Removed the darn testing code from the Divination Sigil. >.>

This commit is contained in:
WayofTime 2016-09-16 14:54:43 -04:00
parent c4b879eaa6
commit f900fef846
2 changed files with 11 additions and 7 deletions

View file

@ -1,3 +1,8 @@
------------------------------------------------------
Version 2.1.0-63
------------------------------------------------------
- Removed the darn testing code from the Divination Sigil. >.>
------------------------------------------------------
Version 2.1.0-62
------------------------------------------------------

View file

@ -16,7 +16,6 @@ import WayofTime.bloodmagic.api.altar.IBloodAltar;
import WayofTime.bloodmagic.api.iface.IAltarReader;
import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
import WayofTime.bloodmagic.api.util.helper.PlayerHelper;
import WayofTime.bloodmagic.entity.mob.EntityCorruptedZombie;
import WayofTime.bloodmagic.tile.TileIncenseAltar;
import WayofTime.bloodmagic.tile.TileInversionPillar;
import WayofTime.bloodmagic.util.ChatUtil;
@ -40,12 +39,12 @@ public class ItemSigilDivination extends ItemSigilBase implements IAltarReader
// DungeonTester.testDungeonElementWithOutput((WorldServer) world, player.getPosition());
// }
if (!world.isRemote)
{
EntityCorruptedZombie fred = new EntityCorruptedZombie(world);
fred.setPosition(player.posX, player.posY, player.posZ);
world.spawnEntityInWorld(fred);
}
// if (!world.isRemote)
// {
// EntityCorruptedZombie fred = new EntityCorruptedZombie(world);
// fred.setPosition(player.posX, player.posY, player.posZ);
// world.spawnEntityInWorld(fred);
// }
if (!world.isRemote)
{