Updated to Forge 1826
This commit is contained in:
parent
39df6d5bb0
commit
378c59d2b3
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@ -1,5 +1,5 @@
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#
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#Tue Mar 29 09:15:42 EDT 2016
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#Sat Apr 02 15:31:00 EDT 2016
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org.eclipse.jdt.core.formatter.insert_space_before_comma_in_for_inits=do not insert
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org.eclipse.jdt.core.formatter.brace_position_for_block=next_line
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org.eclipse.jdt.core.formatter.insert_space_after_at_in_annotation_type_declaration=do not insert
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@ -288,10 +288,10 @@ org.eclipse.jdt.core.formatter.insert_space_after_opening_paren_in_catch=do not
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org.eclipse.jdt.core.formatter.insert_space_before_closing_paren_in_cast=do not insert
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org.eclipse.jdt.core.formatter.insert_space_before_comma_in_type_arguments=do not insert
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org.eclipse.jdt.core.formatter.insert_space_after_opening_paren_in_annotation=do not insert
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eclipse.preferences.version=1
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org.eclipse.jdt.core.formatter.brace_position_for_lambda_body=next_line
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org.eclipse.jdt.core.formatter.insert_space_before_closing_bracket_in_array_reference=do not insert
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eclipse.preferences.version=1
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org.eclipse.jdt.core.formatter.enabling_tag=@formatter\:on
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org.eclipse.jdt.core.formatter.insert_space_before_closing_bracket_in_array_reference=do not insert
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org.eclipse.jdt.core.compiler.compliance=1.6
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org.eclipse.jdt.core.formatter.blank_lines_after_package=1
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org.eclipse.jdt.core.formatter.alignment_for_superinterfaces_in_type_declaration=16
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@ -6,6 +6,7 @@ Version 2.0.0-28
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- Changed corrosive sword's effect from poison to wither
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- Fixed living armour's training bracelet so that it deactivates any training of upgrades not supported
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- Added "Experienced" living armour upgrade, which provides more xp from picked up orbs.
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- Updated to Forge 1826
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------------------------------------------------------
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Version 2.0.0-27
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@ -2,7 +2,7 @@ mod_name=BloodMagic
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package_group=com.wayoftime.bloodmagic
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mod_version=2.0.0
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mc_version=1.9
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forge_version=12.16.0.1813-1.9
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forge_version=12.16.0.1826-1.9
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curse_id=224791
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mappings_version=snapshot_20160321
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@ -209,6 +209,7 @@ public class Constants
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UPGRADE_TOME("ItemUpgradeTome"),
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UPGRADE_TRAINER("ItemUpgradeTrainer"),
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SIGIL_TELEPOSITION("ItemSigilTeleposition"),
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EXPERIENCE_TOME("ItemExperienceBook"),
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SIGIL_TRANSPOSITION("ItemSigilTransposition");
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@Getter
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@ -0,0 +1,56 @@
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package WayofTime.bloodmagic.item;
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import java.util.ArrayList;
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import java.util.List;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumActionResult;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import org.apache.commons.lang3.tuple.ImmutablePair;
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import org.apache.commons.lang3.tuple.Pair;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.client.IVariantProvider;
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import WayofTime.bloodmagic.util.helper.TextHelper;
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public class ItemExperienceBook extends Item implements IVariantProvider
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{
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public ItemExperienceBook()
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{
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setUnlocalizedName(Constants.Mod.MODID + ".experienceTome");
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setRegistryName(Constants.BloodMagicItem.EXPERIENCE_TOME.getRegName());
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setMaxStackSize(1);
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setCreativeTab(BloodMagic.tabBloodMagic);
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}
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@Override
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@SideOnly(Side.CLIENT)
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public void addInformation(ItemStack stack, EntityPlayer player, List<String> tooltip, boolean advanced)
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{
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tooltip.add(TextHelper.localizeEffect("tooltip.BloodMagic.experienceTome"));
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}
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@Override
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public EnumActionResult onItemUse(ItemStack stack, EntityPlayer player, World world, BlockPos blockPos, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ)
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{
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return EnumActionResult.FAIL;
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}
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@Override
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public List<Pair<Integer, String>> getVariants()
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{
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List<Pair<Integer, String>> ret = new ArrayList<Pair<Integer, String>>();
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ret.add(new ImmutablePair<Integer, String>(0, "type=experiencetome"));
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return ret;
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}
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}
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@ -77,7 +77,7 @@ public class ItemSigilTransposition extends ItemSigilBase
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int cost = getLpUsed();
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NBTTagCompound tileNBTTag = new NBTTagCompound();
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String blockName = rightClickedBlock.getBlock().getRegistryName();
