Fixed shift-clicking for the routing nodes
This commit is contained in:
parent
c0b39039cc
commit
049d7c8472
|
@ -64,13 +64,14 @@ public class ContainerItemRoutingNode extends Container
|
|||
InventoryPlayer inventoryPlayer = player.inventory;
|
||||
// if (!player.worldObj.isRemote)
|
||||
{
|
||||
|
||||
if (slotId >= 0)
|
||||
{
|
||||
Slot slot = this.inventorySlots.get(slotId);
|
||||
|
||||
if (slot instanceof SlotGhostItem) //TODO: make the slot clicking work!
|
||||
{
|
||||
if ((dragType == 0 || dragType == 1) && (clickTypeIn == ClickType.PICKUP || clickTypeIn == ClickType.CLONE))
|
||||
if ((dragType == 0 || dragType == 1) && (clickTypeIn == ClickType.PICKUP || clickTypeIn == ClickType.QUICK_MOVE))
|
||||
{
|
||||
ItemStack slotStack = slot.getStack();
|
||||
ItemStack heldStack = inventoryPlayer.getItemStack();
|
||||
|
|
Loading…
Reference in a new issue