Created ItemLivingArmour as a replacement for the Bound armour. Initial implementation completed.
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@ -0,0 +1,38 @@
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package WayofTime.bloodmagic.item.armour;
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import net.minecraft.entity.Entity;
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import net.minecraft.item.ItemArmor;
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import net.minecraft.item.ItemStack;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.registry.ModItems;
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public class ItemLivingArmour extends ItemArmor {
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public static String[] names = { "helmet", "chest", "legs", "boots" };
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public ItemLivingArmour(int armorType) {
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super(ItemArmor.ArmorMaterial.IRON, 0, armorType);
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setUnlocalizedName(BloodMagic.MODID + ".livingArmour.");
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setMaxDamage(250);
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setCreativeTab(BloodMagic.tabBloodMagic);
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}
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@Override
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public String getArmorTexture(ItemStack stack, Entity entity, int slot, String type) {
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if (this == ModItems.livingArmourChest
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|| this == ModItems.livingArmourHelmet
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|| this == ModItems.livingArmourBoots) {
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return "bloodmagic:models/armor/boundArmour_layer_1.png";
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}
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if (this == ModItems.livingArmourLegs) {
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return "bloodmagic:models/armor/boundArmour_layer_2.png";
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} else {
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return null;
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}
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}
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@Override
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public String getUnlocalizedName(ItemStack stack) {
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return super.getUnlocalizedName(stack) + names[armorType];
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}
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}
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@ -1,5 +1,7 @@
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package WayofTime.bloodmagic.registry;
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import net.minecraft.item.Item;
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import net.minecraftforge.fml.common.registry.GameRegistry;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.ConfigHandler;
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import WayofTime.bloodmagic.api.BloodMagicAPI;
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@ -9,10 +11,13 @@ import WayofTime.bloodmagic.item.ItemActivationCrystal;
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import WayofTime.bloodmagic.item.ItemBloodOrb;
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import WayofTime.bloodmagic.item.ItemBucketEssence;
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import WayofTime.bloodmagic.item.ItemSacrificialDagger;
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import WayofTime.bloodmagic.item.sigil.*;
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import WayofTime.bloodmagic.item.armour.ItemLivingArmour;
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import WayofTime.bloodmagic.item.sigil.ItemSigilAir;
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import WayofTime.bloodmagic.item.sigil.ItemSigilDivination;
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import WayofTime.bloodmagic.item.sigil.ItemSigilLava;
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import WayofTime.bloodmagic.item.sigil.ItemSigilVoid;
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import WayofTime.bloodmagic.item.sigil.ItemSigilWater;
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import WayofTime.bloodmagic.util.helper.InventoryRenderHelper;
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import net.minecraft.item.Item;
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import net.minecraftforge.fml.common.registry.GameRegistry;
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public class ModItems {
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@ -35,6 +40,11 @@ public class ModItems {
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public static Item sigilWater;
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public static Item sigilLava;
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public static Item sigilVoid;
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public static Item livingArmourHelmet;
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public static Item livingArmourChest;
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public static Item livingArmourLegs;
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public static Item livingArmourBoots;
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public static void init() {
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bloodOrb = registerItem(new ItemBloodOrb());
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@ -63,6 +73,11 @@ public class ModItems {
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sigilWater = registerItem(new ItemSigilWater());
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sigilLava = registerItem(new ItemSigilLava());
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sigilVoid = registerItem(new ItemSigilVoid());
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livingArmourHelmet = registerItem(new ItemLivingArmour(0), "ItemLivingArmourHelmet");
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livingArmourChest = registerItem(new ItemLivingArmour(1), "ItemLivingArmourChest");
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livingArmourLegs = registerItem(new ItemLivingArmour(2), "ItemLivingArmourLegs");
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livingArmourBoots = registerItem(new ItemLivingArmour(3), "ItemLivingArmourBoots");
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}
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public static void initRenders() {
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@ -90,6 +105,11 @@ public class ModItems {
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renderHelper.itemRender(sigilWater);
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renderHelper.itemRender(sigilLava);
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renderHelper.itemRender(sigilVoid);
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renderHelper.itemRender(livingArmourHelmet);
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renderHelper.itemRender(livingArmourChest);
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renderHelper.itemRender(livingArmourLegs);
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renderHelper.itemRender(livingArmourBoots);
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}
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private static Item registerItem(Item item, String name) {
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