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String blockName = rightClickedBlock.getBlock().getRegistryName().toString();
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byte metadata = (byte) stack.getMetadata();
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if (world.getTileEntity(blockPos) != null)
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@ -1,22 +1,71 @@
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package WayofTime.bloodmagic.registry;
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import net.minecraft.block.Block;
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import net.minecraft.item.ItemBlock;
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import net.minecraftforge.fluids.FluidRegistry;
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import net.minecraftforge.fml.common.registry.GameRegistry;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.ConfigHandler;
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import WayofTime.bloodmagic.api.BloodMagicAPI;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.block.*;
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import WayofTime.bloodmagic.item.block.*;
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import WayofTime.bloodmagic.tile.*;
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import WayofTime.bloodmagic.block.BlockAlchemyArray;
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import WayofTime.bloodmagic.block.BlockAltar;
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import WayofTime.bloodmagic.block.BlockBloodLight;
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import WayofTime.bloodmagic.block.BlockBloodRune;
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import WayofTime.bloodmagic.block.BlockBloodStoneBrick;
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import WayofTime.bloodmagic.block.BlockBloodTank;
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import WayofTime.bloodmagic.block.BlockCrystal;
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import WayofTime.bloodmagic.block.BlockDemonCrucible;
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import WayofTime.bloodmagic.block.BlockDemonCrystal;
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import WayofTime.bloodmagic.block.BlockDemonCrystallizer;
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import WayofTime.bloodmagic.block.BlockDemonPylon;
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import WayofTime.bloodmagic.block.BlockDimensionalPortal;
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import WayofTime.bloodmagic.block.BlockIncenseAltar;
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import WayofTime.bloodmagic.block.BlockInputRoutingNode;
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import WayofTime.bloodmagic.block.BlockItemRoutingNode;
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import WayofTime.bloodmagic.block.BlockLifeEssence;
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import WayofTime.bloodmagic.block.BlockMasterRoutingNode;
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import WayofTime.bloodmagic.block.BlockOutputRoutingNode;
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import WayofTime.bloodmagic.block.BlockPath;
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import WayofTime.bloodmagic.block.BlockPedestal;
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import WayofTime.bloodmagic.block.BlockPhantom;
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import WayofTime.bloodmagic.block.BlockRitualController;
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import WayofTime.bloodmagic.block.BlockRitualStone;
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import WayofTime.bloodmagic.block.BlockSoulForge;
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import WayofTime.bloodmagic.block.BlockSpectral;
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import WayofTime.bloodmagic.block.BlockTeleposer;
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import WayofTime.bloodmagic.item.block.ItemBlockBloodRune;
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import WayofTime.bloodmagic.item.block.ItemBlockBloodStoneBrick;
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import WayofTime.bloodmagic.item.block.ItemBlockBloodTank;
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import WayofTime.bloodmagic.item.block.ItemBlockCrystal;
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import WayofTime.bloodmagic.item.block.ItemBlockDemonCrystal;
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import WayofTime.bloodmagic.item.block.ItemBlockPath;
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import WayofTime.bloodmagic.item.block.ItemBlockPedestal;
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import WayofTime.bloodmagic.item.block.ItemBlockRitualController;
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import WayofTime.bloodmagic.item.block.ItemBlockRitualStone;
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import WayofTime.bloodmagic.item.block.ItemBlockRoutingNode;
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import WayofTime.bloodmagic.tile.TileAlchemyArray;
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import WayofTime.bloodmagic.tile.TileAltar;
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import WayofTime.bloodmagic.tile.TileBloodTank;
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import WayofTime.bloodmagic.tile.TileDemonCrucible;
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import WayofTime.bloodmagic.tile.TileDemonCrystal;
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import WayofTime.bloodmagic.tile.TileDemonCrystallizer;
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import WayofTime.bloodmagic.tile.TileDemonPylon;
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import WayofTime.bloodmagic.tile.TileDimensionalPortal;
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import WayofTime.bloodmagic.tile.TileImperfectRitualStone;
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import WayofTime.bloodmagic.tile.TileIncenseAltar;
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import WayofTime.bloodmagic.tile.TileMasterRitualStone;
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import WayofTime.bloodmagic.tile.TilePhantomBlock;
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import WayofTime.bloodmagic.tile.TilePlinth;
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import WayofTime.bloodmagic.tile.TileSoulForge;
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import WayofTime.bloodmagic.tile.TileSpectralBlock;
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import WayofTime.bloodmagic.tile.TileTeleposer;
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import WayofTime.bloodmagic.tile.routing.TileInputRoutingNode;
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import WayofTime.bloodmagic.tile.routing.TileItemRoutingNode;
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import WayofTime.bloodmagic.tile.routing.TileMasterRoutingNode;
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import WayofTime.bloodmagic.tile.routing.TileOutputRoutingNode;
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import WayofTime.bloodmagic.util.helper.InventoryRenderHelper;
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import WayofTime.bloodmagic.util.helper.InventoryRenderHelperV2;
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import net.minecraft.block.Block;
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import net.minecraft.item.ItemBlock;
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import net.minecraftforge.fluids.FluidRegistry;
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import net.minecraftforge.fml.common.registry.GameRegistry;
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public class ModBlocks
