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@ -66,15 +66,17 @@ guide.bloodmagic.entry.ritual.eternalSoul=Ritual of the Eternal Soul
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guide.bloodmagic.entry.ritual.condor=Reverence of the Condor
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guide.bloodmagic.entry.ritual.featheredEarth=Ritual of the Feathered Earth
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guide.bloodmagic.entry.ritual.grounding=Ritual of Grounding
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guide.bloodmagic.entry.ritual.veilOfEvil=Veil of Evil
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guide.bloodmagic.entry.ritual.wardOfSacrosanctity=Ward of Sacrosanctity
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# Ritual Master Entry Text
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guide.bloodmagic.entry.ritual.intro.info=Good evening. My name is Magus Arcana. I have had many guises over the years: a thief and a vigilante, a wizard and a warrior, a roaming nomad and even a politician. The title that I hold nowadays is one that many cannot comprehend, that at the very mention of it brings forth images of brutality that in some cases have been earned but in many others are misguided. I am of course talking about being a Blood Mage, though my friends simply call me Magus whereas my enemies refer to me as The Ritual Master.\n\tMy students have been pestering me for many months now, attempting to get me to document all of the myriad adventures that I have had in some form of book for me to distribute among any aspiring mages. I had been resistant, but it was Tiberius who put it best: "Although you may not see the value of it yourself, hearing the intricacies of any sort of craft from a man who has achieved mastership of the field will prove invaluable for future generations. It doesn't matter how accurately someone else retells it, if you don't have the utmost confidence in a source the gold sand could be nothing more than sulfur." You could tell he was delving into a bit of alchemy at that point, but since he was my first student for a long time I tend to value his opinion.\n\tSo, aspiring Blood Mage, training in the arcane that many yet do not fully understand, lend me your ears for these are words worth heeding: the field that you are studying has many aspects, and without careful consideration you may find your tools lacking. Therefore make sure to review this book often - I have put many enchantments on the tome that you carry with you so that whenever I write in my master copy the words will change for you.\n\tSo sit back, relax, and enjoy the teachings of a very old man. You may learn more than you've bargained for.
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guide.bloodmagic.entry.ritual.basics.info=Modern day rituals are a lot different from those that were conducted centuries past. There was a time when people would inscribe arcane constructs out of dust on the ground and dance around until they got what they wanted. I even remember one hermit witch who gathered energy from her garden. I laughed at it all until she sicced her pet owl on me. \n\tThe rituals that Blood Mages use require the precise alignment of marked stones to focus and transform the power that a mage pumps into it. One day, my apprentice Tiberius was rummaging through some of the old artifacts that I had procured over the years in the closet of his new room. There was a vial of liquid Etherium that I haven't touched in ages (I was meaning to get back to that, but I haven't had any time) as well as a crystal ball that always seemed to say "Tuesday" when you peered through the glass. When one of the boxes that was labeled "Runic Dust" was knocked over a small red gem tumbled out and knocked against Tiberius's foot. Immediately a bright ruby light emanated from it and reacted with the dust in the box that he was carrying.\n\tNaturally, an explosion occurred. The unfocused energy that Tiberius inadvertently released through the gem sparked the runic dust and stones around him, and without a means of containing the power it simply was pushed outwards. After a few days in the medical ward, Tiberius and I started to get to work.\n\tThrough a mixture of several sleepless nights and a hardy helping of caffeine (I've really got to thank Mister Player for the coffee supply, I salute your efforts for a more awake tomorrow!) we eventually perfected the key ingredients for all rituals.\n\tThrough our experimentation, we learned that we needed four different things: we needed a bunch of ritual stones placed around an area in a set pattern, a few different inks that are applied to the ritual stones to help further specify the pattern, a central ritual stone that acts as a central conduit of power, and a crystal that activates the ritual. I think it's best to talk about these one by one.
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guide.bloodmagic.entry.ritual.ritualStone.info.1=The Ritual Stone acts as a simple receptacle for magical energy, shaping it and further redirecting it in different ways depending on how the stone is configured. When you start off, there are five different stones that you have access to: Blank (the base stone that does not have any markings applied), Water, Fire, Air, and Earth. Every single ritual will have a number of these, and depending on how they are arranged around the Master Ritual Stone the overall effect will be different.
