Changed texture for Ritual Range
Changed the placeholder texture to use the chiseled sandstone from vanilla, tinted red.
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0e6c57076d
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@ -181,8 +181,8 @@ public class Utils
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if (playSound)
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{
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initialWorld.playSound(initialPos.getX(), initialPos.getY(), initialPos.getZ(), SoundEvents.ENTITY_ENDERMAN_TELEPORT, SoundCategory.AMBIENT, 1.0F, 1.0F, false);
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finalWorld.playSound(finalPos.getX(), finalPos.getY(), finalPos.getZ(), SoundEvents.ENTITY_ENDERMAN_TELEPORT, SoundCategory.AMBIENT, 1.0F, 1.0F, false);
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initialWorld.playSound(null, initialPos.getX(), initialPos.getY(), initialPos.getZ(), SoundEvents.ENTITY_ENDERMAN_TELEPORT, SoundCategory.AMBIENT, 1.0F, 1.0F);
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finalWorld.playSound(null, finalPos.getX(), finalPos.getY(), finalPos.getZ(), SoundEvents.ENTITY_ENDERMAN_TELEPORT, SoundCategory.AMBIENT, 1.0F, 1.0F);
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}
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// Finally, we get to do something! (CLEARING TILES)
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@ -70,6 +70,7 @@ public class ClientHandler
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public static ResourceLocation ritualStoneAir = BloodMagic.rl("block/airritualstone");;
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public static ResourceLocation ritualStoneDawn = BloodMagic.rl("block/dawnritualstone");;
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public static ResourceLocation ritualStoneDusk = BloodMagic.rl("block/duskritualstone");;
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public static ResourceLocation boarder = new ResourceLocation("block/chiseled_sandstone");
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public static TextureAtlasSprite blankBloodRune;
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public static TextureAtlasSprite stoneBrick;
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public static TextureAtlasSprite glowstone;
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@ -329,14 +330,10 @@ public class ClientHandler
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Model3D model = getBlockModel(rl);
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RenderResizableCuboid.INSTANCE.renderCube(model, stack, buffer, 0xDDFFFFFF, 0x00F000F0, OverlayTexture.NO_OVERLAY);
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// RenderFakeBlocks.drawFakeBlock(texture, minX, minY, minZ);
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}
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stack.pop();
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}
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// GlStateManager.popMatrix();
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}
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public static void renderRangeHologram(MatrixStack stack, IRenderTypeBuffer renderer, TileMasterRitualStone masterRitualStone, float partialTicks)
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@ -354,7 +351,6 @@ public class ClientHandler
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EnumRitualReaderState state = ((ItemRitualReader) itemStack.getItem()).getState(itemStack);
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if (state == EnumRitualReaderState.SET_AREA)
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{
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Ritual ritual = masterRitualStone.getCurrentRitual();
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String range = ((ItemRitualReader) itemStack.getItem()).getCurrentBlockRange(itemStack);
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AreaDescriptor descriptor = masterRitualStone.getBlockRange(range);
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if (descriptor == null)
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@ -363,80 +359,28 @@ public class ClientHandler
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}
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stack.push();
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BlockPos vec3, vX;
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BlockPos vec3;
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vec3 = masterRitualStone.getPos();
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AxisAlignedBB aabb = descriptor.getAABB(vec3);
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double sizeOffset = -1d / 16d;
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if (aabb.contains(eyePos))
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{
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sizeOffset *= -1;
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}
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double minX = aabb.minX - eyePos.x;
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double minY = aabb.minY - eyePos.y;
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double minZ = aabb.minZ - eyePos.z;
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double minX = aabb.minX - eyePos.x + sizeOffset;
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double minY = aabb.minY - eyePos.y + sizeOffset;
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double minZ = aabb.minZ - eyePos.z + sizeOffset;
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stack.translate(minX, minY, minZ);
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ResourceLocation rl = ritualStoneFire;
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Model3D model = getBlockModelWithSize(rl, aabb.getXSize(), aabb.getYSize(), aabb.getZSize());
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RenderResizableCuboid.INSTANCE.renderCube(model, stack, buffer, 0xDDFFFFFF, 0x00F000F0, OverlayTexture.NO_OVERLAY);
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ResourceLocation rl = boarder;
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Model3D model = getBlockModelWithSize(rl, aabb.getXSize() - 2 * sizeOffset, aabb.getYSize() - 2
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* sizeOffset, aabb.getZSize() - 2 * sizeOffset);
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RenderResizableCuboid.INSTANCE.renderCube(model, stack, buffer, 0x99FF4444, 0x00F000F0, OverlayTexture.NO_OVERLAY);
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stack.pop();
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}
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}
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// if (ritual == null)
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// {
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// return;
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// }
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//
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// BlockPos vec3, vX;
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// vec3 = masterRitualStone.getPos();
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//
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// List<RitualComponent> components = Lists.newArrayList();
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// ritual.gatherComponents(components::add);
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// for (RitualComponent ritualComponent : components)
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// {
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// stack.push();
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// vX = vec3.add(ritualComponent.getOffset(direction));
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//
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// double minX = vX.getX() - eyePos.x;
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// double minY = vX.getY() - eyePos.y;
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// double minZ = vX.getZ() - eyePos.z;
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//
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// stack.translate(minX, minY, minZ);
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//
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// if (!world.getBlockState(vX).isOpaqueCube(world, vX))
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// {
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// ResourceLocation rl = null;
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//
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// switch (ritualComponent.getRuneType())
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// {
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// case BLANK:
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// rl = ritualStoneBlank;
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// break;
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// case WATER:
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// rl = ritualStoneWater;
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// break;
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// case FIRE:
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// rl = ritualStoneFire;
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// break;
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// case EARTH:
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// rl = ritualStoneEarth;
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// break;
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// case AIR:
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// rl = ritualStoneAir;
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// break;
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// case DAWN:
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// rl = ritualStoneDawn;
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// break;
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// case DUSK:
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// rl = ritualStoneDusk;
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// break;
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// }
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//
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//// RenderFakeBlocks.drawFakeBlock(texture, minX, minY, minZ);
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// }
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//
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// stack.pop();
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// }
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// GlStateManager.popMatrix();
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}
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private static Model3D getBlockModel(ResourceLocation rl)
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