: %d個 +tooltip.bloodmagic.ghost.everything=全て +tooltip.bloodmagic.ghost.amount=幻影アイテムの個数: %d個 -tooltip.BloodMagic.currentType.default=内容物: 原生ウィル -tooltip.BloodMagic.currentType.corrosive=内容物: 腐食性ウィル -tooltip.BloodMagic.currentType.destructive=内容物: 破壊性ウィル -tooltip.BloodMagic.currentType.vengeful=内容物: 報復性ウィル -tooltip.BloodMagic.currentType.steadfast=内容物: 不活性ウィル +tooltip.bloodmagic.currentType.default=内容物: 原生ウィル +tooltip.bloodmagic.currentType.corrosive=内容物: 腐食性ウィル +tooltip.bloodmagic.currentType.destructive=内容物: 破壊性ウィル +tooltip.bloodmagic.currentType.vengeful=内容物: 報復性ウィル +tooltip.bloodmagic.currentType.steadfast=内容物: 不活性ウィル -tooltip.BloodMagic.currentBaseType.default=原生 -tooltip.BloodMagic.currentBaseType.corrosive=腐食性 -tooltip.BloodMagic.currentBaseType.destructive=破壊性 -tooltip.BloodMagic.currentBaseType.vengeful=報復性 -tooltip.BloodMagic.currentBaseType.steadfast=不活性 +tooltip.bloodmagic.currentBaseType.default=原生 +tooltip.bloodmagic.currentBaseType.corrosive=腐食性 +tooltip.bloodmagic.currentBaseType.destructive=破壊性 +tooltip.bloodmagic.currentBaseType.vengeful=報復性 +tooltip.bloodmagic.currentBaseType.steadfast=不活性 -tooltip.BloodMagic.experienceTome=経験値を貯蔵するのに用いる本 -tooltip.BloodMagic.experienceTome.exp=Exp: %0.3f -tooltip.BloodMagic.experienceTome.expLevel=レベル: %d +tooltip.bloodmagic.experienceTome=経験値を貯蔵するのに用いる本 +tooltip.bloodmagic.experienceTome.exp=Exp: %0.3f +tooltip.bloodmagic.experienceTome.expLevel=レベル: %d -tooltip.BloodMagic.decoration.safe=安全な装飾 -tooltip.BloodMagic.decoration.notSafe=危険な装飾 +tooltip.bloodmagic.decoration.safe=安全な装飾 +tooltip.bloodmagic.decoration.notSafe=危険な装飾 -tooltip.BloodMagic.cuttingFluidRatio=%d/%d 回使用可能 +tooltip.bloodmagic.cuttingFluidRatio=%d/%d 回使用可能 -tooltip.BloodMagic.potion.uses=%d 回使用可能 +tooltip.bloodmagic.potion.uses=%d 回使用可能 -tooltip.BloodMagic.book.shifting=紋様が... &oShiftして... +tooltip.bloodmagic.book.shifting=紋様が... &oShiftして... -tooltip.BloodMagic.willGauge=大気中のデーモンウィルを測定できる奇妙な装置。 +tooltip.bloodmagic.willGauge=大気中のデーモンウィルを測定できる奇妙な装置。 # Ritual -ritual.BloodMagic.blockRange.tooBig=指定されたブロック範囲が広すぎます!最大%sブロックの範囲内である必要があります。 -ritual.BloodMagic.blockRange.tooFar=指定されたブロック範囲が遠すぎます!垂直方向に%sブロック、水平方向に%sブロックの範囲内である必要があります。 -ritual.BloodMagic.blockRange.inactive=儀式石は停止中であり、範囲の変更はできません。 -ritual.BloodMagic.blockRange.noRange=ブロック範囲は適切に設定されませんでした。 -ritual.BloodMagic.blockRange.firstBlock=効果範囲の開始ブロックを設定しました。 -ritual.BloodMagic.blockRange.success=正常に新しい効果範囲が設定されました! -ritual.BloodMagic.willConfig.set=この儀式に以下の種類のデーモンウィルを使用: %s -ritual.BloodMagic.willConfig.void=この儀式はデーモンウィルを使用しません +ritual.bloodmagic.blockRange.tooBig=指定されたブロック範囲が広すぎます!最大%sブロックの範囲内である必要があります。 +ritual.bloodmagic.blockRange.tooFar=指定されたブロック範囲が遠すぎます!垂直方向に%sブロック、水平方向に%sブロックの範囲内である必要があります。 +ritual.bloodmagic.blockRange.inactive=儀式石は停止中であり、範囲の変更はできません。 +ritual.bloodmagic.blockRange.noRange=ブロック範囲は適切に設定されませんでした。 +ritual.bloodmagic.blockRange.firstBlock=効果範囲の開始ブロックを設定しました。 +ritual.bloodmagic.blockRange.success=正常に新しい効果範囲が設定されました! +ritual.bloodmagic.willConfig.set=この儀式に以下の種類のデーモンウィルを使用: %s +ritual.bloodmagic.willConfig.void=この儀式はデーモンウィルを使用しません -ritual.BloodMagic.testRitual=試験用儀式 -ritual.BloodMagic.waterRitual=湧水の儀式 -ritual.BloodMagic.lavaRitual=ネザーの小夜曲 -ritual.BloodMagic.greenGroveRitual=緑化の儀式 -ritual.BloodMagic.jumpRitual=跳躍の儀式 -ritual.BloodMagic.wellOfSufferingRitual=苦痛の井戸 -ritual.BloodMagic.featheredKnifeRitual=フェザーナイフの儀式 -ritual.BloodMagic.regenerationRitual=再生の儀式 -ritual.BloodMagic.harvestRitual=収穫月の儀式 -ritual.BloodMagic.magneticRitual=磁力の儀式 -ritual.BloodMagic.crushingRitual=粉砕者の儀式 -ritual.BloodMagic.fullStomachRitual=飽食の儀式 -ritual.BloodMagic.interdictionRitual=排除の儀式 -ritual.BloodMagic.containmentRitual=幽閉の儀式 -ritual.BloodMagic.speedRitual=風の儀式 -ritual.BloodMagic.suppressionRitual=除去の儀式 -ritual.BloodMagic.expulsionRitual=追放のオーラ -ritual.BloodMagic.zephyrRitual=ゼファーの呼び声 -ritual.BloodMagic.upgradeRemoveRitual=浄霊の調べ -ritual.BloodMagic.armourEvolveRitual=生体進化の儀式 -ritual.BloodMagic.animalGrowthRitual=牧羊の儀式 -ritual.BloodMagic.forsakenSoulRitual=見放された魂の蒐集 -ritual.BloodMagic.crystalHarvestRitual=欠けた結晶の粉砕 -ritual.BloodMagic.meteorRitual=崩壊する塔の印 +ritual.bloodmagic.testRitual=試験用儀式 +ritual.bloodmagic.waterRitual=湧水の儀式 +ritual.bloodmagic.lavaRitual=ネザーの小夜曲 +ritual.bloodmagic.greenGroveRitual=緑化の儀式 +ritual.bloodmagic.jumpRitual=跳躍の儀式 +ritual.bloodmagic.wellOfSufferingRitual=苦痛の井戸 +ritual.bloodmagic.featheredKnifeRitual=フェザーナイフの儀式 +ritual.bloodmagic.regenerationRitual=再生の儀式 +ritual.bloodmagic.harvestRitual=収穫月の儀式 +ritual.bloodmagic.magneticRitual=磁力の儀式 +ritual.bloodmagic.crushingRitual=粉砕者の儀式 +ritual.bloodmagic.fullStomachRitual=飽食の儀式 +ritual.bloodmagic.interdictionRitual=排除の儀式 +ritual.bloodmagic.containmentRitual=幽閉の儀式 +ritual.bloodmagic.speedRitual=風の儀式 +ritual.bloodmagic.suppressionRitual=除去の儀式 +ritual.bloodmagic.expulsionRitual=追放のオーラ +ritual.bloodmagic.zephyrRitual=ゼファーの呼び声 +ritual.bloodmagic.upgradeRemoveRitual=浄霊の調べ +ritual.bloodmagic.armourEvolveRitual=生体進化の儀式 +ritual.bloodmagic.animalGrowthRitual=牧羊の儀式 +ritual.bloodmagic.forsakenSoulRitual=見放された魂の蒐集 +ritual.bloodmagic.crystalHarvestRitual=欠けた結晶の粉砕 +ritual.bloodmagic.meteorRitual=崩壊する塔の印 -ritual.BloodMagic.cobblestoneRitual=ル・ヴォルカノス・フィギュス -ritual.BloodMagic.placerRitual=設置充填の儀式 -ritual.BloodMagic.fellingRitual=木こりの粉砕 -ritual.BloodMagic.pumpRitual=サイフォンの讃歌 -ritual.BloodMagic.altarBuilderRitual=高位祭壇構築儀式 -ritual.BloodMagic.portalRitual=組み込みゲート -ritual.BloodMagic.downgradeRitual=弱化の儀式 +ritual.bloodmagic.cobblestoneRitual=ル・ヴォルカノス・フィギュス +ritual.bloodmagic.placerRitual=設置充填の儀式 +ritual.bloodmagic.fellingRitual=木こりの粉砕 +ritual.bloodmagic.pumpRitual=サイフォンの讃歌 +ritual.bloodmagic.altarBuilderRitual=高位祭壇構築儀式 +ritual.bloodmagic.portalRitual=組み込みゲート +ritual.bloodmagic.downgradeRitual=弱化の儀式 -ritual.BloodMagic.waterRitual.info=マスター儀式石から水源を生成します。 -ritual.BloodMagic.lavaRitual.info=マスター儀式石から溶岩源を生成します。 -ritual.BloodMagic.greenGroveRitual.info=エリア内の作物を育成させます。 -ritual.BloodMagic.jumpRitual.info=空中にはね飛ぶ効果を付与します。 -ritual.BloodMagic.wellOfSufferingRitual.info=生物にダメージを与えるエリアを生成し、付近の血の祭壇にLPを供給します。 -ritual.BloodMagic.featheredKnifeRitual.info=プレイヤーにダメージを与えるエリアを生成し、付近後の祭壇にLPを供給します。 -ritual.BloodMagic.regenerationRitual.info=エリア内にHPが減少している生物がいた場合、再生能力を付与します。 -ritual.BloodMagic.harvestRitual.info=エリア内の作物を刈り取り、種などの収穫物があった場合は植え直します。 -ritual.BloodMagic.magneticRitual.info=地中から鉱石を掘り起こし、指定エリアに並べます。 -ritual.BloodMagic.crushingRitual.info=指定エリアのブロックを破壊し、収集物をリンクしているチェストに格納します。 -ritual.BloodMagic.crushingRitual.destructive.info=(破壊性) ブロックを強制的に破壊します:破壊した全てのブロックは幸運IIIの効果が適用されています。 -ritual.BloodMagic.crushingRitual.steadfast.info=(不活性) 全てのブロックはシルクタッチによって破壊されます。幸運の効果は無視されます。 -ritual.BloodMagic.crushingRitual.corrosive.info=(腐食性) 全てのブロックは切削液で破壊されます。シルクタッチの効果は無視されます。 -ritual.BloodMagic.greenGroveRitual.corrosive.info=(腐食性) 作物の周囲にいる生物は攻撃を受け、生命力が作物に吸収される。 -ritual.BloodMagic.greenGroveRitual.default.info=(原生) オーラ中のウィル量に応じて全ての儀式の作動速度が向上します。 -ritual.BloodMagic.greenGroveRitual.steadfast.info=(不活性) 種を植え直し、潅水範囲にあるブロックを湿らせる。 +ritual.bloodmagic.waterRitual.info=マスター儀式石から水源を生成します。 +ritual.bloodmagic.lavaRitual.info=マスター儀式石から溶岩源を生成します。 +ritual.bloodmagic.greenGroveRitual.info=エリア内の作物を育成させます。 +ritual.bloodmagic.jumpRitual.info=空中にはね飛ぶ効果を付与します。 +ritual.bloodmagic.wellOfSufferingRitual.info=生物にダメージを与えるエリアを生成し、付近の血の祭壇にLPを供給します。 +ritual.bloodmagic.featheredKnifeRitual.info=プレイヤーにダメージを与えるエリアを生成し、付近後の祭壇にLPを供給します。 +ritual.bloodmagic.regenerationRitual.info=エリア内にHPが減少している生物がいた場合、再生能力を付与します。 +ritual.bloodmagic.harvestRitual.info=エリア内の作物を刈り取り、種などの収穫物があった場合は植え直します。 +ritual.bloodmagic.magneticRitual.info=地中から鉱石を掘り起こし、指定エリアに並べます。 +ritual.bloodmagic.crushingRitual.info=指定エリアのブロックを破壊し、収集物をリンクしているチェストに格納します。 +ritual.bloodmagic.crushingRitual.destructive.info=(破壊性) ブロックを強制的に破壊します:破壊した全てのブロックは幸運IIIの効果が適用されています。 +ritual.bloodmagic.crushingRitual.steadfast.info=(不活性) 全てのブロックはシルクタッチによって破壊されます。幸運の効果は無視されます。 +ritual.bloodmagic.crushingRitual.corrosive.info=(腐食性) 全てのブロックは切削液で破壊されます。シルクタッチの効果は無視されます。 +ritual.bloodmagic.greenGroveRitual.corrosive.info=(腐食性) 作物の周囲にいる生物は攻撃を受け、生命力が作物に吸収される。 +ritual.bloodmagic.greenGroveRitual.default.info=(原生) オーラ中のウィル量に応じて全ての儀式の作動速度が向上します。 +ritual.bloodmagic.greenGroveRitual.steadfast.info=(不活性) 種を植え直し、潅水範囲にあるブロックを湿らせる。 -ritual.BloodMagic.fullStomachRitual.info=リンクしているチェスト内にある食料を、満腹でないプレイヤーに自動的に供給します。 -ritual.BloodMagic.interdictionRitual.info=マスター儀式石の一定エリア内の生物を排除して侵入できないようにします。 -ritual.BloodMagic.containmentRitual.info=エリア内の生物をスター儀式石の周囲に引き寄せます。 -ritual.BloodMagic.speedRitual.info=矢印状の儀式石の方向へ、プレイヤーを射出します。 -ritual.BloodMagic.suppressionRitual.info=あらゆる流体元を除去します - 儀式の動作を停止すると液体は戻ってくる。 -ritual.BloodMagic.expulsionRitual.info=儀式の設置者か、マスター儀式石の上のチェストに契約済みブラッドオーブのを入れたプレイヤー以外を所定エリアから排除します。 -ritual.BloodMagic.zephyrRitual.info=エリア内のドロップアイテムを収集し、リンクされたチェストに収納します。 -ritual.BloodMagic.upgradeRemoveRitual.info=Undocumented. -ritual.BloodMagic.armourEvolveRitual.info=Undocumented. -ritual.BloodMagic.animalGrowthRitual.info=エリア内にいる子供生物の成長速度を早めます。 -ritual.BloodMagic.forsakenSoulRitual.info=エリア内の生物にダメージを与え、生物が死んだ時にウィルを回収してデーモンウィル結晶を成長させます。 -ritual.BloodMagic.crystalHarvestRitual.info=範囲内のデーモンウィル結晶株を破壊してウィル結晶にしてドロップさせます。 -ritual.BloodMagic.placerRitual.info=リンクしているチェスの中からブロックとして設置可能なものを取り出し、隙間なく設置します。 -ritual.BloodMagic.fellingRitual.info=この儀式は標準的な木材伐採装置として動作し、エリア内のすべての原木及び葉を伐採および採取します。 -ritual.BloodMagic.pumpRitual.info=設定エリアから流体を吸い出し、1バケツ分以上の容量がある流体タンクへと供給します。 -ritual.BloodMagic.altarBuilderRitual.info=マスター儀式石とリンクしているチェストの中身を使用して血の祭壇を構築します。 -ritual.BloodMagic.portalRitual.info=作成し起動させると同時に周囲のブロック材質を固有の”キー”とするポータルネットワークを構築します。周囲ブロックの変更は起動後でも可能であり、ポータルは同じキー同士をリンクします。 -ritual.BloodMagic.meteorRitual.info=範囲内のアイテムを消費し、空から資源に富んだ隕石を儀式に直撃させるように召喚します。 +ritual.bloodmagic.fullStomachRitual.info=リンクしているチェスト内にある食料を、満腹でないプレイヤーに自動的に供給します。 +ritual.bloodmagic.interdictionRitual.info=マスター儀式石の一定エリア内の生物を排除して侵入できないようにします。 +ritual.bloodmagic.containmentRitual.info=エリア内の生物をスター儀式石の周囲に引き寄せます。 +ritual.bloodmagic.speedRitual.info=矢印状の儀式石の方向へ、プレイヤーを射出します。 +ritual.bloodmagic.suppressionRitual.info=あらゆる流体元を除去します - 儀式の動作を停止すると液体は戻ってくる。 +ritual.bloodmagic.expulsionRitual.info=儀式の設置者か、マスター儀式石の上のチェストに契約済みブラッドオーブのを入れたプレイヤー以外を所定エリアから排除します。 +ritual.bloodmagic.zephyrRitual.info=エリア内のドロップアイテムを収集し、リンクされたチェストに収納します。 +ritual.bloodmagic.upgradeRemoveRitual.info=Undocumented. +ritual.bloodmagic.armourEvolveRitual.info=Undocumented. +ritual.bloodmagic.animalGrowthRitual.info=エリア内にいる子供生物の成長速度を早めます。 +ritual.bloodmagic.forsakenSoulRitual.info=エリア内の生物にダメージを与え、生物が死んだ時にウィルを回収してデーモンウィル結晶を成長させます。 +ritual.bloodmagic.crystalHarvestRitual.info=範囲内のデーモンウィル結晶株を破壊してウィル結晶にしてドロップさせます。 +ritual.bloodmagic.placerRitual.info=リンクしているチェスの中からブロックとして設置可能なものを取り出し、隙間なく設置します。 +ritual.bloodmagic.fellingRitual.info=この儀式は標準的な木材伐採装置として動作し、エリア内のすべての原木及び葉を伐採および採取します。 +ritual.bloodmagic.pumpRitual.info=設定エリアから流体を吸い出し、1バケツ分以上の容量がある流体タンクへと供給します。 +ritual.bloodmagic.altarBuilderRitual.info=マスター儀式石とリンクしているチェストの中身を使用して血の祭壇を構築します。 +ritual.bloodmagic.portalRitual.info=作成し起動させると同時に周囲のブロック材質を固有の”キー”とするポータルネットワークを構築します。周囲ブロックの変更は起動後でも可能であり、ポータルは同じキー同士をリンクします。 +ritual.bloodmagic.meteorRitual.info=範囲内のアイテムを消費し、空から資源に富んだ隕石を儀式に直撃させるように召喚します。 -ritual.BloodMagic.waterRitual.waterRange.info=(水) 設定したエリアに水源を生成させます。 -ritual.BloodMagic.lavaRitual.lavaRange.info=(溶岩) 設定したエリアに溶岩源を生成させます。 -ritual.BloodMagic.lavaRitual.fireFuse.info=(報復性) 範囲内のエンティティは炎によって苦しめられます。 -ritual.BloodMagic.greenGroveRitual.growing.info=(成長) 設定したエリア内の植物の成長を促進させます。 -ritual.BloodMagic.greenGroveRitual.leech.info=(腐食性) 作物の成長のために周辺の生物は生命力を吸収される。 -ritual.BloodMagic.greenGroveRitual.hydrate.info=(不活性) 範囲内の耕したブロックを湿らせ、エリア周辺にある種子を植え付ける。 -ritual.BloodMagic.jumpRitual.jumpRange.info=(跳躍) 設定したエリア内に居る生物を空中に飛び上がらせます。 -ritual.BloodMagic.wellOfSufferingRitual.altar.info=(祭壇) 儀式が血の祭壇を検索するエリアを指定します。変更することにより検索エリアを拡大したり特定の領域に制限したりすることが可能です。 -ritual.BloodMagic.wellOfSufferingRitual.damage.info=(ダメージ) 儀式によって生物が継続ダメージを受けるエリアを設定します。この範囲内に居るすべての生物は徐々にダメージを受け続ける(プレイヤーを除く)。 -ritual.BloodMagic.featheredKnifeRitual.altar.info=(祭壇)儀式が血の祭壇を検索するエリアを指定します。変更することにより検索エリアを拡大したり特定の領域に制限したりすることが可能です。 -ritual.BloodMagic.featheredKnifeRitual.damage.info=(ダメージ) 儀式によってプレイヤーが継続ダメージを受けるエリアを設定します。この範囲内に居るプレイヤーは死ぬ一歩手前まで徐々にダメージを受け続ける。 -ritual.BloodMagic.regenerationRitual.heal.info=(回復) 範囲内に居る生物は再生能力の効果を与えます。 -ritual.BloodMagic.harvestRitual.harvestRange.info=(収穫) 範囲内の植物を収穫します。 -ritual.BloodMagic.magneticRitual.placementRange.info=(配置) 儀式はこのエリアに手に入れた鉱石を配置します。 -ritual.BloodMagic.crushingRitual.crushingRange.info=(粉砕) 儀式はこのエリア内のブロックを破壊して入手します。 -ritual.BloodMagic.crushingRitual.chest.info=(チェスト) 儀式が破壊したブロックを格納するインベントリの場所。 -ritual.BloodMagic.fullStomachRitual.fillRange.info=(補給) 儀式がプレイヤーに食料を供給する範囲。 -ritual.BloodMagic.fullStomachRitual.chest.info=(チェスト) 儀式がプレイヤーに供給するための食料を取り出すインベントリの場所。 -ritual.BloodMagic.interdictionRitual.interdictionRange.info=(排除) 儀式によって生物が弾き飛ばされる範囲。すべての生物はこの設定エリアに関係なくマスター儀式石から弾き飛ばされる。 -ritual.BloodMagic.containmentRitual.containmentRange.info=(幽閉) 儀式によって生物が引き寄せられる範囲。すべての生物はこの設定エリアに関係なくマスター儀式石の方へと引き寄せられる。 -ritual.BloodMagic.speedRitual.sanicRange.info=(加速) 設定したエリア内のすべての生物が矢印の方向へと射出されます。 -ritual.BloodMagic.suppressionRitual.suppressionRange.info=(除去) 範囲内のすべての液体が押しのけられます。 -ritual.BloodMagic.expulsionRitual.expulsionRange.info=(追放) -ritual.BloodMagic.zephyrRitual.zephyrRange.info=(吸引) 設定範囲内のアイテムが収集され、リンクされているチェストに収納されます。 -ritual.BloodMagic.zephyrRitual.chest.info=(チェスト) 儀式が収集したアイテムを収納するためのチェストの場所。 -ritual.BloodMagic.animalGrowthRitual.growing.info=(成長) 範囲内の動物がとても早く成長します。 -ritual.BloodMagic.forsakenSoulRitual.crystal.info=(結晶) 儀式によって生物が死亡した際に、この範囲内のデーモンウィル結晶の成長が促進します。 -ritual.BloodMagic.forsakenSoulRitual.damage.info=(ダメージ) この範囲内の生物は徐々にダメージを受け、死亡した際のウィルがクリスタルの成長に利用されます。 -ritual.BloodMagic.crystalHarvestRitual.crystal.info=(結晶) 析出した全てのデーモンウィル結晶株を破壊して単結晶の結晶にします。結晶株が1つだけになった場合は破壊しない。 +ritual.bloodmagic.waterRitual.waterRange.info=(水) 設定したエリアに水源を生成させます。 +ritual.bloodmagic.lavaRitual.lavaRange.info=(溶岩) 設定したエリアに溶岩源を生成させます。 +ritual.bloodmagic.lavaRitual.fireFuse.info=(報復性) 範囲内のエンティティは炎によって苦しめられます。 +ritual.bloodmagic.greenGroveRitual.growing.info=(成長) 設定したエリア内の植物の成長を促進させます。 +ritual.bloodmagic.greenGroveRitual.leech.info=(腐食性) 作物の成長のために周辺の生物は生命力を吸収される。 +ritual.bloodmagic.greenGroveRitual.hydrate.info=(不活性) 範囲内の耕したブロックを湿らせ、エリア周辺にある種子を植え付ける。 +ritual.bloodmagic.jumpRitual.jumpRange.info=(跳躍) 設定したエリア内に居る生物を空中に飛び上がらせます。 +ritual.bloodmagic.wellOfSufferingRitual.altar.info=(祭壇) 儀式が血の祭壇を検索するエリアを指定します。変更することにより検索エリアを拡大したり特定の領域に制限したりすることが可能です。 +ritual.bloodmagic.wellOfSufferingRitual.damage.info=(ダメージ) 儀式によって生物が継続ダメージを受けるエリアを設定します。この範囲内に居るすべての生物は徐々にダメージを受け続ける(プレイヤーを除く)。 +ritual.bloodmagic.featheredKnifeRitual.altar.info=(祭壇)儀式が血の祭壇を検索するエリアを指定します。変更することにより検索エリアを拡大したり特定の領域に制限したりすることが可能です。 +ritual.bloodmagic.featheredKnifeRitual.damage.info=(ダメージ) 儀式によってプレイヤーが継続ダメージを受けるエリアを設定します。この範囲内に居るプレイヤーは死ぬ一歩手前まで徐々にダメージを受け続ける。 +ritual.bloodmagic.regenerationRitual.heal.info=(回復) 範囲内に居る生物は再生能力の効果を与えます。 +ritual.bloodmagic.harvestRitual.harvestRange.info=(収穫) 範囲内の植物を収穫します。 +ritual.bloodmagic.magneticRitual.placementRange.info=(配置) 儀式はこのエリアに手に入れた鉱石を配置します。 +ritual.bloodmagic.crushingRitual.crushingRange.info=(粉砕) 儀式はこのエリア内のブロックを破壊して入手します。 +ritual.bloodmagic.crushingRitual.chest.info=(チェスト) 儀式が破壊したブロックを格納するインベントリの場所。 +ritual.bloodmagic.fullStomachRitual.fillRange.info=(補給) 儀式がプレイヤーに食料を供給する範囲。 +ritual.bloodmagic.fullStomachRitual.chest.info=(チェスト) 儀式がプレイヤーに供給するための食料を取り出すインベントリの場所。 +ritual.bloodmagic.interdictionRitual.interdictionRange.info=(排除) 儀式によって生物が弾き飛ばされる範囲。すべての生物はこの設定エリアに関係なくマスター儀式石から弾き飛ばされる。 +ritual.bloodmagic.containmentRitual.containmentRange.info=(幽閉) 儀式によって生物が引き寄せられる範囲。すべての生物はこの設定エリアに関係なくマスター儀式石の方へと引き寄せられる。 +ritual.bloodmagic.speedRitual.sanicRange.info=(加速) 設定したエリア内のすべての生物が矢印の方向へと射出されます。 +ritual.bloodmagic.suppressionRitual.suppressionRange.info=(除去) 範囲内のすべての液体が押しのけられます。 +ritual.bloodmagic.expulsionRitual.expulsionRange.info=(追放) +ritual.bloodmagic.zephyrRitual.zephyrRange.info=(吸引) 設定範囲内のアイテムが収集され、リンクされているチェストに収納されます。 +ritual.bloodmagic.zephyrRitual.chest.info=(チェスト) 儀式が収集したアイテムを収納するためのチェストの場所。 +ritual.bloodmagic.animalGrowthRitual.growing.info=(成長) 範囲内の動物がとても早く成長します。 +ritual.bloodmagic.forsakenSoulRitual.crystal.info=(結晶) 儀式によって生物が死亡した際に、この範囲内のデーモンウィル結晶の成長が促進します。 +ritual.bloodmagic.forsakenSoulRitual.damage.info=(ダメージ) この範囲内の生物は徐々にダメージを受け、死亡した際のウィルがクリスタルの成長に利用されます。 +ritual.bloodmagic.crystalHarvestRitual.crystal.info=(結晶) 析出した全てのデーモンウィル結晶株を破壊して単結晶の結晶にします。結晶株が1つだけになった場合は破壊しない。 -ritual.BloodMagic.placerRitual.placerRange.info=(場所) 儀式が設定範囲にブロックを設置します。 -ritual.BloodMagic.placerRitual.chest.info=(チェスト) 儀式がブロックを設置するために、ブロックを取り出すインベントリの場所。 -ritual.BloodMagic.fellingRitual.fellingRange.info=(伐採) 儀式が伐採するための原木や葉を探す範囲。 -ritual.BloodMagic.fellingRitual.chest.info=(チェスト) 儀式が蒐集物を格納するインベントリの場所。 -ritual.BloodMagic.pumpRitual.pumpRange.info=(ポンプ) 儀式が採取するための液体を探す範囲。 +ritual.bloodmagic.placerRitual.placerRange.info=(場所) 儀式が設定範囲にブロックを設置します。 +ritual.bloodmagic.placerRitual.chest.info=(チェスト) 儀式がブロックを設置するために、ブロックを取り出すインベントリの場所。 +ritual.bloodmagic.fellingRitual.fellingRange.info=(伐採) 儀式が伐採するための原木や葉を探す範囲。 +ritual.bloodmagic.fellingRitual.chest.info=(チェスト) 儀式が蒐集物を格納するインベントリの場所。 +ritual.bloodmagic.pumpRitual.pumpRange.info=(ポンプ) 儀式が採取するための液体を探す範囲。 -ritual.BloodMagic.downgradeRitual.dialogue.bow.1=さて人間よ、更なる力が欲しいか...? -ritual.BloodMagic.downgradeRitual.dialogue.bow.100=もちろん知っているだろうが、何事にも対価が必要である... 何らかの代償を支払うことなく、私はお前に更なる力を与える訳にはいかないのだ... -ritual.BloodMagic.downgradeRitual.dialogue.bow.300=私の前に供物を差し出すことでお前は感覚を失い、長距離の投擲物を命中させることができなくなるだろう。弓矢が勝利の鍵たり得ることは、もはやないのだ。 -ritual.BloodMagic.downgradeRitual.dialogue.bow.500=だがその見返りとして、私はさらなる成長をもたらすためにお前の鎧を解放しよう... お前がすべき事は供物を捧げ、この祭壇に跪くことだ... -ritual.BloodMagic.downgradeRitual.dialogue.quenched.1=フフフ... ごきげんよう。 より強力な力を欲しているようだな。 -ritual.BloodMagic.downgradeRitual.dialogue.quenched.100=いっぱいになった杯を再び注ぎ直すには、必ず一度空にする必要がある。これはお前にも十分理解できるだろう。 -ritual.BloodMagic.downgradeRitual.dialogue.quenched.300=次のような取引を持ちかけよう:飲むことにより技能をひとつ失い、私はお前に莫大な潜在能力を与えよう。しかしながら、この取引がお前にとって価値あるものであるかどうかは完全に別の問題だ... -ritual.BloodMagic.downgradeRitual.dialogue.quenched.500=さあ跪け、人間よ。そして私が授けた杯を飲み干すがいい。おそらくそれはお前にとっての最後の一杯となろう。 -ritual.BloodMagic.downgradeRitual.dialogue.dulledBlade.1=ふうむ... お前の本当の望みは何なのだ? -ritual.BloodMagic.downgradeRitual.dialogue.dulledBlade.100=もし死を超越した人間ならば、私はお前と取引をすることはできない─ その代わりに別の取引を提示することはできる... -ritual.BloodMagic.downgradeRitual.dialogue.dulledBlade.300=ただし、私はお前に何かしらの代償を要求しよう:お前の物理的な戦闘能力だ。 -ritual.BloodMagic.downgradeRitual.dialogue.dulledBlade.500=これに契約することで、もはやお前は確実に武器を振るえなくなり、以前に振るえていたダメージのほんの僅かしか与えることができなくなる。 -ritual.BloodMagic.downgradeRitual.dialogue.dulledBlade.700=さあ、お前の選択次第だ:祭壇に跪くか、己の剣を執り続けるのか? +ritual.bloodmagic.downgradeRitual.dialogue.bow.1=さて人間よ、更なる力が欲しいか...? +ritual.bloodmagic.downgradeRitual.dialogue.bow.100=もちろん知っているだろうが、何事にも対価が必要である... 何らかの代償を支払うことなく、私はお前に更なる力を与える訳にはいかないのだ... +ritual.bloodmagic.downgradeRitual.dialogue.bow.300=私の前に供物を差し出すことでお前は感覚を失い、長距離の投擲物を命中させることができなくなるだろう。弓矢が勝利の鍵たり得ることは、もはやないのだ。 +ritual.bloodmagic.downgradeRitual.dialogue.bow.500=だがその見返りとして、私はさらなる成長をもたらすためにお前の鎧を解放しよう... お前がすべき事は供物を捧げ、この祭壇に跪くことだ... +ritual.bloodmagic.downgradeRitual.dialogue.quenched.1=フフフ... ごきげんよう。 より強力な力を欲しているようだな。 +ritual.bloodmagic.downgradeRitual.dialogue.quenched.100=いっぱいになった杯を再び注ぎ直すには、必ず一度空にする必要がある。これはお前にも十分理解できるだろう。 +ritual.bloodmagic.downgradeRitual.dialogue.quenched.300=次のような取引を持ちかけよう:飲むことにより技能をひとつ失い、私はお前に莫大な潜在能力を与えよう。しかしながら、この取引がお前にとって価値あるものであるかどうかは完全に別の問題だ... +ritual.bloodmagic.downgradeRitual.dialogue.quenched.500=さあ跪け、人間よ。そして私が授けた杯を飲み干すがいい。おそらくそれはお前にとっての最後の一杯となろう。 +ritual.bloodmagic.downgradeRitual.dialogue.dulledBlade.1=ふうむ... お前の本当の望みは何なのだ? +ritual.bloodmagic.downgradeRitual.dialogue.dulledBlade.100=もし死を超越した人間ならば、私はお前と取引をすることはできない─ その代わりに別の取引を提示することはできる... +ritual.bloodmagic.downgradeRitual.dialogue.dulledBlade.300=ただし、私はお前に何かしらの代償を要求しよう:お前の物理的な戦闘能力だ。 +ritual.bloodmagic.downgradeRitual.dialogue.dulledBlade.500=これに契約することで、もはやお前は確実に武器を振るえなくなり、以前に振るえていたダメージのほんの僅かしか与えることができなくなる。 +ritual.bloodmagic.downgradeRitual.dialogue.dulledBlade.700=さあ、お前の選択次第だ:祭壇に跪くか、己の剣を執り続けるのか? # Chat -chat.BloodMagic.altarMaker.setTier=グレードを設定: %d -chat.BloodMagic.altarMaker.building=グレード %dの祭壇を作成 -chat.BloodMagic.altarMaker.destroy=グレード %dの祭壇を破壊 -chat.BloodMagic.altarMaker.creativeOnly=これはクリエイティブモード専用アイテムです。 +chat.bloodmagic.altarMaker.setTier=グレードを設定: %d +chat.bloodmagic.altarMaker.building=グレード %dの祭壇を作成 +chat.bloodmagic.altarMaker.destroy=グレード %dの祭壇を破壊 +chat.bloodmagic.altarMaker.creativeOnly=これはクリエイティブモード専用アイテムです。 -chat.BloodMagic.damageSource=%sの魂は非常に弱くなっています +chat.bloodmagic.damageSource=%sの魂は非常に弱くなっています -chat.BloodMagic.ritual.weak=エネルギーの流れが感じられるが、儀式の起動には何かが足りないようだ。 -chat.BloodMagic.ritual.prevent=儀式があなたに激しく抵抗している! -chat.BloodMagic.ritual.activate=エネルギーの奔流が儀式に流れ込む! -chat.BloodMagic.ritual.notValid=あなたはルーンの配置が正しくないように感じた... +chat.bloodmagic.ritual.weak=エネルギーの流れが感じられるが、儀式の起動には何かが足りないようだ。 +chat.bloodmagic.ritual.prevent=儀式があなたに激しく抵抗している! +chat.bloodmagic.ritual.activate=エネルギーの奔流が儀式に流れ込む! +chat.bloodmagic.ritual.notValid=あなたはルーンの配置が正しくないように感じた... -chat.BloodMagic.livingArmour.upgrade.poisonRemove=あなたは良い効果を感じた! -chat.BloodMagic.livingArmour.upgrade.fireRemove=&6清涼感があなたを包み込み、炎上が収まった。 -chat.BloodMagic.livingArmour.upgrade.grimReaper=&6闇の力があなたを死の淵から引き寄せる! -chat.BloodMagic.livingArmour.newUpgrade=&4強化ポイントを取得しました! +chat.bloodmagic.livingArmour.upgrade.poisonRemove=あなたは良い効果を感じた! +chat.bloodmagic.livingArmour.upgrade.fireRemove=&6清涼感があなたを包み込み、炎上が収まった。 +chat.bloodmagic.livingArmour.upgrade.grimReaper=&6闇の力があなたを死の淵から引き寄せる! +chat.bloodmagic.livingArmour.newUpgrade=&4強化ポイントを取得しました! -chat.BloodMagic.routing.remove=記録された座標情報を消去しました -chat.BloodMagic.routing.set=ノードの座標を設定しました -chat.BloodMagic.routing.link.master=マスターのノードとリンクさせました! -chat.BloodMagic.routing.link=ノードをお互いにリンクさせました +chat.bloodmagic.routing.remove=記録された座標情報を消去しました +chat.bloodmagic.routing.set=ノードの座標を設定しました +chat.bloodmagic.routing.link.master=マスターのノードとリンクさせました! +chat.bloodmagic.routing.link=ノードをお互いにリンクさせました -chat.BloodMagic.altar.comp.glowstone=グロウストーンのブロック -chat.BloodMagic.altar.comp.bloodstone=大きなブラッドストーンレンガ -chat.BloodMagic.altar.comp.beacon=ビーコン -chat.BloodMagic.altar.comp.bloodrune=血のルーン -chat.BloodMagic.altar.comp.crystal=未実装のアイテム -chat.BloodMagic.altar.comp.notair=固体ブロック +chat.bloodmagic.altar.comp.glowstone=グロウストーンのブロック +chat.bloodmagic.altar.comp.bloodstone=大きなブラッドストーンレンガ +chat.bloodmagic.altar.comp.beacon=ビーコン +chat.bloodmagic.altar.comp.bloodrune=血のルーン +chat.bloodmagic.altar.comp.crystal=未実装のアイテム +chat.bloodmagic.altar.comp.notair=固体ブロック -chat.BloodMagic.altar.nextTier=次のグレードの血の祭壇にするには%sが%sの場所に不足しています。 +chat.bloodmagic.altar.nextTier=次のグレードの血の祭壇にするには%sが%sの場所に不足しています。 -chat.BloodMagic.mimic.potionSet=ポーションを設置しました。 -chat.BloodMagic.mimic.potionRemove=ポーションを無効化しました。 -chat.BloodMagic.mimic.potionInterval.up=ポーション生成の時間間隔を以下に増加しました: %d tick -chat.BloodMagic.mimic.potionInterval.down=ポーション生成の時間間隔を以下に減少しました: %d tick -chat.BloodMagic.mimic.detectRadius.up=プレイヤーの検知範囲を以下に拡大しました: %d ブロック -chat.BloodMagic.mimic.detectRadius.down=プレイヤーの検知範囲を以下に縮小しました: %d ブロック -chat.BloodMagic.mimic.potionSpawnRadius.up=ポーション生成の効果範囲を以下に拡大しました: %d ブロック -chat.BloodMagic.mimic.potionSpawnRadius.down=ポーション生成の効果範囲を以下に減少しました: %d ブロック +chat.bloodmagic.mimic.potionSet=ポーションを設置しました。 +chat.bloodmagic.mimic.potionRemove=ポーションを無効化しました。 +chat.bloodmagic.mimic.potionInterval.up=ポーション生成の時間間隔を以下に増加しました: %d tick +chat.bloodmagic.mimic.potionInterval.down=ポーション生成の時間間隔を以下に減少しました: %d tick +chat.bloodmagic.mimic.detectRadius.up=プレイヤーの検知範囲を以下に拡大しました: %d ブロック +chat.bloodmagic.mimic.detectRadius.down=プレイヤーの検知範囲を以下に縮小しました: %d ブロック +chat.bloodmagic.mimic.potionSpawnRadius.up=ポーション生成の効果範囲を以下に拡大しました: %d ブロック +chat.bloodmagic.mimic.potionSpawnRadius.down=ポーション生成の効果範囲を以下に減少しました: %d ブロック # entity -entity.BloodMagic.SentientSpecter.name=理力の霊魂 -entity.BloodMagic.Mimic.name=ミミック +entity.bloodmagic.SentientSpecter.name=理力の霊魂 +entity.bloodmagic.Mimic.name=ミミック # sekrit -secret.BloodMagic.bread.bloody=&r&c血のパン -secret.BloodMagic.bread.bloody.desc=&o切迫した&r&7緊急時専用 +secret.bloodmagic.bread.bloody=&r&c血のパン +secret.bloodmagic.bread.bloody.desc=&o切迫した&r&7緊急時専用 # Commands commands.error.arg.invalid=無効な引数です @@ -798,41 +798,41 @@ commands.soulnetwork.fillMax.success=正常に%sのソウルネットワーク commands.soulnetwork.create.success=正常に%sのソウルネットワークを構築しました(オーブのグレード: %d) # GUI -tile.BloodMagic.inputNode.name=入力ノード -tile.BloodMagic.outputNode.name=出力ノード +tile.bloodmagic.inputNode.name=入力ノード +tile.bloodmagic.outputNode.name=出力ノード # Keybinds -BloodMagic.keybind.open_holding=貯蔵の印章を開く -BloodMagic.keybind.cycle_holding_pos=印章を順に回す (+) -BloodMagic.keybind.cycle_holding_neg=印章を逆に回す (-) +bloodmagic.keybind.open_holding=貯蔵の印章を開く +bloodmagic.keybind.cycle_holding_pos=印章を順に回す (+) +bloodmagic.keybind.cycle_holding_neg=印章を逆に回す (-) # JustEnoughItems -jei.BloodMagic.recipe.altar=血の祭壇 -jei.BloodMagic.recipe.binding=錬金術魔法陣(結合) -jei.BloodMagic.recipe.alchemyArrayCrafting=錬金術魔法陣 -jei.BloodMagic.recipe.soulForge=業火のかまど -jei.BloodMagic.recipe.alchemyTable=錬金術テーブル -jei.BloodMagic.recipe.requiredLP=LP: %d -jei.BloodMagic.recipe.requiredTier=グレード: %d -jei.BloodMagic.recipe.consumptionRate=消費率: %d LP/t -jei.BloodMagic.recipe.drainRate=消費率: %d LP/t -jei.BloodMagic.recipe.minimumSouls=最小: %1$,.2fウィル -jei.BloodMagic.recipe.soulsDrained=消費: %1$,.2fウィル -jei.BloodMagic.recipe.lpDrained=消費: %,d LP -jei.BloodMagic.recipe.ticksRequired=時間: %,d Ticks +jei.bloodmagic.recipe.altar=血の祭壇 +jei.bloodmagic.recipe.binding=錬金術魔法陣(結合) +jei.bloodmagic.recipe.alchemyArrayCrafting=錬金術魔法陣 +jei.bloodmagic.recipe.soulForge=業火のかまど +jei.bloodmagic.recipe.alchemyTable=錬金術テーブル +jei.bloodmagic.recipe.requiredLP=LP: %d +jei.bloodmagic.recipe.requiredTier=グレード: %d +jei.bloodmagic.recipe.consumptionRate=消費率: %d LP/t +jei.bloodmagic.recipe.drainRate=消費率: %d LP/t +jei.bloodmagic.recipe.minimumSouls=最小: %1$,.2fウィル +jei.bloodmagic.recipe.soulsDrained=消費: %1$,.2fウィル +jei.bloodmagic.recipe.lpDrained=消費: %,d LP +jei.bloodmagic.recipe.ticksRequired=時間: %,d Ticks -jei.BloodMagic.desc.altarBuilder=デバッグやテストに利用するクリエイティブモード専用アイテム。\n\nShift+右クリックで作成するグレードの変更を行い、右クリックで祭壇を構築。\n\n血の祭壇を左クリックで儀式石ごと破壊されます。 -jei.BloodMagic.desc.demonicWill=生物が内包する悪魔の因子。\n\nMobを理力の剣によって殺害する、または簡素な投げ罠を投げ、白いパーティクルが発生している間に殺害することで入手ができる。 +jei.bloodmagic.desc.altarBuilder=デバッグやテストに利用するクリエイティブモード専用アイテム。\n\nShift+右クリックで作成するグレードの変更を行い、右クリックで祭壇を構築。\n\n血の祭壇を左クリックで儀式石ごと破壊されます。 +jei.bloodmagic.desc.demonicWill=生物が内包する悪魔の因子。\n\nMobを理力の剣によって殺害する、または簡素な投げ罠を投げ、白いパーティクルが発生している間に殺害することで入手ができる。 # WAILA -waila.BloodMagic.sneak=&oスニークで詳細情報 -waila.BloodMagic.array.reagent=試薬: %s -waila.BloodMagic.array.catalyst=触媒: %s -option.BloodMagic.bypassSneak=スニークで回避 -option.BloodMagic.bloodAltar=血の祭壇 -option.BloodMagic.ritualController=儀式石 -option.BloodMagic.teleposer=テレポーザー -option.BloodMagic.array=錬金術魔法陣 +waila.bloodmagic.sneak=&oスニークで詳細情報 +waila.bloodmagic.array.reagent=試薬: %s +waila.bloodmagic.array.catalyst=触媒: %s +option.bloodmagic.bypassSneak=スニークで回避 +option.bloodmagic.bloodAltar=血の祭壇 +option.bloodmagic.ritualController=儀式石 +option.bloodmagic.teleposer=テレポーザー +option.bloodmagic.array=錬金術魔法陣 # Thaumcraft tc.research_category.BLOODMAGIC=血紅の秘儀 diff --git a/src/main/resources/assets/bloodmagic/lang/ko_KR.lang b/src/main/resources/assets/bloodmagic/lang/ko_KR.lang index 7daaacae..5787e851 100644 --- a/src/main/resources/assets/bloodmagic/lang/ko_KR.lang +++ b/src/main/resources/assets/bloodmagic/lang/ko_KR.lang @@ -184,7 +184,7 @@ item.itemTankSegmenter.name=Alchemic Segmenter item.destinationClearer.name=Alchemic Cleanser #Creative Tab -itemGroup.tabBloodMagic=선혈의마술[Blood Magic] +itemGroup.tabbloodmagic=선혈의마술[Blood Magic] #Extra Strings bm.string.consume=사용량 diff --git a/src/main/resources/assets/bloodmagic/lang/ru_RU.lang b/src/main/resources/assets/bloodmagic/lang/ru_RU.lang index 9348eb90..47c36889 100644 --- a/src/main/resources/assets/bloodmagic/lang/ru_RU.lang +++ b/src/main/resources/assets/bloodmagic/lang/ru_RU.lang @@ -1,399 +1,399 @@ -#Creative Tab -itemGroup.BloodMagic.creativeTab=Blood Magic -itemGroup.BloodMagic.creativeTabTome=Blood Magic Upgrade Tomes +#Creative Tab +itemGroup.bloodmagic.creativeTab=Blood Magic +itemGroup.bloodmagic.creativeTabTome=Blood Magic Upgrade Tomes #Items -item.BloodMagic.activationCrystal.weak.name=Слабый кристал активации -item.BloodMagic.activationCrystal.awakened.name=Пробуждённый кристал активации -item.BloodMagic.activationCrystal.creative.name=Творческий кристал активации +item.bloodmagic.activationCrystal.weak.name=Слабый кристал активации +item.bloodmagic.activationCrystal.awakened.name=Пробуждённый кристал активации +item.bloodmagic.activationCrystal.creative.name=Творческий кристал активации -item.BloodMagic.sacrificialDagger.normal.name=Жертвенный кинжал -item.BloodMagic.sacrificialDagger.creative.name=Творческий жертвенный кинжал -item.BloodMagic.pack.selfSacrifice.name=Blood Letter's Pack -item.BloodMagic.pack.sacrifice.name=Coat of Arms -item.BloodMagic.daggerOfSacrifice.name=Кинжал жертвоприношения +item.bloodmagic.sacrificialDagger.normal.name=Жертвенный кинжал +item.bloodmagic.sacrificialDagger.creative.name=Творческий жертвенный кинжал +item.bloodmagic.pack.selfSacrifice.name=Blood Letter's Pack +item.bloodmagic.pack.sacrifice.name=Coat of Arms +item.bloodmagic.daggerOfSacrifice.name=Кинжал жертвоприношения -item.BloodMagic.lavaCrystal.name=Лавовый кристал +item.bloodmagic.lavaCrystal.name=Лавовый кристал -item.BloodMagic.bound.sword.name=Связанный клинок -item.BloodMagic.bound.pickaxe.name=Связанная кирка -item.BloodMagic.bound.axe.name=Связанный топор -item.BloodMagic.bound.shovel.name=Связанная лопата +item.bloodmagic.bound.sword.name=Связанный клинок +item.bloodmagic.bound.pickaxe.name=Связанная кирка +item.bloodmagic.bound.axe.name=Связанный топор +item.bloodmagic.bound.shovel.name=Связанная лопата -item.BloodMagic.bucket.lifeEssence.name=Ведро жизни +item.bloodmagic.bucket.lifeEssence.name=Ведро жизни -item.BloodMagic.scribe.water.name=Инструмент начертания элемента: Вода -item.BloodMagic.scribe.fire.name=Инструмент начертания элемента: Огонь -item.BloodMagic.scribe.earth.name=Инструмент начертания элемента: Земля -item.BloodMagic.scribe.air.name=Инструмент начертания элемента: Воздух -item.BloodMagic.scribe.dusk.name=Инструмент начертания элемента: Сумерки -item.BloodMagic.scribe.dawn.name=Инструмент начертания элемента: Рассвет +item.bloodmagic.scribe.water.name=Инструмент начертания элемента: Вода +item.bloodmagic.scribe.fire.name=Инструмент начертания элемента: Огонь +item.bloodmagic.scribe.earth.name=Инструмент начертания элемента: Земля +item.bloodmagic.scribe.air.name=Инструмент начертания элемента: Воздух +item.bloodmagic.scribe.dusk.name=Инструмент начертания элемента: Сумерки +item.bloodmagic.scribe.dawn.name=Инструмент начертания элемента: Рассвет -item.BloodMagic.focus.weak.name=Фокус телепозиции -item.BloodMagic.focus.enhanced.name=Улучшенный фокус телепозиции -item.BloodMagic.focus.reinforced.name=Усиленный фокус телепозиции -item.BloodMagic.focus.demonic.name=Демонический фокус телепозиции +item.bloodmagic.focus.weak.name=Фокус телепозиции +item.bloodmagic.focus.enhanced.name=Улучшенный фокус телепозиции +item.bloodmagic.focus.reinforced.name=Усиленный фокус телепозиции +item.bloodmagic.focus.demonic.name=Демонический фокус телепозиции -item.BloodMagic.slate.blank.name=Чистая плитка -item.BloodMagic.slate.reinforced.name=Укреплённая плитка -item.BloodMagic.slate.imbued.name=Пропитанная плитка -item.BloodMagic.slate.demonic.name=Демоническая плитка -item.BloodMagic.slate.ethereal.name=Эфирная плитка +item.bloodmagic.slate.blank.name=Чистая плитка +item.bloodmagic.slate.reinforced.name=Укреплённая плитка +item.bloodmagic.slate.imbued.name=Пропитанная плитка +item.bloodmagic.slate.demonic.name=Демоническая плитка +item.bloodmagic.slate.ethereal.name=Эфирная плитка -item.BloodMagic.orb.weak.name=Слабый кровавый шар -item.BloodMagic.orb.apprentice.name=Кровавый шар ученика -item.BloodMagic.orb.magician.name=Кровавый шар мага -item.BloodMagic.orb.master.name=Кровавый шар мастера -item.BloodMagic.orb.archmage.name=Кровавый шар архимага -item.BloodMagic.orb.transcendent.name=Необыкновенный кровавый шар +item.bloodmagic.orb.weak.name=Слабый кровавый шар +item.bloodmagic.orb.apprentice.name=Кровавый шар ученика +item.bloodmagic.orb.magician.name=Кровавый шар мага +item.bloodmagic.orb.master.name=Кровавый шар мастера +item.bloodmagic.orb.archmage.name=Кровавый шар архимага +item.bloodmagic.orb.transcendent.name=Необыкновенный кровавый шар -item.BloodMagic.reagent.incendium.name=Incendium -item.BloodMagic.reagent.magicales.name=Magicales -item.BloodMagic.reagent.sanctus.name=Sanctus -item.BloodMagic.reagent.aether.name=Aether -item.BloodMagic.reagent.crepitous.name=Crepitous -item.BloodMagic.reagent.crystallos.name=Crystallos -item.BloodMagic.reagent.terrae.name=Terrae -item.BloodMagic.reagent.aquasalus.name=Aquasalus -item.BloodMagic.reagent.tennebrae.name=Tennebrae -item.BloodMagic.reagent.offensa.name=Offensa -item.BloodMagic.reagent.praesidium.name=Praesidium -item.BloodMagic.reagent.orbisterrae.name=Orbis Terrae -item.BloodMagic.reagent.virtus.name=Virtus -item.BloodMagic.reagent.reductus.name=Reductus -item.BloodMagic.reagent.potentia.name=Potentia +item.bloodmagic.reagent.incendium.name=Incendium +item.bloodmagic.reagent.magicales.name=Magicales +item.bloodmagic.reagent.sanctus.name=Sanctus +item.bloodmagic.reagent.aether.name=Aether +item.bloodmagic.reagent.crepitous.name=Crepitous +item.bloodmagic.reagent.crystallos.name=Crystallos +item.bloodmagic.reagent.terrae.name=Terrae +item.bloodmagic.reagent.aquasalus.name=Aquasalus +item.bloodmagic.reagent.tennebrae.name=Tennebrae +item.bloodmagic.reagent.offensa.name=Offensa +item.bloodmagic.reagent.praesidium.name=Praesidium +item.bloodmagic.reagent.orbisterrae.name=Orbis Terrae +item.bloodmagic.reagent.virtus.name=Virtus +item.bloodmagic.reagent.reductus.name=Reductus +item.bloodmagic.reagent.potentia.name=Potentia -item.BloodMagic.bloodShard.weak.name=Слабый кровавый осколок -item.BloodMagic.bloodShard.demon.name=Демонический кровавый осколок +item.bloodmagic.bloodShard.weak.name=Слабый кровавый осколок +item.bloodmagic.bloodShard.demon.name=Демонический кровавый осколок -item.BloodMagic.baseComponent.reagentWater.name=Реагент воды -item.BloodMagic.baseComponent.reagentLava.name=Реагент лавы -item.BloodMagic.baseComponent.reagentAir.name=Реагент воздуха -item.BloodMagic.baseComponent.reagentFastMiner.name=Реагент добычи -item.BloodMagic.baseComponent.reagentVoid.name=Реагент пустоты -item.BloodMagic.baseComponent.reagentGrowth.name=Реагент роста -item.BloodMagic.baseComponent.reagentAffinity.name=Реагент стихийного родства -item.BloodMagic.baseComponent.reagentSight.name=Реагент взгляда -item.BloodMagic.baseComponent.reagentBinding.name=Реагент связи -item.BloodMagic.baseComponent.reagentSuppression.name=Реагент подавления -item.BloodMagic.baseComponent.frameParts.name=Части каркаса -item.BloodMagic.baseComponent.reagentBloodLight.name=Реагент света -item.BloodMagic.baseComponent.reagentMagnetism.name=Реагент притяжения -item.BloodMagic.baseComponent.reagentHaste.name=Реагент скорости -item.BloodMagic.baseComponent.reagentBridge.name=Реагент моста -item.BloodMagic.baseComponent.reagentCompression.name=Реагент сжатия -item.BloodMagic.baseComponent.reagentSeverance.name=Реагент разделения +item.bloodmagic.baseComponent.reagentWater.name=Реагент воды +item.bloodmagic.baseComponent.reagentLava.name=Реагент лавы +item.bloodmagic.baseComponent.reagentAir.name=Реагент воздуха +item.bloodmagic.baseComponent.reagentFastMiner.name=Реагент добычи +item.bloodmagic.baseComponent.reagentVoid.name=Реагент пустоты +item.bloodmagic.baseComponent.reagentGrowth.name=Реагент роста +item.bloodmagic.baseComponent.reagentAffinity.name=Реагент стихийного родства +item.bloodmagic.baseComponent.reagentSight.name=Реагент взгляда +item.bloodmagic.baseComponent.reagentBinding.name=Реагент связи +item.bloodmagic.baseComponent.reagentSuppression.name=Реагент подавления +item.bloodmagic.baseComponent.frameParts.name=Части каркаса +item.bloodmagic.baseComponent.reagentBloodLight.name=Реагент света +item.bloodmagic.baseComponent.reagentMagnetism.name=Реагент притяжения +item.bloodmagic.baseComponent.reagentHaste.name=Реагент скорости +item.bloodmagic.baseComponent.reagentBridge.name=Реагент моста +item.bloodmagic.baseComponent.reagentCompression.name=Реагент сжатия +item.bloodmagic.baseComponent.reagentSeverance.name=Реагент разделения -item.BloodMagic.baseComponent.reagentTeleposition.name=Реагент телепозиции -item.BloodMagic.baseComponent.reagentTransposition.name=Реагент транспозиции +item.bloodmagic.baseComponent.reagentTeleposition.name=Реагент телепозиции +item.bloodmagic.baseComponent.reagentTransposition.name=Реагент транспозиции -item.BloodMagic.monsterSoul.base.name=Демоническая энергия +item.bloodmagic.monsterSoul.base.name=Демоническая энергия -item.BloodMagic.sigil.air.name=Сигил воздуха -item.BloodMagic.sigil.bloodLight.name=Сигил кровавого светильника -item.BloodMagic.sigil.compression.name=Сигил сжатия -item.BloodMagic.sigil.divination.name=Сигил предсказания -item.BloodMagic.sigil.water.name=Сигил воды -item.BloodMagic.sigil.lava.name=Сигил лавы -item.BloodMagic.sigil.void.name=Сигил пустоты -item.BloodMagic.sigil.greenGrove.name=Сигил зеленой рощи -item.BloodMagic.sigil.elementalAffinity.name=Сигил стихийного родства -item.BloodMagic.sigil.haste.name=Сигил скорости -item.BloodMagic.sigil.suppression.name=Сигил подавления -item.BloodMagic.sigil.magnetism.name=Сигил притяжения -item.BloodMagic.sigil.fastMiner.name=Сигил быстрого копателя -item.BloodMagic.sigil.seer.name=Сигил зрения -item.BloodMagic.sigil.phantomBridge.name=Сигил призрачного моста -item.BloodMagic.sigil.whirlwind.name=Сигил вихря -item.BloodMagic.sigil.enderSeverance.name=Сигил разрыва Края +item.bloodmagic.sigil.air.name=Сигил воздуха +item.bloodmagic.sigil.bloodLight.name=Сигил кровавого светильника +item.bloodmagic.sigil.compression.name=Сигил сжатия +item.bloodmagic.sigil.divination.name=Сигил предсказания +item.bloodmagic.sigil.water.name=Сигил воды +item.bloodmagic.sigil.lava.name=Сигил лавы +item.bloodmagic.sigil.void.name=Сигил пустоты +item.bloodmagic.sigil.greenGrove.name=Сигил зеленой рощи +item.bloodmagic.sigil.elementalAffinity.name=Сигил стихийного родства +item.bloodmagic.sigil.haste.name=Сигил скорости +item.bloodmagic.sigil.suppression.name=Сигил подавления +item.bloodmagic.sigil.magnetism.name=Сигил притяжения +item.bloodmagic.sigil.fastMiner.name=Сигил быстрого копателя +item.bloodmagic.sigil.seer.name=Сигил зрения +item.bloodmagic.sigil.phantomBridge.name=Сигил призрачного моста +item.bloodmagic.sigil.whirlwind.name=Сигил вихря +item.bloodmagic.sigil.enderSeverance.name=Сигил разрыва Края -item.BloodMagic.sigil.teleposition.name=Сигил телепозиции -item.BloodMagic.sigil.transposition.name=Сигил транспозиции +item.bloodmagic.sigil.teleposition.name=Сигил телепозиции +item.bloodmagic.sigil.transposition.name=Сигил транспозиции -item.BloodMagic.livingArmour.helmet.name=Живой шлем -item.BloodMagic.livingArmour.chest.name=Живая кираса -item.BloodMagic.livingArmour.legs.name=Живые поножи -item.BloodMagic.livingArmour.boots.name=Живые ботинки -item.BloodMagic.sentientArmour.helmet.name=Разумный шлем -item.BloodMagic.sentientArmour.chest.name=Разумная кираса -item.BloodMagic.sentientArmour.legs.name=Разумные поножи -item.BloodMagic.sentientArmour.boots.name=Разумные ботинки +item.bloodmagic.livingArmour.helmet.name=Живой шлем +item.bloodmagic.livingArmour.chest.name=Живая кираса +item.bloodmagic.livingArmour.legs.name=Живые поножи +item.bloodmagic.livingArmour.boots.name=Живые ботинки +item.bloodmagic.sentientArmour.helmet.name=Разумный шлем +item.bloodmagic.sentientArmour.chest.name=Разумная кираса +item.bloodmagic.sentientArmour.legs.name=Разумные поножи +item.bloodmagic.sentientArmour.boots.name=Разумные ботинки -item.BloodMagic.altarMaker.name=Altar Maker +item.bloodmagic.altarMaker.name=Altar Maker -item.BloodMagic.ritualDivinernormal.name=Предсказатель ритуала -item.BloodMagic.ritualDivinerdusk.name=Предсказатель ритуала [Сумерки] -item.BloodMagic.ritualDivinerdawn.name=Предсказатель ритуала [Рассвет] +item.bloodmagic.ritualDivinernormal.name=Предсказатель ритуала +item.bloodmagic.ritualDivinerdusk.name=Предсказатель ритуала [Сумерки] +item.bloodmagic.ritualDivinerdawn.name=Предсказатель ритуала [Рассвет] -item.BloodMagic.arcaneAshes.name=Волшебный пепел -item.BloodMagic.upgradeTome.name=Living Armour Upgrade Tome -item.BloodMagic.upgradeTrainer.name=Living Armour Training Bracelet +item.bloodmagic.arcaneAshes.name=Волшебный пепел +item.bloodmagic.upgradeTome.name=Living Armour Upgrade Tome +item.bloodmagic.upgradeTrainer.name=Living Armour Training Bracelet -item.BloodMagic.sentientSword.name=Разумный меч -item.BloodMagic.soulGem.petty.name=Мелкий адский камень -item.BloodMagic.soulGem.lesser.name=Небольшой адский камень -item.BloodMagic.soulGem.common.name=Обычный адский камень -item.BloodMagic.soulGem.greater.name=Большой адский камень -item.BloodMagic.soulGem.grand.name=Великий адский камень -item.BloodMagic.soulSnare.base.name=Простая ловушка -item.BloodMagic.sentientBow.name=Разумный лук -item.BloodMagic.sentientArmourGem.name=Разумный камень +item.bloodmagic.sentientSword.name=Разумный меч +item.bloodmagic.soulGem.petty.name=Мелкий адский камень +item.bloodmagic.soulGem.lesser.name=Небольшой адский камень +item.bloodmagic.soulGem.common.name=Обычный адский камень +item.bloodmagic.soulGem.greater.name=Большой адский камень +item.bloodmagic.soulGem.grand.name=Великий адский камень +item.bloodmagic.soulSnare.base.name=Простая ловушка +item.bloodmagic.sentientBow.name=Разумный лук +item.bloodmagic.sentientArmourGem.name=Разумный камень -item.BloodMagic.nodeRouter.name=Node Router -item.BloodMagic.itemFilter.exact.name=Точный фильтр предметов -item.BloodMagic.itemFilter.ignoreNBT.name=NBT фильтр предметов -item.BloodMagic.itemFilter.modItems.name=Mod фильтр предметов -item.BloodMagic.itemFilter.oreDict.name=OreDict фильтр предметов +item.bloodmagic.nodeRouter.name=Node