Javadoc warning cleanup

This commit is contained in:
Nick 2016-01-01 10:52:42 -08:00
parent d4b5d3d3e2
commit 7ebd59382f
11 changed files with 103 additions and 23 deletions

View file

@ -31,6 +31,9 @@ public class AltarComponent
/**
* Use for setting a location at which there must be a block, but the type
* of block does not matter.
*
* @param offset
* - Where the block should be in relation to the Altar
*/
public AltarComponent(BlockPos offset)
{

View file

@ -10,8 +10,13 @@ public interface IBindable
{
/**
* Called when the player attempts to bind the item.
*
* If false, binding fails.
*
* @param player
* - The Player attempting to bind the item
* @param stack
* - The ItemStack to attempt binding
*
* @return If binding was successful.
*/
boolean onBind(EntityPlayer player, ItemStack stack);
}

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@ -89,6 +89,11 @@ public class SoulNetwork extends WorldSavedData
/**
* Used to syphon LP from the network
*
* @param syphon
* - The amount of LP to syphon
*
* @return The amount of LP syphoned
*/
public int syphon(int syphon)
{
@ -107,6 +112,11 @@ public class SoulNetwork extends WorldSavedData
* instead take away from the user's health.
*
* Always returns false on the client side.
*
* @param user
* - The Player to syphon from
* @param toSyphon
* - The amount of LP to syphon
*
* @return - Whether the action should be performed.
*/

View file

@ -39,7 +39,9 @@ public abstract class AreaDescriptor
* (1,1,1), calling getContainedPositions() will only give (0,0,0).
*
* @param minimumOffset
* -
* @param maximumOffset
* -
*/
public Rectangle(BlockPos minimumOffset, BlockPos maximumOffset)
{
@ -93,7 +95,9 @@ public abstract class AreaDescriptor
* minimumOffset the lowest corner
*
* @param offset1
* -
* @param offset2
* -
*/
public void setOffsets(BlockPos offset1, BlockPos offset2)
{

View file

@ -64,6 +64,11 @@ public class BindableHelper
/**
* @see BindableHelper#checkAndSetItemOwner(ItemStack, String)
*
* @param stack
* - ItemStack to check
* @param uuid
* - UUID of the Player
*/
public static boolean checkAndSetItemOwner(ItemStack stack, UUID uuid)
{

View file

@ -46,6 +46,9 @@ public class NetworkHelper
/**
* @see NetworkHelper#getSoulNetwork(String)
*
* @param uuid
* - The Player's Mojang UUID
*/
public static SoulNetwork getSoulNetwork(UUID uuid)
{
@ -54,6 +57,9 @@ public class NetworkHelper
/**
* @see NetworkHelper#getSoulNetwork(String)
*
* @param player
* - The Player
*/
public static SoulNetwork getSoulNetwork(EntityPlayer player)
{
@ -127,6 +133,16 @@ public class NetworkHelper
return !(MinecraftForge.EVENT_BUS.post(event) || event.getResult() == Event.Result.DENY) && network.syphon(event.syphon) >= toSyphon;
}
/**
* Checks if the ItemStack has a user to be syphoned from.
*
* @param stack
* - ItemStack to check
* @param toSyphon
* - Amount of LP to syphon
*
* @return - If syphoning is possible
*/
public static boolean canSyphonFromContainer(ItemStack stack, int toSyphon)
{
stack = NBTHelper.checkNBT(stack);

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@ -45,7 +45,12 @@ public class RitualHelper
/**
* Checks the RitualRegistry to see if the configuration of the ritual
* stones in the world is valid for the given EnumFacing.
*
*
* @param world
* - The world
* @param pos
* - Location of the MasterRitualStone
*
* @return The ID of the valid ritual
*/
public static String getValidRitual(World world, BlockPos pos)
@ -126,10 +131,7 @@ public class RitualHelper
* Adds your Ritual to the {@link RitualRegistry#enabledRituals} Map. This
* is used to determine whether your effect is enabled or not.
*
* The config option will be created as {@code B:ClassName=true} with a
* comment of {@code Enables the ClassName ritual}.
*
* Use {@link #}
* The config option will be created as {@code B:ClassName=true}.
*
* Should be safe to modify at any point.
*