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{
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lifeEssence = registerBlock(new BlockLifeEssence());
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altar = registerBlock(new BlockAltar());
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bloodRune = registerBlock(new BlockBloodRune(), ItemBlockBloodRune.class);
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ritualController = registerBlock(new BlockRitualController(), ItemBlockRitualController.class);
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ritualStone = registerBlock(new BlockRitualStone(), ItemBlockRitualStone.class);
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bloodRune = registerBlock(new ItemBlockBloodRune(new BlockBloodRune()));
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ritualController = registerBlock(new ItemBlockRitualController(new BlockRitualController()));
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ritualStone = registerBlock(new ItemBlockRitualStone(new BlockRitualStone()));
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bloodLight = registerBlock(new BlockBloodLight());
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pedestal = registerBlock(new BlockPedestal(), ItemBlockPedestal.class);
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pedestal = registerBlock(new ItemBlockPedestal(new BlockPedestal()));
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teleposer = registerBlock(new BlockTeleposer());
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alchemyArray = registerBlock(new BlockAlchemyArray());
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spectralBlock = registerBlock(new BlockSpectral());
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phantomBlock = registerBlock(new BlockPhantom());
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soulForge = registerBlock(new BlockSoulForge());
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crystal = registerBlock(new BlockCrystal(), ItemBlockCrystal.class);
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bloodStoneBrick = registerBlock(new BlockBloodStoneBrick(), ItemBlockBloodStoneBrick.class);
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masterRoutingNode = registerBlock(new BlockMasterRoutingNode(), ItemBlockRoutingNode.class);
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inputRoutingNode = registerBlock(new BlockInputRoutingNode(), ItemBlockRoutingNode.class);
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outputRoutingNode = registerBlock(new BlockOutputRoutingNode(), ItemBlockRoutingNode.class);
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itemRoutingNode = registerBlock(new BlockItemRoutingNode(), ItemBlockRoutingNode.class);
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crystal = registerBlock(new ItemBlockCrystal(new BlockCrystal()));
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bloodStoneBrick = registerBlock(new ItemBlockBloodStoneBrick(new BlockBloodStoneBrick()));
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masterRoutingNode = registerBlock(new ItemBlockRoutingNode(new BlockMasterRoutingNode()));
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inputRoutingNode = registerBlock(new ItemBlockRoutingNode(new BlockInputRoutingNode()));
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outputRoutingNode = registerBlock(new ItemBlockRoutingNode(new BlockOutputRoutingNode()));
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itemRoutingNode = registerBlock(new ItemBlockRoutingNode(new BlockItemRoutingNode()));
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incenseAltar = registerBlock(new BlockIncenseAltar());
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pathBlock = registerBlock(new BlockPath(), ItemBlockPath.class);
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pathBlock = registerBlock(new ItemBlockPath(new BlockPath()));
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demonCrucible = registerBlock(new BlockDemonCrucible());
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demonPylon = registerBlock(new BlockDemonPylon());
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demonCrystallizer = registerBlock(new BlockDemonCrystallizer());
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demonCrystal = registerBlock(new BlockDemonCrystal(), ItemBlockDemonCrystal.class);
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demonCrystal = registerBlock(new ItemBlockDemonCrystal(new BlockDemonCrystal()));
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dimensionalPortal = registerBlock(new BlockDimensionalPortal());
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bloodTank = registerBlock(new BlockBloodTank(), ItemBlockBloodTank.class);
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bloodTank = registerBlock(new ItemBlockBloodTank(new BlockBloodTank()));
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// testSpellBlock = registerBlock(new BlockTestSpellBlock());
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renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(dimensionalPortal));
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}
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private static Block registerBlock(Block block, Class<? extends ItemBlock> itemBlock, String name)
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private static Block registerBlock(ItemBlock itemBlock, String name)
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{
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Block block = itemBlock.block;
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if (!ConfigHandler.blockBlacklist.contains(name))
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{
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GameRegistry.registerBlock(block, itemBlock);
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GameRegistry.register(block);
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GameRegistry.register(itemBlock.setRegistryName(block.getRegistryName()));
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BloodMagic.proxy.tryHandleBlockModel(block, name);
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}
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return block;
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}
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private static Block registerBlock(Block block, Class<? extends ItemBlock> itemBlock)
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private static Block registerBlock(ItemBlock itemBlock)
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{
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Block block = itemBlock.block;
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if (block.getRegistryName() == null)
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{
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BloodMagic.instance.getLogger().error("Attempted to register Block {} without setting a registry name. Block will not be registered. Please report this.", block.getClass().getCanonicalName());
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return block;
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}
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String blockName = block.getRegistryName().split(":")[1];
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String blockName = block.getRegistryName().getResourcePath();
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if (!ConfigHandler.blockBlacklist.contains(blockName))
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{
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GameRegistry.registerBlock(block, itemBlock);
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GameRegistry.register(block);
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GameRegistry.register(itemBlock.setRegistryName(block.getRegistryName()));