Router +item.bloodmagic.itemFilter.exact.name=Точный фильтр предметов +item.bloodmagic.itemFilter.ignoreNBT.name=NBT фильтр предметов +item.bloodmagic.itemFilter.modItems.name=Mod фильтр предметов +item.bloodmagic.itemFilter.oreDict.name=OreDict фильтр предметов # Blocks -tile.BloodMagic.fluid.lifeEssence.name=Жизненная эссенция +tile.bloodmagic.fluid.lifeEssence.name=Жизненная эссенция -tile.BloodMagic.stone.ritual.master.name=Главный ритуальный камень -tile.BloodMagic.stone.ritual.imperfect.name=Неполноценный ритуальный камень +tile.bloodmagic.stone.ritual.master.name=Главный ритуальный камень +tile.bloodmagic.stone.ritual.imperfect.name=Неполноценный ритуальный камень -tile.BloodMagic.altar.name=Кровавый алтарь -tile.BloodMagic.alchemyArray.name=&r&fАлхимическая матрица +tile.bloodmagic.altar.name=Кровавый алтарь +tile.bloodmagic.alchemyArray.name=&r&fАлхимическая матрица -tile.BloodMagic.rune.blank.name=Чистая руна -tile.BloodMagic.rune.speed.name=Руна скорости -tile.BloodMagic.rune.efficiency.name=Руна эффективности -tile.BloodMagic.rune.sacrifice.name=Руна жертвоприношения -tile.BloodMagic.rune.selfSacrifice.name=Руна самопожертвования -tile.BloodMagic.rune.displacement.name=Руна перемещения -tile.BloodMagic.rune.capacity.name=Руна ёмкости -tile.BloodMagic.rune.augCapacity.name=Руна дополнительной ёмкости -tile.BloodMagic.rune.orb.name=Руна шара -tile.BloodMagic.rune.acceleration.name=Руна ускорения -tile.BloodMagic.rune.charging.name=Руна заряда +tile.bloodmagic.rune.blank.name=Чистая руна +tile.bloodmagic.rune.speed.name=Руна скорости +tile.bloodmagic.rune.efficiency.name=Руна эффективности +tile.bloodmagic.rune.sacrifice.name=Руна жертвоприношения +tile.bloodmagic.rune.selfSacrifice.name=Руна самопожертвования +tile.bloodmagic.rune.displacement.name=Руна перемещения +tile.bloodmagic.rune.capacity.name=Руна ёмкости +tile.bloodmagic.rune.augCapacity.name=Руна дополнительной ёмкости +tile.bloodmagic.rune.orb.name=Руна шара +tile.bloodmagic.rune.acceleration.name=Руна ускорения +tile.bloodmagic.rune.charging.name=Руна заряда -tile.BloodMagic.ritualStone.blank.name=Ритуальный камень -tile.BloodMagic.ritualStone.water.name=Ритуальный камень воды -tile.BloodMagic.ritualStone.fire.name=Ритуальный камень огня -tile.BloodMagic.ritualStone.earth.name=Ритуальный камень земли -tile.BloodMagic.ritualStone.air.name=Ритуальный камень воздуха -tile.BloodMagic.ritualStone.dusk.name=Ритуальный камень сумерек -tile.BloodMagic.ritualStone.dawn.name=Ритуальный камень рассвета +tile.bloodmagic.ritualStone.blank.name=Ритуальный камень +tile.bloodmagic.ritualStone.water.name=Ритуальный камень воды +tile.bloodmagic.ritualStone.fire.name=Ритуальный камень огня +tile.bloodmagic.ritualStone.earth.name=Ритуальный камень земли +tile.bloodmagic.ritualStone.air.name=Ритуальный камень воздуха +tile.bloodmagic.ritualStone.dusk.name=Ритуальный камень сумерек +tile.bloodmagic.ritualStone.dawn.name=Ритуальный камень рассвета -tile.BloodMagic.bloodstonebrick.large.name=Большой кровавый кирпич -tile.BloodMagic.bloodstonebrick.brick.name=Кровавый кирпич -tile.BloodMagic.crystal.large.name=Большой кристальный кирпич -tile.BloodMagic.crystal.brick.name=Кристальный кирпич -tile.BloodMagic.bloodLight.name=Кровавый свет -tile.BloodMagic.spectralBlock.name=Иллюзорный блок -tile.BloodMagic.phantom.name=Призрачный блок -tile.BloodMagic.incenseAltar.name=Жертвенник для курений +tile.bloodmagic.bloodstonebrick.large.name=Большой кровавый кирпич +tile.bloodmagic.bloodstonebrick.brick.name=Кровавый кирпич +tile.bloodmagic.crystal.large.name=Большой кристальный кирпич +tile.bloodmagic.crystal.brick.name=Кристальный кирпич +tile.bloodmagic.bloodLight.name=Кровавый свет +tile.bloodmagic.spectralBlock.name=Иллюзорный блок +tile.bloodmagic.phantom.name=Призрачный блок +tile.bloodmagic.incenseAltar.name=Жертвенник для курений -tile.BloodMagic.teleposer.name=Телепозер -tile.BloodMagic.soulForge.name=Адская кузница -tile.BloodMagic.demonCrucible.name=Демонический тигель +tile.bloodmagic.teleposer.name=Телепозер +tile.bloodmagic.soulForge.name=Адская кузница +tile.bloodmagic.demonCrucible.name=Демонический тигель -tile.BloodMagic.masterRouting.name=Master Routing Node -tile.BloodMagic.outputRouting.name=Output Routing Node -tile.BloodMagic.inputRouting.name=Input Routing Node -tile.BloodMagic.itemRouting.name=Routing Node +tile.bloodmagic.masterRouting.name=Master Routing Node +tile.bloodmagic.outputRouting.name=Output Routing Node +tile.bloodmagic.inputRouting.name=Input Routing Node +tile.bloodmagic.itemRouting.name=Routing Node -tile.BloodMagic.path.wood.name=Деревянная дорожка -tile.BloodMagic.path.woodTile.name=Узорная деревянная дорожка -tile.BloodMagic.path.stone.name=Каменная дорожка -tile.BloodMagic.path.stoneTile.name=Узорная каменная дорожка -tile.BloodMagic.path.wornstone.name=Старая каменная дорожка -tile.BloodMagic.path.wornstoneTile.name=Узорная старая каменная дорожка -tile.BloodMagic.path.obsidian.name=Обсидиановая дорожка -tile.BloodMagic.path.obsidianTile.name=Узорная обсидиановая дорожка +tile.bloodmagic.path.wood.name=Деревянная дорожка +tile.bloodmagic.path.woodTile.name=Узорная деревянная дорожка +tile.bloodmagic.path.stone.name=Каменная дорожка +tile.bloodmagic.path.stoneTile.name=Узорная каменная дорожка +tile.bloodmagic.path.wornstone.name=Старая каменная дорожка +tile.bloodmagic.path.wornstoneTile.name=Узорная старая каменная дорожка +tile.bloodmagic.path.obsidian.name=Обсидиановая дорожка +tile.bloodmagic.path.obsidianTile.name=Узорная обсидиановая дорожка -tile.BloodMagic.dimensionalPortal.name=Пространственный портал -tile.BloodMagic.bloodTank.name=Резервуар крови +tile.bloodmagic.dimensionalPortal.name=Пространственный портал +tile.bloodmagic.bloodTank.name=Резервуар крови # Tooltips -tooltip.BloodMagic.orb.desc=Хранит жизненную эссенцию -tooltip.BloodMagic.orb.owner=Создан: %s -tooltip.BloodMagic.currentOwner=Владелец: %s -tooltip.BloodMagic.currentTier=Уровень: %d -tooltip.BloodMagic.config.disabled=Запрещено настройками +tooltip.bloodmagic.orb.desc=Хранит жизненную эссенцию +tooltip.bloodmagic.orb.owner=Создан: %s +tooltip.bloodmagic.currentOwner=Владелец: %s +tooltip.bloodmagic.currentTier=Уровень: %d +tooltip.bloodmagic.config.disabled=Запрещено настройками -tooltip.BloodMagic.activated=Активирован -tooltip.BloodMagic.deactivated=Деактивирован +tooltip.bloodmagic.activated=Активирован +tooltip.bloodmagic.deactivated=Деактивирован -tooltip.BloodMagic.sigil.air.desc=&oОщущается легкость... -tooltip.BloodMagic.sigil.bloodLight.desc=&oЯ вижу свет! -tooltip.BloodMagic.sigil.compression.desc=&oКучи алмазов -tooltip.BloodMagic.sigil.divination.desc=&oВзгляд в душу -tooltip.BloodMagic.sigil.divination.otherNetwork=Заглянем в душу %s -tooltip.BloodMagic.sigil.divination.currentAltarTier=Уровень: %d -tooltip.BloodMagic.sigil.divination.currentEssence=Эссенции: %,d LP -tooltip.BloodMagic.sigil.divination.currentAltarCapacity=Ёмкость: %,d LP -tooltip.BloodMagic.sigil.divination.currentTranquility=Спокойствие: %,d -tooltip.BloodMagic.sigil.divination.currentBonus=Бонус: +%,d%% -tooltip.BloodMagic.sigil.water.desc=&oНужна вода? -tooltip.BloodMagic.sigil.lava.desc=&oГОРЯЧЕЕ! НЕ ЕСТЬ! -tooltip.BloodMagic.sigil.void.desc=&oЛучше чем Swiffer! -tooltip.BloodMagic.sigil.greenGrove.desc=&oЭкологически чистый -tooltip.BloodMagic.sigil.magnetism.desc=&oЯ очень притягательная личность! -tooltip.BloodMagic.sigil.suppression.desc=&oЛучше, чем телекинез... -tooltip.BloodMagic.sigil.haste.desc=&oПосле 42 чашек кофе... -tooltip.BloodMagic.sigil.fastMiner.desc=&oВсе глубже и глубже... -tooltip.BloodMagic.sigil.elementalAffinity.desc=&oПадающая огненная рыба! -tooltip.BloodMagic.sigil.seer.desc=&oКогда просто видеть недостаточно -tooltip.BloodMagic.sigil.seer.currentAltarProgress=Прогресс: %,d LP/ %s LP -tooltip.BloodMagic.sigil.seer.currentAltarProgress.percent=Прогресс: %s -tooltip.BloodMagic.sigil.seer.currentAltarConsumptionRate=Расход: %,d LP -tooltip.BloodMagic.sigil.seer.currentAltarTier=Уровень: %d -tooltip.BloodMagic.sigil.seer.currentEssence=Эссенции: %,d LP -tooltip.BloodMagic.sigil.seer.currentAltarCapacity=Ёмкость: %,d LP -tooltip.BloodMagic.sigil.seer.currentCharge=Заряд: %,d -tooltip.BloodMagic.sigil.seer.currentTranquility=Спокойствие: %,d -tooltip.BloodMagic.sigil.seer.currentBonus=Бонус: +%,d%% -tooltip.BloodMagic.sigil.phantomBridge.desc=&oПрогулки в воздухе... -tooltip.BloodMagic.sigil.whirlwind.desc=&oЛучше не одевать юбку -tooltip.BloodMagic.sigil.enderSeverance.desc=&oНеприятности для странников Края! +tooltip.bloodmagic.sigil.air.desc=&oОщущается легкость... +tooltip.bloodmagic.sigil.bloodLight.desc=&oЯ вижу свет! +tooltip.bloodmagic.sigil.compression.desc=&oКучи алмазов +tooltip.bloodmagic.sigil.divination.desc=&oВзгляд в душу +tooltip.bloodmagic.sigil.divination.otherNetwork=Заглянем в душу %s +tooltip.bloodmagic.sigil.divination.currentAltarTier=Уровень: %d +tooltip.bloodmagic.sigil.divination.currentEssence=Эссенции: %,d LP +tooltip.bloodmagic.sigil.divination.currentAltarCapacity=Ёмкость: %,d LP +tooltip.bloodmagic.sigil.divination.currentTranquility=Спокойствие: %,d +tooltip.bloodmagic.sigil.divination.currentBonus=Бонус: +%,d%% +tooltip.bloodmagic.sigil.water.desc=&oНужна вода? +tooltip.bloodmagic.sigil.lava.desc=&oГОРЯЧЕЕ! НЕ ЕСТЬ! +tooltip.bloodmagic.sigil.void.desc=&oЛучше чем Swiffer! +tooltip.bloodmagic.sigil.greenGrove.desc=&oЭкологически чистый +tooltip.bloodmagic.sigil.magnetism.desc=&oЯ очень притягательная личность! +tooltip.bloodmagic.sigil.suppression.desc=&oЛучше, чем телекинез... +tooltip.bloodmagic.sigil.haste.desc=&oПосле 42 чашек кофе... +tooltip.bloodmagic.sigil.fastMiner.desc=&oВсе глубже и глубже... +tooltip.bloodmagic.sigil.elementalAffinity.desc=&oПадающая огненная рыба! +tooltip.bloodmagic.sigil.seer.desc=&oКогда просто видеть недостаточно +tooltip.bloodmagic.sigil.seer.currentAltarProgress=Прогресс: %,d LP/ %s LP +tooltip.bloodmagic.sigil.seer.currentAltarProgress.percent=Прогресс: %s +tooltip.bloodmagic.sigil.seer.currentAltarConsumptionRate=Расход: %,d LP +tooltip.bloodmagic.sigil.seer.currentAltarTier=Уровень: %d +tooltip.bloodmagic.sigil.seer.currentEssence=Эссенции: %,d LP +tooltip.bloodmagic.sigil.seer.currentAltarCapacity=Ёмкость: %,d LP +tooltip.bloodmagic.sigil.seer.currentCharge=Заряд: %,d +tooltip.bloodmagic.sigil.seer.currentTranquility=Спокойствие: %,d +tooltip.bloodmagic.sigil.seer.currentBonus=Бонус: +%,d%% +tooltip.bloodmagic.sigil.phantomBridge.desc=&oПрогулки в воздухе... +tooltip.bloodmagic.sigil.whirlwind.desc=&oЛучше не одевать юбку +tooltip.bloodmagic.sigil.enderSeverance.desc=&oНеприятности для странников Края! -tooltip.BloodMagic.sigil.teleposition.desc=Я очень близок к возможности перемещения. -tooltip.BloodMagic.sigil.transposition.desc=Ощути Силу, мой юный ученик. +tooltip.bloodmagic.sigil.teleposition.desc=Я очень близок к возможности перемещения. +tooltip.bloodmagic.sigil.transposition.desc=Ощути Силу, мой юный ученик. -tooltip.BloodMagic.bound.sword.desc=&oОтбраковка слабаков -tooltip.BloodMagic.bound.pickaxe.desc=&oБезжалостное уничтожение камня -tooltip.BloodMagic.bound.axe.desc=&oДемоническая вырубка -tooltip.BloodMagic.bound.shovel.desc=&oОчистим пол от грязи +tooltip.bloodmagic.bound.sword.desc=&oОтбраковка слабаков +tooltip.bloodmagic.bound.pickaxe.desc=&oБезжалостное уничтожение камня +tooltip.bloodmagic.bound.axe.desc=&oДемоническая вырубка +tooltip.bloodmagic.bound.shovel.desc=&oОчистим пол от грязи -tooltip.BloodMagic.sacrificialDagger.desc=Небольшой надрез на пальце... -tooltip.BloodMagic.slate.desc=Камень, наполненный в кровавом алтаре -tooltip.BloodMagic.inscriber.desc=Надписи на стене... +tooltip.bloodmagic.sacrificialDagger.desc=Небольшой надрез на пальце... +tooltip.bloodmagic.slate.desc=Камень, наполненный в кровавом алтаре +tooltip.bloodmagic.inscriber.desc=Надписи на стене... -tooltip.BloodMagic.pack.selfSacrifice.desc=This pack really chafes... -tooltip.BloodMagic.pack.sacrifice.desc=Description -tooltip.BloodMagic.pack.stored=Накоплено: %,d LP +tooltip.bloodmagic.pack.selfSacrifice.desc=This pack really chafes... +tooltip.bloodmagic.pack.sacrifice.desc=Description +tooltip.bloodmagic.pack.stored=Накоплено: %,d LP -tooltip.BloodMagic.activationCrystal.weak=Активирует простые ритуалы -tooltip.BloodMagic.activationCrystal.awakened=Активирует сложные ритуалы -tooltip.BloodMagic.activationCrystal.creative=Только в креативе - активирует любые ритуалы +tooltip.bloodmagic.activationCrystal.weak=Активирует простые ритуалы +tooltip.bloodmagic.activationCrystal.awakened=Активирует сложные ритуалы +tooltip.bloodmagic.activationCrystal.creative=Только в креативе - активирует любые ритуалы -tooltip.BloodMagic.diviner.currentRitual=Выбранный ритуал: -tooltip.BloodMagic.diviner.blankRune=Ритуальных камней: %d -tooltip.BloodMagic.diviner.waterRune=Камней воды: %d -tooltip.BloodMagic.diviner.airRune=Камней воздуха: %d -tooltip.BloodMagic.diviner.fireRune=Камней огня: %d -tooltip.BloodMagic.diviner.earthRune=Камней земли: %d -tooltip.BloodMagic.diviner.duskRune=Камней сумерек: %d -tooltip.BloodMagic.diviner.dawnRune=Камней рассвета: %d -tooltip.BloodMagic.diviner.totalRune=Всего ритуальных камней: %d -tooltip.BloodMagic.diviner.extraInfo=Shift для дополнительной информации -tooltip.BloodMagic.diviner.currentDirection=Направление: %s +tooltip.bloodmagic.diviner.currentRitual=Выбранный ритуал: +tooltip.bloodmagic.diviner.blankRune=Ритуальных камней: %d +tooltip.bloodmagic.diviner.waterRune=Камней воды: %d +tooltip.bloodmagic.diviner.airRune=Камней воздуха: %d +tooltip.bloodmagic.diviner.fireRune=Камней огня: %d +tooltip.bloodmagic.diviner.earthRune=Камней земли: %d +tooltip.bloodmagic.diviner.duskRune=Камней сумерек: %d +tooltip.bloodmagic.diviner.dawnRune=Камней рассвета: %d +tooltip.bloodmagic.diviner.totalRune=Всего ритуальных камней: %d +tooltip.bloodmagic.diviner.extraInfo=Shift для дополнительной информации +tooltip.bloodmagic.diviner.currentDirection=Направление: %s -tooltip.BloodMagic.arcaneAshes=Пепел для начертания алхимических знаков +tooltip.bloodmagic.arcaneAshes=Пепел для начертания алхимических знаков -tooltip.BloodMagic.telepositionFocus.coords=Координаты: (%,d, %,d, %,d) -tooltip.BloodMagic.telepositionFocus.dimension=ID Измерения: %d -tooltip.BloodMagic.telepositionFocus.weak=Может перемещать блоки -tooltip.BloodMagic.telepositionFocus.enhanced=Может перемещать блоки -tooltip.BloodMagic.telepositionFocus.reinforced=Может перемещать блоки -tooltip.BloodMagic.telepositionFocus.demonic=Может перемещать блоки +tooltip.bloodmagic.telepositionFocus.coords=Координаты: (%,d, %,d, %,d) +tooltip.bloodmagic.telepositionFocus.dimension=ID Измерения: %d +tooltip.bloodmagic.telepositionFocus.weak=Может перемещать блоки +tooltip.bloodmagic.telepositionFocus.enhanced=Может перемещать блоки +tooltip.bloodmagic.telepositionFocus.reinforced=Может перемещать блоки +tooltip.bloodmagic.telepositionFocus.demonic=Может перемещать блоки -tooltip.BloodMagic.livingArmour.upgrade.speed=Быстрые ноги -tooltip.BloodMagic.livingArmour.upgrade.digging=Сила гномов -tooltip.BloodMagic.livingArmour.upgrade.poisonResist=Стойкость к ядам -tooltip.BloodMagic.livingArmour.upgrade.selfSacrifice=Твердые ладони -tooltip.BloodMagic.livingArmour.upgrade.knockback=Культурист -tooltip.BloodMagic.livingArmour.upgrade.physicalProtect=Толстая кожа -tooltip.BloodMagic.livingArmour.upgrade.health=Здровый -tooltip.BloodMagic.livingArmour.upgrade.meleeDamage=Свирепый удар -tooltip.BloodMagic.livingArmour.upgrade.arrowShot=Меткий стрелок -tooltip.BloodMagic.livingArmour.upgrade.stepAssist=Высокий шаг -tooltip.BloodMagic.livingArmour.upgrade.grimReaper=Избежал смерти -tooltip.BloodMagic.livingArmour.upgrade.solarPowered=Солнечная энергия -tooltip.BloodMagic.livingArmour.upgrade.thaumRunicShielding=Рунический щит -tooltip.BloodMagic.livingArmour.upgrade.revealing=Обнаружение -tooltip.BloodMagic.livingArmour.upgrade.level=%s (Уровень %d) -tooltip.BloodMagic.livingArmour.upgrade.points=&6Очки улучшения: %s / %s +tooltip.bloodmagic.livingArmour.upgrade.speed=Быстрые ноги +tooltip.bloodmagic.livingArmour.upgrade.digging=Сила гномов +tooltip.bloodmagic.livingArmour.upgrade.poisonResist=Стойкость к ядам +tooltip.bloodmagic.livingArmour.upgrade.selfSacrifice=Твердые ладони +tooltip.bloodmagic.livingArmour.upgrade.knockback=Культурист +tooltip.bloodmagic.livingArmour.upgrade.physicalProtect=Толстая кожа +tooltip.bloodmagic.livingArmour.upgrade.health=Здровый +tooltip.bloodmagic.livingArmour.upgrade.meleeDamage=Свирепый удар +tooltip.bloodmagic.livingArmour.upgrade.arrowShot=Меткий стрелок +tooltip.bloodmagic.livingArmour.upgrade.stepAssist=Высокий шаг +tooltip.bloodmagic.livingArmour.upgrade.grimReaper=Избежал смерти +tooltip.bloodmagic.livingArmour.upgrade.solarPowered=Солнечная энергия +tooltip.bloodmagic.livingArmour.upgrade.thaumRunicShielding=Рунический щит +tooltip.bloodmagic.livingArmour.upgrade.revealing=Обнаружение +tooltip.bloodmagic.livingArmour.upgrade.level=%s (Уровень %d) +tooltip.bloodmagic.livingArmour.upgrade.points=&6Очки улучшения: %s / %s -tooltip.BloodMagic.will=Энергии: %1$,.2f -tooltip.BloodMagic.sentientSword.desc=Использует демоническую энергию для максимальной эффективности. -tooltip.BloodMagic.soulGem.petty=Этот камень может хранить очень мало энергии -tooltip.BloodMagic.soulGem.lesser=Этот камень может хранить немного энергии -tooltip.BloodMagic.soulGem.common=Этот камень может хранить среднее количество энергии -tooltip.BloodMagic.soulGem.greater=Этот камень может хранить много энергии -tooltip.BloodMagic.soulGem.grand=Этот камень может хранить очень много энергии -tooltip.BloodMagic.soulSnare.desc=Бросьте в существо и затем убейте, что бы получить демоническую энергию +tooltip.bloodmagic.will=Энергии: %1$,.2f +tooltip.bloodmagic.sentientSword.desc=Использует демоническую энергию для максимальной эффективности. +tooltip.bloodmagic.soulGem.petty=Этот камень может хранить очень мало энергии +tooltip.bloodmagic.soulGem.lesser=Этот камень может хранить немного энергии +tooltip.bloodmagic.soulGem.common=Этот камень может хранить среднее количество энергии +tooltip.bloodmagic.soulGem.greater=Этот камень может хранить много энергии +tooltip.bloodmagic.soulGem.grand=Этот камень может хранить очень много энергии +tooltip.bloodmagic.soulSnare.desc=Бросьте в существо и затем убейте, что бы получить демоническую энергию -tooltip.BloodMagic.itemFilter.exact=Требует точного соответствия -tooltip.BloodMagic.itemFilter.ignoreNBT=Позволяет игнорировать NBT -tooltip.BloodMagic.itemFilter.modItems=Позволяет отобрать предметы из одного мода -tooltip.BloodMagic.itemFilter.oreDict=Фильтр использующий Ore Dictionary +tooltip.bloodmagic.itemFilter.exact=Требует точного соответствия +tooltip.bloodmagic.itemFilter.ignoreNBT=Позволяет игнорировать NBT +tooltip.bloodmagic.itemFilter.modItems=Позволяет отобрать предметы из одного мода +tooltip.bloodmagic.itemFilter.oreDict=Фильтр использующий Ore Dictionary -tooltip.BloodMagic.fluid.type=Содержит -tooltip.BloodMagic.fluid.amount=Кол-во -tooltip.BloodMagic.fluid.capacity=Ёмкость +tooltip.bloodmagic.fluid.type=Содержит +tooltip.bloodmagic.fluid.amount=Кол-во +tooltip.bloodmagic.fluid.capacity=Ёмкость # Ritual -ritual.BloodMagic.testRitual=Тестовый ритуал -ritual.BloodMagic.waterRitual=Ритуал вызова родника -ritual.BloodMagic.lavaRitual=Адская серенада -ritual.BloodMagic.greenGroveRitual=Ритуал зеленой рощи -ritual.BloodMagic.jumpRitual=Ритуал высокого прыжка -ritual.BloodMagic.wellOfSufferingRitual=Колодец Страданий -ritual.BloodMagic.featheredKnifeRitual=Ритуал быстрого кинжала -ritual.BloodMagic.regenerationRitual=Ритуал регенерации -ritual.BloodMagic.harvestRitual=Ритуал жнеца -ritual.BloodMagic.magneticRitual=Ритуал магнетизма -ritual.BloodMagic.crushingRitual=Ритуал дробления -ritual.BloodMagic.fullStomachRitual=Ритуал сытости -ritual.BloodMagic.interdictionRitual=Ритуал запрета -ritual.BloodMagic.containmentRitual=Ритуал сдерживания -ritual.BloodMagic.speedRitual=Ритуал скорости -ritual.BloodMagic.suppressionRitual=Ритуал подавления -ritual.BloodMagic.expulsionRitual=Аура изгнания -ritual.BloodMagic.zephyrRitual=Зов Зефира -ritual.BloodMagic.upgradeRemoveRitual=Звук очищения душ -ritual.BloodMagic.armourEvolveRitual=Ритуал эволюции +ritual.bloodmagic.testRitual=Тестовый ритуал +ritual.bloodmagic.waterRitual=Ритуал вызова родника +ritual.bloodmagic.lavaRitual=Адская серенада +ritual.bloodmagic.greenGroveRitual=Ритуал зеленой рощи +ritual.bloodmagic.jumpRitual=Ритуал высокого прыжка +ritual.bloodmagic.wellOfSufferingRitual=Колодец Страданий +ritual.bloodmagic.featheredKnifeRitual=Ритуал быстрого кинжала +ritual.bloodmagic.regenerationRitual=Ритуал регенерации +ritual.bloodmagic.harvestRitual=Ритуал жнеца +ritual.bloodmagic.magneticRitual=Ритуал магнетизма +ritual.bloodmagic.crushingRitual=Ритуал дробления +ritual.bloodmagic.fullStomachRitual=Ритуал сытости +ritual.bloodmagic.interdictionRitual=Ритуал запрета +ritual.bloodmagic.containmentRitual=Ритуал сдерживания +ritual.bloodmagic.speedRitual=Ритуал скорости +ritual.bloodmagic.suppressionRitual=Ритуал подавления +ritual.bloodmagic.expulsionRitual=Аура изгнания +ritual.bloodmagic.zephyrRitual=Зов Зефира +ritual.bloodmagic.upgradeRemoveRitual=Звук очищения душ +ritual.bloodmagic.armourEvolveRitual=Ритуал эволюции -ritual.BloodMagic.cobblestoneRitual=Le Vulcanos Frigius -ritual.BloodMagic.placerRitual=Наполнитель -ritual.BloodMagic.fellingRitual=Дровосек -ritual.BloodMagic.pumpRitual=Гимн откачки -ritual.BloodMagic.altarBuilderRitual=Строитель алтаря -ritual.BloodMagic.portalRitual=Ритуал врат +ritual.bloodmagic.cobblestoneRitual=Le Vulcanos Frigius +ritual.bloodmagic.placerRitual=Наполнитель +ritual.bloodmagic.fellingRitual=Дровосек +ritual.bloodmagic.pumpRitual=Гимн откачки +ritual.bloodmagic.altarBuilderRitual=Строитель алтаря +ritual.bloodmagic.portalRitual=Ритуал врат # Chat -chat.BloodMagic.altarMaker.setTier=Установить уровень: %d -chat.BloodMagic.altarMaker.building=Строится алтарь %d уровня -chat.BloodMagic.altarMaker.destroy=Разобран алтарь %d уровня -chat.BloodMagic.altarMaker.creativeOnly=Предмет только для креатива. +chat.bloodmagic.altarMaker.setTier=Установить уровень: %d +chat.bloodmagic.altarMaker.building=Строится алтарь %d уровня +chat.bloodmagic.altarMaker.destroy=Разобран алтарь %d уровня +chat.bloodmagic.altarMaker.creativeOnly=Предмет только для креатива. -chat.BloodMagic.damageSource=душа %s слишком ослабла +chat.bloodmagic.damageSource=душа %s слишком ослабла -chat.BloodMagic.ritual.weak=Вы чувствуете толчок, но слишком слабый, чтобы выполнить ритуал. -chat.BloodMagic.ritual.prevent=Ритуал сопротивляется вашему воздействию! -chat.BloodMagic.ritual.activate=Потоки энергии текут через ритуал! -chat.BloodMagic.ritual.notValid=Вы чувствуете, что руны стоят неправильно... +chat.bloodmagic.ritual.weak=Вы чувствуете толчок, но слишком слабый, чтобы выполнить ритуал. +chat.bloodmagic.ritual.prevent=Ритуал сопротивляется вашему воздействию! +chat.bloodmagic.ritual.activate=Потоки энергии текут через ритуал! +chat.bloodmagic.ritual.notValid=Вы чувствуете, что руны стоят неправильно... -chat.BloodMagic.livingArmour.upgrade.poisonRemove=You are starting to feel better already! -chat.BloodMagic.livingArmour.upgrade.grimReaper=&6Темные силы спасли вас за секунду до смерти! -chat.BloodMagic.livingArmour.newUpgrade=&4Получено улучшение! +chat.bloodmagic.livingArmour.upgrade.poisonRemove=You are starting to feel better already! +chat.bloodmagic.livingArmour.upgrade.grimReaper=&6Темные силы спасли вас за секунду до смерти! +chat.bloodmagic.livingArmour.newUpgrade=&4Получено улучшение! # JustEnoughItems -jei.BloodMagic.recipe.altar=Кровавый алтарь -jei.BloodMagic.recipe.binding=Алхимическая матрица (Связывание) -jei.BloodMagic.recipe.alchemyArrayCrafting=Алхимическая матрица -jei.BloodMagic.recipe.soulForge=Адская кузница -jei.BloodMagic.recipe.requiredLP=LP: %,d -jei.BloodMagic.recipe.requiredTier=Уровень: %d -jei.BloodMagic.recipe.consumptionRate=Расход: %,d LP/t -jei.BloodMagic.recipe.drainRate=Потери: %,d LP/t -jei.BloodMagic.recipe.minimumSouls=Минимум: %1$,.2f энергии -jei.BloodMagic.recipe.soulsDrained=Затраты: %1$,.2f энергии +jei.bloodmagic.recipe.altar=Кровавый алтарь +jei.bloodmagic.recipe.binding=Алхимическая матрица (Связывание) +jei.bloodmagic.recipe.alchemyArrayCrafting=Алхимическая матрица +jei.bloodmagic.recipe.soulForge=Адская кузница +jei.bloodmagic.recipe.requiredLP=LP: %,d +jei.bloodmagic.recipe.requiredTier=Уровень: %d +jei.bloodmagic.recipe.consumptionRate=Расход: %,d LP/t +jei.bloodmagic.recipe.drainRate=Потери: %,d LP/t +jei.bloodmagic.recipe.minimumSouls=Минимум: %1$,.2f энергии +jei.bloodmagic.recipe.soulsDrained=Затраты: %1$,.2f энергии -jei.BloodMagic.desc.altarBuilder=A creative-only item for use in debugging and testing.\n\nShift + Right click to change the tier to build. Right click an Altar to initiate the build.\n\nBreak an Altar while holding to dismantle it. -jei.BloodMagic.desc.demonicWill=An imprint of a demonic entity attached to a creature.\n\nCan be obtained by killing a mob with a sentient weapon or by throwing a snare at a mob and killing it while it has white particles. +jei.bloodmagic.desc.altarBuilder=A creative-only item for use in debugging and testing.\n\nShift + Right click to change the tier to build. Right click an Altar to initiate the build.\n\nBreak an Altar while holding to dismantle it. +jei.bloodmagic.desc.demonicWill=An imprint of a demonic entity attached to a creature.\n\nCan be obtained by killing a mob with a sentient weapon or by throwing a snare at a mob and killing it while it has white particles. # WAILA -waila.BloodMagic.sneak=&oSneak for Information -waila.BloodMagic.array.reagent=Реагент: %s -waila.BloodMagic.array.catalyst=Катализатор: %s -option.BloodMagic.bypassSneak=Bypass Sneak -option.BloodMagic.bloodAltar=Кровавый алтарь -option.BloodMagic.ritualController=Ритуальные камни -option.BloodMagic.teleposer=Телепозер -option.BloodMagic.array=Алхимическая матрица +waila.bloodmagic.sneak=&oSneak for Information +waila.bloodmagic.array.reagent=Реагент: %s +waila.bloodmagic.array.catalyst=Катализатор: %s +option.bloodmagic.bypassSneak=Bypass Sneak +option.bloodmagic.bloodAltar=Кровавый алтарь +option.bloodmagic.ritualController=Ритуальные камни +option.bloodmagic.teleposer=Телепозер +option.bloodmagic.array=Алхимическая матрица # Thaumcraft tc.research_category.BLOODMAGIC=Sanguine Arcana diff --git a/src/main/resources/assets/bloodmagic/lang/zh_CN.lang b/src/main/resources/assets/bloodmagic/lang/zh_CN.lang index 5de0fea6..22aef30e 100644 --- a/src/main/resources/assets/bloodmagic/lang/zh_CN.lang +++ b/src/main/resources/assets/bloodmagic/lang/zh_CN.lang @@ -1,693 +1,693 @@ #Creative Tab -itemGroup.BloodMagic.creativeTab=血魔法 -itemGroup.BloodMagic.creativeTabTome=血魔法强化手册 +itemGroup.bloodmagic.creativeTab=血魔法 +itemGroup.bloodmagic.creativeTabTome=血魔法强化手册 #Items -item.BloodMagic.activationCrystal.weak.name=[虚弱]激活水晶 -item.BloodMagic.activationCrystal.awakened.name=[觉醒]激活水晶 -item.BloodMagic.activationCrystal.creative.name=[创造]激活水晶 +item.bloodmagic.activationCrystal.weak.name=[虚弱]激活水晶 +item.bloodmagic.activationCrystal.awakened.name=[觉醒]激活水晶 +item.bloodmagic.activationCrystal.creative.name=[创造]激活水晶 -item.BloodMagic.sacrificialDagger.normal.name=牺牲匕首 -item.BloodMagic.sacrificialDagger.creative.name=[创造]牺牲匕首 -item.BloodMagic.pack.selfSacrifice.name=血液背包 -item.BloodMagic.pack.sacrifice.name=斗士铠衣 -item.BloodMagic.daggerOfSacrifice.name=献祭刀 +item.bloodmagic.sacrificialDagger.normal.name=牺牲匕首 +item.bloodmagic.sacrificialDagger.creative.name=[创造]牺牲匕首 +item.bloodmagic.pack.selfSacrifice.name=血液背包 +item.bloodmagic.pack.sacrifice.name=斗士铠衣 +item.bloodmagic.daggerOfSacrifice.name=献祭刀 -item.BloodMagic.lavaCrystal.name=熔岩晶体 +item.bloodmagic.lavaCrystal.name=熔岩晶体 -item.BloodMagic.bound.sword.name=束缚之剑 -item.BloodMagic.bound.pickaxe.name=束缚之镐 -item.BloodMagic.bound.axe.name=束缚之斧 -item.BloodMagic.bound.shovel.name=束缚之锹 +item.bloodmagic.bound.sword.name=束缚之剑 +item.bloodmagic.bound.pickaxe.name=束缚之镐 +item.bloodmagic.bound.axe.name=束缚之斧 +item.bloodmagic.bound.shovel.name=束缚之锹 -item.BloodMagic.bucket.lifeEssence.name=生命源质桶 +item.bloodmagic.bucket.lifeEssence.name=生命源质桶 -item.BloodMagic.scribe.water.name=元素铭文工具: 水 -item.BloodMagic.scribe.fire.name=元素铭文工具: 火 -item.BloodMagic.scribe.earth.name=元素铭文工具: 土 -item.BloodMagic.scribe.air.name=元素铭文工具: 风 -item.BloodMagic.scribe.dusk.name=元素铭文工具: 薄暮 -item.BloodMagic.scribe.dawn.name=元素铭文工具: 破晓 +item.bloodmagic.scribe.water.name=元素铭文工具: 水 +item.bloodmagic.scribe.fire.name=元素铭文工具: 火 +item.bloodmagic.scribe.earth.name=元素铭文工具: 土 +item.bloodmagic.scribe.air.name=元素铭文工具: 风 +item.bloodmagic.scribe.dusk.name=元素铭文工具: 薄暮 +item.bloodmagic.scribe.dawn.name=元素铭文工具: 破晓 -item.BloodMagic.focus.weak.name=传送核心 -item.BloodMagic.focus.enhanced.name=[加强]传送核心 -item.BloodMagic.focus.reinforced.name=[强化]传送核心 -item.BloodMagic.focus.demonic.name=[恶魔]传送核心 +item.bloodmagic.focus.weak.name=传送核心 +item.bloodmagic.focus.enhanced.name=[加强]传送核心 +item.bloodmagic.focus.reinforced.name=[强化]传送核心 +item.bloodmagic.focus.demonic.name=[恶魔]传送核心 -item.BloodMagic.slate.blank.name=空白石板 -item.BloodMagic.slate.reinforced.name=强化石板 -item.BloodMagic.slate.imbued.name=灌输石板 -item.BloodMagic.slate.demonic.name=恶魔石板 -item.BloodMagic.slate.ethereal.name=悬幽石板 +item.bloodmagic.slate.blank.name=空白石板 +item.bloodmagic.slate.reinforced.name=强化石板 +item.bloodmagic.slate.imbued.name=灌输石板 +item.bloodmagic.slate.demonic.name=恶魔石板 +item.bloodmagic.slate.ethereal.name=悬幽石板 -item.BloodMagic.orb.weak.name=[虚弱]气血宝珠 -item.BloodMagic.orb.apprentice.name=[学徒]气血宝珠 -item.BloodMagic.orb.magician.name=[法师]气血宝珠 -item.BloodMagic.orb.master.name=[导师]气血宝珠 -item.BloodMagic.orb.archmage.name=[贤者]气血宝珠 -item.BloodMagic.orb.transcendent.name=[卓越]气血宝珠 +item.bloodmagic.orb.weak.name=[虚弱]气血宝珠 +item.bloodmagic.orb.apprentice.name=[学徒]气血宝珠 +item.bloodmagic.orb.magician.name=[法师]气血宝珠 +item.bloodmagic.orb.master.name=[导师]气血宝珠 +item.bloodmagic.orb.archmage.name=[贤者]气血宝珠 +item.bloodmagic.orb.transcendent.name=[卓越]气血宝珠 -item.BloodMagic.reagent.incendium.name=烈焰元素 -item.BloodMagic.reagent.magicales.name=魔法元素 -item.BloodMagic.reagent.sanctus.name=神圣元素 -item.BloodMagic.reagent.aether.name=以太元素 -item.BloodMagic.reagent.crepitous.name=爆破元素 -item.BloodMagic.reagent.crystallos.name=冰晶元素 -item.BloodMagic.reagent.terrae.name=大地元素 -item.BloodMagic.reagent.aquasalus.name=液之元素 -item.BloodMagic.reagent.tennebrae.name=暗黑元素 -item.BloodMagic.reagent.offensa.name=攻势元素 -item.BloodMagic.reagent.praesidium.name=守护元素 -item.BloodMagic.reagent.orbisterrae.name=奥土元素 -item.BloodMagic.reagent.virtus.name=力量元素 -item.BloodMagic.reagent.reductus.name=代价元素 -item.BloodMagic.reagent.potentia.name=效能元素 +item.bloodmagic.reagent.incendium.name=烈焰元素 +item.bloodmagic.reagent.magicales.name=魔法元素 +item.bloodmagic.reagent.sanctus.name=神圣元素 +item.bloodmagic.reagent.aether.name=以太元素 +item.bloodmagic.reagent.crepitous.name=爆破元素 +item.bloodmagic.reagent.crystallos.name=冰晶元素 +item.bloodmagic.reagent.terrae.name=大地元素 +item.bloodmagic.reagent.aquasalus.name=液之元素 +item.bloodmagic.reagent.tennebrae.name=暗黑元素 +item.bloodmagic.reagent.offensa.name=攻势元素 +item.bloodmagic.reagent.praesidium.name=守护元素 +item.bloodmagic.reagent.orbisterrae.name=奥土元素 +item.bloodmagic.reagent.virtus.name=力量元素 +item.bloodmagic.reagent.reductus.name=代价元素 +item.bloodmagic.reagent.potentia.name=效能元素 -item.BloodMagic.bloodShard.weak.name=[虚弱]气血碎片 -item.BloodMagic.bloodShard.demon.name=[恶魔]气血碎片 +item.bloodmagic.bloodShard.weak.name=[虚弱]气血碎片 +item.bloodmagic.bloodShard.demon.name=[恶魔]气血碎片 -item.BloodMagic.baseComponent.reagentWater.name=水之试剂 -item.BloodMagic.baseComponent.reagentLava.name=熔岩试剂 -item.BloodMagic.baseComponent.reagentAir.name=风之试剂 -item.BloodMagic.baseComponent.reagentFastMiner.name=采掘试剂 -item.BloodMagic.baseComponent.reagentVoid.name=虚空试剂 -item.BloodMagic.baseComponent.reagentGrowth.name=促生试剂 -item.BloodMagic.baseComponent.reagentAffinity.name=元素试剂 -item.BloodMagic.baseComponent.reagentSight.name=见解试剂 -item.BloodMagic.baseComponent.reagentBinding.name=束缚试剂 -item.BloodMagic.baseComponent.reagentSuppression.name=抑液试剂 -item.BloodMagic.baseComponent.frameParts.name=框架零件 -item.BloodMagic.baseComponent.reagentBloodLight.name=血光试剂 -item.BloodMagic.baseComponent.reagentMagnetism.name=磁引试剂 -item.BloodMagic.baseComponent.reagentHaste.name=急速试剂 -item.BloodMagic.baseComponent.reagentBridge.name=影桥试剂 -item.BloodMagic.baseComponent.reagentCompression.name=压挤试剂 -item.BloodMagic.baseComponent.reagentSeverance.name=隔绝试剂 -item.BloodMagic.baseComponent.reagentHolding.name=集持试剂 +item.bloodmagic.baseComponent.reagentWater.name=水之试剂 +item.bloodmagic.baseComponent.reagentLava.name=熔岩试剂 +item.bloodmagic.baseComponent.reagentAir.name=风之试剂 +item.bloodmagic.baseComponent.reagentFastMiner.name=采掘试剂 +item.bloodmagic.baseComponent.reagentVoid.name=虚空试剂 +item.bloodmagic.baseComponent.reagentGrowth.name=促生试剂 +item.bloodmagic.baseComponent.reagentAffinity.name=元素试剂 +item.bloodmagic.baseComponent.reagentSight.name=见解试剂 +item.bloodmagic.baseComponent.reagentBinding.name=束缚试剂 +item.bloodmagic.baseComponent.reagentSuppression.name=抑液试剂 +item.bloodmagic.baseComponent.frameParts.name=框架零件 +item.bloodmagic.baseComponent.reagentBloodLight.name=血光试剂 +item.bloodmagic.baseComponent.reagentMagnetism.name=磁引试剂 +item.bloodmagic.baseComponent.reagentHaste.name=急速试剂 +item.bloodmagic.baseComponent.reagentBridge.name=影桥试剂 +item.bloodmagic.baseComponent.reagentCompression.name=压挤试剂 +item.bloodmagic.baseComponent.reagentSeverance.name=隔绝试剂 +item.bloodmagic.baseComponent.reagentHolding.name=集持试剂 -item.BloodMagic.baseComponent.reagentTeleposition.name=传送试剂 -item.BloodMagic.baseComponent.reagentTransposition.name=移位试剂 +item.bloodmagic.baseComponent.reagentTeleposition.name=传送试剂 +item.bloodmagic.baseComponent.reagentTransposition.name=移位试剂 -item.BloodMagic.baseComponent.ironSand.name=铁矿砂 -item.BloodMagic.baseComponent.goldSand.name=金矿砂 -item.BloodMagic.baseComponent.coalSand.name=煤矿砂 -item.BloodMagic.baseComponent.plantOil.name=植物油 -item.BloodMagic.baseComponent.sulfur.name=硫磺 -item.BloodMagic.baseComponent.saltpeter.name=硝石 -item.BloodMagic.baseComponent.neurotoxin.name=神经毒素 -item.BloodMagic.baseComponent.antiseptic.name=防腐剂 +item.bloodmagic.baseComponent.ironSand.name=铁矿砂 +item.bloodmagic.baseComponent.goldSand.name=金矿砂 +item.bloodmagic.baseComponent.coalSand.name=煤矿砂 +item.bloodmagic.baseComponent.plantOil.name=植物油 +item.bloodmagic.baseComponent.sulfur.name=硫磺 +item.bloodmagic.baseComponent.saltpeter.name=硝石 +item.bloodmagic.baseComponent.neurotoxin.name=神经毒素 +item.bloodmagic.baseComponent.antiseptic.name=防腐剂 -item.BloodMagic.cuttingFluid.basicCuttingFluid.name=基础切削油 -item.BloodMagic.cuttingFluid.explosive.name=爆炸火药 +item.bloodmagic.cuttingFluid.basicCuttingFluid.name=基础切削油 +item.bloodmagic.cuttingFluid.explosive.name=爆炸火药 -item.BloodMagic.baseComponent.mundaneLength.name=简单的延时催化剂 -item.BloodMagic.baseComponent.mundanePower.name=简单的功效催化剂 +item.bloodmagic.baseComponent.mundaneLength.name=简单的延时催化剂 +item.bloodmagic.baseComponent.mundanePower.name=简单的功效催化剂 -item.BloodMagic.demonCrystal.crystalDefault.name=恶魔意志晶体 -item.BloodMagic.demonCrystal.crystalCorrosive.name=腐蚀意志晶体 -item.BloodMagic.demonCrystal.crystalDestructive.name=破坏意志晶体 -item.BloodMagic.demonCrystal.crystalVengeful.name=复仇意志晶体 -item.BloodMagic.demonCrystal.crystalSteadfast.name=坚定意志晶体 +item.bloodmagic.demonCrystal.crystalDefault.name=恶魔意志晶体 +item.bloodmagic.demonCrystal.crystalCorrosive.name=腐蚀意志晶体 +item.bloodmagic.demonCrystal.crystalDestructive.name=破坏意志晶体 +item.bloodmagic.demonCrystal.crystalVengeful.name=复仇意志晶体 +item.bloodmagic.demonCrystal.crystalSteadfast.name=坚定意志晶体 -item.BloodMagic.monsterSoul.base.name=恶魔意志 +item.bloodmagic.monsterSoul.base.name=恶魔意志 -item.BloodMagic.sigil.air.name=风之印记 -item.BloodMagic.sigil.bloodLight.name=血光印记 -item.BloodMagic.sigil.compression.name=压挤印记 -item.BloodMagic.sigil.divination.name=占卜印记 -item.BloodMagic.sigil.water.name=水之印记 -item.BloodMagic.sigil.lava.name=熔岩印记 -item.BloodMagic.sigil.void.name=虚空印记 -item.BloodMagic.sigil.greenGrove.name=绿丛印记 -item.BloodMagic.sigil.elementalAffinity.name=元素印记 -item.BloodMagic.sigil.haste.name=急速印记 -item.BloodMagic.sigil.suppression.name=抑液印记 -item.BloodMagic.sigil.magnetism.name=磁引印记 -item.BloodMagic.sigil.fastMiner.name=速掘印记 -item.BloodMagic.sigil.seer.name=见解印记 -item.BloodMagic.sigil.phantomBridge.name=影桥印记 -item.BloodMagic.sigil.whirlwind.name=旋风印记 -item.BloodMagic.sigil.enderSeverance.name=绝影印记 -item.BloodMagic.sigil.holding.name=集持印记 +item.bloodmagic.sigil.air.name=风之印记 +item.bloodmagic.sigil.bloodLight.name=血光印记 +item.bloodmagic.sigil.compression.name=压挤印记 +item.bloodmagic.sigil.divination.name=占卜印记 +item.bloodmagic.sigil.water.name=水之印记 +item.bloodmagic.sigil.lava.name=熔岩印记 +item.bloodmagic.sigil.void.name=虚空印记 +item.bloodmagic.sigil.greenGrove.name=绿丛印记 +item.bloodmagic.sigil.elementalAffinity.name=元素印记 +item.bloodmagic.sigil.haste.name=急速印记 +item.bloodmagic.sigil.suppression.name=抑液印记 +item.bloodmagic.sigil.magnetism.name=磁引印记 +item.bloodmagic.sigil.fastMiner.name=速掘印记 +item.bloodmagic.sigil.seer.name=见解印记 +item.bloodmagic.sigil.phantomBridge.name=影桥印记 +item.bloodmagic.sigil.whirlwind.name=旋风印记 +item.bloodmagic.sigil.enderSeverance.name=绝影印记 +item.bloodmagic.sigil.holding.name=集持印记 -item.BloodMagic.sigil.teleposition.name=传送印记 -item.BloodMagic.sigil.transposition.name=移位印记 +item.bloodmagic.sigil.teleposition.name=传送印记 +item.bloodmagic.sigil.transposition.name=移位印记 -item.BloodMagic.livingArmour.helmet.name=束灵头盔 -item.BloodMagic.livingArmour.chest.name=束灵胸甲 -item.BloodMagic.livingArmour.legs.name=束灵护腿 -item.BloodMagic.livingArmour.boots.name=束灵靴子 -item.BloodMagic.sentientArmour.helmet.name=感知头盔 -item.BloodMagic.sentientArmour.chest.name=感知胸甲 -item.BloodMagic.sentientArmour.legs.name=感知护腿 -item.BloodMagic.sentientArmour.boots.name=感知靴子 +item.bloodmagic.livingArmour.helmet.name=束灵头盔 +item.bloodmagic.livingArmour.chest.name=束灵胸甲 +item.bloodmagic.livingArmour.legs.name=束灵护腿 +item.bloodmagic.livingArmour.boots.name=束灵靴子 +item.bloodmagic.sentientArmour.helmet.name=感知头盔 +item.bloodmagic.sentientArmour.chest.name=感知胸甲 +item.bloodmagic.sentientArmour.legs.name=感知护腿 +item.bloodmagic.sentientArmour.boots.name=感知靴子 -item.BloodMagic.altarMaker.name=祭坛搭建工具 +item.bloodmagic.altarMaker.name=祭坛搭建工具 -item.BloodMagic.ritualDivinernormal.name=仪式推测仗 -item.BloodMagic.ritualDivinerdusk.name=仪式推测仗 [薄暮] -item.BloodMagic.ritualDivinerdawn.name=仪式推测仗 [破晓] -item.BloodMagic.ritualReader.name=仪式调整钳 +item.bloodmagic.ritualDivinernormal.name=仪式推测仗 +item.bloodmagic.ritualDivinerdusk.name=仪式推测仗 [薄暮] +item.bloodmagic.ritualDivinerdawn.name=仪式推测仗 [破晓] +item.bloodmagic.ritualReader.name=仪式调整钳 -item.BloodMagic.arcaneAshes.name=奥术粉灰 -item.BloodMagic.upgradeTome.name=束灵盔甲强化手册 -item.BloodMagic.upgradeTrainer.name=束灵盔甲训练手镯 +item.bloodmagic.arcaneAshes.name=奥术粉灰 +item.bloodmagic.upgradeTome.name=束灵盔甲强化手册 +item.bloodmagic.upgradeTrainer.name=束灵盔甲训练手镯 -item.BloodMagic.sentientSword.name=感知之剑 -item.BloodMagic.soulGem.petty.name=[微小]塔尔塔宝石 -item.BloodMagic.soulGem.lesser.name=[细块]塔尔塔宝石 -item.BloodMagic.soulGem.common.name=[普通]塔尔塔宝石 -item.BloodMagic.soulGem.greater.name=[较大]塔尔塔宝石 -item.BloodMagic.soulGem.grand.name=[精制]塔尔塔宝石 -item.BloodMagic.soulSnare.base.name=原始投网 -item.BloodMagic.sentientBow.name=感知之弓 -item.BloodMagic.sentientArmourGem.name=感知盔甲宝石 -item.BloodMagic.sentientAxe.name=感知之斧 -item.BloodMagic.sentientPickaxe.name=感知之镐 -item.BloodMagic.sentientShovel.name=感知之锹 +item.bloodmagic.sentientSword.name=感知之剑 +item.bloodmagic.soulGem.petty.name=[微小]塔尔塔宝石 +item.bloodmagic.soulGem.lesser.name=[细块]塔尔塔宝石 +item.bloodmagic.soulGem.common.name=[普通]塔尔塔宝石 +item.bloodmagic.soulGem.greater.name=[较大]塔尔塔宝石 +item.bloodmagic.soulGem.grand.name=[精制]塔尔塔宝石 +item.bloodmagic.soulSnare.base.name=原始投网 +item.bloodmagic.sentientBow.name=感知之弓 +item.bloodmagic.sentientArmourGem.name=感知盔甲宝石 +item.bloodmagic.sentientAxe.name=感知之斧 +item.bloodmagic.sentientPickaxe.name=感知之镐 +item.bloodmagic.sentientShovel.name=感知之锹 -item.BloodMagic.nodeRouter.name=节点连接工具 -item.BloodMagic.itemFilter.exact.name=精确物品筛选器 -item.BloodMagic.itemFilter.ignoreNBT.name=NBT物品筛选器 -item.BloodMagic.itemFilter.modItems.name=Mod物品筛选器 -item.BloodMagic.itemFilter.oreDict.name=矿物物品筛选器 +item.bloodmagic.nodeRouter.name=节点连接工具 +item.bloodmagic.itemFilter.exact.name=精确物品筛选器 +item.bloodmagic.itemFilter.ignoreNBT.name=NBT物品筛选器 +item.bloodmagic.itemFilter.modItems.name=Mod物品筛选器 +item.bloodmagic.itemFilter.oreDict.name=矿物物品筛选器 -item.BloodMagic.experienceTome.name=经验手册 -item.BloodMagic.sanguineBook.name=指示之书 +item.bloodmagic.experienceTome.name=经验手册 +item.bloodmagic.sanguineBook.name=指示之书 -item.BloodMagic.livingPointUpgrade.draftAngelus.name=祷告之始 +item.bloodmagic.livingPointUpgrade.draftAngelus.name=祷告之始 -item.BloodMagic.willGauge.name=恶魔意志灵域测量器 -item.BloodMagic.potionFlask.name=药剂瓶 +item.bloodmagic.willGauge.name=恶魔意志灵域测量器 +item.bloodmagic.potionFlask.name=药剂瓶 # Blocks -tile.BloodMagic.fluid.lifeEssence.name=生命源质 +tile.bloodmagic.fluid.lifeEssence.name=生命源质 -tile.BloodMagic.stone.ritual.master.name=主仪式石 -tile.BloodMagic.stone.ritual.imperfect.name=不完善的仪式石 +tile.bloodmagic.stone.ritual.master.name=主仪式石 +tile.bloodmagic.stone.ritual.imperfect.name=不完善的仪式石 -tile.BloodMagic.altar.name=血之祭坛 -tile.BloodMagic.alchemyArray.name=&r&f炼金矩阵 +tile.bloodmagic.altar.name=血之祭坛 +tile.bloodmagic.alchemyArray.name=&r&f炼金矩阵 -tile.BloodMagic.rune.blank.name=空白符文 -tile.BloodMagic.rune.speed.name=速度符文 -tile.BloodMagic.rune.efficiency.name=效率符文 -tile.BloodMagic.rune.sacrifice.name=献祭符文 -tile.BloodMagic.rune.selfsacrifice.name=牺牲符文 -tile.BloodMagic.rune.displacement.name=转位符文 -tile.BloodMagic.rune.capacity.name=增容符文 -tile.BloodMagic.rune.augcapacity.name=超容符文 -tile.BloodMagic.rune.orb.name=宝珠符文 -tile.BloodMagic.rune.acceleration.name=促进符文 -tile.BloodMagic.rune.charging.name=充能符文 +tile.bloodmagic.rune.blank.name=空白符文 +tile.bloodmagic.rune.speed.name=速度符文 +tile.bloodmagic.rune.efficiency.name=效率符文 +tile.bloodmagic.rune.sacrifice.name=献祭符文 +tile.bloodmagic.rune.selfsacrifice.name=牺牲符文 +tile.bloodmagic.rune.displacement.name=转位符文 +tile.bloodmagic.rune.capacity.name=增容符文 +tile.bloodmagic.rune.augcapacity.name=超容符文 +tile.bloodmagic.rune.orb.name=宝珠符文 +tile.bloodmagic.rune.acceleration.name=促进符文 +tile.bloodmagic.rune.charging.name=充能符文 -tile.BloodMagic.ritualStone.blank.name=仪式石 -tile.BloodMagic.ritualStone.water.name=水之仪式石 -tile.BloodMagic.ritualStone.fire.name=火之仪式石 -tile.BloodMagic.ritualStone.earth.name=土之仪式石 -tile.BloodMagic.ritualStone.air.name=风之仪式石 -tile.BloodMagic.ritualStone.dusk.name=薄暮仪式石 -tile.BloodMagic.ritualStone.dawn.name=破晓仪式石 +tile.bloodmagic.ritualStone.blank.name=仪式石 +tile.bloodmagic.ritualStone.water.name=水之仪式石 +tile.bloodmagic.ritualStone.fire.name=火之仪式石 +tile.bloodmagic.ritualStone.earth.name=土之仪式石 +tile.bloodmagic.ritualStone.air.name=风之仪式石 +tile.bloodmagic.ritualStone.dusk.name=薄暮仪式石 +tile.bloodmagic.ritualStone.dawn.name=破晓仪式石 -tile.BloodMagic.bloodstonebrick.large.name=大血石砖 -tile.BloodMagic.bloodstonebrick.brick.name=血石砖 -tile.BloodMagic.crystal.large.name=晶簇块 -tile.BloodMagic.crystal.brick.name=晶簇砖 -tile.BloodMagic.bloodLight.name=血之光源 -tile.BloodMagic.spectralBlock.name=幽灵方块 -tile.BloodMagic.phantom.name=影桥方块 -tile.BloodMagic.incenseAltar.name=熏香祭坛 +tile.bloodmagic.bloodstonebrick.large.name=大血石砖 +tile.bloodmagic.bloodstonebrick.brick.name=血石砖 +tile.bloodmagic.crystal.large.name=晶簇块 +tile.bloodmagic.crystal.brick.name=晶簇砖 +tile.bloodmagic.bloodLight.name=血之光源 +tile.bloodmagic.spectralBlock.name=幽灵方块 +tile.bloodmagic.phantom.name=影桥方块 +tile.bloodmagic.incenseAltar.name=熏香祭坛 -tile.BloodMagic.teleposer.name=传送器 -tile.BloodMagic.soulForge.name=狱火熔炉 -tile.BloodMagic.alchemyTable.name=炼金术桌 -tile.BloodMagic.demonCrucible.name=恶魔坩埚 -tile.BloodMagic.demonPylon.name=恶魔导能塔 -tile.BloodMagic.demonCrystallizer.name=恶魔结晶坛 +tile.bloodmagic.teleposer.name=传送器 +tile.bloodmagic.soulForge.name=狱火熔炉 +tile.bloodmagic.alchemyTable.name=炼金术桌 +tile.bloodmagic.demonCrucible.name=恶魔坩埚 +tile.bloodmagic.demonPylon.name=恶魔导能塔 +tile.bloodmagic.demonCrystallizer.name=恶魔结晶坛 -tile.BloodMagic.masterRouting.name=主控路由节点 -tile.BloodMagic.outputRouting.name=输出路由节点 -tile.BloodMagic.inputRouting.name=输入路由节点 -tile.BloodMagic.itemRouting.name=路由节点 +tile.bloodmagic.masterRouting.name=主控路由节点 +tile.bloodmagic.outputRouting.name=输出路由节点 +tile.bloodmagic.inputRouting.name=输入路由节点 +tile.bloodmagic.itemRouting.name=路由节点 -tile.BloodMagic.path.wood.name=木制路面 -tile.BloodMagic.path.woodtile.name=木瓦路面 -tile.BloodMagic.path.stone.name=石砖路面 -tile.BloodMagic.path.stonetile.name=石瓦路面 -tile.BloodMagic.path.wornstone.name=碎石砖路面 -tile.BloodMagic.path.wornstonetile.name=碎石路面 -tile.BloodMagic.path.obsidian.name=黑曜石砖路面 -tile.BloodMagic.path.obsidiantile.name=黑曜石瓦路面 +tile.bloodmagic.path.wood.name=木制路面 +tile.bloodmagic.path.woodtile.name=木瓦路面 +tile.bloodmagic.path.stone.name=石砖路面 +tile.bloodmagic.path.stonetile.name=石瓦路面 +tile.bloodmagic.path.wornstone.name=碎石砖路面 +tile.bloodmagic.path.wornstonetile.name=碎石路面 +tile.bloodmagic.path.obsidian.name=黑曜石砖路面 +tile.bloodmagic.path.obsidiantile.name=黑曜石瓦路面 -tile.BloodMagic.dimensionalPortal.name=空间传送门 -tile.BloodMagic.bloodTank.name=血液槽 +tile.bloodmagic.dimensionalPortal.name=空间传送门 +tile.bloodmagic.bloodTank.name=血液槽 -tile.BloodMagic.demonCrystal.default.name=恶魔意志晶簇 -tile.BloodMagic.demonCrystal.corrosive.name=腐蚀意志晶簇 -tile.BloodMagic.demonCrystal.destructive.name=破坏意志晶簇 -tile.BloodMagic.demonCrystal.vengeful.name=复仇意志晶簇 -tile.BloodMagic.demonCrystal.steadfast.name=坚定意志晶簇 +tile.bloodmagic.demonCrystal.default.name=恶魔意志晶簇 +tile.bloodmagic.demonCrystal.corrosive.name=腐蚀意志晶簇 +tile.bloodmagic.demonCrystal.destructive.name=破坏意志晶簇 +tile.bloodmagic.demonCrystal.vengeful.name=复仇意志晶簇 +tile.bloodmagic.demonCrystal.steadfast.name=坚定意志晶簇 -tile.BloodMagic.mimic.nohitbox.name=悬幽不透明的拟态方块 -tile.BloodMagic.mimic.solidopaque.name=不透明的拟态方块 -tile.BloodMagic.mimic.solidclear.name=清透的拟态方块 -tile.BloodMagic.mimic.solidlight.name=发光的拟态方块 -tile.BloodMagic.mimic.sentient.name=感知拟态方块 +tile.bloodmagic.mimic.nohitbox.name=悬幽不透明的拟态方块 +tile.bloodmagic.mimic.solidopaque.name=不透明的拟态方块 +tile.bloodmagic.mimic.solidclear.name=清透的拟态方块 +tile.bloodmagic.mimic.solidlight.name=发光的拟态方块 +tile.bloodmagic.mimic.sentient.name=感知拟态方块 -tile.BloodMagic.bricks1.brick1_raw.name=原生石砖 -tile.BloodMagic.bricks1.brick1_corrosive.name=腐蚀性石砖 -tile.BloodMagic.bricks1.brick1_destructive.name=破坏性石砖 -tile.BloodMagic.bricks1.brick1_vengeful.name=复仇性石砖 -tile.BloodMagic.bricks1.brick1_steadfast.name=坚定性石砖 +tile.bloodmagic.bricks1.brick1_raw.name=原生石砖 +tile.bloodmagic.bricks1.brick1_corrosive.name=腐蚀性石砖 +tile.bloodmagic.bricks1.brick1_destructive.name=破坏性石砖 +tile.bloodmagic.bricks1.brick1_vengeful.name=复仇性石砖 +tile.bloodmagic.bricks1.brick1_steadfast.name=坚定性石砖 -tile.BloodMagic.bricks2.smallbrick_raw.name=小原生石砖 -tile.BloodMagic.bricks2.smallbrick_corrosive.name=小腐蚀性石砖 -tile.BloodMagic.bricks2.smallbrick_destructive.name=小破坏性石砖 -tile.BloodMagic.bricks2.smallbrick_vengeful.name=小复仇性石砖 -tile.BloodMagic.bricks2.smallbrick_steadfast.name=小坚定性石砖 -tile.BloodMagic.bricks2.tile_raw.name=原生石瓦 -tile.BloodMagic.bricks2.tile_corrosive.name=腐蚀性石瓦 -tile.BloodMagic.bricks2.tile_destructive.name=破坏性石瓦 -tile.BloodMagic.bricks2.tile_vengeful.name=复仇性石瓦 -tile.BloodMagic.bricks2.tile_steadfast.name=坚定性石瓦 -tile.BloodMagic.bricks2.tilespecial_raw.name=Accented 原生石瓦 -tile.BloodMagic.bricks2.tilespecial_corrosive.name=Accented 腐蚀性石瓦 -tile.BloodMagic.bricks2.tilespecial_destructive.name=Accented 破坏性石瓦 -tile.BloodMagic.bricks2.tilespecial_vengeful.name=Accented 复仇性石瓦 -tile.BloodMagic.bricks2.tilespecial_steadfast.name=Accented 坚定性石瓦 +tile.bloodmagic.bricks2.smallbrick_raw.name=小原生石砖 +tile.bloodmagic.bricks2.smallbrick_corrosive.name=小腐蚀性石砖 +tile.bloodmagic.bricks2.smallbrick_destructive.name=小破坏性石砖 +tile.bloodmagic.bricks2.smallbrick_vengeful.name=小复仇性石砖 +tile.bloodmagic.bricks2.smallbrick_steadfast.name=小坚定性石砖 +tile.bloodmagic.bricks2.tile_raw.name=原生石瓦 +tile.bloodmagic.bricks2.tile_corrosive.name=腐蚀性石瓦 +tile.bloodmagic.bricks2.tile_destructive.name=破坏性石瓦 +tile.bloodmagic.bricks2.tile_vengeful.name=复仇性石瓦 +tile.bloodmagic.bricks2.tile_steadfast.name=坚定性石瓦 +tile.bloodmagic.bricks2.tilespecial_raw.name=Accented 原生石瓦 +tile.bloodmagic.bricks2.tilespecial_corrosive.name=Accented 腐蚀性石瓦 +tile.bloodmagic.bricks2.tilespecial_destructive.name=Accented 破坏性石瓦 +tile.bloodmagic.bricks2.tilespecial_vengeful.name=Accented 复仇性石瓦 +tile.bloodmagic.bricks2.tilespecial_steadfast.name=Accented 坚定性石瓦 -tile.BloodMagic.demonlight.raw.name=原生恶魔之眼 -tile.BloodMagic.demonlight.corrosive.name=腐蚀性恶魔之眼 -tile.BloodMagic.demonlight.destructive.name=破坏性恶魔之眼 -tile.BloodMagic.demonlight.vengeful.name=复仇性恶魔之眼 -tile.BloodMagic.demonlight.steadfast.name=坚定性恶魔之眼 +tile.bloodmagic.demonlight.raw.name=原生恶魔之眼 +tile.bloodmagic.demonlight.corrosive.name=腐蚀性恶魔之眼 +tile.bloodmagic.demonlight.destructive.name=破坏性恶魔之眼 +tile.bloodmagic.demonlight.vengeful.name=复仇性恶魔之眼 +tile.bloodmagic.demonlight.steadfast.name=坚定性恶魔之眼 -tile.BloodMagic.extras.stone_raw.name=原生石头 -tile.BloodMagic.extras.stone_corrosive.name=腐蚀性石头 -tile.BloodMagic.extras.stone_destructive.name=破坏性石头 -tile.BloodMagic.extras.stone_vengeful.name=复仇性石头 -tile.BloodMagic.extras.stone_steadfast.name=坚定性石头 +tile.bloodmagic.extras.stone_raw.name=原生石头 +tile.bloodmagic.extras.stone_corrosive.name=腐蚀性石头 +tile.bloodmagic.extras.stone_destructive.name=破坏性石头 +tile.bloodmagic.extras.stone_vengeful.name=复仇性石头 +tile.bloodmagic.extras.stone_steadfast.name=坚定性石头 -tile.BloodMagic.extras.polished_raw.name=磨制原生石头 -tile.BloodMagic.extras.polished_corrosive.name=磨制腐蚀性石头 -tile.BloodMagic.extras.polished_destructive.name=磨制破坏性石头 -tile.BloodMagic.extras.polished_vengeful.name=磨制复仇性石头 -tile.BloodMagic.extras.polished_steadfast.name=磨制坚定性石头 +tile.bloodmagic.extras.polished_raw.name=磨制原生石头 +tile.bloodmagic.extras.polished_corrosive.name=磨制腐蚀性石头 +tile.bloodmagic.extras.polished_destructive.name=磨制破坏性石头 +tile.bloodmagic.extras.polished_vengeful.name=磨制复仇性石头 +tile.bloodmagic.extras.polished_steadfast.name=磨制坚定性石头 -tile.BloodMagic.extras.metal_raw.name=原生恶魔合金 -tile.BloodMagic.extras.metal_corrosive.name=腐蚀性恶魔合金 -tile.BloodMagic.extras.metal_destructive.name=破坏性恶魔合金 -tile.BloodMagic.extras.metal_vengeful.name=复仇性恶魔合金 -tile.BloodMagic.extras.metal_steadfast.name=坚定性恶魔合金 +tile.bloodmagic.extras.metal_raw.name=原生恶魔合金 +tile.bloodmagic.extras.metal_corrosive.name=腐蚀性恶魔合金 +tile.bloodmagic.extras.metal_destructive.name=破坏性恶魔合金 +tile.bloodmagic.extras.metal_vengeful.name=复仇性恶魔合金 +tile.bloodmagic.extras.metal_steadfast.name=坚定性恶魔合金 -tile.BloodMagic.pillar1.raw.name=原生石柱 -tile.BloodMagic.pillar1.corrosive.name=腐蚀性石柱 -tile.BloodMagic.pillar1.destructive.name=破坏性石柱 -tile.BloodMagic.pillar1.vengeful.name=复仇性石柱 -tile.BloodMagic.pillar1.steadfast.name=坚定性石柱 +tile.bloodmagic.pillar1.raw.name=原生石柱 +tile.bloodmagic.pillar1.corrosive.name=腐蚀性石柱 +tile.bloodmagic.pillar1.destructive.name=破坏性石柱 +tile.bloodmagic.pillar1.vengeful.name=复仇性石柱 +tile.bloodmagic.pillar1.steadfast.name=坚定性石柱 -tile.BloodMagic.pillar2.raw.name=Accented 原生石柱 -tile.BloodMagic.pillar2.corrosive.name=Accented 腐蚀性石柱 -tile.BloodMagic.pillar2.destructive.name=Accented 破坏性石柱 -tile.BloodMagic.pillar2.vengeful.name=Accented 复仇性石柱 -tile.BloodMagic.pillar2.steadfast.name=Accented 坚定性石柱 +tile.bloodmagic.pillar2.raw.name=Accented 原生石柱 +tile.bloodmagic.pillar2.corrosive.name=Accented 腐蚀性石柱 +tile.bloodmagic.pillar2.destructive.name=Accented 破坏性石柱 +tile.bloodmagic.pillar2.vengeful.name=Accented 复仇性石柱 +tile.bloodmagic.pillar2.steadfast.name=Accented 坚定性石柱 -tile.BloodMagic.pillarCap1.raw.name=原生石柱顶 -tile.BloodMagic.pillarCap1.corrosive.name=腐蚀性石柱顶 -tile.BloodMagic.pillarCap2.destructive.name=破坏性石柱顶 -tile.BloodMagic.pillarCap2.vengeful.name=复仇性石柱顶 -tile.BloodMagic.pillarCap3.steadfast.name=坚定性石柱顶 +tile.bloodmagic.pillarCap1.raw.name=原生石柱顶 +tile.bloodmagic.pillarCap1.corrosive.name=腐蚀性石柱顶 +tile.bloodmagic.pillarCap2.destructive.name=破坏性石柱顶 +tile.bloodmagic.pillarCap2.vengeful.name=复仇性石柱顶 +tile.bloodmagic.pillarCap3.steadfast.name=坚定性石柱顶 -tile.BloodMagic.wall1.brick_raw.name=原生石砖墙 -tile.BloodMagic.wall1.brick_corrosive.name=腐蚀性石砖墙 -tile.BloodMagic.wall1.brick_destructive.name=破坏性石砖墙 -tile.BloodMagic.wall1.brick_vengeful.name=复仇性石砖墙 -tile.BloodMagic.wall1.brick_steadfast.name=坚定性石砖墙 -tile.BloodMagic.wall1.smallbrick_raw.name=原生小石砖墙 -tile.BloodMagic.wall1.smallbrick_corrosive.name=腐蚀性小石砖墙 -tile.BloodMagic.wall1.smallbrick_destructive.name=破坏性小石砖墙 -tile.BloodMagic.wall1.smallbrick_vengeful.name=复仇性小石砖墙 -tile.BloodMagic.wall1.smallbrick_steadfast.name=坚定性小石砖墙 -tile.BloodMagic.wall1.large_raw.name=原生石墙 -tile.BloodMagic.wall1.large_corrosive.name=腐蚀性石墙 -tile.BloodMagic.wall1.large_destructive.name=破坏性石墙 -tile.BloodMagic.wall1.large_vengeful.name=复仇性石墙 -tile.BloodMagic.wall1.large_steadfast.name=坚定性石墙 +tile.bloodmagic.wall1.brick_raw.name=原生石砖墙 +tile.bloodmagic.wall1.brick_corrosive.name=腐蚀性石砖墙 +tile.bloodmagic.wall1.brick_destructive.name=破坏性石砖墙 +tile.bloodmagic.wall1.brick_vengeful.name=复仇性石砖墙 +tile.bloodmagic.wall1.brick_steadfast.name=坚定性石砖墙 +tile.bloodmagic.wall1.smallbrick_raw.name=原生小石砖墙 +tile.bloodmagic.wall1.smallbrick_corrosive.name=腐蚀性小石砖墙 +tile.bloodmagic.wall1.smallbrick_destructive.name=破坏性小石砖墙 +tile.bloodmagic.wall1.smallbrick_vengeful.name=复仇性小石砖墙 +tile.bloodmagic.wall1.smallbrick_steadfast.name=坚定性小石砖墙 +tile.bloodmagic.wall1.large_raw.name=原生石墙 +tile.bloodmagic.wall1.large_corrosive.name=腐蚀性石墙 +tile.bloodmagic.wall1.large_destructive.name=破坏性石墙 +tile.bloodmagic.wall1.large_vengeful.name=复仇性石墙 +tile.bloodmagic.wall1.large_steadfast.name=坚定性石墙 -tile.BloodMagic.stairs1.raw.name=原生石楼梯 -tile.BloodMagic.stairs1.corrosive.name=腐蚀性石楼梯 -tile.BloodMagic.stairs2.destructive.name=破坏性石楼梯 -tile.BloodMagic.stairs2.vengeful.name=复仇性石楼梯 -tile.BloodMagic.stairs3.steadfast.name=坚定性石楼梯 +tile.bloodmagic.stairs1.raw.name=原生石楼梯 +tile.bloodmagic.stairs1.corrosive.name=腐蚀性石楼梯 +tile.bloodmagic.stairs2.destructive.name=破坏性石楼梯 +tile.bloodmagic.stairs2.vengeful.name=复仇性石楼梯 +tile.bloodmagic.stairs3.steadfast.name=坚定性石楼梯 # Fluids fluid.lifeEssence=生命源质 # Tooltips -tooltip.BloodMagic.extraInfo=&9-按住 shift 了解更多信息- +tooltip.bloodmagic.extraInfo=&9-按住 shift 了解更多信息- -tooltip.BloodMagic.orb.desc=储存原生的生命源质 -tooltip.BloodMagic.orb.owner=来源: %s -tooltip.BloodMagic.currentOwner=当前所有者: %s -tooltip.BloodMagic.currentTier=当前层级: %d -tooltip.BloodMagic.config.disabled=于配置信息中禁用 +tooltip.bloodmagic.orb.desc=储存原生的生命源质 +tooltip.bloodmagic.orb.owner=来源: %s +tooltip.bloodmagic.currentOwner=当前所有者: %s +tooltip.bloodmagic.currentTier=当前层级: %d +tooltip.bloodmagic.config.disabled=于配置信息中禁用 -tooltip.BloodMagic.activated=激活 -tooltip.BloodMagic.deactivated=停用 +tooltip.bloodmagic.activated=激活 +tooltip.bloodmagic.deactivated=停用 -tooltip.BloodMagic.sigil.air.desc=&o我感到轻松多了... -tooltip.BloodMagic.sigil.bloodLight.desc=&o我看见了一束光明! -tooltip.BloodMagic.sigil.compression.desc=&o钻石之手 -tooltip.BloodMagic.sigil.divination.desc=&o窥视灵魂 -tooltip.BloodMagic.sigil.divination.otherNetwork=窥视 %s 的灵魂 -tooltip.BloodMagic.sigil.divination.currentAltarTier=当前层级: %d -tooltip.BloodMagic.sigil.divination.currentEssence=当前源质: %d LP -tooltip.BloodMagic.sigil.divination.currentAltarCapacity=当前容量: %d LP -tooltip.BloodMagic.sigil.divination.currentTranquility=当前静谧: %d -tooltip.BloodMagic.sigil.divination.currentBonus=当前效益: +%d%% -tooltip.BloodMagic.sigil.water.desc=&o无限水源? -tooltip.BloodMagic.sigil.lava.desc=&o噢好烫! 不要吃 -tooltip.BloodMagic.sigil.void.desc=&o胜过速易洁®! -tooltip.BloodMagic.sigil.greenGrove.desc=&o绿色环保无污染 -tooltip.BloodMagic.sigil.magnetism.desc=&o我现在非常具有吸引力 -tooltip.BloodMagic.sigil.suppression.desc=&o比念力移动更好... -tooltip.BloodMagic.sigil.haste.desc=&o42剂咖啡因后... -tooltip.BloodMagic.sigil.fastMiner.desc=&o继续挖, 继续挖... -tooltip.BloodMagic.sigil.elementalAffinity.desc=&o落入焰中的鱼儿! -tooltip.BloodMagic.sigil.seer.desc=&o当看到的一切还不足够 -tooltip.BloodMagic.sigil.seer.currentAltarProgress=当前进度: %d LP/ %s LP -tooltip.BloodMagic.sigil.seer.currentAltarProgress.percent=当前进度: %s -tooltip.BloodMagic.sigil.seer.currentAltarConsumptionRate=消耗率: %d LP -tooltip.BloodMagic.sigil.seer.currentAltarTier=当前层级: %d -tooltip.BloodMagic.sigil.seer.currentEssence=当前源质: %d LP -tooltip.BloodMagic.sigil.seer.currentAltarCapacity=当前容量: %d LP -tooltip.BloodMagic.sigil.seer.currentCharge=当前耗能: %d -tooltip.BloodMagic.sigil.seer.currentTranquility=当前静谧: %d -tooltip.BloodMagic.sigil.seer.currentBonus=当前效益: +%d%% -tooltip.BloodMagic.sigil.phantomBridge.desc=&o御气于青空之上... -tooltip.BloodMagic.sigil.whirlwind.desc=&o最好不要穿裙子 -tooltip.BloodMagic.sigil.enderSeverance.desc=&o使末影人遇上一个严峻形势! -tooltip.BloodMagic.sigil.teleposition.desc=随时可以脱离这里. -tooltip.BloodMagic.sigil.transposition.desc=感受原力的力量, 我年轻的学徒. -tooltip.BloodMagic.sigil.holding.press=按下 &o%s&r&7 修改 -tooltip.BloodMagic.sigil.holding.desc=印记掌控 -tooltip.BloodMagic.sigil.holding.sigilInSlot=印记 %d: %s +tooltip.bloodmagic.sigil.air.desc=&o我感到轻松多了... +tooltip.bloodmagic.sigil.bloodLight.desc=&o我看见了一束光明! +tooltip.bloodmagic.sigil.compression.desc=&o钻石之手 +tooltip.bloodmagic.sigil.divination.desc=&o窥视灵魂 +tooltip.bloodmagic.sigil.divination.otherNetwork=窥视 %s 的灵魂 +tooltip.bloodmagic.sigil.divination.currentAltarTier=当前层级: %d +tooltip.bloodmagic.sigil.divination.currentEssence=当前源质: %d LP +tooltip.bloodmagic.sigil.divination.currentAltarCapacity=当前容量: %d LP +tooltip.bloodmagic.sigil.divination.currentTranquility=当前静谧: %d +tooltip.bloodmagic.sigil.divination.currentBonus=当前效益: +%d%% +tooltip.bloodmagic.sigil.water.desc=&o无限水源? +tooltip.bloodmagic.sigil.lava.desc=&o噢好烫! 不要吃 +tooltip.bloodmagic.sigil.void.desc=&o胜过速易洁®! +tooltip.bloodmagic.sigil.greenGrove.desc=&o绿色环保无污染 +tooltip.bloodmagic.sigil.magnetism.desc=&o我现在非常具有吸引力 +tooltip.bloodmagic.sigil.suppression.desc=&o比念力移动更好... +tooltip.bloodmagic.sigil.haste.desc=&o42剂咖啡因后... +tooltip.bloodmagic.sigil.fastMiner.desc=&o继续挖, 继续挖... +tooltip.bloodmagic.sigil.elementalAffinity.desc=&o落入焰中的鱼儿! +tooltip.bloodmagic.sigil.seer.desc=&o当看到的一切还不足够 +tooltip.bloodmagic.sigil.seer.currentAltarProgress=当前进度: %d LP/ %s LP +tooltip.bloodmagic.sigil.seer.currentAltarProgress.percent=当前进度: %s +tooltip.bloodmagic.sigil.seer.currentAltarConsumptionRate=消耗率: %d LP +tooltip.bloodmagic.sigil.seer.currentAltarTier=当前层级: %d +tooltip.bloodmagic.sigil.seer.currentEssence=当前源质: %d LP +tooltip.bloodmagic.sigil.seer.currentAltarCapacity=当前容量: %d LP +tooltip.bloodmagic.sigil.seer.currentCharge=当前耗能: %d +tooltip.bloodmagic.sigil.seer.currentTranquility=当前静谧: %d +tooltip.bloodmagic.sigil.seer.currentBonus=当前效益: +%d%% +tooltip.bloodmagic.sigil.phantomBridge.desc=&o御气于青空之上... +tooltip.bloodmagic.sigil.whirlwind.desc=&o最好不要穿裙子 +tooltip.bloodmagic.sigil.enderSeverance.desc=&o使末影人遇上一个严峻形势! +tooltip.bloodmagic.sigil.teleposition.desc=随时可以脱离这里. +tooltip.bloodmagic.sigil.transposition.desc=感受原力的力量, 我年轻的学徒. +tooltip.bloodmagic.sigil.holding.press=按下 &o%s&r&7 修改 +tooltip.bloodmagic.sigil.holding.desc=印记掌控 +tooltip.bloodmagic.sigil.holding.sigilInSlot=印记 %d: %s -tooltip.BloodMagic.livingArmourPointsUpgrade.desc=提升感知盔甲的最大点数至 %d. +tooltip.bloodmagic.livingArmourPointsUpgrade.desc=提升感知盔甲的最大点数至 %d. -tooltip.BloodMagic.bound.sword.desc=&o屠杀幼弱之生灵 -tooltip.BloodMagic.bound.pickaxe.desc=&o无情地凿通大地 -tooltip.BloodMagic.bound.axe.desc=&o恶魔般的滥砍滥伐 -tooltip.BloodMagic.bound.shovel.desc=&o洗扫大地除去尘土 +tooltip.bloodmagic.bound.sword.desc=&o屠杀幼弱之生灵 +tooltip.bloodmagic.bound.pickaxe.desc=&o无情地凿通大地 +tooltip.bloodmagic.bound.axe.desc=&o恶魔般的滥砍滥伐 +tooltip.bloodmagic.bound.shovel.desc=&o洗扫大地除去尘土 -tooltip.BloodMagic.sacrificialDagger.desc=只要轻轻划过手指... -tooltip.BloodMagic.sacrificialDagger.creative=对着祭坛潜行右击填满 -tooltip.BloodMagic.slate.desc=在祭坛中将石头转化 -tooltip.BloodMagic.inscriber.desc=在墙面上的文字... +tooltip.bloodmagic.sacrificialDagger.desc=只要轻轻划过手指... +tooltip.bloodmagic.sacrificialDagger.creative=对着祭坛潜行右击填满 +tooltip.bloodmagic.slate.desc=在祭坛中将石头转化 +tooltip.bloodmagic.inscriber.desc=在墙面上的文字... -tooltip.BloodMagic.pack.selfSacrifice.desc=相当不舒适的背包... +tooltip.bloodmagic.pack.selfSacrifice.desc=相当不舒适的背包... -tooltip.BloodMagic.pack.stored=储存: %d LP +tooltip.bloodmagic.pack.stored=储存: %d LP -tooltip.BloodMagic.activationCrystal.weak=激活低等仪式 -tooltip.BloodMagic.activationCrystal.awakened=激活更强大的仪式 -tooltip.BloodMagic.activationCrystal.creative=创造模式 - 激活任何仪式 +tooltip.bloodmagic.activationCrystal.weak=激活低等仪式 +tooltip.bloodmagic.activationCrystal.awakened=激活更强大的仪式 +tooltip.bloodmagic.activationCrystal.creative=创造模式 - 激活任何仪式 -tooltip.BloodMagic.diviner.currentRitual=当前仪式: -tooltip.BloodMagic.diviner.blankRune=空白仪式石: %d -tooltip.BloodMagic.diviner.waterRune=水之仪式石: %d -tooltip.BloodMagic.diviner.airRune=风之仪式石: %d -tooltip.BloodMagic.diviner.fireRune=火之仪式石: %d -tooltip.BloodMagic.diviner.earthRune=土之仪式石: %d -tooltip.BloodMagic.diviner.duskRune=薄暮仪式石: %d -tooltip.BloodMagic.diviner.dawnRune=破晓仪式石: %d -tooltip.BloodMagic.diviner.totalRune=仪式石总数: %d -tooltip.BloodMagic.diviner.extraInfo=&9-按 shift 了解详细信息- -tooltip.BloodMagic.diviner.extraExtraInfo=&9-按住 shift + M 展开更多信息- -tooltip.BloodMagic.diviner.currentDirection=当前朝向: %s +tooltip.bloodmagic.diviner.currentRitual=当前仪式: +tooltip.bloodmagic.diviner.blankRune=空白仪式石: %d +tooltip.bloodmagic.diviner.waterRune=水之仪式石: %d +tooltip.bloodmagic.diviner.airRune=风之仪式石: %d +tooltip.bloodmagic.diviner.fireRune=火之仪式石: %d +tooltip.bloodmagic.diviner.earthRune=土之仪式石: %d +tooltip.bloodmagic.diviner.duskRune=薄暮仪式石: %d +tooltip.bloodmagic.diviner.dawnRune=破晓仪式石: %d +tooltip.bloodmagic.diviner.totalRune=仪式石总数: %d +tooltip.bloodmagic.diviner.extraInfo=&9-按 shift 了解详细信息- +tooltip.bloodmagic.diviner.extraExtraInfo=&9-按住 shift + M 展开更多信息- +tooltip.bloodmagic.diviner.currentDirection=当前朝向: %s -tooltip.BloodMagic.ritualReader.currentState=当前模式: %s -tooltip.BloodMagic.ritualReader.set_area=定义区域 -tooltip.BloodMagic.ritualReader.information=信息 -tooltip.BloodMagic.ritualReader.set_will_types=设置意志消耗 -tooltip.BloodMagic.ritualReader.desc.set_area=右击已激活仪式的主仪式石, 选至你想更改的区域, 随后分别右击新区域角落的两个方块. -tooltip.BloodMagic.ritualReader.desc.information=右击已激活仪式的主仪式石了解仪式的基本信息. -tooltip.BloodMagic.ritualReader.desc.set_will_types=设置仪式将消耗的恶魔意志类型, 工具栏中存放该类晶体右击主仪式石. +tooltip.bloodmagic.ritualReader.currentState=当前模式: %s +tooltip.bloodmagic.ritualReader.set_area=定义区域 +tooltip.bloodmagic.ritualReader.information=信息 +tooltip.bloodmagic.ritualReader.set_will_types=设置意志消耗 +tooltip.bloodmagic.ritualReader.desc.set_area=右击已激活仪式的主仪式石, 选至你想更改的区域, 随后分别右击新区域角落的两个方块. +tooltip.bloodmagic.ritualReader.desc.information=右击已激活仪式的主仪式石了解仪式的基本信息. +tooltip.bloodmagic.ritualReader.desc.set_will_types=设置仪式将消耗的恶魔意志类型, 工具栏中存放该类晶体右击主仪式石. -tooltip.BloodMagic.arcaneAshes=用于绘制炼金矩阵的粉灰 +tooltip.bloodmagic.arcaneAshes=用于绘制炼金矩阵的粉灰 -tooltip.BloodMagic.telepositionFocus.coords=当前坐标: (%d, %d, %d) -tooltip.BloodMagic.telepositionFocus.dimension=世界ID: %d -tooltip.BloodMagic.telepositionFocus.weak=用于在世界中转移区域 -tooltip.BloodMagic.telepositionFocus.enhanced=用于在世界中转移区域 -tooltip.BloodMagic.telepositionFocus.reinforced=用于在世界中转移区域 -tooltip.BloodMagic.telepositionFocus.demonic=用于在世界中转移区域 +tooltip.bloodmagic.telepositionFocus.coords=当前坐标: (%d, %d, %d) +tooltip.bloodmagic.telepositionFocus.dimension=世界ID: %d +tooltip.bloodmagic.telepositionFocus.weak=用于在世界中转移区域 +tooltip.bloodmagic.telepositionFocus.enhanced=用于在世界中转移区域 +tooltip.bloodmagic.telepositionFocus.reinforced=用于在世界中转移区域 +tooltip.bloodmagic.telepositionFocus.demonic=用于在世界中转移区域 -tooltip.BloodMagic.livingArmour.upgrade.speed=迅捷双足 -tooltip.BloodMagic.livingArmour.upgrade.digging=矮人力量 -tooltip.BloodMagic.livingArmour.upgrade.poisonResist=抗毒体质 -tooltip.BloodMagic.livingArmour.upgrade.fireResist=焰火之礼 -tooltip.BloodMagic.livingArmour.upgrade.selfSacrifice=结实手心 -tooltip.BloodMagic.livingArmour.upgrade.knockback=强劲身躯 -tooltip.BloodMagic.livingArmour.upgrade.physicalProtect=坚韧皮肤 -tooltip.BloodMagic.livingArmour.upgrade.health=健壮体质 -tooltip.BloodMagic.livingArmour.upgrade.meleeDamage=猛烈击打 -tooltip.BloodMagic.livingArmour.upgrade.arrowShot=射击诀窍 -tooltip.BloodMagic.livingArmour.upgrade.stepAssist=步伐补助 -tooltip.BloodMagic.livingArmour.upgrade.grimReaper=死神竞跑 -tooltip.BloodMagic.livingArmour.upgrade.solarPowered=阳光能量 -tooltip.BloodMagic.livingArmour.upgrade.thaumRunicShielding=古碑守护 -tooltip.BloodMagic.livingArmour.upgrade.revealing=揭示 -tooltip.BloodMagic.livingArmour.upgrade.experienced=熟练 -tooltip.BloodMagic.livingArmour.upgrade.jump=壮实双腿 -tooltip.BloodMagic.livingArmour.upgrade.fallProtect=柔和落叶 -tooltip.BloodMagic.livingArmour.upgrade.graveDigger=掘墓者 -tooltip.BloodMagic.livingArmour.upgrade.sprintAttack=冲撞击打 -tooltip.BloodMagic.livingArmour.upgrade.criticalStrike=精准击打 -tooltip.BloodMagic.livingArmour.upgrade.elytra=鞘翅 -tooltip.BloodMagic.livingArmour.upgrade.nightSight=夜行猛技 +tooltip.bloodmagic.livingArmour.upgrade.speed=迅捷双足 +tooltip.bloodmagic.livingArmour.upgrade.digging=矮人力量 +tooltip.bloodmagic.livingArmour.upgrade.poisonResist=抗毒体质 +tooltip.bloodmagic.livingArmour.upgrade.fireResist=焰火之礼 +tooltip.bloodmagic.livingArmour.upgrade.selfSacrifice=结实手心 +tooltip.bloodmagic.livingArmour.upgrade.knockback=强劲身躯 +tooltip.bloodmagic.livingArmour.upgrade.physicalProtect=坚韧皮肤 +tooltip.bloodmagic.livingArmour.upgrade.health=健壮体质 +tooltip.bloodmagic.livingArmour.upgrade.meleeDamage=猛烈击打 +tooltip.bloodmagic.livingArmour.upgrade.arrowShot=射击诀窍 +tooltip.bloodmagic.livingArmour.upgrade.stepAssist=步伐补助 +tooltip.bloodmagic.livingArmour.upgrade.grimReaper=死神竞跑 +tooltip.bloodmagic.livingArmour.upgrade.solarPowered=阳光能量 +tooltip.bloodmagic.livingArmour.upgrade.thaumRunicShielding=古碑守护 +tooltip.bloodmagic.livingArmour.upgrade.revealing=揭示 +tooltip.bloodmagic.livingArmour.upgrade.experienced=熟练 +tooltip.bloodmagic.livingArmour.upgrade.jump=壮实双腿 +tooltip.bloodmagic.livingArmour.upgrade.fallProtect=柔和落叶 +tooltip.bloodmagic.livingArmour.upgrade.graveDigger=掘墓者 +tooltip.bloodmagic.livingArmour.upgrade.sprintAttack=冲撞击打 +tooltip.bloodmagic.livingArmour.upgrade.criticalStrike=精准击打 +tooltip.bloodmagic.livingArmour.upgrade.elytra=鞘翅 +tooltip.bloodmagic.livingArmour.upgrade.nightSight=夜行猛技 -tooltip.BloodMagic.livingArmour.upgrade.slowness=疲瘸之腿 -tooltip.BloodMagic.livingArmour.upgrade.crippledArm=残废手臂 -tooltip.BloodMagic.livingArmour.upgrade.level=%s (等级 %d) +tooltip.bloodmagic.livingArmour.upgrade.slowness=疲瘸之腿 +tooltip.bloodmagic.livingArmour.upgrade.crippledArm=残废手臂 +tooltip.bloodmagic.livingArmour.upgrade.level=%s (等级 %d) -tooltip.BloodMagic.livingArmour.upgrade.points=&6强化点数: %s / %s +tooltip.bloodmagic.livingArmour.upgrade.points=&6强化点数: %s / %s -tooltip.BloodMagic.livingArmour.extraExtraInfo=&9-按住 shift + M 查看进展信息- +tooltip.bloodmagic.livingArmour.extraExtraInfo=&9-按住 shift + M 查看进展信息- -tooltip.BloodMagic.will=意志质量: %1$,.2f -tooltip.BloodMagic.sentientSword.desc=以恶魔意志唤起其最大潜能. -tooltip.BloodMagic.soulGem.petty=用于存储微量意志的晶石 -tooltip.BloodMagic.sentientAxe.desc=以恶魔意志唤起其最大潜能. -tooltip.BloodMagic.sentientPickaxe.desc=以恶魔意志唤起其最大潜能. -tooltip.BloodMagic.sentientShovel.desc=以恶魔意志唤起其最大潜能. -tooltip.BloodMagic.soulGem.lesser=用于存储少量意志的晶石 -tooltip.BloodMagic.soulGem.common=用于存储更多意志的晶石 -tooltip.BloodMagic.soulGem.greater=用于存储大量意志的晶石 -tooltip.BloodMagic.soulGem.grand=用于存储极大数额意志的晶石 -tooltip.BloodMagic.soulSnare.desc=投掷向怪物并消灭它们来获取附于其身的恶魔意志 +tooltip.bloodmagic.will=意志质量: %1$,.2f +tooltip.bloodmagic.sentientSword.desc=以恶魔意志唤起其最大潜能. +tooltip.bloodmagic.soulGem.petty=用于存储微量意志的晶石 +tooltip.bloodmagic.sentientAxe.desc=以恶魔意志唤起其最大潜能. +tooltip.bloodmagic.sentientPickaxe.desc=以恶魔意志唤起其最大潜能. +tooltip.bloodmagic.sentientShovel.desc=以恶魔意志唤起其最大潜能. +tooltip.bloodmagic.soulGem.lesser=用于存储少量意志的晶石 +tooltip.bloodmagic.soulGem.common=用于存储更多意志的晶石 +tooltip.bloodmagic.soulGem.greater=用于存储大量意志的晶石 +tooltip.bloodmagic.soulGem.grand=用于存储极大数额意志的晶石 +tooltip.bloodmagic.soulSnare.desc=投掷向怪物并消灭它们来获取附于其身的恶魔意志 -tooltip.BloodMagic.itemFilter.exact=将确保物品精确匹配 -tooltip.BloodMagic.itemFilter.ignoreNBT=忽视筛选的NBT -tooltip.BloodMagic.itemFilter.modItems=同Mod的物品全部匹配 -tooltip.BloodMagic.itemFilter.oreDict=凭借矿物辞典筛选 +tooltip.bloodmagic.itemFilter.exact=将确保物品精确匹配 +tooltip.bloodmagic.itemFilter.ignoreNBT=忽视筛选的NBT +tooltip.bloodmagic.itemFilter.modItems=同Mod的物品全部匹配 +tooltip.bloodmagic.itemFilter.oreDict=凭借矿物辞典筛选 -tooltip.BloodMagic.fluid.type=所含液体 -tooltip.BloodMagic.fluid.amount=数量 -tooltip.BloodMagic.fluid.capacity=容量 +tooltip.bloodmagic.fluid.type=所含液体 +tooltip.bloodmagic.fluid.amount=数量 +tooltip.bloodmagic.fluid.capacity=容量 -tooltip.BloodMagic.ghost.everything=任何物品 -tooltip.BloodMagic.ghost.amount=幽灵物品数量: %d +tooltip.bloodmagic.ghost.everything=任何物品 +tooltip.bloodmagic.ghost.amount=幽灵物品数量: %d -tooltip.BloodMagic.currentType.default=蕴含: 原生意志 -tooltip.BloodMagic.currentType.corrosive=蕴含: 腐蚀意志 -tooltip.BloodMagic.currentType.destructive=蕴含: 破坏意志 -tooltip.BloodMagic.currentType.vengeful=蕴含: 复仇意志 -tooltip.BloodMagic.currentType.steadfast=蕴含: 坚定意志 +tooltip.bloodmagic.currentType.default=蕴含: 原生意志 +tooltip.bloodmagic.currentType.corrosive=蕴含: 腐蚀意志 +tooltip.bloodmagic.currentType.destructive=蕴含: 破坏意志 +tooltip.bloodmagic.currentType.vengeful=蕴含: 复仇意志 +tooltip.bloodmagic.currentType.steadfast=蕴含: 坚定意志 -tooltip.BloodMagic.currentBaseType.default=原生 -tooltip.BloodMagic.currentBaseType.corrosive=腐蚀 -tooltip.BloodMagic.currentBaseType.destructive=破坏 -tooltip.BloodMagic.currentBaseType.vengeful=复仇 -tooltip.BloodMagic.currentBaseType.steadfast=坚定 +tooltip.bloodmagic.currentBaseType.default=原生 +tooltip.bloodmagic.currentBaseType.corrosive=腐蚀 +tooltip.bloodmagic.currentBaseType.destructive=破坏 +tooltip.bloodmagic.currentBaseType.vengeful=复仇 +tooltip.bloodmagic.currentBaseType.steadfast=坚定 -tooltip.BloodMagic.experienceTome=用于储存经验的书 -tooltip.BloodMagic.experienceTome.exp=经验值: %0.3f -tooltip.BloodMagic.experienceTome.expLevel=等级: %d +tooltip.bloodmagic.experienceTome=用于储存经验的书 +tooltip.bloodmagic.experienceTome.exp=经验值: %0.3f +tooltip.bloodmagic.experienceTome.expLevel=等级: %d -tooltip.BloodMagic.decoration.safe=安全装潢 -tooltip.BloodMagic.decoration.notSafe=危险装潢 +tooltip.bloodmagic.decoration.safe=安全装潢 +tooltip.bloodmagic.decoration.notSafe=危险装潢 -tooltip.BloodMagic.cuttingFluidRatio=%d/%d 所剩可用 +tooltip.bloodmagic.cuttingFluidRatio=%d/%d 所剩可用 -tooltip.BloodMagic.potion.uses=%d 使用剩余 +tooltip.bloodmagic.potion.uses=%d 使用剩余 -tooltip.BloodMagic.book.shifting=这些符号似乎... &o在变换着... +tooltip.bloodmagic.book.shifting=这些符号似乎... &o在变换着... -tooltip.BloodMagic.willGauge=一个奇怪的装置, 可以测量恶魔灵域中的恶魔意志. +tooltip.bloodmagic.willGauge=一个奇怪的装置, 可以测量恶魔灵域中的恶魔意志. # Ritual -ritual.BloodMagic.blockRange.tooBig=提供的方块范围过大! 最多不超过 %s 个方块. -ritual.BloodMagic.blockRange.tooFar=提供的方块范围太远! 需要在垂直距离 %s , 水平距离 %s 之内. -ritual.BloodMagic.blockRange.inactive=该仪式石目前无活动, 没有可修改的范围. -ritual.BloodMagic.blockRange.noRange=范围选择不恰当. -ritual.BloodMagic.blockRange.firstBlock=记录新范围的第一个方块. -ritual.BloodMagic.blockRange.success=新范围设置成功! -ritual.BloodMagic.willConfig.set=该仪式将使用这类恶魔意志类型: %s -ritual.BloodMagic.willConfig.void=该仪式不再会使用恶魔意志 +ritual.bloodmagic.blockRange.tooBig=提供的方块范围过大! 最多不超过 %s 个方块. +ritual.bloodmagic.blockRange.tooFar=提供的方块范围太远! 需要在垂直距离 %s , 水平距离 %s 之内. +ritual.bloodmagic.blockRange.inactive=该仪式石目前无活动, 没有可修改的范围. +ritual.bloodmagic.blockRange.noRange=范围选择不恰当. +ritual.bloodmagic.blockRange.firstBlock=记录新范围的第一个方块. +ritual.bloodmagic.blockRange.success=新范围设置成功! +ritual.bloodmagic.willConfig.set=该仪式将使用这类恶魔意志类型: %s +ritual.bloodmagic.willConfig.void=该仪式不再会使用恶魔意志 -ritual.BloodMagic.testRitual=测试仪式 -ritual.BloodMagic.waterRitual=涌泉仪式 -ritual.BloodMagic.lavaRitual=下界夜曲 -ritual.BloodMagic.greenGroveRitual=绿丛仪式 -ritual.BloodMagic.jumpRitual=高跳仪式 -ritual.BloodMagic.wellOfSufferingRitual=苦难之井 -ritual.BloodMagic.featheredKnifeRitual=羽刀仪式 -ritual.BloodMagic.regenerationRitual=重生仪式 -ritual.BloodMagic.harvestRitual=丰收之月 -ritual.BloodMagic.magneticRitual=磁引仪式 -ritual.BloodMagic.crushingRitual=挖掘仪式 -ritual.BloodMagic.fullStomachRitual=盛宴之歌 -ritual.BloodMagic.interdictionRitual=制止仪式 -ritual.BloodMagic.containmentRitual=牵制仪式 -ritual.BloodMagic.speedRitual=速移仪式 -ritual.BloodMagic.suppressionRitual=抑液仪式 -ritual.BloodMagic.expulsionRitual=驱逐氛场 -ritual.BloodMagic.zephyrRitual=和风之唤 -ritual.BloodMagic.upgradeRemoveRitual=净灵之音 -ritual.BloodMagic.armourEvolveRitual=束灵进化 -ritual.BloodMagic.animalGrowthRitual=牧养仪式 -ritual.BloodMagic.forsakenSoulRitual=孤魂集会 -ritual.BloodMagic.crystalHarvestRitual=碎晶裂纹 -ritual.BloodMagic.meteorRitual=坠星标位 +ritual.bloodmagic.testRitual=测试仪式 +ritual.bloodmagic.waterRitual=涌泉仪式 +ritual.bloodmagic.lavaRitual=下界夜曲 +ritual.bloodmagic.greenGroveRitual=绿丛仪式 +ritual.bloodmagic.jumpRitual=高跳仪式 +ritual.bloodmagic.wellOfSufferingRitual=苦难之井 +ritual.bloodmagic.featheredKnifeRitual=羽刀仪式 +ritual.bloodmagic.regenerationRitual=重生仪式 +ritual.bloodmagic.harvestRitual=丰收之月 +ritual.bloodmagic.magneticRitual=磁引仪式 +ritual.bloodmagic.crushingRitual=挖掘仪式 +ritual.bloodmagic.fullStomachRitual=盛宴之歌 +ritual.bloodmagic.interdictionRitual=制止仪式 +ritual.bloodmagic.containmentRitual=牵制仪式 +ritual.bloodmagic.speedRitual=速移仪式 +ritual.bloodmagic.suppressionRitual=抑液仪式 +ritual.bloodmagic.expulsionRitual=驱逐氛场 +ritual.bloodmagic.zephyrRitual=和风之唤 +ritual.bloodmagic.upgradeRemoveRitual=净灵之音 +ritual.bloodmagic.armourEvolveRitual=束灵进化 +ritual.bloodmagic.animalGrowthRitual=牧养仪式 +ritual.bloodmagic.forsakenSoulRitual=孤魂集会 +ritual.bloodmagic.crystalHarvestRitual=碎晶裂纹 +ritual.bloodmagic.meteorRitual=坠星标位 -ritual.BloodMagic.cobblestoneRitual=极寒火山 -ritual.BloodMagic.placerRitual=铺设仪式 -ritual.BloodMagic.fellingRitual=伐林仪式 -ritual.BloodMagic.pumpRitual=虹吸圣曲 -ritual.BloodMagic.altarBuilderRitual=祭坛集结号 -ritual.BloodMagic.portalRitual=折域之门 +ritual.bloodmagic.cobblestoneRitual=极寒火山 +ritual.bloodmagic.placerRitual=铺设仪式 +ritual.bloodmagic.fellingRitual=伐林仪式 +ritual.bloodmagic.pumpRitual=虹吸圣曲 +ritual.bloodmagic.altarBuilderRitual=祭坛集结号 +ritual.bloodmagic.portalRitual=折域之门 -ritual.BloodMagic.waterRitual.info=通过主仪式石生成一个水源方块. -ritual.BloodMagic.lavaRitual.info=通过主仪式石生成一个熔岩源方块. -ritual.BloodMagic.greenGroveRitual.info=在其范围内种植农作物. -ritual.BloodMagic.jumpRitual.info=使实体跃向高空. -ritual.BloodMagic.wellOfSufferingRitual.info=攻击其伤害范围内的生物, 并将所获LP储入邻近的血之祭坛. -ritual.BloodMagic.featheredKnifeRitual.info=扣除其范围内的玩家生命值, 并将所获LP储入邻近的血之祭坛. -ritual.BloodMagic.regenerationRitual.info=治疗其范围内失去生命值的实体. -ritual.BloodMagic.harvestRitual.info=收割其范围内的植物, 产物掉落于地上. -ritual.BloodMagic.magneticRitual.info=将地底的矿石传送至其放置区域. -ritual.BloodMagic.crushingRitual.info=破坏其挖掘范围内的方块, 并将掉落物放置于所连接的箱子. -ritual.BloodMagic.crushingRitual.destructive.info=(破坏性) 强力的破坏方块: 所有方块破坏受 时运III 影响. -ritual.BloodMagic.crushingRitual.steadfast.info=(坚定性) 以 精准采集 获取被破坏方块. 适用情况下覆盖时运. -ritual.BloodMagic.crushingRitual.corrosive.info=(腐蚀性) 所有被破坏方块将以基础切削油的形式处理. 适用情况下覆盖精准采集. -ritual.BloodMagic.greenGroveRitual.corrosive.info=(腐蚀性) 范围内的实体将被附近的植物攻击, 吸食他们的生命. -ritual.BloodMagic.greenGroveRitual.default.info=(原生) 加快所有的仪式运作速度, 取决于灵域中全部意志. -ritual.BloodMagic.greenGroveRitual.steadfast.info=(坚定性) 在水合范围内, 种子会被再次种植且方块会被润湿. +ritual.bloodmagic.waterRitual.info=通过主仪式石生成一个水源方块. +ritual.bloodmagic.lavaRitual.info=通过主仪式石生成一个熔岩源方块. +ritual.bloodmagic.greenGroveRitual.info=在其范围内种植农作物. +ritual.bloodmagic.jumpRitual.info=使实体跃向高空. +ritual.bloodmagic.wellOfSufferingRitual.info=攻击其伤害范围内的生物, 并将所获LP储入邻近的血之祭坛. +ritual.bloodmagic.featheredKnifeRitual.info=扣除其范围内的玩家生命值, 并将所获LP储入邻近的血之祭坛. +ritual.bloodmagic.regenerationRitual.info=治疗其范围内失去生命值的实体. +ritual.bloodmagic.harvestRitual.info=收割其范围内的植物, 产物掉落于地上. +ritual.bloodmagic.magneticRitual.info=将地底的矿石传送至其放置区域. +ritual.bloodmagic.crushingRitual.info=破坏其挖掘范围内的方块, 并将掉落物放置于所连接的箱子. +ritual.bloodmagic.crushingRitual.destructive.info=(破坏性) 强力的破坏方块: 所有方块破坏受 时运III 影响. +ritual.bloodmagic.crushingRitual.steadfast.info=(坚定性) 以 精准采集 获取被破坏方块. 适用情况下覆盖时运. +ritual.bloodmagic.crushingRitual.corrosive.info=(腐蚀性) 所有被破坏方块将以基础切削油的形式处理. 适用情况下覆盖精准采集. +ritual.bloodmagic.greenGroveRitual.corrosive.info=(腐蚀性) 范围内的实体将被附近的植物攻击, 吸食他们的生命. +ritual.bloodmagic.greenGroveRitual.default.info=(原生) 加快所有的仪式运作速度, 取决于灵域中全部意志. +ritual.bloodmagic.greenGroveRitual.steadfast.info=(坚定性) 在水合范围内, 种子会被再次种植且方块会被润湿. -ritual.BloodMagic.fullStomachRitual.info=从连接的箱子中获取食物, 来补充玩家的饥饿值. -ritual.BloodMagic.interdictionRitual.info=使其范围内的所有生物推离于主仪式石. -ritual.BloodMagic.containmentRitual.info=使其范围内的所有生物牵引向主仪式石. -ritual.BloodMagic.speedRitual.info=将其范围内的玩家以仪式方向抛射出去. -ritual.BloodMagic.suppressionRitual.info=抑制其范围内的液体 - 停用仪式时恢复. -ritual.BloodMagic.expulsionRitual.info=驱逐其范围内, 非激活者或主仪式石上方箱子中无绑定血宝珠的玩家, 离开该区域. -ritual.BloodMagic.zephyrRitual.info=拾取其范围内的掉落物, 并放入所连接的箱子. +ritual.bloodmagic.fullStomachRitual.info=从连接的箱子中获取食物, 来补充玩家的饥饿值. +ritual.bloodmagic.interdictionRitual.info=使其范围内的所有生物推离于主仪式石. +ritual.bloodmagic.containmentRitual.info=使其范围内的所有生物牵引向主仪式石. +ritual.bloodmagic.speedRitual.info=将其范围内的玩家以仪式方向抛射出去. +ritual.bloodmagic.suppressionRitual.info=抑制其范围内的液体 - 停用仪式时恢复. +ritual.bloodmagic.expulsionRitual.info=驱逐其范围内, 非激活者或主仪式石上方箱子中无绑定血宝珠的玩家, 离开该区域. +ritual.bloodmagic.zephyrRitual.info=拾取其范围内的掉落物, 并放入所连接的箱子. -ritual.BloodMagic.animalGrowthRitual.info=加快其范围内的幼年动物的生长速度. -ritual.BloodMagic.forsakenSoulRitual.info=对其伤害范围内的生物造成伤害, 当生物死亡时, 其晶体范围内的恶魔晶簇将生长. -ritual.BloodMagic.crystalHarvestRitual.info=破坏范围内的恶魔意志晶簇, 掉落物丢于晶簇顶部. -ritual.BloodMagic.placerRitual.info=取出所连接的容器中的方块, 并放置于世界中. -ritual.BloodMagic.fellingRitual.info=一个伐木设施, 该仪式将砍伐其范围内所有树与叶子, 并收集掉落物. -ritual.BloodMagic.pumpRitual.info=从规定范围获取液体. 只有当所连接的液体容器至少有一桶量的相同液体时, 移入液体. -ritual.BloodMagic.altarBuilderRitual.info=将所连接的容器中的祭坛部件搭建出来. -ritual.BloodMagic.portalRitual.info=创建一个传送门网络, 以激活者及直接接触方块为基础, 两者相同的两个传送门达成连接. 激活后未修改传送网络的情况下方块可以变更. -ritual.BloodMagic.meteorRitual.info=消耗其物品范围内的一个物品, 从天空中召唤一个充满资源的流星, 直接坠向仪式. +ritual.bloodmagic.animalGrowthRitual.info=加快其范围内的幼年动物的生长速度. +ritual.bloodmagic.forsakenSoulRitual.info=对其伤害范围内的生物造成伤害, 当生物死亡时, 其晶体范围内的恶魔晶簇将生长. +ritual.bloodmagic.crystalHarvestRitual.info=破坏范围内的恶魔意志晶簇, 掉落物丢于晶簇顶部. +ritual.bloodmagic.placerRitual.info=取出所连接的容器中的方块, 并放置于世界中. +ritual.bloodmagic.fellingRitual.info=一个伐木设施, 该仪式将砍伐其范围内所有树与叶子, 并收集掉落物. +ritual.bloodmagic.pumpRitual.info=从规定范围获取液体. 只有当所连接的液体容器至少有一桶量的相同液体时, 移入液体. +ritual.bloodmagic.altarBuilderRitual.info=将所连接的容器中的祭坛部件搭建出来. +ritual.bloodmagic.portalRitual.info=创建一个传送门网络, 以激活者及直接接触方块为基础, 两者相同的两个传送门达成连接. 激活后未修改传送网络的情况下方块可以变更. +ritual.bloodmagic.meteorRitual.info=消耗其物品范围内的一个物品, 从天空中召唤一个充满资源的流星, 直接坠向仪式. -ritual.BloodMagic.waterRitual.waterRange.info=(水源) 仪式放置水源方块的区域. -ritual.BloodMagic.lavaRitual.lavaRange.info=(熔岩) 仪式放置熔岩方块的区域. -ritual.BloodMagic.lavaRitual.fireFuse.info=(复仇性) 在这个区域内的实体将遭受缓燃引线效果. -ritual.BloodMagic.greenGroveRitual.growing.info=(生长) 仪式加快植物生长的区域. -ritual.BloodMagic.greenGroveRitual.leech.info=(腐蚀性) 区域内实体的生命将流失于滋养附近的农作物. -ritual.BloodMagic.greenGroveRitual.hydrate.info=(坚定性) 区域内的方块将被润湿为耕地, 且区域内的种子将被就近种植. -ritual.BloodMagic.jumpRitual.jumpRange.info=(跳跃) 在这个区域内的实体将跃向高空. -ritual.BloodMagic.wellOfSufferingRitual.altar.info=(祭坛) 规定仪式检测血之祭坛的区域. 该项修改为添加或撤销一个坐标. -ritual.BloodMagic.wellOfSufferingRitual.damage.info=(伤害) 规定仪式伤害生物的区域. 该区域内所有生物(除了玩家)将持续受到伤害. -ritual.BloodMagic.featheredKnifeRitual.altar.info=(祭坛) 规定仪式检测血之祭坛的区域. 该项修改为添加或撤销一个坐标. -ritual.BloodMagic.featheredKnifeRitual.damage.info=(伤害) 规定仪式伤害玩家的区域. 该区域内的玩家将持续受到伤害直至设定的生命值下限. -ritual.BloodMagic.regenerationRitual.heal.info=(治愈) 该区域内的生物将获得 生命恢复buff. -ritual.BloodMagic.harvestRitual.harvestRange.info=(收割) 该区域内的植物将被收割. -ritual.BloodMagic.magneticRitual.placementRange.info=(放置) 仪式将把获取的矿石放置于该区域内. -ritual.BloodMagic.crushingRitual.crushingRange.info=(挖掘) 该区域的方块将被破坏. -ritual.BloodMagic.crushingRitual.chest.info=(箱子) 箱子位置, 仪式将把破坏的方块放入其中. -ritual.BloodMagic.fullStomachRitual.fillRange.info=(喂食) 仪式将会喂食该区域内的玩家. -ritual.BloodMagic.fullStomachRitual.chest.info=(箱子) 箱子位置, 仪式将提取其中的食物来喂食区域内的玩家. -ritual.BloodMagic.interdictionRitual.interdictionRange.info=(推离) 仪式推离生物的区域. 无论该区域位于何处, 所有生物将被推离于主仪式石. -ritual.BloodMagic.containmentRitual.containmentRange.info=(牵引) 仪式牵引生物的区域. 无论该区域位于何处, 所有生物将被牵引向主仪式石. -ritual.BloodMagic.speedRitual.sanicRange.info=(速度) 所有位于该区域内的实体, 将被抛射向仪式摆相成的箭头方向. -ritual.BloodMagic.suppressionRitual.suppressionRange.info=(抑液) 该区域内所有液体将被仪式抑制. -ritual.BloodMagic.expulsionRitual.expulsionRange.info=(驱逐) -ritual.BloodMagic.zephyrRitual.zephyrRange.info=(拾取) 该区域内的物品将被拾取储入所连接箱子. -ritual.BloodMagic.zephyrRitual.chest.info=(箱子) 箱子位置, 仪式将把拾取的物品放入其中. -ritual.BloodMagic.animalGrowthRitual.growing.info=(成长) 该区域内的动物将成长得更快. -ritual.BloodMagic.forsakenSoulRitual.crystal.info=(晶体) 当有生物因仪式死亡时, 该区域内的晶簇生长速度将加快. -ritual.BloodMagic.forsakenSoulRitual.damage.info=(伤害) 该区域内的生物将缓慢的收到伤害, 当死亡时晶簇将生长. -ritual.BloodMagic.crystalHarvestRitual.crystal.info=(晶体) 晶簇将被破坏成仅留单晶的晶簇, 被破坏的晶体将掉落于世界. +ritual.bloodmagic.waterRitual.waterRange.info=(水源) 仪式放置水源方块的区域. +ritual.bloodmagic.lavaRitual.lavaRange.info=(熔岩) 仪式放置熔岩方块的区域. +ritual.bloodmagic.lavaRitual.fireFuse.info=(复仇性) 在这个区域内的实体将遭受缓燃引线效果. +ritual.bloodmagic.greenGroveRitual.growing.info=(生长) 仪式加快植物生长的区域. +ritual.bloodmagic.greenGroveRitual.leech.info=(腐蚀性) 区域内实体的生命将流失于滋养附近的农作物. +ritual.bloodmagic.greenGroveRitual.hydrate.info=(坚定性) 区域内的方块将被润湿为耕地, 且区域内的种子将被就近种植. +ritual.bloodmagic.jumpRitual.jumpRange.info=(跳跃) 在这个区域内的实体将跃向高空. +ritual.bloodmagic.wellOfSufferingRitual.altar.info=(祭坛) 规定仪式检测血之祭坛的区域. 该项修改为添加或撤销一个坐标. +ritual.bloodmagic.wellOfSufferingRitual.damage.info=(伤害) 规定仪式伤害生物的区域. 该区域内所有生物(除了玩家)将持续受到伤害. +ritual.bloodmagic.featheredKnifeRitual.altar.info=(祭坛) 规定仪式检测血之祭坛的区域. 该项修改为添加或撤销一个坐标. +ritual.bloodmagic.featheredKnifeRitual.damage.info=(伤害) 规定仪式伤害玩家的区域. 该区域内的玩家将持续受到伤害直至设定的生命值下限. +ritual.bloodmagic.regenerationRitual.heal.info=(治愈) 该区域内的生物将获得 生命恢复buff. +ritual.bloodmagic.harvestRitual.harvestRange.info=(收割) 该区域内的植物将被收割. +ritual.bloodmagic.magneticRitual.placementRange.info=(放置) 仪式将把获取的矿石放置于该区域内. +ritual.bloodmagic.crushingRitual.crushingRange.info=(挖掘) 该区域的方块将被破坏. +ritual.bloodmagic.crushingRitual.chest.info=(箱子) 箱子位置, 仪式将把破坏的方块放入其中. +ritual.bloodmagic.fullStomachRitual.fillRange.info=(喂食) 仪式将会喂食该区域内的玩家. +ritual.bloodmagic.fullStomachRitual.chest.info=(箱子) 箱子位置, 仪式将提取其中的食物来喂食区域内的玩家. +ritual.bloodmagic.interdictionRitual.interdictionRange.info=(推离) 仪式推离生物的区域. 无论该区域位于何处, 所有生物将被推离于主仪式石. +ritual.bloodmagic.containmentRitual.containmentRange.info=(牵引) 仪式牵引生物的区域. 