View file

@ -11,7 +11,7 @@ public interface ICompatibility
void loadCompatibility();
/**
* The {@code modid} of the mod we are adding compatibility for.
* @return The {@code modid} of the mod we are adding compatibility for.
*/
String getModId();
@ -20,6 +20,8 @@ public interface ICompatibility
* found.
*
* Generally a determined by a config option.
*
* @return If Compatibility should load.
*/
boolean enableCompat();
}

View file

@ -43,9 +43,13 @@ public class ItemBindable extends Item implements IBindable
* it will instead take the LP from the holder of the item.
*
* @param stack
* - The ItemStack to syphon from
* @param player
* - The Player using the item
* @param lpUsed
* @return
* - The amount of LP to syphon
*
* @return Whether syphoning was successful or not
*/
public static boolean syphonNetwork(ItemStack stack, EntityPlayer player, int lpUsed)
{
@ -79,16 +83,19 @@ public class ItemBindable extends Item implements IBindable
* without an online player. This will not take health from the owner if it
* fails to find sufficient LP.
*
* @param itemStack
* @param stack
* - The ItemStack to syphon from.
* @param lpUsed
* @return
* - The amount of LP to syphon
*
* @return - If syphoning was successful or not
*/
public static boolean syphonNetwork(ItemStack itemStack, int lpUsed)
public static boolean syphonNetwork(ItemStack stack, int lpUsed)
{
if (itemStack.getItem() instanceof ItemBindable)
if (stack.getItem() instanceof ItemBindable)
{
ItemBindable itemBindable = (ItemBindable) itemStack.getItem();
return !Strings.isNullOrEmpty(itemBindable.getBindableOwner(itemStack)) && NetworkHelper.syphonFromContainer(itemStack, lpUsed);
ItemBindable itemBindable = (ItemBindable) stack.getItem();
return !Strings.isNullOrEmpty(itemBindable.getBindableOwner(stack)) && NetworkHelper.syphonFromContainer(stack, lpUsed);
}
return false;

View file

@ -78,11 +78,16 @@ public class ItemRitualDiviner extends Item
/**
* Adds a single rune to the ritual.
*
*
* @param stack
* - The Ritual Diviner stack
* @param world
* -
* - The World
* @param pos
* - Block Position of the MRS.
* @param player
* - The Player attempting to place the ritual
*
* @return - True if a rune was successfully added
*/
public boolean addRuneToRitual(ItemStack stack, World world, BlockPos pos, EntityPlayer player)

View file

@ -28,22 +28,35 @@ public class Utils
}
/**
* Used for inserting an ItemStack with a stacksize of 1 to a tile's
* inventory at slot 0. Returns {@code true} if the ItemStack is inserted,
* {@code false} otherwise
*
* EG: Block Altar
*
* @see #insertItemToTile(TileInventory, EntityPlayer, int)
*
* @param tile
* - The {@link TileInventory} to input the item to
* @param player
* - The player to take the item from.
*
* @return {@code true} if the ItemStack is inserted, {@code false} otherwise
*/
public static boolean insertItemToTile(TileInventory tile, EntityPlayer player)
{
return insertItemToTile(tile, player, 0);
}
/**
* Used for inserting an ItemStack with a stacksize of 1 to a tile's
* inventory at slot 0
*
* EG: Block Altar
*
* @param tile
* - The {@link TileInventory} to input the item to
* @param player
* - The player to take the item from.
* @param slot
* - The slot to attempt to insert to
*
* @return {@code true} if the ItemStack is inserted, {@code false} otherwise
*/
public static boolean insertItemToTile(TileInventory tile, EntityPlayer player, int slot)
{
if (tile.getStackInSlot(slot) == null && player.getHeldItem() != null)
@ -67,6 +80,14 @@ public class Utils
return false;
}
/**
* Gets a default block for each type of {@link EnumAltarComponent}
*
* @param component
* - The Component to provide a block for.
*
* @return The default Block for the EnumAltarComponent
*/
public static Block getBlockForComponent(EnumAltarComponent component)
{
switch (component)