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guide.bloodmagic.entry.ritual.ritualStone.info.2=In order to inscribe the correct symbols onto the ritual stones you must have a set of inscription tools. I have since developed a method for people to more easily apply the correct inks to the ritual stones while placing them in the correct configuration, but if one were to wish to do this manually they can use these tools. When you activate a ritual stone with one of the inscription tools in your hand (right clicking on the stone) you will apply some ink to the stone, changing it to the same type as the tool. In early tiers, you only have access to the base four colours, however once you become more powerful you will have more tools at your disposal.
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guide.bloodmagic.entry.ritual.masterRitualStone.info=As with most magics, without a guiding force the effect of the ritual will either become uncontrollable or simply will not work at all. Thus, in order to control the rituals a Master Ritual Stone is required (I usually abbreviate this to "MRS" in my notes, but saying it in public is a little awkward. "I need more mrs please!"). The MRS takes in power from the owner's Soul Network and pushes it through the ritual stones, thus performing the ritual. \n\tAttaching the Soul Network to a large stone that we don't hold in our hands proved to be a bit tricky. I managed to do this one time by meditating on top of the stone in the lotus position, focusing my power through the stone and trying to link the tendrils of my network into the inner workings of the ritual. Although I got it working for a few minutes, all I was really awarded was a pair of wet pants as water condensed onto the ritual stones. I've learned to not meditate on any of my experiments again.
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guide.bloodmagic.entry.ritual.masterRitualStone.info=As with most magics, without a guiding force the effect of the ritual will either become uncontrollable or simply will not work at all. Thus, in order to control the rituals a Master Ritual Stone is required (I usually abbreviate this to "MRS" in my notes, but saying it in public is a little awkward. "I need more mrs please!"). The MRS takes in power from the owner's Soul Network and pushes it through the ritual stones, thus performing the ritual. \n\tAttaching the Soul Network to a large stone that we don't hold in our hands proved to be a bit tricky. I managed to do this one time by meditating on top of the stone in the lotus position, focusing my power through the stone and trying to link the tendrils of my network into the inner workings of the ritual. Although I got it working for a few minutes, all I was really awarded was a pair of wet pants as water condensed onto the ritual stones. I've learned to not meditate on any of my experiments again.
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guide.bloodmagic.entry.ritual.activationCrystal.info.1=Instead of waiting an hour at a time to meditate a ritual active, we took the red gem that fell out of the box originally and started to analyze it. Tiberius was certain that it had the ability to "establish links between the corporeal realm of our reality and the incorporeal essence that is the manifested Soul Network." Sometimes I wonder if it was a good idea to have him become my apprentice, but it is times like these that I see his knack for the more arcane aspects of magic. Oh, I should probably write what he meant in English: by using this crystal, we could link our soul networks to the Master Ritual Stone in order to supply it with energy.
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guide.bloodmagic.entry.ritual.activationCrystal.info.2=Thus we had ourselves a Weak Activation Crystal and a means in which to recreate its structure. The main ingredient for the crystal is another crystal that can be linked to my Soul Network: a Lava Crystal. Then, by quickly inscribing some instructions onto the crystal's surface the Blood Altar can do the rest of the work to transmute it into an activation crystal. Naturally, this crystal has to be bound to the user's soul network in order to function. When the ritual's stones are laid correctly around the MRS, the user should touch the activation crystal to the MRS and push out enough energy to jump start the ritual in question. If you have enough LP inside of your Soul Network the ritual will activate. If you do not, or if the stones are not laid out correctly, the ritual will simply not activate and no LP cost is incurred.
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guide.bloodmagic.entry.ritual.activationCrystal.info.2=Thus we had ourselves a Weak Activation Crystal and a means in which to recreate its structure. The main ingredient for the crystal is another crystal that can be linked to my Soul Network: a Lava Crystal. Then, by quickly inscribing some instructions onto the crystal's surface the Blood Altar can do the rest of the work to transmute it into an activation crystal. Naturally, this crystal has to be bound to the user's soul network in order to function. When the ritual's stones are laid correctly around the MRS, the user should touch the activation crystal to the MRS and push out enough energy to jump start the ritual in question. If you have enough LP inside of your Soul Network the ritual will activate. If you do not, or if the stones are not laid out correctly, the ritual will simply not activate and no LP cost is incurred.
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guide.bloodmagic.entry.ritual.diviner.info.1=After discerning the size and layout of many rituals I started to find it a little bothersome to continually consult my notes in order to build the rituals. That is why I worked to create a device that would allow anyone to simply place down the stones in the correct position through simple gestures and movements. I've placed this entry further up the list chronologically because it is best for people to learn of this item before starting with the actual construction of rituals. Otherwise they may find out that they don't have everything they need, or will summon a meteor from hell instead of a fresh bottle of spring water.