无论该区域位于何处, 所有生物将被牵引向主仪式石. +ritual.bloodmagic.speedRitual.sanicRange.info=(速度) 所有位于该区域内的实体, 将被抛射向仪式摆相成的箭头方向. +ritual.bloodmagic.suppressionRitual.suppressionRange.info=(抑液) 该区域内所有液体将被仪式抑制. +ritual.bloodmagic.expulsionRitual.expulsionRange.info=(驱逐) +ritual.bloodmagic.zephyrRitual.zephyrRange.info=(拾取) 该区域内的物品将被拾取储入所连接箱子. +ritual.bloodmagic.zephyrRitual.chest.info=(箱子) 箱子位置, 仪式将把拾取的物品放入其中. +ritual.bloodmagic.animalGrowthRitual.growing.info=(成长) 该区域内的动物将成长得更快. +ritual.bloodmagic.forsakenSoulRitual.crystal.info=(晶体) 当有生物因仪式死亡时, 该区域内的晶簇生长速度将加快. +ritual.bloodmagic.forsakenSoulRitual.damage.info=(伤害) 该区域内的生物将缓慢的收到伤害, 当死亡时晶簇将生长. +ritual.bloodmagic.crystalHarvestRitual.crystal.info=(晶体) 晶簇将被破坏成仅留单晶的晶簇, 被破坏的晶体将掉落于世界. -ritual.BloodMagic.placerRitual.placerRange.info=(放置) 仪式将放置方块的区域. -ritual.BloodMagic.placerRitual.chest.info=(箱子) 箱子位置, 仪式将提取其中的方块放置于世界中. -ritual.BloodMagic.fellingRitual.fellingRange.info=(砍伐) 仪式将搜寻原木和树叶并进行砍伐的区域. -ritual.BloodMagic.fellingRitual.chest.info=(箱子) 箱子位置, 仪式将把掉落物放入其中. -ritual.BloodMagic.pumpRitual.pumpRange.info=(引水) 仪式于世界中获取液体的区域. +ritual.bloodmagic.placerRitual.placerRange.info=(放置) 仪式将放置方块的区域. +ritual.bloodmagic.placerRitual.chest.info=(箱子) 箱子位置, 仪式将提取其中的方块放置于世界中. +ritual.bloodmagic.fellingRitual.fellingRange.info=(砍伐) 仪式将搜寻原木和树叶并进行砍伐的区域. +ritual.bloodmagic.fellingRitual.chest.info=(箱子) 箱子位置, 仪式将把掉落物放入其中. +ritual.bloodmagic.pumpRitual.pumpRange.info=(引水) 仪式于世界中获取液体的区域. # Chat -chat.BloodMagic.altarMaker.setTier=层级设置: %d -chat.BloodMagic.altarMaker.building=铺设一个 %d 层祭坛 -chat.BloodMagic.altarMaker.destroy=消除一个 %d 层祭坛 -chat.BloodMagic.altarMaker.creativeOnly=该物品仅限创造模式. +chat.bloodmagic.altarMaker.setTier=层级设置: %d +chat.bloodmagic.altarMaker.building=铺设一个 %d 层祭坛 +chat.bloodmagic.altarMaker.destroy=消除一个 %d 层祭坛 +chat.bloodmagic.altarMaker.creativeOnly=该物品仅限创造模式. -chat.BloodMagic.damageSource=%s 的灵魂开始变得虚弱 +chat.bloodmagic.damageSource=%s 的灵魂开始变得虚弱 -chat.BloodMagic.ritual.weak=你感到有股拉力, 但没有足够的力量来完成这个仪式. -chat.BloodMagic.ritual.prevent=仪式在积极的抵抗你! -chat.BloodMagic.ritual.activate=一股能量流经这个仪式! -chat.BloodMagic.ritual.notValid=这些仪式石似乎有些摆放不得当... +chat.bloodmagic.ritual.weak=你感到有股拉力, 但没有足够的力量来完成这个仪式. +chat.bloodmagic.ritual.prevent=仪式在积极的抵抗你! +chat.bloodmagic.ritual.activate=一股能量流经这个仪式! +chat.bloodmagic.ritual.notValid=这些仪式石似乎有些摆放不得当... -chat.BloodMagic.livingArmour.upgrade.poisonRemove=你感到已经好多了! -chat.BloodMagic.livingArmour.upgrade.fireRemove=&6火焰抵抗随一股清凉感附着于你. -chat.BloodMagic.livingArmour.upgrade.grimReaper=&6朦胧中一股能量使你脱离死亡边缘! -chat.BloodMagic.livingArmour.newUpgrade=&4强化完成! +chat.bloodmagic.livingArmour.upgrade.poisonRemove=你感到已经好多了! +chat.bloodmagic.livingArmour.upgrade.fireRemove=&6火焰抵抗随一股清凉感附着于你. +chat.bloodmagic.livingArmour.upgrade.grimReaper=&6朦胧中一股能量使你脱离死亡边缘! +chat.bloodmagic.livingArmour.newUpgrade=&4强化完成! -chat.BloodMagic.routing.remove=移出记录位置 -chat.BloodMagic.routing.set=设置节点位置 -chat.BloodMagic.routing.link.master=连接到主节点! -chat.BloodMagic.routing.link=节点连接完成 +chat.bloodmagic.routing.remove=移出记录位置 +chat.bloodmagic.routing.set=设置节点位置 +chat.bloodmagic.routing.link.master=连接到主节点! +chat.bloodmagic.routing.link=节点连接完成 -chat.BloodMagic.altar.comp.glowstone=一个萤石块 -chat.BloodMagic.altar.comp.bloodstone=一个大血石砖 -chat.BloodMagic.altar.comp.beacon=一个信标 -chat.BloodMagic.altar.comp.bloodrune=一个气血符文 -chat.BloodMagic.altar.comp.crystal=一个无效物品 -chat.BloodMagic.altar.comp.notair=一个实心方块 +chat.bloodmagic.altar.comp.glowstone=一个萤石块 +chat.bloodmagic.altar.comp.bloodstone=一个大血石砖 +chat.bloodmagic.altar.comp.beacon=一个信标 +chat.bloodmagic.altar.comp.bloodrune=一个气血符文 +chat.bloodmagic.altar.comp.crystal=一个无效物品 +chat.bloodmagic.altar.comp.notair=一个实心方块 -chat.BloodMagic.altar.nextTier=下一层级的血之祭坛缺失 %s 在 %s. +chat.bloodmagic.altar.nextTier=下一层级的血之祭坛缺失 %s 在 %s. -chat.BloodMagic.mimic.potionSet=药剂陷阱已设置. -chat.BloodMagic.mimic.potionRemove=药剂陷阱已无效. -chat.BloodMagic.mimic.potionInterval.up=药剂时间间隔已增加至: %d 刻. -chat.BloodMagic.mimic.potionInterval.down=药剂时间间隔已减少至: %d 刻. -chat.BloodMagic.mimic.detectRadius.up=玩家检测半径已增加至: %d 格方块. -chat.BloodMagic.mimic.detectRadius.down=玩家检测半径已减少至: %d 格方块. -chat.BloodMagic.mimic.potionSpawnRadius.up=药剂生成半径已增加至: % 格方块. -chat.BloodMagic.mimic.potionSpawnRadius.down=药剂生成半径已减少至: % 格方块. +chat.bloodmagic.mimic.potionSet=药剂陷阱已设置. +chat.bloodmagic.mimic.potionRemove=药剂陷阱已无效. +chat.bloodmagic.mimic.potionInterval.up=药剂时间间隔已增加至: %d 刻. +chat.bloodmagic.mimic.potionInterval.down=药剂时间间隔已减少至: %d 刻. +chat.bloodmagic.mimic.detectRadius.up=玩家检测半径已增加至: %d 格方块. +chat.bloodmagic.mimic.detectRadius.down=玩家检测半径已减少至: %d 格方块. +chat.bloodmagic.mimic.potionSpawnRadius.up=药剂生成半径已增加至: % 格方块. +chat.bloodmagic.mimic.potionSpawnRadius.down=药剂生成半径已减少至: % 格方块. # entity -entity.BloodMagic.SentientSpecter.name=感知之灵 -entity.BloodMagic.Mimic.name=拟态 +entity.bloodmagic.SentientSpecter.name=感知之灵 +entity.bloodmagic.Mimic.name=拟态 # sekrit @@ -753,41 +753,41 @@ commands.soulnetwork.fillMax.success=成功将 %s 的灵魂网络填满至其宝 commands.soulnetwork.create.success=创建 %s 的灵魂网络成功 (宝珠等级: %d) # GUI -tile.BloodMagic.inputNode.name=输入节点 -tile.BloodMagic.outputNode.name=输出节点 +tile.bloodmagic.inputNode.name=输入节点 +tile.bloodmagic.outputNode.name=输出节点 # Keybinds -BloodMagic.keybind.open_holding=打开集持印记 -BloodMagic.keybind.cycle_holding_pos=循环选择印记 (+) -BloodMagic.keybind.cycle_holding_neg=循环选择印记 (-) +bloodmagic.keybind.open_holding=打开集持印记 +bloodmagic.keybind.cycle_holding_pos=循环选择印记 (+) +bloodmagic.keybind.cycle_holding_neg=循环选择印记 (-) # JustEnoughItems -jei.BloodMagic.recipe.altar=血之祭坛 -jei.BloodMagic.recipe.binding=炼金矩阵 (绑定) -jei.BloodMagic.recipe.alchemyArrayCrafting=炼金矩阵 -jei.BloodMagic.recipe.soulForge=狱火熔炉 -jei.BloodMagic.recipe.alchemyTable=炼金术桌 -jei.BloodMagic.recipe.requiredLP=LP: %d -jei.BloodMagic.recipe.requiredTier=层级: %d -jei.BloodMagic.recipe.consumptionRate=消耗率: %d LP/t -jei.BloodMagic.recipe.drainRate=消耗率: %d LP/t -jei.BloodMagic.recipe.minimumSouls=最小值: %1$,.2f Will -jei.BloodMagic.recipe.soulsDrained=消耗: %1$,.2f Will -jei.BloodMagic.recipe.lpDrained=消耗: %,d LP -jei.BloodMagic.recipe.ticksRequired=时间: %,d 刻 +jei.bloodmagic.recipe.altar=血之祭坛 +jei.bloodmagic.recipe.binding=炼金矩阵 (绑定) +jei.bloodmagic.recipe.alchemyArrayCrafting=炼金矩阵 +jei.bloodmagic.recipe.soulForge=狱火熔炉 +jei.bloodmagic.recipe.alchemyTable=炼金术桌 +jei.bloodmagic.recipe.requiredLP=LP: %d +jei.bloodmagic.recipe.requiredTier=层级: %d +jei.bloodmagic.recipe.consumptionRate=消耗率: %d LP/t +jei.bloodmagic.recipe.drainRate=消耗率: %d LP/t +jei.bloodmagic.recipe.minimumSouls=最小值: %1$,.2f Will +jei.bloodmagic.recipe.soulsDrained=消耗: %1$,.2f Will +jei.bloodmagic.recipe.lpDrained=消耗: %,d LP +jei.bloodmagic.recipe.ticksRequired=时间: %,d 刻 -jei.BloodMagic.desc.altarBuilder=该物品仅限创造模式,用于调试测试.\n\nShift + 右键 改变层级. 右键祭坛开始搭建.\n\n手持破坏祭坛时将全部移除. -jei.BloodMagic.desc.demonicWill=附身于生物的恶魔意志之体现.\n\n可以通过用感知武器杀死生物掉落, 或是对着生物抛掷原始投网, 当它出现白色颗粒时杀了它. +jei.bloodmagic.desc.altarBuilder=该物品仅限创造模式,用于调试测试.\n\nShift + 右键 改变层级. 右键祭坛开始搭建.\n\n手持破坏祭坛时将全部移除. +jei.bloodmagic.desc.demonicWill=附身于生物的恶魔意志之体现.\n\n可以通过用感知武器杀死生物掉落, 或是对着生物抛掷原始投网, 当它出现白色颗粒时杀了它. # WAILA -waila.BloodMagic.sneak=&o潜行查看信息 -waila.BloodMagic.array.reagent=试剂: %s -waila.BloodMagic.array.catalyst=石板: %s -option.BloodMagic.bypassSneak=潜行 -option.BloodMagic.bloodAltar=血之祭坛 -option.BloodMagic.ritualController=仪式石 -option.BloodMagic.teleposer=传送器 -option.BloodMagic.array=炼金矩阵 +waila.bloodmagic.sneak=&o潜行查看信息 +waila.bloodmagic.array.reagent=试剂: %s +waila.bloodmagic.array.catalyst=石板: %s +option.bloodmagic.bypassSneak=潜行 +option.bloodmagic.bloodAltar=血之祭坛 +option.bloodmagic.ritualController=仪式石 +option.bloodmagic.teleposer=传送器 +option.bloodmagic.array=炼金矩阵 # Thaumcraft tc.research_category.BLOODMAGIC=血红奥术 diff --git a/src/main/resources/assets/bloodmagic/lang/zh_TW.lang b/src/main/resources/assets/bloodmagic/lang/zh_TW.lang index 39490692..3632a10a 100644 --- a/src/main/resources/assets/bloodmagic/lang/zh_TW.lang +++ b/src/main/resources/assets/bloodmagic/lang/zh_TW.lang @@ -1,399 +1,399 @@ #Creative Tab -itemGroup.BloodMagic.creativeTab=血魔法 -itemGroup.BloodMagic.creativeTabTome=血魔法強化經文 +itemGroup.bloodmagic.creativeTab=血魔法 +itemGroup.bloodmagic.creativeTabTome=血魔法強化經文 #Items -item.BloodMagic.activationCrystal.weak.name=[虛弱]激活水晶 -item.BloodMagic.activationCrystal.awakened.name=[覺醒]激活水晶 -item.BloodMagic.activationCrystal.creative.name=[創造模式]激活水晶 +item.bloodmagic.activationCrystal.weak.name=[虛弱]激活水晶 +item.bloodmagic.activationCrystal.awakened.name=[覺醒]激活水晶 +item.bloodmagic.activationCrystal.creative.name=[創造模式]激活水晶 -item.BloodMagic.sacrificialDagger.normal.name=犧牲匕首 -item.BloodMagic.sacrificialDagger.creative.name=創造模式犧牲匕首 -item.BloodMagic.pack.selfSacrifice.name=血文背包 -item.BloodMagic.pack.sacrifice.name=紋章血甲 -item.BloodMagic.daggerOfSacrifice.name=獻祭刀 +item.bloodmagic.sacrificialDagger.normal.name=犧牲匕首 +item.bloodmagic.sacrificialDagger.creative.name=創造模式犧牲匕首 +item.bloodmagic.pack.selfSacrifice.name=血文背包 +item.bloodmagic.pack.sacrifice.name=紋章血甲 +item.bloodmagic.daggerOfSacrifice.name=獻祭刀 -item.BloodMagic.lavaCrystal.name=熔岩晶體 +item.bloodmagic.lavaCrystal.name=熔岩晶體 -item.BloodMagic.bound.sword.name=約束之劍 -item.BloodMagic.bound.pickaxe.name=約束之鎬 -item.BloodMagic.bound.axe.name=約束之斧 -item.BloodMagic.bound.shovel.name=約束之鍬 +item.bloodmagic.bound.sword.name=約束之劍 +item.bloodmagic.bound.pickaxe.name=約束之鎬 +item.bloodmagic.bound.axe.name=約束之斧 +item.bloodmagic.bound.shovel.name=約束之鍬 -item.BloodMagic.bucket.lifeEssence.name=生命之桶 +item.bloodmagic.bucket.lifeEssence.name=生命之桶 -item.BloodMagic.scribe.water.name=元素銘文:水 -item.BloodMagic.scribe.fire.name=元素銘文:火 -item.BloodMagic.scribe.earth.name=元素銘文:地 -item.BloodMagic.scribe.air.name=元素銘文:風 -item.BloodMagic.scribe.dusk.name=元素銘文:黃昏 -item.BloodMagic.scribe.dawn.name=元素銘文:黎明 +item.bloodmagic.scribe.water.name=元素銘文:水 +item.bloodmagic.scribe.fire.name=元素銘文:火 +item.bloodmagic.scribe.earth.name=元素銘文:地 +item.bloodmagic.scribe.air.name=元素銘文:風 +item.bloodmagic.scribe.dusk.name=元素銘文:黃昏 +item.bloodmagic.scribe.dawn.name=元素銘文:黎明 -item.BloodMagic.focus.weak.name=傳送方位核心 -item.BloodMagic.focus.enhanced.name=強化傳送方位核心 -item.BloodMagic.focus.reinforced.name=力之傳送方位核心 -item.BloodMagic.focus.demonic.name=惡魔傳送方位核心 +item.bloodmagic.focus.weak.name=傳送方位核心 +item.bloodmagic.focus.enhanced.name=強化傳送方位核心 +item.bloodmagic.focus.reinforced.name=力之傳送方位核心 +item.bloodmagic.focus.demonic.name=惡魔傳送方位核心 -item.BloodMagic.slate.blank.name=空白石板 -item.BloodMagic.slate.reinforced.name=力之石板 -item.BloodMagic.slate.imbued.name=灌輸石板 -item.BloodMagic.slate.demonic.name=惡魔石板 -item.BloodMagic.slate.ethereal.name=玄幽石板 +item.bloodmagic.slate.blank.name=空白石板 +item.bloodmagic.slate.reinforced.name=力之石板 +item.bloodmagic.slate.imbued.name=灌輸石板 +item.bloodmagic.slate.demonic.name=惡魔石板 +item.bloodmagic.slate.ethereal.name=玄幽石板 -item.BloodMagic.orb.weak.name=虛弱氣血寶珠 -item.BloodMagic.orb.apprentice.name=學徒氣血寶珠 -item.BloodMagic.orb.magician.name=魔法使氣血寶珠 -item.BloodMagic.orb.master.name=魔導師氣血寶珠 -item.BloodMagic.orb.archmage.name=大賢者氣血寶珠 -item.BloodMagic.orb.transcendent.name=超越者氣血寶珠 +item.bloodmagic.orb.weak.name=虛弱氣血寶珠 +item.bloodmagic.orb.apprentice.name=學徒氣血寶珠 +item.bloodmagic.orb.magician.name=魔法使氣血寶珠 +item.bloodmagic.orb.master.name=魔導師氣血寶珠 +item.bloodmagic.orb.archmage.name=大賢者氣血寶珠 +item.bloodmagic.orb.transcendent.name=超越者氣血寶珠 -item.BloodMagic.reagent.incendium.name=火焰粉末 -item.BloodMagic.reagent.magicales.name=魔法粉末 -item.BloodMagic.reagent.sanctus.name=神聖粉末 -item.BloodMagic.reagent.aether.name=以太元素 -item.BloodMagic.reagent.crepitous.name=爆破粉末 -item.BloodMagic.reagent.crystallos.name=冰晶粉末 -item.BloodMagic.reagent.terrae.name=泥土粉末 -item.BloodMagic.reagent.aquasalus.name=液之粉末 -item.BloodMagic.reagent.tennebrae.name=暗黑粉末 -item.BloodMagic.reagent.offensa.name=攻勢粉末 -item.BloodMagic.reagent.praesidium.name=防守粉末 -item.BloodMagic.reagent.orbisterrae.name=環境粉末 -item.BloodMagic.reagent.virtus.name=力量粉末 -item.BloodMagic.reagent.reductus.name=代價粉末 -item.BloodMagic.reagent.potentia.name=效能粉末 +item.bloodmagic.reagent.incendium.name=火焰粉末 +item.bloodmagic.reagent.magicales.name=魔法粉末 +item.bloodmagic.reagent.sanctus.name=神聖粉末 +item.bloodmagic.reagent.aether.name=以太元素 +item.bloodmagic.reagent.crepitous.name=爆破粉末 +item.bloodmagic.reagent.crystallos.name=冰晶粉末 +item.bloodmagic.reagent.terrae.name=泥土粉末 +item.bloodmagic.reagent.aquasalus.name=液之粉末 +item.bloodmagic.reagent.tennebrae.name=暗黑粉末 +item.bloodmagic.reagent.offensa.name=攻勢粉末 +item.bloodmagic.reagent.praesidium.name=防守粉末 +item.bloodmagic.reagent.orbisterrae.name=環境粉末 +item.bloodmagic.reagent.virtus.name=力量粉末 +item.bloodmagic.reagent.reductus.name=代價粉末 +item.bloodmagic.reagent.potentia.name=效能粉末 -item.BloodMagic.bloodShard.weak.name=虛弱氣血碎片 -item.BloodMagic.bloodShard.demon.name=惡魔氣血碎片 +item.bloodmagic.bloodShard.weak.name=虛弱氣血碎片 +item.bloodmagic.bloodShard.demon.name=惡魔氣血碎片 -item.BloodMagic.baseComponent.reagentWater.name=水之試劑 -item.BloodMagic.baseComponent.reagentLava.name=熔岩試劑 -item.BloodMagic.baseComponent.reagentAir.name=空之試劑 -item.BloodMagic.baseComponent.reagentFastMiner.name=礦之試劑 -item.BloodMagic.baseComponent.reagentVoid.name=虛空試劑 -item.BloodMagic.baseComponent.reagentGrowth.name=成長試劑 -item.BloodMagic.baseComponent.reagentAffinity.name=元素親和力試劑 -item.BloodMagic.baseComponent.reagentSight.name=視之試劑 -item.BloodMagic.baseComponent.reagentBinding.name=約束試劑 -item.BloodMagic.baseComponent.reagentSuppression.name=抑制試劑 -item.BloodMagic.baseComponent.frameParts.name=框架部件 -item.BloodMagic.baseComponent.reagentBloodLight.name=血光試劑 -item.BloodMagic.baseComponent.reagentMagnetism.name=磁引試劑 -item.BloodMagic.baseComponent.reagentHaste.name=急速試劑 -item.BloodMagic.baseComponent.reagentBridge.name=影橋試劑 -item.BloodMagic.baseComponent.reagentCompression.name=壓縮試劑 -item.BloodMagic.baseComponent.reagentSeverance.name=驅散試劑 +item.bloodmagic.baseComponent.reagentWater.name=水之試劑 +item.bloodmagic.baseComponent.reagentLava.name=熔岩試劑 +item.bloodmagic.baseComponent.reagentAir.name=空之試劑 +item.bloodmagic.baseComponent.reagentFastMiner.name=礦之試劑 +item.bloodmagic.baseComponent.reagentVoid.name=虛空試劑 +item.bloodmagic.baseComponent.reagentGrowth.name=成長試劑 +item.bloodmagic.baseComponent.reagentAffinity.name=元素親和力試劑 +item.bloodmagic.baseComponent.reagentSight.name=視之試劑 +item.bloodmagic.baseComponent.reagentBinding.name=約束試劑 +item.bloodmagic.baseComponent.reagentSuppression.name=抑制試劑 +item.bloodmagic.baseComponent.frameParts.name=框架部件 +item.bloodmagic.baseComponent.reagentBloodLight.name=血光試劑 +item.bloodmagic.baseComponent.reagentMagnetism.name=磁引試劑 +item.bloodmagic.baseComponent.reagentHaste.name=急速試劑 +item.bloodmagic.baseComponent.reagentBridge.name=影橋試劑 +item.bloodmagic.baseComponent.reagentCompression.name=壓縮試劑 +item.bloodmagic.baseComponent.reagentSeverance.name=驅散試劑 -item.BloodMagic.baseComponent.reagentTeleposition.name=轉送試劑 -item.BloodMagic.baseComponent.reagentTransposition.name=移位試劑 +item.bloodmagic.baseComponent.reagentTeleposition.name=轉送試劑 +item.bloodmagic.baseComponent.reagentTransposition.name=移位試劑 -item.BloodMagic.monsterSoul.base.name=惡魔慾望 +item.bloodmagic.monsterSoul.base.name=惡魔慾望 -item.BloodMagic.sigil.air.name=空氣印記 -item.BloodMagic.sigil.bloodLight.name=血光印記 -item.BloodMagic.sigil.compression.name=壓縮印記 -item.BloodMagic.sigil.divination.name=占卜印記 -item.BloodMagic.sigil.water.name=水之印記 -item.BloodMagic.sigil.lava.name=熔岩印記 -item.BloodMagic.sigil.void.name=虛空印記 -item.BloodMagic.sigil.greenGrove.name=綠叢印記 -item.BloodMagic.sigil.elementalAffinity.name=元素印記 -item.BloodMagic.sigil.haste.name=急速印記 -item.BloodMagic.sigil.suppression.name=抑制印記 -item.BloodMagic.sigil.magnetism.name=磁引印記 -item.BloodMagic.sigil.fastMiner.name=速掘印記 -item.BloodMagic.sigil.seer.name=搜索印記 -item.BloodMagic.sigil.phantomBridge.name=影橋印記 -item.BloodMagic.sigil.whirlwind.name=旋風印記 -item.BloodMagic.sigil.enderSeverance.name=終末印記 +item.bloodmagic.sigil.air.name=空氣印記 +item.bloodmagic.sigil.bloodLight.name=血光印記 +item.bloodmagic.sigil.compression.name=壓縮印記 +item.bloodmagic.sigil.divination.name=占卜印記 +item.bloodmagic.sigil.water.name=水之印記 +item.bloodmagic.sigil.lava.name=熔岩印記 +item.bloodmagic.sigil.void.name=虛空印記 +item.bloodmagic.sigil.greenGrove.name=綠叢印記 +item.bloodmagic.sigil.elementalAffinity.name=元素印記 +item.bloodmagic.sigil.haste.name=急速印記 +item.bloodmagic.sigil.suppression.name=抑制印記 +item.bloodmagic.sigil.magnetism.name=磁引印記 +item.bloodmagic.sigil.fastMiner.name=速掘印記 +item.bloodmagic.sigil.seer.name=搜索印記 +item.bloodmagic.sigil.phantomBridge.name=影橋印記 +item.bloodmagic.sigil.whirlwind.name=旋風印記 +item.bloodmagic.sigil.enderSeverance.name=終末印記 -item.BloodMagic.sigil.teleposition.name=轉送印記 -item.BloodMagic.sigil.transposition.name=移位印記 +item.bloodmagic.sigil.teleposition.name=轉送印記 +item.bloodmagic.sigil.transposition.name=移位印記 -item.BloodMagic.livingArmour.helmet.name=生命頭盔 -item.BloodMagic.livingArmour.chest.name=生命胸甲 -item.BloodMagic.livingArmour.legs.name=生命護腿 -item.BloodMagic.livingArmour.boots.name=生命長靴 -item.BloodMagic.sentientArmour.helmet.name=感知頭盔 -item.BloodMagic.sentientArmour.chest.name=感知胸甲 -item.BloodMagic.sentientArmour.legs.name=感知護腿 -item.BloodMagic.sentientArmour.boots.name=感知長靴 +item.bloodmagic.livingArmour.helmet.name=生命頭盔 +item.bloodmagic.livingArmour.chest.name=生命胸甲 +item.bloodmagic.livingArmour.legs.name=生命護腿 +item.bloodmagic.livingArmour.boots.name=生命長靴 +item.bloodmagic.sentientArmour.helmet.name=感知頭盔 +item.bloodmagic.sentientArmour.chest.name=感知胸甲 +item.bloodmagic.sentientArmour.legs.name=感知護腿 +item.bloodmagic.sentientArmour.boots.name=感知長靴 -item.BloodMagic.altarMaker.name=祭壇產生器 +item.bloodmagic.altarMaker.name=祭壇產生器 -item.BloodMagic.ritualDivinernormal.name=儀式占杖 -item.BloodMagic.ritualDivinerdusk.name=儀式占杖[黃昏] -item.BloodMagic.ritualDivinerdawn.name=儀式占杖[黎明] +item.bloodmagic.ritualDivinernormal.name=儀式占杖 +item.bloodmagic.ritualDivinerdusk.name=儀式占杖[黃昏] +item.bloodmagic.ritualDivinerdawn.name=儀式占杖[黎明] -item.BloodMagic.arcaneAshes.name=奧法灰燼 -item.BloodMagic.upgradeTome.name=生命護甲升級經文 -item.BloodMagic.upgradeTrainer.name=生命護甲培養環 +item.bloodmagic.arcaneAshes.name=奧法灰燼 +item.bloodmagic.upgradeTome.name=生命護甲升級經文 +item.bloodmagic.upgradeTrainer.name=生命護甲培養環 -item.BloodMagic.sentientSword.name=感知劍 -item.BloodMagic.soulGem.petty.name=貧脊酒石晶 -item.BloodMagic.soulGem.lesser.name=次級酒石晶 -item.BloodMagic.soulGem.common.name=普通酒石晶 -item.BloodMagic.soulGem.greater.name=上等酒石晶 -item.BloodMagic.soulGem.grand.name=稀世酒石晶 -item.BloodMagic.soulSnare.base.name=簡易套索 -item.BloodMagic.sentientBow.name=感知弓 -item.BloodMagic.sentientArmourGem.name=感知護甲寶石 +item.bloodmagic.sentientSword.name=感知劍 +item.bloodmagic.soulGem.petty.name=貧脊酒石晶 +item.bloodmagic.soulGem.lesser.name=次級酒石晶 +item.bloodmagic.soulGem.common.name=普通酒石晶 +item.bloodmagic.soulGem.greater.name=上等酒石晶 +item.bloodmagic.soulGem.grand.name=稀世酒石晶 +item.bloodmagic.soulSnare.base.name=簡易套索 +item.bloodmagic.sentientBow.name=感知弓 +item.bloodmagic.sentientArmourGem.name=感知護甲寶石 -item.BloodMagic.nodeRouter.name=節點路由 -item.BloodMagic.itemFilter.exact.name=精確物品篩選器 -item.BloodMagic.itemFilter.ignoreNBT.name=NBT物品篩選器 -item.BloodMagic.itemFilter.modItems.name=模組物品篩選器 -item.BloodMagic.itemFilter.oreDict.name=礦物辭典物品篩選器 +item.bloodmagic.nodeRouter.name=節點路由 +item.bloodmagic.itemFilter.exact.name=精確物品篩選器 +item.bloodmagic.itemFilter.ignoreNBT.name=NBT物品篩選器 +item.bloodmagic.itemFilter.modItems.name=模組物品篩選器 +item.bloodmagic.itemFilter.oreDict.name=礦物辭典物品篩選器 # Blocks -tile.BloodMagic.fluid.lifeEssence.name=生命精華 +tile.bloodmagic.fluid.lifeEssence.name=生命精華 -tile.BloodMagic.stone.ritual.master.name=魔導師儀式石 -tile.BloodMagic.stone.ritual.imperfect.name=次級儀式石 +tile.bloodmagic.stone.ritual.master.name=魔導師儀式石 +tile.bloodmagic.stone.ritual.imperfect.name=次級儀式石 -tile.BloodMagic.altar.name=血祭壇 -tile.BloodMagic.alchemyArray.name=&r&f煉金矩陣 +tile.bloodmagic.altar.name=血祭壇 +tile.bloodmagic.alchemyArray.name=&r&f煉金矩陣 -tile.BloodMagic.rune.blank.name=空白符文石 -tile.BloodMagic.rune.speed.name=速度符文石 -tile.BloodMagic.rune.efficiency.name=效益符文石 -tile.BloodMagic.rune.sacrifice.name=犧牲符文石 -tile.BloodMagic.rune.selfSacrifice.name=獻祭符文石 -tile.BloodMagic.rune.displacement.name=移位符文石 -tile.BloodMagic.rune.capacity.name=容納符文石 -tile.BloodMagic.rune.augCapacity.name=增容符文石 -tile.BloodMagic.rune.orb.name=珠之符文石 -tile.BloodMagic.rune.acceleration.name=促進符文石 -tile.BloodMagic.rune.charging.name=充能符文石 +tile.bloodmagic.rune.blank.name=空白符文石 +tile.bloodmagic.rune.speed.name=速度符文石 +tile.bloodmagic.rune.efficiency.name=效益符文石 +tile.bloodmagic.rune.sacrifice.name=犧牲符文石 +tile.bloodmagic.rune.selfSacrifice.name=獻祭符文石 +tile.bloodmagic.rune.displacement.name=移位符文石 +tile.bloodmagic.rune.capacity.name=容納符文石 +tile.bloodmagic.rune.augCapacity.name=增容符文石 +tile.bloodmagic.rune.orb.name=珠之符文石 +tile.bloodmagic.rune.acceleration.name=促進符文石 +tile.bloodmagic.rune.charging.name=充能符文石 -tile.BloodMagic.ritualStone.blank.name=儀式石 -tile.BloodMagic.ritualStone.water.name=水之儀式石 -tile.BloodMagic.ritualStone.fire.name=火之儀式石 -tile.BloodMagic.ritualStone.earth.name=地之儀式石 -tile.BloodMagic.ritualStone.air.name=風之儀式石 -tile.BloodMagic.ritualStone.dusk.name=黃昏儀式石 -tile.BloodMagic.ritualStone.dawn.name=黎明之儀式石 +tile.bloodmagic.ritualStone.blank.name=儀式石 +tile.bloodmagic.ritualStone.water.name=水之儀式石 +tile.bloodmagic.ritualStone.fire.name=火之儀式石 +tile.bloodmagic.ritualStone.earth.name=地之儀式石 +tile.bloodmagic.ritualStone.air.name=風之儀式石 +tile.bloodmagic.ritualStone.dusk.name=黃昏儀式石 +tile.bloodmagic.ritualStone.dawn.name=黎明之儀式石 -tile.BloodMagic.bloodstonebrick.large.name=大血石磚 -tile.BloodMagic.bloodstonebrick.brick.name=血石磚 -tile.BloodMagic.crystal.large.name=晶簇方塊 -tile.BloodMagic.crystal.brick.name=晶簇磚 -tile.BloodMagic.bloodLight.name=血光 -tile.BloodMagic.spectralBlock.name=波譜方塊 -tile.BloodMagic.phantom.name=幻象方塊 -tile.BloodMagic.incenseAltar.name=香壇 +tile.bloodmagic.bloodstonebrick.large.name=大血石磚 +tile.bloodmagic.bloodstonebrick.brick.name=血石磚 +tile.bloodmagic.crystal.large.name=晶簇方塊 +tile.bloodmagic.crystal.brick.name=晶簇磚 +tile.bloodmagic.bloodLight.name=血光 +tile.bloodmagic.spectralBlock.name=波譜方塊 +tile.bloodmagic.phantom.name=幻象方塊 +tile.bloodmagic.incenseAltar.name=香壇 -tile.BloodMagic.teleposer.name=轉送器 -tile.BloodMagic.soulForge.name=獄炎融爐 -tile.BloodMagic.demonCrucible.name=惡魔坩堝 +tile.bloodmagic.teleposer.name=轉送器 +tile.bloodmagic.soulForge.name=獄炎融爐 +tile.bloodmagic.demonCrucible.name=惡魔坩堝 -tile.BloodMagic.masterRouting.name=魔導師路由節點 -tile.BloodMagic.outputRouting.name=輸出路由節點 -tile.BloodMagic.inputRouting.name=輸入路由節點 -tile.BloodMagic.itemRouting.name=路由節點 +tile.bloodmagic.masterRouting.name=魔導師路由節點 +tile.bloodmagic.outputRouting.name=輸出路由節點 +tile.bloodmagic.inputRouting.name=輸入路由節點 +tile.bloodmagic.itemRouting.name=路由節點 -tile.BloodMagic.path.wood.name=木材通路 -tile.BloodMagic.path.woodTile.name=平滑木通路 -tile.BloodMagic.path.stone.name=石磚通路 -tile.BloodMagic.path.stoneTile.name=平滑石通路 -tile.BloodMagic.path.wornstone.name=裂石磚通路 -tile.BloodMagic.path.wornstoneTile.name=平滑裂石通路 -tile.BloodMagic.path.obsidian.name=黑曜石通路 -tile.BloodMagic.path.obsidianTile.name=平滑黑曜石通路 +tile.bloodmagic.path.wood.name=木材通路 +tile.bloodmagic.path.woodTile.name=平滑木通路 +tile.bloodmagic.path.stone.name=石磚通路 +tile.bloodmagic.path.stoneTile.name=平滑石通路 +tile.bloodmagic.path.wornstone.name=裂石磚通路 +tile.bloodmagic.path.wornstoneTile.name=平滑裂石通路 +tile.bloodmagic.path.obsidian.name=黑曜石通路 +tile.bloodmagic.path.obsidianTile.name=平滑黑曜石通路 -tile.BloodMagic.dimensionalPortal.name=維度傳送門 -tile.BloodMagic.bloodTank.name=血槽 +tile.bloodmagic.dimensionalPortal.name=維度傳送門 +tile.bloodmagic.bloodTank.name=血槽 # 工具提示 -tooltip.BloodMagic.orb.desc=儲存生命精華 -tooltip.BloodMagic.orb.owner=Added by: %s -tooltip.BloodMagic.currentOwner=Current owner: %s -tooltip.BloodMagic.currentTier=Current tier: %d -tooltip.BloodMagic.config.disabled=Currently disabled in the Config +tooltip.bloodmagic.orb.desc=儲存生命精華 +tooltip.bloodmagic.orb.owner=Added by: %s +tooltip.bloodmagic.currentOwner=Current owner: %s +tooltip.bloodmagic.currentTier=Current tier: %d +tooltip.bloodmagic.config.disabled=Currently disabled in the Config -tooltip.BloodMagic.activated=啟用 -tooltip.BloodMagic.deactivated=未啟用 +tooltip.bloodmagic.activated=啟用 +tooltip.bloodmagic.deactivated=未啟用 -tooltip.BloodMagic.sigil.air.desc=&oI feel lighter already... -tooltip.BloodMagic.sigil.bloodLight.desc=&oI see a light! -tooltip.BloodMagic.sigil.compression.desc=&oHands of diamonds -tooltip.BloodMagic.sigil.divination.desc=&oPeer into the soul -tooltip.BloodMagic.sigil.divination.otherNetwork=Peering into the soul of %s -tooltip.BloodMagic.sigil.divination.currentAltarTier=Current Tier: %d -tooltip.BloodMagic.sigil.divination.currentEssence=Current Essence: %,d LP -tooltip.BloodMagic.sigil.divination.currentAltarCapacity=Current Capacity: %,d LP -tooltip.BloodMagic.sigil.divination.currentTranquility=Current Tranquility: %,d -tooltip.BloodMagic.sigil.divination.currentBonus=Current Bonus: +%,d%% -tooltip.BloodMagic.sigil.water.desc=&oInfinite water, anyone? -tooltip.BloodMagic.sigil.lava.desc=&oHOT! DO NOT EAT -tooltip.BloodMagic.sigil.void.desc=&oBetter than a Swiffer®! -tooltip.BloodMagic.sigil.greenGrove.desc=&oEnvironmentally friendly -tooltip.BloodMagic.sigil.magnetism.desc=&oI have a very magnetic personality -tooltip.BloodMagic.sigil.suppression.desc=&oBetter than telekinesis... -tooltip.BloodMagic.sigil.haste.desc=&o42 doses of caffeine later... -tooltip.BloodMagic.sigil.fastMiner.desc=&oKeep mining, and mining... -tooltip.BloodMagic.sigil.elementalAffinity.desc=&oFalling fire fishes! -tooltip.BloodMagic.sigil.seer.desc=&oWhen seeing all is not enough -tooltip.BloodMagic.sigil.seer.currentAltarProgress=Current Progress: %,d LP/ %s LP -tooltip.BloodMagic.sigil.seer.currentAltarProgress.percent=Current Progress: %s -tooltip.BloodMagic.sigil.seer.currentAltarConsumptionRate=Consumption Rate: %,d LP -tooltip.BloodMagic.sigil.seer.currentAltarTier=Current Tier: %d -tooltip.BloodMagic.sigil.seer.currentEssence=Current Essence: %,d LP -tooltip.BloodMagic.sigil.seer.currentAltarCapacity=Current Capacity: %,d LP -tooltip.BloodMagic.sigil.seer.currentCharge=Current Charge: %,d -tooltip.BloodMagic.sigil.seer.currentTranquility=Current Tranquility: %,d -tooltip.BloodMagic.sigil.seer.currentBonus=Current Bonus: +%,d%% -tooltip.BloodMagic.sigil.phantomBridge.desc=&oWalking on thin air... -tooltip.BloodMagic.sigil.whirlwind.desc=&oBest not to wear a skirt -tooltip.BloodMagic.sigil.enderSeverance.desc=&oPutting Endermen in Dire situations! +tooltip.bloodmagic.sigil.air.desc=&oI feel lighter already... +tooltip.bloodmagic.sigil.bloodLight.desc=&oI see a light! +tooltip.bloodmagic.sigil.compression.desc=&oHands of diamonds +tooltip.bloodmagic.sigil.divination.desc=&oPeer into the soul +tooltip.bloodmagic.sigil.divination.otherNetwork=Peering into the soul of %s +tooltip.bloodmagic.sigil.divination.currentAltarTier=Current Tier: %d +tooltip.bloodmagic.sigil.divination.currentEssence=Current Essence: %,d LP +tooltip.bloodmagic.sigil.divination.currentAltarCapacity=Current Capacity: %,d LP +tooltip.bloodmagic.sigil.divination.currentTranquility=Current Tranquility: %,d +tooltip.bloodmagic.sigil.divination.currentBonus=Current Bonus: +%,d%% +tooltip.bloodmagic.sigil.water.desc=&oInfinite water, anyone? +tooltip.bloodmagic.sigil.lava.desc=&oHOT! DO NOT EAT +tooltip.bloodmagic.sigil.void.desc=&oBetter than a Swiffer®! +tooltip.bloodmagic.sigil.greenGrove.desc=&oEnvironmentally friendly +tooltip.bloodmagic.sigil.magnetism.desc=&oI have a very magnetic personality +tooltip.bloodmagic.sigil.suppression.desc=&oBetter than telekinesis... +tooltip.bloodmagic.sigil.haste.desc=&o42 doses of caffeine later... +tooltip.bloodmagic.sigil.fastMiner.desc=&oKeep mining, and mining... +tooltip.bloodmagic.sigil.elementalAffinity.desc=&oFalling fire fishes! +tooltip.bloodmagic.sigil.seer.desc=&oWhen seeing all is not enough +tooltip.bloodmagic.sigil.seer.currentAltarProgress=Current Progress: %,d LP/ %s LP +tooltip.bloodmagic.sigil.seer.currentAltarProgress.percent=Current Progress: %s +tooltip.bloodmagic.sigil.seer.currentAltarConsumptionRate=Consumption Rate: %,d LP +tooltip.bloodmagic.sigil.seer.currentAltarTier=Current Tier: %d +tooltip.bloodmagic.sigil.seer.currentEssence=Current Essence: %,d LP +tooltip.bloodmagic.sigil.seer.currentAltarCapacity=Current Capacity: %,d LP +tooltip.bloodmagic.sigil.seer.currentCharge=Current Charge: %,d +tooltip.bloodmagic.sigil.seer.currentTranquility=Current Tranquility: %,d +tooltip.bloodmagic.sigil.seer.currentBonus=Current Bonus: +%,d%% +tooltip.bloodmagic.sigil.phantomBridge.desc=&oWalking on thin air... +tooltip.bloodmagic.sigil.whirlwind.desc=&oBest not to wear a skirt +tooltip.bloodmagic.sigil.enderSeverance.desc=&oPutting Endermen in Dire situations! -tooltip.BloodMagic.sigil.teleposition.desc=I am very close to being moved by this. -tooltip.BloodMagic.sigil.transposition.desc=Feel the power of the Force, my young apprentice. +tooltip.bloodmagic.sigil.teleposition.desc=I am very close to being moved by this. +tooltip.bloodmagic.sigil.transposition.desc=Feel the power of the Force, my young apprentice. -tooltip.BloodMagic.bound.sword.desc=&oCulling the weak -tooltip.BloodMagic.bound.pickaxe.desc=&oDestroying stone without mercy -tooltip.BloodMagic.bound.axe.desc=&oDemonic deforestation -tooltip.BloodMagic.bound.shovel.desc=&oScrubs floors clean of dirt +tooltip.bloodmagic.bound.sword.desc=&oCulling the weak +tooltip.bloodmagic.bound.pickaxe.desc=&oDestroying stone without mercy +tooltip.bloodmagic.bound.axe.desc=&oDemonic deforestation +tooltip.bloodmagic.bound.shovel.desc=&oScrubs floors clean of dirt -tooltip.BloodMagic.sacrificialDagger.desc=Just a prick of the finger will suffice... -tooltip.BloodMagic.slate.desc=Infused stone inside of a Blood Altar -tooltip.BloodMagic.inscriber.desc=The writing is on the wall... +tooltip.bloodmagic.sacrificialDagger.desc=Just a prick of the finger will suffice... +tooltip.bloodmagic.slate.desc=Infused stone inside of a Blood Altar +tooltip.bloodmagic.inscriber.desc=The writing is on the wall... -tooltip.BloodMagic.pack.selfSacrifice.desc=這背包戴起來好痛… -tooltip.BloodMagic.pack.sacrifice.desc=Description -tooltip.BloodMagic.pack.stored=Stored: %,d LP +tooltip.bloodmagic.pack.selfSacrifice.desc=這背包戴起來好痛… +tooltip.bloodmagic.pack.sacrifice.desc=Description +tooltip.bloodmagic.pack.stored=Stored: %,d LP -tooltip.BloodMagic.activationCrystal.weak=居動低階儀式 -tooltip.BloodMagic.activationCrystal.awakened=驅動更強大的儀式 -tooltip.BloodMagic.activationCrystal.creative=Creative Only - Activates any ritual +tooltip.bloodmagic.activationCrystal.weak=居動低階儀式 +tooltip.bloodmagic.activationCrystal.awakened=驅動更強大的儀式 +tooltip.bloodmagic.activationCrystal.creative=Creative Only - Activates any ritual -tooltip.BloodMagic.diviner.currentRitual=Current Ritual: -tooltip.BloodMagic.diviner.blankRune=Blank Runes: %d -tooltip.BloodMagic.diviner.waterRune=Water Runes: %d -tooltip.BloodMagic.diviner.airRune=Air Runes: %d -tooltip.BloodMagic.diviner.fireRune=Fire Runes: %d -tooltip.BloodMagic.diviner.earthRune=Earth Runes: %d -tooltip.BloodMagic.diviner.duskRune=Dusk Runes: %d -tooltip.BloodMagic.diviner.dawnRune=Dawn Runes: %d -tooltip.BloodMagic.diviner.totalRune=Total Runes: %d -tooltip.BloodMagic.diviner.extraInfo=按shift顯示額外資訊 -tooltip.BloodMagic.diviner.currentDirection=Current Direction: %s +tooltip.bloodmagic.diviner.currentRitual=Current Ritual: +tooltip.bloodmagic.diviner.blankRune=Blank Runes: %d +tooltip.bloodmagic.diviner.waterRune=Water Runes: %d +tooltip.bloodmagic.diviner.airRune=Air Runes: %d +tooltip.bloodmagic.diviner.fireRune=Fire Runes: %d +tooltip.bloodmagic.diviner.earthRune=Earth Runes: %d +tooltip.bloodmagic.diviner.duskRune=Dusk Runes: %d +tooltip.bloodmagic.diviner.dawnRune=Dawn Runes: %d +tooltip.bloodmagic.diviner.totalRune=Total Runes: %d +tooltip.bloodmagic.diviner.extraInfo=按shift顯示額外資訊 +tooltip.bloodmagic.diviner.currentDirection=Current Direction: %s -tooltip.BloodMagic.arcaneAshes=灑一個圈以用於煉金術 +tooltip.bloodmagic.arcaneAshes=灑一個圈以用於煉金術 -tooltip.BloodMagic.telepositionFocus.coords=Current coordinates: (%,d, %,d, %,d) -tooltip.BloodMagic.telepositionFocus.dimension=Dimension ID: %d -tooltip.BloodMagic.telepositionFocus.weak=Used to move blocks in the world -tooltip.BloodMagic.telepositionFocus.enhanced=Used to move blocks in the world -tooltip.BloodMagic.telepositionFocus.reinforced=Used to move blocks in the world -tooltip.BloodMagic.telepositionFocus.demonic=Used to move blocks in the world +tooltip.bloodmagic.telepositionFocus.coords=Current coordinates: (%,d, %,d, %,d) +tooltip.bloodmagic.telepositionFocus.dimension=Dimension ID: %d +tooltip.bloodmagic.telepositionFocus.weak=Used to move blocks in the world +tooltip.bloodmagic.telepositionFocus.enhanced=Used to move blocks in the world +tooltip.bloodmagic.telepositionFocus.reinforced=Used to move blocks in the world +tooltip.bloodmagic.telepositionFocus.demonic=Used to move blocks in the world -tooltip.BloodMagic.livingArmour.upgrade.speed=Quick Feet -tooltip.BloodMagic.livingArmour.upgrade.digging=Dwarven Might -tooltip.BloodMagic.livingArmour.upgrade.poisonResist=Poison Resistance -tooltip.BloodMagic.livingArmour.upgrade.selfSacrifice=Tough Palms -tooltip.BloodMagic.livingArmour.upgrade.knockback=Body Builder -tooltip.BloodMagic.livingArmour.upgrade.physicalProtect=Tough Skin -tooltip.BloodMagic.livingArmour.upgrade.health=Healthy -tooltip.BloodMagic.livingArmour.upgrade.meleeDamage=Fierce Strike -tooltip.BloodMagic.livingArmour.upgrade.arrowShot=Trick Shot -tooltip.BloodMagic.livingArmour.upgrade.stepAssist=Step Assist -tooltip.BloodMagic.livingArmour.upgrade.grimReaper=Grim Reaper's Sprint -tooltip.BloodMagic.livingArmour.upgrade.solarPowered=Solar Powered -tooltip.BloodMagic.livingArmour.upgrade.thaumRunicShielding=Runic Shielding -tooltip.BloodMagic.livingArmour.upgrade.revealing=Revealing -tooltip.BloodMagic.livingArmour.upgrade.level=%s (Level %d) -tooltip.BloodMagic.livingArmour.upgrade.points=&6Upgrade points: %s / %s +tooltip.bloodmagic.livingArmour.upgrade.speed=Quick Feet +tooltip.bloodmagic.livingArmour.upgrade.digging=Dwarven Might +tooltip.bloodmagic.livingArmour.upgrade.poisonResist=Poison Resistance +tooltip.bloodmagic.livingArmour.upgrade.selfSacrifice=Tough Palms +tooltip.bloodmagic.livingArmour.upgrade.knockback=Body Builder +tooltip.bloodmagic.livingArmour.upgrade.physicalProtect=Tough Skin +tooltip.bloodmagic.livingArmour.upgrade.health=Healthy +tooltip.bloodmagic.livingArmour.upgrade.meleeDamage=Fierce Strike +tooltip.bloodmagic.livingArmour.upgrade.arrowShot=Trick Shot +tooltip.bloodmagic.livingArmour.upgrade.stepAssist=Step Assist +tooltip.bloodmagic.livingArmour.upgrade.grimReaper=Grim Reaper's Sprint +tooltip.bloodmagic.livingArmour.upgrade.solarPowered=Solar Powered +tooltip.bloodmagic.livingArmour.upgrade.thaumRunicShielding=Runic Shielding +tooltip.bloodmagic.livingArmour.upgrade.revealing=Revealing +tooltip.bloodmagic.livingArmour.upgrade.level=%s (Level %d) +tooltip.bloodmagic.livingArmour.upgrade.points=&6Upgrade points: %s / %s -tooltip.BloodMagic.will=Will Quality: %1$,.2f -tooltip.BloodMagic.sentientSword.desc=Uses demon will to unleash its full potential. -tooltip.BloodMagic.soulGem.petty=A gem used to contain a little will -tooltip.BloodMagic.soulGem.lesser=A gem used to contain some will -tooltip.BloodMagic.soulGem.common=A gem used to contain more will -tooltip.BloodMagic.soulGem.greater=A gem used to contain a greater amount of will -tooltip.BloodMagic.soulGem.grand=A gem used to contain a large amount of will -tooltip.BloodMagic.soulSnare.desc=Throw at a monster and then kill them to obtain their demonic will +tooltip.bloodmagic.will=Will Quality: %1$,.2f +tooltip.bloodmagic.sentientSword.desc=Uses demon will to unleash its full potential. +tooltip.bloodmagic.soulGem.petty=A gem used to contain a little will +tooltip.bloodmagic.soulGem.lesser=A gem used to contain some will +tooltip.bloodmagic.soulGem.common=A gem used to contain more will +tooltip.bloodmagic.soulGem.greater=A gem used to contain a greater amount of will +tooltip.bloodmagic.soulGem.grand=A gem used to contain a large amount of will +tooltip.bloodmagic.soulSnare.desc=Throw at a monster and then kill them to obtain their demonic will -tooltip.BloodMagic.itemFilter.exact=Will make sure the items match precisely -tooltip.BloodMagic.itemFilter.ignoreNBT=Ignores the NBT of the filter -tooltip.BloodMagic.itemFilter.modItems=Matches all items from the same mod -tooltip.BloodMagic.itemFilter.oreDict=Used to filter through the Ore Dictionary +tooltip.bloodmagic.itemFilter.exact=Will make sure the items match precisely +tooltip.bloodmagic.itemFilter.ignoreNBT=Ignores the NBT of the filter +tooltip.bloodmagic.itemFilter.modItems=Matches all items from the same mod +tooltip.bloodmagic.itemFilter.oreDict=Used to filter through the Ore Dictionary -tooltip.BloodMagic.fluid.type=Fluid Contained -tooltip.BloodMagic.fluid.amount=Amount -tooltip.BloodMagic.fluid.capacity=Capacity +tooltip.bloodmagic.fluid.type=Fluid Contained +tooltip.bloodmagic.fluid.amount=Amount +tooltip.bloodmagic.fluid.capacity=Capacity # 儀式 -ritual.BloodMagic.testRitual=Test Ritual -ritual.BloodMagic.waterRitual=Ritual of the Full Spring -ritual.BloodMagic.lavaRitual=Serenade of the Nether -ritual.BloodMagic.greenGroveRitual=Ritual of the Green Grove -ritual.BloodMagic.jumpRitual=Ritual of the High Jump -ritual.BloodMagic.wellOfSufferingRitual=Well of Suffering -ritual.BloodMagic.featheredKnifeRitual=Ritual of the Feathered Knife -ritual.BloodMagic.regenerationRitual=Ritual of Regeneration -ritual.BloodMagic.harvestRitual=Reap of the Harvest Moon -ritual.BloodMagic.magneticRitual=Ritual of Magnetism -ritual.BloodMagic.crushingRitual=Ritual of the Crusher -ritual.BloodMagic.fullStomachRitual=Ritual of the Satiated Stomach -ritual.BloodMagic.interdictionRitual=Ritual of Interdiction -ritual.BloodMagic.containmentRitual=Ritual of Containment -ritual.BloodMagic.speedRitual=Ritual of Speed -ritual.BloodMagic.suppressionRitual=Ritual of Suppression -ritual.BloodMagic.expulsionRitual=Aura of Expulsion -ritual.BloodMagic.zephyrRitual=Call of the Zephyr -ritual.BloodMagic.upgradeRemoveRitual=Sound of the Cleansing Soul -ritual.BloodMagic.armourEvolveRitual=Ritual of Living Evolution +ritual.bloodmagic.testRitual=Test Ritual +ritual.bloodmagic.waterRitual=Ritual of the Full Spring +ritual.bloodmagic.lavaRitual=Serenade of the Nether +ritual.bloodmagic.greenGroveRitual=Ritual of the Green Grove +ritual.bloodmagic.jumpRitual=Ritual of the High Jump +ritual.bloodmagic.wellOfSufferingRitual=Well of Suffering +ritual.bloodmagic.featheredKnifeRitual=Ritual of the Feathered Knife +ritual.bloodmagic.regenerationRitual=Ritual of Regeneration +ritual.bloodmagic.harvestRitual=Reap of the Harvest Moon +ritual.bloodmagic.magneticRitual=Ritual of Magnetism +ritual.bloodmagic.crushingRitual=Ritual of the Crusher +ritual.bloodmagic.fullStomachRitual=Ritual of the Satiated Stomach +ritual.bloodmagic.interdictionRitual=Ritual of Interdiction +ritual.bloodmagic.containmentRitual=Ritual of Containment +ritual.bloodmagic.speedRitual=Ritual of Speed +ritual.bloodmagic.suppressionRitual=Ritual of Suppression +ritual.bloodmagic.expulsionRitual=Aura of Expulsion +ritual.bloodmagic.zephyrRitual=Call of the Zephyr +ritual.bloodmagic.upgradeRemoveRitual=Sound of the Cleansing Soul +ritual.bloodmagic.armourEvolveRitual=Ritual of Living Evolution -ritual.BloodMagic.cobblestoneRitual=Le Vulcanos Frigius -ritual.BloodMagic.placerRitual=The Filler -ritual.BloodMagic.fellingRitual=The Timberman -ritual.BloodMagic.pumpRitual=Hymn of Siphoning -ritual.BloodMagic.altarBuilderRitual=The Assembly of the High Altar -ritual.BloodMagic.portalRitual=The Gate of the Fold +ritual.bloodmagic.cobblestoneRitual=Le Vulcanos Frigius +ritual.bloodmagic.placerRitual=The Filler +ritual.bloodmagic.fellingRitual=The Timberman +ritual.bloodmagic.pumpRitual=Hymn of Siphoning +ritual.bloodmagic.altarBuilderRitual=The Assembly of the High Altar +ritual.bloodmagic.portalRitual=The Gate of the Fold # Chat -chat.BloodMagic.altarMaker.setTier=Set Tier to: %d -chat.BloodMagic.altarMaker.building=Building a Tier %d Altar -chat.BloodMagic.altarMaker.destroy=Destroyed a Tier %d Altar -chat.BloodMagic.altarMaker.creativeOnly=This is a creative only item. +chat.bloodmagic.altarMaker.setTier=Set Tier to: %d +chat.bloodmagic.altarMaker.building=Building a Tier %d Altar +chat.bloodmagic.altarMaker.destroy=Destroyed a Tier %d Altar +chat.bloodmagic.altarMaker.creativeOnly=This is a creative only item. -chat.BloodMagic.damageSource=%s的靈魂變得過於虛弱 +chat.bloodmagic.damageSource=%s的靈魂變得過於虛弱 -chat.BloodMagic.ritual.weak=你感到一股力量,但是過於微弱,不足以驅動儀式。 -chat.BloodMagic.ritual.prevent=你受到儀式劇烈的抗拒! -chat.BloodMagic.ritual.activate=能量快速的在儀式中流竄! -chat.BloodMagic.ritual.notValid=你感覺這些符文的配置似乎不大正確… +chat.bloodmagic.ritual.weak=你感到一股力量,但是過於微弱,不足以驅動儀式。 +chat.bloodmagic.ritual.prevent=你受到儀式劇烈的抗拒! +chat.bloodmagic.ritual.activate=能量快速的在儀式中流竄! +chat.bloodmagic.ritual.notValid=你感覺這些符文的配置似乎不大正確… -chat.BloodMagic.livingArmour.upgrade.poisonRemove=你的狀態已好轉! -chat.BloodMagic.livingArmour.upgrade.grimReaper=&6一股陰暗的力量將你從死亡邊緣拉回! -chat.BloodMagic.livingArmour.newUpgrade=&4取得升級! +chat.bloodmagic.livingArmour.upgrade.poisonRemove=你的狀態已好轉! +chat.bloodmagic.livingArmour.upgrade.grimReaper=&6一股陰暗的力量將你從死亡邊緣拉回! +chat.bloodmagic.livingArmour.newUpgrade=&4取得升級! # JustEnoughItems -jei.BloodMagic.recipe.altar=血祭壇 -jei.BloodMagic.recipe.binding=Alchemy Array (Binding) -jei.BloodMagic.recipe.alchemyArrayCrafting=煉金矩陣 -jei.BloodMagic.recipe.soulForge=獄炎融爐 -jei.BloodMagic.recipe.requiredLP=LP: %,d -jei.BloodMagic.recipe.requiredTier=Tier: %d -jei.BloodMagic.recipe.consumptionRate=Consumption: %,d LP/t -jei.BloodMagic.recipe.drainRate=Drain: %,d LP/t -jei.BloodMagic.recipe.minimumSouls=Minimum: %1$,.2f Will -jei.BloodMagic.recipe.soulsDrained=Drained: %1$,.2f Will +jei.bloodmagic.recipe.altar=血祭壇 +jei.bloodmagic.recipe.binding=Alchemy Array (Binding) +jei.bloodmagic.recipe.alchemyArrayCrafting=煉金矩陣 +jei.bloodmagic.recipe.soulForge=獄炎融爐 +jei.bloodmagic.recipe.requiredLP=LP: %,d +jei.bloodmagic.recipe.requiredTier=Tier: %d +jei.bloodmagic.recipe.consumptionRate=Consumption: %,d LP/t +jei.bloodmagic.recipe.drainRate=Drain: %,d LP/t +jei.bloodmagic.recipe.minimumSouls=Minimum: %1$,.2f Will +jei.bloodmagic.recipe.soulsDrained=Drained: %1$,.2f Will -jei.BloodMagic.desc.altarBuilder=A creative-only item for use in debugging and testing.\n\nShift + Right click to change the tier to build. Right click an Altar to initiate the build.\n\nBreak an Altar while holding to dismantle it. -jei.BloodMagic.desc.demonicWill=惡魔憑依在生物身上而產生的印記。\n\n透過持感知武器殺死敵人獲得。或以簡易套索擲向敵人,使其顯現出白光後殺死以取得。 +jei.bloodmagic.desc.altarBuilder=A creative-only item for use in debugging and testing.\n\nShift + Right click to change the tier to build. Right click an Altar to initiate the build.\n\nBreak an Altar while holding to dismantle it. +jei.bloodmagic.desc.demonicWill=惡魔憑依在生物身上而產生的印記。\n\n透過持感知武器殺死敵人獲得。或以簡易套索擲向敵人,使其顯現出白光後殺死以取得。 # WAILA -waila.BloodMagic.sneak=&o潛行展開詳細資訊 -waila.BloodMagic.array.reagent=Reagent: %s -waila.BloodMagic.array.catalyst=Catalyst: %s -option.BloodMagic.bypassSneak=Bypass Sneak -option.BloodMagic.bloodAltar=血祭壇 -option.BloodMagic.ritualController=儀式石 -option.BloodMagic.teleposer=轉送器 -option.BloodMagic.array=煉金矩陣 +waila.bloodmagic.sneak=&o潛行展開詳細資訊 +waila.bloodmagic.array.reagent=Reagent: %s +waila.bloodmagic.array.catalyst=Catalyst: %s +option.bloodmagic.bypassSneak=Bypass Sneak +option.bloodmagic.bloodAltar=血祭壇 +option.bloodmagic.ritualController=儀式石 +option.bloodmagic.teleposer=轉送器 +option.bloodmagic.array=煉金矩陣 # Thaumcraft tc.research_category.BLOODMAGIC=血儀術 diff --git a/src/main/resources/assets/bloodmagic/schematics/Schematics.json b/src/main/resources/assets/bloodmagic/schematics/Schematics.json deleted file mode 100644 index 7590e9f6..00000000 --- a/src/main/resources/assets/bloodmagic/schematics/Schematics.json +++ /dev/null @@ -1,5 +0,0 @@ -[ - "bloodmagic:Corridor1", - "bloodmagic:HallChest1", - "bloodmagic:RawBuilding1" -] \ No newline at end of file