Downgrade tomes are now know that they're downgrades
Also Disoriented is localized finally
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@ -73,6 +73,18 @@ public class ItemUpgradeTome extends Item implements IVariantProvider
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return super.onItemRightClick(stack, world, player, hand);
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}
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@Override
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public String getUnlocalizedName(ItemStack stack) {
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if (!stack.hasTagCompound())
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return super.getUnlocalizedName(stack);
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LivingArmourUpgrade upgrade = LivingUpgrades.getUpgrade(stack);
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if (upgrade != null && upgrade.isDowngrade())
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return "item." + Constants.Mod.MODID + ".downgradeTome";
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return super.getUnlocalizedName(stack);
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}
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@Override
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@SideOnly(Side.CLIENT)
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public void getSubItems(Item id, CreativeTabs creativeTab, List<ItemStack> list)
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@ -1,6 +1,6 @@
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#Creative Tab
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itemGroup.BloodMagic.creativeTab=Blood Magic
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itemGroup.BloodMagic.creativeTabTome=Blood Magic Upgrade Tomes
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itemGroup.BloodMagic.creativeTabTome=Blood Magic | Tomes
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#Items
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item.BloodMagic.activationCrystal.weak.name=Weak Activation Crystal
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@ -162,6 +162,7 @@ item.BloodMagic.ritualReader.name=Ritual Tinkerer
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item.BloodMagic.arcaneAshes.name=Arcane Ashes
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item.BloodMagic.upgradeTome.name=Living Armour Upgrade Tome
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item.BloodMagic.downgradeTome.name=Living Armour Downgrade Tome
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item.BloodMagic.upgradeTrainer.name=Living Armour Training Bracelet
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item.BloodMagic.sentientSword.name=Sentient Sword
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@ -510,6 +511,8 @@ tooltip.BloodMagic.livingArmour.upgrade.meleeDecrease=Dulled Blade
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tooltip.BloodMagic.livingArmour.upgrade.digSlowdown=Weakened Pick
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tooltip.BloodMagic.livingArmour.upgrade.stormTrooper=Storm Trooper
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tooltip.BloodMagic.livingArmour.upgrade.slowHeal=Diseased
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tooltip.BloodMagic.livingArmour.upgrade.disoriented=Disoriented
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tooltip.BloodMagic.livingArmour.upgrade.level=%s (Level %d)
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tooltip.BloodMagic.livingArmour.upgrade.progress=%s (%d/100)
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tooltip.BloodMagic.livingArmour.upgrade.points=&6Upgrade points: %s / %s
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