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guide.bloodmagic.entry.ritual.diviner.info.2=The Ritual Diviner is essentially an encyclopaedia for rituals. By cycling through the diviner (shift-left click and shift-right click) you can select a different ritual from its store of knowledge. Gazing into the diviner will also tell you some simple information about the ritual. If you have Ritual Stones on your person and you touch the diviner onto the MRS (right click) you can place a stone for the ritual you want to construct. Doing this enough times will net you a completed ritual!
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guide.bloodmagic.entry.ritual.fullSpring.info=A few years ago a travelling merchant stopped by the village near my house, peddling his wares to all who were willing to part with their coin. There was a drought at the time and the crops were dying, so the merchant brought forth a silver talisman with a blue gem set inside of it. "This, my friends," he said with great zeal, "will make sure that your rivers will not dry out! By using alchemy I can bring forth water from the very air!"\n\tUnfortunately for the village it seemed that the gem was a simple piece of sapphire, and before anyone realized that they were tricked he was already several miles away. I tend to not intervene in the affairs of the village because they tend not to like my magic, but in this case I made an exception. After I had a lovely chat with the "alchemist," I spent a few hours meditating near the irrigation channels. By condensing the water vapour in the air I managed to create enough water to keep the crops watered until the next downfall. This wasn't exactly an efficient method and I was drained for the next few days, using some of the water from the channel to rehydrate myself.\n\tRemembering this, I employed the same principles to create the Ritual of the Full Spring. By channeling a small amount of energy into the ritual, it condenses the moisture in the air around it to produce a source of water on top of the master ritual stone. The cost to activate the ritual is fairly insignificant, and the maintenance even more so. \n\tThe water's range can be expanded by using the ritual tinkerer and even placed in a different location, so one does not need to worry about where a ritual is placed if they are worrying about aesthetics. The miracles of magic!
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@ -84,7 +86,7 @@ guide.bloodmagic.entry.ritual.magnetism.info=The Ritual of Magnetism is the brea
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guide.bloodmagic.entry.ritual.crusher.info=The Ritual of the Crusher's operation is rather simple. The ritual needs to have some form of inventory linked to it, which when unaltered simply sits on top of the MRS. While in operation, the ritual will look inside of its crushing range (by default the 3x3x3 area below the ritual) and break one block at a time at a rate of once every 2 seconds at the cost of 7 LP per successful operation. The broken blocks will then be transferred to the linked inventory - if there is no room for the items, they will instead be spewed on top of the chest.\n\tWhen fueled with Raw Will, the ritual will work at a faster rate based on the total amount of Will in the Aura. While sped up, it will consume 0.05 Raw Will per successful operation.\n\tDestructive Will causes blocks that are broken by the ritual to have Fortune applied to it. Currently the fortune level does not vary and is instead level 3 regardless of the Will amount. This will consume 0.2 Will per successful operation, regardless of whether it was useful.\n\tSteadfast Will will instead cause blocks to be broken with the Silk Touch effect. This costs 0.02 Will per operation, and will override the Destructive effect where possible.\n\tCorrosive Will makes it so that blocks that are broken by the ritual will be processed with some form of cutting fluid. This means that for instance if it is an iron block the result will be two pieces of iron sand. The current "cutting fluids" that the ritual uses are: Basic Cutting Fluid and Explosive Powder. The ritual consumes a different amount of Will based on what was used, and will only consume the Will if the effect applies. This overrides Silk Touch where applicable.\n\tVengeful Will causes it so that when a successful operation takes place the inventory has its contents compressed similar to the Sigil of Compression: if there is 65 redstone dust inside of the chest, one block of redstone will be crafted and 56 dust will remain. Will is only consumed when this is successful, and it costs 0.2 Will.
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guide.bloodmagic.entry.ritual.highJump.info=This ritual uses a huge burst of air to propel all those who walk on top of it into the sky. What is more, if the user lands in the ritual's area of effect they will not suffer any fall damage. Players who sneak inside this ritual also are not affected.\n\tThe ritual costs 5LP per entity per tick of successful operation, so it won't cost anything if it doesn't fling people in the air.
