From f900fef84622e63925c39e5e18f7fe6cb5e26a1e Mon Sep 17 00:00:00 2001 From: WayofTime Date: Fri, 16 Sep 2016 14:54:43 -0400 Subject: [PATCH] Removed the darn testing code from the Divination Sigil. >.> --- changelog.txt | 5 +++++ .../bloodmagic/item/sigil/ItemSigilDivination.java | 13 ++++++------- 2 files changed, 11 insertions(+), 7 deletions(-) diff --git a/changelog.txt b/changelog.txt index 65c20f9f..e09ea1b8 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,3 +1,8 @@ +------------------------------------------------------ +Version 2.1.0-63 +------------------------------------------------------ +- Removed the darn testing code from the Divination Sigil. >.> + ------------------------------------------------------ Version 2.1.0-62 ------------------------------------------------------ diff --git a/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilDivination.java b/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilDivination.java index 0c492c69..c45d9882 100644 --- a/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilDivination.java +++ b/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilDivination.java @@ -16,7 +16,6 @@ import WayofTime.bloodmagic.api.altar.IBloodAltar; import WayofTime.bloodmagic.api.iface.IAltarReader; import WayofTime.bloodmagic.api.util.helper.NetworkHelper; import WayofTime.bloodmagic.api.util.helper.PlayerHelper; -import WayofTime.bloodmagic.entity.mob.EntityCorruptedZombie; import WayofTime.bloodmagic.tile.TileIncenseAltar; import WayofTime.bloodmagic.tile.TileInversionPillar; import WayofTime.bloodmagic.util.ChatUtil; @@ -40,12 +39,12 @@ public class ItemSigilDivination extends ItemSigilBase implements IAltarReader // DungeonTester.testDungeonElementWithOutput((WorldServer) world, player.getPosition()); // } - if (!world.isRemote) - { - EntityCorruptedZombie fred = new EntityCorruptedZombie(world); - fred.setPosition(player.posX, player.posY, player.posZ); - world.spawnEntityInWorld(fred); - } +// if (!world.isRemote) +// { +// EntityCorruptedZombie fred = new EntityCorruptedZombie(world); +// fred.setPosition(player.posX, player.posY, player.posZ); +// world.spawnEntityInWorld(fred); +// } if (!world.isRemote) {