Fixed the null check in GenericHandler for using a bow.
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@ -26,14 +26,14 @@ import net.minecraftforge.items.CapabilityItemHandler;
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import net.minecraftforge.items.ItemHandlerHelper;
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import net.minecraftforge.registries.ObjectHolder;
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import wayoftime.bloodmagic.api.event.BloodMagicCraftedEvent;
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import wayoftime.bloodmagic.impl.BloodMagicAPI;
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import wayoftime.bloodmagic.recipe.RecipeAlchemyTable;
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import wayoftime.bloodmagic.common.item.BloodOrb;
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import wayoftime.bloodmagic.common.item.IBindable;
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import wayoftime.bloodmagic.common.item.IBloodOrb;
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import wayoftime.bloodmagic.core.data.Binding;
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import wayoftime.bloodmagic.core.data.SoulNetwork;
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import wayoftime.bloodmagic.core.data.SoulTicket;
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import wayoftime.bloodmagic.common.item.IBindable;
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import wayoftime.bloodmagic.common.item.BloodOrb;
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import wayoftime.bloodmagic.common.item.IBloodOrb;
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import wayoftime.bloodmagic.impl.BloodMagicAPI;
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import wayoftime.bloodmagic.recipe.RecipeAlchemyTable;
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import wayoftime.bloodmagic.tile.container.ContainerAlchemyTable;
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import wayoftime.bloodmagic.util.Constants;
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import wayoftime.bloodmagic.util.helper.NetworkHelper;
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@ -256,8 +256,7 @@ public class TileAlchemyTable extends TileInventory implements ISidedInventory,
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// Simple recipes
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RecipeAlchemyTable recipeAlchemyTable = BloodMagicAPI.INSTANCE.getRecipeRegistrar().getAlchemyTable(world, inputList);
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if (recipeAlchemyTable != null && (burnTime > 0 || (!getWorld().isRemote
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&& tier >= recipeAlchemyTable.getMinimumTier() && getContainedLp() >= recipeAlchemyTable.getSyphon())))
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if (recipeAlchemyTable != null && (burnTime > 0 || (!getWorld().isRemote && tier >= recipeAlchemyTable.getMinimumTier() && getContainedLp() >= recipeAlchemyTable.getSyphon())))
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{
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if (burnTime == 1)
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notifyUpdate();
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@ -417,14 +416,22 @@ public class TileAlchemyTable extends TileInventory implements ISidedInventory,
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{
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setInventorySlotContents(i, inputStack.getItem().getContainerItem(inputStack));
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continue;
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} else if (inputStack.isDamageable())
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} else if (inputStack.getMaxDamage() > 0)
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{
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inputStack.setDamage(inputStack.getDamage() + 1);
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if (inputStack.getDamage() >= inputStack.getMaxDamage())
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// inputStack.setDamage(inputStack.getDamage() + 1);
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// if (inputStack.getDamage() >= inputStack.getMaxDamage())
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// {
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//
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// }
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if (inputStack.attemptDamageItem(1, world.rand, null))
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{
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setInventorySlotContents(i, ItemStack.EMPTY);
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}
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continue;
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} else if (!inputStack.isDamageable())
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{
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continue;
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}
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inputStack.shrink(1);
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@ -559,6 +559,10 @@ public class GenericHandler
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if (stack.getItem() instanceof BowItem || stack.getItem() instanceof CrossbowItem)
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{
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AnointmentHolder holder = AnointmentHolder.fromItemStack(stack);
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if (holder == null)
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{
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return;
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}
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int quickDrawLevel = holder.getAnointmentLevel(AnointmentRegistrar.ANOINTMENT_QUICK_DRAW.get());
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if (quickDrawLevel > 0)
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{
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