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guide.bloodmagic.entry.ritual.speed.info=As the name may suggest, the Ritual of Speed is used for transportation of various sorts. The ritual may be placed in the direction of any of the cardinal directions and any entities within its range will be launched in the direction that the ritual is pointing. When looking at a ritual, this direction is where the dusk ritual stone is. By default, the ritual has a radius of 2 blocks from the MRS, though this can be expanded or contracted when using a ritual tinkerer. This will apply a speed of 3 blocks/tick in the direction of the ritual and 1.2 blocks/tick vertically.\n\tIf the ritual is fueled with Raw Will, the speed of the ritual is increased substantially based on the Will that is in the Aura. For instance, the speed will be doubled if there is 100 Will inside of the Aura. For each successful operation, 0.1 Will is consumed.\n\tVengeful Will prevents the ritual from moving adult mobs, and Destructive Will prevents the ritual from moving child mobs. If either one of these are used, players are also prevented from using the ritual. If both of them are used, however, the effect is that only players may use the ritual and mobs cannot. These augmentations can be used effectively for sorting animal farms or even getting rid of those pesky child zombies in your sacrificial pen. The ritual will consume 0.05 Will for each type that is in effect on successful operation, so if a child enters the ritual space when you use Destructive Will it will not cost Will or LP.
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guide.bloodmagic.entry.ritual.wellOfSuffering.info=For those of you who prefer to use mobs instead of your own health, the Well of Suffering damages all living non-player entities in a 10 block radius and places the health in a connected altar. The ritual will look for a blood altar within its range, checking 5 blocks horizontally and 10 blocks vertically unaltered. When it finds an altar, it will store its location internally - if there isn't an altar nearby, the ritual will not work. The ritual will deal 1 HP per entity and place 25 LP into the altar (100 for peaceful animals), which can be augmented with Sacrifice runes.
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guide.bloodmagic.entry.ritual.wellOfSuffering.info=For those of you who prefer to use mobs instead of your own health, the Well of Suffering damages all living non-player entities in a 10 block radius and places the health in a connected altar. The ritual will look for a blood altar within its range, checking 5 blocks horizontally and 10 blocks vertically unaltered. When it finds an altar, it will store its location internally - if there isn't an altar nearby, the ritual will not work. The ritual will deal 1 HP per entity and place 25 LP into the altar (100 for peaceful animals), which can be augmented with Sacrifice runes.
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guide.bloodmagic.entry.ritual.featheredKnife.info=The Ritual of the Feathered Knife taps into the user's body, draining away their life force in order to fill a blood altar nearby. The ritual will look for a blood altar within its range, checking 5 blocks horizontally and 10 blocks vertically unaltered. When it finds an altar, it will store its location internally - if there isn't an altar nearby, the ritual will not work. When a player then enters within the ritual's damage range, which by default is a radius of 15 blocks horizontally and 20 blocks vertically, the ritual will damage the player for 1HP and then place that health into the connected altar directly (respecting blood runes). There are some safety mechanisms on the ritual, which cause it to not work on a player with less than 30%% of their max health. Unaugmented, the ritual does this once every second.\n\tThere are a few useful augmentations that you can use if you use Demon Will. If Raw Will is consumed by the ritual, the ritual will attempt to damage players within its range at a faster rate, operating twice per second. The ritual will consume 0.05 Raw Will per successful operation.\n\tIf you have more than 10 Steadfast Will in the Aura, the ritual will increase its safety threshold and instead will not work on players with less than 70%% health. This function currently does not consume Will.\n\tIf you have more than 10 Vengeful Will in the Aura, the ritual will remove some of its safety limitations, causing it to work on players until they only have 10%% of their maximum health left. If the ritual also has Steadfast Will augmented onto it the threshold will still be 70%% for the owner of the ritual only. This function currently does not consume Will.\n\tWhen Destructive Will is applied to the ritual, the ritual becomes a lot more efficient with its HP to LP conversion. The amount of LP that is added to the altar per health point increases based on the Will in the Aura, up to a maximum of +20%% for 100 Destructive Will. This effect stacks multiplicatively with runes, Living Armour Upgrades, and Incense. This consumes 0.05 Destructive Will per HP sacrificed.\n\tSpeaking of incense, if Corrosive Will is used in the ritual the ritual will respect the effects of incense on you. If you do not have the Soul Fray debuff on and you are empowered by an Incense Altar, the ritual will consume all of your HP up to the set threshold and pump all of the resultant LP into the altar. It will also remove the incense that you incurred and apply Soul Fray onto you. This effect stacks with the Destructive Will buff.