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// GameRegistry.registerBlock(block, itemBlock);
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BloodMagic.proxy.tryHandleBlockModel(block, blockName);
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}
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@ -180,10 +234,11 @@ public class ModBlocks
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return null;
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}
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String blockName = block.getRegistryName().split(":")[1];
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String blockName = block.getRegistryName().getResourcePath();
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if (!ConfigHandler.blockBlacklist.contains(blockName))
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{
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GameRegistry.registerBlock(block);
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GameRegistry.register(block);
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GameRegistry.register(new ItemBlock(block).setRegistryName(block.getRegistryName()));
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BloodMagic.proxy.tryHandleBlockModel(block, blockName);
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}
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@ -23,6 +23,7 @@ import WayofTime.bloodmagic.item.ItemBucketEssence;
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import WayofTime.bloodmagic.item.ItemComponent;
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import WayofTime.bloodmagic.item.ItemDaggerOfSacrifice;
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import WayofTime.bloodmagic.item.ItemDemonCrystal;
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import WayofTime.bloodmagic.item.ItemExperienceBook;
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import WayofTime.bloodmagic.item.ItemInscriptionTool;
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import WayofTime.bloodmagic.item.ItemLavaCrystal;
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import WayofTime.bloodmagic.item.ItemRitualDiviner;
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@ -117,6 +118,7 @@ public class ModItems
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public static Item itemComponent;
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public static Item itemDemonCrystal;
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public static Item telepositionFocus;
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public static Item experienceTome;
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public static Item bloodShard;
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@ -210,6 +212,7 @@ public class ModItems
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itemComponent = registerItem(new ItemComponent());
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itemDemonCrystal = registerItem(new ItemDemonCrystal());
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telepositionFocus = registerItem(new ItemTelepositionFocus());
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experienceTome = registerItem(new ItemExperienceBook());
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bloodShard = registerItem(new ItemBloodShard());
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@ -282,7 +285,7 @@ public class ModItems
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return item;
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}
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String itemName = item.getRegistryName().split(":")[1];
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String itemName = item.getRegistryName().getResourcePath();
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if (!ConfigHandler.itemBlacklist.contains(itemName))
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{
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GameRegistry.registerItem(item);
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@ -29,7 +29,7 @@ public class InventoryRenderHelperV2
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public void registerRender(Item item, int meta, String variant)
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{
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registerRender(item, meta, item.getRegistryName().split(":")[1], variant);
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registerRender(item, meta, item.getRegistryName().getResourcePath(), variant);
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}
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public void registerRender(Item item, String name, String variant)
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@ -39,7 +39,7 @@ public class InventoryRenderHelperV2
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public void registerRender(Item item, String variant)
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{
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registerRender(item, item.getRegistryName().split(":")[1], variant);
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registerRender(item, item.getRegistryName().getResourcePath(), variant);
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}
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public void registerRender(Block block, int meta, String name, String variant)
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@ -49,7 +49,7 @@ public class InventoryRenderHelperV2
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public void registerRender(Block block, int meta, String variant)
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{
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registerRender(block, meta, block.getRegistryName().split(":")[1], variant);
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registerRender(block, meta, block.getRegistryName().getResourcePath(), variant);
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}
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public void registerRender(Block block, String name, String variant)
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@ -59,6 +59,6 @@ public class InventoryRenderHelperV2
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public void registerRender(Block block, String variant)
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{
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registerRender(block, block.getRegistryName().split(":")[1], variant);
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registerRender(block, block.getRegistryName().getResourcePath(), variant);
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}
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}
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@ -0,0 +1,16 @@
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{
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"forge_marker": 1,
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"defaults": {
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"model": "builtin/generated",
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"transform": "forge:default-item"
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},
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"variants": {
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"type": {
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"experiencetome": {
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"textures": {
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"layer0": "bloodmagic:items/ArcaneAshes"
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}
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}
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}
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}
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}
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Reference in a new issue