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guide.bloodmagic.entry.ritual.regen.info=Arguably one of the best rituals for any potential Blood Mage who wishes to use his own life force to fuel his magic, the Ritual of Regeneration casts a veil of energy around itself, healing entities that find themselves within its range. Every 2.5 seconds the ritual will cast Regeneration I on living entities in its 15 block radius, costing 100LP per player and 10LP per other living entities for the 2.5 seconds of regen. \n\tIf Corrosive Will is used to augment the ritual a second range will be available, a "vampiric range". Any non-player entities within this range will be randomly damaged in order to directly heal players within the regular healing range. This costs 0.04 Will to use and will transfer 1HP per operational tick.
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guide.bloodmagic.entry.ritual.harvest.info=This ritual will seek any harvestable plant block within its range (default is the 9x9x5 high area above the MRS) and try to harvest it, replanting any seeds if the plant can drop seeds. All of the drops from the plant will appear where the plant was harvested. The ritual will attempt to harvest plants once every 5 ticks and will cost 20LP per successful operation.\n\tPlants that can be harvested include, but are not limited to: pumpkins, wheat, carrots, potatos, nether wart, cactus, reeds. Keep in mind that the ritual makes no assumptions about the thing it is harvesting - it can only harvest mod-added crops if the mod in question registers a harvesting handler with the mod.
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@ -112,7 +114,9 @@ guide.bloodmagic.entry.ritual.fullStomach.info=##REQ-LORE##\n\t The Ritual of th
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guide.bloodmagic.entry.ritual.eternalSoul.info=##REQ-LORE##\n\t The Cry of the Eternal Soul is capable of feeding LP from the Soul Network back into an altar. This falls under the usual restrictions of pumping (liquid) Life Essence into an altar. Every point of LP transferred into the altar costs 2 LP from the network.\n\t Activiation Cost: 2,000,000LP\n\t Cost per operation: 2*transferLP
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guide.bloodmagic.entry.ritual.condor.info=##REQ-LORE##\n\t The Reverence of the Condor allows flight for players in a local area around the ritual.\n\t Activation Cost: 1,000,000LP\n\t Cost per operation: 2LP
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guide.bloodmagic.entry.ritual.featheredEarth.info=##REQ-LORE##\n\t The Ritual of the Feathered Earth constantly reduces the fall height to 0, effectivly eliminating fall damage.\n\t Activation Cost: 5,000LP\n\tCost per second: 20LP
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guide.bloodmagic.entry.ritual.grounding.info=##REQ-LORE##\n\ŧ The Ritual of Grounding manipulates the gravity in its area. By default, it drags mobs to the ground and prevents jumping.\n\t Supplying the ritual with Raw Will makes it affect players in addition to mobs.\n\t Corrosive Will simply disables gravity all together.\n\t Destructive Will vastly increases fall damage of affected entities.\n\t Steadfast Will allows the ritual to affect bosses.\n\t Vengeful Will alone amplifies the grounding effect, in combination with Corrosive Will, however, it transforms the ritual to provide levitation instead. Vengeful Will also increases the effect of Heavy Heart, increasing fall damage even more.\n\t Activiation Cost: 5,000LP\n\tCost per second: 20LP
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guide.bloodmagic.entry.ritual.grounding.info=##REQ-LORE##\n\t The Ritual of Grounding manipulates the gravity in its area. By default, it drags mobs to the ground and prevents jumping.\n\t Supplying the ritual with Raw Will makes it affect players in addition to mobs.\n\t Corrosive Will simply disables gravity all together.\n\t Destructive Will vastly increases fall damage of affected entities.\n\t Steadfast Will allows the ritual to affect bosses.\n\t Vengeful Will alone amplifies the grounding effect, in combination with Corrosive Will, however, it transforms the ritual to provide levitation instead. Vengeful Will also increases the effect of Heavy Heart, increasing fall damage even more.\n\t Activiation Cost: 5,000LP\n\tCost per second: 20LP
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guide.bloodmagic.entry.ritual.veilOfEvil.info=##REQ-LORE##\n\t The Veil of Evil casts a magical shroud over its area, allowing mobs to form where they usually would not. Spawns following vanilla rules will be forced to spawn. Spawns that are denied will follow vanilla spawning rules.
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guide.bloodmagic.entry.ritual.wardOfSacrosanctity.info=##REQ-LORE##\n\t The Ward of Sacrosanctity provides a powerful ward, preventing mobs from forming even though they usually would. Spawns following vanilla rules will be prevented from spawning. Spawns that are forced or allowed will follow vanilla spawning rules.
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# Architect Entries
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guide.bloodmagic.entry.architect.intro=Foreword
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